Robot Navigation

Momentum

62 papers in the last four weeks, up 520% on the four weeks before. 0.6% of all new papers.

Jul 13Week of Sep 28

Latest papers 325

May 4, 2026cs.RO

Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generators

Deep reinforcement learning (DRL) navigation policies often overfit to the structure of their training environments, as environmental diversity is typically constrained by the manual effort required to design diverse scenarios. While procedural map generation offers scalable diversity, no prior work systematically compares how different generator types affect policy generalization. We integrate four generators (sparse, maze, graph, and Wave Function Collapse) with guaranteed navigability into MuRoSim, a 2D simulator focusing on training efficiency for LiDAR-based navigation. We cross-evaluate five navigation policies on 1000 seeded maps per generator across three training seeds. Results show a strongly asymmetric cross-generator transfer: a specialist trained on sparse layouts falls to 3.3% success on mazes, whereas a policy trained on the combined generator set achieves 91.5 +/- 1.1% mean success. We further demonstrate that A* path-planner subgoal inputs are the dominant factor for robustness, raising success from the 90.2 +/- 1.4% feedforward baseline to 98.9 +/- 0.4% and outperforming GRU recurrence, which only improves the reactive baseline. The DRL policies outperform a classical Carrot+A* controller, which matches their success only at low speeds (1.0 m/s) but collapses to 24.9% at 2.0 m/s. This highlights learned speed adaptation as the decisive advantage of the learned approach. Real-world experiments on a RoboMaster confirm sim-to-real transfer in a cluttered arena, while a maze-like layout exposes remaining failure modes that recurrence helps mitigate.
May 4, 2026cs.RO

Change-Robust Online Spatial-Semantic Topological Mapping

Autonomous robots require change-robust spatial-semantic reasoning: using spatial and semantic knowledge to decide where to go, how to get there, and where the robot is despite environmental change. Existing approaches typically attach semantics to SLAM-built metric maps, but these pipelines are brittle under appearance shifts and scene dynamics, where data association and relocalization degrade. We propose a Change-Robust Online Spatial-Semantic (CROSS) representation that replaces a globally consistent metric substrate with an online, pose-aware topological graph of RGB-D keyframes. The system explicitly reasons over perceptual ambiguity using sequential hypothesis testing in continuous SE(3). Our estimator maintains a bounded Gaussian-mixture belief over poses, enabling principled handling of loop closures and kidnapped-robot events. Experiments under severe appearance change, including real-robot object-goal navigation with lighting shifts and furniture rearrangement, demonstrate improved robustness over SLAM-based and topological baselines while remaining safe under perceptual aliasing.
May 4, 2026cs.RO

Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation

Should a single collision necessarily terminate an entire navigation episode? In most deep reinforcement learning (DRL) frameworks for robot navigation, this remains the standard practice: every collision immediately triggers a global environment reset and is penalized as a complete task failure. While a collision during deployment naturally indicates task failure, applying the same treatment during training prevents the agent from exploring challenging obstacle configurations, which slows learning progress in the early training phase. In this work, we challenge this convention and propose a Multi-Collision reset Budget (MCB) framework that decouples local collision termination from global environment resets, allowing the agent to retry difficult configurations within the same episode. Simulation experiments show that MCB improves early-stage learning efficiency by reaching target success-rate levels with fewer interactions, with small collision budgets producing the most consistent gains. Real-world experiments on heterogeneous robot platforms further validate the deployability of the learned policies in cluttered environments.
May 3, 2026cs.CV

TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation

Existing zero-shot Object Goal Navigation (ObjectNav) methods often exploit commonsense knowledge from large language or vision-language models to guide navigation. However, such knowledge arises from internet-scale text rather than embodied 3D experience, and episodic observations collected during navigation are typically discarded, preventing the accumulation of lifelong experience. To this end, we propose Trajectory RAG (TrajRAG), a retrieval-augmented generation framework that enhances large-model reasoning by retrieving geometric-semantic experiences. TrajRAG incrementally accumulates episodic observations from past navigation episodes. To structure these observations, we propose a topological-polar (topo-polar) trajectory representation that compactly encodes spatial layouts and semantic contexts, effectively removing redundancies in raw episodic observations. A hierarchical chunking structure further organizes similar topo-polar trajectories into unified summaries, enabling coarse-to-fine retrieval. During navigation, candidate frontiers generate multiple trajectory hypotheses that query TrajRAG for similar past trajectories, guiding large-model reasoning for waypoint selection. New experiences are continually consolidated into TrajRAG, enabling the accumulation of lifelong navigation experience. Experiments on MP3D, HM3D-v1, and HM3D-v2 show that TrajRAG effectively retrieves relevant geometric-semantic experiences and improves zero-shot ObjectNav performance.
May 1, 2026cs.RO

MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation

We present MiniVLA-Nav v1, a simulation dataset for Language-Conditioned Object Approach (LCOA) navigation: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m across four photorealistic Isaac Sim environments (Office, Hospital, Full Warehouse, and Warehouse with Multiple Shelves). Each of the 1,174 episodes pairs an instruction with synchronized 640x640 RGB images, metric depth maps (float32, metres), and instance segmentation masks, together with continuous (v,omega) and 7x7 tokenized expert action labels recorded at 60 Hz from a vision-based proportional controller. Trajectory diversity is ensured through three spawn-distance tiers (near: 1.5-3.5 m, mid: 3.5-7.0 m, far: global curated points; Pearson r=0.94 between spawn distance and trajectory length), 12 object categories, 18 training templates, and 12 paraphrase-OOD templates. Five evaluation splits support in-distribution accuracy, template-paraphrase robustness, and OOD object-category benchmarking. The dataset is publicly available at https://huggingface.co/datasets/alibustami/miniVLA-Nav
Apr 30, 2026cs.RO

RAY-TOLD: Ray-Based Latent Dynamics for Dense Dynamic Obstacle Avoidance with TDMPC

Dense, dynamic crowds pose a persistent challenge for autonomous mobile robots. Purely reactive planning methods, such as Model Predictive Path Integral (MPPI) control, often fail to escape local minima in complex scenarios due to their limited prediction horizon. To bridge this gap, we propose Ray-based Task-Oriented Latent Dynamics (RAY-TOLD), a hybrid control architecture that integrates obstacle information into latent dynamics and utilizes the robustness of physics-based MPPI with the long-horizon foresight of reinforcement learning. RAY-TOLD leverages a LiDAR-centric latent dynamics model to encode high-dimensional sensor data into a compact state representation, enabling the learning of a terminal value function and a policy prior. We introduce a policy mixture sampling strategy that augments the MPPI candidate population with trajectories derived from the learned policy, effectively guiding the planner towards the goal while maintaining kinematic feasibility. Extensive tests in a stochastic environment with high-density dynamic obstacles demonstrate that our method outperforms the MPPI baseline, reducing the collision rate. The results confirm that blending short-horizon physics-based rollouts with learned long-horizon intent significantly enhances navigation reliability and safety.
Apr 29, 2026cs.RO

Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance

Assisting humans in open-world outdoor environments requires robots to translate high-level natural-language intentions into safe, long-horizon, and socially compliant navigation behavior. Existing map-based methods rely on costly pre-built HD maps, while learning-based policies are mostly limited to indoor and short-horizon settings. To bridge this gap, we propose Walk with Me, a map-free framework for long-horizon social navigation from high-level human instructions. Walk with Me leverages GPS context and lightweight candidate points-of-interest from a public map API for semantic destination grounding and waypoint proposal. A High-Level Vision-Language Model grounds abstract instructions into concrete destinations and plans coarse waypoint sequences. During execution, an observation-aware routing mechanism determines whether the Low-Level Vision-Language-Action policy can handle the current situation or whether explicit safety reasoning from the High-Level VLM is needed. Routine segments are executed by the Low-Level VLA, while complex situations such as crowded crossings trigger high-level reasoning and stop-and-wait behavior when unsafe. By combining semantic intent grounding, map-free long-horizon planning, safety-aware reasoning, and low-level action generation, Walk with Me enables practical outdoor social navigation for human-centric assistance.
Apr 29, 2026cs.RO

HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments

Navigating quadruped robots in unstructured 3D environments poses significant challenges, requiring goal-directed motion, effective exploration to escape from local minima, and posture adaptation to traverse narrow, height-constrained spaces. Conventional approaches employ a sequential mapping-planning pipeline but suffer from accumulated perception errors and high computational overhead, restricting their applicability on resource-constrained platforms. To address these challenges, we propose Hierarchical Posture-Adaptive Navigation (HiPAN), a framework that operates directly on onboard depth images at deployment. HiPAN adopts a hierarchical design: a high-level policy generates strategic navigation commands (planar velocity and body posture), which are executed by a low-level, posture-adaptive locomotion controller. To mitigate myopic behaviors and facilitate long-horizon navigation, we introduce Path-Guided Curriculum Learning, which progressively extends the navigation horizon from reactive obstacle avoidance to strategic navigation. In simulation, HiPAN achieves higher navigation success rates and greater path efficiency than classical reactive planners and end-to-end baselines, while real-world experiments further validate its applicability across diverse, unstructured 3D environments.
Apr 28, 2026eess.SP

Bridging the Indoor-Outdoor Gap: Cross-Technology Ranging for Seamless Robot Navigation

Mobile robots that move between outdoor and indoor environments still struggle with consistent positioning. Satellite-based and terrestrial ranging each work well in their home domains, but combining them at the raw measurement level has received little attention, and the building boundary is precisely where both classes degrade. This paper reports preliminary observations from the HYMN dataset, which time-synchronizes raw measurements from GNSS, Ultra-Wideband (UWB), WiFi Fine Time Measurement (FTM), and Bluetooth Low Energy (BLE) against millimeter-level ground truth in an industrial setting. Per-zone measurement availability and ranging-residual behavior are characterised. The two technology classes turn out to be complementary, and the indoor-outdoor transition is where their weaknesses overlap. The dataset is publicly available.
Apr 27, 2026cs.RO

Guiding Vector Field Generation via Score-based Diffusion Model

Guiding Vector Fields (GVFs) are a powerful tool for robotic path following. However, classical methods assume smooth, ordered curves and fail when paths are unordered, multi-branch, or generated by probabilistic models. We propose a unified framework, termed the Score-Induced Guiding Vector Field (SGVF), which leverages score-based generative modeling to construct vector fields directly from data distributions. SGVF learns tangent fields from point clouds with unit-norm, orthogonality, and directional-consistency losses, ensuring geometric fidelity and control feasibility. This approach removes the reliance on ad-hoc path segmentation and enables guidance along complex topologies such as branching and pseudo-manifolds. The study establishes a correspondence between score vanishing in diffusion models and GVF singularities and highlights representational capacity near sharp path curvatures. Experiments on robotic navigation in planar environments demonstrate that SGVF achieves reliable path following in scenarios where classical GVFs fail, underscoring its potential as a bridge between generative modeling and geometric control. Code and experiment video are available at https://github.com/czr-gif/Guiding-Vector-Field-Generation-via-Score-based-Diffusion-Model.
Apr 27, 2026cs.RO

AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation

While Vision-Language-Action (VLA) models have been demonstrated possessing strong zero-shot generalization for robot control, their massive parameter sizes typically necessitate cloud-based deployment. However, cloud deployment introduces network jitter and inference latency, which can induce severe spatiotemporal misalignment in mobile navigation under continuous displacement, so that the stale intents expressed in past ego frames may become spatially incorrect in the current frame and lead to collisions. To address this issue, we propose AsyncShield, a plug-and-play asynchronous control framework. AsyncShield discards traditional black-box time-series prediction in favor of a deterministic physical white-box spatial mapping. By maintaining a temporal pose buffer and utilizing kinematic transformations, the system accurately converts temporal lag into spatial pose offsets to restore the VLA's original geometric intent. To balance intent restoration fidelity and physical safety, the edge adaptation is formulated as a constrained Markov decision process (CMDP). Solved via the PPO-Lagrangian algorithm, a reinforcement learning adapter dynamically trades off between tracking the VLA intent and responding to high-frequency LiDAR obstacle avoidance hard constraints. Furthermore, benefiting from a standardized universal sub-goal interface, domain randomization, and perception-level adaptation via Collision Radius Inflation, AsyncShield operates as a lightweight, plug-and-play module. Simulation and real-world experiments demonstrate that, without fine-tuning any cloud-based foundation models, the framework exhibits zero-shot and robust generalization capabilities, effectively improving the success rate and physical safety of asynchronous navigation.
Apr 24, 2026cs.CV

Depth-Aware Rover: A Study of Edge AI and Monocular Vision for Real-World Implementation

This study analyses simulated and real-world implementations of depth-aware rover navigation, highlighting the transition from stereo vision to monocular depth estimation using edge AI. A Unity-based lunar terrain simulator with stereo cameras and OpenCV's StereoSGBM was used to generate disparity maps. A physical rover built on Raspberry Pi 4 employed UniDepthV2 for monocular metric depth estimation and YOLO12n for real-time object detection. While stereo vision yielded higher accuracy in simulation, the monocular approach proved more robust and cost-effective in real-world deployment, achieving 0.1 FPS for depth and 10 FPS for detection.
Apr 23, 2026cs.RO

A Deployable Embodied Vision-Language Navigation System with Hierarchical Cognition and Context-Aware Exploration

Bridging the gap between embodied intelligence and embedded deployment remains a key challenge in intelligent robotic systems, where perception, reasoning, and planning must operate under strict constraints on computation, memory, energy, and real-time execution. In vision-and-language navigation (VLN), existing approaches often face a trade-off between reasoning capability and deployment efficiency on real-world platforms. In this paper, we present a deployable embodied VLN system that achieves both high efficiency and strong high-level reasoning on real-world robots. The system is decomposed into a fast perception-action layer and a deep reasoning layer running asynchronously at different time scales, with a shared memory layer enabling efficient interaction between them. To support long-horizon reasoning, we incrementally construct a compact memory graph and progressively feed decomposed subgraphs into a vision-language model (VLM). Furthermore, we formulate exploration as a Weighted Traveling Repairman Problem (WTRP) by jointly considering reasoning outcomes and the spatial distribution of candidate regions. Extensive experiments in simulation and real-world environments demonstrate improved navigation success and efficiency over existing VLN approaches while maintaining real-time performance on resource-constrained hardware. Code and additional real-world experiments are available at https://github.com/xukuanHIT/HiCo-Nav.
Apr 21, 2026cs.RO

Radar Odometry Subject to High Tilt Dynamics of Subarctic Environments

Rotating FMCW radar odometry methods often assume flat ground conditions. While this assumption is sufficient in many scenarios, including urban environments or flat mining setups, the highly dynamic terrain of subarctic environments poses a challenge to standard feature extraction and state estimation techniques. This paper benchmarks three existing radar odometry methods under demanding conditions, exhibiting up to 13° in pitch and 4° in roll difference between consecutive scans, with absolute pitch and roll reaching 30° and 8°, respectively. Furthermore, we propose a novel radar-inertial odometry method utilizing tilt-proximity submap search and a hard threshold for vertical displacement between scan points and the estimated axis of rotation. Experimental results demonstrate a state-of-the-art performance of our method on an urban baseline and a 0.3% improvement over the second-best comparative method on a 2-kilometer-long dynamic trajectory. Finally, we analyze the performance of the four evaluated methods on a complex radar sequence characterized by high lateral slip and a steep ditch traversal.
Apr 21, 2026cs.RO

Multimodal embodiment-aware navigation transformer

Goal-conditioned navigation models for ground robots trained using supervised learning show promising zero-shot transfer, but their collision-avoidance capability nevertheless degrades under distribution shift, i.e. environmental, robot or sensor configuration changes. We propose ViLiNT a multimodal, attention-based policy for goal navigation, trained on heterogeneous data from multiple platforms and environments, which improves robustness with two key features. First, we fuse RGB images, 3D LiDAR point clouds, a goal embedding and a robot's embodiment descriptor with a transformer architecture to capture complementary geometry and appearance cues. The transformer's output is used to condition a diffusion model that generates navigable trajectories. Second, using automatically generated offline labels, we train a path clearance prediction head for scoring and ranking trajectories produced by the diffusion model. The diffusion conditioning as well as the trajectory ranking head depend on a robot's embodiment token that allows our model to generate and select trajectories with respect to the robot's dimensions. Across three simulated environments, ViLiNT improves Success Rate on average by 166% over equivalent state-of-the-art vision-only baseline (NoMaD). This increase in performance is confirmed through real-world deployments of a rover navigating in obstacle fields. These results highlight that combining multimodal fusion with our collision prediction mechanism leads to improved off-road navigation robustness.
Apr 20, 2026cs.RO

Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation

Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
Apr 20, 2026cs.RO

A Hamilton-Jacobi Reachability-Guided Search Framework for Efficient and Safe Indoor Planar Robot Navigation

Autonomous navigation requires planning to reach a goal safely and efficiently in complex and potentially dynamic environments. Graph search-based algorithms are widely adopted due to their generality and theoretical guarantees when equipped with admissible heuristics. However, the computational complexity of graph search grows rapidly with the dimensionality of the search space, often making real-time planning in dynamic environments intractable. In this paper, we combine offline Hamilton-Jacobi (HJ) reachability with online graph search to leverage the complementary strengths of both. Precomputed HJ value functions, used as informative heuristics and proactive safety constraints, amortize online computation of the graph search process. At the same time, graph search enables reachability-based reasoning to be incorporated into online planning, overcoming the long-standing challenge of HJ reachability requiring full knowledge of the environment. Extensive simulation studies and real-world experiments demonstrate that the proposed approach consistently outperforms baseline methods in terms of planning efficiency and navigation safety, in environments with and without human presence.
Apr 19, 2026cs.RO

Think before Go: Hierarchical Reasoning for Image-goal Navigation

Image-goal navigation steers an agent to a target location specified by an image in unseen environments. Existing methods primarily handle this task by learning an end-to-end navigation policy, which compares the similarities of target and observation images and directly predicts the actions. However, when the target is distant or lies in another room, such methods fail to extract informative visual cues, leading the agent to wander around. Motivated by the human cognitive principle that deliberate, high-level reasoning guides fast, reactive execution in complex tasks, we propose Hierarchical Reasoning Navigation (HRNav), a framework that decomposes image-goal navigation into high-level planning and low-level execution. In high-level planning, a vision-language model is trained on a self-collected dataset to generate a short-horizon plan, such as whether the agent should walk through the door or down the hallway. This downgrades the difficulty of the long-horizon task, making it more amenable to the execution part. In low-level execution, an online reinforcement learning policy is utilized to decide actions conditioned on the short-horizon plan. We also devise a novel Wandering Suppression Penalty (WSP) to further reduce the wandering problem. Together, these components form a hierarchical framework for Image-Goal Navigation. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method.
Apr 19, 2026eess.SY

Intent-aligned Autonomous Spacecraft Guidance via Reasoning Models

Future spacecraft operations require autonomy that can interpret high-level mission intent while preserving safety. However, existing trajectory optimization still relies heavily on expert-crafted formulations and does not support intent-conditioned decision-making. This paper proposes an intent-aligned spacecraft guidance framework that links high-level reasoning and safe trajectory optimization through explicit intermediate abstractions, based on behavior sequences and waypoint constraints. A foundation model first predicts an intent-aligned behavior plan, a waypoint generation model then converts it into waypoint constraints, and the safe trajectory is computed via optimization. This decomposition enables scalable supervision without sacrificing safety. Numerical experiments in close-proximity operation scenarios demonstrate that the proposed pipeline achieves over 90% SCP convergence and yields a 1.5×1.5\times higher rate of generating trajectories that satisfy the top intent-prioritized performance criteria than heuristic decision-making. These results support the use of intermediate behavior abstraction as a practical interface between foundation-model reasoning and safety-critical onboard spacecraft autonomy.
Apr 18, 2026cs.RO

NaviFormer: A Deep Reinforcement Learning Transformer-like Model to Holistically Solve the Navigation Problem

Path planning is usually solved by addressing either the (high-level) route planning problem (waypoint sequencing to achieve the final goal) or the (low-level) path planning problem (trajectory prediction between two waypoints avoiding collisions). However, real-world problems usually require simultaneous solutions to the route and path planning subproblems with a holistic and efficient approach. In this paper, we introduce NaviFormer, a deep reinforcement learning model based on a Transformer architecture that solves the global navigation problem by predicting both high-level routes and low-level trajectories. To evaluate NaviFormer, several experiments have been conducted, including comparisons with other algorithms. Results show competitive accuracy from NaviFormer since it can understand the constraints and difficulties of each subproblem and act consequently to improve performance. Moreover, its superior computation speed proves its suitability for real-time missions.
Apr 17, 2026cs.RO

LiDAR-based Crowd Navigation with Visible Edge Group Representation

Robot navigation in crowded pedestrian environments is a well-known challenge and we explore the practical deployment of group-based representations in this setting. Pedestrian groups have been empirically shown to enable a mobile robot's navigation behavior to be safer and more social. However, existing approaches either explored groups only in limited scenarios with no high-density crowds or depended on external detection modules to track individuals, which are prone to noise and errors due to occlusions in crowds. We show that group prediction accuracy affects navigation performance only marginally in crowded environments. Based on this observation, we propose the visible edge-based group representation. We additionally demonstrate via simulation experiments that our navigation framework, integrated with the simplified group representation, performs comparatively in terms of safety and socialness in dense crowds, while achieving faster computation speed. Finally, we deploy our navigation framework on a real robot to explore the benefits of practically deploying group-based representations in the real world.
Apr 16, 2026cs.RO

NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning

To navigate a space, the brain makes an internal representation of the environment using different cells such as place cells, grid cells, head direction cells, border cells, and speed cells. All these cells, along with sensory inputs, enable an organism to explore the space around it. Inspired by these biological principles, we developed NEATNC, a Neuro-Evolution of Augmenting Topology guided Navigation Cells. The goal of the paper is to improve NEAT algorithm performance in path planning in dynamic environments using spatial cognitive cells. This approach uses navigation cells as inputs and evolves recurrent neural networks, representing the hippocampus part of the brain. The performance of the proposed algorithm is evaluated in different static and dynamic scenarios. This study highlights NEAT's adaptability to complex and different environments, showcasing the utility of biological theories. This suggests that our approach is well-suited for real-time dynamic path planning for robotics and games.
Apr 14, 2026cs.RO

Reliability-Guided RGB-D Sensor Fusion for Glare-Resilient Navigation Costmaps

Specular glare on reflective floors, glass boundaries, and glossy indoor surfaces can corrupt active-stereo RGB-D measurements, producing holes and spikes that persist as phantom obstacles in navigation costmaps. This article presents a glare-resilient RGB-D sensor-fusion method based on explicit per-pixel depth reliability. A lightweight Depth Reliability Map network (DRM-Net) predicts sensor trustworthiness, and reliability-guided fusion (RGF) combines continuous weighting with a minimum gate before occupancy integration. Rejected measurements generate neither obstacle insertion nor free-space clearing; affected cells remain unknown or retain prior evidence. Training targets are built from a five-frame, pose-aligned multiview buffer using independent LiDAR/AMCL poses, occlusion-aware aggregation, and a calibrated range-dependent depth-uncertainty model. The evaluation includes tuned nvblox TSDF, Intel RealSense SDK postprocessing, high-threshold stereoconfidence filtering, TDCNet, and HDCNet baselines, together with statistical, safety, generalization, and embedded-runtime analyses. Under severe glare, Depth Reliability Map (DRM)+RGF achieves false obstacle rate (FOR) 0.056 +/- 0.012, free-space recall (FSR) 0.897 +/- 0.045, FNOR 0.018, 1.00 +/- 0.00 degraded-mode safety interventions per 10 m, and 91.4% task success while operating at 16.5 ms per frame. Across the retained reflective-scene trials (Baseline N = 98; DRM+RGF N = 105), collisions decrease from 14 to 1. These results support RGF as a favorable safety-utility tradeoff relative to aggressive filtering and dense completion for glare-affected indoor navigation.
Apr 7, 2026cs.RO

Designing Privacy-Preserving Visual Perception for Robot Navigation Based on User Privacy Preferences

Visual navigation is a fundamental capability of mobile service robots, yet the onboard cameras required for such navigation can capture privacy-sensitive information and raise user privacy concerns. Existing approaches to privacy-preserving navigation-oriented visual perception have largely been driven by technical considerations, with limited grounding in user privacy preferences. In this work, we propose a user-centered approach to designing privacy-preserving visual perception for robot navigation. To investigate how user privacy preferences can inform such design, we conducted two user studies. The results show that users prefer privacy-preserving visual abstractions and capture-time low-resolution preservation mechanisms: their preferred RGB resolution depends both on the desired privacy level and robot proximity during navigation. Based on these findings, we further derive a user-configurable distance-to-resolution privacy policy for privacy-preserving robot visual navigation.
Mar 26, 2026cs.RO

RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums

Understanding autonomous mobile robots is challenging for people without robotics expertise, because key processes such as sensing, mapping, and planning are invisible. We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. To make the autonomous behavior that once made RHINO historically significant accessible again, our previous work, RHINO-VR, reconstructed the robot and its environment in a fully virtual museum scene. While engaging, this fully virtual presentation separated visitors from the real exhibition space and from the physical robot on display. RHINO-AR closes this reality gap by placing a virtual reconstruction of RHINO directly into the real museum space. Implemented on a Magic Leap 2 headset using Unity, our system combines real-time environment meshing with interactive visualizations of LiDAR sensing, traversability, and path planning to make otherwise invisible robotics processes understandable to non-expert visitors. We evaluated RHINO-AR in a two-day museum study with 22 participants, assessing usability, technical performance, satisfaction, conceptual understanding, and preference compared to RHINO-VR. The results indicate that RHINO-AR was well received, conveyed the targeted navigation concepts to a non-expert audience, and was generally preferred over the VR exhibit due to its stronger physical grounding and increased realism.
Mar 24, 2026cs.RO

Variable-Resolution Virtual Maps for Autonomous Exploration with Unmanned Surface Vehicles (USVs)

Autonomous exploration by unmanned surface vehicles (USVs) in near-shore waters requires reliable localisation and consistent mapping over extended areas, but this is challenged by GNSS degradation, environment-induced localisation uncertainty, and limited on-board computation. Virtual map-based methods explicitly model localisation and mapping uncertainty by tightly coupling factor-graph SLAM with a map uncertainty criterion. However, their storage and computational costs scale poorly with fixed-resolution workspace discretisations, leading to inefficiency in large near-shore environments. Moreover, overvaluing feature-sparse open-water regions can increase the risk of SLAM failure as a result of imbalance between exploration and exploitation. To address these limitations, we propose a Variable-Resolution Virtual Map (VRVM), a computationally efficient method for representing map uncertainty using bivariate Gaussian virtual landmarks placed in the cells of an adaptive quadtree. The adaptive quadtree enables an area-weighted uncertainty representation that keeps coarse, far-field virtual landmarks deliberately uncertain while allocating higher resolution to information-dense regions, and reduces the sensitivity of the map valuation to local refinements of the tree. An expectation-maximisation (EM) planner is adopted to evaluate pose and map uncertainty along frontiers using the VRVM, balancing exploration and exploitation. We evaluate VRVM against several state-of-the-art exploration algorithms in the VRX Gazebo simulator, using a realistic marina environment across different testing scenarios with an increasing level of exploration difficulty. The results indicate that our method offers safer behaviour and better utilisation of on-board computation in GNSS-degraded near-shore environments.
Mar 16, 2026cs.CV

FlatLands: Generative Floormap Completion From a Single Egocentric View

A single egocentric image typically captures only a small portion of the floor, yet a complete metric traversability map of the surroundings would better serve applications such as indoor navigation. We introduce FlatLands, a dataset and benchmark for single-view bird's-eye view (BEV) floor completion. The dataset contains 270,575 observations from 17,656 real metric indoor scenes drawn from six existing datasets, with aligned observation, visibility, validity, and ground-truth BEV maps, and the benchmark includes both in- and out-of-distribution evaluation protocols. We compare training-free approaches, deterministic models, ensembles, and stochastic generative models. Finally, we instantiate the task as an end-to-end monocular RGB-to-floormaps pipeline. FlatLands provides a rigorous testbed for uncertainty-aware indoor mapping and generative completion for embodied navigation.
Mar 13, 2026cs.RO

SmoothTurn: Learning to Turn Smoothly for Agile Navigation with Quadrupedal Robots

Quadrupedal robots show great potential for valuable real-world applications such as fire rescue and industrial inspection. Such applications often require urgency and the ability to navigate agilely, which in turn demands the capability to change directions smoothly while running in high speed. Existing approaches for agile navigation typically learn a single-goal reaching policy by encouraging the robot to stay at the target position after reaching there. As a result, when the policy is used to reach sequential goals that require changing directions, it cannot anticipate upcoming maneuvers or maintain momentum across the switch of goals, thereby preventing the robot from fully exploiting its agility potential. In this work, we formulate the task as sequential local navigation, extending the single-goal-conditioned local navigation formulation in prior work. We then introduce SmoothTurn, a learning-based control framework that learns to turn smoothly while running rapidly for agile sequential local navigation. The framework adopts a novel sequential goal-reaching reward, an expanded observation space with a lookahead window for future goals, and an automatic goal curriculum that progressively expands the difficulty of sampled goal sequences based on the goal-reaching performance. The trained policy can be directly deployed on real quadrupedal robots with onboard sensors and computation. Both simulation and real-world empirical results show that SmoothTurn learns an agile locomotion policy that performs smooth turning across goals, with emergent behaviors such as controlling momentum when switching goals, facing towards the future goal in advance, and planning efficient paths.
Mar 10, 2026cs.RO

Degeneracy-Resilient Teach and Repeat for Geometrically Challenging Environments Using FMCW Lidar

Teach and Repeat (T&R) topometric navigation enables robots to autonomously repeat previously traversed paths without relying on GPS, making it well suited for operations in GPS-denied environments such as underground mines and lunar navigation. State-of-the-art T&R systems typically rely on iterative closest point (ICP)-based estimation; however, in geometrically degenerate environments with sparsely structured terrain, ICP often becomes ill-conditioned, resulting in degraded localization and unreliable navigation performance. To address this challenge, we present a degeneracy-resilient Frequency-Modulated Continuous-Wave (FMCW) lidar T&R navigation system consisting of Doppler velocity-based odometry and degeneracy-aware scan-to-map localization. Leveraging FMCW lidar, which provides per-point radial velocity measurements via the Doppler effect, we extend a geometry-independent, correspondence-free motion estimation to include principled pose uncertainty estimation that remains stable in degenerate environments. We further propose a curvature-enhanced degeneracy-aware localization method that leverages per-point curvature for improved data association and adaptive registration formulation, and unifies translational and rotational scales to enable consistent degeneracy detection. Closed-loop field experiments spanning environments with varying structural richness demonstrate that the proposed system reliably completes autonomous navigation, including in a challenging flat airport test field where a conventional ICP-based system fails. We release the implementation of this work at: https://opensource_code/place_holder.
Mar 9, 2026cs.RO

APPLV: Adaptive Planner Parameter Learning from Vision-Language-Action Model

Autonomous navigation in highly constrained environments remains challenging for mobile robots. Classical navigation approaches offer safety assurances but require environment-specific parameter tuning; end-to-end learning bypasses parameter tuning but struggles with precise control in constrained spaces. To this end, recent robot learning approaches automate parameter tuning while retaining classical systems' safety, yet still face challenges in generalizing to unseen environments. Recently, Vision-Language-Action (VLA) models have shown promise by leveraging foundation models' scene understanding capabilities, but still struggle with precise control and inference latency in navigation tasks. In this paper, we propose Adaptive Planner Parameter Learning from Vision-Language-Action Model (\textsc{applv}). Unlike traditional VLA models that directly output actions, \textsc{applv} leverages pre-trained vision-language models with a regression head to predict planner parameters that configure classical planners. We develop two training strategies: supervised learning fine-tuning from collected navigation trajectories and reinforcement learning fine-tuning to further optimize navigation performance. We evaluate \textsc{applv} across multiple motion planners on the simulated Benchmark Autonomous Robot Navigation (BARN) dataset and in physical robot experiments. Results demonstrate that \textsc{applv} outperforms existing methods in both navigation performance and generalization to unseen environments.