Robot Policy Generalization

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13 papers in the last four weeks, up 333% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 144

Jul 17, 2026cs.RO

Dynamics-Aware Meta-Imitation for Generalization to Unseen Robotic Manipulation

Imitation Learning aims to learn skills from extensive observations and demonstrations for robots, so it suffers from data scarcity and environment generalization. The existing methods predominantly focus on imitation from in-domain tasks and consequently struggle with generalization to unseen tasks. To bridge this generalization gap, we propose the \textbf{D}ynamics-\textbf{A}ware \textbf{M}eta-\textbf{I}mitation (DAMI) framework. By integrating meta-learning to construct a shared skill space, DAMI equips agents for rapid adaptation to novel tasks. We introduce the Visual-Motor Trajectory (VMT) module to capture complex spatio-temporal dynamics within the task latent space. Furthermore, we propose the Unpaired Unified Task (U2T) block to fuse unstructured multimodal observations. To coordinate these representations, we integrate a Task-Conditioned Feature Modulation (TCFM) mechanism customized for modulating low-level 3D features. By capturing intrinsic dynamics from a random complete reference demonstration, our framework learns the underlying task logic rather than memorizing static cues, ensuring effective generalization. Extensive experiments in both simulation and real-world settings demonstrate that our approach outperforms state-of-the-art baselines regarding direct inference on seen tasks and adaptation to unseen tasks via few-shot fine-tuning.
Jul 16, 2026cs.RO

Scaling Behavior Foundation Model for Humanoid Robots

Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making it a cornerstone for generalist embodied agents. Behavior Foundation Models (BFMs) have recently emerged as a promising solution to address these challenges by leveraging large-scale behavioral data to achieve superior expressiveness, versatility and generalization. However, despite growing interest in scaling BFMs to further improve their capabilities, it remains unclear how key factors, including the learning paradigm, behavioral data and model architecture should be coordinated to enable effective scaling. In this work, we revisit the scaling recipe for BFMs and demonstrate that substantial performance gains can be achieved through the coordination of three core components: 1) the learning paradigm of motion tracking that reformulates diverse humanoid control problems as the reproduction of integrated whole-body behaviors in the global frame; 2) the strategic synergy between on-policy rollout quantity and reference motion diversity; and 3) the expressive and scalable model architecture termed Humanoid Transformer that facilitates the natural emergence of structured behavioral representations. Through extensive experiments in both simulation and real-world deployment, we demonstrate that our approach yields significant improvements in control fidelity and task generalization, reducing Mean Per-Keypoint Position Error (MPKPE) on the test set by over 10% in local mode and 82% in global mode compared with existing humanoid controllers. These results establish BFM as a principled and effective foundation for scalable and general-purpose humanoid control.
Jul 16, 2026cs.LG

Active Real-World Factor-Based Evaluation for Generalist Robot Policies

Generalist robot manipulation policies trained on large, diverse datasets have shown remarkable promise across a wide range of tasks. However, rigorously evaluating these policies remains a fundamental challenge. Real-world performance depends on a large combinatorial space of task factors including object poses and camera viewpoints, making full, exhaustive evaluation intractable. Additionally, real hardware evaluation is slow and resource-intensive, so current practice is to use narrow test suites that can miss critical failure modes and misrepresent true deployment readiness. We propose an active evaluation framework that addresses this challenge by treating policy evaluation as a sequential experimental design problem. Our approach fits a probabilistic surrogate model over a structured space of task factors and adaptively selects evaluation configurations to maximize information gain over the policy's performance distribution, allowing for sample-efficient characterization of policy behavior across unseen conditions and a systematic identification of failure-prone regions. We conduct 2331 real-world evaluations across 3 tasks with 3 factor variations and find that our approach typically saves the evaluator at least 20-40% of trials compared to typical random testing.
Jul 13, 2026cs.RO

GaitSpan: Growing Humanoid Locomotion from Walking to Running

A humanoid that can walk should not relearn locomotion from scratch to jog or run. Yet current approaches often obtain gait diversity by prescribing gait schedules, imitating motion clips, training experts to switch between or distilling skills into one policy. These strategies can produce impressive behaviors, but offer limited flexibility across continuous speed commands, terrains, and morphologies. We study skill growth with GaitSpan, a framework that expands a pretrained, basic walking policy into faster locomotion. It treats walking as a seed skill: reusable motor structure for balance, support, body coordination, and contact transition that can be regenerated at new rhythms, extended into longer/higher strides, and corrected by residual adaptation. This expansion has three aspects: 1) rhythm generation, which modulates the frozen walking policy with multiple internal clocks and learns command-conditioned combinations of the resulting canonical actions; 2) stride shaping, which rewards dynamic locomotion patterns appropriate for higher commanded speeds using a physically grounded objective inspired by spring-loaded inverted pendulum dynamics; and 3) residual adaptation, which captures motion details not accounted for by rhythm generation or stride shaping. GaitSpan is the first to deliver a single command-conditioned humanoid policy that spans walking, jogging, and running-like regimes covering a continuous speed range, transfers across morphologies, and deploys zero-shot on unseen sim-to-sim, and real-world terrains. Compared with baselines either trained with multi-experts or imitation from humans, it learns faster and achieves stronger gait performance.
Jul 13, 2026cs.RO

SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning

Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions
Jul 9, 2026cs.RO

SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation

Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
Jul 9, 2026cs.CV

Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio

Generative video foundation models exhibit strong compositional priors, yet world-action models (WAMs) and video-action models (VAMs) often lose these priors after finetuning on robotic action data. We refer to this discrepancy as the video-action generalization gap. In this paper, we systematically investigate this gap by evaluating a comprehensive design space of VAMs, demonstrating that standard design choices yield no emergent explanation pattern. To explain this behavior, we introduce the Temporal Ratio (TR), an attention-based measure of how strongly the action head relies on future latent rollouts relative to the anchored current frame. TR has two key properties: first, a model's structural reliance on future-predictive latents, measured via TR, acts as a predictor of its compositional generalization capacity; second, it natively fluctuates based on task phase, shifting attention to future frames during planning and reverting to the present frame for precise manipulation. Finally, based on these findings, we propose an inference-time adaptive guidance method, which exploits this intrinsic feature attention pattern to dynamically amplify compositional video conditioning signals precisely when the policy relies on future rollouts. Evaluated on the LIBERO benchmark and real-world tasks, our approach mitigates the OOD-ID compositional generalization gap. More details: https://umishra.me/temporal-ratio/
Jul 8, 2026cs.RO

PriGo: Test-Time Primitive Guidance to Diffusion and Flow Policies for Adaptive Robotic Manipulation

Imitation learning has enabled remarkable progress in robotic manipulation, especially with diffusion and flow-based policies that generate complex visuomotor behaviors directly from demonstrations. Yet, despite their strong performance, these policies often fail to generalize across tasks and environments. A key reason is that existing policies tend to imitate superficial action correlations rather than the underlying intent. Inspired by the compositional structure of human behaviors, we propose PriGo, a primitive-guided test-time adaptive framework for robust robotic manipulation. PriGo introduces PANet, a lightweight primitive prediction module that infers primitive distributions directly from observations. We further propose a differentiable primitive guidance mechanism that refines generated actions during inference, steering trajectories toward semantically consistent behaviors. Unlike prior primitive-conditioned approaches, PriGo operates entirely at test time and can be seamlessly integrated into pretrained diffusion and flow policies without retraining. Extensive experiments on LIBERO, CALVIN, SIMPLER, and real-world robotic tasks demonstrate that PriGo consistently improves robustness, long-horizon execution, and generalization ability across both diffusion and flow-based policies.
Jul 8, 2026cs.RO

SPECTRA: Context-Conditioned Spectral Movement Primitives for Robot Skill Generalization

Robot imitation learning for manipulation should preserve demonstrated task geometry while producing dynamically admissible robot motions. Existing pipelines often learn task-dependent trajectories and impose execution limits afterward through filtering, smoothing, clipping, or time scaling, which may distort task-critical end-effector paths. We propose the Spectral Movement Primitive (SMP), a frequency-domain imitation learning framework that couples task-space skill generation with joint-space execution regulation. Demonstrations are represented by truncated finite-horizon Fourier coefficients. An empirically selected low-frequency task band captures the dominant motion geometry, while higher harmonics contribute disproportionately to derivative growth. A frame-aware context-conditioned GMM/GMR prior predicts the task-band coefficients in a canonical task frame, and the resulting Cartesian trajectory is mapped to joint space through sequential inverse kinematics. A phase-coupled regulator then limits the requested phase progression without modifying the spectral coefficients, thereby enforcing joint velocity and acceleration limits while preserving the represented path. Experiments evaluate task-band reconstruction, robustness to composite demonstration corruption, out-of-distribution cross-board generalization, joint-space dynamic admissibility, end-effector path preservation, and deployment on a Franka Panda robot. Results show compact geometric reconstruction, consistent transfer across unseen task frames, substantial reductions in dynamic violations and jerk, and preservation of the intended end-effector path during phase regulation.
Jul 7, 2026cs.RO

FuncBridge: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning

While humans readily repurpose a book, a stone, or a shoe to drive a nail, robots trained on specific tools fail to transfer the same function to novel ones -- a gap we formalize as functional generalization. Functionally equivalent tools share visually recognizable functional intent, such as where contact can occur and how a contact region should move to the target. However, this perceptual similarity does not directly carry over to action space, where each tool demands a different motor pattern to realize the function. To bridge this gap, we explore intermediate representations including affordance images, human video prompts, functional videos and object masks, and 2D keypoint trajectories, finding that keypoint trajectories best balance functional expressiveness and action groundability. Building on this, we present FuncBridge, a two-stage framework that decouples functional reasoning from action execution: learning to predict generalizable keypoint trajectories from action-free data, then grounding them into robot actions with limited demonstrations. Across a benchmark spanning ten tools and three functions, including hitting, sweeping, and hooking, FuncBridge consistently outperforms state-of-the-art methods on unseen tools in both simulation and the real world.
Jul 6, 2026cs.RO

Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales

Deploying robot teams in the real world requires simultaneous adaptation to unseen environments, unknown partners, and varying team sizes, yet existing approaches often address these challenges in isolation under the closed-world assumption of fixed teammates. We formalize this as open adaptive multi-robot teaming and propose a hypergraphic-form game formulation that captures team-level cooperative relationships beyond pairwise interactions, providing a principled foundation for coordination structure inference when team composition changes dynamically within episodes. Unlike graph neural network architectures, this is a game-theoretic construct for modeling strategic interactions and payoff structures among agents. Building on this formulation, we develop the Hypergraphic Open-ended Learning Algorithm (HOLA), which progressively expands partner and environment diversity during training rather than optimizing for fixed configurations. Evaluated on cooperative pursuit with multi-drone and multi-quadruped platforms, HOLA outperforms all baselines across all three adaptability dimensions. Learned policies transfer directly to physical hardware without fine-tuning, with successful deployments on Crazyflie and Zsibot L1 platforms confirming robust real-world coordination in novel environments with unseen teammates.
Jul 6, 2026cs.RO

PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis

Recent advances in large-scale pretrained vision-language-action models have improved robot policy learning, but directly deploying such policies in user-specific environments remains challenging due to limited generalization, which inevitably requires collecting a dataset tailored to the target environment. Teleoperation yields well-aligned data but is costly and difficult to scale, whereas simulation scales easily but struggles to resemble the target environment and generate task-specific trajectories. To meet both simultaneously, we propose PRISM, an end-to-end pipeline that generates personalized robotic datasets from a single image and a natural-language instruction. PRISM constructs digital cousin scenes that are semantically and geometrically aligned with the user environment yet diverse at the instance level, and synthesizes executable demonstrations without human teleoperation. Extensive experiments show that policies trained on PRISM-generated datasets outperform those trained on baseline-generated datasets on LIBERO and LIBERO-Plus, achieve up to 100% success rate on three real-world manipulation tasks, and maintain stronger performance when evaluated in environments that differ from those seen during training.
Jul 5, 2026cs.RO

RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.
Jul 4, 2026cs.RO

WSA1_1: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control

Recent advances in embodied AI have established robot foundation models (RFMs) as the dominant approach for generalist robotic systems to date. By leveraging imitation learning on extensive robot demonstrations, RFMs have achieved impressive capabilities in mapping visual observations and language instructions to continuous robotic actions. However, current RFMs lack an inherent ability to reason about physical dynamics and the causal effects of robot behaviors on the 3D physical world. This creates a fundamental mismatch between 2D-centric visual perception and 3D-centric embodied interaction, severely limiting the generalization ability of RFMs in real-world tasks.To address this gap, we present WSA1_1, a novel RFM built upon proposed 3D-Centric World-Spatial-Action modeling paradigm. It not only learns 3D world-aware visual thought for future robot behaviors, but also models mutual constraints between 3D world state transitions and robotic actions to enhance behavior generalization. Notably, WSA1_1 achieves highly data-efficient pre-training with 6k hours of expert demonstration data (only 1k hours from real robot), while delivering competitive manipulation performance (93% success rate) on RoboTwin2.0 simulation benchmark and achieving +20% average boosted performance over state-of-the-art RFMs on real-world robot control tasks. These results reveal that generalizable RFM can be attained without large-scale real robot data when paired with 3D-centric world-action joint modeling, which offers a practical and affordable pathway to generalist robotic systems.
Jul 2, 2026cs.RO

The Moving Eye: Enhancing VLA Spatial Generalization via Hybrid Dynamic Data Collection

Vision-Language-Action (VLA) models have shown remarkable promise in generalized robotic manipulation. However, their spatial generalization remains fragile. We argue that simply increasing the number of viewpoints is insufficient. Models often fall into the trap of Shortcut Learning, latching onto spurious correlations (e.g., fixed relative poses between objects or between the camera and robot base) rather than learning true spatial relationships. In this work, we propose a data-centric solution to enhance VLA spatial generalization. We utilize a dual-arm setup where one arm performs manipulation while the other serves as a mobile environmental camera. We systematically evaluate three data distribution patterns: Fixed, Multi-Fixed, and Moving Views. Our findings reveal that a hybrid strategy, combining continuous camera motion with diverse static viewpoints, yields the best performance by substantially reducing spurious correlations while maintaining training stability. Our experiments demonstrate that this strategy mitigates spurious correlations, enabling VLAs to generalize to unseen camera poses and object configurations where simply adding more static viewpoints fails. Crucially, we reveal that the susceptibility to shortcut learning and the struggle with spatial generalization are universal characteristics shared across diverse architectures. Consequently, all evaluated models (ACT, Diffusion, and VLA models including Pi0 and Gr00t) benefit significantly from our mixed data strategy.
Jul 1, 2026cs.LG

Learning Generalizable Skill Policy with Data-Efficient Unsupervised RL

Unsupervised Reinforcement Learning (URL) aims to pre-train scalable, skill-conditioned policies without extrinsic rewards, serving as a foundation for downstream control tasks. Despite recent progress, we argue that current off-policy URL methods are limited by two critical, overlooked bottlenecks: (1) non-stationary skill semantics and (2) brittle generalization. To address these challenges, we propose GenDa (Generalizable Data-efficient Agent), a unified framework for robust unsupervised reinforcement learning. First, we introduce a skill relabeling mechanism to mitigate non-stationarity and significantly improve data efficiency for pre-training. Second, we propose a Complementary Information Bottleneck (CIB), encouraging the learned skill policy to focus on ego-centric features and become robust to distribution shifts for downstream tasks. Through various experiments, we demonstrate that GenDa significantly enhances the scalability of URL with superior generalizability and data efficiency. Our code and videos are available at https://ihatebroccoli.github.io/official-GenDa.
Jul 1, 2026cs.RO

Unleashing More Actions via Action Compositional Training for VLA Models

Vision-Language-Action models excel at robotic manipulation, driven by the scale and diversity of demonstration data. However, standard training paradigms often cause VLA models to severely overfit to specific behavioral patterns, rendering them unable to generalize to out-of-distribution scenarios even when those scenarios merely require novel combinations of identical sub-skills. While expanding datasets can mitigate this overfitting, acquiring high-quality robot data remains notoriously labor-intensive and cost-prohibitive. To resolve this impasse without expensive human teleoperation and to truly unleash more actions,i.e., enable VLA models to compose known sub-skills into a much broader set of executable behaviors beyond the original demonstrations-we propose ACT-VLA (Action Compositional Training for VLA Models), an offline data augmentation framework that leverages the model's latent task representations to synthesize novel, physically valid demonstrations directly from existing tasks for policy training. By eliminating additional manual data collection, our method automatically expands the training distribution and mitigates overfitting. We evaluate our approach on challenging manipulation tasks in simulation. Experiments demonstrate that while baseline VLA models generalize poorly due to original distribution overfitting, policies trained with our synthesized data achieve substantially higher success rates, validating that leveraging existing tasks for automated demonstration synthesis provides an effective, scalable, and data-efficient route to broadening VLA generalization.
Jun 30, 2026cs.RO

ELMP: Efficient Learning for Motion Planning via Analytical Policy Gradients

Neural Motion Planners (NMPs) enable fast reactive motion generation, but adapting them to new environments typically requires recollecting large expert datasets, which is computationally prohibitive. We propose ELMP, a framework for data-efficient adaptation via self-supervised fine-tuning. Rather than generating additional expert trajectories with expensive global planners, ELMP directly optimizes the policy through a differentiable kinematic layer using dense collision, target-reaching, and smoothness objectives. This replaces expert data generation with rapid problem sampling, reducing per-sample adaptation cost by roughly two orders of magnitude. To further support robust generalization across changing kinematic chains, we introduce a mechanism to explicitly encode tool geometry via point clouds. Benchmarked against classical and neural baselines, ELMP achieves an 84.8% average success rate with orders-of-magnitude lower cold-start latency than classical methods. In unseen environments, self-supervised fine-tuning improves success rate from 57.3% (zero-shot) to 89.8%, removing the data collection bottleneck. Our approach maintains millisecond-level inference latency and is validated on a physical Franka Emika Panda robot.
Jun 29, 2026cs.RO

What Enables In-Context Behavior Prompting for Manipulation?

Behavior prompting is a paradigm in which a sensorimotor robot demonstration, called a behavior prompt, serves as an in-context prompt for performing new tasks at test time. While prior work has shown that this capability is possible, the conditions that enable it remain poorly understood. We present an empirical study of when, how, and why behavior prompting works. To support this study, we introduce DrawAnything and LIBERO-Gen, benchmarks with up to 2000 procedurally generated tasks that evaluate test-time adaptation to unseen drawing and tabletop manipulation tasks. We also present Behavior Prompting Policy (BPP), an in-context visuomotor architecture, and iPhUMI, a handheld interface to demonstrate behavior prompts at test time. Our main finding is that task diversity, rather than demonstrations per task, is a key driver of prompting capability. Given sufficient diversity, a behavior prompt improves adaptation to unseen tasks, reducing drawing error by 80.7% over goal-image conditioning and improving success on chained manipulation tasks by up to 20.8% over language conditioning. Given insufficient diversity in a real-world laundry experiment, behavior prompting has weaker task conditioning than a language baseline. An attention analysis shows how the prompt is used: the policy follows it step by step as a source of dense sub-goals. Prompt ablations show that dense sensorimotor detail matters: removing actions or downsampling the prompt hurts fine-grained action adaptation. We have open-sourced all components to enable reproducible research on behavior prompting without needing industrial-scale data collection or compute.
Jun 27, 2026cs.LG

ReGuide: From Test-Time Guidance to Self-Improving Diffusion Policies

Behavior-cloned diffusion policies are expressive but remain vulnerable to covariate shift: small deviations from demonstrated states can compound into task failure. Existing methods address this either by expanding the training distribution through expert corrections or synthetic augmentation, or by steering a frozen policy at test time with guidance from a learned model. The former can be expensive or assumption-dependent, while the latter discards the corrected trajectories after execution. We introduce ReGuide, a self-improving framework that treats guided rollouts as reusable on-policy recovery data. ReGuide first uses Phase-Conditioned Guidance (PCG) to generate corrective rollouts: it constructs phase-specific latent targets, applies guidance only in the drifted-but-recoverable regime, and guides through the estimated clean action to match the dynamics model's training distribution. Successful guided rollouts are then absorbed back into the policy through ReGuide-FT, which fine-tunes the current checkpoint, or ReGuide-FS, which retrains from scratch on the augmented dataset; the two can also be composed and iterated. On Robomimic Can, Square, Transport, and Tool Hang, ReGuide improves base-policy success by 1.31.3--7.7×7.7\times, outperforms LPB in the test-time-only setting, and matched-data ablations show that the gains come from guided recovery data rather than additional rollouts alone.
Jun 25, 2026cs.RO

Bridging Performance and Generalization in Reinforcement Learning for Agile Flight

Autonomous drone racing is a fundamentally challenging regime for autonomous aerial robots, requiring time-optimal control while operating under persistent actuation saturation. While reinforcement learning (RL) has achieved human-level performance in this domain, current methods fail to generalize; policies trained on specific environments often crash immediately in unseen configurations. This failure reflects the intrinsic difficulty of zero-shot generalization in agile flight, arising from high-dimensional task variation and the tight coupling between safety and performance at high speeds. Existing approaches that improve generalization impose a substantial cost on flight speed: control policies must significantly degrade performance to achieve even modest levels of generalization. In this work, we propose a framework for zero-shot generalization in agile flight for RL-based drone racing. By combining task-aware switching based on learning progress with a physically informed procedural track generator, the framework produces a fast and robust generalist policy without test-time adaptation. Our method achieves strong zero-shot performance across a wide range of unseen racetracks in the real world, demonstrating a 7.4x improvement in generalization over the state-of-the-art approaches, while maintaining competitive racing speeds. We validate our method's results in both simulation and real-world settings, including a challenging vision-based, end-to-end control setting that operates without explicit state estimation, where all prior approaches fail to generalize.
Jun 24, 2026cs.RO

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared SE(3)SE(3) interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Jun 23, 2026cs.CV

Reflective VLA: In-Context Action Consequences Make VLAs Generalize

Most vision-language-action (VLA) models are reactive: they predict the next action from the current instruction and observation, implicitly assuming that the current observation fully specifies the action-relevant state. In embodied control, however, embodiment-specific factors such as camera-to-robot geometry, robot calibration, or systematic actuation bias are often hard to identify from a single observation. As a result, reactive policies cannot reliably disambiguate these factors in general, overfitting to training environments and generalizing poorly at deployment. We propose Reflective VLA, which conditions each decision on a context of observation-action-consequence triplets. Each triplet records not only what the robot observed and executed, but also how the scene changed afterward, exposing the deployment-specific mapping from actions to observed effects. Architecturally, Reflective VLA routes all observation modalities through the VLM under shared attention, so the action expert reasons directly over past triplets and the current observation. A block-causal mask enables parallel multi-frame training without leakage and supports KV-cached real-time inference. On standard LIBERO and SimplerEnv-Bridge, Reflective VLA preserves strong in-distribution performance. Under distribution shift on LIBERO-Plus and the harder LIBERO-Plus-Hard, it improves average success rate by 5.4 and 4.2 percentage points over a matched reactive baseline. Ablations with a matched history-only baseline further show that action consequences -- rather than additional context length alone -- are the key to cross-environment generalization. Project page: https://lianqing11.github.io/reflective-vla-page/
Jun 23, 2026cs.RO

SPACE: Enabling Learning from Cross-Robot Data Toward Generalist Policies

In robot learning, scaling training datasets across diverse embodiments and environments has become a dominant paradigm for learning generalizable robot policies. These policies are commonly trained via behavior cloning to imitate actions from pre-collected demonstrations. However, since robot actions are tied to the dynamics of the data collection robot, different robots may require different actions to achieve the same motion. This discrepancy hinders both policy training and deployment across diverse robots. To address this, we propose using Cartesian state delta as a universal action representation across robots, and introduce State Prediction and Adaptive Command Execution (SPACE) framework. SPACE handles robot dynamics variation at three levels: across different embodiments, across hardware units of the same embodiment, and within a single robot during operation. It consists of two components: (i) a Cartesian state delta policy that predicts geometric end-effector displacement, and (ii) Action Adapter, which converts the predicted Cartesian state delta into robot-specific control commands. Experiments show that SPACE substantially outperforms policies that directly predict control commands when learning from data collected across different embodiments and across hardware units of the same embodiment. SPACE also remains robust under dynamics shifts at deployment, including changes in control frequency, object weight, and controller gains. The project page is available at http://haeone.site/space-website/.
Jun 22, 2026cs.AI

Active Inference as the Test-Time Scaling Law for Physical AI Agents

In this paper, a novel test-time scaling law for physical artificial intelligence (AI) agents is introduced. This scaling law enables physical AI agents to reason with their world models to generalize in unforeseen scenarios at test time. The derived scaling law is grounded in the first principle of active inference, which equips agents with the general objective to survive in the real world, under which their specific task objectives are subsumed. Active inference achieves this by providing the reasoning to resolve prediction errors that arise when the agent encounters unforeseen situations outside its training distribution, enabling generalization in non-stationary environments. The proposed scaling law captures this by dynamically updating the agent's policy with this reasoning at test time. This policy update is modeled as a soft Bayesian inference process in which beliefs about the policy are updated using the reasoning that reduces expected prediction errors under allowable policies as a likelihood. The resulting posterior policy admits a biological interpretation, recovering the scaling mechanism that engages the brain's basal ganglia and prefrontal cortex at test time. To solve this analytically intractable problem, a variational inference solution minimizing free energy bounds is developed. This solution extends to enable learning beyond training by reinforcing new instances, resolved at test time, in both the policy and world model. Unlike existing scaling laws constrained by model size and training data, the derived solution scales with the continuous real-world experience of a physical AI agent. Simulation results on an autonomous driving task demonstrate that the proposed solution outperforms model-free Q-learning and model-based Bayesian reinforcement learning, achieving robust generalization to unforeseen scenarios while improving inference efficiency by over 36%.
Jun 20, 2026cs.RO

CoRDE: Concept-Prior Routed Diffusion Experts for Structural Generalization in Robot Manipulation

Diffusion models excel at capturing multi-modal action distributions in robot imitation learning. However, in multi-task and long-horizon scenarios, monolithic architectures lack structural generalization capabilities, suffering from gradient conflicts between distinct semantic sub-stages. While pure data-driven Mixture-of-Experts (MoE) methods introduce labor division, they frequently trigger routing collapse, and instantiating full-scale experts causes parameter explosion and high expansion costs. To address these issues, we propose Concept-prior Routed Diffusion Experts (CoRDE), a structure-guided variational distillation framework. CoRDE extracts semantic distributions from a frozen concept encoder to guide the variational posterior responsibility via a learnable soft mapping matrix. This mechanism introduces an entropy-controlled responsibility inference process that encourages confident routing under reliable semantic predictions while preserving the stochastic diffusion term for behavioral diversity. To overcome parameter inflation, CoRDE employs a parameter-efficient expert pool using Low-Rank Adaptation (LoRA) on a shared frozen backbone. Theoretical analysis shows that the mixture score discrepancy is bounded by responsibility-weighted local expert errors, supporting high-fidelity generation under low-rank expert adaptation. Empirical evaluations confirm that, compared to existing baselines, CoRDE systematically reduces routing collapse, forming robust, semantically aligned expert allocations while achieving superior action quality and incremental learning efficiency.
Jun 19, 2026cs.RO

Pose-Agnostic Robotic Functional Grasping via Observation-Action Canonicalization

Functional robotic grasping requires a policy that generalizes across diverse object geometries and poses while maintaining task-specific contact precision. We study this challenge through mug-handle grasping, where thin handles, instance variation, and upright or inverted placements make both perception and control sensitive to object configuration. Grasp pose detection methods operate open-loop and are sensitive to estimation errors on thin handle structures. Learned visuomotor policies must implicitly learn to handle the coupled variation in visual appearance and action direction induced by different object placements, limiting generalization. We propose AnyMug, a canonicalized visuomotor reinforcement learning framework for functional grasping that trains a single closed-loop policy entirely in simulation and deploys it zero-shot on a real robot. AnyMug introduces observation-action canonicalization, which transforms both the depth observation and the predicted end-effector action into a shared object-centric frame. The policy therefore sees a consistent mug-centered view and emits actions in a canonical direction regardless of mug placement, allowing the same grasping behavior to be reused across configurations. A handle-aware reward further encourages precise approach, gripper alignment, and opposing-finger placement, while a pose curriculum and domain randomization improve training stability and sim-to-real transfer. In simulation, AnyMug achieves over 93% success rate on both unseen upright and inverted mugs and transfers zero-shot to a real Franka Panda, reaching 80% success rate on 5 held-out physical mugs across both pose categories.
Jun 19, 2026cs.RO

Factor-Aware Mixture-of-Experts with Pretrained Encoder for Combinatorial Generalization

The integration of pretrained encoders with diffusion policies has become a dominant paradigm for visual robotic manipulation. However, it still struggles to generalize across complex environments with varying factors such as lighting and surface textures. To address this, we propose FAME, a framework that integrates a factor-aware mixture-of-experts (MoE) with a pretrained encoder to enhance generalization to environmental variations. FAME follows a three-stage training process: (1) policy warmup, where a diffusion policy is trained on standard-environment data with a frozen encoder; (2) factor-specific adapter training, where lightweight adapters inserted between the frozen encoder and the temporarily frozen policy are trained on customized datasets, each targeting a distinct environmental variation; and (3) joint fine-tuning, where a central router and the warmed policy are trained on mixed data to handle multiple factors jointly. FAME is ``factor-aware'' because the central router softly weights frozen factor-specific adapters as a dense MoE, enabling combinatorial generalization across multiple factors. Evaluations on the Meta-World benchmark show that FAME outperforms diffusion policy baselines by 34%. We further validate FAME in a real-world pick-and-place task using a compact model trained on newly collected data, where FAME achieves a 35% improvement in generalization under real-world variations.
Jun 19, 2026cs.RO

MV-WAM: Manifold-Aware World Action Model with Value Augmentation

Achieving robust and generalizable manipulation across diverse environments remains a fundamental challenge in embodied robotics. Recent world action models achieve strong in-domain performance, yet their gains do not extend proportionally to out-of-distribution scenarios. We attribute this to a structural mismatch between visual and action modalities, whose intrinsically heterogeneous manifolds cause joint optimization to disproportionately degrade action robustness under distribution shift. To address this, we propose MV-WAM, a novel end-to-end framework that jointly models visual prediction, action generation, and value estimation designed to effectively leverage video priors during both training and inference for enhanced action generalization. Key to this unification is a cross-modality causal mask that hierarchically grounds actions in predicted video frames and value function tokens in both modalities. To further narrow the generalization gap, MV-WAM adopts a manifold-aware optimization scheme that explicitly accounts for the structural heterogeneity across modalities. Finally, MV-WAM introduces a progress-value regulation mechanism that estimates task completion and detects misalignment between predicted frames and generated actions, enabling the policy to autonomously identify execution deviations and recover through value-guided rollback. On the RoboTwin simulation, MV-WAM achieves a 55.7% mean success rate on random scenarios without any randomized action supervision, outperforming the strongest baseline by 29.3%. MV-WAM achieves a 77.5% mean success rate across four real-world tasks of varying difficulty on a dual-arm robot. Our results demonstrate that manifold-aware cross-modal alignment is essential for robust policy generalization, offering a path toward deployable robotic manipulation.
Jun 19, 2026cs.RO

Inductive Generalization for Robotic Manipulation

Understanding the generalization capabilities of visuomotor policies is essential in the development of capable robotic agents. Generalizable models learn structures that transfer across domains. However, in practice, visuomotor policies test performance by interpolation on known distributions using unstructured domain shifts (e.g. lighting, clutter, diverse objects). We argue that to measure generalization capabilities we must instead test the inductive capacity of policies on progressively harder, out-of-distribution task variants. We call this inductive generalization, drawing directly on how axis-based evaluation has revealed inherent generalization limitations in language models (e.g. sequence length, counting) arXiv:2502.00197 . We provide a reusable and formal evaluation protocol for measuring inductive generalization in any manipulation policy, and establish baselines showing that existing paradigms fail this test; e.g. SoTA Vision-Language-Action models and find that policies that appear to generalize to prior domain shifts (distractors, etc) fail inductive generalization tests. These results expose a class of learning challenges orthogonal to those addressed by data and model scaling in robot learning, yet are imperative to solve in order to realize general purpose robots.