AI Agent Benchmarks

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209 papers in the last four weeks, up 61% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,159

Oct 6, 2026cs.AI

BioStudyBench: Evaluating Agents on Post-Cutoff Biomedical Studies

We evaluate whether AI agents can match the reported findings of published biomedical studies using public data. Existing evaluations do not consistently separate analysis from prior knowledge or retrieval of the published answer. We introduce BioStudyBench, a benchmark of 25 long-horizon analysis tasks drawn from studies first published between July and September 2026, after the developer-reported knowledge cutoffs of the models we evaluate, semi-automatically filtered down from 404,019 PubMed records. In each task, the agent receives a neutral research question but no data files, so it must find and download the relevant public data, search the literature through tools that return only records dated before its cutoff, and report findings through data analysis. To measure gains over prior knowledge, we run every task both with and without access to data and tools. Across eight models, access to data and tools raises the pass rate by 47 percentage points on average over the no-data baseline. Open-weight models across sizes trail closed-weight models, with the best open-weight model passing 81.3% of tasks against 94.7% for the best closed-weight model.
Oct 5, 2026cs.AI

2d-fet-bench: from spatial reasoning to fet design on flakes

Field-effect transistor (FET) layouts on exfoliated two-dimensional flakes are typically drawn by hand for each flake, placing contacts and gates to match its position and outline in optical micrographs. To our knowledge, no executable benchmark tests whether language-model agents can perform this flake-specific construction reliably. We introduce 2D-FET-Bench V2, a benchmark of 128 layout tasks built from microscopy-derived flake contours, including hole-containing flakes and multi-flake tasks. Each task supplies a textual device specification and contour coordinates. An agent generates typed polygon and path operations rendered to GDSII. A deterministic verifier checks geometric and structural requirements, and a separate integrity check verifies that the supplied contours remain unchanged. Scripted reference layouts pass all 128 tasks, showing that every task is solvable. We evaluate six models and seven workflow and scaffold variants of GPT5.6-Luna, with five attempts per task. The best-performing configuration in the six-model panel, GPT5.6-Luna with ReAct-3, passes 62.3% of attempts and solves 80.5% of tasks at least once (coverage) and 43.8% in all five attempts (consistency). ReAct-3 exceeds the one-pass Plan-and-Execute by 27.0 pass@1 points at 2.46 times the tokens. An expert audit of one sampled verifier-passing layout per covered task, across five ReAct-3 configurations, accepts 56.4% to 63.5% of them. The benchmark evaluates geometric and structural FET layout construction.
Oct 5, 2026cs.AI

Verifying Coordination in Parallel Coding Agents: NP-Bench and a Scheduling Planner

A team of coding agents can look fine agent by agent yet fail as a team: each passes its own tests while the merged result is broken, and single-agent evaluation never catches it. As teams run several LLM coding agents in parallel on one codebase, the agents collide: two rewrite the same function, one codes against a contract a teammate just changed, and integration fails after the work is done. Most coordination tools react (watch for a conflict, then warn), but at agent speed the warning arrives after the wasted edit. We recast the problem as scheduling: take each work item's declared scope, partition the work into disjoint scopes, and order merges along the producer->consumer graph, all up front. We build this planner into Nerveplane and evaluate it with NP-Bench, an environment-grounded three-arm benchmark (no coordination; reactive detection; proactive planning) that verifies integration off a real git merge, both in a deterministic simulation and with live agents. The planner lifts clean-integration from 1/9 to 9/9 scenarios and cuts merge conflicts from 13 to 0, with a gap that grows in the number of agents. On a live breaking contract change it rescues an outcome both baselines miss on every seed: the clean-integration rate rises from 0 (no coordination and reactive detection) to 1.0 on a frontier model and 0.6 on a small one, while agents respect assigned scopes (0/5 leakage). A cross-session memory drops the repeated-mistake rate from 1.00 to 0.00 on strong and weak models alike. We also report a negative result: routing facts to agents does not rescue long-context accuracy at window-fitting scales; its value is cost and capacity, not attention. Across two capability tiers and two vendors, the benefit did not shrink as models got stronger, because it comes from how work is allocated, not model reasoning.
Oct 5, 2026cs.AI

TasteVal: Measuring the Experimental Research Taste of AI Systems Against Human Experts

We introduce TasteVal, a benchmark to evaluate the experimental research taste of frontier models. We define research taste as the ability to pick interesting problems to solve, design experiments, and interpret experimental results. TasteVal measures the experimental component of research taste; given a fixed research problem, we measure how well a model iteratively designs experiments and draws conclusions from their outcomes. We operationalize experimental research taste as compute efficiency; a Researcher who reaches the same score as an expert human using half the serial experimental compute has twice the experimental taste. Experimental taste thus acts as a multiplier on experimental compute, making it a key input to forecasts of AI progress. TasteVal consists of 8 novel, challenging, open-ended tasks representative of frontier AI R&D. To isolate taste from coding ability, the model under evaluation acts as a Researcher that iteratively designs experiments while a fixed Coder agent implements them and reports their results. The Researcher executes until either the 40 H100 hour or 120 wall-clock hour budgets are exhausted. We recruit 24 human experts, at least 2 per task, and take the best expert attempt per task as the expert baseline. We evaluate 20 models released between 2023 and 2026. The best-performing model, Opus 5.5, exceeds our expert baseline, with a compute multiplier of 2.3x (95% CI 1.15-4.37), at roughly 1/30 of our baseliners' average per-run cost. On TasteVal, the compute multiplier of frontier models has doubled approximately every 3.0 months since December 2025 (95% CI 1.7-5.0), up from every 14 months between 2023 and December 2025. Measured by final normalized performance, frontier models show no trend break, doubling every 14.6 months. To keep TasteVal uncontaminated, we do not release the tasks.
Oct 5, 2026cs.CV

PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence

Recent advances in multimodal foundation models yield strong performance on static perception and reasoning benchmarks, yet such evaluations largely overlook a central aspect of intelligence: acting competently in dynamic environments over extended time horizons. We introduce PlaySuite, a large-scale benchmark for evaluating interactive visual intelligence across more than 5K open-source video games curated from PyWeek and itch.io. Spanning diverse genres and engines, including Pygame, HTML5, Godot, and Unity, these independent games are largely out-of-distribution for current models, reducing the likelihood that success can be achieved by retrieving memorized walkthroughs or web-scale training artifacts. To enable scalable evaluation across heterogeneous titles, we develop a unified closed-loop interaction framework optimized for HPC clusters alongside a Video-LLM-as-a-judge protocol that maps observable gameplay milestones to standardized progress levels. We evaluate fourteen recent open models spanning vision-language models, computer-use agents, and vision-language-action models. Our results yield strong evidence of a perception-action gap: despite strong reasoning capabilities, current models struggle to make sustained progress and exhibit recurring failures in spatial grounding, action execution, and self-correction. PlaySuite provides a reproducible and extensible testbed for measuring progress from visual perception to goal-directed interaction, and a foundation for developing models that can act, adapt, and generalize in dynamic visual environments.
Oct 5, 2026cs.RO

ArtifactArena: Evaluating Models by What They Build in the Physical World

To evaluate the frontier, we must measure models not by what they say, but by what they can engineer and build in grounded physical environments. We introduce \textsc{ArtifactArena}, an open-ended platform where models face a physically grounded hardware-software co-design challenge: engineering fully functional robots to compete in a simulated arena. We evaluate a frontier model's zero-shot, verifier guided refinement, and open-ended physical design capabilities through three harnesses that refine their bot artifacts based on text descriptions, physics simulator feedback, and gameplay data. We benchmark these capabilities with an Elo ranking of frontier models derived from head-to-head tournaments between their artifacts. By releasing this framework and tournament infrastructure for ongoing community submissions, we establish a living, non-saturating testbed to continuously measure the expanding limits of open-ended intelligence in the physical world. Please visit https://artifactarena.ai for more information.
Oct 5, 2026cs.AI

What Did the Agent Actually Do? Evidence-Grounded Oversight for Long-Horizon Agents

As agents take on long-horizon tasks, users shift from making individual decisions to overseeing autonomous execution. Yet the volume of agent activity and the fragmentation of supporting evidence make it difficult to determine which decisions warrant user verification. We study monitors that identify consequential decisions and locate evidence to help users assess their implications. We introduce AgentMonBench, a software-engineering benchmark comprising three subsets that cover two complementary dimensions: alignment between requirements and behavior, and awareness of consequential autonomous decisions for verification. To support these judgments, we propose the Evidence-Grounded Behavior Graph (EBG), a training-free method that groups source-linked evidence into behaviors and organizes their relationships into a graph. EBG presents task-oriented views of this graph to help monitors interpret behavior in context. Experiments across eight models show that EBG improves decision identification and evidence localization in most settings compared with direct access to the original context. Further experiments show that EBG's evidence-localization gains persist across input scales and hyperparameter settings, while real-world applications illustrate its practical value for human oversight.
Oct 5, 2026cs.CL

MedicalHarness: A Controlled Evaluation of LLMs and Agent Harnesses on Medical Tasks

LLM agents are increasingly built for medical work and scored on clinical benchmarks. Each such score, however, comes from a model running inside an agent harness, the system that controls the loop between the model and its environment. An agent's score is therefore a property of a model--harness pair. For medical agents, how much outcomes change with the harness has rarely been measured. Measuring this change, and explaining it, raises two challenges. First, a harness comparison must change nothing but the harness and be repeated across models and kinds of task. Second, comparing whole harnesses leaves their mechanisms bundled together, so it cannot show when an individual mechanism helps. To address these challenges, we present MedicalHarness, a controlled study of models and agent harnesses on medical tasks. We first build MedicalHarnessBench to evaluate agents on 107107 tasks across four domains that each test a different harness capability. Using this benchmark, we run five open-weight models under five agent harnesses, changing only the harness within a comparison, and analyze both outcomes and execution traces. To study individual mechanisms, we build MH-Lab, a controlled harness that switches off context management, planning or tool exposure one at a time within a shared execution loop. We find that the harness and its interaction with the model account for about a quarter of the outcome variance, and that no single harness is best across models and tasks. Code and data are available at https://github.com/REAL-Lab-NU/MedicalHarness.
Oct 5, 2026cs.CV

InteractionBench: A Real-Time Interaction Benchmark for Streaming Video Systems

A video assistant must speak when its instruction warrants a response and stay silent otherwise. We introduce a benchmark that evaluates this decision for the complete system of model, memory, and response controller. InteractionBench covers query responses, event triggers, and ongoing updates in 1,060 interactions over 812 videos, with 69 negative streams and 53 suites that pair counted events with look-alike near misses. It scores content accuracy, timing accuracy, and silence compliance on the video clock. Timely speech costs silence across systems. Polled Qwen3-VL-8B reaches 77.8 timing accuracy but 10.9 silence compliance. A native real-time interaction system reaches 29.2 silence compliance at 66.8 timing accuracy, yet emits on 89.9% of negative streams. No open-weight system clears a third of the near-miss suites. Fewer replies help only when chosen, as random deletion merely trades timing for silence. Offline scores miss these failures and mispredict online behavior. Adding restraint is costly, as the native system's controller adds little by itself and agentic systems add it only at about 30 s per poll.Project page: https://www.enxinsong.com/projects/interactionbench/ Code: https://github.com/Espere-1119-Song/InteractionBench Data: https://huggingface.co/datasets/InteractionBench/InteractionBench
Oct 4, 2026cs.SE

UndoBench: Separating Task Competence from Recovery Capability in Tool-Using AI Agents

Tool-using AI agents are increasingly deployed across enterprise software systems, yet widely used benchmarks primarily evaluate nominal task completion, conflating baseline planning competence with operational fault recovery. We introduce UndoBench, a benchmark spanning 36 base workflows and 36 fault scenarios across 8 enterprise domains, decoupling task competence from recovery capability via counterfactual paired trials under identical seeds alongside wire-level effect-history and environment-state oracles. On 12 held-out TEST workflows across two open-weight models, two frameworks, and three recovery paradigms (5,760 executions / 2,880 paired trials) in the frozen lost-acknowledgment study, nominal competence reached 83.54% while conditional recovery success rate (CRSR) fell to 46.72%, with naive retry producing duplicate external effects in 53.33% of trials. Extensions to commercial API models reproduced this competence-recovery separation. Evaluations across complementary execution boundaries show that recovery is phase-dependent: before mutation, methods perform similarly without duplicate effects among capable trials; during partial mutation, naive retry, per-call idempotency, and zero-privilege journaling collapse on the evaluated composite workflows; after commit but before acknowledgment, verification and server-side idempotency substantially improve safety. These findings demonstrate that evaluating nominal completion alone masks critical, phase-dependent recovery vulnerabilities in autonomous agents.
Oct 4, 2026cs.AI

DelegationBench: Measuring When AI Agents Should Ask Before Acting

AI agents that send emails, edit files, and make purchases must decide when to act on their own and when to check with the user first. This decision is usually evaluated by showing a model a proposed action, asking whether it should proceed, and scoring agreement with human labels. We introduce DelegationBench to test whether such scores can be trusted. It has 156 scenarios with four possible responses (act, ask for permission, ask for missing information, refuse), and most scenarios come in matched pairs that change a single feature: whether the action was requested, what is at stake, whether it can be undone, or who will see it. Across ten models from five families, agreement scores mislead in three ways. A simple keyword rule, which we wrote after seeing the benchmark, agrees with our annotators more often than eight of the models, yet its decision changes in only 9 of 48 matched pairs. Equivalent ways of asking the same question change how often a model acts by up to 52.5 percentage points. And every model stops to ask the user less often when it must carry out the task with tools than when it judges a proposed action. When rules are stated explicitly, the same models follow them almost perfectly, so the gaps are not explained by a general inability to follow rules. We release the benchmark and evaluation tools and recommend reporting these properties separately rather than as one score.
Oct 4, 2026cs.AI

From Scientific Observations to Mechanisms: Benchmarking Hypothesis Generation by AI Scientists

Data-driven mechanistic hypotheses are essential to scientific discovery because they explain how underlying processes produce observed phenomena. AI agents and AI scientists increasingly support scientific data analysis. However, their ability to turn empirical findings into mechanistic hypotheses remains insufficiently examined. To address this gap, we introduce MechHypoBench, the first benchmark for evaluating whether AI agents and AI scientists can generate such hypotheses from empirical data. It combines paper-derived mechanisms from 14 scientific fields with real-world datasets containing 17.98 million records. The construction retains the observational complexity of empirical data while providing a specified underlying mechanism. Agents analyze the observations and propose open-form hypotheses. We develop an evaluation framework that assesses open-form mechanistic hypotheses through their consequences under withheld conditions. Experiments with general agents and AI scientists reveal a substantial gap between generated hypotheses and the underlying mechanisms.
Oct 4, 2026cs.AI

AutoSciBench: Autonomous Benchmark Generation for Evaluating Scientific Agents

As agents rapidly evolve, existing benchmarks can become saturated, limiting their ability to distinguish capabilities and reveal remaining failure modes. Particularly in scientific domains, constructing and updating benchmarks requires substantial time, labor, and domain expertise, making it difficult to keep evaluation aligned with advances in agent capabilities. We address this challenge by investigating whether scientific-agent benchmarks can be automatically generated and iteratively adapted as agent capabilities evolve. We introduce AutoSciBench, a framework that represents each task as a high-level concept specifying the scientific domain, data modality, and required reasoning approach, together with a low-level recipe specifying how the question, environment, and ground-truth answer are constructed and verified. Agents attempt to solve each task, producing solver trajectories and corresponding judge feedback which AutoSciBench uses to revise the recipe or concept, closing observed shortcuts and shifting tasks toward raw-data re-examination, interpretation of intermediate results, and evidence integration. Experience distilled from completed refinement trajectories further guides new concept generation, allowing lessons from earlier task refinement to inform subsequent benchmark construction. Starting from existing benchmarks, we evaluate AutoSciBench across computational biology, materials science, and clinical imaging. Generated benchmarks reduce average solver accuracy by 22.4 and 25.5 percentage points relative to the human-curated benchmarks in computational biology and materials science, respectively, while generated tasks receive higher average quality ratings across all three domains, suggesting that scientific-agent evaluation can adapt as agent capabilities advance.
Oct 4, 2026cs.LG

How Execution Assumptions Change Short-Horizon Sharpe Rankings: Evidence from a Synthetic Trading Benchmark

Backtests of LLM trading agents often assume that every order fills at the closing price. We ask whether this choice changes only reported returns or also the order of the agents. Five prompted LLM signal policies and seven classical baselines trade the same synthetic price paths under six execution settings, from near-ideal fills to latency, spread, participation, and impact stresses. The main experiment contains 2,4622{,}462 runs with matched decision frequencies and paired market paths. On the compressed two-asset board, agreement between the near-ideal and default-stress rankings falls to Kendall τb=0.21τ_b=0.21 in the high-volatility regime, compared with 0.820.82 in the calm regime. The seed-bootstrap intervals, [0.00,0.52][0.00,0.52] and [0.48,0.94][0.48,0.94], are wide and overlap. On a fixed 11-policy board, agreement rises from 0.24 with two assets to 0.85 with ten; the two-asset point estimate differs substantially from the wider settings we tested. Rank changes are related to turnover, and comparisons with buy-and-hold also depend on how that anchor is initialized. The experiment does not compare LLM trading skill. It shows that, on a short horizon, an execution convention can become part of the benchmark's headline. Execution assumptions and rank stability should be reported alongside returns.
Oct 4, 2026cs.LG

MetaKernelBench: Measuring GPU Kernel Knowledge Transfer Beyond Code

Recent GPU kernel optimization agents retain what they learn in knowledge bases or as distilled skills. Kernel benchmarks score each attempt's implementation for correctness and speed but leave the reuse value of retained experience unmeasured. We introduce MetaKernelBench, which measures whether experience distilled from an attempt in one kernel domain-specific language (DSL) improves a fresh attempt at the same problem in another. Its 74 problems are fused subgraphs in six families, each posed as a pair of CuTe DSL and TIRx variants that differ only in the DSL. The agent first attempts each variant solo and is instructed to distill what it learns into a natural-language skill, which is transferred whether or not the source attempt passes verification. The skill is the only extra input to a skill-conditioned attempt by the same model in the other DSL. We compare each skill-conditioned attempt with the solo attempt on the same variant under matched per-attempt budgets, scoring correctness and end-to-end runtime. Across six models and both directions, paired lift over solo attempts ranges from -19% to +29%. Four models gain in both directions, yet regressions occur on 16% to 45% of problems in every model and direction. Outcomes follow the source attempt's result relative to the target's solo attempt rather than source success alone, improving in 71% of comparisons when the source stands above and regressing in 54% when it stands below. MetaKernelBench complements implementation-quality metrics by measuring same-problem cross-DSL kernel knowledge transfer.
Oct 4, 2026cs.CV

EMBER-Bench: Benchmarking Cross-Event Causal Memory in Long-Horizon Embodied Tasks

Lifelong physical agents must reason over extended interactions where past events continue to shape the world long after they disappear from view. Beyond recalling what happened, agents must infer how history changes the current state and constrains future actions. Yet existing embodied and video-memory benchmarks largely focus on historical retrieval and summary, leaving such history-dependent causal reasoning underexplored. We introduce EMBER-Bench, an egocentric benchmark for cross-event causal reasoning in long-horizon embodied tasks, for which we newly created the task design, video recording, and data annotation. It contains 189 household tasks and 699 QA pairs, spanning task progress, failure recovery, external interventions, and compound long-horizon tasks with distant dependencies and prerequisites, with fine-grained event and causal-chain annotations. EMBER-Bench evaluates reasoning in both directions: next-action prediction selects the next action from history, and causal traceback, given that action, identifies the historical event that makes it necessary. Input ablations that add action logs or privileged cause-and-consequence annotations to the video indicate which kind of historical information models fail to use. Among the 16 evaluated models, the highest overall accuracy is 61.2%, compared with a mean of 98.3% across two human evaluators. At paired decision points, correct traceback is not associated with correct next-action prediction. Adding action logs yields a gain of 1.6 points, whereas cause-and-consequence annotations yield an additional gain of 13.0 points on top of that. These results suggest that extracting causal information from past events and converting it into constraints on current actions remains a key difficulty for long-horizon embodied agents. Project Page: https://zhaoalexgoat.github.io/EMBER-Bench/
Oct 4, 2026cs.CL

Scaling Verifiable Environments for Long-horizon Work Agents

Work agents operate over digital artifacts to execute professional knowledge-intensive work, requiring training environments that support long-horizon interaction and trustworthy verification. However, hand-crafted environments incur prohibitive engineering overhead that prevents environment scaling, whereas synthesis methods sacrifice workspace complexity, realism, or grounded verifiability. To bridge this gap, we introduce WorkForge, a scalable synthesis framework for constructing verifiable work-agent environments from real-world resources. Starting from expert workflows, WorkForge first identifies the resources, decisions, and deliverables required by each workflow. It then retrieves relevant real-world files and organizes them into a workspace. WorkForge inspects the workspace to extract concrete, checkable facts about its content. These factual anchors fix which task types the workspace can support and how their outcomes can be verified. Therefore, WorkForge derives each task's instructions, solution plan, and complementary programmatic and semantic verifiers directly from these factual anchors, keeping verification traceable to observable workspace evidence. Furthermore, we construct 16.7K verifiable environments across 40 professional domains, with workspaces collectively covering 60 file types. Post-training Qwen3.5-35B-A3B-Base improves GDPVal from 45.5 to 73.6 and APEX Score from 5.0 to 21.3, while enabling Qwen3.5-27B to achieve highly competitive performance and outperform strong competitors. Our analyses confirm the efficacy of the proposed method and reveal consistent scaling behaviors across both data volume and interaction horizons.
Oct 3, 2026cs.AI

MASBench: Benchmarking LLM-based Multi-Agent Collaboration under Partial Observability

Large language models (LLMs) have progressively evolved into the core of autonomous agents. Building on this progress, LLM-based multi-agent systems (MAS) coordinate multiple agents into a synergistic team to accomplish complex tasks that exceed the capabilities of individual agents. The effectiveness of such systems depends not only on the agents themselves, but also on how collaboration mechanisms are designed and organized. Note that real-world collaboration is typically partially observable, where each agent can only access partial information about the environment due to physical or privacy-related constraints. However, many existing multi-agent benchmarks assume global observability, and leave limited support for systematically evaluating collaboration mechanisms. To bridge this gap, we introduce MASBench, a multi-agent collaboration benchmark designed under partially observable constraints. It is organized into three progressive task categories: Reasoning, Scheduling, and Game. Through this structure, we progressively evaluate three representative collaboration mechanisms: Protocol, Memory, and Routing. MASBench further provides deterministic evaluation metrics, including performance score, communication cost, and cost effectiveness, to characterize both collaboration outcomes and communication overhead. Experiments across diverse LLM backbones and mechanism configurations offer empirical guidance for effective MAS design. Code is available at: https://github.com/BUPT-GAMMA/MASBench
Oct 3, 2026cs.CV

Video2World: Benchmarking Coding Agents for Interactive World Modeling from Embodied Videos

Building interactive simulators from real-world observations is a promising way to scale embodied data, but current pipelines still rely heavily on manual environment construction and calibration. We study whether frontier foundation models and coding agents can automate this process end to end. We formulate \emph{autonomous video-to-simulation} as a software engineering task in which an agent observes an embodied video, constructs the corresponding simulated environment and robot behavior, and iteratively refines the result through execution feedback. To evaluate this capability, we introduce \textbf{Video2World}, a benchmark comprising 222 reconstruction instances derived from 189 robot and human demonstration videos. Video2World measures reconstructed worlds along geometric fidelity, dynamic fidelity, and functional correctness, capturing spatial perception, physical reasoning, and executable interaction. Evaluating 9 frontier coding-agent systems reveals a sharp improvement in Task success beginning with Claude Opus 5, rising from below 5% to over 15%, while substantial gaps to human-assisted reconstruction remain. We further find that worlds that look better could work worse: better visual fidelity does not always lead to higher task success. This echoes the broader gap between perceptual realism and factual correctness observed in generative models.
Oct 3, 2026cs.AI

Asking Earns Nothing: Scoring the Decision to Act in BFCL Multi-Turn

An agent that lacks the information it needs should ask rather than act, and the task definitions of agent leaderboards say so. BFCL multi-turn builds two of its four categories around a turn on which the model is supposed to ask, and its scorer never looks at that turn: the gold trajectory there is empty, the checker skips it, and the scripted user cannot answer, so asking earns nothing, guessing costs nothing on that turn, and asking twice loses the item. The benchmark also contains the control experiment for that decision. A should-ask item is a base item with one piece of information removed from one turn, so the same request appears twice at the same turn index, once complete and once not: on the first the model should make the call that changes the world, on the second it should ask. We score one decision per pair, whether the model attempted a world-changing call on that turn, read off the stored trajectories with no LLM judge; acting always and asking always both score 50. On the 223 pairs that pose this decision, gpt-5.4 attempts the call on 83.4% of the complete turns and holds back on 78.0% of the incomplete ones, the best decision accuracy of seven models at 80.7%; on the same items the official score ranks it sixth and puts first a model that lands in the middle here. One added line telling gpt-5.4 not to ask pushes it toward acting on both sides of the pair, so its decision accuracy shows no detectable change, while its official score rises by 13.5 to 23.5 points on the two should-ask categories and on the base twins; the opposite line, telling gemma-4-31B-it to ask first, improves its decision by 4.5 points and gains no official score. The score moves with the push toward action, not with the decision. We release the pairs, a turn-level scorer that runs on any BFCL output directory without an API key, and 31 manually verified bad items.
Oct 3, 2026cs.AI

AgentPersonaBench: Benchmarking Persona-Driven User Simulation

We introduce AgentPersonaBench (APB), a benchmark evaluating whether persona conditioning faithfully steers downstream agent behavior. While language models are increasingly deployed for persona-driven user simulation, existing benchmarks primarily evaluate conversational styling or self-reports rather than authentic behavioral fidelity. APB evaluates latent persona adherence one trait at a time, embedding each target trait within a complete synthetic profile without explicitly naming the trait or disclosing the test. Ground-truth adherence is verified strictly from observable actions across four interaction surfaces of increasing realism: survey, chat, web (interactive web environments), and app (desktop software environments). APB comprises 2,460 tasks spanning 867 traits, verified through automated audits and expert review. Our evaluation of 20 frontier model arms demonstrates that high-fidelity user simulation is already attainable: leading models achieve up to 84.7% full-pass adherence under unprompted conditions. At the same time, APB identifies clear behavioral boundaries: adherence drops across interaction modalities (only 37.9-64.3% pass all four surfaces), multi-attribute demands degrade retention, and competing model families exhibit pronounced behavioral divergence.
Oct 3, 2026cs.AI

Do Tool Calls Execute as Intended? Measuring and Repairing Intent-Execution Correspondence in LLM Agents

Agents built on large language models (LLMs) build and run software through tool calls. A call reaches its program through several hops, and any hop can change the call without notice. When the changed call fails, the agent retries a correct call, which costs users time and money. Benchmarks and failure analyses do not see the change, because they read the call and its result but not what a hop received. We define intent-execution correspondence (IEC) as the property that the executed action matches the action the emitted call denotes under the tool contract. Our protocol observes what each hop received without executing the call, and names the first hop that changed it by the receiver's own parser. IntAct then delivers the call in a form that this hop cannot alter, or refuses the call. We build IEC-Bench from the changes observed in real-world use, with chains of dependent calls under the execution paths of 4 widely-used harnesses. In 47,828 shell calls within production sessions, Claude Code's Bash tool changes 12.0% of the calls that carry code, escape sequences, or long text. For 80.7% of the calls whose backslashes are changed, the wrong action runs without any reported error. All 10 measured harnesses change a call. Trajectory-based judgment attributes 95.1% of the production failures to the LLM, although the path caused more than half of them. On IEC-Bench, the path raises the token cost per passed task 2.4 times (up to 12.3 times). A hop that changes a call also hides the changes after it, so 55.1% of the failures on one path appear only after its first hop is repaired. IntAct, deployed in a commercial product, recovers 79.2% of the failures with a changed call. Harnesses should therefore be designed and tested hop-by-hop to ensure a correct call executes as intended or is refused.
Oct 3, 2026cs.AI

LMBuild: Evaluating LLM Agents for Generating Buildable and Functional Structures

LLM-based agents are increasingly capable of generating complex 3D structures, with the potential to reshape how objects are designed and realized in the physical world. Yet, producing elegant geometry is fundamentally different from producing objects that can be built and perform their intended functions. Existing evaluations largely focus on geometric quality while overlooking physical realizability. We introduce LMBuild, a benchmark for evaluating LLM agents on generating buildable and functional structures. LMBuild represents generated objects as assembled structures comprising part decompositions, joints, materials, and sequences. To support reproducible evaluation, we provide a unified framework consisting of: (1) an interactive environment in which agents can use tools to retrieve, create, and place components to construct objects; (2) a curated benchmark that repurposes established CAD datasets and augments them with knowledge from Wikipedia; and (3) a evaluation framework covering structural soundness, functional affordance, design quality, and physical realization. Evaluations across 30 systems reveal several intriguing findings: (a) Soundness and alignment are no longer the primary bottlenecks for frontier closed-source models, while functional affordance and physical operability remain substantially more challenging; (b) stronger models more effectively create new components, whereas weaker models tend to rely on retrieval; and (c) providing functional specifications substantially improves part completeness, kinematics, and physical operability. These results show that generating real-world structures requires deeper reasoning about functional affordances, mechanics, and designing and creating novel components. We expect LMBuild to provide a foundation for measuring progress and incentivizing research toward agents that generate buildable and functional structures.
Oct 3, 2026cs.AI

EvalResearchBench: Can AI Agents Design Their Own Evaluations?

Recursive self-improvement (RSI) relies on evaluation feedback to assess progress and guide further research, yet repeatedly running complex benchmarks is costly and slows iteration. Human experts reduce this cost by selecting benchmark subsets or designing compact suites. We ask whether AI agents can automate this design process and introduce EvalResearchBench (ERB), a benchmark for autonomous evaluation research. Given target materials, development references, candidate APIs, and fixed time and API budgets, an agent called the researcher selects or synthesizes tasks, implements graders, and revises them in pilot tests before freezing an executable evaluator for coding, co-work, and reasoning. We study 9 researchers and 13 candidate models and compare each frozen evaluator with 14 target benchmarks on score concordance and pairwise agreement. The best evaluators order about 75% of candidate pairs as the targets do, below the 91% ceiling set by disagreements among the targets. No researcher leads on every metric, and the best evaluator on development targets is not the best on sealed targets hidden from the researcher. A human-designed sample of public tasks remains a strong baseline, and the evaluator with the lowest recorded execution cost attains the highest pairwise agreement. Agents repair tasks and graders through pilot feedback, yet their evaluators can still truncate answers, exhaust the evaluation budget, or let a few questions dominate a domain score.
Oct 3, 2026cs.AI

Agentic Cognitive Depth: Operational Criteria for Evaluating LLM Agents

Agentic large language model (LLM) systems are commonly implemented as an LLM in a loop with Planning, Memory, Tools, and Control Flow. This application-focused view connects agentic LLM research with deployable systems and leaves open how such systems should be evaluated beyond end-to-end task success. Building on this view, we define agentic cognitive depth as a trajectory-level profile across five operational criteria. The profile contains context sensitivity (CC), temporal continuity (TT), multimodal coordination (MM), adaptive interaction (AA), and metacognitive monitoring (McMc). The first four criteria measure how well Control Flow, Memory, Tools, and Planning are used across a trajectory. The fifth measures whether the system monitors and regulates the full run. For each criterion, we give operational proxies and a perturbation procedure, then connect the profile to the agent's world model. We provide the structure needed to extend benchmarks such as GAIA, SWE-bench, WebArena, and TRIP-Bench with per-criterion diagnostics. Symbolic verifiers, structured memory, planner coupling, and tool constraints provide practical ways to build and test these capacities.
Oct 2, 2026cs.AI

InvestigationWorlds: An Agentic Environment for Legal Investigation

We introduce InvestigationWorlds, an agentic environment for legal investigation. We build on an underused artifact of U.S. civil litigation: the summary judgment motion. This motion relies upon a record composed of real evidence exhibits, and results in a court-adopted hypothesis that is treated as ground truth for the purposes of deciding the motion. Each environment is built from a real U.S. Federal Court case retrieved from Public Access to Court Electronic Records (PACER) and augmented by an attorney-validated generation pipeline that synthesizes role-tagged documents around the original record. The resulting corpus admits multiple coherent factual readings, only one of which matches the court-adopted hypothesis. Evaluating on 100 cases, we find agents often commit to incorrect hypotheses despite retrieving relevant evidence, struggling to distinguish the court-adopted hypothesis from alternative hypotheses.
Oct 2, 2026cs.CY

Agent Reliability Profiles in Financial Services

AI agents can take actions. At times, those actions can go beyond what is intended. Agent reliability can be defined as assurance that an agent will stay within intended bounds and operate within limits. Today, there is no shared framework or language for describing, validating, and benchmarking the reliability of agentic deployments in financial services. This makes it difficult for financial institutions, vendors, and regulators to assess and trust agents at scale, thus limiting the pace of development and adoption. A standardized, shared representation of agent reliability would fill the gap. This paper introduces the Agent Reliability Profile, a per-agent unit of assurance evidence for agent deployments in financial services. Each Profile records a bounded, falsifiable claim, this agentic system reliably functions within its operating boundary. We define "operating boundary" as an agent having; (1) a defined autonomy tier, (2) a defined operational design domain, (3) defined classes of action, and (4) a defined control envelope. Production assurance progresses through three levels while the Profile schema remains constant: a Profile Builder compiles a Level 1 Asserted Profile from institutional evidence, a Profile Validator tests the deployment in its own environment to produce a Level 2 Validated Profile, and operation of the same tests by a qualified independent assessor produces a Level 3 Verified Profile. Separately a Benchmarked Profile reports results comparable across institutions under reference conditions. We describe the architecture, the artifact, the assurance ladder, the comparability flag, associated tools, an evaluation methodology, applications for financial institutions and supervisors, limitations, and a staged implementation program.
Oct 2, 2026cs.AI

The Cost of a Hop: Benchmarking NLIP and A2A

Autonomous agents built on Large Language Models (LLMs) need standardized protocols to interoperate across systems. Several now exist (A2A, MCP, ACP, ANP, NLIP), but the Natural Language Interaction Protocol (NLIP) has not appeared in any controlled performance study, and no work has measured where an agent protocol's latency is spent. We compare NLIP and the Agent-to-Agent (A2A) protocol empirically, decomposing latency into message creation, connection, and send phases across three independent hardware environments. For lightweight coordination, NLIP is 8.4-9.6x faster than the baseline A2A SDK implementation on two environments and about 4x on a third; the direction of the advantage is consistent, its magnitude depends on the hardware. The advantage is stage-specific: for the end-to-end pipeline, where LLM inference dominates, the protocols are near parity. The difference comes almost entirely from connection setup. To test A2A at its best, we also ran A2A SDK with connection caching enabled; caching narrows its gap with NLIP by a hardware-dependent amount, from 2.75x on one machine to near-parity on faster hardware, where at scale a cache-optimized A2A-SDK matches NLIP. We report these as measured conditions without a single causal account of the residual send-phase cost. Against the more optimized Python-A2A, NLIP leads by about 4x on the same stage. We close with a protocol-selection guide keyed to workload characteristics.
Oct 2, 2026cs.AI

SkillScriptBench: Benchmarking Self-Evolution of Executable Agent Skill Packages Beyond Markdown

Executable Agent Skills combine natural-language instructions and scripts into reusable packages for LLM agents, and revising them requires fixing errors without breaking correct behavior. Existing benchmarks do not systematically distinguish documentation repair, script repair, and preservation when evaluating skill self-evolution. We introduce SkillScriptBench, a 350-task benchmark designed to evaluate these capabilities separately. From a survey of over 35,000 GitHub-hosted Skill roots, we select 100 packages and construct 150 repair tasks. Each task pairs a package containing injected script faults with a maintenance request and executable checks of the required behavior. A complementary controlled track contains 200 tasks from 50 packages, each evaluated under the same maintenance request in four states: clean, documentation faults, script faults, and faults in both. Across four LLMs, methods that edit both documentation and scripts can repair script faults but do not consistently outperform Markdown-only revision on documentation repair or preservation. We therefore introduce AST-Guided Skill Revision, which uses abstract syntax trees and calling relationships to link maintenance requirements to relevant code locations. It restricts script edits to these locations and updates the documentation to match the revised scripts. Averaged across models, this revision stage yields absolute gains in repair success of 21.9% for Raw Package and 27.7% for CoEvoSkills on faulty packages. Absolute gains in the proportion of tasks solved in all three runs reach 20.8% and 31.5%, respectively, indicating more consistent repair success across repeated runs.
Oct 2, 2026cs.CV

4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior. To evaluate this capability, we curate a set of real-world videos and construct synthetic scenes spanning diverse physical phenomena, including deformation, fluid flow, and fracture. We perform extensive benchmarking of frontier models, finding that strong static reconstruction capabilities do not yet translate into reliable reconstruction of complex dynamics. 4DCodeBench provides a testbed for tracking progress toward agents that can interpret the dynamics of the world through code. Our benchmark is available at https://github.com/4DCodeBench/4DCodeBench