Human-AI Co-Creation
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16 papers in the last four weeks, up 220% on the four weeks before. 0.2% of all new papers.
Latest papers 94
Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.
Explainable AI through the Lens of Material Agency: Enabling Musical Interface Design with Neural Audio Models
Recent work in Human-Computer Interaction (HCI) increasingly treats AI models as design materials that have distinctive computational properties to shape design artifacts. Artists learn to work with the model "at play" to explore their emerging properties. The aim of explainability, in this view, is to make visible a crafting and hacking space to enable sustained creative practices with AI. In this chapter, we propose material explainability as a range of activities and artifacts that transform AI models into accessible and inclusive design materials in the workspace of artists, designers, and makers. We present a case study of building a repository of resources to enable artistic explorations of neural audio models in New Interfaces for Musical Expression (NIME) design. Reflecting on our community-building journey and the making of a collection of musical interface designs with a group of artists, we raise three recommendations on enabling the exploration of AI as materials in artistic practices to inspire future XAI design for artists.
Vibe to Code: Elucidating Strategic Oscillation of Tacit Knowledge in Generative AI Design Workflows -- An Exploratory Qualitative Study
The rapid adoption of generative AI tools has created new literacy demands for designers who must verbalize tacit knowledge through natural language prompts. Yet the micro-level cognitive processes by which designers externalize implicit intentions during iterative AI dialogue remain underexplored. This exploratory qualitative study examined five expert designers (11-20 years UI/UX experience, M = 15.4 years) using think-aloud protocols. We identified "Strategic Oscillation" -- experts' intentional return to vague language (Vibe) after progressing toward operational specifications (Code), leveraging AI's probabilistic nature for creative exploration. We observed shifts from "instruction" to "consultation" mode, deep reflection triggered by semantic collisions, and one participant's disengagement revealing conceptual alignment as a tentative boundary condition. We propose the ECRT cycle (Expectation-Collision-Reflection-Transformation) operationalizing the SECI model's "externalization" phase for human-AI collaboration. These findings yield three design patterns for metacognitive support and position AI as a "probabilistic mirror" catalyzing tacit knowledge externalization.
Co-design of LLM-based preference agents: participation may drive overtrust
Large language models are increasingly used to simulate human preferences in research and practical applications, raising concerns about validation, misrepresentation, and exclusion. Co-designing agents with the people they represent is a promising way to address these concerns, but participation may also mask the problems it appears to solve. This paper explores that tension through a primarily qualitative study in which 12 participants co-designed personal preference agents in the domain of household energy, via a background survey, co-design interview, and validation survey. Participants engaged readily and mostly came to see their agents as representing them well. Independent validation, however, revealed mixed human-agent alignment, with agent responses markedly more homogeneous, decisive, and abstract than the human sample. I argue that participation and process transparency can act as an "overtrust engine" that promotes trust while concealing systematic misalignment with potential structural consequences at scale. I develop this as a core mechanism in participatory preference agent design, treating individual alignment not as a fixed state but as an enacted process.
The Boundaries of Automation: A Theory of Persistent Human Participation
The rapid progress of AI has intensified the long-standing pursuit of automation: replacing human participation with algorithms wherever possible. Implicit in this pursuit is the assumption that humans remain in the loop only because current AI systems are not yet sufficiently capable. This paper challenges that assumption. Rather than asking how far automation can extend, we ask where its conceptual limits lie and argue that human participation may persist even with highly capable AI systems for three distinct reasons. Technical or complementarity grounds arise when humans contribute capabilities or perspectives unavailable to AI. Normative or developmental grounds arise when participation itself is valuable for human agency or learning. Most importantly, emergence grounds arise from target emergence: in some activities, the target is not fully specified in advance but instead emerges through the interaction itself. In these cases, human participation is not merely a means of improving execution but is constitutive of the target being produced. Human--AI co-construction, understood as the joint production of outcomes by humans and AI systems, is therefore not simply a temporary response to imperfect AI, but a persistent feature of activities whose objectives emerge through participation. This perspective has important implications for the limits of automation and for the design, evaluation, and ethics of future AI systems.
Thinkink: 2D Spatial Ink-native Interaction with LLMs
People often use handwritten notes and sketches to externalize ideas for ideation. To integrate large language models (LLMs) into this practice, we propose Thinkink. Prompts can be handwritten text or drawn sketches with LLM-generated responses visualized as ink-like text and sketches spatially integrated into a shared canvas. A semantic tree streamlines ink interpretation, and a lightweight UI provides explicit control using a state machine. The tool was designed using a three-stage process. A formative study (N=12) examined current practices with conventional and digital inking methods. The results informed a technical probe for a diagnostic study (N=6) identifying usability and human-LLM interaction challenges. This motivated the design of Thinkink, with a final study (N=10) examining how people incorporate it into their ideation practices. We contribute design implications and a tool for ink-native LLM interaction where the user and LLM write and draw in a shared 2D canvas.
Detecting LLM-Generated Tokens in Human--LLM Coauthored Text
The rise of human-AI collaborative writing has created a growing need for fine-grained detection methods that support localizing likely LLM-generated content in mixed-authorship documents. Existing methods for detecting LLM-generated text mainly focus on document-level classification and cannot identify which parts of the text are generated by LLMs. This paper introduces a new method to address this urgent need. Our method operates at the token level, the natural unit of modern language models, and builds on existing token-level detection scores. The key idea is to smooth adjacent token scores to reduce their variability, while using an adaptive Lepski-type rule to select the bandwidth according to the local authorship structure. Our method is simple to implement and does not require token-level labeled data for training. Theoretically, we characterize this trade-off and show that the proposed method achieves favorable mean square error performance in estimating the underlying signal. Empirically, we demonstrate strong performance of our method against a wide range of baselines in both synthetic datasets and a realistic dataset. We deploy a publicly accessible website that implements the methods as well.
Can an AI System Be Creative? A Critical Perspective from Art and Engineering
This paper examines the question of whether artificial intelligence (AI) systems can be creative, approached from the dual perspective of a researcher trained in electrical engineering, pattern recognition, machine learning, and neural networks, who has also spent most of his life engaged in the arts as actor, stage and film director, writer, composer, and visual artist, and in philosophy. Drawing on Margaret Boden's foundational framework, both her three properties of creativity (novelty, surprise, and value) and her three types of creative processes (combinatorial, exploratory, and transformational), the paper argues that AI systems are structurally incapable of creativity in its strongest sense. While they exhibit genuine capability in the domain of combinatorial creativity, they are significantly bounded in exploratory creativity, and fundamentally incapable of transformational creativity. The paper further argues that the most important limitation of current AI systems is not the absence of novelty per se, but the absence of any mechanism for serendipity, accident, or the unexpected, all of which play a central role in the phenomenology of creativity, and the absence of any subject position from which to recognize and welcome such chance events. The paper concludes by proposing a model of human, AI creative collaboration that is both realistic and generative, illustrated by several concrete experiments. The paper is itself a demonstration of the thesis it advances: it was composed through a deliberate human AI collaborative process, which is described in the methodological note that opens it.
The Aura in the Machine: Genealogy and the Status of the Work of Art in the Generative Era
This paper frames Generative Artificial Intelligence (AI) not as an unprecedented technological rupture, but as an industrial-scale manifestation of a deeply rooted historical process. Through a genealogy of generative arts, it shows how AI's questions on authorship and creativity have precise historical precedents. A taxonomy of generative systems is proposed across three functional categories (medium, artwork, instrument), the attribution of which is editorial rather than ontological. From individual cognitive atrophy to Model Collapse, the systemic risks of creative automation are identified; environmental enrichment is proposed as an antidote. The role of the artist undergoes a radical metamorphosis: from craftsman of the object to entropic agent, systems designer, explorer, and negentropic curator. This pipeline-based taxonomy rests on a specific premise: the algorithmic system remains medium, instrument, or artwork, while creative agency resides in the humans distributed along it. Algorithmic Repetition is introduced as the aesthetic degeneration of aligned generative systems; the Benjaminian aura does not dissolve in the generative era but condenses upon the productive system. Manifestation is proposed as a third ontological status for generative works, transcending the dichotomy between original and copy. To support the proposed theses, two complementary aspects are examined: the radicalization of distributed authorship; and the reevaluation of older generative models, whose instability constitutes an aesthetic degree of freedom lost by recent ones.
I wanted it to feel more personal: Customization of social AI as AI individualism in practice
Despite the growing availability of customizable social artificial intelligence (AI), such as ChatGPT, Grok, and Character.ai, we know little about how users actively shape social AI to reflect their personal preferences. This study examines why and how users (N = 169) customize social AI through the lens of the newly developed concept of AI individualism. Through reflexive thematic analysis of open-ended responses, we identified several motivations for customization, including (1) enhanced pragmatic support, (2) emotional support or companionship, (3) trust and reliability, (4) pushback, (5) a tailored degree of human likeness, (6) creativity or playfulness, and (7) having the AI function as an extension of the self. In line with the concept of AI individualism, our findings show that, for many users, customization is a co-creative process between the human and the AI that is perceived as strengthening support, autonomy, ownership, and engagement, potentially contributing to a closer and more personal relationship. Through customization users may come to view social AI as a personalized social resource that increases their sense of individualism, freedom, and control. We discuss how these perceptions may foster pseudo-autonomy, whereby customization creates an illusion of individual control over powerful social AI systems.
Man, Machine, and Masterpiece: Artistic Ownership in the AI Era
The integration of AI-driven systems in creative work has sparked debates among artists and legal communities about notions of ownership. Yet there remains little consensus on how ownership should be defined and attributed when human and AI contributions are intertwined. To provoke critical reflection on these tensions, we designed ArtSplit, a provotype that explicitly quantifies human and AI contributions across different stages of creative work. Rather than aiming to resolve ownership, the provotype was used to elicit artists' responses to the idea of attributing ownership through measurable actions in the creative workflow. We argue that quantification fails to align with artists' understandings of creative intent and agency, and that efforts to measure ownership risk diluting long-standing assumptions through which artists understand and practice creative work. This critique challenges the impulse to transform a historically and socially situated relation into a technical problem.
When AI Blurs the Boundaries of Contribution: An Empirical Study of Authorship Calibration
The broad adoption of Artificial Intelligence (AI), especially Generative AI, raises pressing questions about how users interact with these systems to produce new content. In this paper, we introduce the concept of authorship calibration, defined as users awareness of their actual authorship when interacting with AI. Using the CoAuthor dataset, we empirically examine how authorship calibration varies across users and how it relates to their frequency of AI use. Our results reveal high variability: users relying heavily on AI tend to misjudge their authorship, whereas those using AI less frequently exhibit more accurate authorship calibration. These findings suggest that AI can obscure users perception of their own authorship. In learning contexts, miscalibration can affect metacognitive monitoring and learning strategies, ultimately impacting learning outcomes. Fostering authorship calibration then appears essential for promoting responsible and educationally meaningful AI integration.
ArtMine: Discovering and Formalizing Artistic Processes
Understanding how artworks are created requires reasoning about the iterative decisions, material operations, and contextual influences that shape artistic production. While recent generative AI systems can synthesize artworks with high fidelity, they primarily model distributions over finished artifacts rather than the creative processes underlying their creation. In practice, artistic workflows are only partially documented through fragmented sources such as archival records, preparatory studies, correspondence, etc., making process-level understanding difficult to formalize computationally. In this work, we introduce ArtMine, a framework for discovering and formalizing artistic processes from heterogeneous historical evidence. Our approach synthesizes heterogeneous artwork evidence into a structured repository, from which a Peircean abductive agent infers evidence-grounded production steps. These steps are converted into a compositional graph and rendering prompt, then optimized through self-reflection over deviations between the generated and reference artworks. We provide a preliminary proof-of-concept case study using open-domain historical sources across multiple artists and artistic movements, demonstrating that fragmented documentary evidence can support coherent, interpretable, and auditable representations of artistic workflows. By modeling creative processes rather than only final artifacts, our work moves toward process-centred human-AI co-creativity systems that can support artistic interpretation, creative education, reflective collaboration, and computational studies of cultural production.
GRE-Diff: Gaussian Room Embeddings for Structured Layout Diffusion
Designing functional and aesthetically coherent floor plans requires exploring a vast space of possible room arrangements, a task that quickly becomes overwhelming for human designers. In this paper, we propose GRE-Diff, a controllable and interactive diffusion-based framework that automates the creation and editing of apartment floor plans under user-specified constraints. By combining AI-generated suggestions with real-time, human-in-the-loop editing, the system enables users to specify room types, room counts, boundary shapes, and editing operations through LLM-parsed instructions or GUI-based interaction. It then generates a diverse set of plausible and well-structured designs for refinement. At the core of our approach is Gaussian Room Embedding (GRE), a continuous latent representation that models each room as a spatial Gaussian distribution capturing its location and extent. Extensive experiments on the RPLAN dataset show that GRE-Diff produces high-quality, constraint-aware, and editable polygonal layouts, offering a practical step toward bridging AI-driven automation and human creativity in spatial design.
Creativity from Friction: Human-AI Interaction for Exploratory Structural Design
AI agents that generate final answers based on user input often do not meet the needs of creative fields. Fields such as structural design and architecture need interactive systems that help users externalise and develop ideas, explore alternatives, and refine partial solutions. The final product of such designs needs to comply with many constraints concerning, e.g., spatial configuration, mechanical behaviour, material quantities, and costs. These constraints create friction in the design process, which can stimulate novel and creative solutions. In this paper, we discuss the misalignment between current generative AI goals to remove friction and provide final solutions and the needs of creators, such as structural designers, who develop ideas through iterative work. We present the design dimensions of systems allowing for constrained human-AI co-creation that rely on vision-language models making structural exploration conversational, multimodal, and responsive to evolving human intent in ways that follow and augment the discipline's creative process. Through a pilot design interface based on these principles and a study with experts in the field, this paper shows how structural designers perceive interactive AI systems and how such systems can support design space exploration by reducing repetitive modelling friction while preserving reflective design friction.
CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality
Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences. Existing generative AI tools rely on unconstrained, command-driven prompting, lacking the conversational scaffolding needed for users to articulate their intent and validate designs prior to rendering. To address this, we introduce CoGen3D, an agentic human-AI co-design pipeline that proactively guides users through conversational intent elicitation, a concept image confirmation, and image-to-3D generation that directly deploys to immersive scenes. We evaluated this system through a user study (N=120) across six affectively diverse immersive scenes, observing 60 Design group participants who co-created 3D assets for the scenes, and 60 Validation group participants who experienced the scenes with generated assets. Our findings show that co-designed assets are associated with higher scene engagement and shifted affective responses, while participants generally preferred concept images over the final 3D assets, with no increased leniency toward degradation in their own creations. Analysis of the human-AI conversations further shows that target environments shape users' conversational patterns. Our results suggest that our staged, intent-based co-design can democratize virtual reality authoring and shift immersive content creation from technical execution toward collaborative spatial design.
From Idea to Prototype in an Afternoon: Scaffolded, AI-Assisted Rapid VA Prototyping
Testing a new visual-analytics idea usually takes months: one needs to find a realistic data set, clean it, and implement an interactive prototype. We describe a case where a workflow language and an AI assistant reduced this effort to one afternoon. The idea under test: relax the Pareto frontier with a tolerance and group the surviving options into recurring types --
constellations'' on a soft sky''. Using the Artifact--Transform Workflow Language (ATWL) as a scaffold, we obtained a consistent workflow in minutes and a running prototype in a few hours. We derive three lessons. The scaffold matters: without ATWL the assistant produced a naive workflow. The scaffold alone is not enough: the first implementation was only average, and expert knowledge injection was needed to reach state-of-the-art quality. Finally, the way the scaffold is used matters: controlled experiments show that a language definition and a library of examples support different aspects of the task, that providing both at once reduces quality because template following displaces creative content, and that scaffolds work best when introduced after an initial unconstrained design pass. We argue that the field needs a typology of human knowledge injection, in a form that is both human-editable and machine-accessible.How Human Feedback Shapes AI-generated Community Notes
Community Notes, a bridging-based crowd-sourced fact-checking system, has emerged as a new mechanism for moderating misleading information on social media and has been adopted by major platforms including X, Facebook, Instagram, Threads, and TikTok. Since its introduction, there has been an open question about what role AI could play in scaling and optimizing the system. Recently, X extended its Community Notes system by introducing Collaborative Notes: notes initially drafted by an LLM and iteratively refined based on feedback from human contributors. In this work, we systematically analyze the complete corpus of 19,146 collaborative notes and 211,850 instances of human feedback. First, we develop a taxonomy of human suggestions for improving AI-generated note drafts and find that suggestions involving factual corrections and additional context are most likely to be incorporated, while subjective policy judgments rarely are. Second, we examine changes in helpfulness across versions of collaborative notes and find that human feedback leads to more helpful notes, with the greatest impact coming from suggestions that challenge the main claim in the previous draft, particularly when submitted by more active contributors. Finally, we find that although collaborative notes improve through human feedback, they reach helpful status and are shown on the platform at lower rates than human-only or AI-only notes, with limited human participation emerging as a key bottleneck. Nevertheless, rather than serving as a weaker substitute, collaborative notes tend to play a complementary role, predominantly targeting posts that do not attract human-only or AI-only notes. Our analysis provides an initial description of efforts to use AI to improve crowdsourced content moderation in a real-world moderation system and outlines pathways for future improvements to such features.
COrigami: An AI Pipeline for Co-Designing Flat-Foldable Visually Recognisable Origami
While generative AI has achieved remarkable success in solving problems with verifiable solutions, generating physical art that satisfies both strict geometric constraints and subjective visual aesthetics remains a challenge. This paper presents an approach to tackle these difficulties in the domain of computational origami, a mathematically rigid environment that grounds artistic design within the equations of flat foldability. We present COrigami, an end-to-end AI-driven pipeline that assists the design cycle by generating crease patterns from natural language. Our pipeline involves generating a semantic stick figure, computing a base packing, solving for a flat-foldable crease pattern, shaping the flat-folded crease pattern, and refining the generated model using reinforcement learning driven by an autonomous aesthetic evaluation loop. Our system acts as a highly effective collaborative assistant, generating structural starting points that human artists can further expand and shape. By integrating algorithmic optimisation with autonomous aesthetic critique, this work demonstrates how AI systems can satisfy multi-objective physical constraints to enable reliable, mathematically grounded co-creativity.
Discovering Crystal Structure Prediction Algorithms with an AI Co-Scientist
We introduce Human-AI Co-discovery system (HACO) for scientific algorithm discovery through cross-domain search and sparse human steering. Starting from the goal of generating crystal structures from chemical compositions, HACO searched across generative modeling methodologies from multiple fields and identified MaskGIT, a masked generative model from vision, as a promising framework for crystal structure prediction (CSP). HACO instantiated this masked formulation as a discrete token model of crystal structure; guided by sparse high-level human objectives, it then added crystallographic symmetry tokens, space group stratified sampling for polymorph coverage, and sub-bin coordinate refinement, yielding the Masked Generative Crystal Transformer (MaskGXT). On the MP-20 polymorph split, MaskGXT reaches 79.06% match-everyone-to-reference (METRe) accuracy, compared with 70.87% for the strongest evaluated baseline. MaskGXT also attains the best match rate on standard MP-20 and MPTS-52 CSP benchmarks. These results provide evidence that, in domains offering cheap, fast, and well-aligned validation, transfer-guided interactive AI co-scientists can contribute to scientific algorithm discovery by identifying transferable modeling principles and combining them with targeted human domain guidance.
AI Fiction in the Wild
Some professional authors are beginning to use AI tools to help produce their fiction writing. Are readers using AI to generate fiction, too? Drawing on over 500,000 anonymized, English-language ChatGPT-user conversations (arXiv:2405.01470), we find that more than one third of the conversations involve some form of fiction generation -- including original stories, roleplay, fanfiction, and erotica. This AI-generated fiction is notably dominated by power users. We identify common fiction generation patterns and profiles among these users, including what we call "infinite story demanders," who repeatedly request and revise variations of the same or similar narratives over extended periods of time. We show that users especially gravitate toward fanfiction and erotica, and that they are broadly drawn to generic forms, repetition, immediacy, and niche combinations of story elements. Our findings motivate two theoretical provocations. First, we argue that AI technologies may lead to a shift in the conventional relationship between the author and reader, potentially producing what we call a "solipsistic reader-writer," who both generates and consumes fiction within a closed conversational loop, interacting with a machine rather than a human other. Second, we note that LLMs enable interactivity, play, and permutation in ways that are seemingly pleasurable for users, raising questions about where AI will fit into contemporary storytelling and entertainment ecosystems. We situate these developments within broader transformations in literature and media, including self-publishing, fanfiction, and pornography, and suggest that AI-generated fiction shares structural affinities with on-demand, personalized, and repetitive cultural forms.
LK Jam: System Architecture and Implementation of a Real-Time Human-AI Interactive Music Generation System using Role-Aware GRU
As artificial intelligence advances into the era of Embodied AI, live musical interaction urgently needs to break free from the limitations of offline, unidirectional generation, achieving a "virtual synergy" capable of low-latency, dynamic interplay. To address this, this technical report presents LK_Jam, a real-time, bidirectional human-computer interactive music generation system based on a lightweight Gated Recurrent Unit (GRU) and a high-performance audio host architecture. In the algorithmic representation layer, this system abandons the computationally expensive fixed time-grid. Instead, it constructs a multi-dimensional sparse event stream integrating time-shifts, continuous harmonic embeddings, and role-aware encoding, enabling the model to accurately capture turn-taking logic and micro-timing in a single-step inference. In the engineering implementation layer, this paper builds a strict multithreaded lock-free communication bridge using C++ and the JUCE framework, incorporating the RTNeural inference engine designed specifically for real-time audio. By utilizing compile-time network topology solidification and a zero-allocation (allocation-free) mechanism, the end-to-end overhead of autoregressive decoding is strictly locked at complexity, structurally mitigating the risk of audio thread dropouts in DAW plugin environments. Furthermore, this study designs a three-stage progressive training strategy, achieving a leap from basic chord harmonization to expert-level interaction. Preliminary observations and architectural analysis demonstrate that while ensuring musical coherence and interactive role-play, the proposed system successfully challenges extreme real-time engineering constraints, offering a highly robust and deployable technical paradigm for next-generation AI co-performers in live music.
Co-policy: Responsive Human-Robot Co-Creation for Musical Performances
Art has long stood as a pivotal expression of human creativity. Embodied artificial intelligence offers a route for generative models to participate in that creativity through physical action rather than disembodied digital content. In robotic music co-creation, it is challenging to connect semantic musical understanding with real-time and physically executable performance. We present Co-policy, a framework for human-robot musical co-creation that separates semantic intent grounding, constrained musical variation, and visuomotor execution. To ground musical semantics, Co-policy uses pre-inference semantic anchors and a fine-tuned Qwen-vl planner (F-Qwen) to transform speech, live musical seeds, and visual observations into structured co-creation plans. To support low-latency execution, Co-policy introduces a Gaussian-Mixture Visuomotor Policy (GMP), implemented as a conditional mixture-density policy that maps target notes and visual context to multimodal robot actions in a single forward pass. Unlike robotic playback systems that merely reproduce user-specified notes, Co-policy generates complementary musical responses under both musical and physical constraints. Real-robot chime experiments, ablations, and expert evaluation show improved intent alignment, execution accuracy, and response frequency over diffusion-policy and ablated baselines, supporting physically grounded action generation as a key requirement for embodied human-AI co-creation.
Bridging Creative Intent and Visual Quality: Creator-Driven Recurrent Video Generation with Agentic Feedback Loops
Generative AI has made content creation increasingly accessible, but many AI-generated videos lack narrative coherence and creative direction, issues that become more substantial at longer durations. Unlike coding, where AI generation benefits from reliable feedback and techniques such as recurrent self-improvement, video generation requires subjective feedback about plot, scenes, and narrative, which naturally motivates approaches that incorporate human creative direction. We introduce CHIEF, a human-AI co-creation video generation framework that places the creator at the center of human-in-the-loop iterative video refinement, and supports them by providing automatic subjective feedback. The creator incorporates their creative direction by driving each iteration, while their revisions are incorporated by a specialized refiner agent. The feedback loop is generated by persona-conditioned multimodal LLMs that watch generated videos and produce subjective critique from the audience perspectives, providing feedback that self-evaluation alone cannot capture. To test the effectiveness of our proposed framework, we work with high school and college students with no prior filmmaking experience to create videos, from short 1-minute videos to a complete short 10-minute film with a complicated plot.
Evolution & Foundation: AI Shares Creative Control
This paper investigates the creative process of automated design and artistic evaluation using an evolutionary system. We consider how a multimodal artificial intelligence (AI) model can communicate and guide a combined generative and evolutionary computational system. This creates a framework for the evolution of aesthetically pleasing complex 3D organic forms by integrating genetic algorithms with the visual reasoning capabilities of large-scale AI foundation models. The framework shifts the artist role from that of intensive direct selection to one of system design; transferring detailed step-by-step curation to an AI agent capable of multimodal aesthetic judgement. This framework enables the human artist/designer to rapidly traverse large areas of multi-dimensional evolutionary parameter space to find creative outcomes based on their semantic targets. Detailed audit trails of the AI's aesthetic reasoning are generated for each experiment. Interactive visualisation tools, together with AI-generated summaries and evolutionary narratives, enable deep exploration into each evolutionary experiment and providing a transparent insight into the AI-guided process.
Cognitive Trajectory Modeling: Quantifying Human-AI Co-Creation through Cognitively Grounded Interaction Trajectories
Co-creative AI research increasingly seeks methods capable of representing how interaction dynamics evolve through time. While many existing approaches focus on observable interaction characteristics, interaction metrics, behavioral coding schemes, or activity traces, these methods often struggle to capture higher-order interaction dynamics, including how collaborative processes reorganize, stabilize, regulate, and evolve through time. This paper introduces Cognitive Trajectory Modeling (CTM) as a cognitive theory of interaction dynamics that conceptualizes cognition, interaction, and creative processes as temporally organized trajectories unfolding across cognitively meaningful attractor landscapes. CTM builds upon the theoretical foundations of the Enactive Model of Creativity and Creative Sense-Making (CSM), revisiting the role of sense-making curves and cognitive trajectories in representing co-creative interaction dynamics. We formalize this perspective through the Cognitive Trajectory Principle, which states that temporal representations are only theoretically interpretable as cognitive trajectories when their underlying states possess directional cognitive meaning. Building on this principle, CTM generalizes the notion of cognitive trajectories beyond any particular coding scheme and provides a broader framework for modeling interaction dynamics through trajectories unfolding across meaningful attractor landscapes. We further distinguish cognitive trajectories from interaction traces and situate CTM within a broader hierarchy of cognitive, interaction, and domain dynamics. More broadly, we argue that understanding co-creative systems requires methods capable of modeling how cognition and interaction dynamics unfold through time. CTM provides a foundation for studying interaction dynamics across co-creative AI and human-AI interaction.
From Meta Idea to Advanced Mathematical Discovery -- Human-AI Co-Discovery of Sign-Embedding Quantum Algorithms
AI-assisted mathematics is often evaluated on solving predefined problems. In practice, however, many important advances begin earlier, when a vague research intuition is transformed into a concrete problem, a promising route, and a theorem family worth proving. This report studies that stage through a case study that led to sign-embedding quantum algorithms for matrix equations and matrix functions, foundational primitives in quantum linear algebra and operator-output quantum algorithms. The project began with a human-originated intuition that rational approximation is especially effective for jump-type functions such as the sign function, and might therefore serve as a design principle for quantum algorithms. Rather than merely assisting after the problem was fixed, AI-assisted exploration, including workflows later integrated into the agentic AI-mathematician system AIM, played a key role in expanding this intuition into a route map, comparing candidate formulations, and converging toward sign embedding as the central framework. AIM then helped connect a known matrix-sign identity to wider classes of matrix equations and matrix functions, and drafted proof and complexity calculations. The decisive scientific judgments remained human: selecting which human-AI-expanded routes were worth pursuing, rejecting a Cayley-trapezoidal approximation when its validity required a hidden condition, and refining the Sylvester implementation from a coarse quadratic-gap query route to the final factorized and scaled analysis. The report argues that human-AI co-discovery workflows, with systems such as AIM as important components, are most valuable not as standalone theorem provers, but as research partners for problem formation, connection discovery, derivation, and skeptical review inside a human-gated research loop.
The Moving Drone: Negotiating Agency Between the Voice and the Virtual
Melodic material in Hindustani music is presented in relation to a tonic, usually sustained by the tanpura, a four-stringed drone instrument. Rooted in Hindustani music, 'The Moving Drone' sets the traditionally static drone into motion that, throughout the performance, gains increasing agency transitioning from reactive to more proactive roles. The work employs four independent loopers in Max/MSP to function as 'virtual' drones. They are populated cyclically in real-time as the vocalist improvises, creating an organic and evolving feedback loop between the voice and the virtual drone. This relationship further evolves melodically by pitch shifting the loops, which introduces a dimension of sudden, explicit movement. Then it changes timbrally, via the integration of GaMaDHaNi, a singer conditioned pitch-to-voice generative AI model to resynthesize looped audio. While current music AI approaches prioritize high-fidelity and realism of generated content which has sparked anxiety over job replacement for the music community, this work intentionally utilizes low-fidelity generative outputs, further necessitating human interpretation and situational context in order to be complete. 'The Moving Drone' positions technology and generative AI within established socio-cultural musical practices, proposing a virtual drone as an active, responsive, and co-creative musical agent.
Under What Conditions Can a Machine Be Called Genuinely Creative?
Recent AI systems can generate texts, software architectures, hypotheses, designs, and scientific workflows that appear creative. This paper asks under what conditions a machine can be called genuinely creative, and how human agency can be preserved within shared cognitive and creative environments. It develops a requirement framework derived from Designics, the science of meaning-bearing intentional change. The paper argues that genuine machine creativity should not be defined by output novelty, current performance, or transient architecture alone. Instead, creativity is understood as the structural transformation of incomplete situations through recursive intervention dynamics. On this view, it depends on ten requirements: environment representation, scoped perception, conflict identification, intervention capability, consequence observation, knowledge and environment update, rescoping, local-to-global unfolding, value-based scoping, and human-AI co-living. These are organized through the three laws of Designics: perception, conflict, and capability. The paper illustrates the computational tractability of these requirements through selected cyber-physical and cyber-biological studies, including recursive element extraction, autonomous mesh generation, and neurophysiological and workload analysis. It then treats open-ended systems, automated discovery frameworks, self-modifying agents, foundation models, and agentic workflows as pressure cases: they demonstrate powerful generative means but do not by themselves establish genuine machine creativity. Finally, the paper argues that proactive AI ethics is internal to genuine machine creativity rather than an after-the-fact filter. Value-based scoping and human-AI co-living must shape how creative machines perceive environments, identify conflicts, select interventions, observe consequences, update knowledge, and rescope future action.
YeasierAgent: Agentic Social Sandbox as a Canvas for Intent-Driven Creation of Platform-Agnostic Symbiotic Agent-Native Applications
This paper introduces YeasierAgent, an application-building paradigm based on symbiotic agents, narrative worlds, and scene-aware interaction. It challenges the conventional device-coupled model of software by redefining applications as collaborative spaces among users, agents, and worlds. We present a system architecture that achieves two primary contributions: (1) enabling the rapid, cross-platform construction of agent-native applications by utilizing platform-agnostic interactive units (agents, scenes, dialogue) rather than fixed graphical layouts; and (2) unifying the emotional companionship and practical tool execution attributes of intelligent agents within a single experiential sandbox. By integrating automated generation, user-created worlds, and spatial multi-agent collaboration, YeasierAgent formalizes the category of Symbiotic Agent-Native Applications, demonstrating a shift from isolated, tool-specific chatbots toward cohesive, socially embedded computational environments.