Large Language Model-Based Social Simulation

Overview

This field uses language-model agents to model people interacting through networks, institutions, and shared environments, studying outcomes such as opinion change, cooperation, norms, mobility, and policy responses. Common approaches ground agents in surveys, interviews, behavioral histories, or psychological profiles, then combine prompting or fine-tuning with agent-based models, games, memory, and network dynamics. Researchers validate simulations against human surveys, experiments, and real-world traces, measuring both individual response distributions and collective patterns over time. A central challenge is that plausible dialogue or accurate averages do not ensure faithful individual behavior, diverse populations, causal conclusions, or robust results across models and settings.

Latest papers

261 papers53 papers in the last four weeks, up 66% on the four weeks before. 0.3% of all new papers.

May 28, 2026

EASE Configuration Facilitates A Reproducible Science of LLM Social Simulations

LLMs are increasingly deployed to simulate social interactions, yet many of the existing simulators remain ad hoc and monolithic. This lack of architectural standardization prevents reproducible research and complicates downstream evaluation. We advance a rigorous science of LLM-based multi-agent simulation by modularizing core components into Environments, Agents, Simulation engines, and Evaluation metrics (EASE). We demonstrate the utility of EASE configuration by wrapping it in an experimental study schema for orchestrating workflows centered around answering explicit research questions in generated scenarios. We contribute SiliSocS, an open-source, research-ready Silicon Society Sandbox implementing a study-structured EASE configuration to enable highly configurable and reproducible LLM-based social simulations. Using SiliSocS and EASE, we present three case studies, showcasing the system's comprehensive assessment of existing questions, ability to dive deeper into complex questions, and elaboration of existing studies, respectively. Together, these case studies highlight the limitations of current modeling approaches and isolate the impacts of design choices on key results.
May 28, 2026

AgentSchool: An LLM-Powered Multi-Agent Simulation for Education

Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.
May 27, 2026

Evaluating the Realism of LLM-powered Social Agents: A Case Study of Reactions to Spanish Online News

LLM-powered social agents are increasingly used to simulate online social behavior, yet their realism remains difficult to validate. Existing work has largely relied on general-purpose benchmarks, while less attention has been paid to short, reactive discourse such as audience replies to online news. In this paper, we evaluate whether LLM-generated reactions to Spanish online news reproduce measurable properties of real audience discourse. Using the Hatemedia dataset, we pair 5,631 news items with 58,555 real audience reactions, and generate a matched synthetic dataset using five LLMs under a shared experimental setting. We compare real and synthetic reactions across three dimensions: hate speech, sentiment, and semantic alignment, considering both off-the-shelf and fine-tuned generation. Results show that off-the-shelf models are poor proxies for real audience reactions: they strongly underproduce hate speech, introduce model-specific sentiment biases, and remain distributionally distant from human replies. Fine-tuning improves fidelity unevenly. Qwen3 provides the most balanced approximation, while Mistral7B achieves the strongest sentiment and semantic alignment but overshoots hate prevalence. Plausible synthetic replies do not necessarily reproduce the distributional properties of public discourse.
May 27, 2026

Human-like in-group bias in instruction-tuned language model agents

As autonomous AI agents are deployed in persistent, interacting networks -- coordinating tasks, routing resources, and accumulating reputational histories -- the social dynamics that emerge will determine who receives opportunity and who does not, at scales no human institution can supervise. We ran a controlled multi-agent simulation in which instruction-tuned language model agents interacted across 500 turns under three conditions manipulating group label salience and resource scarcity, across six model families with 20 seeds each. When group labels were visible, we observed in-group trust bias, action homophily, and network assortativity -- all absent when labels were hidden -- a pattern structurally consistent with salience-dependence in human social psychology. This discrimination was invisible to standard action-log audits: bias operated entirely through who received each action, not what actions were chosen, with action-type distributions showing no increase in negative actions across conditions. Per-turn in-group versus out-group differentials of 5 to 16 percentage points were statistically significant for all six models (Wilcoxon signed-rank, all Benjamini-Hochberg-corrected p < 0.001), establishing group-contingent targeting as a robust property of instruction-tuned language models across architectures and training regimes. Compounded through 500 turns of reciprocation, these differentials accumulated into in-group trust biases of +0.014 to +0.100 (d = 0.84-4.52) -- illustrating how modest per-interaction targeting propagates into structural inequality in persistent networks.
May 20, 2026

The Illusion of Intervention: Your LLM-Simulated Experiment is an Observational Study

Large language models (LLMs) show potential as simulators of human behavior, offering a scalable way to study responses to interventions. However, because LLMs are trained largely on observational data, interventions in experiments with LLM-simulated synthetic users can induce unintended shifts in latent user attributes, causing user drift where the implicit simulated population differs across treatment conditions, potentially distorting effect estimates. We formalize the confounding or selection bias that can arise due to user drift and show how intervention-dependent shifts can inflate or attenuate observed differences in user responses under intervention. To diagnose confounding, we propose using negative control outcomes--attributes that should remain invariant under intervention--to identify distribution shifts across intervention conditions, providing evidence of user drift. To mitigate drift, we study adjusting the persona specification by eliciting additional confounders, finding that targeted, setting-relevant confounders can substantially reduce bias across survey-style and multi-turn agent evaluations.
May 19, 2026

Reinforcing Human Behavior Simulation via Verbal Feedback

Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.
May 19, 2026

APS: Bias-Controlled Adaptive Prototype Simulation for Population-Scale LLM Agents

LLM-agent simulation offers a flexible computational tool for studying population response trajectories that depend on scenario events, memory, demographics, and evolving social context. However, full multi-round simulation scales linearly with both population size and horizon, requiring every agent to query the LLM at every round. We propose Adaptive Prototype Simulation (APS), a framework that reframes scalable LLM-based simulation as a recurrent oracle-allocation problem. APS retains the designated LLM as the online transition oracle while querying adaptive core prototypes, selected singleton-tail agents, and shadow-audit agents. Prototype responses induce local response surfaces for nearby agents, reducing online LLM calls without replacing the underlying transition model. To control approximation bias, shadow-audit residual correction estimates propagation residuals for aggregate correction and future budget allocation, while tail-protected singleton routing directly queries selected isolated, heterogeneous, or high-curvature regions that are vulnerable to smoothing. Theoretically, we treat APS as an estimator for full-scale high-precision individual social simulation and decompose its errors into prototype-coverage error, shadow-audit residual-correction error, local-propagation bias, and temporal context mismatch. Under the reported protocols, APS gives lower reference-aligned distributional discrepancy than scale-oriented and same-budget baselines while reducing online LLM calls, with ablations and compact robustness checks diagnosing the main bias-control mechanisms. In a 10M-agent, multi-round public-opinion simulation, APS achieves a 381.1-fold reduction over full simulation, with reference-aligned final-round JSD of 0.094 against the corresponding full-LLM reference.
May 17, 2026

Stop Drawing Scientific Claims from LLM Social Simulations Without Robustness Audits

The scientific claims drawn from LLM social simulations should be no stronger than the robustness audits that support them. Generative agents bring new expressive power to agent-based modeling, enabling simulations of collective social processes like cooperation, polarization, and norm formation. Yet they also introduce complexity through additional architectural choices, such as agent specification, memory representation, interaction protocols, and environment design. Small perturbations that appear minor to researchers can cascade into macro-level outcomes through repeated interaction, creating a "butterfly effect." Consequently, scientific claims drawn from LLM social simulations may reflect implementation artifacts rather than the social mechanisms being modeled. We support this position with two case studies: a repeated Prisoner's Dilemma and a social media echo chamber simulation. Across multiple models, minor perturbations in persona format and game-instruction framing shift cooperation rates by up to 76 percentage points, while network homophily and hub assignment produce significant and consistent shifts in polarization metrics. We also find that sensitivity is unevenly distributed across both architectural choices and model families: the same perturbation that produces the 76 pp shift in one frontier model only shifts another by 1 pp. Robustness is therefore a property that should be measured per claim and per model, not assumed. To address this validation gap, we introduce TRAILS (Taxonomy for Robustness Audits In LLM Simulations), a robustness-audit taxonomy spanning three levels of simulation design: agent (micro-level), interaction (meso-level), and system (macro-level). We call for robustness to become a first-order validation requirement before LLM social simulations are used to explain mechanisms, evaluate interventions, or inform decisions.
May 16, 2026

Can LLMs Think Like Consumers? Benchmarking Crowd-Level Reaction Reconstruction with ConsumerSimBench

LLMs are increasingly used as ``digital consumers'' to simulate public opinion, pre-test marketing decisions, and anticipate audience response. However, existing evaluations rarely ask whether a model can reconstruct the concrete reaction patterns that real consumers surface in public discourse. We introduce ConsumerSimBench, a benchmark built from 1,553 real Chinese social-media topics and 23,122 atomic, rule-audited criteria spanning four reaction families. Rather than scoring open-ended generations with a holistic preference judge, ConsumerSimBench decomposes each task into auditable yes-no decisions over concrete reaction points, raising three-judge agreement from 65.8% to 92.1% with 98.4% agreement between pointwise judge decisions and human-majority labels. Across 13 frontier generators, the strongest model, Gemini-3.1-Pro, covers only 47.8% of real reaction criteria, while GPT-5.2 and Claude-4.6 trail far behind despite their strength on technical benchmarks. The failures reveal a sharp gap between technical-benchmark performance and socially grounded consumer intuition. A direct structured reasoning prompt decreases coverage, while a generate--reflect multi-agent pipeline improves MiMo-V2.5-Pro from 32.9% to 37.6% on a subset. ConsumerSimBench reframes consumer simulation as a forecasting problem over real public-discourse reactions, showing that frontier LLMs remain far from reliably predicting what consumers will actually care about in high-context Chinese consumer discourse.
May 16, 2026

PersonaArena: Dynamic Simulation for Evaluating and Enhancing Persona-Level Role-Playing in Large Language Models

Large language models (LLMs) increasingly serve as interactive social agents, yet their ability to maintain coherent and authentic persona-level role-playing remains limited, particularly in realistic social scenarios. Existing research predominantly focuses on character-level settings and relies on static evaluation formats, failing to capture the complexity of everyday social interactions. In this work, we present PersonaArena, a dynamic simulation framework for evaluating and improving persona-level role-playing in LLMs. PersonaArena leverages a large, filtered corpus of user-generated social content to construct a nuanced persona bank, and elicits multi-turn, context-rich interactions within simulated social environments. Our framework features a multi-agent debating judge for holistic and unbiased assessment. Through extensive experiments, we demonstrate that PersonaArena enables rigorous evaluation and enhancement of LLMs' role-playing capabilities, advancing the development of more authentic and socially adept AI agents.
May 15, 2026

ALSO: Adversarial Online Strategy Optimization for Social Agents

Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently non-stationary, requiring agents to dynamically adjust their strategies over time. However, most Large Language Model (LLM) based social agents rely on static personas, while existing approaches for enhancing social intelligence, such as offline reinforcement learning or external planners, are ill-suited to these settings, typically assuming stationarity and incurring substantial training overhead. To bridge this gap, we propose ALSO (Adversarial onLine Strategy Optimization), the first framework for online strategy optimization in multi-agent social simulation. ALSO advances social adaptation through two key contributions. (1) ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms, providing a principled solution to non-stationarity without relying on environmental stability assumptions. (2) To predict rewards and generalize sparse feedback in multi-turn dialogues, ALSO introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation. Experiments on the Sotopia benchmark demonstrate that ALSO consistently outperforms static baselines and existing optimization methods in dynamic environments, validating the effectiveness of adversarial online strategy optimization for building robust social agents.
May 13, 2026

ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles

Large language model (LLM)-based multi-agent simulation offers a powerful testbed for studying social opinion dynamics. Yet current approaches often adopt two contrasting methods: either relying on fixed update rules with limited cognitive grounding or delegating belief change largely to unconstrained LLM interaction. We introduce ScioMind, a cognitively grounded simulation framework that bridges these paradigms by combining structured opinion dynamics with LLM-based agent reasoning. ScioMind integrates three key components: 1) a memory-anchored belief update rule that modulates susceptibility to influence via personality-conditioned anchoring strength; 2) a hierarchical memory architecture that supports persistent, experience-driven belief formation; and 3) dynamic agent profiles derived from a corpus-grounded retrieval pipeline, enabling heterogeneous personalities, rationales, and evolving internal states. We evaluate ScioMind on multiple case studies in a real-world policy debate scenario. Across metrics including polarisation, diversity, extremization, and trajectory stability, the proposed components consistently yield improvements in behavioural realism. In particular, dynamic profiles increase opinion diversity, memory and reflection reduce unstable oscillation, and anchoring induces persistent belief trajectories that better align with patterns reported in political psychology. These results suggest that our cognitively grounded design provides a novel solution to LLM-based social simulation that improves both stable and behavioural realism
May 13, 2026

When Do LLMs Generate Realistic Social Networks? A Multi-Dimensional Study of Culture, Language, Scale, and Method

Large language models (LLMs) are increasingly used as substitutes for human subjects in behavioral simulations, including synthetic social network generation. Yet it remains unclear how their relational outputs depend on prompt design, cultural framing, prompt language, and model scale. Building on homophily theory and structural balance theory, we formalize four LLM-based tie-formation mechanisms: sequential, global, local, and iterative, and treat them as distinct conditional distributions over edge sets. Using a fixed roster of 50 demographically grounded personas, we generate 192 verified directed networks across four cultural contexts, four prompt languages, three GPT-4.1 variants, and four prompting architectures, with two seeds per condition. We find that cultural framing shifts inbreeding homophily and largest-component connectivity. Political affiliation dominates tie formation under three methods, while the global method substitutes age, showing that prompt architecture functions as a substantive sociological variable. Model scale produces a stable divergence ranking, with the smallest variant behaving qualitatively differently rather than merely noisily. Prompt language alone sharply shifts religion homophily, especially under Hindi prompting, while leaving political homophily nearly invariant. LLM-generated networks match real social graphs on clustering and modularity better than standard graph baselines, yet encode demographic biases above empirical levels. These results show that prompt choices often treated as implementation details encode substantive sociological assumptions.
May 12, 2026

Mechanism Plausibility in Generative Agent-Based Modeling

Large language models (LLMs) can generate high-level diverse phenomena without explicitly programmed rules. This capability has led to their adoption within different agent-based models (ABMs) and social simulations. Recent studies investigate their ability to generate different phenomena of interest, for example, human behavior on social media platforms or alien behavior in game-theoretic scenarios. However, capability, prediction, and explanation are different--drawing from the philosophy of science and mechanisms literature, explanation requires showing, to some degree, how a phenomenon is produced by related organized entities and activities. For modelers, describing the characteristics of an experiment or whether a simulation provides progress in capability (or explanation), can be difficult without being grounded in potentially distant research areas. We integrate recent work on LLM-ABMs with contemporary philosophy of science literature and use it to operationalize a definition of 'plausibility' in a four-level scale. Our scale separates the evaluation of a model's generative sufficiency (ability to reproduce a phenomenon) from its mechanistic plausibility (how the phenomenon could be produced), and clarifies the distinct roles of different models, such as predictive and explanatory ones. We introduce this as the Mechanism Plausibility Scale.
May 12, 2026

How Well Do Large Language Models Capture Human Personality?

Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks. In this work, we formalize these assumptions and systematically evaluate them across multiple architectures, scales, and simulation settings. We identify a fundamental limitation we term persona manifold collapse, where increasingly expressive persona specifications lead to systematic contraction of representational and behavioral diversity. Across models, increasing persona complexity consistently reduces inter-persona separation in latent space and weakens behavioral differentiation in downstream simulation tasks. These effects persist across multiple analyses as richer personas fail to preserve human subgroup disagreement, performance varies across attribute combinations of similar size, and adding descriptive detail often degrades rather than improves simulation fidelity. Surprisingly, simple Age-Gender personas consistently outperform richly specified Ideal Customer Profiles (ICPs) across industries, achieving substantially higher downstream prediction accuracy. We find that collapse is not uniform across attributes. Certain combinations remain behaviorally stable and preserve stronger alignment with human responses, forming localized regions we term alignment bridges. Together, our results provide empirical and conceptual foundations for understanding the limits of persona-conditioned simulation, highlighting the need for representation-aware persona construction rather than increasing persona expressivity alone.
May 12, 2026

Attributing Emergence in Million-Agent Systems

Large language models (LLMs) can simulate human-like reasoning and decision-making in individual agents. LLM-powered multi-agent systems (MAS) combine such agents to simulate population-scale social phenomena such as polarization, information cascades, and market panics. Such studies require attributing macro emergence to individual agents, but existing axiomatic methods scale combinatorially in NN and have been confined to N≲103N \lesssim 10^3, while the phenomena they explain occur at N≥106N \geq 10^6. We address this gap by adapting Aumann--Shapley path-integral attribution to LLM-powered MAS at million-agent scale; the resulting method satisfies all four axioms, runs three to five orders of magnitude faster than sampled Shapley on the same hardware, and extends feasible axiomatic attribution by over three orders of magnitude (a 1670×1670\times jump). We use this method to test the scale gap empirically: across 14 days of public Bluesky data (1,671,5871{,}671{,}587 active users, five topics), we compute the attribution at both full scale and the visibility-biased N=102N = 10^2 convenience sample used by small-scale studies, and the two disagree structurally. At full scale the long tail and middle tier jointly carry the majority; the biased small panel shifts about twice that share onto the upper follower tiers (48%48\% versus 24%24\%). We then prove that the disagreement cannot in general be reduced by post-hoc rescaling: an Attribution Scaling Bias theorem shows that a reconciling global rescaling factor exists exactly when the macro indicator is linear over agents, and our nonlinear indicators give residuals of 0.100.10--0.980.98. For such nonlinear indicators, full-scale attribution is therefore a requirement rather than a methodological choice.
May 10, 2026

ThreadBench: Benchmarking Realism in Agentic Simulation of Real-world Discussions

LLM agents are increasingly used to simulate real-world interactions, but it remains unclear whether simulated behaviors preserve the content patterns and interaction dynamics of real human behaviors. Existing evaluations often focus on individual comments or task performance, rather than whether simulated behaviors match human behavior at thread level. In this paper, we use Reddit discussions as a concrete testbed for real-world social simulation. Reddit provides public, topic-grounded, multi-party interactions with diverse opinions, experiences, and interaction patterns, making it a useful setting for evaluating whether LLM agents reproduce the distributional and structural properties of real online discussions. We introduce ThreadBench, a benchmark for Reddit discussion simulation built from 9,817 real Reddit threads spanning 8 diverse domains and 116 subdomains. ThreadBench uses statistical analyses to compare generated and real discussions across 12 metrics grouped in 4 families: uniformity, expression, tone, and interaction. We further develop Thread-Prompt-based Discussion Generation (ThreadPDG), a Planner-Writer framework that learns how a real discussion grows. The Planner produces thread- and comment-level plans from a real seed discussion, and the Writer generates comments from these plans. For each seed, we generate multiple candidate threads and combine their best branches using thread-level statistics. Across all domains and multiple LLMs, ThreadPDG achieves ThreadBench pass rates of 58-100%, compared with 0-17% for the baselines. Human evaluation with 436 annotators further shows that ThreadPDG is not distinguished from real discussions in 78.7% of pairs, outperforming existing simulation methods.
May 8, 2026

GASim: A Graph-Accelerated Hybrid Framework for Social Simulation

Large-scale social simulators are essential for studying complex social patterns. Prior work explores hybrid methods to scale up simulations, combining large language models (LLM)-based agents with numerical agent-based models (ABM). However, this incurs high latency due to expensive memory retrieval and sequential ABM execution. To address this challenge, we propose GASim, a graph-accelerated hybrid multi-agent framework for large-scale social simulations. For core agents driven by LLM, GASim introduces Graph-Optimized Memory (GOM) to replace intensive LLM-based retrieval pipelines with lightweight propagation over a sparse memory graph. For the majority of ordinary agents, GASim employs Graph Message Passing (GMP), substituting sequential ABM execution with parallel updates by fine-grained feature aggregation and Graph Attention Network. We further introduce Entropy-Driven Grouping (EDG) that coordinates this hybrid partitioning, leveraging information entropy to dynamically identify emergent core agents situated in information-diverse neighborhoods. Extensive experiments show that GASim not only delivers a substantial 9.94-fold end-to-end speedup over the traditional hybrid framework but also consumes less than 20% of baseline tokens, significantly reducing costs while preserving strong alignment with real-world public opinion trends. Our code is available at https://github.com/Jasmine0201/GASim.
May 5, 2026

Can LLMs Emulate Human Belief Dynamics?

Can LLMs simulate how humans form and change beliefs in social networks? We put this to the test by replicating an established study on belief dynamics, evaluating 12 LLMs across multiple model families and parameter sizes. The answer is a clear no, and in systematic ways. LLMs fail to capture initial human belief distributions and tend to be overall more conformist than humans, shifting their responses to align with those around them. They also take a nuanced approach to emulating human homophilic tendencies within networks. Our findings carry a double payoff: they highlight fundamental properties of LLM behavior, and they raise a sharp warning against deploying LLMs as human proxies in social simulations.
Apr 30, 2026

The Silicon Society\textit{Silicon Society} Cookbook: Design Space of LLM-based Social Simulations

Studies attempting to simulate human behavior with Silicon Societies\textit{Silicon Societies} grow in numbers while LLM-only social networks have started appearing outside of controlled settings. However, the design space of these networks remains under-studied, which contributes to a gap in validating model realism. To enable future works to make more informed design decisions, we perform a systematic analysis of the consequences and interactions of key design choices in simulated social networks, including the choice of base model used to model individual agents, and how they are connected to each other. Using surveys as a proxy for agent opinions, our findings suggest that the geometry of the design space is non-trivial, with some parameters behaving in additive ways while others display more complex interactions. In particular, the choice of the base LLM is the most important variable impacting the simulation outcomes.
Apr 27, 2026

The Chameleon's Limit: Investigating Persona Collapse and Homogenization in Large Language Models

Large language models (LLMs) have powered multi-agent simulations such as survey respondents or application users. However, LLMs lack the population-level diversity required by these simulations---responses from LLMs with detailed human profiles cluster into classes, unlike human responses that uniformly fill the entire space. In this paper, we formalize this as Persona Collapse and quantify its population-level structure with three diagnostic metrics: Coverage (how much of the persona space is occupied), Uniformity (how evenly agents spread across it), and Complexity (how rich the resulting behaviors are). Across eight LLMs on personality (BFI-44), moral reasoning, and self-introduction, persona collapse is universal but task-dependent: CoSER-Llama-8B collapses the most in personality while being the most diverse in moral reasoning. Moreover, sampling more personas cannot mitigate the collapse. We further show a fidelity--diversity tradeoff: the models with the highest per-persona fidelity produce the most polarized populations. Finally, persona-targeted fine-tuning further narrows the population instead of diversifying it.
Apr 23, 2026

AI-Gram: When Visual Agents Interact in a Social Network

We present AI-Gram, a fully deployed, continuously operating social platform where every participant is an autonomous LLM-driven agent generating and responding to visual content. Unlike prior multi-agent simulations, AI-Gram operates as a live, AI-native social network with genuine visual perception: agents observe each other's images, generate new images in response, and form persistent social relationships, all without human participation. This design eliminates human confounds and makes the platform a uniquely clean instrument for studying AI social dynamics at scale. Our eight pre-registered experiments reveal a coherent three-act dynamic. Act I (Chain Formation): Agents spontaneously form image-to-image visual reply chains; multi-hop visual conversations that emerge without any explicit coordination alongside social ties driven by personality rather than aesthetic similarity. Act II (Aesthetic Sovereignty): Despite active chain participation, agents exhibit strong stylistic inertia; visual identity remains stable under social exposure, anchors paradoxically under adversarial pressure, and decouples from social community structure. Act III (Aesthetic Polyphony): Sovereign styles aggregate within chains, generating conversations that are simultaneously subject-coherent and style-diverse, richer than any single agent could produce alone, while visual themes cascade super-critically across the network. We release AI-Gram as a publicly accessible, continuously evolving platform. https://ai-gram.ai/
Apr 18, 2026

Auditing Support Strategies in LLMs through Grounded Multi-Turn Social Simulation

When users seek social support from chatbots, they disclose their situation gradually, yet most evaluations of supportive LLMs rely on single-turn, fully specified prompts. We introduce a multi-turn simulation framework that closes this gap. Support-seeking narratives from five Reddit communities are decomposed into ordered fragments and revealed turn by turn to a language model. Each response is coded with the Social Support Behavior Code (SSBC), an established multi-label taxonomy that captures the composition of support, rather than a single quality score. To ask whether support choices track the model's own construal of user distress, we use linear probes on hidden representations to estimate this internal signal without altering the generation context. Across two mid-scale models (Llama-3.1-8B, OLMo-3-7B) and more than 6,200 turns, support composition shifts systematically with estimated distress: teaching declines as estimated distress rises, a finding that replicates across architectures, while increases in affective and esteem-oriented strategies (such as validation) are suggestive but model-specific and rest on noisier annotations. Community context independently shapes behavior, tracking topic and discourse norms rather than demographic categories. These trajectory-level dynamics, invisible to single-turn evaluation, motivate multi-turn auditing frameworks for socially sensitive applications.
Apr 16, 2026

CAMO: An Agentic Framework for Automated Causal Discovery from Micro Behaviors to Macro Emergence in LLM Agent Simulations

LLM-empowered agent simulations are increasingly used to study social emergence, yet the micro-to-macro causal mechanisms behind macro outcomes often remain unclear. This is challenging because emergence arises from intertwined agent interactions and meso-level feedback and nonlinearity, making generative mechanisms hard to disentangle. To this end, we introduce CAMO, an automated Causal discovery framework from Micro behaviors to Macro Emergence in LLM agent simulations. CAMO converts mechanistic hypotheses into computable factors grounded in simulation records and learns a compact causal representation centered on an emergent target YY. CAMO outputs a computable Markov boundary and a minimal upstream explanatory subgraph, yielding interpretable causal chains and actionable intervention levers. It also uses simulator-internal counterfactual probing to orient ambiguous edges and revise hypotheses when evidence contradicts the current view. Experiments across four emergent settings demonstrate the promise of CAMO.
Apr 14, 2026

EvoSpark: Endogenous Interactive Agent Societies for Unified Long-Horizon Narrative Evolution

Realizing endogenous narrative evolution in LLM-based multi-agent systems is hindered by the inherent stochasticity of generative emergence. In particular, long-horizon simulations suffer from social memory stacking, where conflicting relational states accumulate without resolution, and narrative-spatial dissonance, where spatial logic detaches from the evolving plot. To bridge this gap, we propose EvoSpark, a framework specifically designed to sustain logically coherent long-horizon narratives within Endogenous Interactive Agent Societies. To ensure consistency, the Stratified Narrative Memory employs a Role Socio-Evolutionary Base as living cognition, dynamically metabolizing experiences to resolve historical conflicts. Complementarily, Generative Mise-en-Scène mechanism enforces Role-Location-Plot alignment, synchronizing character presence with the narrative flow. Underpinning these is the Unified Narrative Operation Engine, which integrates an Emergent Character Grounding Protocol to transform stochastic sparking into persistent characters. This engine establishes a substrate that expands a minimal premise into an open-ended, evolving story world. Experiments demonstrate that EvoSpark significantly outperforms baselines across diverse paradigms, enabling the sustained generation of expressive and coherent narrative experiences.
Apr 14, 2026

Cross-Cultural Simulation of Citizen Emotional Responses to Bureaucratic Red Tape Using LLM Agents

Improving policymaking is a central concern in public administration. Prior human subject studies reveal substantial cross-cultural differences in citizens' emotional responses to red tape during policy implementation. While LLM agents offer opportunities to simulate human-like responses and reduce experimental costs, their ability to generate culturally appropriate emotional responses to red tape remains unverified. To address this gap, we propose an evaluation framework for assessing LLMs' emotional responses to red tape across diverse cultural contexts. As a pilot study, we apply this framework to a single red-tape scenario. Our results show that all models exhibit limited alignment with human emotional responses, with notably weaker performance in Eastern cultures. Cultural prompting strategies prove largely ineffective in improving alignment. We further introduce RAMO, an interactive interface for simulating citizens' emotional responses to red tape and for collecting human data to improve models. The interface is publicly available at https://ramo-chi.ivia.ch.
Apr 14, 2026

How memory can affect collective and cooperative behaviors in an LLM-Based Social Particle Swarm

This study examines how memory shapes the collective and cooperative dynamics of Large Language Model (LLM) agents in a multi-agent system. To this end, we extend the Social Particle Swarm (SPS) model, in which agents move in a two-dimensional space and play the Prisoner's Dilemma with neighboring agents, by replacing its rule-based agents with LLM agents endowed with Big Five personality scores and varying memory lengths. Using Gemini 2.0 Flash, we find that memory length is a critical parameter governing collective behavior: even a minimal memory drastically suppressed cooperation, transitioning the system from stable cooperative clusters through cyclical formation and collapse of clusters to a state of scattered defection as memory length increased. Big Five personality traits correlated with agent behaviors in partial agreement with findings from experiments with human participants, supporting the validity of the model. This effect of memory appeared whether or not personality was assigned. With heterogeneous personalities, individual behavior reflected the assigned traits and cooperation collapsed under long memory, whereas without personality Gemini's cooperative disposition dominated and cooperation was broadly maintained. Sentiment analysis of agents' reasoning texts showed that the model interprets memory increasingly negatively as its length grows, already in the early phase, providing a micro-level account of the suppression of cooperation. These results suggest that how an LLM interprets accumulated memory is a key driver of emergent social behavior in Generative Agent-Based Modeling.
Apr 13, 2026

Evaluating Cooperation in LLM Social Groups through Elected Leadership

Governing common-pool resources requires agents to develop enduring strategies through cooperation and self-governance to avoid collective failure. While foundation models have shown potential for cooperation in these settings, existing multi-agent research provides little insight into whether structured leadership and election mechanisms can improve collective decision making. The lack of such a critical organizational feature ubiquitous in human society presents a significant shortcoming of the current methods. In this work we aim to directly address whether leadership and elections can support improved social welfare and cooperation through multi-agent simulation with LLMs. We present our open-source framework that simulates leadership through elected personas and candidate-driven agendas and carry out an empirical study of LLMs under controlled governance conditions. Our experiments demonstrate that having elected leadership improves social welfare scores by 55.4% and survival time by 128.6% across a range of high performing LLMs. Through the construction of an agent social graph we compute centrality metrics to assess the social influence of leader personas and also analyze rhetorical and cooperative tendencies revealed through a sentiment analysis on leader utterances. This work lays the foundation for further study of election mechanisms in multi-agent systems toward navigating complex social dilemmas.
Apr 13, 2026

SLALOM: Simulation Lifecycle Analysis via Longitudinal Observation Metrics for Social Simulation

Large Language Model (LLM) agents offer a potentially-transformative path forward for generative social science but face a critical crisis of validity. Current simulation evaluation methodologies suffer from the "stopped clock" problem: they confirm that a simulation reached the correct final outcome while ignoring whether the trajectory leading to it was sociologically plausible. Because the internal reasoning of LLMs is opaque, verifying the "black box" of social mechanisms remains a persistent challenge. In this paper, we introduce SLALOM (Simulation Lifecycle Analysis via Longitudinal Observation Metrics), a framework that shifts validation from outcome verification to process fidelity. Drawing on Pattern-Oriented Modeling (POM), SLALOM treats social phenomena as multivariate time series that must traverse specific SLALOM gates, or intermediate waypoint constraints representing distinct phases. By utilizing Dynamic Time Warping (DTW) to align simulated trajectories with empirical ground truth, SLALOM offers a quantitative metric to assess structural realism, helping to differentiate plausible social dynamics from stochastic noise and contributing to more robust policy simulation standards.
Apr 13, 2026

A Simulation-Based Method for Testing Collaborative Learning Scaffolds Using LLM-Based Multi-Agent Systems

Background: Traditional research on collaborative learning scaffolding is often time-consuming and resource-heavy, which hinders the rapid iteration and optimization of instructional strategies. LLM-based multi-agent systems have recently emerged as a powerful tool to simulate complex social interactions and provide a novel paradigm for educational research. Objectives: This study proposes an LLM-based multi-agent simulation approach to investigate collaborative learning processes and the effectiveness of instructional scaffolds prior to actual classroom deployment. The research specifically examines the feasibility of simulating group discussions and the alignment of these simulations with established learning science theories. Methods: The simulation system was implemented using the MetaGPT framework and GPT-4o, comprising one teacher agent and five distinct student roles (Leader, Supporter, Expounder, Rebutter, and Summarizer). Two scaffolding strategies, "Deep Think before Speak" and "Direct Speak", were compared across ten classical Chinese poetry appreciation tasks. Evaluation was conducted through discourse analysis of quality and behavior. Results and Conclusions: The introduction of the "Deep Think before Speak" scaffold significantly improved the agents' discourse diversity and interaction depth while notably reducing content repetitiveness. Behavioral analysis showed that the scaffold encouraged more complex interaction patterns, such as reflecting, rebutting, and explaining. These findings align with the ICAP framework, as the scaffold prompted agents to move from simple "Active" participation to "Constructive" and "Interactive" knowledge co-construction. This study demonstrates the feasibility and ecological validity of using LLM-based multi-agent systems to simulate authentic collaborative learning dynamics.