Game Theory
Overview
Game theory models situations where each participant’s outcome depends on the choices of others, using concepts such as Nash, correlated, and evolutionary equilibria. Researchers analyze when these solutions exist and are efficient, design auctions and incentives, and develop learning methods including best-response dynamics, regret minimization, and multi-agent reinforcement learning. Applications range from routing, resource allocation, and security to bargaining and interactions among language-model agents. A central challenge is that equilibrium guarantees can be hard to compute and may not predict which outcomes real or learning agents reach, or whether those outcomes are fair and socially beneficial.
Latest papers
240 papers27 papers in the last four weeks, down 13% on the four weeks before. 0.2% of all new papers.
On rankings in multiplayer games with an application to the game of Whist
Internal State-Based Policy Gradient Methods for Partially Observable Markov Potential Games
Computational Foundations for Strategic Coopetition: Formalizing Sequential Interaction and Reciprocity
A Controllability Perspective on Steering Follow-the-Regularized-Leader Learners in Games
Learning in Proportional Allocation Auctions Games
Strategic Infrastructure Design via Multi-Agent Congestion Games with Joint Placement and Pricing
On the existence of fair zero-determinant strategies in the periodic prisoner's dilemma game
Interleaved Information Structures in Dynamic Games: A General Framework with Application to the Linear-Quadratic Case
Evolutionarily Stable Stackelberg Equilibrium
Asymmetric Nash Seeking via Best Response Maps: Global Linear Convergence and Robustness to Inexact Reaction Models
Game-Theory-Assisted Reinforcement Learning for Border Defense: Early Termination based on Analytical Solutions
Content Creation with Spillovers: An Incentive Design Approach
Chance-Constrained Correlated Equilibria for Robust Noncooperative Coordination
Noncooperative Human-AI Agent Dynamics
Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximation
RQRE-OVI, an optimistic value iteration algorithm for computing RQRE with linear function approximation in large or continuous state spaces. Through finite-sample regret analysis, we establish convergence and explicitly characterize how sample complexity scales with rationality and risk-sensitivity parameters. The regret bounds reveal a quantitative tradeoff: increasing rationality tightens regret, while risk sensitivity induces regularization that enhances stability and robustness. This exposes a Pareto frontier between expected performance and robustness, with Nash recovered in the limit of perfect rationality and risk neutrality. We further show that the RQRE policy map is Lipschitz continuous in estimated payoffs, unlike Nash, and RQRE admits a distributionally robust optimization interpretation. Empirically, we demonstrate that RQRE-OVI achieves competitive performance under self-play while producing substantially more robust behavior under cross-play compared to Nash-based approaches. These results suggest RQRE-OVI offers a principled, scalable, and tunable path for equilibrium learning with improved robustness and generalization.The Coordination Gap: Multi-Agent Alternation Metrics for Temporal Fairness in Repeated Games
Artificial Superintelligence May be Useless: Equilibria in the Economy of Multiple AI Agents
more powerful'' AI agents contribute zero utility to less capable'' agents.