Cooperative MARL

MARL: Multi-Agent Reinforcement Learning

Overview

Cooperative MARL studies how multiple learning agents can achieve shared goals when each sees only part of the environment and may act independently. Common approaches include centralized training with decentralized execution, value factorization such as QMIX, actor-critic methods such as MAPPO, and graph-based communication or hierarchical control. Researchers evaluate coordination on benchmarks such as StarCraft Multi-Agent Challenge, Multi-Particle Environment, and Overcooked, as well as in robotics, traffic control, and resource allocation. A central challenge is making coordination scalable and robust to unfamiliar teammates, changing team sizes, communication failures, and tasks where high team reward may not reflect genuine cooperation.

Latest papers

247 papers32 papers in the last four weeks, up 10% on the four weeks before. 0.2% of all new papers.

May 18, 2026

Interaction-Breaking Adversarial Learning Framework for Robust Multi-Agent Reinforcement Learning

Cooperation is central to multi-agent reinforcement learning (MARL), yet learned coordination can be fragile when external perturbations disrupt inter-agent interactions. Prior robust MARL methods have primarily considered value-oriented attacks, leaving a gap in robustness when interaction structures themselves are corrupted. In this paper, we propose an interaction-breaking adversarial learning (IBAL) framework that takes an information-theoretic view to construct attacks that impede coordination by perturbing agents' observations and actions, and trains agents to perform reliably under such disruptions. Empirically, our approach improves robustness over existing robust MARL baselines across diverse attack settings and yields stronger performance even under agent-missing scenarios. Our code is available at https://sunwoolee0504.github.io/IBAL.
May 18, 2026

Shared Backbone PPO for Multi-UAV Communication Coverage with Connection Preservation

This paper proposes a Shared Backbone Proximal Policy Optimization (Shared Backbone PPO) algorithm. By sharing the base module between the Actor and Critic networks, the algorithm achieves efficient training and improved performance. The algorithm is implemented in a connectivity-preserving multi-UAV swarm communication coverage task and compared with the standard PPO algorithm. Experimental results demonstrate that the proposed method achieves superior performance. Furthermore, a graph information aggregation module is incorporated into the model architecture to accommodate the communication conditions among agents. With the integration of this module, the algorithm remains effective, and the trained agent swarm exhibits a higher level of cooperation.
May 17, 2026

Heterogeneous Information-Bottleneck Coordination Graphs for Multi-Agent Reinforcement Learning

Coordination graphs are a central abstraction in cooperative multi-agent reinforcement learning (MARL), yet existing sparse-graph learners lack a theoretically grounded mechanism to decide which edges should exist and how much information each edge should carry. Current methods rely on heuristic criteria that offer no formal guarantee on the learned topology, and no principled way to allocate different communication capacities to structurally different agent relationships. To address this, we propose Heterogeneous Information-Bottleneck Coordination Graphs (HIBCG), which learns a group-aware sparse graph in which both edge existence and message capacity are theoretically justified. With the graph information bottleneck (GIB) serving as the underlying tool, HIBCG first constructs a group-aligned block-diagonal prior that provides a closed-form criterion for edge retention -- determining which edges should exist and at what density per group block -- and then controls per-agent feature bandwidth on the resulting topology, compressing messages to retain only task-relevant content. We prove that the group-aligned prior strictly tightens the variational bound on topology learning, that the objective decomposes per group block, enabling differential edge control, and that capacity allocation follows a water-filling principle.
May 14, 2026

Beyond Partner Diversity: An Influence-Based Team Steering Framework for Zero-Shot Human-Machine Teaming

While AI agents are rapidly advancing from isolated tools to interactive collaborators, data-driven human-machine teaming (HMT) methods remain costly in their reliance on human interaction data across domains, teammates, and team sizes. Zero-shot coordination (ZSC) addresses this bottleneck by simulating diverse partner populations to approximate how unseen partners might behave. However, partner coverage alone is insufficient as team settings scale and communication becomes degraded. To remedy this deficiency, we propose Influence-Based Team Steering (IBTS), a framework that uses influence shaping to incentivize agents to discover diverse, high-performing team interaction patterns and further steers ongoing trajectories toward stronger learned coordination modes. We assess IBTS on Overcooked-AI in both two-agent and three-agent settings, allowing us to test whether learned coordination structure transfers beyond dyadic interaction. Our evaluation includes simulated partners, synthetic partner-style variation, and, to our knowledge, the first 30-subject Overcooked-AI HMT study involving two real human teammates and one machine teammate. Across these evaluations, IBTS improves team performance against competing baselines, highlighting the need for scaled ZSC to combine sparse-reward coordination mechanisms with partner-variation coverage rather than relying on diversity alone.
May 13, 2026

ERPPO: Entropy Regularization-based Proximal Policy Optimization

Multi-Agent Proximal Policy Optimization (MAPPO) is a variant of the Proximal Policy Optimization (PPO) algorithm, specifically tailored for multi-agent reinforcement learning (MARL). MAPPO optimizes cooperative multi-agent settings by employing a centralized critic with decentralized actors. However, in case of multi-dimensional environment, MAPPO can not extract optimal policy due to non-stationary agent observation. To overcome this problem, we introduce a novel approach, Entropy Regularization-based Proximal Policy Optimization (ERPPO). For the policy optimization, we first define the object detection ambiguity under multi-dimensional observation environment. Distributional Spatiotemporal Ambiguity (DSA) learner is trained to estimate object detection uncertainty in non-stationary constraints. Then, we enhance PPO with a novel Entropy Regularization term. This regularization dynamically adjusts the policy update by applying a stronger (L1) regularization in high-ambiguity observation to encourage significant exploratory actions and a weaker (L2) regularization in low-ambiguity observation to stabilize the proximal policy optimization. This approach is designed to enhance the probability of successful object localization in time-critical operations by reducing detection failures and optimizing search policy. Experiments on a testbed with AirSim-based maritime searching scenarios show that the proposed ERPPO improves accuracy performance. Our proposed method improves higher gradient than MAPPO. Qualitative results confirm that ERPPO effectiveness in terms of suppressing false detection in visually uncertain conditions.
May 12, 2026

Robust Instruction Compliance in Cooperative Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) in real-world use cases may need to adapt to external natural language instructions that interrupt ongoing behavior and conflict with long-horizon objectives. However, conditioning rewards on instructions introduces a fundamental failure mode as Bellman updates couple value estimates across instruction contexts, leading to inconsistent values when instructions interrupt macro-actions. We propose Macro-Action Value Correction for Instruction Compliance (MAVIC), which corrects Bellman backups at instruction boundaries by correcting the incoming instruction objective and restoring the continuation value under the current objective. Unlike reward shaping, MAVIC modifies the bootstrapping target itself, enabling consistent value estimation under stochastic instruction switching within a unified policy. We provide theoretical analysis and an actor-critic implementation, and show that MAVIC achieves high instruction compliance while preserving base task performance in increasingly complex cooperative multi-agent environments.
May 12, 2026

Events as Triggers for Behavioral Diversity in Multi-Agent Reinforcement Learning

Effective multi-agent cooperation requires agents to adopt diverse behaviors as task conditions evolve-and to do so at the right moment. Yet, current Multi-Agent Reinforcement Learning (MARL) frameworks that facilitate this diversity are still limited by the fact that they bind fixed behaviors to fixed agent identities. Consequently, they are ill-equipped for tasks where agents need to take on different roles at very specific moments in time. We argue that, to define these behavioral transitions, the missing ingredient is events\textbf{events}. Events are changes in the state of the system that induce qualitative changes in the task. Based on this view, we introduce a framework that decouples agent identity from behavior, capturing a continuous manifold from which agents instantiate their behaviors in response to events. This framework is based on two elements. First, to build an expressive behavior manifold, we introduce Neural Manifold Diversity (NMD), a formal distance metric that remains well-defined when behaviors are transient and agent-agnostic. Second, we use an event-based hypernetwork that generates Low-Rank Adaptation (LoRA) modules over a shared team policy, enabling on-the-fly agent-policy reconfiguration in response to events. We prove that this construction ensures that diversity does not interfere with reward maximization by design. Empirical results demonstrate that our framework outperforms established baselines across benchmarks while exhibiting zero-shot generalization, and being the only method that solves tasks requiring sequential behavior reassignment.
May 12, 2026

Adaptive TD-Lambda for Cooperative Multi-agent Reinforcement Learning

TD(λλ) in value-based MARL algorithms or the Temporal Difference critic learning in Actor-Critic-based (AC-based) algorithms synergistically integrate elements from Monte-Carlo simulation and Q function bootstrapping via dynamic programming, which effectively addresses the inherent bias-variance trade-off in value estimation. Based on that, some recent works link the adaptive λλ value to the policy distribution in the single-agent reinforcement learning area. However, because of the large joint action space from multiple number of agents, and the limited transition data in Multi-agent Reinforcement Learning, the policy distribution is infeasible to be calculated statistically. To solve the policy distribution calculation problem in MARL settings, we employ a parametric likelihood-free density ratio estimator with two replay buffers instead of calculating statistically. The two replay buffers of different sizes store the historical trajectories that represent the data distribution of the past and current policies correspondingly. Based on the estimator, we assign Adaptive TD(λλ), \textbf{ATD(λλ)}, values to state-action pairs based on their likelihood under the stationary distribution of the current policy. We apply the proposed method on two competitive baseline methods, QMIX for value-based algorithms, and MAPPO for AC-based algorithms, over SMAC benchmarks and Gfootball academy scenarios, and demonstrate consistently competitive or superior performance compared to other baseline approaches with static λλ values.
May 12, 2026

Shaping Zero-Shot Coordination via State Blocking

Zero-shot coordination (ZSC) aims to enable agents to cooperate with independently trained partners without prior interaction, a key requirement for real-world multi-agent systems and human-AI collaboration. Existing approaches have largely emphasized increasing partner diversity during training, yet such strategies often fall short of achieving reliable generalization to unseen partners. We introduce State-Blocked Coordination (SBC), a simple yet effective framework that improves ZSC by inducing diverse interaction scenarios without direct environment modification. Specifically, SBC generates a family of virtual environments through state blocking, allowing agents to experience a wide range of suboptimal partner policies. Across multiple benchmarks, SBC demonstrates superior performance in zero-shot coordination, including strong generalization to human partners.
May 11, 2026

PC3D: Zero-Shot Cooperation Across Variable Rosters via Personalized Context Distillation

Cooperative multi-agent reinforcement learning often assumes a fixed execution team, yet many decentralized systems must operate with varying numbers of active agents during deployment. We study this setting under episodic roster variation: each episode is executed by a set of homogeneous agents, with the team size varying across episodes. Agents act only from local histories, without execution-time communication, privileged coordinators, or online retraining. Therefore, effective cooperation requires each agent to recover relevant context about the active team and adapt its behavior accordingly. To this end, we propose PC3D (Personalized Central Coordination Context Distillation), a method for training decentralized policies to recover and use personalized coordination context from local interaction histories. During training, a set-structured centralized teacher compresses the active team into coordination tokens and personalizes them into agent-specific contexts, which are distilled into decentralized policies. At execution, each agent predicts its own context from local history and adaptively uses it to condition decision-making. Across three cooperative MARL benchmarks, PC3D achieves higher returns than the evaluated baselines with both seen and unseen roster sizes, and ablations attribute these gains to both context distillation and adaptive context use.
May 10, 2026

A Cross-Layered Multi-Drone Coordination for Medical Supply Delivery during Disaster Response Management

Autonomous drone fleets have immense potential in medical supply delivery during disaster incident response. However, coordinating multiple drones in such settings introduces compounding challenges: dynamic environmental hazards such as wind, obstacles, and intermittent network connectivity, constrained energy budgets, and the need to serve patient locations fairly under deadlines and triage-based priority while optimizing schedule utilization. In this paper, we present CEDA, a novel CTDE Deep Q-Network algorithm for cooperative multi-drone medical delivery, designed to jointly optimize triage-priority-aware routing, multi-agent coordination, and energy-efficient navigation under dynamic uncertainty. CEDA introduces a Priority-Preserving Fair Scheduling strategy, in which a structured reward function encodes both triage weights and complementary fairness mechanisms ensuring no patient class is starved of service. We evaluate CEDA in a simulated grid environment featuring dynamic hazard zones, stochastic action failures, and dynamically spawning patients across three triage priority levels, as well as in a PX4 SITL validation using two X500 quadrotors controlled via MAVSDK in offboard position mode. Simulation results demonstrate that CEDA achieves a delivery completion rate above 85%, reduces obstacle collisions by over 90% across training, and delivers an average of 6 patients per episode with a triage efficiency of 0.82. CEDA preserves clinical priority ordering, Critical patients are served first, while achieving near-zero mortality across lower-triage classes, confirming that priority-weighted routing does not condemn Stable or Urgent patients to neglect. PX4 SITL validation further demonstrates that the learned policy remains executable and triage-coherent under practical communication constraints and realistic multi-drone coordination in disaster response settings.
May 9, 2026

Rethinking Ratio-Based Trust Regions for Policy Optimization in Multi-Agent Reinforcement Learning

Centralized training with decentralized execution (CTDE) is a standard framework for cooperative multi-agent policy-gradient reinforcement learning, allowing agents to learn from joint information while acting from local observations. Ratio-based trust-region methods such as Multi-Agent Proximal Policy Optimization (MAPPO) and Multi-Agent Simple Policy Optimization (MASPO) update decentralized actors using per-agent probability ratios weighted by joint advantage estimates. Teammate non-stationarity increases the variance of these advantages, which in turn increases the variance in the local ratio updates. This exposes two method-specific failure modes: MAPPO's additive clipping removes gradients for outlier samples and weakens recovery from policy drift, while MASPO's soft quadratic penalty can allow probability collapse. We introduce Multi-Agent Ratio Symmetry (MARS), a novel policy optimization objective that replaces these additive ratio-based trust-region mechanisms with a multiplicatively symmetric geometric barrier. MARS preserves corrective gradients while assigning unbounded cost as probability ratios approach zero. Across 47 tasks spanning eight multi-agent environments, including novel JAX benchmarks PaxMen and AeroJAX, MARS matches or exceeds MAPPO and MASPO in aggregate environment-level performance. Ablations show that these gains arise from the geometry of the symmetric barrier rather than from flexible trust-region boundaries alone.
May 8, 2026

SACHI: Structured Agent Coordination via Holistic Information Integration in Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning agents that act on partial local observations face a fundamental information bottleneck: the knowledge needed to select jointly optimal actions is scattered across the team, yet each agent must commit to a decision without access to its teammates' observations, intentions, or chosen actions. Existing methods either ignore this bottleneck, compress it into a scalar mixing signal, or route around it with learned communication channels. Framing action coordination as a problem of structured information integration among agents, we propose structured agent coordination via holistic information integration, or SACHI, in which graph transformer convolutions over an inter-agent coordination graph enrich each agent's representation with receiver-sensitive, content-dependent signals from teammates prior to action selection. We evaluate SACHI across five cooperative tasks spanning spatial, communicative, and adversarial coordination challenges against twelve baselines. SACHI consistently matches or outperforms the best baseline on every task, and rigorous aggregate statistical analyses, including normalized metrics with bootstrap confidence intervals, Friedman ranking, and performance profiling, confirm that this advantage is statistically significant, robust across environments, and not attributable to increased model capacity. Parameter-matched ablations further trace the source of the gains to a single architectural property: the degree of content-dependence in the message-passing operator.
May 8, 2026

The Reciprocity Gradient

Communication is fundamental to sustaining reciprocity and cooperation in strategic interactions. We identify and formulate the influence attribution problem as the central optimization difficulty inherent in such dynamics for a learning agent: any action or signal the agent emits reshapes the reputations of many third parties along combinatorially branching paths before feeding back into its own future rewards, forcing the agent to account for all of these indirect channels at once when choosing every action. To address this, we introduce the reciprocity gradient, which explicitly backpropagates reward gradients through private estimators of opponents' policies trained from public observations. The gradient flows through the reputation chain itself analytically, rather than being estimated from sampled returns. It jointly optimizes actions and evaluative signals without intrinsic rewards or reward shaping. Empirically, the method recovers near-optimal context-sensitive policies, while sample-based baselines collapse into constant-output policies.
May 8, 2026

Decentralized Diffusion Policy Learning for Enhanced Exploration in Cooperative Multi-agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) involves complex agent interactions and requires effective exploration strategies. A prominent class of MARL algorithms, decentralized softmax policy gradient (DecSPG), addresses this through energy-based policy updates. In practice, however, such energy-based policies are intractable to maintain and are commonly projected onto the Gaussian policy class. In this work, we show that the limited expressiveness of Gaussian policies severely hinders exploration in DecSPG, and this limitation worsens as the number of agents grows. To address this issue, we propose decentralized diffusion policy learning (DDPL), which parameterizes each agent's policy with a denoising diffusion probabilistic model, an expressive generative model that captures multi-modal action distributions for enhanced exploration. DDPL enables efficient online training of diffusion policies via importance sampling score matching (ISSM), a novel training method with theoretical guarantee. We evaluate DDPL on representative continuous-action MARL benchmarks, including multi-agent particle environment, multi-agent MuJoCo, IsaacLab, and JAX-reimplemented StarCraft multi-agent challenge, and observe consistently improved performance.
May 7, 2026

Randomness is sometimes necessary for coordination

Full parameter sharing is standard in cooperative multi-agent reinforcement learning (MARL) for homogeneous agents. Under permutation-symmetric observations, however, a shared deterministic policy outputs identical action distributions for every agent, making role differentiation impossible. This failure can theoretically be resolved using symmetry breaking among anonymous identical processors, which requires randomness. We propose Diamond Attention, a cross-attention architecture in which each agent samples a scalar random number per timestep, inducing a transient rank ordering that masks lower-ranked peers from agent-to-agent attention while leaving task attention fully unmasked. This realizes a random-bit coordination protocol in a single broadcast round, and the set-based attention enables zero-shot deployment to teams of different sizes. We evaluate across three regimes that isolate when structured randomness matters. On the perfectly symmetric XOR game, our method achieves 1.01.0 success while all deterministic baselines plateau near 0.50.5. On control coordination tasks, a policy trained on N=4N=4 generalizes zero-shot to N∈[2,8]N \in [2,8]. On SMACLite cross-scenario transfer, we achieve zero-shot transfer where standard baselines cannot transfer due to structural limitations. Furthermore, replacing the structured mask with standard dropout-based randomness results in a 0% win rate, confirming that protocol-space structure, not stochastic noise, is the operative ingredient. https://anonymous.4open.science/r/randomness-137A/
May 7, 2026

Coordination Matters: Process-Aware Evaluation of Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) benchmarks commonly emphasize aggregate outcomes such as return, success rate, or completion time. While essential, these metrics can obscure how agents coordinate and fail to distinguish policies that achieve similar outcomes through different interaction processes. We propose a process-aware evaluation framework that complements aggregate performance with diagnostics of interference, coordinated task completion, participation, and coordination efficiency. We evaluate the framework in STAT, a controlled spatial task-allocation testbed, and examine its broader applicability in two established cooperative MARL benchmarks. Across diverse value-based and actor-critic methods, we find policies with nearly identical return can exhibit substantial differences in coordination behavior. Controlled scaling in STAT reveals distinct process signatures for spatial, task, and agent scaling, while a reward-shaping ablation shows that explicitly penalizing assignment conflicts can alter coordination behavior with little change in task return. Results in the established benchmarks further show that the framework remains informative under different coordination mechanisms. These findings support process-aware evaluation as a complement to outcome-based benchmarking. The framework provides a common structure for selecting and interpreting environment-specific diagnostics that characterize not only what cooperative policies achieve, but how they coordinate to achieve it.
May 6, 2026

Modular Reinforcement Learning For Cooperative Swarms

A cooperative robot swarm is a collective of computationally-limited robots that share a common goal. Each robot can only interact with a small subset of its peers, without knowing how this affects the collective utility. Recent advances in distributed multi-agent reinforcement learning have demonstrated that it is possible for robots to learn how to interact effectively with others, in a manner that is aligned with the common goal, despite each robot learning independently of others. However, this requires each robot to represent a potentially combinatorial number of interaction states, challenging the memory capabilities of the robots. This paper proposes an alternative approach for representing spatial interaction states for multi-robot reinforcement learning in swarms. A modular (decomposed) representation is used, where each feature of the state is handled by a separate learning procedure, and the results aggregated. We demonstrate the efficacy of the approach in numerous experiments with simulated robot swarms carrying out foraging.
May 5, 2026

Structural Equivalence and Learning Dynamics in Delayed MARL

We formally establish the equivalence between Observation Delay (OD) and Action Delay (AD) in cooperative partially observable multi-agent systems using observation-action histories. We show that both systems generate identical admissible joint-policy sets, and their induced state-action-observation trajectories are identical in distribution, leading to identical optimal solutions in Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs). This formally generalizes existing infinite-horizon single-agent results to any-horizon partially observable cooperative multi-agent problems with decentralized policy execution, and allows any mixed-delay configuration to be reduced to a pure OD system. We further prove that in Transition-Independent MDPs (TI-MDPs), the observation-action history reduces to a tractable minimal local augmented state. However, we show through numerical experiments that although the optimal solution spaces are structurally isomorphic, the practical learning dynamics are fundamentally different. First, using the minimal local augmented state, the equivalence no longer holds when transitions are not independent. Second, operational constraints and causal credit-assignment errors in Temporal Difference (TD) algorithms induce different learning behaviors across regimes. Finally, leveraging this structural equivalence to bypass these learning challenges, we demonstrate successful multi-agent zero-shot policy transfer from OD to AD, paving the way for unified, efficient solution methods in complex delayed systems.
May 3, 2026

Quality-Aware Exploration Budget Allocation for Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) requires agents to discover joint strategies in a combinatorially large state-action space, yet effective coordination configurations are exceedingly rare. Intrinsic motivation, which augments task rewards with novelty bonuses, is a popular approach for driving exploration, but its effectiveness hinges on the exploration intensity ββ, where too large a value overwhelms the task signal and causes coordination collapse, while too small a value prevents discovery of rare strategies. We address two complementary challenges: adapting ββ globally over training, and allocating the exploration budget across agents whose intrinsic reward signals vary in reliability. Our framework combines a return-conditioned sigmoid schedule (RCB) for global intensity control with a per-agent Reward Signal Quality (RSQ) metric that concentrates the exploration budget on agents with reliable signals. The core insight is that agents receiving noisy intrinsic rewards should explore less aggressively, and this allocation can be determined automatically from signal-to-noise statistics. Successor Distance (SD), a quasimetric intrinsic reward, naturally produces distinguishable per-agent signal quality, completing the framework with convergence and ordering preservation guarantees. On seven cooperative benchmarks (MPE, SMAX, MABrax), our method achieves top-tier returns across all environments.
May 3, 2026

MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning

A key challenge in multi-agent reinforcement learning (MARL) lies in designing learning signals that effectively promote coordination among agents. Designing such signals requires estimating how one agent's current action affects its teammates over future interaction steps. To address this, we introduce Multi-step Advantage-Gated Interventional Causal MARL (MAGIC), a framework that estimates multi-step action effects between agents and selectively converts them into intrinsic rewards. MAGIC uses counterfactual action interventions to compare teammate futures under factual and counterfactual branches, and introduces a gate based on advantage to direct exploration toward beneficial behaviors aligned with the task goal. Experiments on Multi-Agent Particle Environments (MPE) and StarCraft micromanagement benchmarks (SMAC and SMACv2) show that MAGIC consistently outperforms leading prior methods, with average relative final performance improvements of 26.9% and 10.1%, respectively.
May 1, 2026

NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search

Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.
Apr 29, 2026

PALCAS: A Priority-Aware Intelligent Lane Change Advisory System for Autonomous Vehicles using Federated Reinforcement Learning

We present a priority-aware intelligent lane change advisory system based on multi-agent federated reinforcement learning, namely PALCAS, for autonomous vehicles (AVs). While existing lane-change approaches typically focus on single-agent systems or centralized multi-agent systems, we introduce a federated reinforcement learning-based multi-agent lane change system prioritizing lane changing based on vehicle destination urgency. PALCAS incorporates a novel priority-aware safe lane-change reward function to enable judicious lane-change decisions in both mandatory and discretionary scenarios. PALCAS leverages the parameterized deep Q-network (PDQN) algorithm to facilitate effective cooperation among agents, enabling both lateral and longitudinal motion controls of AVs. Extensive simulations conducted using the SUMO traffic simulator and Mosaic V2X communication framework demonstrate that PALCAS significantly improves traffic efficiency, driving safety, comfort, destination arrival rates, and merging success rates compared to baseline methods.
Apr 22, 2026

Quantum Frog: Emergent Cooperation and Difficulty Scaling in a Quantized-Time Cooperative Game

We introduce Quantum Frog, a two-player cooperative game built on a novel quantized-time mechanic in which the environment advances only when a player acts. Inspired by the classic arcade game Frogger, Quantum Frog requires two frogs to cross an 8×\times8 grid of traffic and reach the far side together. We use reinforcement learning (RL) as an analytical lens to answer four design questions: (1) how does game difficulty scale with traffic density, (2) what is the optimal single-agent policy and why, (3) how large is the cooperation gap between independent and cooperative two-agent play, and (4) what joint strategy emerges when agents are incentivised to cooperate? We train agents through five escalating stages, Tabular Q-Learning, Deep Q-Network (\DQN), Independent \DQN~(\IDQN), and Multi-Agent Proximal Policy Optimisation (\MAPPO\ with a centralised critic), evaluating each against traffic densities of one to six cars. Our key findings are: (i) the quantized-time mechanic makes a rush strategy (moving directly upward at every step) universally optimal, as time exposure to traffic is minimised; (ii) adding an uncoordinated second player is harder than sextupling the traffic for a single expert player; (iii) cooperative training recovers +32--34 percentage points of joint success rate relative to independent agents and reduces episode length from ∼\sim90 to ∼\sim6 steps; and (iv) the emergent cooperative strategy is synchronised rushing, not complex positional coordination, illustrating that shared incentives alone suffice to align agents in time-critical cooperative tasks. These findings provide concrete, empirically grounded guidance for the commercial design of Quantum Frog and offer broader insights into the role of environment mechanics in shaping multi-agent learning dynamics.
Apr 21, 2026

M2^{2}GRPO: Mamba-based Multi-Agent Group Relative Policy Optimization for Biomimetic Underwater Robots Pursuit

Traditional policy learning methods in cooperative pursuit face fundamental challenges in biomimetic underwater robots, where long-horizon decision making, partial observability, and inter-robot coordination require both expressiveness and stability. To address these issues, a novel framework called Mamba-based multi-agent group relative policy optimization (M2^{2}GRPO) is proposed, which integrates a selective state-space Mamba policy with group-relative policy optimization under the centralized-training and decentralized-execution (CTDE) paradigm. Specifically, the Mamba-based policy leverages observation history to capture long-horizon temporal dependencies and exploits attention-based relational features to encode inter-agent interactions, producing bounded continuous actions through normalized Gaussian sampling. To further improve credit assignment without sacrificing stability, the group-relative advantages are obtained by normalizing rewards across agents within each episode and optimized through a multi-agent extension of GRPO, significantly reducing the demand for training resources while enabling stable and scalable policy updates. Extensive simulations and real-world pool experiments across team scales and evader strategies demonstrate that M2^{2}GRPO consistently outperforms MAPPO and recurrent baselines in both pursuit success rate and capture efficiency. Overall, the proposed framework provides a practical and scalable solution for cooperative underwater pursuit with biomimetic robot systems.
Apr 20, 2026

SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy

Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordination, and limited generalization across objects. In this paper, we present SynAgent, a unified framework that enables scalable and physically plausible cooperative manipulation by leveraging Solo-to-Cooperative Agent Synergy to transfer skills from single-agent human-object interaction to multi-agent human-object-human scenarios. To maintain semantic integrity during motion transfer, we introduce an interaction-preserving retargeting method based on an Interact Mesh constructed via Delaunay tetrahedralization, which faithfully maintains spatial relationships among humans and objects. Building upon this refined data, we propose a single-agent pretraining and adaptation paradigm that bootstraps synergistic collaborative behaviors from abundant single-human data through decentralized training and multi-agent PPO. Finally, we develop a trajectory-conditioned generative policy using a conditional VAE, trained via multi-teacher distillation from motion imitation priors to achieve stable and controllable object-level trajectory execution. Extensive experiments demonstrate that SynAgent significantly outperforms existing baselines in both cooperative imitation and trajectory-conditioned control, while generalizing across diverse object geometries. Codes and data will be available after publication. Project Page: http://yw0208.github.io/synagent
Apr 20, 2026

Scalable Neighborhood-Based Multi-Agent Actor-Critic

We propose MADDPG-K, a scalable extension to Multi-Agent Deep Deterministic Policy Gradient (MADDPG) that addresses the computational limitations of centralized critic approaches. Centralized critics, which condition on the observations and actions of all agents, have demonstrated significant performance gains in cooperative and competitive multi-agent settings. However, their critic networks grow linearly in input size with the number of agents, making them increasingly expensive to train at scale. MADDPG-K mitigates this by restricting each agent's critic to the kk closest agents under a chosen metric which in our case is Euclidean distance. This ensures a constant-size critic input regardless of the total agent count. We analyze the complexity of this approach, showing that the quadratic cost it retains arises from cheap scalar distance computations rather than the expensive neural network matrix multiplications that bottleneck standard MADDPG. We validate our method empirically across cooperative and adversarial environments from the Multi-Particle Environment suite, demonstrating competitive or superior performance compared to MADDPG, faster convergence in cooperative settings, and better runtime scaling as the number of agents grows. Our code is available at https://github.com/TimGop/MADDPG-K .
Apr 20, 2026

ConventionPlay: Capability-Limited Training for Robust Ad-Hoc Collaboration

Ad-hoc collaboration often relies on identifying and adhering to shared conventions. However, when partners can follow multiple conventions, agents must do more than simply adapt; they must actively steer the team toward the most effective joint strategy. We present ConventionPlay, a reinforcement learning-based approach that extends cognitive hierarchies to include a diverse population of adaptive followers. By training against partners with varied capability limits, our agent learns to probe its partner's repertoire, leading the team when possible and following when necessary. Our results in canonical coordination tasks show that ConventionPlay achieves superior coordination efficiency, particularly in settings where conventions have differentiated payoffs.
Apr 20, 2026

COSAC: Counterfactual Credit Assignment in Sequential Cooperative Teams

In cooperative teams where agents act in a fixed order and share a single team-level reward (multi-agent language systems, sequential robotic tasks), per-agent credit assignment is under-determined. Critic-based approaches scale poorly as the number of agents grows owing to the costly maintenance of joint/factored critic(s), whereas the existing critic-free alternatives have other issues: common credit across agents that couples every agent's signal to teammate noise, importance-sampling corrections for upstream-update staleness that incur variance exponential in team size, or per-agent counterfactual replay that isolates each agent's effect at the price of extra environment or reward calls. We propose COSAC, a critic-free per-agent policy gradient for sequential cooperative teams. COSAC fits an additive per-agent decomposition of the team reward by a single ridge regression on the rollout batch (giving each agent a learning signal decoupled from teammate noise), and computes each agent's counterfactual advantage from fictitious continuations of the current policy (policy forward passes that replace both importance-sampling reweighting and per-agent environment replay, at no extra environment or reward cost). The estimator instantiates the Sequential Aristocrat Utility (SeqAU), our extension of Wolpert and Tumer's (2001) aristocrat utility to sequential teams. We prove bias and variance bounds on SeqAU credits that stay controlled as the team grows. Our controlled study on sequential bandits demonstrates that COSAC attains the lowest advantage MSE and consistently low learning regret across team sizes up to K=16K = 16. On the AI2 Reasoning Challenge (ARC) task, where four Qwen3-0.6B agents reason in turn about a grade-school science question, COSAC attains faster convergence than the other critic-free baselines.
Apr 19, 2026

Do LLM-derived graph priors improve multi-agent coordination?

Multi-agent reinforcement learning (MARL) is crucial for AI systems that operate collaboratively in distributed and adversarial settings, particularly in multi-domain operations (MDO). A central challenge in cooperative MARL is determining how agents should coordinate: existing approaches must either hand-specify graph topology, rely on proximity-based heuristics, or learn structure entirely from environment interaction; all of which are brittle, semantically uninformed, or data-intensive. We investigate whether large language models (LLMs) can generate useful coordination graph priors for MARL by using minimal natural language descriptions of agent observations to infer latent coordination patterns. These priors are integrated into MARL algorithms via graph convolutional layers within a graph neural network (GNN)-based pipeline, and evaluated on four cooperative scenarios from the Multi-Agent Particle Environment (MPE) benchmark against baselines spanning the full spectrum of coordination modeling, from independent learners to state-of-the-art graph-based methods. We further ablate across five compact open-source LLMs to assess the sensitivity of prior quality to model choice. Our results provide the first quantitative evidence that LLM-derived graph priors can enhance coordination and adaptability in dynamic multi-agent environments, and demonstrate that models as small as 1.5B parameters are sufficient for effective prior generation.