Lifelong Learning Agents

Latest papers 28

Oct 8, 2026cs.CV

AgentGarten: Code Worlds for Evolving Agents

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.
Sep 30, 2026cs.AI

Learning from Research: Toward Lifelong Agent Harness Evolution

Language agents are expected to solve increasingly complex tasks, creating a growing need for continual improvement. One promising approach is to evolve the agent harness, the software that governs tool use, memory management, and task execution, while keeping the underlying language model fixed. Recent methods automate this process by using a meta coding agent to modify the harness based on execution feedback. However, relying on that agent's existing knowledge and observed failures can restrict exploration and make adaptation reactive. Inspired by how human experts learn from the research literature for new solutions, we introduce ScholarEvolve, a framework that automatically draws on state-of-the-art research to guide harness evolution. ScholarEvolve organizes the harness evolution directions into functional modules and uses topic modeling to identify distinct improvement strategies for each module. It implements these strategies and evaluates their combinations to improve task performance. Moreover, the framework is designed to incorporate new publications over time, allowing research advances to drive proactive lifelong evolution. Experiments demonstrate improvements on AppWorld and Tau2-Bench. ScholarEvolve raises Qwen3.5-27B task goal completion from 49.6% to 63.6% on AppWorld Challenge, and raises GPT-5.4-mini pass@1 from 72.7% to 81.9% on Tau2-Bench Telecom.
Sep 30, 2026cs.RO

ASENA: Self-evolving Agents for Embodied Navigation

We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.
Sep 30, 2026cs.AI

STRATA: Self-Learning Through Role-Aligned Tiered Agents for Real-Time Strategy Games

Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
Sep 27, 2026cs.AI

CORTEX: A Verified Experience Layer for Generalist Agents

An agent can solve a task today and face the same task under new facts, tools, or governing knowledge tomorrow. Most agent systems can retrieve relevant text or recall prior conversations, but they lack a principled way to decide when a previous solution is still valid, when it must be adapted, and when it should be discarded. We introduce CORTEX (Contextual Orchestration and Reuse of Task EXperience), a general AI systems framework that connects specialized agents through an external layer of verified experience. Each episode records its task conditions, source and tool state, decisive predicates, proof trace, verifier, and outcome. A meta-controller chooses exact replay, checked adaptation, fresh synthesis, or escalation. Accepted episodes can become task patterns and procedural strategies through a challenge-driven development loop. This gives the system an implicit competence layer that can grow without changing model weights. We formalize system contracts for exact replay and source-version separation, and derive when reuse saves computation. A controlled two-domain implementation tests the exact-replay core on 1,000 synthetic cases. Complete-family holdouts test procedural transfer on 1,000 new-family cases across eight clinical and policy splits, with complete fresh-evidence grounding and perfect invariance to irrelevant-field and insertion-order perturbations. The transfer trace exposes the work required for verified strategy execution. These results establish an initial path toward general intelligence through reusable procedures, typed experience, and developmental transfer.
Sep 15, 2026cs.AI

ThinkFlow: Self-Evolving Probabilistic Latent Memory for Lifelong Conversational Agents

Lifelong conversational agents rely on memory systems to maintain deep, context-aware interactions with users. However, existing explicit textual memory pipelines suffer from a severe information bottleneck, often losing subtle behavioral patterns and emotional shifts. Furthermore, being typically static post-deployment, they cannot autonomously adapt to personal habits and preferences without manual feedback. Cognitive science, however, suggests that humans maintain mental models purely in a latent space and continuously refine them through predictive coding. Inspired by this, we propose \textbf{ThinkFlow}, a novel end-to-end latent memory framework for lifelong conversational agents. ThinkFlow bypasses the text bottleneck by dynamically compressing conversational flows into probabilistic latent memory skills, autonomously consolidating complex user states into disentangled, continuous vectors without semantic interference. To break this barrier, we introduce a test-time evolution paradigm. By coupling teacher-guided latent alignment to bootstrap the initial state with a self-supervised next-user-utterance prediction task for continuous refinement, the framework successfully overcomes cold-start challenges and achieves label-free lifelong personalization. Extensive experiments on long-term conversation benchmarks demonstrate that ThinkFlow significantly outperforms prevailing memory systems, providing highly personalized and contextually accurate responses over extended multi-session interactions.
Aug 31, 2026cs.CL

Agents in the Large: Perception-Centered Architecture for Persistent Agents

Cognitive language agents have achieved substantial progress by equipping language models with memory, tools, and decision-making procedures, enabling agents to reason and act in interactive environments. Existing frameworks largely cast these agents as systems for solving user-specified, bounded tasks. An increasingly important goal is for language agents to provide persistent assistance in long-lived settings where user needs, context, and service procedures persist and change, and to remain useful across the broad range of tasks that arise over time. Yet we still lack a framework to characterize persistent AI agents, organize existing work, and guide future development. To this end, we propose a Perception-Centered Architecture for Persistent Agents (Pera). Pera describes a persistent agent organized around perception and control components that continually perceive service-relevant signals from episodic task executions, internal context, and changes in the surrounding environment, and use these signals to construct lifecycle tasks. These tasks drive the ongoing operation and adaptation of the agent's service procedures. We use Pera to retrospectively organize recent work, examine a detailed case study, and offer forward-looking insights for building more capable persistent agents. Just as software engineering moved from programming in the small to programming in the large, Pera frames the evolution of language agents as an analogous architectural transition toward long-lived, adaptive intelligence systems.
Aug 3, 2026cs.CV

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.
Aug 2, 2026cs.AI

PATH-Bench: Path-Dependent Evaluation of Lifelong Agents

Lifelong LLM agents increasingly adapt through external learning states that store past interactions as retrievable memories or reusable skills, yet existing benchmarks rarely account for how the path of accumulated experience shapes what agents transfer and retain. In this work, we establish PATH-Bench, a benchmark for path-dependent evaluation of lifelong agents. PATH-Bench estimates directed task relationships via multi-model in-context learning, constructs probe-centered sequences with controlled helpful and interfering histories, and repeatedly evaluates probe tasks to measure average performance, forward transfer, backward transfer, and forgetting. We evaluate eight representative agents on single-turn code generation and multi-turn tool-use tasks under positive- and negative-dominant histories. Benchmark results show that experience utility depends jointly on how experience is represented and on the task's interaction structure, that strong transfer does not ensure retention, and that later experience can reshape gains acquired earlier in the learning path. Based on these findings, we propose Selective Experience Use (SEU), an agent harness that regulates how path-accumulated experience influences each new task, admitting helpful items while filtering out potential interference. SEU consistently reduces forgetting while improving forward transfer in the majority of settings. The PATH-Bench provides both a controlled evaluation framework and actionable guidance for designing more selective and robust lifelong agents.
Jul 5, 2026cs.AI

PLACEMEM: Toward a Compute-Aware Memory Plane for Lifelong Agents

Lifelong agents need more than larger context windows and better retrieval. They need memories that can persist, evolve, and be corrected without forcing the serving stack to recompute the same history on every turn or silently reuse stale runtime state. We present PLACEMEM as a systems position on lifelong-agent memory, instantiated by an executable control-plane prototype. The central claim is that agent memory should be represented as versioned capsules that unify semantics, provenance, validity, and reusable runtime state under one correction-aware identity. In the current prototype, capsules drive prompt-level text retrieval, KV-aware routing, and cascading invalidation over live streamed backends; prospective layer-frontier replay is intentionally framed as a deeper integration agenda rather than a claimed engine feature. We describe a vLLM-first prototype with persistent capsule state, concurrency-safe invalidation, an OpenAI-compatible routing sidecar, a typed metadata contract, and a benchmark harness that measures live first-token latency, reuse, and post-correction behavior. The result is both an executable artifact that demonstrates correction-aware control-plane behavior today and a concrete roadmap for replay-aware serving integration in future lifelong-agent systems.
Jul 1, 2026cs.AI

Multi-scale Mixture of World Models for Embodied Agents in Evolving Environments

Embodied agents operating in the real world require multi-scale reasoning and knowledge adaptation as conditions change. We identify two challenges in applying Mixture of Experts (MoE) to this setting: routing lacks an explicit notion of scale, preventing targeted updates at specific scales, and a uniform update policy cannot accommodate the different rates at which knowledge at each scale becomes outdated. We present MuSix, a framework that addresses both challenges through scale-aware world model mixture and evolution. A two-stage routing mechanism grounds scale selection in experiential distance, a measure of situational novelty inspired by Construal Level Theory: a meta-router first maps this quantity to a weight over continuous scale space, then per-scale base routers select world models within the identified scale. For adaptation, scale-dependent forgetting rates allow low-scale knowledge to refresh rapidly while high-scale abstractions persist, and gated inter-scale transfer maintains coherence across the hierarchy. Experiments on EmbodiedBench and HAZARD show that MuSix improves over state-of-the-art baselines on multi-scale reasoning and dynamic adaptation.
Jun 30, 2026cs.LG

AhaBench: Do Agents Turn Experience into Reusable Insights? A Long-Horizon Benchmark for Continual Learning

Can language agents continually learn from experience, turning earlier interactions into reusable capabilities? AhaBench evaluates this ability through exploration after solved hidden-state puzzles, computational transfer after mathematical teaching, and sustained business operation under delayed feedback. The benchmark is agnostic to how an agent learns; the evaluated agents use fixed model weights. Curriculum profiles, teaching contrasts, and daily trajectories reveal a common challenge: using explicit guidance is more reliable than generalizing beyond it or sustaining useful behavior. Across the Puzzle panel, the advantage over matched cold targets is 36.0-53.5 points greater with trace support than at the trace-free endpoint; Qwen 3.6 Plus nevertheless retains a +12.57-point post-curriculum gain. In Euler, worked procedures yield 80.0-100.0% held-out accuracy across models, while question-plus-answer teaching yields 0.0-73.9%. Vending trajectories separate sustained profit, late recovery, and incomplete operation: Doubao Seed 2.0 Pro finishes nominal operation at +495 but averages -10 over the year. Together, these results make continual learning an operational target: experience should yield capabilities that remain effective as guidance, inputs, and business states change. We release tasks, validators, a simulator, records, and analyses for developing agents that turn useful insights into lasting abilities.
Jun 24, 2026cs.LG

Lifelong In-Context Learning with Transformers Requires Parametric Forms of Attention

Lifelong continual learning remains an obstacle on the path to human-like intelligence. Modern transformers show sparks of intelligence with in-context learning. The quadratic nature of attention, however, prohibits transformers from performing this process on arbitrarily long sequences. In this work, we argue that extending in-context learning to lifelong settings is a practical solution for continual learning in AI agents. In particular, we argue that \emph{parametric forms of attention} are needed to understand a lifetime of context with transformers on a fixed hardware budget. These attention mechanisms learn the relationship between keys and their associated values at test-time with parametric regression. Our generalization of parametric approaches (linear attention, state-space models, fast weight programmers, and test-time training layers) contrasts with nonparametric counterparts like softmax attention. They replace the ever-growing key-value cache with an online-trainable neural network, maintaining a constant memory footprint. We highlight how parametric attention currently fall short of lifelong learning due to limited memory capacity or costly online updates. To address these issues, we pose a set of open questions with novel insights to guide the field toward long-horizon agents.
Jun 19, 2026cs.AI

Social World Model for Lifelong Social Intelligence

Social intelligence is a core competency for language agents, yet current research primarily focuses on static capability evaluation rather than how these skills are continuously shaped and accumulated. This gap calls for a shift toward sustainable learning paradigms. Currently, two methodological pain points exist: social interaction trajectories lack unified structured representations to form iterable learning signals, and capability improvement and retention are typically studied in isolation, hindering the assessment of continuous evolution. To bridge this gap, we propose the Social World Model. We decompose social interaction into five dimensions (scene setting, observation, mental state, action, and dialogue) to build a closed-loop learning framework. In this setup, agents collect interaction experiences, convert them into preference signals for model updating, and redeploy the updated policy for continued learning. Additionally, we provide a reusable data synthesis mechanism and a lifelong learning benchmark, transforming social capabilities from an "object of evaluation" into an "object of sustainable training". Validating our framework on the ASCENT-Bench, the interactively trained Qwen2.5-7B model outperforms its baseline across all five core metrics. Notably, it matches the closed-source Gemini 3 Flash in completion rate, exceeds it in pass rate, and achieves zero forgetting across three difficulty levels. Unlike prior works that merely report static comparisons or capability decay, this end-to-end approach provides a trainable, verifiable, and retainable pathway, demonstrating that small open-source models can sustainably acquire competitive social coordination capabilities.
Jun 13, 2026cs.LG

LatentGym: A Testbed For Cross-Task Experiential Learning With Controllable Latent Structure

We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions. This cross-task experiential learning capability is pivotal in domains such as personalization and interactive assistance, but existing training/evaluation frameworks do not provide shared, controllable latent structures and cannot measure whether or why agents improve. We introduce LatentGym: a controllable suite in which each environment is organized around a ground-truth latent variable governing the structure across tasks. Our construction yields metrics that separate exploration (whether the agent's actions gather information about the latent) from exploitation (whether the agent uses what it has gathered). We demonstrate our suite on empirical studies addressing three questions: how and why frontier models fail to adapt across related tasks; whether post-training on related task sequences improves general cross-task adaptation, and where those gains come from; and how design choices such as inter-task feedback shape training dynamics and generalization. Together, these results establish a controlled foundation for studying how LLM agents learn from experience across tasks, and for designing agents that adapt more reliably in sequential, personalized, and interactive settings.
Jun 9, 2026cs.RO

AllDayNav: Lifelong Navigation via Real-World Reinforcement Learning

Lifelong embodied navigation in dynamic environments requires robots to form persistent scene understanding from fragmentary observations, which remains difficult for existing methods that rely on explicit maps or scene graphs and struggle to generalize beyond structured settings. We propose AllDayNav, a lifelong self-learning navigation framework that implicitly encodes scene dynamics into the billion-scale parameters of a large model via reinforcement learning, powered by a self-evolving multimodal memory that maintains and updates visual keyframes, semantic descriptions, and temporal context while autonomously generating open-vocabulary instructions, image goals, and structured rewards. Experiments in both synthetic and real-world environments across cross-room, cross-episode, and cross-task scenarios show that AllDayNav achieves success rates approaching 100%100\% and consistently surpasses strong map-based, VLM, and RL baselines in path efficiency and robustness, demonstrating implicit, memory-driven reinforcement learning as a scalable alternative to explicit mapping for reliable lifelong navigation.
Jun 6, 2026cs.LG

An Information-Theoretic Definition for Open-Ended Learning

A growing body of work points to the great promise of AI systems that can continually expand their capabilities as they operate in an open-ended environment. But yet there is no coherent definition of open-endedness or theory about how an agent ought to explore an open-ended environment. We introduce an information-theoretic definition based on a new concept -- the bit−equivalent{\textit bit-equivalent} -- which quantifies the information required to attain each level of expected reward. We consider an environment to be open-ended if an agent can attain linear growth in the bit-equivalent. We establish that classical bandit environments are not open-ended and formulate a bandit environment that is. We also introduce an algorithm that achieves open-ended learning in this environment.
Jun 3, 2026cs.LG

Learning While Acting: A Skill-Enhanced Test-Time Co-Evolution Framework for Online Lifelong Learning Agents

Lifelong learning is essential for Large Language Model (LLM) agents operating in dynamic, interactive environments. However, existing lifelong learning agents for long-horizon tasks typically depend on discrete skill or past experiences retrieval with static parameters during inference, which prevents them from continuously internalizing test-time feedback like human learners. To bridge this gap, we propose Skill-enhanced Test-Time Co-Evolution (\texttt{LifeSkill}), a two-stage reinforcement learning framework for Online Lifelong Learning Agents. Specifically, we design Verifier-Guided Skill Learning that addresses the lack of direct supervision for skill extraction by rewarding candidate skills according to the average verifier success of multiple skill-conditioned policy rollouts, encouraging the model to generate skills that are useful for solving tasks rather than merely plausible in text. Furthermore, we introduce Online Skill Internalization, which continuously improves the policy model during test-time interaction by transforming skill-conditioned trajectories into reward signals. This enables the agent to directly internalize reasoning capabilities into its parameters, avoiding the context bloat of experience retrieval. Experiments on LifelongAgentBench show that LifeSkill improves average performance by 7 absolute points by comparing with existing lifelong agent baselines.
Jun 3, 2026cs.AI

Trivium: Temporal Regret as a First-Class Objective for Causal-Memory Controllers

Many current agentic systems and LLM pipelines correct mistakes by optimizing outcome reward. This addresses only the what of failure: when an outcome diverges from prediction, the why and when of the mismatch are not systematically logged, reviewed, or corrected, so the same error can recur episode after episode. We argue that this is a structural problem, not merely a model-capacity one. We propose long-horizon temporal regret as a first-class objective alongside outcome regret and epistemic regret over the working causal model. Temporal regret captures when failure persists: how long a miscalibrated causal model is tolerated before correction. Epistemic regret captures why failure persists: residual uncertainty or error in the working causal model. Together, the three regrets give a falsifiable account of what, why, and when a long-lived agent can fail. Modeling the agent as a stream of E episodes, we prove three conditional results under explicit causal-probing, persistence, and detectability assumptions. First, under observationally equivalent confounding, outcome-only learning cannot distinguish causal from spurious structure without an intervention channel, so temporal miscalibration can persist linearly even after outcome regret is driven to zero. Second, with a persistent causal log and budgeted probes, total probe complexity is logarithmic in the episode horizon, inducing O(log E) temporal regret. Third, under K detectable change-points, the rate extends to O(K log E). We instantiate Trivium and pre-register five falsifiable predictions. On CausalBench-Seq, Trivium follows the predicted logarithmic envelope while outcome-only baselines grow linearly. A pilot real-LLM stream provides preliminary external-validity evidence across one full E = 500 run and three E = 100 frontier-model pilots. Self-learning here means revising an external causal model, not retraining LLM weights.
Jun 2, 2026cs.AI

SkillPyramid: A Hierarchical Skill Consolidation Framework for Self-Evolving Agents

Recent AI agents can flexibly invoke skills to solve complex tasks, but their long-term improvement is fundamentally constrained by a lack of systematic skill construction, accumulation, and transfer. In particular, without a unified framework for skill consolidation, agents tend to redundantly construct similar capabilities across different tasks, are unable to effectively transform experience into reusable assets, and struggle to generalize task-specific skills to novel scenarios. To address this limitation, we propose SkillPyramid, a skill consolidation framework that reuses existing skill experience for broader task generalization. Operating on a hierarchical skill topology, SkillPyramid further introduces a self-evolution mechanism that enables agents to compose, validate, and incorporate new skills during task execution. Experiments on ALFWorld, WebShop, and ScienceWorld across four backbone models show that SkillPyramid substantially increases the average reward by 38.0% and reduces execution steps by 27.7%. Overall, our method transforms a skill collection from a static resource pool into a dynamic evolution system.
Jun 1, 2026cs.LG

Position: Deployed Reinforcement Learning should be Continual

Reinforcement Learning (RL) has received increasing attention and adoption in real-world use cases. Most of these systems follow a train-then-fix paradigm, where trained agents do not learn while interacting with the world until performance degrades and retraining becomes necessary. In this position paper, we argue that deploying an agent that is incapable of optimality, but receives an evaluative reward signal, is inherently a continual RL problem. We identify four sources of non-stationarity after deployment that necessitate never-ending learning, and highlight why the best deployed agents never stop adapting. We analyze successful examples of continual RL in the real world, and present the community with the advantages and measures to move away from the current train-then-fix paradigm.
May 28, 2026cs.AI

MEMENTO: Leveraging Web as a Learning Signal for Low-Data Domains

Real-world tasks often lack large labeled datasets, motivating extensive work on learning in low-data regimes. Existing approaches such as few-shot prompting, instruction tuning, and synthetic data generation, continue to treat labeled or pseudo-labeled data as the primary learning signal. In contrast, human practitioners acquire expertise through repeated, self-directed interaction with the open web, progressively refining both domain knowledge and search strategies. We propose MEMENTO, a framework that treats the web as a learning signal rather than a stateless retrieval interface. MEMENTO operates at two levels: within each session, it conducts iterative web exploration via an Adaptive Exploration Tree (AET) that decomposes tasks into evolving questions and reflects on intermediate findings; across sessions, it accumulates experience through dual-channel memory, separating declarative knowledge (facts) from procedural knowledge (search strategies). This design enables agents to learn reusable research strategies and domain expertise from trajectories of web interaction without additional model training. We evaluate MEMENTO on three structurally distinct low-data domains: Sales Automation, Legal Outcome Prediction, and Subpopulation Opinion Prediction. Our empirical results show consistent improvement in performance over ReAct baselines (+25.6% on sales, +36.5% on legal research, and 29.6% TVD reduction on opinion prediction), demonstrating that the web can serve as a scalable learning source for acquiring task-specific expertise in data-scarce settings.
Apr 22, 2026cs.CL

Ask Only When Needed: Proactive Retrieval from Memory and Skills for Experience-Driven Lifelong Agents

Online lifelong learning agents must decide not only how to act but also when to consult prior experience to continually improve on long-horizon tasks. Existing methods typically retrieve memories passively, such as at task initialization or after each step, and therefore miss knowledge gaps that arise during interaction. We propose ProactAgent, an experience-driven lifelong learning framework for proactive retrieval over a structured Experience Base. ProactAgent continually improves through ExpOnEvo, which jointly updates policies and refines memory, organizing past interactions into factual, episodic, and skill repositories. It further introduces ProactRL, which treats retrieval as an explicit policy action and learns when and what to retrieve. By comparing paired continuations from identical interaction prefixes with and without retrieval, ProactRL provides step-level process rewards that encourage retrieval only when it improves task outcomes or efficiency. Experiments on SciWorld, AlfWorld, and StuLife show that ProactAgent consistently outperforms all baselines, achieving up to 32% relative improvement in success rate and over 33% reduction in interaction rounds. Our code will be publicly available at GitHub.
Apr 20, 2026cs.AI

Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting agents with scalable real-world services, but training robust agents remains limited by the lack of realistic environments and principled mechanisms for life-long learning. In this paper, we present \textbf{Agent-World}, a self-evolving training arena for advancing general agent intelligence through scalable environments. Agent-World has two main components: (1) Agentic Environment-Task Discovery, which autonomously explores topic-aligned databases and executable tool ecosystems from thousands of real-world environment themes and synthesizes verifiable tasks with controllable difficulty; and (2) Continuous Self-Evolving Agent Training, which combines multi-environment reinforcement learning with a self-evolving agent arena that automatically identifies capability gaps through dynamic task synthesis and drives targeted learning, enabling the co-evolution of agent policies and environments. Across 23 challenging agent benchmarks, Agent-World-8B and 14B consistently outperforms strong proprietary models and environment scaling baselines. Further analyses reveal scaling trends in relation to environment diversity and self-evolution rounds, offering insights for building general agent intelligence.
Apr 19, 2026cs.AI

SkillFlow:Benchmarking Lifelong Skill Discovery and Evolution for Autonomous Agents

As the capability frontier of autonomous agents continues to expand, they are increasingly able to complete specialized tasks through plug-and-play external skills. Yet current benchmarks mostly test whether models can use provided skills, leaving open whether they can discover skills from experience, repair them after failure, and maintain a coherent library over time. We introduce SkillFlow, a benchmark of 166 tasks across 20 families in which task construction within each family follows a Domain-Agnostic Execution Flow (DAEF) that defines an agent workflow framework, allowing these tasks to share a consistent workflow. Agents are evaluated under an Agentic Lifelong Learning protocol in which they begin without skills, solve tasks sequentially within each family, externalize lessons through trajectory- and rubric-driven skill patches, and carry the updated library forward. Experiments reveal a substantial capability gap. For Claude Opus 4.6, lifelong skill evolution improves task success from 62.65% to 71.08% (+8.43 points). However, high skill usage does not necessarily imply high utility: Kimi K2.5 gains only +0.60 points despite 66.87% skill usage, while Qwen-Coder-Next reaches only a 44.58% task completion rate and still regresses relative to the vanilla setting. SkillFlow contributes a structured testbed for this direction and an in-depth empirical analysis of skill discovery, patching, transfer, and their failure modes under lifelong evaluation.
Apr 16, 2026cs.LG

Beyond Single-Model Optimization: Preserving Plasticity in Continual Reinforcement Learning

Continual reinforcement learning must balance retention with adaptation, yet many methods still rely on \emph{single-model preservation}, committing to one evolving policy as the main reusable solution across tasks. Even when a previously successful policy is retained, it may no longer provide a reliable starting point for rapid adaptation after interference, reflecting a form of \emph{loss of plasticity} that single-policy preservation cannot address. Inspired by quality-diversity methods, we introduce \textsc{TeLAPA} (Transfer-Enabled Latent-Aligned Policy Archives), a continual RL framework that organizes behaviorally diverse policy neighborhoods into per-task archives and maintains a shared latent space so that archived policies remain comparable and reusable under non-stationary drift. This perspective shifts continual RL from retaining isolated solutions to maintaining \emph{skill-aligned neighborhoods} with competent and behaviorally related policies that support future relearning. In our MiniGrid CL setting, \textsc{TeLAPA} learns more tasks successfully, recovers competence faster on revisited tasks after interference, and retains higher performance across a sequence of tasks. Our analyses show that source-optimal policies are often not transfer-optimal, even within a local competent neighborhood, and that effective reuse depends on retaining and selecting among multiple nearby alternatives rather than collapsing them to one representative. Together, these results reframe continual RL around reusable and competent policy neighborhoods, providing a route beyond single-model preservation toward more plastic lifelong agents.
Mar 15, 2026cs.LG

Deconfounded Lifelong Learning for Autonomous Driving via Dynamic Knowledge Spaces

End-to-End autonomous driving (E2E-AD) systems face challenges in lifelong learning, including catastrophic forgetting, difficulty in knowledge transfer across diverse scenarios, and spurious correlations between unobservable confounders and true driving intents. To address these issues, we propose DeLL, a Deconfounded Lifelong Learning framework that integrates a Dirichlet process mixture model (DPMM) with the front-door adjustment mechanism from causal inference. The DPMM is employed to construct two dynamic knowledge spaces: a trajectory knowledge space for clustering explicit driving behaviors and an implicit feature knowledge space for discovering latent driving abilities. Leveraging the non-parametric Bayesian nature of DPMM, our framework enables adaptive expansion and incremental updating of knowledge without predefining the number of clusters, thereby mitigating catastrophic forgetting. Meanwhile, the front-door adjustment mechanism utilizes the DPMM-derived knowledge as mediators to deconfound spurious correlations, such as those induced by sensor noise or environmental changes, and enhances the causal expressiveness of the learned representations. Additionally, we introduce an evolutionary trajectory decoder that enables non-autoregressive planning. To evaluate the lifelong learning performance of E2E-AD, we propose new evaluation protocols and metrics based on Bench2Drive. Extensive evaluations in the closed-loop CARLA simulator demonstrate that our framework significantly improves adaptability to new driving scenarios and overall driving performance, while effectively retaining previously acquired knowledge. Code: https://github.com/Mooncakebro/DeLL
Oct 24, 2025cs.AI

A Vision Toward Energy-Efficient Domain-Specific Artificial Intelligence Models and Agents

The field of artificial intelligence (AI) has taken a tight hold on broad aspects of society, industry, business, and governance in ways that dictate the prosperity and might of the world's economies. The AI market size is projected to grow from {$}189 billion in 2023 to {$}4.8 trillion by 2033. Currently, AI is dominated by large language models (LLMs) that exhibit linguistic and visual intelligence. However, training these models requires a massive amount of data scraped from the web as well as large amounts of energy (50-60 GWh to train GPT-4). Despite these costs, these models often hallucinate, a characteristic that prevents them from being deployed in critical application domains. In contrast, the human brain consumes only 20W of power. What is needed is the next level of AI evolution in which lightweight domain-specific multimodal models, especially compact models with 10--20B parameters for bounded domains, with higher levels of intelligence can reason, plan, and make decisions in dynamic environments with real-time data and prior knowledge, while learning continuously and evolving in ways that enhance future decision-making capability. This will define the next wave of AI, progressing from today's large models, trained with vast amounts of data, to nimble energy-efficient domain-specific agents that can reason and think in a world full of uncertainty. To support such agents, hardware will need to be reimagined to allow system-level energy efficiencies ≥1000X\geq {1000X} over the state of the art for targeted domain tasks, subject to accuracy, latency, and coverage constraints. Such a vision of future AI systems is developed in this work.