Overview

Imitation learning teaches an agent to act by using examples of how a person or expert system behaves, often when specifying a reward is difficult. Behavior cloning directly maps observations to actions, while DAgger adds expert corrections on states the learner encounters, and inverse or adversarial imitation learning infers what behavior to match. Current methods also use diffusion policies, retrieval, world models, and visual, language, or tactile data for tasks such as robot manipulation, autonomous driving, and multi-agent coordination, with benchmarks including LIBERO, RoboMimic, and CARLA. A central challenge is that small errors can lead agents into states missing from demonstrations; improving recovery and safety while learning efficiently from limited, noisy, or conflicting examples remains an open tension.

Latest papers

263 papers37 papers in the last four weeks, up 32% on the four weeks before. 0.2% of all new papers.

May 12, 2026

Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations

Imitation learning powered by generative models has proven effective for modeling complex single-agent behaviors. However, teaching multi-agent systems, like multiple arms or vehicles, to coordinate through imitation learning is hindered by a fundamental data bottleneck: as the joint state-action space grows exponentially with the number of agents, collecting a sufficient amount of coordinated multi-agent demonstrations becomes extremely costly. In this work, we ask: how can we leverage single-agent demonstration data to learn multi-agent policies? We present Coordinated Diffusion (CoDi), a framework that couples independently trained single-agent diffusion policies through a user-defined multi-agent cost function, without requiring any coordinated demonstrations. We derive a new diffusion-based sampling scheme wherein the diffusion score function decomposes into independent, single-agent pre-trained base policies plus a cost-driven guidance term that coordinates these base policies into cohesive multi-agent behavior. We show that this guidance term can be estimated in a gradient-free manner, making CoDi applicable to black-box, non-differentiable cost functions without additional training. Theoretically and empirically, we analyze the conditions under which this composition can faithfully approximate a target multi-agent behavior. We find a complementary role for demonstration data versus the cost function: single-agent demonstrations must cover the support of the desired multi-agent behavior, while the cost function must promote desired behavior from this product of single-agent policies. Our results in simulation and hardware experiments of a two-arm manipulation task show that CoDi discovers robust coordinated behavior from single-agent data, is more data-efficient than multi-agent baselines, and highlights the importance of joint guidance, base policy support, and cost design.
May 10, 2026

Trust Region Inverse Reinforcement Learning: Explicit Dual Ascent using Local Policy Updates

Inverse reinforcement learning (IRL) is typically formulated as maximizing entropy subject to matching the distribution of expert trajectories. Classical (dual-ascent) IRL guarantees monotonic performance improvement but requires fully solving an RL problem each iteration to compute dual gradients. More recent adversarial methods avoid this cost at the expense of stability and monotonic dual improvement, by directly optimizing the primal problem and using a discriminator to provide rewards. In this work, we bridge the gap between these approaches by enabling monotonic improvement of the reward function and policy without having to fully solve an RL problem at every iteration. Our key theoretical insight is that a trust-region-optimal policy for a reward function update can be globally optimal for a smaller update in the same direction. This smaller update allows us to explicitly optimize the dual objective while only relying on a local search around the current policy. In doing so, our approach avoids the training instabilities of adversarial methods, offers monotonic performance improvement, and learns a reward function in the traditional sense of IRL--one that can be globally optimized to match expert demonstrations. Our proposed algorithm, Trust Region Inverse Reinforcement Learning (TRIRL), outperforms state-of-the-art imitation learning methods across multiple challenging tasks by a factor of 2.4x in terms of aggregate inter-quartile mean, while recovering reward functions that generalize to system dynamics shifts.
May 9, 2026

Learning When to Stop: Selective Imitation Learning Under Arbitrary Dynamics Shift

Behavior cloning provides strong imitation learning guarantees when training and test environments share the same dynamics. However, in many deployment settings the test environment's transitions differ from training, and classical offline IL offers no recourse: the learner must commit to an action at every state, even when its demonstrations are uninformative and could lead to arbitrary degradation of performance. This motivates the study of selective imitation, where the learner may choose to stop when it cannot act reliably. We introduce a model for selective imitation under arbitrary dynamics shift: given labeled expert demonstrations from a training environment and unlabeled state trajectories from the same expert in a test environment, the learner outputs a selective policy that is complete (rarely stops in training) and sound (incurs low regret before stopping in test). Our algorithm, SeqRejectron, constructs a stopping rule using a small set of validator policies whose size is independent of the horizon or policy class. For deterministic policies, this yields horizon-free O~(log⁡∣Π∣/ε2)\tilde{O}(\log|Π|/ε^2) sample complexity, assuming sparse costs. For stochastic policies, we obtain analogous horizon-free guarantees using a cumulative Hellinger stopping time. We extend the framework to misspecified experts and different expert policies across train and test and obtain results that gracefully degrade with the amount of misspecification.
May 9, 2026

Large Language Models for Sequential Decision-Making: Improving In-Context Learning via Supervised Fine-Tuning

Large language models (LLMs) have shown remarkable in-context learning (ICL) capabilities, yet their potential for sequential decision-making remains underexplored. In this paper, we study the ICL capabilities of LLMs in sequential decision-making settings, including Markov Decision Processes (MDPs), Partially Observable MDPs (POMDPs), and Ambiguous POMDPs (APOMDPs). We fine-tune pretrained LLMs to perform few-shot decision-making directly from offline, oracle-labeled trajectories. Our framework enables flexible imitation of policies through supervised fine-tuning (SFT). Theoretically, we focus on linear MDPs and interpret a fine-tuned attention layer as implicitly estimating optimal Q-functions from in-context data. Building on this interpretation, we derive an end-to-end suboptimality bound for the induced policy that separates the in-context estimation error from the training-length bias. Empirically, across synthetic MDP, POMDP, and APOMDP settings, we find that fine-tuned LLMs achieve substantially smaller optimality gaps than in-context-only and random baselines, with especially large gains in longer-horizon, partially observed, and model-ambiguous environments. Together, these results show that supervised fine-tuning provides an effective route to endowing pretrained LLMs with sequential decision-making capabilities from offline data, which is an important advantage in domains such as healthcare where offline data are abundant.
May 9, 2026

A Visuo-Tactile Data Collection System with Haptic Feedback for Coarse-to-Fine Imitation Learning

We present a visuo-tactile data-collection system that generates temporally structured, contact-rich demonstrations for imitation learning. Conventional systems often decouple the operator from contact forces, which hinders the demonstration of subtle force modulation. Our system introduces a direct-drive gripper that the operator actuates with the fingers, preserving natural haptic feedback. Integrated visual sensors and custom tactile arrays capture image streams and contact geometry. A handle-mounted push button enables the operator to annotate the task's temporal structure in real time by marking task-critical regions. By fusing in-hand force perception with in-situ temporal annotation, the system produces multimodal datasets designed for coarse-to-fine learning algorithms that exploit structural task knowledge, enabling the development of high-quality manipulation policies.
May 8, 2026

Zero-shot Imitation Learning by Latent Topology Mapping

Imitation learning is effective for training agents when expert demonstrations are available, but collecting demonstrations for every complex task in an environment is costly. We study the long-horizon, goal-conditioned setting where a fixed demonstration dataset contains useful behavior, but not complete examples for every task the agent must solve. Existing imitation learning methods can learn strong policies from demonstrations, but when solving long-horizon tasks, small errors accumulate over long primitive-action trajectories and make zero-shot adaptation to new tasks unreliable. We introduce Zero-shot Agents from Latent Topologies (ZALT), an imitation-learning method that solves unseen start-goal tasks beyond those demonstrated during training. ZALT identifies latent hub states where trajectories converge or diverge, learns policies and a dynamics model over hub-to-hub transitions, and plans over the hub topology to complete new tasks. This topology makes demonstrated behaviors explicitly composable while compressing long tasks into shorter sequences of abstract transitions -- combined, these enable ZALT to perform zero-shot adaptation. In a complex 3D maze environment, ZALT achieves 55% zero-shot success on unseen tasks, compared to 6% for the strongest baseline.
May 8, 2026

Neurosymbolic Imitation Learning with Human Guidance: A Privileged Information Approach

Imitation learning is widely used for learning to act in complex environments. While pure neural-based methods handle high dimensional data effectively, they suffer from the requirement of large number of samples and are prone to overfitting. Pure symbolic approaches, while generalize well, do not handle high-dimensional data effectively. We propose a neurosymbolic approach that achieves the best of both worlds, i.e, handling high-dimensional data while achieving generalization. The key advantage of our approach is that it can effectively exploit additional privileged information that is available only during training (in our case, gaze data). Our empirical evaluations demonstrate the effectiveness, efficiency and the generalization capability of our proposed approach.
May 7, 2026

Process Matters more than Output for Distinguishing Humans from Machines

Reliable human-machine discrimination is becoming increasingly important as Large Language Models and autonomous agents are deployed in online settings. Existing approaches evaluate whether a system can produce responses indistinguishable from those of a human. This approach follows the focus on the output of a machine, as suggested by Alan Turing. Cognitive science provides an alternative approach: considering the process by which that behavior is produced. To evaluate whether processes can reliably distinguish humans from machines, we introduce a process-based framework, the Process Turing Test, and evaluate it across a battery of cognitive tasks spanning decision-making, working memory, and planning. These tasks, such as mental rotation and sequence prediction, yield process-level measures complementing conventional measures of overall task performance. We also include multiple CAPTCHA tasks in the battery. Across the battery, process-level features provide substantially stronger discriminative signal than performance metrics alone, reliably distinguishing humans from agents even when task performance is matched (process-based classifier AUC = 0.88). We also conducted a controlled red-teaming study comparing off-the-shelf frontier agents (Claude Sonnet 4.5, GPT-5, Gemini 2.5 Pro), Centaur (LLM fine-tuned on 10.7M human decisions), and two task-specific fine-tuning methods: action-level supervised fine-tuning (A-SFT) and process-level fine-tuning (P-SFT), which directly optimizes process features. We find that broad fine-tuning on human choices makes task processes more human-like relative to off-the-shelf frontier agents, and task-specific P-SFT further improves human-like behavioral mimicry, though this advantage largely disappears under cross-task transfer. These results highlight process specification as a central bottleneck in achieving human-like cognitive processes in machines.
May 6, 2026

Provable imitation learning for control of instability in partially-observed Vlasov--Poisson equations

We consider the stabilization of Vlasov--Poisson plasma dynamics, a central control problem in nuclear fusion. Our focus is the gap between what an ideal controller would use and what experiments can actually observe: while optimal policy may rely on the full phase-space state, practical feedback is typically limited to sparse macroscopic diagnostics. We therefore study imitation learning methods that distill a fully observed expert policy into controllers operating only on macroscopic measurements. We show the stability guarantees of the learned policy, where the error floor depends on the minimal behavior cloning loss achievable under the observation constraints. We further characterize this minimal loss in terms of a notion of entropy that quantifies the complexity of the initial distribution. Our results demonstrates the theoretical feasibility of learning stabilizing feedback policies for kinetic plasma dynamics from macroscopic observations, and exhibits the adaptivity of the learning approach to low-complexity structures. Through extensive numerical experiments, we validate our theory and show that the learned policies can stabilize the system using only macroscopic observations, within a significantly longer time horizon than non-adaptive baseline controllers.
May 5, 2026

Stage Light is Sequence2^2: Multi-Light Control via Imitation Learning

Music-inspired Automatic Stage Lighting Control (ASLC) has gained increasing attention in recent years due to the substantial time and financial costs associated with hiring and training professional lighting engineers. However, existing methods suffer from several notable limitations: the low interpretability of rule-based approaches, the restriction to single-primary-light control in music-to-color-space methods, and the limited transferability of music-to-controlling-parameter frameworks. To address these gaps, we propose SeqLight, a hierarchical deep learning framework that maps music to multi-light Hue-Saturation-Value (HSV) space. Our approach first customizes SkipBART, an end-to-end single primary light generation model, to predict the full light color distribution for each frame, followed by hybrid Imitation Learning (IL) techniques to derive an effective decomposition strategy that distributes the global color distribution among individual lights. Notably, the light decomposition module can be trained under varying venue-specific lighting configurations using only mixed light data and no professional demonstrations, thereby flexibly adapting across diverse venues. In this stage, we formulate the light decomposition task as a Goal-Conditioned Markov Decision Process (GCMDP), construct an expert demonstration set inspired by Hindsight Experience Replay (HER), and introduce a three-phase IL training pipeline, achieving strong generalization capability. To validate our IL solution for the proposed GCMDP, we conduct a series of quantitative analysis and human study. The code and trained models are provided at https://github.com/RS2002/SeqLight .
May 5, 2026

Real-Time Evaluation of Autonomous Systems under Adversarial Attacks

Most evaluations of autonomous driving policies under adversarial conditions are conducted in simulation, due to cost efficiency and the absence of physical risk. However, purely virtual testing fails to capture structural inconsistencies, supervision constraints, and state-representation effects that arise in real-world data and fundamentally shape policy robustness. This work presents an offline trajectory-learning and adversarial robustness evaluation framework grounded in real-world intersection driving data. Within a controlled data contract, we train and compare three trajectory-learning paradigms: Multi-Layer Perceptron (MLP)-based Behavior Cloning (BC), Transformer-based object-tokenized BC, and inverse reinforcement learning (IRL) formulated within a Generative Adversarial Imitation Learning (GAIL) framework. Models are evaluated using Average Displacement Error (ADE) and Final Displacement Error (FDE). Inference-time robustness is assessed by subjecting trained policies to gradient-based adversarial perturbations across multiple intersection scenarios, yielding a structured robustness evaluation matrix. Results show that state-structure design and architectural inductive biases critically influence adversarial stability, leading to markedly different robustness profiles despite comparable nominal prediction accuracy (ADE < 0.08). Inference-time Projected Gradient Descent (PGD) attacks induce final displacement errors of up to approximately 8 meters. The proposed framework establishes a scalable benchmark for studying offline trajectory learning and adversarial robustness in real-world autonomous driving settings.
May 5, 2026

Population-Aware Imitation Learning in Mean-field Games with Common Noise

Mean Field Games (MFGs) provide a powerful framework for modeling the collective behavior of large populations of interacting agents. In this paper, we address the problem of Imitation Learning (IL) in MFGs subject to common noise, where the population distribution evolves stochastically. This stochasticity compels agents to adopt population-aware policies to respond to aggregate shocks. We formulate two distinct learning objectives: recovering a Nash equilibrium and maximizing performance against an expert population. We investigate two imitation proxies: Behavioral Cloning (BC) and Adversarial (ADV) divergence. We then establish finite-sample error bounds showing that minimizing these proxies effectively controls both the policy's exploitability and its performance gap relative to the expert. Furthermore, we propose a numerical framework using generalized Fictitious Play and Deep Learning to compute expert population-aware policies. Through experiments on three environments we demonstrate that standard population-unaware policies fail to capture the equilibrium dynamics. Our results highlight that learning population-aware policies is crucial to avoid being misled by the randomness inherent in common noise.
May 3, 2026

Adversarial Imitation Learning with General Function Approximation: Theoretical Analysis and Practical Algorithms

Adversarial imitation learning (AIL), a prominent approach in imitation learning, has achieved significant practical success powered by neural network approximation. However, existing theoretical analyses of AIL are primarily confined to simplified settings, such as tabular and linear function approximation, and involve complex algorithmic designs that impede practical implementation. This creates a substantial gap between theory and practice. This paper bridges this gap by exploring the theoretical underpinnings of online AIL with general function approximation. We introduce a novel framework called optimization-based AIL (OPT-AIL), which performs online optimization for reward learning coupled with optimism-regularized optimization for policy learning. Within this framework, we develop two concrete methods: model-free OPT-AIL and model-based OPT-AIL. Our theoretical analysis demonstrates that both variants achieve polynomial expert sample complexity and interaction complexity for learning near-expert policies. To the best of our knowledge, they represent the first provably efficient AIL methods under general function approximation. From a practical standpoint, OPT-AIL requires only the approximate optimization of two objectives, thereby facilitating practical implementation. Empirical studies demonstrate that OPT-AIL outperforms previous state-of-the-art deep AIL methods across several challenging tasks.
May 2, 2026

An Efficient Metric for Data Quality Measurement in Imitation Learning

Imitation learning (IL) has seen remarkable progress, yet field deployment of IL-powered robots remains hindered by the challenge of out-of-distribution (OOD) scenarios. Fine-tuning pre-trained policies with end-user demonstrations collected in deployment environments is a promising strategy to address this challenge. However, end-user demonstrations are frequently of poor quality, characterized by excessive corrective motions, oscillations, and abrupt adjustments that degrade both learned and fine-tuned policy performance. Existing automated approaches for curating demonstration data require policy rollouts in the environment, making them computationally expensive and impractical for real-world deployment. In this paper, we propose a fast, efficient, and fully automated demonstration ranking metric based on the power spectral density (PSD) of demonstration trajectories. The PSD metric requires no policy learning, environment interaction, or expert labeling, making it well-suited for scalable, in-the-field data curation. Lower PSD values correspond to smoother, higher-quality demonstrations, while higher PSD values indicate erratic, artifact-laden trajectories. We evaluate the proposed metric on two benchmark imitation learning datasets comprising expert and lay-user demonstrations, and through a user study with older adults at a retirement facility, where collected demonstrations are used to fine-tune π0.5\pi0.5 \cite{intelligence2025pi_} for a daily living task. Results demonstrate that PSD-curated data yields policies with higher task success rates and smoother execution trajectories compared to uncurated baselines and two competitive data-ranking methods.
May 2, 2026

A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning

Recent advances in 3D Gaussian Splatting (3DGS) have enabled visually realistic demonstration generation from a single expert trajectory and a short multi-view scan. However, existing 3DGS-based synthesis pipelines typically generate new motions using sampling-based planners or trajectory optimization, which often deviate substantially from the expert's demonstrated path. While such deviations may be acceptable for tasks insensitive to motion shape, they discard subtle spatial and temporal structure that is critical for contact-rich and shape-sensitive manipulation, causing increased demonstration diversity to harm downstream policy learning. We argue that demonstration synthesis should treat the expert trajectory as a strong prior. Building on this principle, we propose a framework that synthesizes diverse task demonstrations while explicitly preserving expert motion structure. We model the expert trajectory using Dynamic Movement Primitives (DMPs) and retarget it to new goals, object configurations, and viewpoints within a reconstructed 3DGS scene, yielding phase-consistent, shape-preserving motion by construction. To safely realize this expert-preserving diversity in cluttered scenes, we introduce an analytic obstacle-aware DMP formulation that operates directly on the continuous density field induced by the 3DGS representation. This enables collision avoidance while minimally perturbing the nominal expert motion, unifying photorealistic rendering and geometric reasoning without additional scene representations. We evaluate our approach on a Spot mobile manipulator across three manipulation tasks with increasing sensitivity to trajectory fidelity. Compared to planner- and optimization-based synthesis, our method produces trajectories with lower deviation and collision rates and yields higher task success when training diffusion-based visuomotor policies.
May 2, 2026

To Do or Not to Do: Ensuring the Safety of Visuomotor Policies Learned from Demonstrations

Task success has historically been the primary measure of policy performance in imitation learning (IL) research. This characteristics strictly limits the ubiquitous applications of IL algorithms in field robotics where safety assurance, in addition to task-success, is of paramount importance. It is often desirable for an IL-powered robot in the field not to roll out a policy, and hence score a poor performance, if the safety is not guaranteed. Although this trade-off between safety and performance is well investigated in classical control literature, policy safety is a heavily underexplored domain in IL research. There is no universal definition of safety in IL. To make things worst, many existing theoretical works on safety is notoriously difficult to extend to IL-powered robots in the field. This paper offers important insights on the safety and performance of IL policies. We propose execution guarantee, a policy-agnostic safety measure that guarantees the maximum task success for a visuomotor IL policy, despite minor run-time changes, from within a specific region in the state space. We leverage recent advances in view synthesis to identify such regions in the state space for an IL policy and explore a fundamental result on set invariance - namely, Nagumo's sub-tangentiality condition - to prove and operationalize execution guarantee from inside that region. Experiments with a Franka robot, both in simulation and real world, demonstrate how the proposed safety analysis allows various IL policies to achieve maximum task success with guarantee. We also demonstrate some interesting results on how a recovery policy - a by-product of the proposed safety analysis - can help to increase the policy performance and thereby mitigating the safety-performance tradeoff in IL.
May 2, 2026

TAIL-Safe: Task-Agnostic Safety Monitoring for Imitation Learning Policies

Recent imitation learning (IL) algorithms such as flow-matching and diffusion policies demonstrate remarkable performance in learning complex manipulation tasks. However, these policies often fail even when operating within their training distribution due to extreme sensitivity to initial conditions and irreducible approximation errors that lead to compounding drift. This makes it unsafe to deploy IL policies in the field where out-of-distribution scenarios are prevalent. A prerequisite for safe deployment is enabling the policy to determine whether it can execute a task the way it was learned from demonstrations. This paper presents TAIL-Safe, a principled approach to identify, for a trained IL policy, a safe set from where the policy empirically succeeds in completing the learned task. We propose a Lipschitz-continuous Q-value function that maps state-action pairs to a long-term safety score based on three short-term task-agnostic criteria: visibility, recognizability, and graspability. The zero-superlevel set of this function characterizes an empirical control invariant set over state-action pairs. When the nominal policy proposes an action outside this set, we apply a recovery mechanism inspired by Nagumo's theorem that uses gradient ascent to the Q-function to steer the policy back to safety. To learn this Q-function, we construct a high-fidelity digital twin using Gaussian Splatting that enables systematic collection of failure data without risk to physical hardware. Experiments with a Franka Emika robot demonstrate that flow-matching policies, which fail under run-time perturbations, achieve consistent task success when guided by the proposed TAIL-Safe.
Apr 26, 2026

Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation

Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.
Apr 24, 2026

Learning from the Best: Smoothness-Driven Metrics for Data Quality in Imitation Learning

In behavioral cloning (BC), policy performance is fundamentally limited by demonstration data quality. Real-world datasets contain trajectories of varying quality due to operator skill differences, teleoperation artifacts, and procedural inconsistencies, yet standard BC treats all demonstrations equally. Existing curation methods require costly policy training in the loop or manual annotation, limiting scalability. We propose RINSE (Ranking and INdexing Smooth Examples), a lightweight framework for scoring demonstrations based on trajectory smoothness that is policy-architecture-agnostic and operates on trajectory data alone, with TED additionally using a phase-boundary/contact signal. Grounded in motor control theory, which establishes smoothness as a hallmark of skilled movement, RINSE uses two complementary metrics: Spectral Arc Length (SAL), a spectral measure of frequency-domain regularity, and Trajectory-Envelope Distance (TED), a spatial measure of contact-aware geometric deviation. We show that smoothness filtering can reduce the conditional action variance of the retained data distribution, with downstream effects that can be amplified by action chunking and compounding error. On RoboMimic benchmarks, SAL filtering achieves 16% higher success using one-sixth of the data. On real-world manipulation, TED filtering achieves 20% improvement with half the data. As a retrieval-stage filter within STRAP on LIBERO-10, RINSE re-ranking improves mean success by 5.6%. As soft weights in Re-Mix domain reweighting, RINSE scores produce domain allocations highly correlated with the learned Re-Mix allocations (Spearman ρ≥0.89ρ\geq 0.89). These results support smoothness as a useful quality signal across filtering, retrieval, and reweighting settings, especially in noisy or heterogeneous data regimes.
Apr 24, 2026

GCImOpt: Learning efficient goal-conditioned policies by imitating optimal trajectories

Imitation learning is a well-established approach for machine-learning-based control. However, its applicability depends on having access to demonstrations, which are often expensive to collect and/or suboptimal for solving the task. In this work, we present GCImOpt, an approach to learn efficient goal-conditioned policies by training on datasets generated by trajectory optimization. Our approach for dataset generation is computationally efficient, can generate thousands of optimal trajectories in minutes on a laptop computer, and produces high-quality demonstrations. Further, by means of a data augmentation scheme that treats intermediate states as goals, we are able to increase the training dataset size by an order of magnitude. Using our generated datasets, we train goal-conditioned neural network policies that can control the system towards arbitrary goals. To demonstrate the generality of our approach, we generate datasets and then train policies for various control tasks, namely cart-pole stabilization, planar and three-dimensional quadcopter stabilization, and point reaching using a 6-DoF robot arm. We show that our trained policies can achieve high success rates and near-optimal control profiles, all while being small (less than 80,000 neural network parameters) and fast enough (up to more than 6,000 times faster than a trajectory optimization solver) that they could be deployed onboard resource-constrained controllers. We provide videos, code, datasets and pre-trained policies under a free software license; see our project website https://jongoiko.github.io/gcimopt/.
Apr 22, 2026

DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation

Physics-based character control for dexterous Human-Object Interaction (HOI) relies heavily on motion-capture data, which limits its applicability beyond captured scenarios. Meanwhile, video generative models can synthesize realistic HOI videos for unseen objects and scenarios directly from text prompts, but 3D interactions learned from such synthetic data remain kinematic without ensuring physical plausibility. Imitating these videos with physics-based control is a promising direction, yet unreliable object tracking and hand-object misalignment make it difficult to obtain accurate imitation targets. We present DeVI (Dexterous Video Imitation), a novel framework that learns physics-based character control for dexterous HOI by imitating text-conditioned synthetic videos. To address unreliable 3D object motion reconstruction, we introduce hybrid imitation targets that combine reconstructed 3D human motion with tracked 2D object trajectories, bypassing the explicit reconstruction of the 3D object motion. Our Visual HOI Alignment further refines the human reference to align with both the generated video and the initial 3D object configuration, making it suitable for physical interaction. Extensive experiments show that DeVI's hybrid representation is more effective than those used by the baselines and that Visual HOI Alignment improves reconstruction quality and imitation success. We further demonstrate physically plausible functional manipulation from text instructions, including target-aware interactions and articulated object manipulation, without requiring motion-capture demonstrations.
Apr 17, 2026

Zero-Shot Scalable Resilience in UAV Swarms: A Decentralized Imitation Learning Framework with Physics-Informed Graph Interactions

Large-scale Unmanned Aerial Vehicle (UAV) failures can split an unmanned aerial vehicle swarm network into disconnected sub-networks, making decentralized recovery both urgent and difficult. Centralized recovery methods depend on global topology information and become communication-heavy after severe fragmentation. Decentralized heuristics and multi-agent reinforcement learning methods are easier to deploy, but their performance often degrades when the swarm scale and damage severity vary. We present Physics-informed Graph Adversarial Imitation Learning algorithm (PhyGAIL) that adopts centralized training with decentralized execution. PhyGAIL builds bounded local interaction graphs from heterogeneous observations, and uses physics-informed graph neural network to encode directional local interactions as gated message passing with explicit attraction and repulsion. This gives the policy a physically grounded coordination bias while keeping local observations scale-invariant. It also uses scenario-adaptive imitation learning to improve training under fragmented topologies and variable-length recovery episodes. Our analysis establishes bounded local graph amplification, bounded interaction dynamics, and controlled variance of the terminal success signal. A policy trained on 20-UAV swarms transfers directly to swarms of up to 500 UAVs without fine-tuning, and achieves better performance across reconnection reliability, recovery speed, motion safety, and runtime efficiency than representative baselines.
Apr 16, 2026

R3D: Revisiting 3D Policy Learning

3D policy learning promises superior generalization and cross-embodiment transfer, but progress has been hindered by training instabilities and severe overfitting, precluding the adoption of powerful 3D perception models. In this work, we systematically diagnose these failures, identifying the omission of 3D data augmentation and the adverse effects of Batch Normalization as primary causes. We propose a new architecture coupling a scalable transformer-based 3D encoder with a diffusion decoder, engineered specifically for stability at scale and designed to leverage large-scale pre-training. Our approach significantly outperforms state-of-the-art 3D baselines on challenging manipulation benchmarks, establishing a new and robust foundation for scalable 3D imitation learning. Project Page: https://r3d-policy.github.io/
Apr 16, 2026

A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Robotics

We present a novel hierarchical spatiotemporal action tokenizer for in-context imitation learning. We first propose a hierarchical approach, which consists of two successive levels of vector quantization. In particular, the lower level assigns input actions to fine-grained subclusters, while the higher level further maps fine-grained subclusters to clusters. Our hierarchical approach outperforms the non-hierarchical counterpart, while mainly exploiting spatial information by reconstructing input actions. Furthermore, we extend our approach by utilizing both spatial and temporal cues, forming a hierarchical spatiotemporal action tokenizer, namely HiST-AT. Specifically, our hierarchical spatiotemporal approach conducts multi-level clustering, while simultaneously recovering input actions and their associated timestamps. Finally, extensive evaluations on multiple simulation and real robotic manipulation benchmarks show that our approach establishes a new state-of-the-art performance in in-context imitation learning.
Apr 13, 2026

Active Imitation Learning for Thermal- and Kernel-Aware LFM Inference on 3D S-NUCA Many-Cores

Large Foundation Model (LFM) inference is both memory- and compute-intensive, traditionally relying on GPUs. However, the limited availability and high cost have motivated the adoption of high-performance general-purpose CPUs, especially emerging 3D-stacked Static Non-Uniform Cache Architecture (3D S-NUCA) systems. These architectures offer enhanced bandwidth and locality but suffer from severe thermal challenges and uneven cache latencies due to 3D Networks-on-Chip (NoC). Optimal management of thread migration and V/f scaling is non-trivial due to LFM kernel diversity and system heterogeneity. Existing thermal management approaches often rely on oversimplified analytical models and lack adaptability. We propose AILFM, an Active Imitation Learning (AIL)-based scheduling framework that learns near-optimal thermal-aware scheduling policies from Oracle demonstrations with minimal run-time overhead. AILFM accounts for both core-level performance heterogeneity and kernel-specific behavior in LFMs to maintain thermal safety while maximizing performance. Extensive experiments show that AILFM outperforms state-of-the-art baselines and generalizes well across diverse LFM workloads.
Apr 7, 2026

You're Pushing My Buttons: Instrumented Learning of Gentle Button Presses

Learning contact-rich manipulation is difficult from cameras and proprioception alone because contact events are only partially observed. We test whether training-time instrumentation, i.e., object sensorisation, can improve policy performance without creating deployment-time dependencies. Specifically, we study button pressing as a testbed and use a microphone fingertip to capture contact-relevant audio. We use an instrumented button-state signal as privileged supervision to fine-tune an audio encoder into a contact event detector. We combine the resulting representation with imitation learning using three strategies, such that the policy only uses vision and audio during inference. Button press success rates are similar across methods, but instrumentation-guided audio representations consistently reduce contact force. These results support instrumentation as a practical training-time auxiliary objective for learning contact-rich manipulation policies.
Apr 7, 2026

LatentMimic: Terrain-Adaptive Locomotion via Latent Space Imitation

Developing natural and diverse locomotion controllers for quadruped robots that can adapt to complex terrains while preserving motion style remains a significant challenge. Existing imitation-based methods face a fundamental optimization trade-off: strict adherence to motion capture (mocap) references penalizes the geometric deviations required for terrain adaptability, whereas terrain-centric policies often compromise stylistic fidelity. We introduce LatentMimic, a novel locomotion learning framework that decouples stylistic fidelity from geometric constraints. By minimizing the marginal latent divergence between the policy's state-action distribution and a learned mocap prior, our approach provides a conditional relaxation of rigid pose-tracking objectives. This formulation preserves gait topology while permitting independent end-effector adaptations for irregular terrains. We further introduce a terrain adaptation module with a dynamic replay buffer to resolve the policy's distribution shifts across different terrains. We validate our method across four locomotion styles and four terrains, demonstrating that LatentMimic enables effective terrain-adaptive locomotion, achieving higher terrain traversal success rates than state-of-the-art motion-tracking methods while maintaining high stylistic fidelity.
Apr 4, 2026

Human-Robot Copilot for Data-Efficient Imitation Learning

Collecting human demonstrations via teleoperation is a common approach for teaching robots task-specific skills. However, when only a limited number of demonstrations are available, policies are prone to entering out-of-distribution (OOD) states due to compounding errors or environmental stochasticity. Existing interactive imitation learning or human-in-the-loop methods try to address this issue by following the Human-Gated DAgger (HG-DAgger) paradigm, an approach that augments demonstrations through selective human intervention during policy execution. Nevertheless, these approaches struggle to balance dexterity and generality: they either provide fine-grained corrections but are limited to specific kinematic structures, or achieve generality at the cost of precise control. To overcome this limitation, we propose the Human-Robot Copilot framework that can leverage a scaling factor for dexterous teleoperation while maintaining compatibility with a wide range of industrial and research manipulators. Experimental results demonstrate that our framework achieves higher performance with the same number of demonstration trajectories. Moreover, since corrective interventions are required only intermittently, the overall data collection process is more efficient and less time-consuming.
Apr 4, 2026

Optimizing Neurorobot Policy under Limited Demonstration Data through Preference Regret

Robot reinforcement learning from demonstrations (RLfD) assumes that expert data is abundant; this is usually unrealistic in the real world given data scarcity as well as high collection cost. Furthermore, imitation learning algorithms assume that the data is independently and identically distributed, which ultimately results in poorer performance as gradual errors emerge and compound within test-time trajectories. We address these issues by introducing the "master your own expertise" (MYOE) framework, a self-imitation framework that enables robotic agents to learn complex behaviors from limited demonstration data samples. Inspired by human perception and action, we propose and design what we call the queryable mixture-of-preferences state space model (QMoP-SSM), which estimates the desired goal at every time step. These desired goals are used in computing the "preference regret", which is used to optimize the robot control policy. Our experiments demonstrate the robustness, adaptability, and out-of-sample performance of our agent compared to other state-of-the-art RLfD schemes. The GitHub repository that supports this work can be found at: https://github.com/rxng8/neurorobot-preference-regret-learning.
Apr 3, 2026

Behavior-Constrained Reinforcement Learning with Receding-Horizon Credit Assignment for High-Performance Control

Learning high-performance control policies that remain consistent with expert behavior is a fundamental challenge in robotics. Reinforcement learning can discover high-performing strategies but often departs from desirable human behavior, whereas imitation learning is limited by demonstration quality and struggles to improve beyond expert data. We propose a behavior-constrained reinforcement learning framework that improves beyond demonstrations while explicitly controlling deviation from expert behavior. Because expert-consistent behavior in dynamic control is inherently trajectory-level, we introduce a receding-horizon predictive mechanism that models short-term future trajectories and provides look-ahead rewards during training. To account for the natural variability of human behavior under disturbances and changing conditions, we further condition the policy on reference trajectories, allowing it to represent a distribution of expert-consistent behaviors rather than a single deterministic target. Empirically, we evaluate the approach in high-fidelity race car simulation using data from professional drivers, a domain characterized by extreme dynamics and narrow performance margins. The learned policies achieve competitive lap times while maintaining close alignment with expert driving behavior, outperforming baseline methods in both performance and imitation quality. Beyond standard benchmarks, we conduct human-grounded evaluation in a driver-in-the-loop simulator and show that the learned policies reproduce setup-dependent driving characteristics consistent with the feedback of top-class professional race drivers. These results demonstrate that our method enables learning high-performance control policies that are both optimal and behavior-consistent, and can serve as reliable surrogates for human decision-making in complex control systems.