Dexterous Manipulation

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156 papers

Latest in Dexterous Manipulation

Jul 8, 2026cs.RO

Towards Soft Robotic Exogloves for Musculoskeletal Manipulation to Reduce Pain and Spasticity

Hand spasticity and resulting pain affect 12 million people worldwide, including stroke survivors, arthritis patients, and those with other muscle and nerve deficiencies. Soft robotic exogloves are being introduced to help patients enhance mobility or manage pain; however, there are no current solutions that address both pain and mobility. We present preliminary development of a soft robotic exoglove that both aids in mobility and administers massage-like compression to relax spastic muscles. The glove consists of soft pneumatic actuators that are personalized to an individual's hand topology and kinematics, allowing for optimal conformability and targeted mobility. Novel soft actuators were designed, analyzed, fabricated, assembled into an exoglove, and experimentally tested. Actuators were 3D modeled and analyzed with finite element modeling under pressures of 100 and 200 kPa. Geometries were optimized to minimize stress before fabrication and testing. A dorsal finger actuator was successfully customized to a participant's hand topology, providing full conformal contact and maximal force distribution. A ventral finger actuator was successfully fabricated that can be drastically compressed in size to fit into the tight space of a hyperflexed spastic finger. A palmar actuator was successfully printed with stereolithography, showing potential for 3D-printed soft actuators with more complex geometries. The glove was assembled and successfully worn by a pilot user to validate initial findings in comfort and effectiveness.
Antonia Salluce, Maeryn Erdheim, Gailen Davis +3
Jul 8, 2026cs.RO

SonoRank: Towards Calibration-Free Real-Time Finger Flexion Detection from Forearm Ultrasound Sequences

Powered prosthetic hands are frequently abandoned, largely due to the limited functionality of current devices that rely on surface electromyography (sEMG). Sonomyography (ultrasound) has emerged as a promising alternative, owing to its ability to observe muscle activity in real time and control a greater number of degrees of freedom. Yet, existing ultrasound-based methods require per-user fine-tuning, limiting their commercialization. We propose SonoRank, an important step towards calibration-free finger flexion detection from forearm ultrasound video. SonoRank first learns to rank pairs of ultrasound sequences by their relative motion magnitude for each of the five fingers. The learned representations are then fine-tuned to classify whether each finger is actively flexing, using a rest reference that is captured at the beginning of the operation. Under 12-fold leave-one-subject-out cross-validation on a dataset of twelve subjects with synchronized kinematics, SonoRank achieves a 28% improvement in F1 score over direct classification baselines that skip the ranking stage. These results establish pairwise ranking as an effective pretraining signal for subject-independent control, bringing ultrasound-based prosthetics closer to practical, calibration-free deployment.
Dean Zadok, Alon Wolf, Alex M. Bronstein +1
Jul 8, 2026cs.RO

TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation

Dexterous manipulation in everyday environments requires both anticipation and reaction: a robot must predict how contact should evolve while rapidly correcting local errors caused by slip, misalignment, unstable grasping, or force mismatch. Vision and language provide semantic and geometric guidance, but they cannot reliably reveal hidden contact states such as force, slip, and contact stability. Although tactile sensing exposes these physical cues, most existing policies treat touch as a low-frequency observation stream within a monolithic action model, coupling slow task reasoning, action generation, and fast contact feedback in a single loop. We introduce TouchWorld, a predictive-and-reactive tactile foundation model for dexterous manipulation. TouchWorld uses a hierarchical policy that separates vision-language subtask planning, tactile world-model prediction, visuo-tactile goal-conditioned action generation, and high-frequency tactile residual refinement. A High-Level Planning Layer produces executable subtasks and predicts tactile subgoals; a Visuo-Tactile Goal-Conditioned Policy generates nominal action chunks; and a Tactile-Conditioned Refinement Policy performs online residual correction using recent tactile and proprioceptive feedback. By using touch as both a predictive contact reference and a fast feedback signal, TouchWorld preserves the semantic generalization of vision-language-action policies while improving local contact adaptation. Across six long-horizon and contact-rich dexterous manipulation tasks, TouchWorld achieves 65.0% success in the clean setting and 53.7% success under human perturbations, outperforming the strongest baseline by 15.7 and 18.5 percentage points, respectively.
Jianyi Zhou, Feiyang Hong, Yunhao Li +9
Jul 6, 2026cs.RO

Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation

Human-like dexterous hands with multiple fingers offer human-level manipulation capabilities but remain difficult to train the control policies that can deploy on real hardware due to contact-rich physics and imperfect actuation. We present a sim-to-real reinforcement learning method that leverages dense tactile feedback combined with joint torque sensing to explicitly regulate physical interactions. To enable effective sim-to-real transfer, we introduce (i) a computationally fast tactile simulation that computes distances between dense virtual tactile units and the object via parallel forward kinematics, providing high-rate, high-resolution touch signals needed by RL; (ii) a current-to-torque calibration that eliminates the need for torque sensors on dexterous hands by mapping motor current to joint torque; and (iii) actuator dynamics modeling with randomization to account for non-ideal torque-speed effects and bridge the actuation gaps. Using an asymmetric actor-critic PPO pipeline, we train policies entirely in simulation and deploy them directly to a five-finger hand. The resulting policies demonstrate two essential human-hand skills: (1) command-based controllable grasp force tracking and (2) reorientation of objects in the hand, both of which are robustly executed without fine-tuning on the robot. By combining tactile and torque in the observation space with scalable sensing and actuation modeling, our system provides a practical solution to achieve reliable dexterous manipulation. To our knowledge, this is the first demonstration of controllable grasping on a multi-finger dexterous hand trained entirely in simulation and transferred zero-shot on real hardware.
Zhe Zhao, Zhibin Li, Yilin Ou +1
Jul 5, 2026cs.RO

Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models

Action-conditioned world models allow robots to predict the future consequences of candidate actions without additional physical interaction, supporting policy evaluation, planning, and data augmentation. We present Mask2Real-WM, a two-stage action-conditioned world model for dexterous manipulation that decouples pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and 23-DoF action sequences. The rendering model maps the predicted masks to photorealistic RGB using a ControlNet-augmented Stable Video Diffusion backbone. The smaller sim-to-real gap in segmentation space enables the dynamics model to benefit from large-scale pretraining on over 50 h of synthetic simulation data, followed by fine-tuning on fewer than 2.5 h of real demonstrations. Experiments on a dexterous pick-and-place benchmark show that mask conditioning and simulation pretraining are both required for per-DoF action controllability across all 23 degrees of freedom. In contrast, monolithic baselines capture broad hand and end-effector trajectories but do not reliably reflect fine-grained, per-joint action effects.
Riccardo O. Feingold, Davide Liconti, Chenyu Yang +1
Jul 4, 2026cs.RO

ObjRetarget: An Object-Aware Motion Retargeting Framework with Anthropomorphic Arm Constraints and Polyhedral Hand Modeling

Learning robot dexterous manipulation from human manipulation videos requires reliably retargeting human intent to executable robot actions while maintaining stable hand-object contact, which remains a key challenge in embodied intelligence. Existing retargeting methods often ignore explicit contact modeling or rely on reinforcement learning, resulting in limited accuracy and generalization. To address this, we propose ObjRetarget, a human-to-robot motion retargeting framework for learning robot dexterous manipulation from human videos, which integrates anthropomorphic arm trajectory constraints with structured hand-object geometric modeling. For arm motion, reference trajectories extracted from human videos are used for initialization, followed by anthropomorphic constraints and redundancy-aware optimization to generate natural and accurate movements. For hand manipulation, ObjRetarget represents multi-finger contacts using polytope clusters and preserves contact structure through geometric invariants to improve stability. Experiments on real robots show that ObjRetarget improves manipulation success rates and contact stability across multiple dexterous tasks, and generalizes well to different demonstrations, object poses, and task settings.
Yuanchuan Lai, Qing Gao, Ziyan Liang +2
Jul 3, 2026cs.RO

Cross-Embodiment Robot Manipulation via a Unified Hand Action Space

Robot manipulation policies are typically tied to specific robotic hand embodiments, limiting the transfer of learned behaviors across platforms with different kinematic structures. In this work, we propose the Unified Hand Action Space (UHAS), a sphere-based unified action representation for cross-embodiment dexterous manipulation. UHAS represents robotic hand actions as geometric deformations of a canonical sphere and uses a Cascade Inverse Kinematics (CIK) algorithm to map the shared representation to embodiment-specific joint configurations. Using reinforcement learning, we train dexterous manipulation policies directly in the proposed action space for in-hand cube reorientation tasks. We evaluate our method in both simulation and real-world experiments across multiple robotic hands, including the Allegro Hand, LEAP Hand, Shadow Hand, and MANO Human Hand. Experimental results demonstrate effective dexterous manipulation, zero-shot transfer to unseen hands, rapid finetuning across embodiments, and successful real-world deployment. Our experiments show that the proposed UHAS representation enables stable dexterous control and cross-embodiment policy transfer across robotic hands.
Luis Felipe Casas, Robert Teal, Keval Shah +3
Jul 3, 2026cs.RO

Current as Touch: Proprioceptive Contact Feedback for Compliant Dexterous Manipulation

Compliance is essential for dexterous manipulation, yet existing solutions often rely on external tactile or force sensors that are costly, fragile, and difficult to deploy on low-cost robot hands. We propose a proprioception-driven framework that learns contact-aware compliance cues from motor current and joint states. Since motor current is closely related to actuator torque, it provides an intrinsic signal for perceiving contact force, object resistance, and grasp stability without additional sensing hardware. Rather than estimating external wrenches or commanding torque, our method predicts a compliance reference position: an ideal joint-position target for a standard PD controller whose induced position error generates appropriate grasping force. This position-based formulation is compatible with mainstream teleoperation and policy-learning pipelines, while enabling the robot to adapt interaction forces from real-time proprioceptive feedback. Thus, motor current serves not only as a force proxy but also as a learnable proprioceptive contact signal for compliance reference prediction. Experiments on multiple dexterous hands and contact-rich tasks, including fragile object handling, sustained surface contact, thin-object retrieval, and dynamic load adaptation, show stable compliant grasping, safer and more efficient teleoperation, and improved downstream policy learning without external tactile or force sensors.
Chenyang Ma, Yunchao Yao, Zhenyu Wei +3
Jun 30, 2026cs.RO

CoDex: Learning Compositional Dexterous Functional Manipulation without Demonstrations

In this work, we study Compositional Dexterous Functional Object Manipulation (CD-FOM): tasks such as aiming and actuating a spray bottle on a plant or a glue gun on wood, which require both actuating an object's internal mechanism and controlling its pose to apply the object's function to the environment. These tasks pose significant challenges for robots due to the demanding integration of semantic understanding of the object's function, actuation mode, and application area with intricate physical dexterity to manage grasp stability, movement trajectory, and actuation. We introduce CoDex, a zero-demonstration framework that autonomously discovers CD-FOM manipulation strategies. CoDex uses vision-language models (VLMs) to infer semantic constraints from the task and scene. These constraints guide analytic constrained optimization to generate a short list of functional grasp candidates that can be efficiently refined with reinforcement learning to generate full grasp-move-actuate policies transferable from simulation to the real world. We evaluate CoDex on a 7-DoF robot arm with a 16-DoF multi-fingered hand across six CD-FOM tasks involving previously unseen objects with internal mechanisms, including spray bottles, hot glue guns, air dusters, flashlights, and pepper grinders, and their application to unseen target objects, showcasing its ability to autonomously discover and execute complex, physically viable dexterous behaviors without human demonstrations. More information at https://robin-lab.cs.utexas.edu/CoDex/.
Bowen Jiang, William Painter Reger, Roberto Martin-Martin
Jun 30, 2026cs.RO

RoboTacDex: A Dexterous Visual-Tactile-Action Dataset for Humanoid Manipulation

In the field of robot learning, large-scale and diverse demonstration trajectories provide the fundamental basis for enhancing robotic manipulation ability. We introduce RoboTacDex, a large, multi-modal, and diverse dataset of dexterous manipulation behaviors performed with a humanoid robot. Built on the publicly accessible humanoid robot Unitree G1, RoboTacDex consists of 6k trajectories covering 19 tasks, 23 skills, and interactions with 22 objects. RoboTacDex provides comprehensive records including multi-view RGB and depth information, tactile feedback, and detailed semantic annotations. Furthermore, the dataset features a variety of relatively challenging tasks that can only be completed by dual arms and dexterous hands, aiming to mimic human-like operational logic and simulate real-world manipulation complexity. To ensure data collection quality, we develop an improved multi-camera synchronization system to enable millisecond data synchronization and recording of modalities. In our experiments, we evaluate three representative imitation learning models on our dataset, analyzing their performance as well as their respective strengths and limitations across different task categories. Successful trial results and a moderate level of generalization capabilities across a suite of tasks indicate the effectiveness and diversity of the collected dataset. Our dataset will be open-sourced soon.
Xinyi Wang, Donghan Li, Zi'Ang Chen +5
Jun 29, 2026cs.RO

From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation

Large-scale dexterous grasp datasets encode rich priors over hand-object interaction, but their use has largely been confined to grasp generation and pick-and-place manipulation. We study whether such data can instead support functional dexterity in articulated tool use, where a robot must acquire a tool, maintain contact, and operate its functional moving parts. We adapt a hierarchical imitation learning framework that combines high-level hand sub-goal prediction with a low-level goal-conditioned controller. We construct a 355k-trajectory grasp-pretraining dataset from large-scale dexterous grasp annotations and use it to pretrain the low-level controller. The controller is then fine-tuned on downstream task demonstrations. To evaluate this setting, we introduce DexCraft, a simulation benchmark with six articulated tool-use tasks requiring coordinated finger motion. Across simulation and real-world experiments, our approach outperforms end-to-end diffusion policy baselines and hierarchical policies trained from scratch. In the real world, it improves full-task success by 33.3 percentage points over DP3. These results show that grasp datasets can serve not only as resources for grasp synthesis, but also as scalable pretraining data for contact-rich dexterous manipulation. Videos are shown on https://yingyuan0414.github.io/grasp2dexterity/ .
Ying Yuan, Xinyu Liu, Sriram Krishna +1
Jun 27, 2026cs.CV

Virtual Ring Try-On

This paper presents an innovative approach that enables the users to capture their hand and try the jewel ring on their hand. The user captures the image of the hand using the React Native base GUI of the mobile application and selects the ring that the user wants to try, and the output image will have the user's hand with the ring image. This approach is implemented using a combination of MediaPipe hand point detection and YOLO-V8 custom object detection. The hand image uploaded by the user first undergoes mediapipe hand point detection. It will give the hand points and a Region of Interest mask where the ring is going to be placed. Then the ring is passed through YOLO object detection, in which ring points are detected, and background is removed. After that, using vector algebra, the angular discrepancy between the finger's reference axis and the ring's principal axis is computed. Also, ring size is rescaled according to finger thickness, preserving the aspect ratio to maintain perceptual realism. Then the ring is placed on the hand image and the output image is generated and shown on the user screen.
Vishnu D. Burkhawala, Zankhana J. Barad, Harshadkumar B. Prajapati +1
Jun 26, 2026cs.RO

Learning Stable In-Grasp Manipulation in a Non-Dropping Action Space

Traditionally, dexterous manipulation controllers are designed using analytic models constrained by strong assumptions about the hand and the objects being manipulated. Reinforcement learning (RL) has become another common approach in which skills are explored openly in an end-to-end manner but is inefficient because of unnoticeable instability and conflicts in learning objectives. This paper attempts to efficiently explore stable and accurate manipulation skills by decomposing dexterous skills into multiple simpler/analyzable components. Each skill component is subsequently learned with constraints and guidance from classical physics and control theory. Our work shows that for stable grasp, in-grasp reposition/reorientation with different objects, sensor/motor noise, latency, and frictional conditions, skill learning becomes efficient and stable with prior knowledge from theory.
Ha Thang Long Doan, Hikaru Arita, Kazuto Nakashima +1
Jun 25, 2026cs.RO

Scalable Behavior Cloning with Open Data, Training, and Evaluation

We introduce ABC, a fully open-source stack for manipulation with behavior cloning. At its core is ABC-130K: the largest open-source teleoperation dataset to date, featuring 3,500 hours of data spanning over 130K episodes across 195 diverse tasks. Furthermore, we open-source our accessible hardware setup, training infrastructure, and simulation pipeline. We also release 400 hours of sim-teleop data and provide a co-training recipe that produces correlated simulation and real-world evaluation, offering a reliable proxy for ablating model-design and training decisions before costly real-world evaluation. We explore various training recipes and compare common architectural choices for Diffusion Transformers (DiT) and Vision-Language-Action (VLA) models, grounding our findings in real-world evaluations. The resulting policies successfully execute dexterous tasks such as box folding and extracting credit cards from wallets. By providing a reproducible toolkit, we aim to place researchers on an equal footing, establishing the necessary foundation to learn the ABCs of Behavior Cloning together as a community.
Arthur Allshire, Himanshu Gaurav Singh, Ritvik Singh +15
Jun 25, 2026cs.RO

VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity

Dexterous manipulation depends on contact events that are fast, local, and often visually occluded. Piezoelectric microphones offer a compact and high-bandwidth way to sense these interactions, but the resulting vibro-acoustic signals are difficult to simulate faithfully enough for end-to-end sim-to-real policy learning on dexterous robot hands. We propose VibeAct, a framework that bridges real vibrotactile sensing and simulation-based reinforcement learning through a shared physical representation of contact and slip. In the real world, we embed piezoelectric microphones into a dexterous robot hand and collect vibro-acoustic data through teleoperation, then replay the recordings in a calibrated digital clone to automatically label per-finger contact and slip. A tactile estimator learns to predict contact and slip from real microphone waveforms, while manipulation policies are trained in simulation on the same representation computed directly from simulated contacts. This decoupling lets policies exploit rapid tactile feedback without simulating raw audio. Across five contact-rich tasks spanning regrasping, in-hand reorientation, and insertion, VibeAct consistently outperforms a proprioception-and-point-cloud baseline in simulation, with the largest gains on tasks requiring sustained reactive control, where the continuous slip-magnitude channel proves the most informative observation. The learned policies transfer to a physical dexterous hand-arm platform, improving success rates on deployed tasks. Project videos and additional details are at https://vibeact.github.io/.
Yuemin Mao, Uksang Yoo, Jean Oh +2
Jun 24, 2026cs.RO

Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

Multi-fingered robots promise the speed and dexterity of human hands, yet challenging problems such as precise assembly have remained out of reach. These tasks are contact-rich, making data collection for imitation learning difficult, and sparse-reward, making direct exploration with reinforcement learning (RL) intractable. Consequently, prior work has made progress by structuring the problem with specialized grippers, tool attachments, and environment fixtures. In this work, we argue that before a robot can perfect precise assembly, it must first learn to play. We further ask the question: what factors in the process of learning to play matter for precise assembly? We propose Play2Perfect, an RL framework for task-agnostic pretraining through play on diverse objects and goals, which is then perfected on precise assembly. The goal of play is to acquire reusable manipulation priors, such as grasping, in-hand reorientation and pose reaching. Finetuning then adapts this general prior to assembly, focusing exploration on the final contact-rich, high-precision interactions needed for success. We systematically study key design choices in play pretraining, including object diversity, training objective, trajectory diversity, and goal precision. We show that our prior is 33x more sample-efficient than RL training from scratch, even when provided with dense, multi-stage rewards. We demonstrate zero-shot sim-to-real transfer, achieving 60% success on tight insertions with only 0.5 mm contact clearance, and over 50% success on long-horizon multi-part assembly and screwing.
Tyler Ga Wei Lum, Kushal Kedia, C. Karen Liu +1
Jun 24, 2026cs.RO

One Body, Two Minds: Variable Autonomy Approach for a Co-embodied Robotic Hand

Assistive robotic systems face a fundamental trade-off: fully autonomous systems lack user agency, while fully user-controlled systems demand continuous cognitive effort. Existing shared autonomy approaches blend human and robot commands but are mostly deployed in separate physical bodies. We introduce co-embodiment with variable autonomy, where human and robot share a single physical body and operate at different autonomy levels across task phases, from mutual autonomy during object search and grasping to human-dominant control during actuation. We present a co-embodied, wearable robotic hand that has its own mind'' and operates with variable autonomy levels. A learning-from-demonstration visuomotor diffusion policy enables autonomous grasping when the user positions the hand near known objects. Once grasped, the system signals completion and the human can actuate the grasped tool (drill, spray bottle, infrared thermometer, lighter, and ice-cream scoop) via hands-free head gestures. The human retains veto authority at all times through a release gesture that returns the system to the initial phase. Unlike blended autonomy, where control is continuously negotiated, our co-embodied approach consists of variable autonomy from full human control to full independent actions while maintaining physical coupling, realizing a one body, two minds paradigm. In a user study with 44 participants performing five bimanual tasks, users rapidly adapted to this two minds'' paradigm: completion times improved by 23.3% across trials (p<0.001p < 0.001, Cohen's d=0.94d = 0.94), the best-performing policy variant reached a 93.6% task success rate, and acceptance ratings were high (5.70/7 overall impression, 5.52/7 daily use willingness). This work establishes co-embodiment with variable autonomy as a viable approach for assistive robotics, enabling human-robot collaboration through co-embodiment.
Piotr Koczy, Yuchong Zhang, Danica Kragic +1
Jun 23, 2026cs.RO

NoContactNoWorries: Estimating Contact through Vision and Proprioception for In-Hand Dexterous Manipulation

Perceiving physical contact is fundamental to dexterous manipulation. While robots often rely on dedicated hardware tactile sensors, humans exhibit a remarkable ability to infer contact by integrating visual information with an innate sense of their body's pose and movement. Inspired by this embodied perceptual skill, we investigate whether a robot can learn to infer contact from vision, an approach that also offers a scalable alternative to tactile hardware specifically for binary contact estimation, which faces practical challenges in cost, fragility, and integration. We present NoContactNoWorries, a transformer-based multimodal framework that fuses RGB-D vision with the robot's proprioception to infer binary contact states as a pseudo-tactile signal for hand-object interactions. We validate by training a single contact prediction model on multiple objects and show that the inferred contact signal supports downstream reinforcement learning agents for in-hand object reorientation, generalizing to novel objects. Experiments in both simulation and on a real-world robot validate our approach, highlighting the feasibility of inferring contact from vision and proprioception. Project Page: https://soham2560.github.io/no-contact-no-worries/
Soham Patil, Avirup Das, Sourabh Bhosale +1
Jun 23, 2026cs.RO

PDS Joint: A Parametric Double-Spiral Joint Tailored for Dexterous Hands

Compliant joints can embed safety and adaptability into dexterous hands, but achieving large-stroke anthropomorphic motion while maintaining joint-specific, directiondependent stiffness and reliable proprioception remains challenging. This paper presents the PDS joint, a parametric doublespiral (PDS) compliant joint that enables systematic shaping of directional stiffness across multiple deformation modes, including flexion/extension, abduction/adduction, and pronation/supination. We instantiate the joint using Archimedean and logarithmic spiral templates for different hand joints and introduce an asymmetry ratio to tailor stiffness distributions for both grasp stability and hyperextension resistance. To make the joint practically usable under large deformation, we co-design embedded inductive proprioception and propose a learningbased calibration pipeline that maps raw inductive signals to joint states using ArUco-marker tracking. Experiments characterize the stiffness landscapes across geometric parameters and demonstrate a non-monotonic dependence of lateral support on asymmetry, indicating the importance of principled parameter tuning. For joint-state estimation in the most challenging abduction/adduction motion, a learned multilayer-perceptron (MLP) mapping reduces the error compared with conventional curve fitting by 41.6%. Finally, we integrate the proposed joints into an open-source dexterous hand as a demonstration platform, on which the hand grasps a set of nine everyday objects and performs safe, contact-rich human-involved interactions.
Haoyang Li, Yibo Wen, Yixiang Fan +2
Jun 22, 2026cs.RO

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging. We present Contact Wrench Guidance from Human Demonstration in Robotic Dexterous Manipulation (CHORD), a framework for long-horizon manipulation of rigid and articulated objects with reinforcement learning. The key idea is object-centric contact wrench space guidance: we represent human and robot motions by the forces and torques they can induce on the object, enabling similarity to be measured by the induced instantaneous motions. This guidance makes reinforcement learning more scalable for contact-rich dexterous manipulation. We further introduce a large-scale simulation benchmark with 4,739 bimanual dexterous manipulation tasks, constructed from motion-capture datasets and reconstructed in-house videos. Evaluated on 1,831 benchmark tasks, CHORD achieves an average success rate of 82.12%, demonstrating strong scalability. CHORD also generalizes to whole-body manipulation from hand-only and third-person demonstrations, achieving a 90.77% success rate, and the learned policies transfer to the real world in both open-loop and closed-loop settings.
Xinghao Zhu, Zixi Liu, Shalin Jain +17
Jun 22, 2026cs.RO

Enforcing Human-like Kinematics in Dexterous Piano Playing via Adversarial Posture Regularization

Reinforcement learning can train bimanual dexterous hands to play piano in physics simulation with high note accuracy, but for high-DoF dexterous hands, relying solely on task rewards or IK inversion often leads to unnatural postures and joint overextension. We propose \textit{Adversarial Posture Regularization (APR)}. It avoids expensive, song-aligned expert demonstration data and instead uses a small amount of casual human playing data. By matching the distribution of the posture of the policy with the human prior through an adversarial objective, APR encourages more human-like hand shapes. Meanwhile, we collect and release unstructured hand motion data of piano playing using a consumer-grade Meta Quest 3, and retarget the key motion information to the Shadow Hand. Finally, we achieve significantly better performance than prior methods on all three human-likeness metrics (cPSI, BSE, and FAC) as well as in visual quality. Project repository: https://github.com/APRProject/APRPianist.
Bin Qiu, Yanming Shao, Guanyu Cai +1
Jun 21, 2026cs.RO

EgoSteer: A Full-Stack System Towards Steerable Dexterous Manipulation from Egocentric Videos

Steerability is a defining capability of generalist robot policies, yet remains largely absent in dexterous-hand systems for lack of large-scale, language-aligned, and action-accurate demonstration data. To address this bottleneck, we present a full-stack system that scales dexterous VLA pre-training from egocentric human videos and enables data-efficient real-robot post-training. It integrates EgoSmith, a data pipeline that curates in-the-wild egocentric videos into 9.6K hours of high-quality pre-training data with 9x higher throughput and better accuracy than prior SOTA; a unified robot stack for teleoperation and human-in-the-loop correction; and EgoSteer, a world-model-enhanced VLA trained on optimized infrastructure. Human-data pre-training equips EgoSteer with language-guided manipulation priors, which are grounded through robot post-training and improved by DAgger refinement. Empirically, EgoSteer robustly executes free-form instructions across 40+ diverse tasks, demonstrating failure recovery, dexterity, and generalization. The pre-trained model also few-shot adapts to complex long-horizon tasks, including box folding, on two embodiments with 75+% success. We open-source the system, data, and model at https://egosteer.github.io/.
Yifan Zhong, Zhang Chen, Tianrui Guan +13
Jun 21, 2026cs.RO

Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation

A key bottleneck in training generalist policies for bimanual dexterous manipulation is the lack of large-scale, high-quality datasets. Synthetic data generation in simulation provides a scalable alternative to human video demonstrations by overcoming challenges such as morphology mismatch, missing physical interactions, and the generation of robot actions. However, existing approaches based on human teleoperation offer limited task diversity, as object-centric trajectory matching often neglects the feasibility of robot execution. Reinforcement learning (RL) enables broader scalability but is often constrained by handcrafted, task-specific rewards. In this work, we propose a systematic RL-based data generation pipeline that integrates generalizable reward design, effective domain randomization, and language-conditioned task annotations. This pipeline synthesizes diverse, high-quality datasets for dexterous bimanual manipulation and enables training of language-conditioned multi-task policies. Our experiments show that the generated data significantly improves generalization across three representative manipulation tasks.
Zechu Li, Yufeng Jin, Puze Liu +2
Jun 21, 2026cs.RO

Tactile Genesis: Exploring Tactile Sensors at Scale for Learning Dexterous Tasks

Tactile sensing is critical for contact-rich dexterous manipulation, yet it remains unclear which tactile abstractions a policy needs and when richer tactile fields justify their hardware cost. This is hard to study empirically: each sensor effectively defines a new robot, and no lab can replicate the same learning experiment across all of them. We present Tactile Genesis, a GPU-parallel tactile sensor simulation platform that exposes binary contact, contact depth, per-taxel kinematic force/torque, elastomer marker displacement, geometry-aware proximity, contact audio, and a voxelized temperature field (the first of its kind in robot learning physics simulation platforms) under a common interface, with configurable placement, resolution, and a realistic noise model (drift, hysteresis, dead taxels, crosstalk). It scales past 20,000 parallel environments and 1,000 taxels on a single GPU, improving throughput by 3 to 20 times over previous tactile simulators. We train teacher-student policies on three dexterous tasks, ablating sensor type, placement, resolution, and noise, and verify transfer to the real XHand1. Proprioception alone is insufficient on every task. Sensor placement dominates sensor type: fingertip-only coverage trails whole-hand coverage by a wide margin, while adding the palm and proximal phalanges closes most of the gap to the privileged teacher. Resolution matters far less than coverage: placing 200 taxels across the whole hand suffices across tasks. We find that force/torque per taxel is consistently the most useful sensor type. These results give concrete guidance for both future tactile hardware design for improving robot hands and policy-side observation choice in dexterous manipulation. https://neuroagents-lab.github.io/tactile-genesis/
Trinity Chung, Kashu Yamazaki, Dhruv Patel +4
Jun 19, 2026cs.RO

A Human-Inspired Thumb-Index Robotic Hand with Strain Gauges Embedded in Soft Joints

Human hand grasp adaptation depends mainly on the synergy between physical structure and biological feedback. Inspired by this biomechanical principle, the Safe Thumb-Index Robotic (STIR) Hand was developed as a minimal, lightweight, and low-cost two-digit prototype featuring an asymmetric thumb-index configuration. By pairing an underactuated, tendon-driven mechanical design with flexible strain gauges embedded into silicone-encapsulated soft joints, the system achieves passive grasp adaptation while establishing both internal proprioception and external perception. Unsupervised analysis was carried out on a dataset of the STIR hand grasping 20 different objects, along with an object classification task and an ablation study to highlight the contribution of the soft joint sensors. The object classification task discriminated object size, shape, and material stiffness with a high classification accuracy. In contrast to traditional industrial grippers and robotic hands, the STIR Hand demonstrates that sensorized compliant joints significantly improve overall sensitivity and ensure safe grasping, while remaining independent of additional fingertip tactile elements or external vision systems. Finally, a comparison to similar devices grasping identical objects validates the utility of the STIR Hand.
Jonas Papenbrock, Shubhan Patni, Tomaso Lisini Baldi +4
Jun 18, 2026cs.RO

Generating Robot Hands from Human Demonstrations

Robot learning has advanced rapidly in learning control, but learning the physical body of a robot remains much more difficult because jointly searching over design and control creates a very large combinatorial problem. Here, we present a data-driven framework for generating robot hands from human demonstrations. Instead of learning a complex controller together with each candidate design, we generate robot hand designs using the same simple control policy used after fabrication: matching fingertip positions through inverse kinematics. Using more than 4 million frames of human fingertip motion from everyday manipulation, our algorithm optimizes tree-structured robot hands to reproduce desired target motions. The framework produced both a 6-degree-of-freedom (DoF) general-purpose hand and lower-DoF task-specific hands with spatial four-bar mimic joints. To accelerate the search over designs, we trained a reinforcement-learning (RL) actor to propose good hand designs and joint angles, reducing search time from hours to minutes. We fabricated the mechanisms directly as one-piece articulated structures with print-in-place joints. In real-world experiments, the 6-DoF hand achieved highly accurate teleoperated fingertip tracking better than available commercial robot hands, whereas the specialized 3-DoF hands reproduced structured human and synthetic trajectories with reduced mechanical complexity. These results showed that large-scale human motion data can be used not only to train robot controllers but also as a reference for optimizing and generating the physical embodiment of robots.
Sha Yi, Nicklas Hansen, Xueqian Bai +3
Jun 18, 2026cs.RO

Belt-Finger: An Affordable Soft Belt-Driven Gripper for Dexterous In-Hand Manipulation

Parallel-jaw grippers are the default manipulator choice in robotics because they are simple, robust, and inexpensive. Their limited in-hand mobility, however, often forces large arm motions and restricts dexterous manipulation in confined workspaces. We present a parallel-gripper upgrade: a double-soft-belt-based finger module that preserves standard opening/closing while adding three in-hand degrees of freedom (DoF): translation, pitch, and roll. The mechanism is deliberately kept simple and engineered for inexpensive manufacturing and straightforward integration, preserving the reliability and precise control of traditional parallel grippers while greatly broadening the range of manipulation capabilities. To demonstrate the utility of the added DoFs, we integrate the gripper in two control pipelines. First, we adapt a model predictive controller for in-hand manipulation of known objects. Second, we introduce a lightweight teleoperation interface that enables simultaneous control of the robot arm and gripper (10 DoFs total) with minimal hardware. Across a suite of challenging manipulation tasks executed via teleoperation, MPC, and trained policies, the proposed gripper consistently improves dexterity and task feasibility compared to a conventional parallel gripper
Boya Zhang, Andreas Zell, Georg Martius
Jun 17, 2026cs.RO

Do as I Do: Dexterous Manipulation Data from Everyday Human Videos

How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands? Learning from human videos has recently emerged as a likely answer to this question. However, difficulties in estimating hand-object interaction and crossing the human-to-robot embodiment gap have hindered the adoption of abundant monocular RGB-only human videos as the primary source of robot manipulation data. In this work, we present DO AS I DO, an algorithm to reconstruct and retarget monocular RGB human videos to multi-fingered dexterous robotic hands. DO AS I DO reconstructs hand-object interactions from various egocentric and exocentric in-the-wild video sources. The algorithm then retargets these hand-object interaction estimates into a sequence of actions executable in the real world, yielding robot-complete manipulation data from disparate human videos. Overall, DO AS I DO outperforms previous state of the art in estimating hand-object interactions and extracting dexterous manipulation trajectories from RGB videos, as we show in experiments on datasets with ground truths and on a dataset of video clips collected online. Our experiments enable us to propose an efficacy playbook for practitioners collecting human data for manipulation.
Bhawna Paliwal, Haritheja Etukuru, William Liang +3
Jun 16, 2026cs.RO

DexLink Hand: A Compact, Affordable, 16-DOF Linkage-Driven Hand with Human-Like Dexterity

Dexterous robotic hands face a longstanding trade-off among dexterity, compactness, and affordability. Particularly, high-degree-of-freedom designs typically demand complex actuation and transmission, hindering integration into human-scale forms. To address these challenges, this work presents a compact, low-cost linkage-driven anthropomorphic hand that achieves high dexterity, structural integration, and human-hand-like functionality. The hand integrates 20 joints driven by 16 independent actuators, with all actuation, sensing, and transmission components compactly embedded within a human-hand-sized structure. The resulting prototype weighs only 320g at a total cost below USD 400. To meet these objectives, a hybrid mechanical architecture combining planar and spatial linkage mechanisms is proposed, enabling decoupled multidirectional motion, biomimetic joint synergies, and high passive load-bearing capability. The thumb further incorporates biomimetic features supporting human-like reconfiguration and opposition movements. Through the coordinated integration of these mechanisms and structural layout, the prototype achieves a highly integrated design with anthropomorphic dexterity. Experimental evaluations demonstrate that the hand achieves the maximum Kapandji score, reproduces all 33 Feix grasp types, and performs stable grasping and dexterous manipulation across a wide variety of daily objects and tools. These results validate the proposed hand as an affordable, compact, and mechanically efficient platform for dexterous manipulation, teleoperation, and robot learning in human-centered environments.
Hao Wu, Yanzhe Wang, Yu Feng +4
Jun 15, 2026cs.RO

ART-Glove: Articulated Tactile Glove for Contact-Grounded Dexterous Interaction Capture

We present ART-Glove, an articulated tactile glove designed to capture contact-grounded dexterous demonstrations while preserving human dexterity. ART-Glove makes hand-side contact geometry explicit with 16 rigid functional surfaces covering the fingers, thumb, and palm. Twenty-two anatomically aligned joints connect these surfaces and allow them to follow human hand motion during dexterous manipulation. Encoder-based sensing tracks surface motion, while dense piezoresistive tactile sensing records contact over the same surfaces. The complete system captures synchronized 22-DoF joint measurements and 2048-taxel tactile measurements at 120 Hz. We evaluate ART-Glove across experiments on motion freedom, joint sensing, tactile sensing, and contact-rich interaction capture, demonstrating its ability to preserve human dexterity while recording contact-grounded information that can support downstream dexterous robot learning.
Changyi Lin, Ding Zhao
Jun 15, 2026cs.RO

TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation

Human hand-object demonstrations provide dense reference motions for training dexterous manipulation reinforcement learning (RL) policies through reference tracking. However, to use such demonstrations for RL policy learning, retargeting must preserve hand pose and task-relevant hand-object contact structure. Otherwise, contact and feasibility artifacts can degrade downstream RL policy performance. We introduce TopoRetarget, an interaction-preserving retargeting framework that uses a single set of parameters across diverse retargeting conditions while maintaining task-relevant hand-object interaction and adapting human demonstrations to dexterous robot hands. The method constructs a sparse interaction graph over hand and object keypoints and optimizes distance-weighted Laplacian deformation with directional consistency, kinematic constraints, and penetration handling. Evaluations show that the generated references improve both interaction fidelity and policy learning: TopoRetarget achieves the best contact precision and alignment over all baselines on the ContactPose Dataset, improves Pen-Spin training success by 40.6 percentage points over the existing baseline methods, and enables zero-shot transfer to Wuji Hand hardware on cube reorientation and pen spinning.
Jielin Wu, Shenzhe Yao, Guanqi He +6
Jun 14, 2026cs.RO

Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands

Dexterous grasping depends on contact regulation, not motion alone. Stable manipulation requires fingers to maintain appropriate object loading as contacts slip, deform, or become visually occluded. Existing cross-embodiment dexterous policies unify motion through retargeted hand poses or latent actions, but force feedback remains tied to each hand's sensing and actuation, limiting transfer. This work introduces a cross-embodiment force-position interface for contact-aware manipulation across heterogeneous dexterous hands. Motion intent is represented in a shared hand-pose latent, while each hand's effort signal is calibrated through system identification into physical joint torque in N.m. These torques are mapped to fingertip forces and compact per-finger load descriptors, giving the policy comparable observations of where the hand should move and how the object is loaded. Using this interface, a flow-matching visuomotor policy is trained on vision, proprioception, and calibrated contact, with structured visual masking that encourages reliance on force under grasp-relevant occlusion. The same calibrated signal drives a hybrid force-position controller for demonstration collection and execution, keeping force targets consistent across training and deployment. Experiments across structurally different hands show that calibrated contact feedback enables transferable compliant grasping, with learned primitives reusable in long-horizon manipulation pipelines.
Soofiyan Atar, Yao-Ting Huang, Michael Yip
Jun 13, 2026cs.RO

A Bilateral Teleoperation Framework for Dexterous Manipulation

Dexterous teleoperation requires precise arm-hand coordination, low-latency feedback, and robust interaction in real-world contact-rich environments. This paper presents a modular bilateral teleoperation framework that integrates operator-side input interfaces with a robot-side dexterous hand and compliant robotic arm in a unified control architecture. The system supports position-based hand retargeting, differential arm control, multi-scale haptic feedback, and shared control for stable manipulation. We validate the framework through a real-world dexterous manipulation task, highlighting coordinated arm-hand control and contact-aware interaction. Beyond feasibility, we identify key design insights related to cross-embodiment mismatch, haptic feedback granularity, and shared control. The proposed platform provides a practical teleoperation system and a foundation for collecting high-quality demonstrations for future learning-from-demonstration research.
Stefano Dalla Gasperina, Dong Ho Kang, Haiyun Zhang +10
Jun 12, 2026cs.RO

Interaction Dynamics for Dexterous Manipulation

Dexterous manipulation is fundamentally a problem of interaction dynamics: the hand must track precise finger trajectories, regulate the contact force exchanged with grasped objects, respect actuation and safety limits, and remain predictable when contact persists -- objectives in tension for any fixed-gain controller. A sustained contact torque τextτ_{\text{ext}} through a joint stiffness KdK_d produces the structural bias e∞=τext/Kde_\infty=τ_{\text{ext}}/K_d, so stiffening for accuracy sacrifices contact safety while softening yields by design. We make these interaction dynamics explicit and actuator-agnostic through a constant-AdA_d double-integrator backbone, instantiating the offset-free architecture established for physical human-robot interaction (pHRI) and preserving its modeling assumptions on the reduced residual dynamics. An algebraic feedforward reduces the tendon transmission -- hydraulic, cable, pneumatic, twisted-string, or series-elastic -- to a constant-coefficient double integrator, so the QP cost inverse is precomputed offline and a 10-step receding-horizon QP runs at 500,Hz under contact-force (ISO/TS 15066), actuation, and jerk constraints. An encoder-only augmented-Kalman disturbance state drives steady-state error to zero under constant contact loads in the nominal detectable case. In simulation, a hydraulically actuated finger -- the worked example, adding pressure and cavitation constraints -- attains 0.6,mrad RMS, 0.1,mrad steady-state, and 7.3,mrad peak deflection under 1.5,Nm contact: 153×\times, 1500×\times, and 21×\times better than classical impedance. The realized first-move stiffness (18→\to323,Nm/rad with update rate) is independently verified, and the architecture scales to a 16-DOF LEAP Hand MuJoCo model, recovering from 2.5,N grasp disturbances within 0.7,s.
Yongyan Cao
Jun 12, 2026cs.RO

ORCA: A Platform for Open-Source Dexterity Research

Robotics manipulation research increasingly focuses on two-finger parallel grippers for their effectiveness, affordability, and ease of teleoperation. Grippers are nonetheless limited by their form factor, often requiring bimanual setups even for simple reorientation tasks. Anthropomorphic hands are a more natural platform for dexterous robot learning -- closer to the human hand, and capable of learning from human video -- yet they remain hard to use in learning research: even where open and accessible hand hardware exists, the software for control, simulation, teleoperation, and retargeting is scattered in one-off code bases, and largely disconnected from the robot-learning ecosystem. In this work, we introduce the \orcalearning stack, an open-source research stack for dexterity as a first-class robot learning domain. Our \orcastack unifies low-level control, simulation, teleoperation from a range of consumer platforms, and hand retargeting, behind a single interface, and integrates natively with popular robot-learning frameworks such as \lerobot, so dexterous hand researchers can leverage the same data, training, and evaluation pipelines used for non-dexterous robot learning. We demonstrate a complete end-to-end workflow, collecting expert demonstrations of an in-hand reorientation task by teleoperation with a consumer-grade VR headset, training an autonomous policy with \lerobot, and evaluating the learned policy in a fully reproducible and observable setup. We open-source the entire stack as a shared, reproducible foundation for dexterous-manipulation research.
Francesco Capuano, Maximilian Eberlein, Fabrice Bourquin +1
Jun 12, 2026cs.RO

SyLink Hand: A Synergy-Inspired Linkage-Driven Anthropomorphic Hand for Human-Like Dexterity

Designing anthropomorphic robotic hands that balance functional dexterity with mechanical simplicity remains a significant challenge. Inspired by human hand synergies, this paper presents the SyLink Hand, an anthropomorphic dexterous hand that integrates biomechanical synergy principles with linkage-driven transmission mechanisms to achieve a high degree of anthropomorphism in appearance, kinematics, and functionality within a compact and cost-effective architecture. Biomechanical analysis of natural hand motions using motion capture gloves reveals strong kinematic correlations among hand joints, providing the basis for a simplified yet functional degree-of-freedom (DOF) configuration. Guided by these synergistic characteristics, optimized linkage mechanisms are employed to coordinate multiple joint motions and reproduce natural finger trajectories. A novel spherical four-bar linkage is further proposed to achieve decoupled flexion/extension (Flex/Ext) and abduction/adduction (Abd/Add) at the metacarpophalangeal joint within a compact form factor. The resulting prototype integrates 19 joints driven by 11 actuators, with a total mass of 520g and a manufacturing cost of approximately USD 400. Experimental evaluations demonstrate its human-like kinematic performance, high load-bearing capability, and versatile grasping and manipulation skills. These results validate that the synergy-inspired, linkage-based design effectively balances anthropomorphism, mechanical simplicity, and functional versatility, highlighting its potential for practical deployment in dexterity-demanding robotic applications.
Hao Wu, Yanzhe Wang, Yu Feng +4
Jun 12, 2026cs.RO

The N2D Haptic Glove: A Multi-Finger Glove for 2D Directional Force Feedback for Contact Rich Manipulation

Humans rely on directional fingertip forces to probe and regulate contact during manipulation, yet most wearable haptic gloves render only vibration or single-axis force, leaving force direction ambiguous. Without directional cues, users must infer contact force from vision alone, often leading to over-pressing, inconsistent control, and reduced precision in robotic teleoperation. We present the N2D Haptic Glove, a multi-finger wearable device that renders planar flexion-extension fingertip forces using capstan-drive transmissions for high-transparency force feedback. Through benchtop validations and a user study involving haptic teleoperation of a robotic arm and hand, we demonstrate that compared to visual-only and single-axis haptic baselines, planar fingertip feedback significantly reduces contact force error during precise manipulation, improves trial-to-trial consistency, and enhances overall user experience in axial probing tasks. These findings establish the N2D Haptic Glove and directional finger-based haptics devices as a promising modality for contact-rich teleoperation, immersive virtual reality simulations, and robot learning from demonstrations. N2D Haptic Glove's hardware and software system will be fully open-sourced at \href{https://ucsdarclab.github.io/n2d-glove/}{this https URL}.
Yao-Ting Huang, Jake Honma, Omar Hernandez +4
Jun 11, 2026cs.RO

Mana: Dexterous Manipulation of Articulated Tools

Articulated tool manipulation remains a major challenge in dexterous robotics due to the need to coordinate internal degrees of freedom and contact-rich interactions. While prior work has largely focused on rigid objects, articulated tool use remains underexplored because of its physical complexity and the difficulty of learning functional grasping and manipulation policies. We present Mana (Manipulation Animator), a general sim-to-real framework that reinterprets dexterous manipulation as an animation problem. Inspired by computer animation, Mana employs a coarse-to-fine pipeline that transforms procedurally-generated grasp keyframes into manipulation trajectories through motion planning and reinforcement learning. The data generation process is largely automatic, requiring only a few mouse clicks to specify functional affordances (<1 minute per tool). Across four articulated tools spanning different scales and joint types, Mana achieves zero-shot sim-to-real transfer for both grasping and in-hand manipulation, demonstrating a scalable approach to dexterous articulated tool use.
Zhao-Heng Yin, Guanya Shi, Pieter Abbeel +1
Jun 11, 2026cs.RO

MCR-Bionic Hand: Anatomical Structural Priors for Dexterous Manipulation

Dexterous robotic hands are usually formulated as high dimensional active control systems governed by degrees of freedom, actuation, and algorithms. Human hand dexterity, however, is partly encoded in the physical architecture of bones, ligaments, tendons, aponeuroses, and intrinsic muscles. This work describes that contribution as two linked forms of structural intelligence: structural prior generation, in which wrist to finger tenodesis, FDS/FDP routing, and the dorsal extensor hood transform low dimensional posture inputs into default grasp configurations and PIP to DIP coordination; and muscle mediated modulation, in which extrinsic muscles, lumbricals, and interossei regulate MCP posture, distal stability, fingertip force paths, and contact states around that default state. Based on this framework, MCR-Bionic Hand is developed as a 1:1 musculoskeletal biomimetic hand integrating a two row eight bone wrist, cross wrist tendons, anatomical flexor routing, volar plate and collateral ligament constraints, the dorsal extensor hood, and intrinsic muscle pathways within one body. Functional demonstrations and geometric mechanical models show that wrist posture induces multi joint pre shaping, the extensor hood maps PIP posture to a coupled DIP response, and intrinsic plus pathways modulate distal stability and fingertip action direction after grasp formation. Contact rich tasks, including coin rotation, pen transfer, dorsal coin flipping, and cube manipulation, show that MCR-Bionic links low dimensional state generation with fine post contact modulation. These results suggest that anatomical biomimetics is valuable not for visual similarity, but for identifying human hand structures that perform part of control.
Haosen Yang, Guowu Wei
Jun 10, 2026cs.RO

Bridging the Morphology Gap: Adapting VLA Models to Dexterous Manipulation via Intent-Conditioned Fine-Tuning

Vision-Language-Action (VLA) models have demonstrated remarkable zero-shot generalization in robotic manipulation, yet the vast majority of pre-trained pipelines remain strictly confined to low-DoF parallel grippers. Adapting these rich semantic priors to high-DoF dexterous hands introduces a severe morphology gap, direct end-to-end joint fine-tuning inherently causes catastrophic forgetting of spatial reasoning and acute action manifold collapse due to data scarcity. In this paper, we present InDex, a novel, data-efficient adaptation framework rooted in cross-morphology semantic inheritance. Rather than discarding the pre-trained 1-DoF parallel grasp output, we repurpose it as a continuous, macroscopic virtual grasp intent proxy to sequentialize the control topology. We implement a two-stage decoupled learning architecture: the first stage parameter-efficiently aligns the VLA backbone to predict continuous arm trajectories and the scalar grasp intent; the second stage freezes this spatial backbone and leverages an intent-conditioned denoising diffusion head to decode fine-grained joint articulations for multi-fingered end-effectors. Extensive simulation benchmarks across a suite of multi-stage, contact-rich dexterous manipulation tasks demonstrate that InDex effectively masters intricate skills with minimal demonstration data, substantially outperforming monolithic baselines while preserving the robust spatial generalizability of the original VLA prior.
Chuanke Pang, Junyi Huang, Zhijun Zhao +3
Jun 10, 2026cs.RO

Modular Anthropomorphic Hand Design via Multi-Parameter Finger Benchmarking and Selection

Designing anthropomorphic dexterous robotic hands remains challenging as the design space straddles morphology, actuation, and sensing properties, and performance metrics span both task-dependent and task-agnostic. Existing optimization methods are often unstructured or consider only a single performance metric, limiting systematic comparison and targeted refinement. While the design considerations of the entire hand are significant, the individual finger properties play a key role in dexterity. By developing a robotic hand platform where fingers can be modularly integrated into a full teleoperated hand, we propose that optimizing the fingers can significantly improve overall hand performance. This approach enables rapid screening of different finger-level prototypes through a number of quantitative benchmarks before their integration into the hand for task-level validation. Candidate finger designs (incorporating variations in joint, bone, skin, and sensor placement) are assessed using both mechanism-oriented and task-relevant metrics, which establish a quantitative link between component design and full hand embodiment. The framework is validated through the development of an anthropomorphic robotic hand with optimized fingers, demonstrating how these fingers enable performance improvements across tasks, including multi-object grasping and light bulb screwing.
Yu Zhang, Huijiang Wang, Josie Hughes
Jun 10, 2026cs.RO

Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning

Blind grasping with a dexterous hand is a crucial manipulation capability. Nevertheless, learning such tactile-only policies for real robots remains challenging due to the tactile sim-to-real gap and the limited expressiveness of sparse tactile signals. To bridge this gap, we propose a framework for tactile-only blind grasping that is deployable on a physical multi-fingered robotic hand. Our approach combines three key components. First, we introduce a Real2Sim tactile calibration pipeline that constructs a contact-calibrated digital-twin simulator capable of reproducing real tactile signals. Second, we improve the expressiveness of sparse tactile observations using a layout-aware tactile encoder, which incorporates sensor-geometry priors through self-supervised pretraining. Third, to improve generalization to unseen objects, we train object-specific reinforcement-learning experts in the calibrated simulator and aggregate their successful grasp trajectories into a tactile-conditioned Diffusion Policy. We evaluate our method on a physical LEAP Hand equipped with distributed tactile sensing across 10 seen and 10 unseen objects. The deployed policy achieves a 27% real-world grasp success rate across all 20 objects, without real-world grasping demonstrations or visual input. Simulation ablations show that layout-aware tactile pretraining improves grasping performance, while sensing-level evaluations confirm that Real2Sim calibration increases the consistency of tactile contact events between simulation and hardware. Together, these results suggest that contact-event calibration, geometry-aware tactile representation learning, and diffusion-based policy aggregation provide an effective path toward tactile-only blind grasping on real dexterous robotic hands. Project page:Dex-Blind-Grasp.github.io.
Shengcheng Luo, Xiyan Huang, Zhe Xu +3
Jun 10, 2026cs.RO

Adversarial Attacks on Learned Policies for Surgical Robotic Tasks

Learning-based policies are being considered to augment the dexterity of human surgeons in robot-assisted surgery. Can the end-to-end mapping from visual observations to robot actions be vulnerable to adversarial attacks, potentially leading to patient injury? In this paper, we present the first study of adversarial threats to learning-based policies in surgical robotics. We investigate two threat modes: (a) disruptive attacks, where imperceptible visual perturbations interrupt policy execution, and (b) steering attacks, where such perturbations steer policy actions toward attacker-specified directions. We formulate three adversarial attack methods, each with increasing access to policy information, and evaluate their impact on two surgical subtasks: debridement and suturing. Our evaluation covers three end-to-end policy architectures: ACT, Diffusion Policy, and Pi0. In addition, we introduce a new class of photometric adversarial attacks that mimic natural visual changes, such as lighting variations, to generate effective yet visually plausible perturbations. Results from 560 physical experiments using phantoms for debridement and suturing suggest that state-of-the-art policies can be significantly disrupted, resulting in an average 61% reduction in surgical subtask success rates. Project page: https://sites.google.com/view/adversary-surgery
Shutong Jin, Ziyang Chen, Preethi Satish +3
Jun 9, 2026cs.RO

UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data

Dexterous hands are essential for fine-grained manipulation, but their hardware designs vary substantially across embodiments. Differences in kinematics, joint definitions, and degrees of freedom make it difficult to define a shared state representation compared with parallel grippers. As a result, dexterous-hand data remains fragmented and difficult to use for joint training. In this work, we propose the Unified Dexterous Hand Model (UDHM), which maps human and robot hand states into a shared 22-DoF semantic interface. Based on UDHM, we introduce UniDexTok, a retargeting-free state tokenizer that learns embodiment-conditioned discrete tokens from standardized real joint states. UniDexTok provides a unified representation for heterogeneous dexterous hands without relying on retargeting or simulation data. Compared with the recent baseline UniHM, UniDexTok reduces MPJAE from 15.63 degrees to 0.16 degrees and MPJPE from 18.51 mm to 0.18 mm, corresponding to error reductions of 98.98% and 99.03%, respectively. These results improve reconstruction from centimeter-scale to sub-millimeter accuracy. Experiments further show that data from other embodiments improves target-embodiment reconstruction accuracy, demonstrating the benefit of cross-embodiment tokenization. UniDexTok also shows strong zero-shot and few-shot reconstruction ability when new dexterous hands are introduced.
Dong Fang, Youjun Wu, Yuanxin Zhong +4
Jun 9, 2026cs.RO

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots. A common remedy is to fine-tune these models on robot-specific demonstrations. However, robot data collection can be prohibitively expensive and time-consuming, which is particularly acute in dexterous manipulation, e.g., teleoperating a multi-fingered hand for even a single atomic task can take days. To address this, we introduce Dexterous Point Policy, a framework that learns dexterous manipulation policies directly from human videos and requires no robot demonstrations. Our core insight is that a unified 3D keypoint representation can bridge human and robot embodiments when used for both observations and actions. Specifically, we extract 3D keypoints of task-relevant objects and human hands from raw videos, and train an autoregressive transformer over these keypoints. We observe that at the keypoint level, specifically the wrist and fingertips, human and robot behaviors closely align, enabling direct policy transfer. On a suite of real-robot tasks spanning pick-and-place and tool use, Dexterous Point Policy attains 75.0% success, whereas a state-of-the-art VLA baseline reaches only 1.0%. Furthermore, our method generalizes strongly to unseen scenarios, including multi-object environments and novel object categories.
Beomjun Kim, Seong Hyeon Park, Seunghoon Sim +3
Jun 8, 2026cs.RO

YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scale

We introduce Yielding Universal Bidigital Interface (YUBI), a finger-aligned gripper designed to enable intuitive, ergonomic, and scalable data collection for bimanual dexterous manipulation. While handheld data collection systems such as Universal Manipulation Interface (UMI) enable affordable data collection, their bulky pistol-grip designs can pose ergonomic and usability challenges for fine-grained, dexterous manipulation tasks. To address this, YUBI presents a distinct design principle: yielding, finger-driven actuation that directly maps human finger movements to gripper jaw motion. Using the YUBI devices, we set up a data collection system with integrated VR-based 6 DoF tracking of the gripper, ensuring high-fidelity trajectory data acquisition. We curate a UMI-based dataset of unprecedented scale: 8,434 hours across 1.20M episodes and 119 tasks. Experiments show that YUBI offers advantages over the UMI gripper in versatility for complex bimanual tasks, dexterity, and operational efficiency. A single policy trained on the YUBI dataset transfers across multiple bimanual robots (UR, Franka, and ELEY) simply by mounting the gripper on each platform, confirming that the collected data are directly executable as policy supervision. We release the gripper hardware, data-collection software, and dataset as one integrated stack, offering the open community a reproducible path to large-scale data acquisition for advancing robotic foundation models.
Takehiko Ohkawa, Jumpei Arima, Yuki Noguchi +16
Jun 8, 2026cs.RO

Dense Force Estimation with an Event-based Optical Tactile Sensor

Humans rely on spatially dense, geometry and force-aware tactile feedback at high temporal resolution for dexterous manipulation. While vision-based tactile sensors enable dense force estimation, they are limited by camera frame rates, motion blur, and data bandwidth. Event-based optical tactile sensors offer an attractive alternative with microsecond temporal resolution and low motion blur, but existing methods are restricted to predicting only net forces. We introduce the first framework for dense 3D force field reconstruction using event-based optical tactile sensors. Our approach estimates 3D surface displacements from event data and maps them to forces via the inverse Finite Elements Method (iFEM). Shear displacements are recovered through the proposed event-based marker tracking algorithm, while normal displacements are predicted by a convolutional neural network trained on a collected dataset of synchronized force-displacement-event data. Experiments demonstrate accurate reconstruction of physically grounded forces, achieving a mean absolute error of (0.14 N, 0.10 N, 0.93 N) over force ranges up to (4 N, 4 N, 20 N), while operating at an average of 100 Hz. This work constitutes a first step toward enabling dense force feedback for high-frequency control in robotic grasping and dexterous manipulation.
Agis Politis, René Zurbrügg, Valentina Cavinato
Jun 6, 2026cs.RO

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets. We present EgoAERO, the first framework that learns dexterous manipulation from a single egocentric RGB-D human demonstration without object assets. EgoAERO reconstructs contact-consistent hand-object trajectories through asset-free object tracking and reconstruction, ego motion compensation, and adaptive contact optimization, then converts them into robot policies using two-stage residual learning. We further introduce an online quality assessment mechanism and construct EgoDex-R, a large-scale egocentric dataset with 4.3M RGB-D frames for dexterous policy learning. Simulation and real-world experiments show that EgoAERO enables single-demonstration dexterous manipulation and achieves downstream performance close to CAD-based reconstructions on HOI4D.
Yichen Niu, Haoran Lv, Xinrui Zhang +12
Jun 3, 2026cs.RO

SoftPINCH: EMG-Driven Soft Exoskeleton Assistance for Finger Flexion and Grasping

Surface electromyography (sEMG) provides a non-invasive interface for detecting hand-movement intention and controlling wearable assistive devices. However, reliable EMG-driven hand assistance remains challenging because EMG signals are affected by noise, motion artifacts, electrode placement, muscle fatigue, and inter-subject variability. At the same time, many hand exoskeletons remain mechanically restrictive or bulky, limiting comfort and natural hand motion. This work presents SoftPINCH, an EMG-driven soft wearable exoskeleton for thumb-index finger flexion and pinch grasp assistance. The system combines a tendon-driven soft exoskeleton, fingertip magnetic contact sensing, and neural EMG decoding for intention-based assistance. Surface EMG was recorded from forearm muscles during index and thumb movements, and three subject-independent decoding architectures were evaluated: LSTM, CNN+LSTM, and CNN+LSTM with attention. The CNN+LSTM and CNN+LSTM-attention models both achieved 99.4% LOSO test accuracy, outperforming the standalone LSTM, which reached 97.8%. However, the attention mechanism did not provide a significant improvement over CNN+LSTM, indicating that CNN-based feature extraction was sufficient for robust EMG representation. The CNN+LSTM model was therefore selected for real-time deployment due to its high accuracy and lower architectural complexity. Functional evaluation showed that active exoskeleton assistance reduced muscular effort during isolated finger flexion and object grasping. During weighted grasping, assistance reduced muscular effort across all tested loads, with a 92.6% reduction at the highest load. These results demonstrate the potential of SoftPINCH for intuitive, low-effort pinch assistance using real-time EMG-driven soft robotic control.
Nicklas Nikolaj Grønvall, Magnus Malthe Sigsgaard Nielsen, Xiaofeng Xiong +1
Jun 2, 2026cs.RO

EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations

Dexterous manipulation learning has long been hindered by the high costs of data and training, as pure reinforcement learning typically requires large-scale interactive exploration and imitation learning depends on high-quality demonstrations that are expensive to collect. To address this problem, we propose EaDex, a multi-embodiment dexterous manipulation learning framework under low-cost demonstration conditions, which enables rapid generation of demonstration data and consequently reduces training time for efficient dexterous manipulation. At the data level, EaDex captures human hand motions using only a single RGB-D camera and constructs structured demonstration data through MANO-based hand modeling, data normalization, and motion retargeting. At the learning level, we introduce a contact-reward-based dynamic demonstration annealing mechanism, which guides early-stage exploration under demonstration and gradually transitions to autonomous optimization with accumulating contact rewards. Using our custom dataset, we evaluate EaDex on three dexterous hands and three articulated object-opening tasks, covering nine cross-embodiment manipulation settings, achieving a 55.3% relative improvement over the baseline without demonstration annealing. These results validate the effectiveness of the proposed low-cost demonstration pipeline and the dynamic demonstration annealing strategy for dexterous manipulation learning.
Qian Zhao, Xin Tong, Chengdong Wu +2
Jun 2, 2026cs.RO

ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control

Human demonstrations provide strong priors for robot manipulation, yet it is non-trivial to transfer them to execute on real robots due to the kinematic gap. In dexterous manipulation, it remains challenging to track long-horizon, contact-rich sequences even in simulators: a reference-tracking policy must keep objects on their target trajectories while preserving demonstrated joint motion and contact timing. Existing approaches often rely on hand-crafted reward tuning that require per-sequence tuning and break under limited interaction budgets. We introduce ConTrack, a reinforcement learning (RL) framework that scales with tracking data. ConTrack treats object tracking as a constraint and allocates remaining control authority to motion fidelity, which allows it to adapt task--style trade-offs online using a dual-variable update. In addition, ConTrack also stabilizes long-horizon learning with an adaptive mid-trajectory reset library that reuses policy-reachable simulator states. Our qualitative and quantitative results in simulation tracking and real robot demonstrate that ConTrack improves success and object pose accuracy significantly over prior arts while preserving joint and contact fidelity. Website: https://www.lyt0112.com/projects/ConTrack.
Yutong Liang, Quanquan Peng, Ri-Zhao Qiu +1
Jun 1, 2026cs.LG

Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a ≥90%\geq 90\% success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.
Christian Scherer, Joe Watson, Theo Gruner +3
May 29, 2026cs.RO

Learning Controlled Separation of Small Objects Between Two Fingers with a Tactile Skin

We introduce and solve the novel task of controlled separation of small objects with two fingers of a multi-purpose robotic hand: after grasping into a box of small objects, the task is to drop as many of them until a desired number remains between the fingers. The objects are small compared to the width of the fingers but also in absolute terms. In our case little pellets with a diameter of only 6mm are handled. We show that the task can be performed purely tactile (no vision) using a spatially-resolved tactile skin on a fingertip. The separation policy is trained in simulation via reinforcement learning using a straightforward sparse reward, which basically checks if the desired number of objects is reached. In simulation experiments, we provide an exhaustive analysis of the benefits of using spatially-resolved tactile feedback: while an ideal (high-resolution) tactile sensor allows solving the task almost perfectly, a sensor with lower spatial resolution (here 4x4 taxels) still leads to an improvement of up to 20% compared to using only the fingers' joint sensors. For this analysis, we further train an estimator alongside the policy that predicts the ground truth contact positions. Finally, we demonstrate the successful sim-to-real transfer for the DLR-Hand II equipped with a tactile skin.
Ulf Kasolowsky, Berthold Bäuml
May 29, 2026cs.RO

Two Degree-of-Freedom Vibratory Transport in a Grasp

In this paper, we use asymmetric vibrations to demonstrate two degree-of-freedom (DoF) in-hand manipulation of grasped parts. The asymmetric vibrations are achieved through closed-loop position control of a moving surface, which applies a periodic stick-slip waveform to the part to be manipulated. We show analytically how two vibratory waveform parameters, the sticking acceleration and the slipping acceleration, affect average part velocity when moving against gravity. The theoretical trends are then validated using an experimental setup where the squeeze force is controlled and part motion is recorded by a high-resolution encoder. We also develop a 2-DoF vibratory surface capable of translation in one direction and rotation about the surface normal. Using two of these 2-DoF surfaces in a parallel jaw gripper configuration, we bidirectionally translate and rotate a variety of grasped parts, as well as demonstrate that the same waveform trends for translation also persist for in-plane rotation.
C. L. Yako, Shenli Yuan, Kenneth Salisbury
May 28, 2026cs.RO

Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate human morphology, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation framework that treats quick end-effector swapping as a mechanism for dexterity with simplicity. Any-ttach combines a low-cost automatic swapping mechanism for an open-close robot interface, a handheld device for collecting human demonstrations, and a task planning framework that composes learned, parameterized, and planned tool-use skills. The system supports diverse tools and end-effector modules, including daily tools, articulated tools such as scissors, Fin Ray fingers, and a low-cost anthropomorphic hand, through the same shared interface. Our experiments show that Any-ttach improves tool-swapping reliability, increases demonstration efficiency, reduces tool-pose variability, and supports diverse tool-use skills. In two long-horizon tasks, making a sandwich and preparing a cucumber, Any-ttach executes six tool-use subskills through end-effector switching and execution monitoring. These results suggest that robots can expand manipulation capability not only through more complex end-effectors, but also through rapidly exchangeable tools and end-effector modules. More details and videos are available at https://any-ttach.github.io/.
Weizhe Ni, Jinzhou Li, Haoyu Li +3
May 28, 2026cs.RO

ARISTO Hand: Sensing-Driven Distal Hyperextension for Fine-Grained Manipulation

Manipulating thin objects requires precise contact geometry and reliable force perception, yet many anthropomorphic robotic hands lack the mechanical and sensing capabilities needed for such interactions. We present the ARISTO Hand, a tendon-driven robotic hand that integrates active distal hyperextension with a hybrid fingertip-sensing architecture that combines a rigid, nail-mounted force-torque sensor and a soft capacitive tactile array. Active hyperextension enables controlled fingertip engagement beyond the kinematic limits of standard flexion, increasing pull-out force by 2.76x for object thicknesses of 1-20 mm while preserving the nominal grasp capability. The rigid nail-mounted sensor provides reliable force measurements during edge contacts, where the sensitivity of proprioceptive force estimation degrades as the contact geometry approaches kinematic singularities. We validate the proposed architecture through quantitative force characterization and a multi-stage SD card extraction and insertion task. Video and supplementary materials are available at: https://aristohand.github.io
Aaron Kim, Dong Ho Kang, Mark Helwig +4
May 28, 2026cs.RO

Learning to Feel Materials from Multisensory Tactile Data via Interpretable Models

Human tactile perception of materials relies on complex multisensory touch cues, yet the relationship between low-level tactile signals and perceptual representations remains poorly understood. This knowledge gap hinders the integration of touch in digital environments and the development of robots capable of human-like tactile perception. Here, we present an interpretable computational framework for modeling human material perception and recognition using multisensory touch data. Our framework comprises three interconnected models: Model 1 maps finger-surface interaction features to psychophysical sensory attributes, Model 2 classifies materials based on these perceptual representations, and Model 3 directly classifies materials from tactile features. The results showed that combining information from pressing, static contact, and sliding interactions improves prediction accuracy, and that thermal cues are particularly informative for both perceptual modeling and material classification. These findings highlight the importance of thermal and compliance cues, which remain underrepresented in current robotic fingers and haptic displays. Incorporating such cues may enhance artificial systems' ability to approximate human material perception and guide the design of more perceptually grounded haptic interfaces.
Li Zou, Yasemin Vardar
May 27, 2026cs.RO

Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation

A primary bottleneck in contact-rich manipulation is the difficulty of collecting real-world data. Sim-to-real reinforcement learning offers a scalable alternative, but the simulation-reality gap prevents information-dense modalities like touch from being effectively used. Existing sim-to-real methods often mitigate this gap by simplifying tactile data into coarse low-dimensional features -- sacrificing the richness required for complex manipulation. In this work, we introduce Center-of-Pressure (CoP), an effective tactile representation grounded in physical principles that preserves dense contact information while maintaining robustness for sim-to-real transfer. To support this representation, we propose a sensor calibration scheme based on differentiable dynamics, enabling the estimation of taxel orientations without requiring ground-truth force measurements. We evaluate CoP on two blind, challenging contact-rich manipulation tasks: peg-in-hole insertion and ball balancing. Across both tasks, policies conditioned on CoP achieve zero-shot sim-to-real transfer on a multi-fingered hand, and outperform both coarse binary-contact and raw-taxel baselines. Analysis of learned policy states further suggests that CoP-conditioned policies encode task-relevant physical properties, such as object mass, as an emergent byproduct of control.
Jiahe Pan, Stelian Coros, Jitendra Malik +1
May 20, 2026cs.RO

Learning Robust Dexterous In-Hand Manipulation from Joint Sensors with Proprioceptive Transformer

In-hand object manipulation is a fundamental yet challenging capability for dexterous robots. Despite significant progress in dexterous manipulation, existing approaches rely heavily on vision or tactile sensing to track object states, while joint sensing -- the most readily available modality on any robotic hand -- remains largely overlooked, particularly for tendon-driven hands. In this paper, we study how far joint sensing alone can go by asking: (i) whether motor encoders or direct joint sensing provides better proprioceptive feedback, (ii) how to extract environment information from joint measurements, and (iii) whether joint-only control can achieve competitive real-world performance without external perception. We present the Proprioceptive Transformer (PT), an exteroceptive-free approach for continuous cube rotation on a tendon-driven dexterous hand that uses only joint sensing feedback. A teacher policy is first trained via reinforcement learning with privileged object information, then distilled into PT, which operates solely on joint position and velocity histories. The Transformer architecture effectively extracts implicit object state information from temporal patterns in joint sensor readings. Experiments on the real ORCA hand show that our approach achieves 3.1x higher rotation speed than baselines. We also demonstrate that our PT achieves a 23.4% lower RMSE for cube position estimation than the MLP baseline, indicating superior extraction of exteroceptive information from proprioceptive sources.
Senlan Yao, Chenyu Yang, Jaehoon Kim +2
May 18, 2026cs.RO

Neural Operators for Design-Space Surrogate Modeling of Tendon-Actuated Continuum Robots

Continuum robots enable dexterous manipulation in constrained environments, but require accurate and efficient models for real-time manipulation and control. Traditional physics-based models can be computationally expensive and may suffer from inaccuracies due to unmodeled effects, while current learning-based methods often generalize poorly beyond the specific robot on which they are trained. We present a formulation of surrogate modeling for tendon-driven continuum robots as an operator learning problem that maps robot design parameters and tendon actuation inputs to resulting configurations. This formulation enables a single trained model to generalize across a large class of robot designs. We develop four novel neural operator architectures--two based on Deep Operator Networks (DeepONets) and two based on Fourier Neural Operators (FNOs)--and train them on simulation data to predict robot configurations. All architectures achieve good accuracy while allowing for fast and accurate generalization across designs. Our results demonstrate that operator learning provides an effective and generalizable surrogate for continuum robot mechanics in the design space, enabling fast modeling for control, planning, and design optimization in surgical and industrial applications.
Branden Frieden, James M. Ferguson, Alan Kuntz +1