Agentic Code Generation

Momentum

11 papers in the last four weeks, up 175% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 66

Jul 6, 2026cs.AI

Formal Disco: Scalable Open-Ended Generation of Formally Verified Programs

The cost of producing code is rapidly diminishing with increasingly capable AI agents, while quality assurance of generated programs has not kept pace. Formal verification provides the strongest possible guarantees, but the ability of AI models to work with verification-aware languages is hindered by the scarcity of human-written examples of programs in those languages. To tackle this prevalent data scarcity issue, we propose Formal Disco: a distributed system for coordination of LLM-based workers that can be easily applied to open-ended synthetic data generation at scale. We use Formal Disco to share tasks and programs between three classes of workers: "initiators", which read random READMEs from open-source repositories and documentation snippets to sketch a related verified program, "fixers" which take compiler and verifier feedback and attempt to resolve issues, and "extenders" that take working programs and propose patches to expand them. Formal Disco records all agent-generated traces and uses them both for initial distillation from a stronger model as well as self-improvement. We also propose a principle of maximum entropy for synthetic program generation, and use entropy maximization via iterative supervised fine-tuning to learn to generate increasingly diverse programs over time. We release large datasets of synthetic verified programs in three languages - Dafny, Verus, and Frama-C -, and fine-tune open models for verification-relevant tasks, often matching or exceeding the performance of Claude Opus 4.5. Overall, our work offers a path to create synthetic data at scale for formal reasoning domains and overcome the long-standing data barrier.
Jul 2, 2026cs.SE

Reasoning effort, not tool access, buys first-try reliability in agentic code generation: an observational study

Agentic coding assistants are increasingly given extra capabilities, such as browser based testing tools and design oriented system prompts, on the assumption that more capability yields better software. This study tested that assumption directly. Ninety independent agent runs built the same application, a real time retrospective board, from one detailed specification, each scored on a fixed 14 criterion functional rubric (42 point maximum) and a visual quality review. The runs spanned several model generations, two agent harnesses, two reasoning effort levels, a testing tool, and two design oriented prompts. Capability tier dominated: frontier models clustered near the ceiling while a low cost local model fell to 24 to 37 points. A criterion level analysis revealed what run totals conceal. Container deployment was the dominant defect, failing first try in 44 percent of runs, with its failure rate shifting sharply across model generations while mean totals moved less than a point. The testing tool raised cost by 42 to 68 percent without improving functional score or reliability, even on interface visible criteria. Raising reasoning effort from High to xHigh lifted first try perfect runs from 28 percent to 89 percent and cut corrective prompts about five fold, for 9 to 29 percent more cost. A design oriented prompt raised visual quality, 4.5 versus 3.0 on a 5 point scale, without lifting function, and a one paragraph paraphrase of its directive reproduced the entire lift. The practical lesson is to match the fix to the failure: most first run failures came from weak reasoning, which a stronger model or more effort prevents, not from visible flaws a checking tool would catch.
Jun 30, 2026cs.AI

AxDafny: Agentic Verified Code Generation in Dafny

We study agentic code generation in Dafny, where a model must generate both executable code and the proof artifacts for verification. We present AxDafny, a verifier-guided repair framework that iteratively generates implementations, invariants, assertions, and termination arguments. We also introduce LiveCodeBench-Pro-Dafny (LCB-Pro-Dafny), a benchmark of 250 competition-style programming problems translated into Dafny with formal specifications and a verifier-based evaluation harness. On LCB-Pro-Dafny, AxDafny substantially improves verification success over baseline GPT-5.5 performance. On DafnyBench, AxDafny achieves 92.7% verification success, outperforming the strongest previously reported proof-hint baseline by 6.5 percentage points. Lastly, we show that verification success and runtime test performance measure different aspects of generated code.
Jun 29, 2026cs.AI

ManimAgent: Self-Evolving Multimodal Agents for Visual Education

Multi-round reflection lets agents built on large language models recover from failures within a single task, but each task remains an isolated episode: lessons learned across many reflection rounds on one task are discarded before the next begins. We study this gap on a code-generation task: from a scientific paper section, the agent writes Python in the open-source Manim library to render a mathematical animation. We present ManimAgent, a self-evolving multimodal agent that carries reflection experience across tasks through a dual-channel Episodic Memory Bank grown entirely from its own task stream, with no weight updates and no human seeds. After each animation converges, a vision-language model scores the rendered keyframes; the resulting signals populate a positive channel M+ that stores success rationales as soft Reference Examples, and a negative channel M- that stores validated failure patterns as hard Known Pitfalls. On a fixed-probe evaluation against no-memory, matched-budget retrieval-augmented generation, and shuffled-memory baselines, blind human Pass@1 rises and reflection rounds fall as memory size grows. We will release the code, frozen memory snapshots, and the task stream.
Jun 17, 2026cs.MA

Data Intelligence Agents: Interpreting, Modeling, and Querying Enterprise Data via Autonomous Coding Agents

Production data integration is bottlenecked by repeated, lossy handoffs between data owners, engineers, and analysts who must collaboratively discover, structure, and query enterprise data. We present Data Intelligence Agents (DIA), a system of three agents (Data Interpreter, Schema Creator, and Query Generator) that compresses this workflow by treating autonomous coding agents (ACAs) as a first-class abstraction: rather than emitting text, the agents generate, execute, validate, and repair concrete artifacts, draw on a shared memory for experience reuse, and surface each for review by domain experts. DIA is deployed in production for enterprise customers. We study the Query Generator in depth and evaluate it in fully autonomous mode across seven SQL benchmarks spanning four task categories and four dialects. It matches or surpasses the best published results on all seven, demonstrating that an architecture grounded in execution, built on ACAs and a shared memory, generalizes across the data intelligence workload with adaptation confined to natural-language instructions.
Jun 16, 2026cs.CL

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.
Jun 14, 2026cs.CL

Beyond NL2Code: A Structured Survey of Multimodal Code Intelligence

While Large Language Models (LLMs) have substantially advanced text-to-code synthesis, many real programming tasks specify intent through visual artifacts such as screenshots, charts, vector drawings, videos, and interactive states. These tasks require models to connect visual perception to executable programs, because correctness depends not only on syntax but also on layout, data semantics, interaction behavior, and domain-specific constraints that apply after execution. This survey examines Multimodal Code Intelligence, covering systems that generate, edit, refine, or reason with code under visually grounded inputs and outputs. We first formulate the field by the role that code plays in each task, distinguishing code as a rendered artifact, an editable symbolic structure, a scientific representation, an intermediate reasoning trace, or an executable policy or tool interface. We then organize benchmarks and methods into four domains: Graphical User Interface, Scientific Visualization, Structured Graphics, and Frontier Tasks and Frameworks. This taxonomy connects mature artifact-generation problems to emerging agentic and unified settings and allows us to compare how different tasks treat evidence of correctness. Looking ahead, we argue that future research may benefit from four verification-centered directions. Multi-signal validation can combine complementary evidence of correctness, multi-state verification can test behavior across execution trajectories, cross-task transfer testing can probe reusable visual-code skills, and verifiable agent traces can reveal whether agent actions are grounded in visual evidence. Together, these directions may move this field from single-output imitation toward evidence-grounded executable systems. An ongoing project and resources are available on GitHub.
Jun 11, 2026hep-ex

AgentRivet: an automated system for producing Rivet routines from journal publications

Particle physics collider experiments provide Rivet routines as part of the analysis preservation strategy for model-independent measurements. Rivet is a C++ toolkit that allow new theoretical models to be compared to the measurements, thus aiding the development and tuning of Monte Carlo event generators as well as searches for physics beyond the Standard Model. However, analysis coverage is known to be incomplete, with only 39% of measurements having documented and publicly available Rivet routines. In this article, we design and implement an automated workflow based on Large Language Models with the goal of providing the missing routines. This multi-step workflow, referred to as AgentRivet, extracts the physics analysis information from published papers and writes the missing Rivet routines, with intermediate code- and physics- reviews as part of an autonomous quality control. We report the results obtained using commercial Large Language Models, provided by OpenAI, Anthropic, and Google, for two recent measurements from the ATLAS and CMS experiments. We find that AgentRivet produces competent Rivet routines with few syntax errors. The physics fidelity of the routines is reasonable and follows the explanations given in the relevant publications. Nevertheless, physics-implementation issues do arise and are investigated using the artefacts produced by AgentRivet. The majority of physics implementation issues arise from subtle-but-ambiguous definitions in the given publication, although some models struggle to implement complex observables even when clear definitions are given.
Jun 11, 2026cs.SE

Understanding the Rejection of Fixes Generated by Agentic Pull Requests -- Insights from the AIDev Dataset

AI coding agents are increasingly used to generate pull requests (PRs) that propose code fixes in software projects. From a first exploration of the AIDev dataset, we find that 46.41% of the fixes proposed by the agents Copilot, Devin, Cursor, and Claude are rejected. This represents a significant amount of wasted resources that require human reviews, verifications, and running tests and validations for fixes that are merely discarded. Our goal in this paper is to understand the failure modes of AI-agents, an understanding that is crucial for better integrating AI-agents as efficient teammates. In this paper, we conduct a qualitative study on a representative sample of 306 non-merged pull requests created or co-authored by the agents mentioned earlier, followed by a quantitative analysis of the reasons for rejection. Our qualitative findings identify 14 reasons divided into four high-level categories for rejecting AI-agent fixes. We observe that developers can reject fixes due to fixes whose implementation is incorrect (e.g., incomplete, wrong approach), fixes that do not pass the continuous integration (CI) pipelines and fail tests, fixes for which the agent is unable to perform the implementation (e.g., no code generated, sessions lost), and fixes whose priority is low. Our results shed light on the importance of better guiding the model at these levels: (1) proposing hints about the approach to follow for fixing an issue, (2) outlining constraints or limitations regarding the approaches that should not be taken, and (3) instructing the agent on how to validate the implementation through CI pipelines and without introducing a breaking change. Our results suggest the need for good prioritization of tasks so that generated fixes do not lead to wasted human review efforts or wasted agent resources (e.g., tokens, compute, or allowed number of requests).
Jun 11, 2026cs.SE

Toward Instructions-as-Code: Understanding the Impact of Instruction Files on Agentic Pull Requests

AI-agents (e.g., GitHub Copilot) collaborate as teammates in different software engineering tasks, including code generation proposed through pull requests (Agentic-PRs). For better agent efficiency, developers create instruction files that guide the AI-agents, including how to navigate the project, locate the right components, run tests, respect best practices, and more. In this paper, we investigate the relationship between the creation of these instructions and the performance of AI-agents in creating better pull requests, which have a higher chance of success (i.e., the merge rate), address more complex tasks (e.g., code churn), and require less effort to be merged (e.g., time to merge). To this end, we analyze 15,549 agentic PRs from 148 projects in the AIDev dataset. Using the three dimensions, we compare each project before and after the creation of the instruction files. We find that specifying instructions for AI-agents does not necessarily lead to better results. With the instruction files, 27.7% of the projects increased their merge rate by at least 20%, while 26.35% decreased it. The same observation is seen with the amount of changes (e.g., code churn, number of modified files) and with the efforts to merge an agentic PR (e.g., merge time and number of comments). From a first exploration, we find that projects that managed to increase their merge rate have substantially longer instruction files, which are also well structured into a higher number of sections and sub-sections. Our results motivate the need for research to assist practitioners in framing the development of instruction files as a software engineering activity (aka, \textbf{Instructions-as-Code}).
Jun 11, 2026cs.PL

Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agents

Code-writing large language models (CodeLLMs) generate executable code policies for embodied agents by translating natural language goals and environmental constraints into structured control programs. However, policy generation in open-domain embodied environments suffers from two fundamental limitations: (i) delayed decoding caused by repetitive prefill computation over long prompts, and (ii) limited robustness due to fully generative decoding, which often produces API mismatches, missing safety guards, and unstable control logic. To address these limitations, we present FCGraft, a Functional Cache Grafting framework. FCGraft maintains a library of function-level validated code skeletons and their associated prompt-level Transformer key-value (KV) caches, and synthesizes new policies by retrieving relevant functions and grafting their KV caches when a new task is provided. Given retrieved function caches, FCGraft performs cache grafting via stitching, which composes cached function segments into a composite policy, and patching, which locally adapts only the necessary code regions to satisfy task-specific parameters and constraints with minimal additional decoding. By eliminating redundant prefill computation, this approach reduces generation latency, while reusing validated control structures improves robustness over prompt-level caching methods RAGCache, achieving 18.31% higher task success rate and 2.3x faster policy synthesis.
Jun 4, 2026cs.SE

Microskill Architecture: A Modular Skill-Driven Framework for AI-Native Code Generation

Large language models and AI coding agents have reshaped software development, but the path to fully AI-native systems faces structural challenges. Chief among them is managing context windows without losing accuracy or efficiency. When developers inject full project documentation and code into a model's memory, the model loses mid-sequence information, token costs spiral, and architecture drifts. This paper presents MicroSkill Architecture: a modular design paradigm inspired by microservices, applied to knowledge encapsulation instead of service decomposition. Instead of feeding an agent the entire codebase, the architecture partitions knowledge into atomic, sharply scoped skill capsules, and a dynamic router selects only semantically relevant capsules for the task. We formally model context allocation as constrained optimization over semantic relevance subject to a token budget. An empirical case study an enterprise content management system with fifteen complex features shows that MicroSkill cuts token consumption by over 90%, nearly doubles first-try compilation success rates, eliminates architectural violations entirely, and enables autonomous extraction and registration of seven new skill capsules via a self-learning mechanism. These findings suggest MicroSkill Architecture offers a scalable foundation for building AI-native development systems that are more efficient, more reliable, and capable of evolving over time.
Jun 1, 2026cs.AR

EstRTL: Functional Estimation Guided RTL Code Generation

Optimizing register transfer level (RTL) code is of vital importance in hardware design. Large language models (LLMs) provide new methods for the automatic generation and optimization of RTL code, offering the potential to significantly accelerate the design process and reduce human effort. However, existing methods for generating RTL code often focus on model fine-tuning and the use of various expansion techniques to enhance the RTL code generation capabilities, lacking attention to the functional correctness. Ensuring that the generated RTL code not only compiles successfully but also behaves as intended in real hardware implementations remains a critical challenge. To address this issue, we propose EstRTL, an LLM-powered collaborative agent framework for RTL code generation based on static functional score estimation. EstRTL operates a three-stage paradigm: Generation, Estimation and Correction. During the stages, the functional estimation agent statically evaluates the generated code based on score and assessment results, and decides whether to output the code directly, return it for regeneration, or forward it to the code correction agent. This framework can be applied to various LLMs that designed for RTL code generation, further enhancing the correctness of the generated code. By providing quantitative scores and human-readable requirements comparisons, it improves the transparency of AI-assisted RTL code generation. Experiments show that EstRTL significantly improves the correctness of RTL code generation by generic LLM by 3.2%-9.0%, demonstrating the practical value of our system. The codes and experimental results are open-sourced at link: https://anonymous.4open.science/status/EstRTL-E200/.
May 30, 2026cs.CV

CodeCytos: AI-assisted spatial molecular imaging analysis via code-augmented agent action space

Conventional tissue image analysis software provides foundational capabilities for cellular analysis, including segmentation, basic morphological feature extraction, and spatial organization analysis. However, these tools often require manual intervention and are not well integrated with code-driven automation, limiting efficiency and scalability for complex spatial tissue studies. In addition, they offer limited flexibility for custom analyses, as they typically support only a fixed set of pre-implemented spatial cellular features. To address these limitations, we propose CodeCytos, a coding-based reasoning agent framework that enables dynamic, programmable interaction with spatial molecular imaging data to improve automation and customization. CodeCytos is designed to streamline the exploration of custom spatial cellular features and adapt to diverse research needs. We demonstrate its utility through case studies on four expert-curated datasets from distinct tissue types: frontal cortex, non-small-cell lung cancer, pancreas, and tonsil. We evaluate CodeCytos under a realistic minimal prompt setting, where bioscientists pose simple questions without task-specific instructions or contextual information about spatial cellular analysis, and benchmark multiple LLM backbones with strong coding capabilities. We further show that incorporating tailored, domain-agnostic few-shot in-context coding-reasoning examples (randomly sampled demonstrations outside the spatial analysis domain) can substantially improve performance without requiring costly, expert-crafted in-domain demonstrations. Overall, CodeCytos outperforms baseline approaches, highlighting the potential of code-action agents to assist with custom feature exploration in spatial molecular imaging and to accelerate biomarker discovery.
May 27, 2026cs.SE

Do LLMs Favor Their Providers? Measuring Vertical Integration Bias in Code Generation

Large Language Models (LLMs) have become an integral part of software development, especially with the advent of agentic capabilities. Yet, many frontier LLMs are affiliated with specific providers. This raises the question of whether generated code favors the provider's own ecosystem over comparable alternatives, potentially constraining developers' choices and increasing dependence on a single provider. We define this behavior as Vertical Integration Bias (VIB) and introduce \textsc{VIBench}, a benchmark for measuring VIB in direct and agentic code generation across 2020 provider-selectable software-integration scenarios. Evaluating 1010 frontier provider-affiliated models against 33 non-affiliated controls, we find positive VIB in direct generation, with six of ten affiliated models showing statistically significant effects up to +18.8+18.8 percentage points (pp). Agentic workflows further amplify VIB, reaching +39.2+39.2 pp. Moreover, early affiliated-ecosystem choices in agentic workflows can persist into conceptually decoupled downstream files, with persistence as high as 90.3%90.3\%. These findings underscore the need to measure and account for VIB in code generation, especially as agentic capabilities become more prevalent.
May 27, 2026cs.AI

From paper to benchmark: agentic, framework-based reproduction of under-specified methods in machine health intelligence

Industrial Prognostics and Health Management (PHM) provides a representative case study for a broader challenge in applied machine learning: translating published papers into executable, benchmark-ready implementations. Reproducing under-specified methods in PHM is particularly difficult due to restricted access to industrial datasets, incomplete reporting of preprocessing and evaluation protocols, and implicit design choices (e.g., windowing, target construction, data splits) that critically affect performance. Existing paper-to-code systems generate implementations for individual papers, but these artifacts are often not directly comparable due to inconsistencies in assumptions and evaluation settings. We introduce \emph{agentic, framework-based PHM paper reproduction}, where an agent translates a paper into a shared PHM benchmark framework via a \emph{slot-binding interface}. This interface maps equations and protocol descriptions into structured components (task definitions, dataset adapters, windowing, targets, models, and evaluators), while explicitly recording unresolved assumptions. The resulting implementations are validated against standardized task contracts and evaluation hooks, enabling consistent and comparable benchmarking. We evaluate this approach on 16 PHM papers, comparing framework-enhanced, skill-based and prompt-based agentic reproduction against a recent framework-free paper-reproduction agent. We assess reproduction success, model-based code evaluation, framework binding of paper assumptions, and cross-paper benchmark comparability under standardized protocols. Our results show that coupling agentic generation with a shared framework transforms paper reproduction from isolated code synthesis into executable, assumption-aware, and systematically comparable benchmark implementations.
May 18, 2026cs.CV

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.
May 18, 2026cs.SE

A-ProS: Towards Reliable Autonomous Programming Through Multi-Model Feedback

Large Language Models (LLMs) demonstrate strong potential for automated code generation, yet their ability to iteratively refine solutions using execution feedback remains underexplored. Competitive programming offers an ideal testbed for this investigation, as it demands end-to-end algorithmic reasoning, precise implementation under strict computational constraints, and complete functional correctness with rigorous evaluation. In this paper, we present A-ProS, an autonomous AI agent that solves competitive programming problems through a hybrid multi-model feedback framework separating solution generation from specialized debugging. A-ProS combines ChatGPT-based generators (GPT-4 and GPT-5) with three debugging critics: Codestral-2508, Llama-3.3-70B, and DeepSeek-R1, under a 2 x 3 factorial design. We evaluate six workflows on 367 problems from ICPC World Finals (2011-2024) and Codeforces (rated 1200-1800). The results show that GPT-5 workflows improve from 39 initial accepted solutions to 85-90 after three refinement rounds, while GPT-4 improves from 15 to 31-38. A controlled ablation on 47 problems shows that stateful refinement outperforms stateless approaches by 8.5-10.6 percentage points and reduces repeated failures by up to 3.5x. Compared to baseline agent loops, A-ProS achieves over 2x greater gains, highlighting the importance of persistent context and multi-model feedback for reliable autonomous program synthesis.
May 14, 2026cs.AI

Coding Agent Is Good As World Simulator

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models typically infer dynamics from video and represent them in latent states, they do not explicitly enforce physical constraints. As a result, the generated video rollouts are not physically plausible, exhibiting unstable contacts, distorted shapes, or inconsistent motion. In this paper, we present an agentic framework constructing physics-based world models through executable simulation code. The framework coordinates planning, code generation, visual review, and physics analysis agents. The planning agent converts the natural language prompt into a structured scene plan, the code agent implements it as executable simulation code, and the visual review agent provide visual feedback while the physics analysis agent checks physical consistency. The code is iteratively revised based on the feedback until the simulation matches the prompt reqirements and physical constraints. Experimental results show that our framework outperforms advanced video-based models in physical accuracy, instruction fidelity and visual quality, which could be applied to various scenarios including driving simulation and embodied robot tasks.
May 13, 2026cs.SE

CRANE: Constrained Reasoning Injection for Code Agents via Nullspace Editing

Code agents must both reason over long-horizon repository state and obey strict tool-use protocols. In paired Instruct/Thinking checkpoints, these capabilities are complementary but misaligned. The Instruct model is concise and tool-disciplined, whereas the Thinking model offers stronger planning and recovery behavior but often over-deliberates and degrades agent performance. We present CRANE (Constrained Reasoning Injection for Code Agents via Nullspace Editing), a training-free parameter-editing method that treats the Thinking-Instruct delta as a directional pool of candidate reasoning edits for the Instruct backbone. CRANE combines magnitude thresholding to denoise the delta, a Conservative Taylor Gate to retain edits that are jointly beneficial for reasoning transfer and tool-use preservation, and Graduated Sigmoidal Projection to suppress format-critical update directions. By merging paired Instruct and Thinking checkpoints, CRANE delivers strong gains over either individual model while preserving Instruct-level efficiency: on Roo-Eval it achieves pass1 of 66.2% (+19.5%) for Qwen3-30B-A3B and 81.5% (+8.7%) for Qwen3-Next-80B-A3B; on SWE-bench-Verified it resolves up to 14 additional instances at both scales (122/500 and 180/500); and on Terminal-Bench v2 it improves pass1/pass5 by up to 2.3%/7.8%, reaching 7.6%/17.9% and 14.8%/30.3%, respectively, consistently outperforming alternative merging strategies across all three benchmarks.
May 12, 2026cs.RO

Nautilus: From One Prompt to Plug-and-Play Robot Learning

Robot learning research is fragmented across policy families, benchmark suites, and real robots; each implementation is entangled with the others in a complex combination matrix, making it an engineering nightmare to port any single element. General-purpose coding agents may occasionally bridge specific setups, but cannot close this gap at scale because they lack the procedural priors and validation practices that characterize robotics research workflows. We propose NAUTILUS, an open-source harness that turns a single user prompt -- for example, "Evaluate policy A with benchmark B" -- into ready-to-use reproduction, evaluation, fine-tuning, and deployment workflows. NAUTILUS provides: plug-and-play agent skill sets with distilled priors from robotics research; typed contracts among policies, simulators/benchmarks, and real-world robots; unified interfaces and execution environments; and a trustworthy agentic coding workflow with explicit, automated validation, and testing at each milestone. NAUTILUS can not only automatically generate the required adapters and containers for existing implementations, but also wrap and onboard new or user-provided policies, simulators/benchmarks, and robots, all connected via a uniform interface. This expands cross-validation coverage without hand-written glue code. Like a nautilus shell that grows by adding chambers, NAUTILUS scales by extending its execution in chambered units, making it a research harness for scalability rather than a hand-curated framework, and aiming to reduce the engineering burden of cross-family reproduction and evaluation in the ever-growing robot learning ecosystem.
May 6, 2026cs.SE

Mise en Place for Agentic Coding: Deliberate Preparation as Context Engineering Methodology

The rapid adoption of AI coding agents has produced a dominant workflow pattern -- often called "vibe coding" -- that prioritizes speed of implementation over deliberate preparation. We argue that this approach creates a systematic alignment problem: agents that lack sufficient context produce code requiring extensive debugging and refactoring, consuming substantial development time. Drawing on the culinary concept of mise en place (everything in its place; abbreviated MEP), we propose a three-phase preparation methodology for agentic coding: (1) contextual grounding, where domain expertise and tacit knowledge are externalized into structured documents; (2) collaborative specification, where human-agent dialogue produces detailed design artifacts; and (3) task decomposition, where specifications are converted into structured, dependency-aware task records. We report on the application of MEP during a competitive hackathon, where roughly two hours of preparation enabled a rapid parallel implementation of a full-stack educational platform by concurrent AI agents. We introduce the concept of context fluency as an emerging developer skill -- the ability to create rich, structured context that agents can act on -- and connect it to established frameworks in backward design and tacit knowledge externalization. We conclude with a research agenda for empirically validating preparation-phase methodologies in AI-assisted software development.
May 6, 2026cs.SE

Architectural Constraints Alignment in AI-assisted, Platform-based Service Development

AI-assisted development tools enable rapid prototyping of services but often lack awareness of architectural constraints, infrastructure dependencies, and organizational standards required in production environments. Consequently, generated artifacts may exhibit brittle behavior and limited deployability. We propose a retrieval-augmented scaffolding approach that combines platform-based code generation with agentic clarification loops to expose and resolve architectural constraint ambiguities. By combining template retrieval with structured interaction, the method embeds production-relevant considerations during service scaffolding. Evaluation indicates improved architectural consistency and deployability compared to general-purpose AI code generation workflows, suggesting that constraint-aware retrieval is essential for aligning AI-assisted service development with production software engineering practices.
May 4, 2026cs.SE

AI-Generated Smells: An Analysis of Code and Architecture in LLM and Agent-Driven Development

The promise of Large Language Models in automated software engineering is often measured by functional correctness, overlooking the critical issue of long term maintainability. This paper presents a systematic audit of technical debt in AI-generated software, revealing that AI does not eliminate flaws but rather introduces a distinct machine signature of defects. Our multi-scale analysis, spanning single-file algorithmic tasks and complex, agent generated systems, identifies a fundamental Reasoning-Complexity Trade-off: as models become more capable, they generate increasingly bloated and coupled code. This architectural decay is so pronounced that we establish a Volume-Quality Inverse Law, where code volume is a near perfect predictor of structural degradation. Crucially, we demonstrate that neither functional correctness nor detailed prompting mitigates this decay. These findings challenge the current paradigm of prompt-driven generation, reframing the central problem of AI-based software engineering from one of code generation to one of architectural complexity management. We conclude that future progress depends on equipping agents with explicit architectural foresight to ensure the software they build is not just functional, but also maintainable.
May 1, 2026cs.SE

Social Bias in LLM-Generated Code: Benchmark and Mitigation

Large Language Models (LLMs) are increasingly deployed to generate code for human-centered applications where demographic fairness is critical. However, existing evaluations focus almost exclusively on functional correctness, leaving social bias in LLM-generated code largely unexamined. Extending our prior work on Solar, we conduct a comprehensive empirical study using SocialBias-Bench, a benchmark of 343 real-world coding tasks spanning seven demographic dimensions. We evaluate four prominent LLMs and find severe bias across all models, with Code Bias Scores reaching up to 60.58%. We further show that standard prompt-level interventions, such as Chain-of-Thought reasoning and fairness persona assignment, inadvertently amplify bias rather than reduce it. We then investigate whether structured multi-agent software process frameworks can improve fairness, finding that structured pipelines reduce bias when early roles correctly scope what the code should and should not consider. However, adding explicit fairness instructions to all agent roles produces worse outcomes than providing none, suggesting that diffused responsibility goes unaddressed. To address these limitations, we propose the Fairness Monitor Agent (FMA), a modular component that plugs into any existing code generation pipeline without modifying it. FMA analyzes the task description to determine which attributes should be considered or restricted, then detects and corrects violations through an iterative review process, without requiring an executable test suite. Evaluated on all 343 tasks, FMA reduces bias by 65.1% compared to a developer agent alone and improves functional correctness from 75.80% to 83.97%, outperforming all other studied approaches.
Apr 30, 2026cs.AR

HAVEN: Hybrid Automated Verification ENgine for UVM Testbench Synthesis with LLMs

Integrated Circuit (IC) verification consumes nearly 70% of the IC development cycle, and recent research leverages Large Language Models (LLMs) to automatically generate testbenches and reduce verification overhead. However, LLMs have difficulty generating testbenches correctly. Unlike high-level programming languages, Hardware Description Languages (HDLs) are extremely rare in LLMs training data, leading LLMs to produce incorrect code. To overcome challenges when using LLMs to generate Universal Verification Methodology (UVM) testbenches and sequences, wepropose HAVEN (Hybrid Automated Verification ENgine) to prevent LLMs from writing HDL directly. For UVM testbench generation, HAVEN utilizes LLM agents to analyze design specifications to produce a structured architectural plan. The HAVEN Template Engine then combines with predefined and protocol-specific templates to generate all UVM components with correct bus-handshake timing. For UVM sequence generation, HAVEN introduces a Protocol-Aware Sequence Domain-Specific Language (DSL) that decomposes sequences into fine-grained step types. A set of predefined DSL patterns first establishes sequences that achieve a high coverage rate without LLM involvement. HAVEN continues to improve the coverage rate by iteratively leveraging LLM agents to analyze coverage gap reports and compose additional targeted DSL sequences. Unlike previous works, HAVEN is the first system that utilizes pre-defined, protocol-specific Jinja2 templates to generate all UVM components and UVM sequences using our proposed Protocol-Aware DSL and rule-based code generator. Our experimental results on 19 open-source IP designs spanning three interface protocols (Direct, Wishbone, AXI4-Lite) show that HAVEN achieves 100% compilation success, 90.6% code coverage, and 87.9% functional coverage on average, and is SOTA among LLM-assisted testbench generation systems.
Apr 24, 2026cs.AI

FormalScience: Scalable Human-in-the-Loop Autoformalisation of Science with Agentic Code Generation in Lean

Formalising informal mathematical reasoning into formally verifiable code is a significant challenge for large language models. In scientific fields such as physics, domain-specific machinery (\textit{e.g.} Dirac notation, vector calculus) imposes additional formalisation challenges that modern LLMs and agentic approaches have yet to tackle. To aid autoformalisation in scientific domains, we present FormalScience; a domain-agnostic human-in-the-loop agentic pipeline that enables a single domain expert (without deep formal language experience) to produce \textit{syntactically correct} and \textit{semantically aligned} formal proofs of informal reasoning for low economic cost. Applying FormalScience to physics, we construct FormalPhysics, a dataset of 200 university-level (LaTeX) physics problems and solutions (primarily quantum mechanics and electromagnetism), along with their Lean4 formal representations. Compared to existing formal math benchmarks, FormalPhysics achieves perfect formal validity and exhibits greater statement complexity. We evaluate open-source models and proprietary systems on a statement autoformalisation task on our dataset via zero-shot prompting, self-refinement with error feedback, and a novel multi-stage agentic approach, and explore autoformalisation limitations in modern LLM-based approaches. We provide the first systematic characterisation of semantic drift in physics autoformalisation in terms of concepts such as notational collapse and abstraction elevation which reveals what formal language verifies when full semantic preservation is unattainable. We release the codebase together with an interactive UI-based FormalScience system which facilitates autoformalisation and theorem proving in scientific domains beyond physics.https://github.com/jmeadows17/formal-science
Apr 23, 2026cs.SE

Agentic AI-assisted coding offers a unique opportunity to instill epistemic grounding during software development

The capabilities of AI-assisted coding are progressing at breakneck speed. Chat-based vibe coding has evolved into fully fledged AI-assisted, agentic software development using agent scaffolds where the human developer creates a plan that agentic AIs implement. One current trend is utilizing documents beyond this plan document, such as project and method-scoped documents. Here we propose GROUNDING..md, a community-governed, field-scoped epistemic grounding document, using mass spectrometry-based proteomics as an example. This explicit field-scoped grounding document encodes Hard Constraints (non-negotiable validity invariants empirically required for scientific correctness) and Convention Parameters (community-agreed defaults) that override all other contexts to enforce validity, regardless of what the user prompts. In practice, this will empower a non-domain expert to generate code, tools, and software that have best practices baked in at the ground level, providing confidence to the software developer but also to those reviewing or using the final product. Undoubtedly it is easier to have agentic AIs adhere to guidelines than humans, and this opportunity allows for organizations to develop epistemic grounding documents in such a way as to keep domain experts in the loop in a future of democratized generation of bespoke software solutions.
Apr 18, 2026cs.CV

From Clinical Intent to Clinical Model: Autonomous Coding-Agents for Clinician-driven AI Development

Developing AI models that are useful in clinical practice, requires efficient collaboration between clinicians and AI developers. This poses a practical challenge: clinicians must repeatedly communicate and refine their requirements with AI developers before those requirements can be translated into executable model development. This iterative process is time-consuming, and even after repeated discussion, misalignment may still exist because the two sides do not fully share each other's expertise. Coding agents may help close this gap. They can write and refine code on their own, and they carry working knowledge of both medicine and AI to understand commands formulated by both medical experts and developers. We present a prototype that lets clinicians drive AI development directly. A clinician describes the task in plain language, and the system turns the description into a working pipeline, refines it through repeated experiments together with the clinician, and returns a model that meets the stated clinical objective. Across five clinical tasks, the system reliably produces models that matched the clinician's request and reached competitive performance. Most notably, on chest radiographs the system sharply reduced the model's reliance on chest drains, a well-known shortcut for pneumothorax classification, from 60% to 31% on one dataset and from 50% to 18% on another. Our results suggest that coding agents can shift clinical AI development toward a more clinician-driven mode, allowing domain experts to shape models directly instead of relaying requirements through specialized AI teams.
Apr 16, 2026cs.CL

QuantCode-Bench: A Benchmark for Evaluating the Ability of Large Language Models to Generate Executable Algorithmic Trading Strategies

Large language models have demonstrated strong performance on general-purpose programming tasks, yet their ability to generate executable algorithmic trading strategies remains underexplored. Unlike standard code benchmarks, trading-strategy generation requires simultaneous mastery of domain-specific financial logic, knowledge of a specialized API, and the ability to produce code that is not only syntactically correct but also leads to actual trades on historical data. In this work, we present QuantCode-Bench, a benchmark for the systematic evaluation of modern LLMs in generating strategies for the Backtrader framework from textual descriptions in English. The benchmark contains 400 tasks of varying difficulty collected from Reddit, TradingView, StackExchange, GitHub, and synthetic sources. Evaluation is conducted through a multi-stage pipeline that checks syntactic correctness, successful backtest execution, the presence of trades, and semantic alignment with the task description using an LLM judge. We compare state-of-the-art models in two settings: single-turn, where the strategy must be generated correctly on the first attempt, and agentic multi-turn, where the model receives iterative feedback and may repair its errors. We analyze the failure modes across different stages of the pipeline and show that the main limitations of current models are not related to syntax, but rather to the correct operationalization of trading logic, proper API usage, and adherence to task semantics. These findings suggest that trading strategy generation constitutes a distinct class of domain-specific code generation tasks in which success requires not only technical correctness, but also alignment between natural-language descriptions, financial logic, and the observable behavior of the strategy on data.