Perceptually
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4 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.
Latest papers 27
On-policy distillation (OPD) improves reasoning by providing token-level supervision from a teacher on a student's own trajectories. Existing methods primarily focus on enhancing this teacher-side guidance (e.g., by enriching teacher inputs and refining teacher feedback), yet we find that limited student perception is another critical bottleneck in multimodal OPD. By providing oracle visual facts, the performance of OPD-trained students can still be substantially improved for both weak and strong teachers. To address this bottleneck, we propose S-OPD, a simple multimodal on-policy distillation framework that explicitly strengthens student perceptual learning through two objectives. Specifically, Teacher-calibrated Policy Contrast separates student policies under original and masked images with teacher-based token-level gating, strengthening the student's reliance on visual evidence during reasoning. Policy Agreement aligns student policies under original and noise-perturbed images, further improving perceptual robustness to visual noise. Notably, our method can be seamlessly plugged into existing OPD frameworks, requiring no additional data annotations, model parameters or inference operations. Extensive experiments on eight benchmarks across student scales and distillation paradigms demonstrate consistent performance improvements, with gains of up to 4.25 points on LogicVista. When combined with existing teacher-side supervision methods, our method can yield further gains. Code is available at https://github.com/Sirilaw/S-OPD.
Overlapping Visual Grouping Without Semantic Priors
Most computer-vision systems organize visual input toward a predefined interpretation, such as semantic categories, prompted regions, learned object-like representations, or a single spatial partition. This work considers an earlier stage of visual organization: the formation of candidate perceptual units directly from sensor measurements before their identity, meaning, or task relevance is known. We introduce Domain Parent Grouping (DPG), a sensor-grounded grouping method in which complementary measurement relationships are represented in separate processing domains. Spatially connected groups formed within these domains are related through cross-domain overlap, yielding a non-exclusive grouping representation rather than a single mutually exclusive segmentation. This representation retains broader and more localized groups, as well as alternative grouping boundaries over the same image locations, simultaneously available. DPG also includes a native mechanism for reprocessing selected group content, in which input-relative measurement ranges allow the observational resolution to change while preserving previously formed groups. DPG is implemented using three domains representing locally contextualized luminance, direct chromatic relationships, and contextual chromatic relationships. Experiments on the BSDS500 dataset demonstrate the benefit of combining the three domains. The results further show that DPG forms measurement-supported groups corresponding to low-level image structure, and that these groups exhibit measurable correspondence with human-annotated regions and boundaries. This demonstrates that structured visual organization can emerge directly from relationships among sensor measurements.
Collaborative Memory for Multi-Agent VLM Systems
Vision-language model (VLM) agents combine specialized perception, tools, and reasoning to address complex visual tasks. In multi-agent settings, different agents inspect different image regions, video frames, or visual representations, so collaboration extends beyond distributed reasoning to distributed perception. This makes shared visual context a central problem in VLM agent collaboration. In this paper, we frame memory hierarchy, cross-agent sharing, and consistency mechanisms around the need to reconcile interpretations and update dependent reasoning. Effective collaboration requires agents to build on contributions from other agents, recover missing visual context, and reconcile differing interpretations as new evidence emerges. Shared visual memory preserves not only images or textual summaries but also the dependencies among observations, agent interpretations, and subsequent reasoning. Together, these design considerations shape how information flows and evolves across VLM agents. The proposed framework provides a foundation for building reliable and resource-efficient agent teams.
On the Human and Computer Alignment of Attribute-Based Music Matches
Recent advances in generative AI are raising ethical concerns regarding the originality of generated content and the potential replication of training data, with further implications for transparency, attribution, and intellectual property. In music, several computational approaches have been proposed to identify potential replication, using audio-based similarity metrics. Yet, their alignment with human judgments across distinct musical attributes remains underexplored. To address this gap, we conduct a perceptual experiment on music matches, defined as strongly similar musical excerpts. We focus on five musical attributes: melody, harmony, rhythm, voice, and timbre. We design a triplet-based forced-choice task comprising 300 cases, including plagiarism examples, cover songs, and AI-generated music. From this experiment, we introduce the MATCHA (Musical Attribute-based Triplet Comparison with Human Annotations) dataset: a collection of 1105 perceptual assessments of attribute-based music matches from 83 expert participants. Our findings reveal measurable agreement among participants in identifying matches across attributes. We further observe partial alignment between human judgments and computational similarity measures. Overall, this work underscores the importance of domain-specific and perceptually grounded evaluation frameworks for generative AI in creative practice.
MNIST-PRO: MNIST is Back as a Partially Observable World for AI Agents
AI agents in partially observable environments need to coordinate active sensing with working memory to maintain an evolving perceptual state. However, existing benchmarks struggle to isolate this perceptual-state construction and interpretation capability because they introduce physical and control complexities. We address this with MNIST-PRO, a benchmark that isolates agentic perception by converting MNIST digit recognition into a sequential, glimpse-based search task with lookback constraints. We evaluate ten multimodal models across four memory representations, including raw visual history, textual states, structured metric grid maps, and a consolidated visual canvas. While models excel under full observability, partial observability exposes a clear performance gap. We identify three distinct bottlenecks. First, perceptual-state construction and interpretation present a challenge, as agents struggle to integrate fragmented glimpses. Second, agents often stop exploring before they see the full sequence. Third, models often fail to revise early, incorrect beliefs even when faced with subsequent contradictory evidence. These results show that simply acquiring visual evidence is not enough. Agents must also be able to build and update a reliable perceptual state.
PAMoR: Parameterized Affective Motion Generation in Real Time for Humanoid Robots
People read a humanoid robot's motion in social settings not only for the action performed but for the affect conveyed. Motion carrying that affect has so far been generated for human avatars, where style is taken from a reference clip or an emotion word, neither of which can be quantitatively parameterized. We present PAMoR, which turns affect into a measured control parameter: a valence-arousal (V-A) coordinate computed natively on robot kinematics. It is obtained in closed form from postural expansion and movement energy, and these measurements serve directly as generation conditions, with no human annotation. An action prior and two affect priors, trained in a shared latent space, are composed at each denoising step: the action prior fixes what is performed, the affect priors modulate how. Whole-body motion rolls out autoregressively on a 29-DoF Unitree G1 in real time, with action and affect both editable. Generated motion tracks the commanded V-A over its full range while text-to-motion fidelity still matches text-only baselines. In a perceptual study, raters identify the commanded emotion on 0.38 of trials, above both baselines and approaching the 0.44 reported for acted human bodies.
PERCEPT: A Corpus for POS Tagging and Analysis of Persian-English Code-Mixing
Social media has become a major venue for multilingual communication, where users frequently mix multiple languages within a single utterance. Although code-mixed corpora have been developed for several language pairs, Persian-English code-mixing remains relatively underexplored. Existing Persian resources lack Universal Dependencies (UD) part-of-speech (POS) annotations for code-mixed words, limiting both linguistic analyses and the development of syntax-aware NLP models. To address this gap, we introduce PERCEPT, the first publicly available large-scale Persian-English code-mixed corpus annotated with Universal Dependencies POS tags for code-mixed words. The dataset comprises 6,800 posts collected from X, Instagram, and Digikala. We further present an LLM-assisted annotation framework that automatically assigns POS tags and document-level topics. Human evaluation demonstrates high agreement between the automatically generated annotations and gold annotations, confirming the reliability of the annotations. Using PERCEPT, we conduct the first comprehensive linguistic analysis of Persian-English code-mixing across multiple social media platforms. Our analyses reveal that nouns are the predominant category for code-mixed words, while the distributions of other POS categories vary across platforms. We further find that the positional distribution of code-mixed words is remarkably consistent across platforms, whereas the triggering effect is substantially more pronounced in Digikala. PERCEPT is publicly available at https://github.com/kalhorghazal/PERCEPT.
ToolVision: Learning When and How to Use Visual Tools with Capability-Aligned Supervision
Thinking with images allows a multimodal model to compensate for limited perception by invoking visual tools through code. Yet the prevailing SFT-then-RL recipe creates a different supervision misalignment at each stage. SFT is expected to teach how to use tools, but trajectories from stronger teachers may succeed through perceptual capabilities that a smaller student cannot reliably reproduce or exploit, causing the student to imitate tool-call patterns without learning how to make them useful. RL is expected to teach when to use tools, but outcome-only rewards make fallible tool execution a liability and suppress tool use, whereas a blanket bonus for every correct tool-using trajectory encourages valid but ineffective operations. To address these two misalignments, we introduce ToolVision. During SFT, a multi-agent pipeline explores candidate trajectories, and a committee including student-scale models scores stepwise evidence gain to rank and prune the search branches. Only successfully executed trajectories with correct final answers are retained for SFT. Before RL, ToolVision compares the learner's performance with and without tools, then rewards successful tool use only on questions where tools provide a clear benefit. Both signals are constructed automatically from public task data without additional human annotations of tool use or necessity. ToolVision-8B improves over its base on all seven main benchmarks, surpasses Thyme-7B, CodeVision-8B, and CodeDance-7B on all three high-resolution benchmarks, and outperforms Qwen3-VL-32B-Thinking on V* and HRBench 8K. We will publicly release the datasets and source code.
Human-AI Perceptual Alignment by Playing Hues and Cues
Evaluating the perceptual alignment between Contrastive Vision-Language Models (CVLMs) and humans is typically constrained by traditional benchmarks that overlook fine-grained semantic and cultural nuances. In this work, we propose a novel evaluation framework that leverages the gamified, discrete color space of the board game Hues and Cues. By mapping the board's 480 color cells to the CIE xy chromaticity diagram, we calculate empirical perceptual distances across a carefully curated 100-word vocabulary spanning seven semantic categories. To properly contextualize model performance, we establish an empirical lower bound of expected error-the Human Consistency baseline-calculated via Leave-One-Out (LOO) cross-validation on a dense dataset of color associations collected from 325 human observers through a custom digital interface. We evaluate 162 models across multiple architectural families and pre-training datasets to assess their semantic color grounding. Our results demonstrate that while CVLMs successfully replicate human cognitive biases, such as idealized memory colors for concrete physical referents (e.g., food and plants), they systematically diverge from the human baseline in abstract, subjective, and pop-culture domains. We identify two distinct failure modes in severely misaligned concepts: semantic misclassification and a systematic uncertainty collapse into a default blue coordinate. Furthermore, we reveal that highly curated pre-training datasets are significantly more effective than massive, uncurated corpora in mitigating these severe misalignments. Ultimately, this work highlights that despite their broad categorization capabilities, current CVLMs still fail to capture the nuanced, localized consensus of human color memory, emphasizing the value of gamified tasks in exposing underlying model biases. The data and code are publicly available to test other metrics.
SpatialCLI: Learning to Reason With Spatial Tools, Then Without Them
Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM's perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example benchmark for compositional perception across localization, segmentation, depth, and pose. On MindCube, SpatialCLI raises Qwen3-VL-8B-Instruct from 29.3% to 84.6% with tools, surpassing GPT-5.6 Sol with tools (72.1%), while retaining 73.8% without tools after internalization.
PerceptionBench: Evaluating Atomic Visual Perception in Multimodal Large Language Models
We introduce PerceptionBench, a benchmark specifically designed to evaluate the atomic visual perception capabilities of Multimodal Large Language Models (MLLMs). Existing benchmarks often fail to isolate perception: holistic evaluations conflate perceptual errors with failures in reasoning or domain knowledge, while application-driven benchmarks only cover narrow, fragmented domains shaped by heuristic designs. To address these limitations, PerceptionBench adopts a bottom-up approach: by diagnosing the earliest failure points in the responses of frontier MLLMs across 42 existing benchmarks, we construct an error taxonomy whose perception branch defines ten atomic perceptual capabilities. Guided by this taxonomy, we construct 3,000 verified questions with short, unambiguous answers, each isolating a single capability, with difficulty stemming from perception rather than reasoning or knowledge. Benchmark results across sixteen frontier MLLMs reveal that atomic perception remains largely unsolved---no model reaches 60% accuracy, perception-related hallucination is the weakest capability on average, and similar overall scores conceal sharply divergent capability profiles. PerceptionBench thus provides a capability-level standard for measuring and diagnosing the visual perception boundaries of MLLMs.
PerceptDrive: Perception Prior World-Action Modeling with Adaptive Expert Routing for End-to-End Autonomous Driving
Frozen perception foundation models encode rich geometric, semantic, and dynamic knowledge. Yet narrow conditioning interfaces may attenuate task-relevant cues, while static fusion cannot adjust expert contributions to each scene. We cast this challenge as the prior-to-plan transfer problem and introduce PerceptDrive, a perception prior world-action modeling framework with adaptive expert routing. PerceptDrive feeds teacher-distilled priors from a frozen, driving-adapted provider and dense observation latents from a frozen self-supervised video encoder into a trainable expert-routed world-action model. Expert-specific query branches process these signals, while a prior-retention objective anchors each branch to its prior. A router predicts soft gates from a shared scene representation and combines the expert conditions before trajectory generation. During training, privileged rule-based sub-metric estimates for branch-specific trajectory drafts provide soft-gate distillation targets. The predicted action-free future latent conditions a flow-matching actor. At inference, privileged components are absent; with one front-facing camera, PerceptDrive generates one trajectory per planning step without test-time scoring, reranking, or search. Experiments show that PerceptDrive achieves state-of-the-art performance with 90.4 PDMS on NAVSIM v1 and 90.2 EPDMS on NAVSIM v2, outperforming existing methods. Ablations confirm complementary gains from prior retention and scene-conditioned routing, alongside differential reliance on the three priors. These results demonstrate that preserving and adaptively routing perception priors improves direct planning without test-time candidate selection.
Production and Perception in LLMs: A Token Probability Approach
The asymmetry between language production and perception has been well-documented in psycholinguistics. Whether large language models (LLMs) exhibit a functionally analogous distinction remains an open question, particularly given that LLMs rely on the same underlying mechanism (next-token prediction) for both input and output processing. In this exploratory study, we operationalize the production-perception distinction through direct token probability measurements rather than metalinguistic prompting. Using the base Llama-3.1-8B model, we generated poems under a production prompt and re-scored the same tokens under both rephrased production prompts and perception-oriented prompts. Across an extended experiment with four production and three perception prompts, production-perception distances consistently and substantially exceeded production-production distances, with non-overlapping ranges across conditions and an overall average ratio of approximately 1.8. Near-ceiling correlations in the production-production control confirm that the effect is specific to communicative framing rather than prompt surface variation, and we show the effect replicates across five open-weight models (Llama-3.1-8B, EuroLLM-9B, gemma-2-9b-it, Mistral-7B-Instruct-v0.3, and Qwen2.5-7B-Instruct), spanning both base and instruction-tuned variants. Temporal analysis revealed that the perception prompt exerts its strongest influence at the beginning of the sequence, with divergence decaying as generated context accumulates, though the specific shape of this decay varies across prompt pairs. These findings suggest that prompt framing alone induces a production-perception distinction in LLM probability distributions, even within a decoder-only architecture.
Mixture of Cognitive Experts in Large Vision-Language Models
Large Vision Language Models (LVLMs) require strong reasoning over both visual and textual input. Recent work suggests that cognitive elements, especially diverse representations and metacognition, correlate with better performance. Many of the needed perceptual functions are already provided by specialized domain-specific computer vision models, which act as the perceptual subsystem for detecting objects, localizing them, inferring states, recovering spatial layout, and reading text. The key challenge is to integrate these multi-encoder experts into a trustworthy, interpretable, and coherent representation that improves verifiability and reduces hallucinations. This is difficult because vision-language questions span different cognitive levels, yet most LVLM pipelines apply the same perception-reasoning routing regardless of the demand of each query. We propose an evidence-driven multimodal reasoning framework that utilizes a Bloom-inspired taxonomy as a hierarchical reasoning protocol. The two-stage cognitive verbalization first produces a Literal Evidence Summary by decomposing expert outputs into short, atomic evidence statements. It then performs Bloom Verbalization to turn these evidence items into a staged reasoning trace, and a lightweight Reasoning Trace Module quantitatively analyzes the trace to make evidence usage and reasoning progression explicit. Through this integration, we observed several improvements in perception and reasoning abilities. Moreover, the trace module provides quantitative evidence that different queries induce different cognitive entry levels and evidence-use trajectories that enable fine-grained analysis.
Probing Low-Level Acoustic Attribute Encoding in CLAP Audio Embeddings
Audio foundation models are widely adopted as general-purpose feature extractors, yet the internal structure of their learned representations remains insufficiently understood. In this work, we analyze CLAP audio embeddings through a probing framework, studying the encoding of three fundamental perceptual dimensions: reverberation (RT60), loudness (LUFS), and spectral content, measured via spectral centroid (SC) and relative pitch (RP). Probes of increasing complexity are trained to predict each attribute from frozen embeddings across five datasets spanning noise, speech, monophonic musical notes, and music mixtures. Our primary finding is that all of these attributes are reliably recoverable from the CLAP embedding space across the examined datasets. Within this global picture, two encoding regimes emerge: RT60, LUFS, and RP are approximately linearly encoded, while SC requires non-linear probes. Both regimes generalize across eight additional audio foundation models, with the notable exception that amplitude-invariant architectures discard loudness entirely by construction. The identified linear feature directions are geometrically consistent across datasets for RT60 and LUFS, while highly domain-specific for RP. Finally, we provide a qualitative demonstration of cross-modal consistency, showing that text embeddings of acoustic descriptors align geometrically with the identified RT60 feature direction.
PerceptUI: LLM Agents as Human-Aligned Synthetic Users for UI/UX Evaluation
User interface (UI) and user experience (UX) evaluation is central to product development, yet reliable feedback still relies on recruiting human participants or running online A/B tests, making early-stage iteration slow and costly. In light of this, recent work has explored Multimodal Large Language Models as proxy evaluators. However, existing approaches either produce surface-level critiques or a judgment that reflects the model's own biases rather than the genuine response of a particular user. We introduce PerceptUI, a framework for persona-conditioned UI/UX evaluation that predicts how a specific user would answer interface-related questions and produces natural-language rationales. PerceptUI is trained in two stages: (i) contrastive reflection fine-tuning distills teacher-generated rationales by extracting lessons from human decisions, and (ii) a reflective prompt-evolution step from the model's own failure traces. Across multiple domains and datasets, PerceptUI achieves human-level realism, generalizes to unseen questions and personas, and yields population-level response distributions.
Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models
Vision language models (VLMs) excel at many tasks but still struggle with spatial reasoning when critical information is not directly observable. Many such problems require imaginative perception: inferring what would be seen from an unseen viewpoint, tracing paths through occluded spaces, or integrating partial observations into a coherent spatial representation. We introduce Imaginative Perception Tokens (IPT), intermediate perceptual representations that externalize what a VLM would perceive under alternative spatial configurations while remaining consistent with the observed input. To study this capability, we formulate three tasks, Perspective Taking (PET), Path Tracing (PT), and Multiview Counting (MVC), and construct datasets of approximately 20K examples with ground truth imaginations, answers, and evaluation benchmarks. Using the unified VLM BAGEL as the backbone, IPT supervision consistently improves spatial reasoning and often outperforms textual chain of thought training, even without generating images at inference time. On MVC, IPT improves accuracy by 3.4% and achieves competitive performance with strong closed-source models on PT. We further find that combining IPT and label-only supervision yields additional gains, whereas textual chain of thought can substantially degrade performance, suggesting a modality mismatch when spatial computation is forced through language. Overall, IPT provides a principled supervision signal for reasoning about unobserved spatial structure, improving generalization while producing interpretable intermediate representations.
P-DPO: Grounding Hallucination in Perceptual Processing via Calibration Direct Preference Optimization
Hallucination has recently garnered significant research attention in Large Vision-Language Models (LVLMs). Direct Preference Optimization (DPO) aims to learn directly from the corrected preferences provided by humans, thereby addressing the hallucination issue. Despite its success, this paradigm has yet to specifically target the perceptual bottleneck in attended regions or address insufficient Visual Robustness against image degradation. Furthermore, existing preference pairs are often vision-agnostic and their inherently off-policy nature limits their effectiveness in guiding model learning. To address these challenges, we propose Perceptual Processing Direct Preference Optimization (P-DPO), a novel training paradigm in which the model generates and learns from its own preference pairs, thereby directly addressing the identified visual bottlenecks while inherently avoiding the issues of vision-agnostic and off-policy data. It introduces: (1) an on-policy preference pairs construction method targeting Focus-and-Enhance perception and Visual Robustness, and (2) a well-designed Calibration Loss to precisely align visual signals with the causal generation of text. Experimental results demonstrate that with a comparable amount of training data and cost, P-DPO outperforms strong baselines that rely on costly human feedback on benchmarks. Furthermore, evaluations on Attention Region Fidelity (ARF) and image degradation scenarios validate the effectiveness of P-DPO in addressing perceptual bottleneck in attended regions and improving Visual Robustness against degraded inputs.
Beyond Semantics: Modeling Factual and Affective Perceptual Experiences from Vision-Language Data
We present P-Topics (Perception Topics) modeling, a novel problem for understanding how images are perceived affectively and across cultures. The goal is to (1) discover and model the different perception experiences in a dataset of images and captions, where each experience is defined by an objective factual and a subjective affective aspect, and (2) associate images to their relevant perception experiences. We introduce PercepT (Perception topic Transformer), a two-stage architecture that tackles P-Topics modeling. In the formation stage, percepT discovers P-Topics as visual-textual clusters using an unsupervised training objective, and dynamically selects the number of clusters to match the perceptual richness of the dataset. In the mapping stage, it learns P-Topic mapping functions via attention pooling to associate images to their respective clusters. On ArtELingo, PercepT achieves a silhouette score of 0.97 compared to 0.37 from the closest baseline reflecting better perceptual clusters. PercepT also achieves an AUC score of 0.94 compared to 0.77 showing better mapping to perceptual clusters. Human evaluation confirms that PercepT captures semantically meaningful perception experiences and significantly outperforms existing methods. Our implementation will be made public.
Perception First: A Frontier Native-Video Model with Self-Consistency for Implicit Video Question Answering
We describe our submission to the VRR Challenge @ CVPR 2026, built on the \emph{ImplicitQA} / \emph{VRR-QA} benchmark~\cite{implicitqa}: multiple-choice video question answering in which answers are deliberately \emph{not} observable in any single frame and must be inferred from spatial layout, motion, depth, viewpoint, causality, and social context across discontinuous frames of creative video. We conduct a systematic, training-free study spanning open-source Video-LMMs (Qwen2.5-VL~\cite{qwen25vl}, Qwen3-VL~\cite{qwen3vl}, InternVL3, Gemma-3, and the RL-tuned video reasoners Video-R1~\cite{videor1} and VideoChat-R1.5~\cite{videochatr15}) and a battery of inference-time strategies (chain-of-thought, question decomposition, describe-then-reason cascades, audio transcripts, spatial state prompting, self-consistency~\cite{selfconsistency}, multi-model ensembling, and category routing). Our central finding is that this benchmark is \emph{perception-bound rather than reasoning-bound}: reasoning-side augmentations are neutral-to-harmful, whereas base-model perceptual capability and lightweight test-time denoising are the only reliable levers. A per-category error analysis localizes the difficulty to low-level perception -- relative depth, viewpoint, and counting are the hardest categories, while causal and social reasoning are nearly solved -- and a prompt that explicitly injects monocular depth cues to attack the weakest category \emph{lowers} test accuracy by points, confirming that the model needs a better \emph{percept}, not a better \emph{procedure}.
Geometry of Human Perceptual Domains Emerges Transiently in LLM Representations
While large language models (LLMs) are trained purely on textual data, prior work has shown that their internal representations can exhibit rich geometric structure in embedding space. Building on this line of work, we investigate whether such structure is similar to human perceptual organisation across different domains (e.g., color, pitch, emotion, and taste). Specifically, we study the layer-wise emergence of intrinsic geometrical structure corresponding to perceptual modalities within the residual streams of multiple open-weight transformer architectures. Our results reveal three key findings. First, we observe the emergence of layer-wise geometric structure across multiple perceptual domains, despite the absence of any direct perceptual supervision during training. Second, these perceptual domains exhibit distinct emergence profiles, with both geometric structure and its alignment with human baselines following domain- and model-specific trajectories across depth. Third, this emergence follows a consistent representational trajectory: geometry is weak or diffuse in early layers, becomes progressively organised in intermediate layers, and is attenuated in later layers, suggesting that perceptual geometry arises transiently as part of the model's internal transformation pipeline. This provides new insight into how and where human-like perceptual geometry arises in LLMs, offering a principled pathway for mechanistic analysis of internal representations.
Chinese sensorimotor and embodiment norms for 3,000 lexicalized concepts
Understanding how conceptual knowledge is grounded in bodily experience, and to what extent machine systems can acquire such knowledge without direct sensorimotor experience, are central questions in both cognitive science and embodied artificial intelligence research. Large-scale normative resources are essential for investigating these questions empirically, yet such resources remain sparse for non-Indo-European languages. We present a novel normative database for 3,000 lexicalized concepts in Mandarin Chinese, comprising 11-dimensional sensorimotor ratings and unidimensional embodiment ratings collected from 378 native Mandarin speakers. The ratings demonstrate high reliability and strong cross-norm validity with existing Chinese resources, each of which covers fewer words and a subset of the 11 sensorimotor dimensions. In a validation study, we tested new variables derived from a theoretically motivated metric, Perceptual Strength of Embodiment (PSE) (Huang et al., 2025), together with seven common composite variables, on lexical decision tasks. The results suggest that PSE-Sensorimotor and Minkowski-3 are the strongest composite predictors of lexical decision performance, capturing the facilitatory effects of sensorimotor information on lexical processing. A further exploratory study showed that sensorimotor ratings are substantially recoverable from purely linguistic representations using simple regression models (mean Spearman r = .62 across dimensions), though recovery varied markedly: visual and auditory dimensions yielded higher correspondence than chemosensory ones. Representational similarity analysis further showed that the relational geometry of the sensorimotor space is also partially recoverable (r = .540), consistent with the view that distributional language use encodes aspects of embodied conceptual structure.
Modeling Subjective Urban Perception with Human Gaze
Urban perception describes how people subjectively evaluate urban environments, shaping how cities are experienced and understood. Existing computational approaches primarily model urban perception directly from street view images, but largely ignore the human perceptual process through which such judgments are formed. In this paper, we introduce Place Pulse-Gaze, an urban perception dataset that augments street view images with synchronized eye-tracking recordings and individual perception labels. Based on this dataset, we propose a Gaze-Guided Urban Perception Framework to study how gaze behavior contributes to the modeling of subjective urban perception. The framework systematically investigates three complementary settings: gaze-only modeling, gaze fusion with explicit semantic scene representations, and gaze fusion with implicit richer visual representations. Experiments show that gaze alone already carries useful predictive signals for subjective urban perception, and that integrating gaze with scene representations further improves prediction under both semantic and richer visual representations. Overall, our findings highlight the importance of incorporating human perceptual processes into urban scene understanding and open a direction for gaze-guided multimodal urban computing.
Exploring Sparsity and Smoothness of Arbitrary Lp Norms in Adversarial Attacks
Adversarial attacks against deep neural networks are commonly constructed under norm constraints, most often using , or , and potentially regularized for specific demands such as sparsity or smoothness. These choices are typically made without a systematic investigation of how the norm parameter influences the structural and perceptual properties of adversarial perturbations. In this work, we study how the choice of affects sparsity and smoothness of adversarial attacks generated under norm constraints for values of . To enable a quantitative analysis, we adopt two established sparsity measures from the literature and introduce three smoothness measures. In particular, we propose a general framework for deriving smoothness measures based on smoothing operations and additionally introduce a smoothness measure based on first-order Taylor approximations. Using these measures, we conduct a comprehensive empirical evaluation across multiple real-world image datasets and a diverse set of model architectures, including both convolutional and transformer-based networks. We show that the choice of or is suboptimal in most cases and the optimal value is dependent on the specific task. In our experiments, using norms with yields the best trade-off between sparse and smooth attacks. These findings highlight the importance of principled norm selection when designing and evaluating adversarial attacks.
Perceptually Aligning Representations of Music via Noise-Augmented Autoencoders
We argue that training autoencoders to reconstruct inputs from noised versions of their encodings, when combined with perceptually motivated losses, yields encodings that are structured according to a perceptual hierarchy. We demonstrate the emergence of this hierarchy by showing that, after training an audio autoencoder in this manner, perceptually salient information is captured in coarser representation structures than with conventional training. Furthermore, we show that such perceptual hierarchies improve latent diffusion decoding in the context of estimating pitch surprisal in music and predicting EEG-brain responses to music listening. In both cases, our results surpass those of previous methods. Pretrained weights are available on github.com/CPJKU/pa-audioic.
DiffAU: Diffusion-Based Ambisonics Upscaling
Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields as compared to high-order Ambisonics (HOA), its low spatial resolution limits realism, highlighting the need for Ambisonics upscaling (AU) as an approach for increasing the order of Ambisonics signals. In this work we propose DiffAU, a cascaded AU method that leverages recent developments in diffusion models combined with novel adaptation to spatial audio to generate 3rd order Ambisonics from FOA. By learning data distributions, DiffAU provides a principled approach that rapidly and reliably reproduces HOA in various settings. Experiments in anechoic conditions with multiple speakers, show strong objective and perceptual performance.
A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems
Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested beliefs. To overcome these limitations, researchers have proposed extensions that incorporate models of cognitive constraints, subjective beliefs, and heterogeneous reasoning. Among these, hypergame theory extends the classical paradigm by explicitly modeling agents' subjective perceptions of the strategic scenario, known as perceptual games, in which agents may hold divergent beliefs about the structure, payoffs, or available actions. We present a systematic review of agent-compatible applications of hypergame theory, examining how its descriptive capabilities have been adapted to dynamic and interactive MAS contexts. We analyze 49 selected studies from cybersecurity, robotics, social simulation, communications, and general game-theoretic modeling. Building on a formal introduction to hypergame theory and its two major extensions - hierarchical hypergames and HNF - we develop agent-compatibility criteria and an agent-based classification framework to assess integration patterns and practical applicability. Our analysis reveals prevailing tendencies, including the prevalence of hierarchical and graph-based models in deceptive reasoning and the simplification of extensive theoretical frameworks in practical applications. We identify structural gaps, including the limited adoption of HNF-based models, the lack of formal hypergame languages, and unexplored opportunities for modeling human-agent and agent-agent misalignment. By synthesizing trends, challenges, and open research directions, this review provides a new roadmap for applying hypergame theory to enhance the realism and effectiveness of strategic modeling in dynamic multi-agent environments.