Curriculum RL

RL: Reinforcement Learning

Overview

Curriculum reinforcement learning studies how to arrange or adapt training experiences so an agent can master tasks that are difficult to learn all at once. Methods include staged task schedules, self-paced sampling based on success or learning progress, and adaptive curricula that generate challenges through teachers or adversarial self-play; some also scaffold exploration or change reward objectives over time. These approaches are used both in language-model post-training for reasoning, coding, and tool use, and in robotics and control, with evaluations ranging from math and agent benchmarks to manipulation, locomotion, and navigation tasks. A central challenge is choosing examples that are hard enough to teach something but still learnable, while ensuring progress transfers across tasks rather than overfitting to a narrow curriculum.

Latest papers

124 papers21 papers in the last four weeks, up 50% on the four weeks before. 0.1% of all new papers.

Apr 9, 2026

SPARD: Self-Paced Curriculum for RL Alignment via Integrating Reward Dynamics and Data Utility

The evolution of Large Language Models (LLMs) is shifting the focus from single, verifiable tasks toward complex, open-ended real-world scenarios, imposing significant challenges on the post-training phase. In these settings, the scale and complexity of reward systems have grown significantly, transitioning toward multi-objective formulations that encompass a comprehensive spectrum of model capabilities and application contexts. However, traditional methods typically rely on fixed reward weights, ignoring non-stationary learning dynamics and struggling with data heterogeneity across dimensions. To address these issues, we propose SPARD, a framework that establishes an automated, self-paced curriculum by perceiving learning progress to dynamically adjust multi-objective reward weights and data importance, thereby synchronizing learning intent with data utility for optimal performance. Extensive experiments across multiple benchmarks demonstrate that SPARD significantly enhances model capabilities across all domains.
Apr 9, 2026

Mitigating Distribution Sharpening in Math RLVR via Distribution-Aligned Hint Synthesis and Backward Hint Annealing

In reinforcement learning with verifiable rewards (RLVR), challenging math questions whose sampled groups remain uniformly incorrect yield no informative update, letting easier questions dominate actor updates. This imbalance can contribute to distribution sharpening: low-kk accuracy improves while problem coverage contracts. Hint scaffolding can restore informative updates by revealing a prefix of a verified teacher solution. However, existing hint-based approaches still face two issues: teacher--student distribution mismatch and the need to reduce hint exposure to match no-hint evaluation. We address these issues through two components. Distribution-Aligned Hint Synthesis (DAHS) constructs verified teacher hints conditioned on student-style responses. Backward Hint Annealing (BHA) anneals hint exposure across length buckets as bucket accuracy improves. BHA also uses per-question hint dropout to keep no-hint rollouts throughout RL training. Under the DAPO training framework, our method improves both pass@1 and pass@2048 over DAPO on AIME24/25/26 for Qwen3-1.7B-Base and Qwen3-4B-Base, and improves pass@1 on five secondary math benchmarks (Olympiad, MATH500, Minerva Math, AMC23, and GSM8K). On Llama-3.2-1B-Instruct, the gains concentrate in the high-kk regime without recovering the base model's coverage. Overall, when verified teacher prefixes are available, DAHS+BHA mitigates DAPO-induced contraction of high-kk problem coverage in the evaluated challenging-math RLVR settings.
Apr 6, 2026

Cog-DRIFT: Exploration on Adaptively Reformulated Instances Enables Learning from Hard Reasoning Problems

Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning abilities of LLMs, yet a fundamental limitation remains: models cannot learn from problems that are too difficult to solve under their current policy, as these yield no meaningful reward signal. We propose a simple yet effective solution based on task reformulation. We transform challenging open-ended problems into cognitively simpler variants -- such as multiple-choice and cloze formats -- that preserve the original answer while reducing the effective search space and providing denser learning signals. These reformulations span a spectrum from discriminative to generative tasks, which we exploit to bootstrap learning: models first learn from structured, easier formats, and this knowledge transfers back to improve performance on the original open-ended problems. Building on this insight, we introduce Cog-DRIFT, a framework that constructs reformulated variants and organizes them into an adaptive curriculum based on difficulty. Training progresses from easier to harder formats, enabling the model to learn from problems that previously yielded zero signal under standard RL post-training. Cog-DRIFT not only improves on the originally unsolvable hard problems (absolute +10.11% for Qwen and +8.64% for Llama) but also generalizes well to other held-out datasets. Across 2 models and 6 reasoning benchmarks, our method consistently outperforms standard GRPO and strong guided-exploration baselines. On average, Cog-DRIFT shows +4.72% (Qwen) and +3.23% (Llama) improvements over the second-best baseline. We further show that Cog-DRIFT improves pass@k at test time, and the curriculum improves sample efficiency. Overall, our results highlight task reformulation and curriculum learning as an effective paradigm for overcoming the exploration barrier in LLM post-training.
Apr 3, 2026

Vocabulary Dropout for Curriculum Diversity in LLM Co-Evolution

Co-evolutionary self-play, where one language model generates problems and another solves them, promises curriculum learning without human supervision. The promise breaks down early in practice. The proposer converges to a narrow distribution of problems that satisfy the reward function, and the collapsed curriculum teaches the solver little, stalling the loop. We introduce vocabulary dropout, a lightweight intervention that randomly masks the proposer's output logits during both policy training and curriculum generation. The mask is hard and non-stationary, so the proposer cannot lock into fixed token sequences. Training Qwen3-4B and Qwen3-8B on mathematical reasoning via R-Zero, vocabulary dropout sustains proposer diversity throughout training across lexical, semantic, and functional measures, and improves the solver by an average of +4.4 points at 8B with the largest gains on competition-level benchmarks. Explicit action-space constraints, filling the structural role that game rules fill in classical self-play, can keep co-evolution in language productive. Vocabulary dropout is one simple way to impose them.
Apr 2, 2026

SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization

Agent skills, structured packages of procedural knowledge and executable resources that agents dynamically load at inference time, have become a reliable mechanism for augmenting LLM agents. Yet inference-time skill augmentation is fundamentally limited: retrieval noise introduces irrelevant guidance, injected skill content imposes substantial token overhead, and the model never truly acquires the knowledge it merely follows. We ask whether skills can instead be internalized into model parameters, enabling zero-shot autonomous behavior without any runtime skill retrieval. We introduce SKILL0, an in-context reinforcement learning framework designed for skill internalization. SKILL0 introduces a training-time curriculum that begins with full skill context and progressively withdraws it. Skills are grouped offline by category and rendered with interaction history into a compact visual context, teaching he model tool invocation and multi-turn task completion. A Dynamic Curriculum then evaluates each skill file's on-policy helpfulness, retaining only those from which the current policy still benefits within a linearly decaying budget, until the agent operates in a fully zero-shot setting. Extensive agentic experiments demonstrate that SKILL0 achieves substantial improvements over the standard RL baseline (+9.7% for ALFWorld, +6.6% for Search-QA, and+10.1% for WebShop), while maintaining a highly efficient context of fewer than 0.5k tokens per step. Our code is available at https://github.com/ZJU-REAL/SkillZero.
Mar 31, 2026

Learning to Play Blackjack: A Curriculum Learning Perspective

Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions, enabling the agent to incorporate each action individually. We apply this framework to the game of Blackjack, where the LLM creates a multi-stage training path that progressively introduces complex actions to a Tabular Q-Learning and a Deep Q-Network (DQN) agent. Our evaluation in a realistic 8-deck simulation over 10 independent runs demonstrates significant performance gains over standard training methods. The curriculum-based approach increases the DQN agent's average win rate from 43.97% to 47.41%, reduces the average bust rate from 32.9% to 28.0%, and accelerates the overall workflow by over 74%, with the agent's full training completing faster than the baseline's evaluation phase alone. These results validate that LLM-guided curricula can build more effective, robust, and efficient RL agents.
Mar 30, 2026

COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum Game

A central challenge in building continually improving agents is that training environments are typically static or manually constructed. This restricts continual learning and generalization beyond the training distribution. We address this with COvolve, a co-evolutionary framework that leverages large language models (LLMs) to generate both environments and agent policies, expressed as executable Python code. We model the interaction between environment and policy designers as a two-player zero-sum game, ensuring adversarial co-evolution in which environments expose policy weaknesses and policies adapt in response. This process induces an automated curriculum in which environments and policies co-evolve toward increasing complexity. To guarantee robustness and prevent forgetting as the curriculum progresses, we compute the mixed-strategy Nash equilibrium (MSNE) of the zero-sum game, thereby yielding a meta-policy. This MSNE meta-policy ensures that the agent does not forget to solve previously seen environments while learning to solve previously unseen ones. Experiments in urban driving, symbolic maze-solving, and geometric navigation showcase that COvolve produces progressively more complex environments. Our results demonstrate the potential of LLM-driven co-evolution to achieve open-ended learning without predefined task distributions or manual intervention.
Mar 30, 2026

MedLoc-R1: Performance-Aware Curriculum Reward Scheduling for GRPO-Based Medical Visual Grounding

Medical visual grounding serves as a crucial foundation for fine-grained multimodal reasoning and interpretable clinical decision support. Despite recent advances in reinforcement learning (RL) for grounding tasks, existing approaches such as Group Relative Policy Optimization~(GRPO) suffer from severe reward sparsity when directly applied to medical images, primarily due to the inherent difficulty of localizing small or ambiguous regions of interest, which is further exacerbated by the rigid and suboptimal nature of fixed IoU-based reward schemes in RL. This leads to vanishing policy gradients and stagnated optimization, particularly during early training. To address this challenge, we propose MedLoc-R1, a performance-aware reward scheduling framework that progressively tightens the reward criterion in accordance with model readiness. MedLoc-R1 introduces a sliding-window performance tracker and a multi-condition update rule that automatically adjust the reward schedule from dense, easily obtainable signals to stricter, fine-grained localization requirements, while preserving the favorable properties of GRPO without introducing auxiliary networks or additional gradient paths. Experiments on three medical visual grounding benchmarks demonstrate that MedLoc-R1 consistently improves both localization accuracy and training stability over GRPO-based baselines. Our framework offers a general, lightweight, and effective solution for RL-based grounding in high-stakes medical applications. Code & checkpoints are available at \hyperlink{}{https://github.com/MembrAI/MedLoc-R1}.
Mar 25, 2026

Heuristic Self-Paced Learning for Domain Adaptive Semantic Segmentation under Adverse Conditions

The learning order of semantic classes significantly impacts unsupervised domain adaptation for semantic segmentation, especially under adverse weather conditions. Most existing curricula rely on handcrafted heuristics (e.g., fixed uncertainty metrics) and follow a static schedule, which fails to adapt to a model's evolving, high-dimensional training dynamics, leading to category bias. Inspired by Reinforcement Learning, we cast curriculum learning as a sequential decision problem and propose an autonomous class scheduler. This scheduler consists of two components: (i) a high-dimensional state encoder that maps the model's training status into a latent space and distills key features indicative of progress, and (ii) a category-fair policy-gradient objective that ensures balanced improvement across classes. Coupled with mixed source-target supervision, the learned class rankings direct the network's focus to the most informative classes at each stage, enabling more adaptive and dynamic learning. It is worth noting that our method achieves state-of-the-art performance on three widely used benchmarks (e.g., ACDC, Dark Zurich, and Nighttime Driving) and shows generalization ability in synthetic-to-real semantic segmentation.
Mar 25, 2026

A Deep Dive into Scaling RL for Code Generation with Synthetic Data and Curricula

Reinforcement learning (RL) has emerged as a powerful paradigm for improving large language models beyond supervised fine-tuning, yet sustaining performance gains at scale remains an open challenge, as data diversity and structure, rather than volume alone, become the limiting factor. We address this by introducing a scalable multi-turn synthetic data generation pipeline in which a teacher model iteratively refines problems based on in-context student performance summaries, producing structured difficulty progressions without any teacher fine-tuning. Compared to single-turn generation, this multi-turn approach substantially improves the yield of valid synthetic problems and naturally produces stepping stones, i.e. easier and harder variants of the same core task, that support curriculum-based training. We systematically study how task difficulty, curriculum scheduling, and environment diversity interact during RL training across the Llama3.1-8B Instruct and Qwen3-8B Base model families, with additional scaling experiments on Qwen2.5-32B. Our results show that synthetic augmentation consistently improves in-domain code and in most cases out-of-domain math performance, and we provide empirical insights into how curriculum design and data diversity jointly shape RL training dynamics.
Mar 25, 2026

Tutor-Student Reinforcement Learning: A Dynamic Curriculum for Robust Deepfake Detection

Standard supervised training for deepfake detection treats all samples with uniform importance, which can be suboptimal for learning robust and generalizable features. In this work, we propose a novel Tutor-Student Reinforcement Learning (TSRL) framework to dynamically optimize the training curriculum. Our method models the training process as a Markov Decision Process where a Tutor'' agent learns to guide a Student'' (the deepfake detector). The Tutor, implemented as a Proximal Policy Optimization (PPO) agent, observes a rich state representation for each training sample, encapsulating not only its visual features but also its historical learning dynamics, such as EMA loss and forgetting counts. Based on this state, the Tutor takes an action by assigning a continuous weight (0-1) to the sample's loss, thereby dynamically re-weighting the training batch. The Tutor is rewarded based on the Student's immediate performance change, specifically rewarding transitions from incorrect to correct predictions. This strategy encourages the Tutor to learn a curriculum that prioritizes high-value samples, such as hard-but-learnable examples, leading to a more efficient and effective training process. We demonstrate that this adaptive curriculum improves the Student's generalization capabilities against unseen manipulation techniques compared to traditional training methods. Code is available at https://github.com/wannac1/TSRL.
Mar 24, 2026

Self Paced Gaussian Contextual Reinforcement Learning

Curriculum learning improves reinforcement learning (RL) efficiency by sequencing tasks from simple to complex. However, many self-paced curriculum methods rely on computationally expensive inner-loop optimizations, limiting their scalability in high-dimensional context spaces. In this paper, we propose Self-Paced Gaussian Curriculum Learning (SPGL), a novel approach that avoids costly numerical procedures by leveraging a closed-form update rule for Gaussian context distributions. SPGL maintains the sample efficiency and adaptability of traditional self-paced methods while substantially reducing computational overhead. We provide theoretical guarantees on convergence and validate our method across several contextual RL benchmarks, including the Point Mass, Lunar Lander, and Ball Catching environments. Experimental results show that SPGL matches or outperforms existing curriculum methods, especially in hidden context scenarios, and achieves more stable context distribution convergence. Our method offers a scalable, principled alternative for curriculum generation in challenging continuous and partially observable domains.
Mar 22, 2026

WIST: Web-Grounded Iterative Self-Play Tree for Domain-Targeted Reasoning Improvement

Recent progress in reinforcement learning with verifiable rewards (RLVR) offers a practical path to self-improvement of language models, but existing methods face a key trade-off: endogenous self-play can drift over iterations, while corpus-grounded approaches rely on curated data environments. We present WIST, a Web-grounded Iterative Self-play Tree framework for domain-targeted reasoning improvement that learns directly from the open web without requiring any pre-arranged domain corpus. WIST incrementally expands a domain tree for exploration, and retrieves and cleans path-consistent web corpus to construct a controllable training environment. It then performs Challenger--Solver self-play with verifiable rewards, and feeds learnability signals back to update node posteriors and guide subsequent exploration through an adaptive curriculum. Across four backbones, WIST consistently improves over the base models and typically outperforms both purely endogenous self-evolution and corpus-grounded self-play baselines, with the Overall gains reaching +9.8 (Qwen3-4B-Base) and +9.7 (OctoThinker-8B). WIST is also domain-steerable, improving Qwen3-8B-Base by +14.79 in medicine and Qwen3-4B-Base by +5.28 on PhyBench. Ablations further confirm the importance of WIST's key components for stable open-web learning. Our Code is available at https://github.com/lfy-123/WIST.
Mar 19, 2026

Context Bootstrapped Reinforcement Learning

Reinforcement Learning from Verifiable Rewards (RLVR) suffers from exploration inefficiency, where models struggle to generate successful rollouts, resulting in minimal learning signal. This challenge is particularly severe for tasks that require the acquisition of novel reasoning patterns or domain-specific knowledge. To address this, we propose Context Bootstrapped Reinforcement Learning (CBRL), which augments RLVR training by stochastically prepending few-shot demonstrations to training prompts. The injection probability follows a curriculum that starts high to bootstrap early exploration, then anneals to zero so the model must ultimately succeed without assistance. This forces the policy to internalize reasoning patterns from the demonstrations rather than relying on them at test time. We validate CBRL across two model families and five Reasoning Gym tasks. Our results demonstrate that CBRL consistently improves success rate, provides better exploration efficiency, and is algorithm-agnostic. We further demonstrate CBRL's practical applicability on Q, a domain-specific programming language that diverges significantly from mainstream language conventions.
Mar 18, 2026

Learning to Reason with Curriculum I: Provable Benefits of Autocurriculum

Chain-of-thought reasoning, where language models expend additional computation by producing thinking tokens prior to final responses, has driven significant advances in model capabilities. However, training these reasoning models is extremely costly in terms of both data and compute, as it involves collecting long traces of reasoning behavior from humans or synthetic generators and further post-training the model via reinforcement learning. Are these costs fundamental, or can they be reduced through better algorithmic design? We show that autocurriculum, where the model uses its own performance to decide which problems to focus training on, provably improves upon standard training recipes for both supervised fine-tuning (SFT) and reinforcement learning (RL). For SFT, we show that autocurriculum requires exponentially fewer reasoning demonstrations than non-adaptive fine-tuning, by focusing teacher supervision on prompts where the current model struggles. For RL fine-tuning, autocurriculum decouples the computational cost from the quality of the reference model, reducing the latter to a burn-in cost that is nearly independent of the target accuracy. These improvements arise purely from adaptive data selection, drawing on classical techniques from boosting and learning from counterexamples, and requiring no assumption on the distribution or difficulty of prompts.
Mar 12, 2026

Thermodynamics of Reinforcement Learning Curricula

Connections between statistical mechanics and machine learning have repeatedly proven fruitful, providing insight into optimization, generalization, and representation learning. In this work, we follow this tradition by leveraging results from non-equilibrium thermodynamics to formalize curriculum learning in reinforcement learning (RL). In particular, we propose a geometric framework for RL by interpreting reward parameters as coordinates on a task manifold. We show that, by minimizing the excess thermodynamic work, optimal curricula correspond to geodesics in this task space. As an application of this framework, we provide an algorithm, "MEW" (Minimum Excess Work), to derive a principled schedule for temperature annealing in maximum-entropy RL.
Mar 11, 2026

DeReason: A Difficulty-Aware Curriculum Improves Decoupled SFT-then-RL Training for General Reasoning

Reinforcement learning with Verifiable Rewards (RLVR) has emerged as a powerful paradigm for eliciting reasoning capabilities in large language models, particularly in mathematics and coding. While recent efforts have extended this paradigm to broader general scientific (STEM) domains, the complex interplay between supervised fine-tuning (SFT) and RL in these contexts remains underexplored. In this paper, we conduct controlled experiments revealing a critical challenge: for general STEM domains, RL applied directly to base models is highly sample-inefficient and is consistently surpassed by supervised fine-tuning (SFT) on moderate-quality responses. Yet sequential SFT followed by RL can further improve performance, suggesting that the two stages play complementary roles, and that how training data is allocated between them matters. Therefore, we propose DeReason, a difficulty-based data decoupling strategy for general reasoning. DeReason partitions training data by reasoning intensity estimated via LLM-based scoring into reasoning-intensive and non-reasoning-intensive subsets. It allocates broad-coverage, non-reasoning-intensive problems to SFT to establish foundational domain knowledge, and reserves a focused subset of difficult problems for RL to cultivate complex reasoning. We demonstrate that this principled decoupling yields better performance than randomly splitting the data for sequential SFT and RL. Extensive experiments on general STEM and mathematical benchmarks demonstrate that our decoupled curriculum training significantly outperforms SFT-only, RL-only, and random-split baselines. Our work provides a systematic study of the interplay between SFT and RL for general reasoning, offering a highly effective and generalized post-training recipe.
Mar 10, 2026

SPAARS: Safer RL Policy Alignment through Abstract Exploration and Refined Exploitation of Action Space

Offline-to-online reinforcement learning (RL) offers a promising paradigm for robotics by pre-training policies on safe, offline demonstrations and fine-tuning them via online interaction. However, a fundamental challenge remains: how to safely explore online without deviating from the behavioral support of the offline data? While recent methods leverage conditional variational autoencoders (CVAEs) to bound exploration within a latent space, they inherently suffer from an exploitation gap -- a performance ceiling imposed by the decoder's reconstruction loss. We introduce SPAARS, a curriculum learning framework that initially constrains exploration to the low-dimensional latent manifold for sample-efficient, safe behavioral improvement, then seamlessly transfers control to the raw action space, bypassing the decoder bottleneck. SPAARS has two instantiations: the CVAE-based variant requires only unordered (s,a) pairs and no trajectory segmentation; SPAARS-SUPE pairs SPAARS with OPAL temporal skill pretraining for stronger exploration structure at the cost of requiring trajectory chunks. We prove an upper bound on the exploitation gap using the Performance Difference Lemma, establish that latent-space policy gradients achieve provable variance reduction over raw-space exploration, and show that concurrent behavioral cloning during the latent phase directly controls curriculum transition stability. Empirically, SPAARS-SUPE achieves 0.825 normalized return on kitchen-mixed-v0 versus 0.75 for SUPE, with 5x better sample efficiency; standalone SPAARS achieves 92.7 and 102.9 normalized return on hopper-medium-v2 and walker2d-medium-v2 respectively, surpassing IQL baselines of 66.3 and 78.3 respectively, confirming the utility of the unordered-pair CVAE instantiation.
Mar 9, 2026

Multi-level meta-reinforcement learning with skill-based curriculum

We consider problems in sequential decision making with natural multi-level structure, where sub-tasks are assembled together to accomplish complex goals. Systematically inferring and leveraging hierarchical structure has remained a longstanding challenge; we describe an efficient multi-level procedure for repeatedly compressing Markov decision processes (MDPs), wherein a parametric family of policies at one level is treated as single actions in the compressed MDPs at higher levels, while preserving the semantic meanings and structure of the original MDP, and mimicking the natural logic to address a complex MDP. Higher-level MDPs are themselves independent MDPs with less stochasticity, and may be solved using existing algorithms. As a byproduct, spatial or temporal scales may be coarsened at higher levels, making it more efficient to find long-term optimal policies. The multi-level representation delivered by this procedure decouples sub-tasks from each other and usually greatly reduces unnecessary stochasticity and the policy search space, leading to fewer iterations and computations when solving the MDPs. A second fundamental aspect of this work is that these multi-level decompositions plus the factorization of policies into embeddings (problem-specific) and skills (including higher-order functions) yield new transfer opportunities of skills across different problems and different levels. This whole process is framed within curriculum learning, wherein a teacher organizes the student agent's learning process in a way that gradually increases the difficulty of tasks and and promotes transfer across MDPs and levels within and across curricula. The consistency of this framework and its benefits can be guaranteed under mild assumptions. We demonstrate abstraction, transferability, and curriculum learning in examples, including MazeBase+, a more complex variant of the MazeBase example.
Mar 5, 2026

Wiki-R1: Incentivizing Multimodal Reasoning for Knowledge-based VQA via Data and Sampling Curriculum

Knowledge-Based Visual Question Answering (KB-VQA) requires models to answer questions about an image by integrating external knowledge, posing significant challenges due to noisy retrieval and the structured, encyclopedic nature of the knowledge base. These characteristics create a distributional gap from pretrained multimodal large language models (MLLMs), making effective reasoning and domain adaptation difficult in the post-training stage. In this work, we propose Wiki-R1, a data-generation-based curriculum reinforcement learning framework that systematically incentivizes reasoning in MLLMs for KB-VQA. Wiki-R1 constructs a sequence of training distributions aligned with the model's evolving capability, bridging the gap from pretraining to the KB-VQA target distribution. We introduce controllable curriculum data generation, which manipulates the retriever to produce samples at desired difficulty levels, and a curriculum sampling strategy that selects informative samples likely to yield non-zero advantages during RL updates. Sample difficulty is estimated using observed rewards and propagated to unobserved samples to guide learning. Experiments on two KB-VQA benchmarks, Encyclopedic VQA and InfoSeek, demonstrate that Wiki-R1 achieves new state-of-the-art results, improving accuracy from 35.5% to 37.1% on Encyclopedic VQA and from 40.1% to 44.1% on InfoSeek. The project page is available at https://artanic30.github.io/project_pages/WikiR1/.
Mar 5, 2026

Decoupling Task and Behavior: A Two-Stage Reward Curriculum in Reinforcement Learning for Robotics

Deep Reinforcement Learning is a promising tool for robotic control, yet practical application is often hindered by the difficulty of designing effective reward functions. Real-world tasks typically require optimizing multiple objectives simultaneously, necessitating precise tuning of their weights to learn a policy with the desired characteristics. To address this, we propose a two-stage reward curriculum where we decouple task-specific objectives from behavioral terms. In our method, we first train the agent on a simplified task-only reward function to ensure effective exploration before introducing the full reward that includes auxiliary behavior-related terms such as energy efficiency. Further, we analyze various transition strategies and demonstrate that reusing samples between phases is critical for training stability. We validate our approach on the DeepMind Control Suite, ManiSkill3, and a mobile robot environment, modified to include auxiliary behavioral objectives. Our method proves to be simple yet effective, substantially outperforming baselines trained directly on the full reward while exhibiting higher robustness to specific reward weightings.
Mar 2, 2026

ACDC: Adaptive Curriculum Planning with Dynamic Contrastive Control for Goal-Conditioned Reinforcement Learning in Robotic Manipulation

Goal-conditioned reinforcement learning has shown considerable potential in robotic manipulation; however, existing approaches remain limited by their reliance on prioritizing collected experience, resulting in suboptimal performance across diverse tasks. Inspired by human learning behaviors, we propose a more comprehensive learning paradigm, ACDC, which integrates multidimensional Adaptive Curriculum (AC) Planning with Dynamic Contrastive (DC) Control to guide the agent along a well-designed learning trajectory. More specifically, at the planning level, the AC component schedules the learning curriculum by dynamically balancing diversity-driven exploration and quality-driven exploitation based on the agent's success rate and training progress. At the control level, the DC component implements the curriculum plan through norm-constrained contrastive learning, enabling magnitude-guided experience selection aligned with the current curriculum focus. Extensive experiments on challenging robotic manipulation tasks demonstrate that ACDC consistently outperforms the state-of-the-art baselines in both sample efficiency and final task success rate.
Feb 27, 2026

Curriculum Reinforcement Learning for Quadrotor Racing with Random Obstacles

Autonomous drone racing has attracted increasing interest as a research topic for exploring the limits of agile flight. However, existing studies primarily focus on obstacle-free racetracks, while the perception and dynamic challenges introduced by obstacles remain underexplored, often resulting in low success rates and limited robustness in real-world flight. To this end, we propose a novel vision-based curriculum reinforcement learning framework for training a robust controller capable of addressing unseen obstacles in drone racing. We combine multi-stage cu rriculum learning, domain randomization, and a multi-scene updating strategy to address the conflicting challenges of obstacle avoidance and gate traversal. Our end-to-end control policy is implemented as a single network, allowing high-speed flight of quadrotors in environments with variable obstacles. Both hardware-in-the-loop and real-world experiments demonstrate that our method achieves faster lap times and higher success rates than existing approaches, effectively advancing drone racing in obstacle-rich environments. The video and code are available at: https://github.com/SJTU-ViSYS-team/CRL-Drone-Racing.
Feb 25, 2026

Self-Curriculum Model-based Reinforcement Learning for Shape Control of Deformable Linear Objects

Precise shape control of Deformable Linear Objects (DLOs) is crucial in robotic applications such as industrial and medical fields. However, existing methods face challenges in handling complex large deformation tasks, especially those involving opposite curvatures, and lack efficiency and precision. To address this, we propose a two-stage framework combining Reinforcement Learning (RL) and online visual servoing. In the large-deformation stage, a model-based reinforcement learning approach using an ensemble of dynamics models is introduced to significantly improve sample efficiency. Additionally, we design a self-curriculum goal generation mechanism that dynamically selects intermediate-difficulty goals with high diversity through imagined evaluations, thereby optimizing the policy learning process. In the small-deformation stage, a Jacobian-based visual servo controller is deployed to ensure high-precision convergence. Simulation results show that the proposed method enables efficient policy learning and significantly outperforms mainstream baselines in shape control success rate and precision. Furthermore, the framework effectively transfers the policy trained in simulation to real-world tasks with zero-shot adaptation. It successfully completes all 30 cases with diverse initial and target shapes across DLOs of different sizes and materials. The project website is available at: https://anonymous.4open.science/w/sc-mbrl-dlo-EB48/
Feb 25, 2026

RuCL: Stratified Rubric-Based Curriculum Learning for Multimodal Large Language Model Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a prevailing paradigm for enhancing reasoning in Multimodal Large Language Models (MLLMs). However, relying solely on outcome supervision risks reward hacking, where models learn spurious reasoning patterns to satisfy final answer checks. While recent rubric-based approaches offer fine-grained supervision signals, they suffer from high computational costs of instance-level generation and inefficient training dynamics caused by treating all rubrics as equally learnable. In this paper, we propose Stratified Rubric-based Curriculum Learning (RuCL), a novel framework that reformulates curriculum learning by shifting the focus from data selection to reward design. RuCL generates generalized rubrics for broad applicability and stratifies them based on the model's competence. By dynamically adjusting rubric weights during training, RuCL guides the model from mastering foundational perception to tackling advanced logical reasoning. Extensive experiments on various visual reasoning benchmarks show that RuCL yields a remarkable +7.83% average improvement over the Qwen2.5-VL-7B model, achieving a state-of-the-art accuracy of 60.06%.
Feb 25, 2026

GradAlign: Gradient-Aligned Data Selection for LLM Reinforcement Learning

Reinforcement learning (RL) has become a central post-training paradigm for large language models (LLMs), but its performance is highly sensitive to the quality of training problems. This sensitivity stems from the non-stationarity of RL: rollouts are generated by an evolving policy, and learning is shaped by exploration and reward feedback, unlike supervised fine-tuning (SFT) with fixed trajectories. As a result, prior work often relies on manual curation or simple heuristic filters (e.g., accuracy), which can admit incorrect or low-utility problems. We propose GradAlign, a gradient-aligned data selection method for LLM reinforcement learning that uses a small, trusted validation set to prioritize training problems whose policy gradients align with validation gradients, yielding an adaptive curriculum. We evaluate GradAlign across three challenging data regimes: unreliable reward signals, distribution imbalance, and low-utility training corpus, showing that GradAlign consistently outperforms existing baselines, underscoring the importance of directional gradient signals in navigating non-stationary policy optimization and yielding more stable training and improved final performance. We release our implementation at https://github.com/StigLidu/GradAlign
Feb 24, 2026

Actor-Curator: Co-adaptive Curriculum Learning via Policy-Improvement Bandits for RL Post-Training

Post-training large foundation models with reinforcement learning typically relies on massive and heterogeneous datasets, making effective curriculum learning both critical and challenging. In this work, we propose ACTOR-CURATOR, a scalable and fully automated curriculum learning framework for reinforcement learning post-training of large language models (LLMs). ACTOR-CURATOR learns a neural curator that dynamically selects training problems from large problem banks by directly optimizing for expected policy performance improvement. We formulate problem selection as a non-stationary stochastic bandit problem, derive a principled loss function based on online stochastic mirror descent, and establish regret guarantees under partial feedback. Empirically, ACTOR-CURATOR consistently outperforms uniform sampling and strong curriculum baselines across a wide range of challenging reasoning benchmarks, demonstrating improved training stability and efficiency. Notably, it achieves relative gains of 28.6% on AIME2024 and 30.5% on ARC-1D over the strongest baseline and up to 80% speedup. These results suggest that ACTOR-CURATOR is a powerful and practical approach for scalable LLM post-training.
Feb 19, 2026

Continual Uncertainty Learning for Robust Control of Nonlinear Systems with Multiple Heterogeneous Uncertainties

Robust control of mechanical systems with multiple uncertainties remains a fundamental challenge, particularly when nonlinear dynamics and operating-condition variations are intricately intertwined. Although deep reinforcement learning combined with domain randomization has shown promise in mitigating the sim-to-real gap, simultaneously handling all the sources of uncertainty often leads to sub-optimal policies and poor learning efficiency. This study proposes continual uncertainty learning (CUL), a curriculum-based continual learning framework for robust control of nonlinear systems on which multiple heterogeneous uncertainties are simultaneously superimposed. The core idea is to decompose the original control problem into a sequence of continual learning tasks by extending the system into a set of plants whose uncertainties are progressively expanded and diversified, so that the strategy for handling each uncertainty is acquired sequentially. Within this curriculum, the policy is updated across the plant sets under a memory-efficient anti-forgetting regularization, which preserves the strategies acquired for earlier uncertainties. In parallel, a model-based controller that guarantees a shared baseline performance across all the plant sets is embedded in the learning process, so that the agent learns only the residual compensation for each uncertainty, thereby substantially enhancing sample efficiency. The proposed framework is applied to the design of an active vibration controller for automotive powertrains as a practical industrial application. Comparative validation demonstrates that the resulting controller remains robust against structural nonlinearities and dynamic variations over a wide range of plant conditions while improving the control performance.
Feb 17, 2026

TAROT: Test-driven and Capability-adaptive Curriculum Reinforcement Fine-tuning for Code Generation with Large Language Models

Large Language Models (LLMs) are changing the coding paradigm, known as vibe coding, yet synthesizing algorithmically sophisticated and robust code still remains a critical challenge. Incentivizing the deep reasoning capabilities of LLMs is essential to overcoming this hurdle. Reinforcement Fine-Tuning (RFT) has emerged as a promising strategy to address this need. However, most existing approaches overlook the heterogeneous difficulty and granularity inherent in test cases, leading to an imbalanced distribution of reward signals and consequently biased gradient updates during training. To address this, we propose Test-driven and cApability-adaptive cuRriculum reinfOrcement fine-Tuning (TAROT). TAROT systematically constructs, for each problem, a four-tier test suite (basic, intermediate, complex, edge), providing a controlled difficulty landscape for curriculum design and evaluation. Crucially, TAROT decouples curriculum progression from raw reward scores, enabling capability-conditioned evaluation and principled selection from a portfolio of curriculum policies rather than incidental test-case difficulty composition. This design fosters stable optimization and more efficient competency acquisition. Extensive experimental results reveal that the optimal curriculum for RFT in code generation is closely tied to a model's inherent capability, with less capable models achieving greater gains with an easy-to-hard progression, whereas more competent models excel under a hard-first curriculum. TAROT provides a reproducible method that adaptively tailors curriculum design to a model's capability, thereby consistently improving the functional correctness and robustness of the generated code. All code and data are released to foster reproducibility and advance community research at https://github.com/deep-diver/TAROT.
Feb 16, 2026

Goldilocks RL: Tuning Task Difficulty to Escape Sparse Rewards for Reasoning

Reinforcement learning has emerged as a powerful paradigm for unlocking reasoning capabilities in language models. However, relying on sparse rewards makes this process highly sample-inefficient, as models must navigate vast search spaces with minimal feedback. While classic curriculum learning aims to mitigate this by ordering data based on complexity, prior works have primarily targeted small datasets and do not directly transfer to the large-scale settings typical of modern language model training. Furthermore, the right ordering for a specific model is often unclear. To address this, we propose Goldilocks, an adaptive data-selection strategy that uses a Selector network to predict the standard deviation of rewards across the model's rollouts for each candidate question. The Selector prioritizes questions with high predicted reward variability, corresponding to questions that are neither too easy nor too hard for the model's current capabilities (Goldilocks principle), while training the model with GRPO. By leveraging the model's performance on seen samples, the Selector continuously adapts to the model's evolving abilities. Across the OpenMathReasoning and Polaris datasets, Goldilocks consistently improves over standard GRPO, requiring up to 78% fewer optimization steps to reach the corresponding GRPO performance.