Reinforcement Learning

Also known as RL

Momentum

144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,138

Jun 6, 2026cs.CL

CATPO: Critique-Augmented Tree Policy Optimization

Reinforcement learning with verifiable rewards (RLVR) has become a dominant paradigm for improving the reasoning capabilities of large language models (LLMs). Recent tree-based methods such as TreeRPO extend flat trajectory sampling with tree-structured rollouts to obtain dense, step-level reward signals without a separate process reward model. However, not all trees are equally informative: trees where all leaves succeed, all leaves fail, or the policy already predicts the reward distribution contribute little to gradient updates, wasting compute. We introduce CATPO (Critique-Augmented Tree Policy Optimization), which diagnoses and addresses this waste at the tree level. CATPO first scores each tree via a tree informativeness score, F(T), combining leaf-outcome diversity with policy-reward decorrelation at zero extra compute. For dead-wrong trees where all branches fail, CATPO applies critique-guided healing: it locates the shallowest failure point, generates a natural-language critique, and grafts refined continuations to recover training signal. Finally, an informativeness-weighted loss scales each tree's gradient contribution by its normalized score, concentrating parameter updates on the most informative trees while preserving overall gradient magnitude. Experiments on Qwen2.5-Math-1.5B trained with the MATH dataset show that CATPO achieves 37.5% macro accuracy across four benchmarks (AIME24, MATH-500, OlympiadBench, and MinervaMath), improving over TreeRPO by 1.9% and GRPO by 4.8%.
Jun 6, 2026cs.AI

Neuro-Symbolic Injection of LTLf Constraints in Autoregressive Reinforcement Learning Policies

In this work we study offline reinforcement learning (RL) under temporally extended task constraints expressed in Linear Temporal Logic over finite traces (LTLf). Recently, transformer-based approaches such as Trajectory Transformers and Decision Transformers have been adopted to address RL as a sequence modeling problem. However, these methods optimize purely for reward and do not account for high-level temporal requirements. Here, we introduce a neurosymbolic framework that injects LTLf background knowledge into such transformer-based RL policies. Our approach compiles LTLf formulas into deterministic finite automata (DFAs) and integrates them into the learning process through a differentiable representation and a logic-based loss function. In particular, we derive differentiable satisfaction signals from DFA progression and use them as a regularization term during training. The resulting method is architecture-agnostic across different models. We evaluate the proposed framework on navigation environments with specification suites covering combinations of safety and reachability temporal properties. Experimental results show that incorporating background knowledge not only improves constraint satisfaction, but also maintains competitive return compared to vanilla baselines.
Jun 5, 2026stat.ML

Are Good Generators Good Decision-Makers? Policy Learning for General Interventions via Retargeted Counterfactual Generation

Generative models are increasingly used to support decision-making in complex systems, where interventions may be joint and high-dimensional, and outcomes are high-dimensional. However, using generators for these decision-making settings are challenged by three problems. First, they are often trained on noisy logs with limited intervention data. Second, generator learning can be noisy across different environments. Third, generators are not optimized for the decisions they support. We introduce policy learning via retargeted counterfactual generation, which trains a generator for the decisions it supports in three steps. We (1) learn a doubly-robust, invariant counterfactual generator for high-dimensional interventions and outcomes, (2) conduct policy-learning based on its rollouts, and (3) retarget the generator toward the learned policy's interventions and relearn the policy, so the generator is accurate where decisions are made. Theoretically, our generator's excess counterfactual risk has a doubly robust product remainder, and retargeting removes the worst-case density ratio between the logged and learned policies from the regret. We demonstrate the efficacy of our approach across synthetic data, Cell Painting images of SARS-CoV-2-infected cells, and physical video simulations.
Jun 5, 2026cs.LG

Self-evolving LLM agents with in-distribution Optimization

Large Language Models (LLMs) have recently emerged as powerful controllers for interactive agents in complex environments, yet training them to perform reliable long-horizon decision making remains a fundamental challenge. A key difficulty lies in credit assignment: agents often receive delayed rewards only at the end of episodes. In this paper, we propose Q-Evolve, a self-evolving framework for LLM agents that unifies automatic process-reward labeling and policy learning within a principled in-distribution reinforcement learning paradigm. In each evolving iteration, our method learns an in-distribution critic from a hybrid off-policy dataset that combines expert demonstrations with agent-generated trajectories, stabilizing Bellman backups in sparse-reward settings via a weighted Implicit Q-Learning objective. The learned value function is then used to derive step-wise process rewards through advantage estimation, enabling dense and reliable supervision without environment backtracking or human annotation. Leveraging these signals, we perform behavior-proximal policy optimization that evolves the agent over the data used for process reward labeling, allowing iterative self-improvement without exacerbating distribution shift. We evaluate our method on AlfWorld, WebShop, and ScienceWorld, showing Q-Evolve outperforms strong baselines in sample efficiency, robustness, and overall task performance. Our results demonstrate that stable agent self-evolution is achievable through the co-evolution of process-level supervision and policy, both grounded within a shared in-distribution learning loop.
Jun 5, 2026cs.LG

Learning Explicit Behavioral Models with Adaptive Questions and World-Model Probes

Interactive agents trained only against task return can achieve high scores while failing to represent the mechanisms that make their actions succeed. This makes brittle behavior difficult to diagnose and limits adaptation when environment dynamics change. Existing LLM reflection and policy-code repair can revise behavior from failed trajectories, but questions and world-understanding tests are usually used only after training. We introduce an Explicit Symbolic Behavioral Model (ESBM), a trainable behavioral model that couples task performance with evidence-grounded question answering and executable mechanism prediction. An ESBM represents behavior through typed predicates, weighted rules, bounded options and mechanism memory; the mechanism layer predicts symbolic events, object changes, rewards and terminal consequences under action interventions. After each rollout, adaptive questions and active world-model probes convert score failures, QA errors and transition-prediction errors into constraints for local ESBM edits. Candidate models are selected by a multi-criterion rule that jointly evaluates task score, answerability and active world-model consistency. Under the tested Atari-style protocols, ESBM learns high-scoring policies while producing explicit answers and executable mechanism predictions, indicating that adaptive questions can serve as both training pressure and reusable benchmarks for mechanistic policy learning in this setting.
Jun 5, 2026cs.AI

StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents

Reinforcement Learning (RL) has become a promising approach for improving GUI Agents in long-horizon, stochastic digital environments, but trajectory-level success feedback is too sparse to provide reliable credit assignment for intermediate exploration steps. To mitigate this issue, recent studies introduce Process Reward Models (PRMs), which provide finer-grained training feedback through global milestone verification or local step-level evaluation. However, these methods still suffer from two level-specific limitations: global milestone decomposition is subjective and singular, making it difficult to accommodate the multiple valid execution paths in real GUI tasks, while fixed local judging windows may miss long-range key evidence or dilute the decision signal with irrelevant frames. Inspired by stain-tracing mechanisms in network flow analysis, we propose StainFlow, an entity-stain-flow process reward model for GUI Agents. To reduce the subjectivity of global partitioning, we introduce the Global Entity Stain Tracking module, which extracts visually verifiable task entities and tracks how their stain concentrations and states evolve along the trajectory, allowing task phases to be objectively separated by changes in the entity evidence flow. To improve the accuracy of local verification, we introduce the Local Stain Evidence Linking module. Centered on the triggering entities of each candidate key node, it retrieves relevant steps based on their stain concentrations and state changes, and dynamically constructs high-density evidence windows for verifying true key nodes. Extensive experiments on AndroidWorld and OGRBench show that StainFlow relatively improves online RL success by 3.2% and trajectory completion judgment accuracy by 1.8%.
Jun 5, 2026cs.AI

Exploring Agentic Tool-Calling Decisions via Uncertainty-Aligned Reinforcement Learning

Large language model (LLM)-based agents often make suboptimal tool-use decisions, including unsupported tool invocation and hallucinated direct responses, which may accumulate errors throughout multi-step interactions. Existing approaches mainly improve these behaviors through inference-time correction or coarse-grained reward signals based on decision outcomes and structured checklists, leaving the uncertainty characteristics of agent decisions underexplored. We observe that decision-oriented reinforcement learning tends to weaken the uncertainty separation between correct and incorrect actions, resulting in overconfident mistakes and weaker exploration signals. Therefore, we propose TRUST, which incorporates uncertainty quantification into reward design as a repulsive force for maintaining uncertainty separation, and labels lightweight key-turn annotations for unified post-training of multi-turn trajectories. Experimental results across diverse tool-use benchmarks show that TRUST consistently enhances both decision quality and agent performance while maintaining more reliable uncertainty estimates during optimization.
Jun 5, 2026cs.CL

Progress-SQL: Improving Reinforcement Learning for Text-to-SQL via Progressive Rewards

Reinforcement learning has recently shown promise in improving large language models for Text-to-SQL generation, yet existing methods typically optimize one-shot rewards defined over a single SQL state. Such rewards provide limited guidance for iterative SQL correction and are insufficient to capture the improvement of multi-turn SQL refinement. In this paper, we propose Progress-SQL, a multi-turn reinforcement learning framework with progressive rewards for Text-to-SQL. Our approach introduces an Oracle-guided Diagnostic Tree (ODT), which abstracts SQL queries into clause-level structural profiles and produces diagnostic feedback for next-turn refinement. To provide dense and robust reward signals, we combine ODT-based structural alignment with lexical alignment and define a progressive reward that measures the improvement from the initial SQL to the final SQL. We further incorporate a progression latency reward that favors earlier correctness and an execution status reward that encourages recovery from the invalid SQL. Experiments on BIRD, Spider, and Spider robustness variants demonstrate that our method consistently improves Text-to-SQL performance across both primary and robustness evaluations.
Jun 5, 2026cs.HC

Exploring Reinforcement Learning for Fluid Transitions Between Clinical Mental Healthcare and Everyday Wellness Support

Mental health struggles wax and wane, yet clinical and wellness interventions typically operate separately, causing frequent breakdowns at care transitions. We explore reinforcement learning (RL) as a means to build digital health systems that deliver clinical and wellness interventions proactively, as part of a coherent care journey. We ask: what complexities does designing such a system involve? We built a contextual bandit that dynamically selects journaling prompts from clinical and wellness repertoires to optimize for an overarching health goal (sustained journaling) and deployed it in a four-week exploratory study (N=38). We found that, first, many benefits of RL-optimized intervention sequences appeared only after interventions ended, raising the question: Should systems that offer coherent clinical-wellness care journeys include stepping-back periods? If so, when and how? Second, participants most engaged with RL-generated interventions deepened their engagement over time, while those most engaged with a constant intervention tended to burn out and drop out later. It raises the question: When should a system blending clinical and wellness interventions reduce intensity to prevent burnout in versus sustain it to maximize treatment gains?
Jun 4, 2026cs.LG

Performance Variation in Deep Reinforcement Learning

Deep reinforcement learning (RL) algorithms often suffer from low run-to-run robustness, manifesting as significant performance variation across independent runs of identically configured agents. Although this issue poses a spectrum of challenges across research and practice, relatively few studies develop methods to evaluate it; RL research instead often reports uncertainty in the estimated mean performance. In this paper, we outline the limitations of conventional uncertainty and variation estimates, particularly their misalignment with purpose and the risk of underreporting. We then propose an alternative percentile-based statistic and visualization method, min-max IPR and run-wise percentile highlighting, respectively. These percentile-based tools are easy to interpret and rely on standard properties of sample percentiles, providing rich information about run-to-run performance variation. We demonstrate this through three case studies. First, we show that LayerNorm and penultimate-layer normalizations narrow performance variation in PPO, whereas the variation is mostly unchanged in SAC. Second, we compare PPO, SAC, TD-MPC, and TD-MPC2, and show TD-MPC exhibits the least variation while being the most data efficient among the four. Finally, in a comparison of DQN and Rainbow on five Atari environments, we show that both algorithms exhibit similar levels of performance variation.
Jun 4, 2026cs.LG

Uncertainty-Aware LLM-Guided Policy Shaping for Sparse-Reward Reinforcement Learning

Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration. We propose Uncertainty-Aware LLM-Guided Policy Shaping (ULPS), a novel framework that integrates a calibrated Large Language Model (LLM) into the RL training loop to provide structured, uncertainty-modulated behavioral guidance. ULPS employs an A*-based oracle to synthesize optimal symbolic trajectories, which are used to fine-tune a BERT-based language model. During training, this model supplies action suggestions whose influence is conditioned on epistemic uncertainty estimated via Monte Carlo (MC) dropout. An entropy-based blending mechanism adaptively balances LLM guidance and the learned policy (via Proximal Policy Optimization, PPO), allowing the agent to prioritize reliable priors while preserving adaptability. We evaluate ULPS on the MiniGridUnlockPickup benchmark and observe consistent improvements in success rate, reward efficiency, and sample complexity over unguided, uncalibrated, and standard RL baselines. ULPS achieves more than 9% improvement in execution accuracy after fine-tuning, requires fewer environment interactions, and yields higher reward AUC. Our results demonstrate that integrating symbolic A* trajectories, pretrained language priors, and uncertainty-aware control offers a principled and effective approach to multi-task reinforcement learning in sparse-reward domains, with potential extensibility to partially observable and multi-agent settings.
Jun 4, 2026cs.GT

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition. We study multi-turn simultaneous bidding as a controlled testbed for such problems and propose DNQ, a solver-in-the-loop equilibrium supervision framework for training bidding agents. DNQ alternates between trajectory collection, critic-based payoff estimation, equilibrium computation, and policy imitation. At each visited state, a shared critic predicts either pairwise payoff matrices or an exact N-player payoff tensor, an external solver computes equilibrium strategies, and the agents are trained by minimizing the KL divergence between their masked policies and the solver-derived equilibrium targets. We focus on a scalable pairwise formulation that greatly reduces equilibrium-solving cost and training time compared with the exact formulation, while the shared critic amortizes payoff learning across agents and states. Experiments compare the pairwise and exact variants using critic loss, policy entropy, bidding resource usage, and training cost, showing that the pairwise method scales to larger numbers of agents, whereas the exact method becomes computationally impractical as the joint game grows. These results illustrate the trade-off between strategic fidelity and scalability in repeated competitive environments.
Jun 4, 2026cs.LG

RREDCoT: Segment-Level Reward Redistribution for Reasoning Models

Recent advancements in reasoning language models have been driven by Reinforcement Learning (RL) fine-tuning. Most often, these rely on the Group Relative Policy Optimization (GRPO) algorithm or modifications thereof to steer the models to produce Chain-of-Thought (CoT) traces. The final answer can only be verified, and the reward assigned, after the CoT trace is complete, making it a delayed reward problem. GRPO and its modifications correspond to Monte Carlo methods in standard RL, which are known to suffer from high variance. A possible solution to this problem is the redistribution of rewards through credit assignment, where segments of the CoT trace that are important for arriving at the desirable solution are emphasized by assigning a higher reward. While Monte Carlo sampling can be used to provide an unbiased estimate of intermediate state values, its computational overhead makes it unsuitable for train-time credit assignment in long contexts at high granularity. We introduce RREDCoT (Reward REDistribution for Chain of Thoughts), which utilizes the model itself to approximate the optimal reward redistribution without additional generation. We investigate the advantages of our method compared to MC sampling and several attribution methods. We further analyze several aspects relevant to the construction of the redistribution such as segmentation of CoT traces and state value estimation.
Jun 4, 2026cs.LG

Maximising the Set-Piece Return: Optimising Football Corner Tactics with Graph Reinforcement Learning

Machine learning is increasingly employed for the evaluation of football tactics. However, existing approaches focus on characterising historical actions or analyst-specified counterfactual scenarios. In this work, we seek to go beyond the imitation of historically observed patterns towards discovering new generalisable player configurations and strategies. To tackle this, we focus on optimising corner kick routines, and formulate a decision-making problem in which a central policy makes adjustments to attacking player positions and velocities to maximise first contact shot probability. Unlike classic optimisation that solves for isolated setups, we contribute a reinforcement learning architecture operating on graph-structured data that yields a general policy for adjusting arbitrary starting player positions. Evaluated on over 3,000 Premier League corners, our approach strongly outperforms baseline optimisation techniques under matched inference budgets. Our results suggest that graph reinforcement learning can shift set-piece analysis from historical evaluation and imitation towards reward-driven tactical discovery.
Jun 4, 2026physics.flu-dyn

Reward hacking in physical reinforcement learning revealed by turbulent drag reduction

A reinforcement-learning agent maximises its reward, which can diverge from the outcome its designer intended. In physical control the reward rarely closes that gap, and drag reduction in wall turbulence makes it concrete. A mass-conservation projection couples agents' outputs and erases the per-agent credit the policy gradient needs; a memoryless policy cannot resolve the slow near-wall cycle it acts on; and a pressure-gradient reward pays for nominal drag reduction by pumping power through the wall. Two degenerate controllers achieve large drag reductions while total dissipation rises, so the reported figure can mask a more wasteful flow. We trace each fault to its cause and fix it: a differentiable projection that restores credit, a recurrent policy with a widened sensing stencil, and a reward scored on the true wall power. The corrected controller acts on the flow within a closed energy budget, earning a conservative 17%17\% under honest accounting.
Jun 4, 2026cs.LG

Online KL-Regularized Reinforcement Learning with Function Approximation under Misspecification

We study KL-regularized contextual bandits and episodic reinforcement learning (RL) under general function approximation with model misspecification. Existing guarantees rely on realizability and therefore do not extend to misspecified models, where classical regret bounds may fail. This work introduces KL misspecification formulations for contextual bandits and episodic RL and analyzes regression-based algorithms with Gibbs policy updates. High-probability KL-regret guarantees with explicit misspecification terms are established, recovering the standard realizable KL-regularized setting as a special case.
Jun 4, 2026cs.AI

Edit-R2: Context-Aware Reinforcement Learning for Multi-Turn Image Editing

Text-guided image editing has advanced rapidly with diffusion models and unified multimodal foundation models. However, most existing methods remain confined to single-turn settings, overlooking the more realistic scenario of multi-turn in-context editing, where users iteratively refine an image through a sequence of instructions. In this setting, a model must follow each new instruction while preserving accumulated session-level constraints, challenged by two coupled failure modes: long-context dilution, where sparse textual constraints become difficult to recover from growing interleaved image-text histories, and state contamination, where earlier editing mistakes degrade subsequent generations. We introduce Edit-R2, a novel reinforcement learning post-training framework for unified multimodal models. Edit-R2 reconstructs the operative session intent, which effectively consolidates scattered historical constraints into an explicit reasoning trace before each editing turn. It further enables multi-turn RL over both reasoning and generation through a unified objective that jointly optimizes intent reconstruction generation in discrete text space and flow-matching image generation in continuous latent space, while a trajectory filtering mechanism suppresses corrupted rollouts to stabilize training under state contamination. To support systematic evaluation, we introduce MICE-Bench, a large-scale benchmark for multi-turn in-context editing with automated metrics for instruction following (IF), content consistency (CC), and global awareness (GA) over accumulated session constraints. Experiments show that Edit-R2 substantially improves multi-turn in-context editing and achieves competitive performance compared against strong baselines.
Jun 4, 2026cs.AI

A Pre-Registered Causal Partition of Self-Consistency Elicitation and Reward Design in RLVR

Reinforcement learning from verifiable rewards (RLVR) improves reasoning even when the reward signal is spurious -- assigning credit to the group-plurality answer rather than a ground-truth verifier. Practitioners commonly interpret naive = acc(TRUE) - acc(RANDOM) as the reward-design effect. We prove this estimand is systematically biased: it conflates self-consistency elicitation (sharpening the policy toward its modal answer via majority pseudo-reward) with genuine reward-design signal. Using a controlled tabular-GRPO simulator we derive an exact telescoping decomposition total = null + elicit + rd and measure each term across five prior-strength levels. The reward-design fraction of the naive estimator ranges from 0.139 at weak prior (ps=0.20) to 0.05 at strong prior (ps=0.80), with the elicitation term flipping sign at the self-consistency crossover. A pre-registered 2x2x2 factorial confirms non-additivity (interaction ratio 0.385; AxC effect -0.089). A points-vs-bounds pilot gate shows strong-prior regimes are point-identified while near-crossover regimes are only bounded. Re-audits of two named published results yield ELICITATION DOMINATED (elicitation share 0.98) and REWARD DESIGN DOMINATED (rd share 1.18) verdicts respectively, demonstrating the diagnostic value of the partition. We pre-commit to submit regardless of flip outcome; a non-flip is a finding of equal standing. We release a reusable one-command harness for any alignment paper to run the same audit.
Jun 4, 2026cs.RO

Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation

In humanoid motion control, model predictive control (MPC) offers physically grounded prediction and constraint handling, while reinforcement learning (RL) enables robust whole-body skills through large-scale simulation. However, using MPC inside RL often requires time-consuming problem construction or excessive training overhead, making such frameworks difficult to justify in practice. This work studies efficient training-time MPC guidance for humanoid locomotion and manipulation, termed MPC-RL. We introduce a centroidal-dynamics MPC reward formulation that leverages guidance from MPC trajectories in training time. To make this practical in massively parallel RL, we develop πnπ^nMPC, a parallel-in-horizon and construction-free batched GPU MPC solver that operates directly on time-varying dynamics to avoid high memory usage and pre-compilation. Through a variety of comparative studies and hardware validations, we have found that MPC-RL achieves superior performance in locomotion and manipulation skills. The code base is available at https://github.com/junhengl/mpc-rl.
Jun 4, 2026cs.LG

AsyncWebRL: Efficient Multi-Step RL for Visual Web Agents

Training vision-language web agents with multi-step RL is compute-intensive, with two dominant forms of inefficiency: idle GPUs in synchronous RL, and trajectories that use more steps and tokens than necessary. We present AsyncWebRL, which addresses both. On the system side, an asynchronous design overlaps rollout, gradient update, and policy refresh across iterations, paired with two web-agent-specific adaptations, namely an everlasting rollout pool and lightweight screenshot handling, that together deliver up to a 2.9×2.9\times end-to-end training-throughput speedup over the previously fastest open synchronous pipeline (WebGym). On the algorithmic side, we identify the per-trajectory normalizer 1/∣τi∣1/|τ_i| in multi-step GRPO as the root cause of trajectory-level and token-level inefficiency: because failures are systematically longer than successes, it down-weights the negative gradient on failed tokens, so the policy keeps producing verbose memory schemas. Replacing 1/∣τi∣1/|τ_i| with a constant 1/k1/k breaks this coupling, contracting trajectories while preserving aggregate success. Together, these contributions set a new open-source state of the art on the WebGym out-of-distribution test split (+5.8% relative over the 42.9% prior best), with the largest gains on the harder slices (+42% relative on Medium, +48% relative on Hard).
Jun 4, 2026cs.CV

BMCR: Adaptive Backbone Module Composition via Reinforcement Learning for Remote Sensing Object Detection

In remote sensing object detection, Convolutional Neural Networks (CNNs) excel at capturing local details while Vision Transformers (ViTs) are better at global context modeling. However, existing detectors typically rely on a single fixed backbone or a manually designed hybrid architecture, and thus fail to adaptively exploit these complementary strengths across inputs of diverse complexity. To address this limitation, we propose Backbone Module Composition via Reinforcement Learning (BMCR). BMCR dynamically assembles input-adaptive inference paths from reusable modules decomposed from off-the-shelf CNN and ViT backbones. To enable such cross-family composition, we first construct an extensible module toolbox. Specifically, we decompose representative CNN and ViT backbones into reusable functional modules and encapsulate each module with explicit structural, semantic, and computational metadata for compatibility-aware assembly. To bridge the gap between grid-based CNN features and token-based ViT representations, we design a lightweight Optimal Transport (OT) based transition interface that ensures distribution-aware alignment while respecting spatial consistency. The backbone composition process is then formulated as a sequential decision problem, in which a policy network progressively selects task-relevant modules according to intermediate multi-scale observations. To stabilize the joint optimization of reusable modules and the routing policy, we further develop an Adaptive Module Cooperative Optimization (AMCO) strategy that coordinates module updating, routing exploration, and reward assignment during training. On DOTA-v1.0, DOTA-v1.5 and DIOR-R, BMCR achieves 79.31%, 73.41% and 71.86% mAP, respectively, surpassing strong static and dynamic baselines by up to 2.5 points while maintaining competitive efficiency.
Jun 4, 2026cs.LG

Representation Learning Enables Scalable Multitask Deep Reinforcement Learning

Scaling reinforcement learning (RL) to diverse multitask settings remains a central challenge. While recent advances in model-based RL achieve strong performance, they rely on planning and complex training pipelines, making it unclear which components are essential for scalability. We revisit this question and argue that the primary driver of scalable multitask RL is not model-based control, but \emph{representation learning}. In particular, we show that combining predictive, model-based representations with high-capacity value function approximation is sufficient to achieve strong performance, even without planning. We evaluate a simple model-free algorithm, MR.Q, coupled with auxiliary predictive objectives into a scalable actor-critic architecture. This approach outperforms a recent world-model-based method and a range of deep RL baselines across a diverse suite of multitask continuous control tasks, while significantly reducing computational overhead and improving wall-clock efficiency. We observe consistent improvements with increased model capacity and show through ablations that predictive representation learning is critical for performance.
Jun 3, 2026cs.LG

Selective-Advantage Entropy-Adaptive Horizon GRPO: Asymmetric Token-Level Discounting for Efficient Reinforcement Learning of Language Models

Group Relative Policy Optimisation (GRPO) has emerged as an effective reinforcement-learning algorithm for aligning language models on reasoning tasks, but it treats every token position and every sampled rollout symmetrically. We introduce two complementary extensions: (i) Adaptive-Horizon GRPO (AH-GRPO), which weights each token's policy gradient using a cumulative entropy-based discount that reduces the effective horizon when the model is uncertain, and (ii) Selective-Advantage AH-GRPO (SA-AH-GRPO), which applies this discounting only to negative-advantage rollouts, leaving positive-advantage, successful trajectories unattenuated. We evaluate standard GRPO with alpha = 0, AH-GRPO with alpha = 0.5, and SA-AH-GRPO with alpha = 0.5 on the GSM8K mathematical reasoning benchmark using both Qwen 2.5-1.5B-Instruct and Qwen 2.5-3B-Instruct fine-tuned with LoRA. On the 3B model, SA-AH-GRPO achieves Pass@1 = 0.858 at its peak at step 30 and maintains 0.846 at 180 steps, with training variance reduced to 0.0246, a 3.6 times reduction relative to GRPO while matching its peak accuracy. On the 1.5B model, SA-AH-GRPO achieves a peak Pass@1 of 0.686, improving over the zero-shot baseline of 0.637. Our analysis shows that asymmetric discounting preserves the full gradient signal on correct solutions, prevents entropy collapse, and substantially stabilises training, suggesting a principled inductive bias for reinforcement learning with verifiable rewards on structured generation tasks.
Jun 3, 2026cs.LG

Agentic Monte Carlo: Simulating Reinforcement Learning for Black-Box Agents

LLM agents operate in two distinct regimes: open-weight agents amenable to reinforcement learning (RL) and black-box agents whose behaviour must be controlled purely at test time. Although black-box agents are often backed by state-of-the-art proprietary LLMs, API-only access precludes parameter-level optimization, rendering most RL methods inapplicable. To address this limitation, we turn to a known equivalence between RL and Bayesian inference. We propose Agentic Monte Carlo (AMC) to directly sample from the optimal policy of a black-box agent rather than training it through RL. The optimal policy is a posterior over trajectories whose prior we define as the fixed black-box LLM agent. We employ Sequential Monte Carlo to sample from this posterior by learning a value function to steer the agent while leaving the underlying black-box model unchanged. We validate AMC on three diverse environments from the AgentGym benchmark, demonstrating significant improvements over prompting baselines and even outperforming Group Relative Policy Optimization (GRPO) as we scale the test-time compute of our method. AMC demonstrates the feasibility of performing principled RL-style optimization of black-box LLM agents. Code is available at https://github.com/layer6ai-labs/Agentic-Monte-Carlo
Jun 3, 2026cs.CL

GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisation

LLM-based multi-agent systems are increasingly used for strategic decision-making tasks. In such settings, performance depends not only on individual model capabilities, but also on the policies by which agents interact and adapt. Multi-agent reinforcement learning can optimise these interaction policies, but its reward design often remains task-specific and weakly grounded in interaction structure. To address this gap, we propose GARL, a GAme-theoretic Reinforcement Learning framework for multi-agent strategic prioritisation. GARL formalises strategic prioritisation as a two-stage game: competing agents first allocate strategic resources over a shared candidate set, and a higher-level arbiter then produces the final ranking. The resulting game-theoretic utilities are converted into role-specific reinforcement signals, allowing policy optimisation to be guided by structured interaction. We instantiate GARL on issues-in-dispute ranking, where the goal is to prioritise core issues in legal proceedings. Experiments show that GARL improves ranking performance, enables small open-source LLMs to become competitive with a strong closed-source LLM under the same candidate-ranking setting, and yields gains in legal-domain competence and broader strategic decision-making. Overall, GARL demonstrates how game-theoretic interaction structure can be turned into reinforcement-learning objectives, providing a principled approach to policy optimisation in multi-agent strategic prioritisation.
Jun 3, 2026cs.LG

Reproducing, Analyzing, and Detecting Reward Hacking in Rubric-Based Reinforcement Learning

Rubric-based reinforcement learning (RL) uses an LLM-as-a-Judge (LaaJ) to score model outputs according to rubrics as rewards. However, policy models may exploit latent biases in the judge, leading to reward hacking and ineffective or unsafe training outcomes. In real-world rubric-based RL, such hacking behaviors are often subtle and entangled with multiple judge biases, making them difficult to analyze, detect, and mitigate. In this paper, we introduce CHERRL, a Controllable Hacking Environment for Rubric-based RL. By injecting known biases into LaaJ, CHERRL enables stable reproduction of reward hacking, explicit observation of reward divergence, and identification of hacking onset. This provides a clean experimental testbed for studying the mechanisms and mitigations of reward hacking in rubric-based RL. To demonstrate its utility, we analyze different judge biases from the perspectives of discoverability and exploitability, and explore an agent for automatically detecting reward hacking onset from training logs. The code and environment are publicly available at https://github.com/THUAIS-Lab/CHERRL.
Jun 3, 2026stat.ML

Bayesian learning for the stochastic shortest path problem

Sequential decision-making problems are often modelled as a Markov decision process (MDP). We focus on the stochastic shortest path (SSP) problem, which is an infinite-horizon undiscounted MDP with absorbing terminal states. We develop a Bayesian framework to learn the optimal decision strategy through interactions with the decision-making task. Specifically, we learn the optimal action-value function Q∗Q^*, but unlike many existing Bayesian approaches, we do not rely on unrealistic modelling assumptions and ad-hoc approximations. Our approach is to directly construct the posterior beliefs for Q∗Q^* through Bellman's optimality equations. For deterministic rewards, we characterise the posterior as a distribution with a manifold density. To facilitate simpler inference, we relax the likelihood so that a Lebesgue density exists. The flip side is to create unidentifiability issues. Specifically, the relaxed posterior can have significant mass on improper decision rules, while the exact posterior will not. We also calculate the exact posterior probabilities for optimal action selections for the tabular parametrisation of Q∗Q^*, a Gaussian likelihood relaxation and a Gaussian prior, which is useful in benchmarking studies. Numerical studies on variants of the Deep Sea benchmark verify our findings. We demonstrate that our framework faithfully quantifies uncertainty and, compared to other temporal-difference-based Bayesian methodologies, is more data efficient. We conclude with recommendations for future work.
Jun 3, 2026cs.AI

Fog of Love: Engineering Virtuous Agent Behavior with Affinity-based Reinforcement Learning in a Game Environment

Instilling virtuous behavior in artificial intelligence has seen increasing interest. One of the techniques proposed is known as affinity-based reinforcement learning, which uses policy regularization on the objective function to incentivize virtuous actions without being fully dependent on the reward function design. Thus far, this technique has been demonstrated to be effective in grid worlds and toy-problem environments with minimal state and action spaces. To expand this research to more sophisticated environments, we introduce a two-player multi-agent environment based on the role-playing board game known as Fog of Love. In this environment, two agents compete to fulfill their individual virtues, while also cooperating to satisfy their relationship. Given the multi-agent nature, this is a complex problem where multi-agent deep deterministic policy gradient agents neither compete nor cooperate successfully. We present evidence that localized affinities enhance agent performance in achieving both competitive and cooperative objectives, resulting from superior overall scores in both domains. This not only results in virtuous choices but also clarifies an agent's teleology and makes its behavior human-level interpretable.
Jun 3, 2026cs.LG

Explainably Safe Reinforcement Learning

Trust in a decision-making system requires both safety guarantees and the ability to interpret and understand its behavior. This is particularly important for learned systems, whose decision-making processes are often highly opaque. Shielding is a prominent model-based technique for enforcing safety in reinforcement learning. However, because shields are automatically synthesized using rigorous formal methods, their decisions are often similarly difficult for humans to interpret. Recently, decision trees became customary to represent controllers and policies. However, since shields are inherently non-deterministic, their decision tree representations become too large to be explainable in practice. To address this challenge, we propose a novel approach for explainable safe RL that enhances trust by providing human-interpretable explanations of the shield's decisions. Our method represents the shielding policy as a hierarchy of decision trees, offering top-down, case-based explanations. At design time, we use a world model to analyze the safety risks of executing actions in given states. Based on this analysis, we construct both the shield and a high-level decision tree that classifies states into risk categories (safe, critical, dangerous, unsafe), explaining why a situation may be safety-critical. At runtime, we generate localized decision trees that explain which actions are allowed and why others are deemed unsafe. Our method facilitates explainability of the safety aspect in safe-by-shielding reinforcement learning, requires no additional information beyond what is already used for shielding, incurs minimal overhead, and integrates readily into existing shielded RL pipelines. In our experiments, we compute explanations using decision trees that are several orders of magnitude smaller than the original shield.
Jun 3, 2026cs.LG

Episodic Memory Temporal Consistency for Cooperative Multi-Agent Reinforcement Learning

Cooperative Multi-Agent Reinforcement Learning (MARL) frequently suffers from severe reward sparsity and exploration bottlenecks. While episodic memory mechanisms mitigate these issues by reusing high-return trajectories, they often trap agents in local optima due to unconstrained incentive distribution and semantic representation collapse. To address this, we propose Episodic Memory Temporal Consistency (EMTC), a framework that robustly constructs and selectively leverages historical experiences. EMTC introduces two synergistic components: (1) a Temporally Consistent Semantic Embedder that integrates contrastive learning with time-conditioned state reconstruction, preventing representation collapse and enabling precise memory retrieval; and (2) a Temporal Consistency Gating Mechanism that dynamically modulates episodic incentives based on temporal consistency error. This adaptive gate filters misleading signals from pseudo-successful trajectories, effectively mitigating Q-value overestimation. We provide theoretical guarantees, establishing a strict error bound that directly links the observable temporal consistency error to the underlying trajectory optimality and representation quality. Extensive evaluations on the SMAC and GRF benchmarks demonstrate that EMTC consistently outperforms state-of-the-art baselines. Notably, compared to the strongest episodic baseline, EMTC achieves absolute win-rate improvements of up to 24% in super-hard SMAC scenarios and an average improvement of 28% across GRF tasks.