Overview

Robotic perception studies how robots use sensory data to estimate what is around them, how it is arranged, and how it may change. Approaches include neural networks and vision-language models for recognition and segmentation; SLAM, depth estimation, and 3D maps for geometry; and fusion of cameras with LiDAR, radar, tactile, or proprioceptive sensors. Active viewpoint selection and interaction help resolve occlusion and ambiguity, while scene graphs and affordance models connect perception to navigation and manipulation. A central challenge is making systems reliable outside curated benchmarks—under changing lighting, clutter, unfamiliar environments, and tight limits on latency and onboard computing—while representing uncertainty well enough for safe action.

Latest papers 304

64 papers in the last four weeks, up 191% on the four weeks before. 0.4% of all new papers.

Mar 21, 2026

ROI-Driven Foveated Attention for Unified Egocentric Representations in Vision-Language-Action Systems

The development of embodied AI systems is increasingly constrained by the availability and structure of physical interaction data. Despite recent advances in vision-language-action (VLA) models, current pipelines suffer from high data collection cost, limited cross-embodiment alignment, and poor transfer from internet-scale visual data to robot control. We propose a region-of-interest (ROI) driven engineering workflow that introduces an egocentric, geometry-grounded data representation. By projecting end-effector poses via forward kinematics (FK) into a single external camera, we derive movement-aligned hand-centric ROIs without requiring wrist-mounted cameras or multi-view systems. Unlike directly downsampling the full frame, ROI is cropped from the original image before resizing, preserving high local information density for contact-critical regions while retaining global context. We present a reproducible pipeline covering calibration, synchronization, ROI generation, deterministic boundary handling, and metadata governance. The resulting representation is embodiment-aligned and viewpoint-normalized, enabling data reuse across heterogeneous robots. We argue that egocentric ROI serves as a practical data abstraction for scalable collection and cross-embodiment learning, bridging internet-scale perception and robot-specific control.
Mar 20, 2026

An Open Source Computer Vision and Machine Learning Framework for Affordable Life Science Robotic Automation

We present an open-source robotic framework that integrates computer vision and machine learning based inverse kinematics to enable low-cost laboratory automation tasks such as colony picking and liquid handling. The system uses a custom trained U-net model for semantic segmentation of microbial cultures, combined with Mixture Density Network for predicating joint angles of a simple 5-DOF robot arm. We evaluated the framework using a modified robot arm, upgraded with a custom liquid handling end-effector. Experimental results demonstrate the framework's feasibility for precise, repeatable operations, with mean positional error below 1 mm and joint angle prediction errors below 4 degrees and colony detection capabilities with IoU score of 0.537 and Dice coefficient of 0.596.
Mar 20, 2026

HortiMulti: A Multi-Sensor Dataset for Localisation and Mapping in Horticultural Polytunnels

Agricultural robotics is gaining increasing relevance in both research and real-world deployment. As these systems are expected to operate autonomously in more complex tasks, the availability of representative real-world datasets becomes essential. While domains such as urban and forestry robotics benefit from large and established benchmarks, horticultural environments remain comparatively under-explored despite the economic significance of this sector. To address this gap, we present HortiMulti, a multimodal, cross-season dataset collected in commercial strawberry and raspberry polytunnels across an entire growing season, capturing substantial appearance variation, dynamic foliage, specular reflections from plastic covers, severe perceptual aliasing, and GNSS-unreliable conditions, all of which directly degrade existing localisation and perception algorithms. The sensor suite includes two 3D LiDARs, four RGB cameras, an IMU, GNSS, and wheel odometry. Ground truth trajectories are derived from a combination of Total Station surveying, AprilTag fiducial markers, and LiDAR-inertial odometry, spanning dense, sparse, and marker-free coverage to support evaluation under both controlled and realistic conditions. We release time-synchronised raw measurements, calibration files, reference trajectories, and baseline benchmarks for visual, LiDAR, and multi-sensor SLAM, with results confirming that current state-of-the-art methods remain inadequate for reliable polytunnel deployment, establishing HortiMulti as a one-stop resource for developing and testing robotic perception systems in horticulture environments.
Mar 20, 2026

Real-Time Structural Detection for Indoor Navigation from 3D LiDAR Using Bird's-Eye-View Images

Efficient structural perception is essential for mapping and autonomous navigation on resource-constrained robots. Existing 3D methods are computationally prohibitive, while traditional 2D geometric approaches lack robustness. This paper presents a lightweight, real-time framework that projects 3D LiDAR data into 2D Bird's-Eye-View (BEV) images to enable efficient detection of structural elements relevant to mapping and navigation. Within this representation, we systematically evaluate several feature extraction strategies, including classical geometric techniques (Hough Transform, RANSAC, and LSD) and a deep learning detector based on YOLO-OBB. The resulting detections are integrated through a spatiotemporal fusion module that improves stability and robustness across consecutive frames. Experiments conducted on a standard mobile robotic platform highlight clear performance trade-offs. Classical methods such as Hough and LSD provide fast responses but exhibit strong sensitivity to noise, with LSD producing excessive segment fragmentation that leads to system congestion. RANSAC offers improved robustness but fails to meet real-time constraints. In contrast, the YOLO-OBB-based approach achieves the best balance between robustness and computational efficiency, maintaining an end-to-end latency (satisfying 10 Hz operation) while effectively filtering cluttered observations in a low-power single-board computer (SBC) without using GPU acceleration. The main contribution of this work is a computationally efficient BEV-based perception pipeline enabling reliable real-time structural detection from 3D LiDAR on resource-constrained robotic platforms that cannot rely on GPU-intensive processing. The source code and pre-trained models are publicly available.
Mar 18, 2026

A Single-Fiber Optical Frequency Domain Reflectometry (OFDR)-Based Shape Sensing of Concentric Tube Steerable Drilling Robots

This paper introduces a novel shape-sensing approach for Concentric Tube Steerable Drilling Robots (CT-SDRs) based on Optical Frequency Domain Reflectometry (OFDR). Unlike traditional FBG-based methods, OFDR enables continuous strain measurement along the entire fiber length with enhanced spatial resolution. In the proposed method, a Shape Sensing Assembly (SSA) is first fabricated by integrating a single OFDR fiber with a flat NiTi wire. The calibrated SSA is then routed through and housed within the internal channel of a flexible drilling instrument, which is guided by the pre-shaped NiTi tube of the CT-SDR. In this configuration, the drilling instrument serves as a protective sheath for the SSA during drilling, eliminating the need for integration or adhesion to the instrument surface that is typical of conventional optical sensor approaches. The performance of the proposed SSA, integrated within the cannulated CT-SDR, was thoroughly evaluated under free-bending conditions and during drilling along multiple J-shaped trajectories in synthetic Sawbones phantoms. Results demonstrate accurate and reliable shape-sensing capability, confirming the feasibility and robustness of this integration strategy.
Mar 17, 2026

OGScene3D: Incremental Open-Vocabulary 3D Gaussian Scene Graph Mapping for Scene Understanding

Open-vocabulary scene understanding is crucial for robotic applications, enabling robots to comprehend complex 3D environmental contexts and supporting various downstream tasks such as navigation and manipulation. However, existing methods require pre-built complete 3D semantic maps to construct scene graphs for scene understanding, which limits their applicability in robotic scenarios where environments are explored incrementally. To address this challenge, we propose OGScene3D, an open-vocabulary scene understanding system that achieves accurate 3D semantic mapping and scene graph construction incrementally. Our system employs a confidence-based Gaussian semantic representation that jointly models semantic predictions and their reliability, enabling robust scene modeling. Building on this representation, we introduce a hierarchical 3D semantic optimization strategy that achieves semantic consistency through local correspondence establishment and global refinement, thereby constructing globally consistent semantic maps. Moreover, we design a long-term global optimization method that leverages temporal memory of historical observations to enhance semantic predictions. By integrating 2D-3D semantic consistency with Gaussian rendering contribution, this method continuously refines the semantic understanding of the entire scene. Furthermore, we develop a progressive graph construction approach that dynamically creates and updates both nodes and semantic relationships, allowing continuous updating of the 3D scene graphs. Extensive experiments on widely used datasets and real-world scenes demonstrate the effectiveness of our OGScene3D on open-vocabulary scene understanding.
Mar 16, 2026

Panoramic Affordance Prediction

Affordance prediction serves as a critical bridge between perception and action in embodied AI. However, existing research is confined to pinhole camera models, which suffer from narrow Fields of View (FoV) and fragmented observations, often missing critical holistic environmental context. In this paper, we present the first exploration into Panoramic Affordance Prediction, utilizing 360-degree imagery to capture global spatial relationships and holistic scene understanding. To facilitate this novel task, we first introduce PAP-12K, a large-scale benchmark dataset containing over 1,000 ultra-high-resolution (12k, 11904 x 5952) panoramic images with over 12k carefully annotated QA pairs and affordance masks. Furthermore, we propose PAP, a training-free, coarse-to-fine pipeline inspired by the human foveal visual system to tackle the ultra-high resolution and severe distortion inherent in panoramic images. PAP employs recursive visual routing via grid prompting to progressively locate targets, applies an adaptive gaze mechanism to rectify local geometric distortions, and utilizes a cascaded grounding pipeline to extract precise instance-level masks. Experimental results on PAP-12K reveal that existing affordance prediction methods designed for standard perspective images suffer severe performance degradation and fail due to the unique challenges of panoramic vision. In contrast, PAP framework effectively overcomes these obstacles, significantly outperforming state-of-the-art baselines and highlighting the immense potential of panoramic perception for robust embodied intelligence.
Mar 16, 2026

RealVLG-R1: A Large-Scale Real-World Visual-Language Grounding Benchmark for Robotic Perception and Manipulation

Visual-language grounding aims to establish semantic correspondences between natural language and visual entities, enabling models to accurately identify and localize target objects based on textual instructions. Existing VLG approaches focus on coarse-grained, object-level localization, while traditional robotic grasping methods rely predominantly on geometric cues and lack language guidance, which limits their applicability in language-driven manipulation scenarios. To address these limitations, we propose the RealVLG framework, which integrates the RealVLG-11B dataset and the RealVLG-R1 model to unify real-world visual-language grounding and grasping tasks. RealVLG-11B dataset provides multi-granularity annotations including bounding boxes, segmentation masks, grasp poses, contact points, and human-verified fine-grained language descriptions, covering approximately 165,000 images, over 800 object instances, 1.3 million segmentation, detection, and language annotations, and roughly 11 billion grasping examples. Building on this dataset, RealVLG-R1 employs Reinforcement Fine-tuning on pretrained large-scale vision-language models to predict bounding boxes, segmentation masks, grasp poses, and contact points in a unified manner given natural language instructions. Experimental results demonstrate that RealVLG supports zero-shot perception and manipulation in real-world unseen environments, establishing a unified semantic-visual multimodal benchmark that provides a comprehensive data and evaluation platform for language-driven robotic perception and grasping policy learning. All data and code are publicly available at https://github.com/lif314/RealVLG-R1.
Mar 15, 2026

CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports

Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronounced in humanoid racket sports, where successful interception depends on accurate visual tracking, trajectory prediction, coordinated stepping, and stable whole-body striking. Existing robotic racket-sport systems often rely on external motion capture for state estimation or on task-specific low-level controllers that must be retrained across tasks and platforms. We present CyboRacket, a hierarchical perception-to-action framework for humanoid racket sports that integrates onboard visual perception, physics-based trajectory prediction, and large-scale pre-trained whole-body control. The framework uses onboard cameras to track the incoming object, predicts its future trajectory, and converts the estimated interception state into target end-effector and base-motion commands for whole-body execution by SONIC on the Unitree G1 humanoid robot. We evaluate the proposed framework in a vision-based humanoid tennis-hitting task. Experimental results demonstrate real-time visual tracking, trajectory prediction, and successful striking using purely onboard sensing.
Mar 14, 2026

Vision-guided Autonomous Dual-arm Extraction Robot for Bell Pepper Harvesting

Agricultural robotics has emerged as a critical solution to the labor shortages and rising costs associated with manual crop harvesting. Bell pepper harvesting, in particular, is a labor-intensive task, accounting for up to 50% of total production costs. While automated solutions have shown promise in controlled greenhouse environments, harvesting in unstructured outdoor farms remains an open challenge due to environmental variability and occlusion. This paper presents VADER (Vision-guided Autonomous Dual-arm Extraction Robot), a dual-arm mobile manipulation system designed specifically for the autonomous harvesting of bell peppers in outdoor environments. The system integrates a robust perception pipeline coupled with a dual-arm planning framework that coordinates a gripping arm and a cutting arm for extraction. We validate the system through trials in various realistic conditions, demonstrating a harvest success rate exceeding 60% with a cycle time of under 100 seconds per fruit, while also featuring a teleoperation fail-safe based on the GELLO teleoperation framework to ensure robustness. To support robust perception, we contribute a hierarchically structured dataset of over 3,200 images spanning indoor and outdoor domains, pairing wide-field scene images with close-up pepper images to enable a coarse-to-fine training strategy from fruit detection to high-precision pose estimation. The code and dataset will be made publicly available upon acceptance.
Mar 13, 2026

Perceive What Matters: Relevance-Driven Scheduling for Multimodal Streaming Perception

In modern human-robot collaboration (HRC) applications, multiple perception modules jointly extract visual, auditory, and contextual cues to achieve comprehensive scene understanding, enabling the robot to provide appropriate assistance to human agents intelligently. While executing multiple perception modules on a frame-by-frame basis enhances perception quality in offline settings, it inevitably accumulates latency, leading to a substantial decline in system performance in streaming perception scenarios. Recent work in scene understanding, termed Relevance, has established a solid foundation for developing efficient methodologies in HRC. However, modern perception pipelines still face challenges related to information redundancy and suboptimal allocation of computational resources. Drawing inspiration from the Relevance concept and the information sparsity in HRC events, we propose a novel lightweight perception scheduling framework that efficiently leverages output from previous frames to estimate and schedule necessary perception modules in real-time based on scene context. The experimental results demonstrate that the proposed perception scheduling framework effectively reduces computational latency by up to 27.52% compared to conventional parallel perception pipelines, while also achieving a 72.73% improvement in MMPose activation recall. Additionally, the framework demonstrates high keyframe accuracy, achieving rates of up to 98%. The results validate the framework's capability to enhance real-time perception efficiency without significantly compromising accuracy. The framework shows potential as a scalable and systematic solution for multimodal streaming perception systems in HRC.
Mar 13, 2026

Panoramic Multimodal Semantic Occupancy Prediction for Quadruped Robots

Panoramic imagery provides holistic 360° visual coverage for environmental perception in quadruped robots. However, existing occupancy prediction methods are primarily designed for wheeled autonomous driving and rely heavily on RGB cues, which limits their robustness in complex, dynamically changing environments. To bridge this gap, we introduce PanoMMOcc, the first real-world panoramic multimodal occupancy dataset for quadruped robots, comprising four sensing modalities collected across diverse scenes. We further propose VoxelHound, a panoramic multimodal occupancy perception framework tailored to legged locomotion and spherical imaging. VoxelHound incorporates a Vertical Jitter Compensation (VJC) module to mitigate severe viewpoint perturbations caused by body pitch and roll during locomotion, enabling more consistent spatial reasoning, and a Multimodal Information Prompt Fusion (MIPF) module to effectively integrate panoramic visual cues with auxiliary modalities for enhanced volumetric occupancy prediction. We also establish a comprehensive benchmark on PanoMMOcc and provide detailed dataset analyses to enable systematic evaluation in challenging embodied perception scenarios. Extensive experiments demonstrate that VoxelHound achieves state-of-the-art performance on PanoMMOcc, with a +4.16 gain in mIoU. The dataset and code will be publicly released to facilitate future research on panoramic multimodal 3D perception for embodied robotic systems at https://github.com/SXDR/PanoMMOcc.
Mar 13, 2026

Show, Don't Tell: Detecting Novel Objects by Watching Human Videos

How can a robot quickly identify and recognize new objects shown to it during a human demonstration? Existing closed-set object detectors frequently fail at this because the objects are out-of-distribution. While open-set detectors (e.g., VLMs) sometimes succeed, they often require expensive and tedious human-in-the-loop prompt engineering to uniquely recognize novel object instances. In this paper, we present a self-supervised system that eliminates the need for tedious language descriptions and expensive prompt engineering by training a bespoke object detector on an automatically created dataset, supervised by the human demonstration itself. In our approach, "Show, Don't Tell," we show the detector the specific objects of interest during the demonstration, rather than telling the detector about these objects via complex language descriptions. By bypassing language altogether, this paradigm enables us to quickly train bespoke detectors tailored to the relevant objects observed in human task demonstrations. We develop an integrated on-robot system to deploy our "Show, Don't Tell" paradigm of automatic dataset creation and novel object-detection on a real-world robot. Empirical results demonstrate that our pipeline significantly outperforms state-of-the-art detection and recognition methods for manipulated objects, leading to improved task completion for the robot.
Mar 10, 2026

MuxGel: Simultaneous Dual-Modal Visuo-Tactile Sensing via Spatially Multiplexing and Deep Reconstruction

High-fidelity visuo-tactile sensing is important for precise robotic manipulation, yet most vision-based tactile sensors rely on opaque coatings that enable tactile sensing but block direct visual observation. We propose MuxGel, a spatially multiplexed sensor that captures both external visual information and contact-induced tactile signals through a single camera. By using a checkerboard coating pattern, MuxGel interleaves tactile-sensitive regions with transparent windows for external vision. This design maintains standard form factors, allowing for plug-and-play integration into GelSight-style sensors by simply replacing the gel pad. To recover dense visual and tactile signals from the multiplexed inputs, we develop a U-Net-based reconstruction framework trained with a sim-to-real pipeline. Experiments on unseen objects demonstrate the framework's generalization and accuracy. We further demonstrate MuxGel in grasping tasks, where visual feedback supports alignment and tactile feedback supports contact interaction. Results show that MuxGel enables single-camera dual-modal sensing within a GelSight-style implementation, providing local visual feedback and reconstructed tactile feedback with potential extension to other optical tactile sensors. Project webpage: https://zhixianhu.github.io/muxgel/.
Mar 10, 2026

SpaceSense-Bench: A Large-Scale Multi-Modal Benchmark for Spacecraft Perception and Pose Estimation

Autonomous space operations such as on-orbit servicing and active debris removal demand robust part-level semantic understanding and precise relative navigation of target spacecraft, yet collecting large-scale real data in orbit remains impractical due to cost and access constraints. Existing synthetic datasets, moreover, suffer from limited target diversity, single-modality sensing, and incomplete ground-truth annotations. We present SpaceSense-Bench, a large-scale multi-modal benchmark for spacecraft perception encompassing 136satellite models with approximately 70GB of data. Each frame provides time-synchronized 1024×\times1024 RGB images, millimeter-precision depth maps, and 256-beam LiDAR point clouds, together with dense 7-class part-level semantic labels at both the pixel and point level as well as accurate 6-DoF pose ground truth. The dataset is generated through a high-fidelity space simulation built in Unreal Engine~5 and a fully automated pipeline covering data acquisition, multi-stage quality control, and conversion to mainstream formats. We benchmark five representative tasks (object detection, 2D semantic segmentation, RGB--LiDAR fusion-based 3D point cloud segmentation, monocular depth estimation, and orientation estimation) and identify two key findings: (i)~perceiving small-scale components (e.g., thrusters and omni-antennas) and generalizing to entirely unseen spacecraft in a zero-shot setting remain critical bottlenecks for current methods, and (ii)~scaling up the number of training satellites yields substantial performance gains on novel targets, underscoring the value of large-scale, diverse datasets for space perception research. The dataset, code, and toolkit are publicly available at https://github.com/wuaodi/SpaceSense-Bench.
Mar 9, 2026

Formation-Aware Adaptive Conformalized Perception for Safe Leader-Follower Multi-Robot Systems

This paper considers the perception safety problem in distributed vision-based leader-follower formations, where each robot uses onboard perception to estimate relative states, track desired setpoints, and keep the leader within its camera field of view (FOV). Safety is challenging due to heteroscedastic perception errors and the coupling between formation maneuvers and visibility constraints. We propose a distributed, formation-aware adaptive conformal prediction method based on Risk-Aware Mondrian CP to produce formation-conditioned uncertainty quantiles. The resulting bounds tighten in high-risk configurations (near FOV limits) and relax in safer regions. We integrate these bounds into a Formation-Aware Conformal CBF-QP with a smooth margin to enforce visibility while maintaining feasibility and tracking performance. Gazebo simulations show improved formation success rates and tracking accuracy over non-adaptive (global) CP baselines that ignore formation-dependent visibility risk, while preserving finite-sample probabilistic safety guarantees. The experimental videos are available on the project website\footnote{Project Website: https://nail-uh.github.io/iros2026.github.io/}.
Mar 9, 2026

Rethinking the semantic classification of indoor places by mobile robots

A significant challenge in service robots is the semantic understanding of their surrounding areas. Traditional approaches addressed this problem by segmenting the floor plan into regions corresponding to full rooms that are assigned labels consistent with human perception, e.g. office or kitchen. However, different areas inside the same room can be used in different ways: Could the table and the chair in my kitchen become my office? What is the category of that area now? office or kitchen? To adapt to these circumstances we propose a new paradigm where we intentionally relax the resulting labeling of semantic classifiers by allowing confusions inside rooms. Our hypothesis is that those confusions can be beneficial to a service robot. We present a proof of concept in the task of searching for objects.
Mar 9, 2026

SaiVLA-0: Cerebrum--Pons--Cerebellum Tripartite Architecture for Compute-Aware Vision-Language-Action

We revisit Vision-Language-Action through a neuroscience-inspired triad. Biologically, the Cerebrum provides stable high-level multimodal priors and remains frozen; the Pons Adapter integrates these cortical features with real-time proprioceptive inputs and compiles intent into execution-ready tokens; and the Cerebellum (ParaCAT) performs fast, parallel categorical decoding for online control, with hysteresis/EMA/temperature/entropy for stability. A fixed-ratio schedule and two-stage feature caching make the system compute-aware and reproducible. Inspired by active, foveated vision, our wrist ROIs are geometrically tied to the end-effector via calibrated projection, providing a movement-stabilized, high-resolution view that is sensitive to fine-grained pose changes and complements the global context of the main view. The design is modular: upgrading the Cerebrum only retrains the Pons; changing robots only trains the Cerebellum; cerebellum-only RL can further refine control without touching high-level semantics. As a concept-and-protocol paper with preliminary evidence, we outline a timing protocol under matched conditions (GPU, resolution, batch) to verify anticipated efficiency gains. We also report preliminary LIBERO evidence showing that split feature caching reduces training time (7.5h to 4.5h) and improves average success (86.5% to 92.5%) under official N1.5 head-only training, and that SaiVLA0 reaches 99.0% mean success.
Mar 8, 2026

GSAT: Geometric Traversability Estimation using Self-supervised Learning with Anomaly Detection for Diverse Terrains

Safe autonomous navigation requires reliable estimation of environmental traversability. Traditional methods have relied on semantic or geometry-based approaches with human-defined thresholds, but these methods often yield unreliable predictions due to the inherent subjectivity of human supervision. While self-supervised approaches enable robots to learn from their own experience, they still face a fundamental challenge: the positive-only learning problem. To address these limitations, recent studies have employed Positive-Unlabeled (PU) learning, where the core challenge is identifying positive samples without explicit negative supervision. In this work, we propose GSAT, which addresses these limitations by constructing a positive hypersphere in latent space to classify traversable regions through anomaly detection without requiring additional prototypes (e.g., unlabeled or negative). Furthermore, our approach employs joint learning of anomaly classification and traversability prediction to more efficiently utilize robot experience. We comprehensively evaluate the proposed framework through ablation studies, validation on heterogeneous real-world robotic platforms, and autonomous navigation demonstrations in simulation environments.
Mar 8, 2026

Cable-driven Continuum Robotics: Proprioception via Proximal-integrated Force Sensing

Micro-scale continuum robots face significant limitations in achieving three-dimensional contact force perception, primarily due to structural miniaturization, nonlinear mechanical, and sensor integration. To overcome these limitations, this paper introduces a novel proprioception method for cable-driven continuum robots based on proximal-integrated force sensing (i.e., cable tension and six-axis force/torque (F/T) sensor), inspired by the tendon-joint collaborative sensing mechanism of the finger. By integrating biomechanically inspired design principles with nonlinear modeling, the proposed method addresses the challenge of force perception (including the three-dimensional contact force and the location of the contact point) and shape estimation in micro-scale continuum robots. First, a quasi-bionic mapping between human tissues/organs and robot components is established, enabling the transfer of the integrated sensing strategy of tendons, joints, and neural feedback to the robotic system. Second, a multimodal perception strategy is developed based on the structural constraints inherent to continuum robots. The complex relationships among mechanical and material nonlinearities, robot motion states, and contact forces are formulated as an optimization problem to reduce the perception complexity. Finally, experimental validation demonstrates the effectiveness of the proposed method. This work lays the foundation for developing safer and smarter continuum robots, enabling broader clinical adoption in complex environments.
Mar 7, 2026

GuideTWSI: A Diverse Tactile Walking Surface Indicator Dataset from Synthetic and Real-World Images for Blind and Low-Vision Navigation

Tactile Walking Surface Indicators (TWSIs) are safety-critical landmarks that blind and low-vision (BLV) pedestrians use to locate crossings and hazard zones. From our observation sessions with BLV guide dog handlers, trainers, and an O&M specialist, we confirmed the critical importance of reliable and accurate TWSI segmentation for navigation assistance of BLV individuals. Achieving such reliability requires large-scale annotated data. However, TWSIs are severely underrepresented in existing urban perception datasets, and even existing dedicated paving datasets are limited: they lack robot-relevant viewpoints (e.g., egocentric or top-down) and are geographically biased toward East Asian directional bars - raised parallel strips used for continuous guidance along sidewalks. This narrow focus overlooks truncated domes - rows of round bumps used primarily in North America and Europe as detectable warnings at curbs, crossings, and platform edges. As a result, models trained only on bar-centric data struggle to generalize to dome-based warnings, leading to missed detections and false stops in safety-critical environments.
Mar 6, 2026

MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodies

Rigid bodies constitute the smallest manipulable elements in the real world, and understanding how they physically interact is fundamental to embodied reasoning and robotic manipulation. Thus, accurate detection, segmentation, and tracking of moving rigid bodies is essential for enabling reasoning modules to interpret and act in diverse environments. However, current segmentation models trained on semantic grouping are limited in their ability to provide meaningful interaction-level cues for completing embodied tasks. To address this gap, we introduce MotionBit, a novel concept that, unlike prior formulations, defines the smallest unit in motion-based segmentation through kinematic spatial twist equivalence, independent of semantics. In this paper, we contribute (1) the MotionBit concept and definition, (2) a hand-labeled benchmark, called MoRiBo, for evaluating moving rigid-body segmentation across robotic manipulation and human-in-the-wild videos, and (3) a learning-free graph-based MotionBits segmentation method that outperforms state-of-the-art embodied perception methods by 37.3% in macro-averaged mIoU on the MoRiBo benchmark. Finally, we demonstrate the effectiveness of MotionBits segmentation for downstream embodied reasoning and manipulation tasks, highlighting its importance as a fundamental primitive for understanding physical interactions.
Mar 5, 2026

Safe-Night VLA: Seeing the Unseen via Thermal-Perceptive Vision-Language-Action Models for Safety-Critical Manipulation

Current Vision-Language-Action (VLA) models rely primarily on RGB perception, preventing them from capturing modalities such as thermal signals that are imperceptible to conventional visual sensors. Moreover, end-to-end generative policies lack explicit safety constraints, making them fragile when encountering obstacles and novel scenarios outside the training distribution. To address these limitations, we propose Safe-Night VLA, a multimodal manipulation framework that enables robots to see the unseen while enforcing rigorous safety constraints for thermal-aware manipulation in unstructured environments. Specifically, Safe-Night VLA integrates long-wave infrared thermal perception into a pre-trained vision-language backbone, enabling semantic reasoning grounded in thermodynamic properties. To ensure safe execution under out-of-distribution conditions, we incorporate a safety filter via control barrier functions, which provide deterministic workspace constraint enforcement during policy execution. We validate our framework through real-world experiments on a Franka manipulator, introducing a novel evaluation paradigm featuring temperature-conditioned manipulation, subsurface target localization, and reflection disambiguation, while maintaining constrained execution at inference time. Results demonstrate that Safe-Night VLA outperforms RGB-only baselines and provide empirical evidence that foundation models can effectively leverage non-visible physical modalities for robust manipulation.
Mar 5, 2026

OmniDP: Beyond-FOV Large-Workspace Humanoid Manipulation with Omnidirectional 3D Perception

The deployment of humanoid robots for dexterous manipulation in unstructured environments remains challenging due to perceptual limitations that constrain the effective workspace. In scenarios where physical constraints prevent the robot from repositioning itself, maintaining omnidirectional awareness becomes far more critical than color or semantic information.While recent advances in visuomotor policy learning have improved manipulation capabilities, conventional RGB-D solutions suffer from narrow fields of view (FOV) and self-occlusion, requiring frequent base movements that introduce motion uncertainty and safety risks. Existing approaches to expanding perception, including active vision systems and third-view cameras, introduce mechanical complexity, calibration dependencies, and latency that hinder reliable real-time performance. In this work, We propose OmniDP, an end-to-end LiDAR-driven 3D visuomotor policy that enables robust manipulation in large workspaces. Our method processes panoramic point clouds through a Time-Aware Attention Pooling mechanism, efficiently encoding sparse 3D data while capturing temporal dependencies. This 360° perception allows the robot to interact with objects across wide areas without frequent repositioning. To support policy learning, we develop a whole-body teleoperation system for efficient data collection on full-body coordination. Extensive experiments in simulation and real-world environments show that OmniDP achieves robust performance in large-workspace and cluttered scenarios, outperforming baselines that rely on egocentric depth cameras.
Mar 5, 2026

SPIRIT: Perceptive Shared Autonomy for Robust Robotic Manipulation under Deep Learning Uncertainty

Deep learning (DL) has enabled impressive advances in robotic perception, yet its limited robustness and lack of interpretability hinder reliable deployment in safety critical applications. We propose a concept termed perceptive shared autonomy, in which uncertainty estimates from DL based perception are used to regulate the level of autonomy. Specifically, when the robot's perception is confident, semi-autonomous manipulation is enabled to improve performance; when uncertainty increases, control transitions to haptic teleoperation for maintaining robustness. In this way, high-performing but uninterpretable DL methods can be integrated safely into robotic systems. A key technical enabler is an uncertainty aware DL based point cloud registration approach based on the so called Neural Tangent Kernels (NTK). We evaluate perceptive shared autonomy on challenging aerial manipulation tasks through a user study of 15 participants and realization of mock-up industrial scenarios, demonstrating reliable robotic manipulation despite failures in DL based perception. The resulting system, named SPIRIT, improves both manipulation performance and system reliability. SPIRIT was selected as a finalist of a major industrial innovation award.
Mar 5, 2026

Adaptive Policy Switching of Two-Wheeled Differential Robots for Traversing over Diverse Terrains

Exploring lunar lava tubes requires robots to traverse without human intervention. Because pre-trained policies cannot fully cover all possible terrain conditions, our goal is to enable adaptive policy switching, where the robot selects an appropriate terrain-specialized model based on its current terrain features. This study investigates whether terrain types can be estimated effectively using posture-related observations collected during navigation. We fine-tuned a pre-trained policy using Proximal Policy Optimization (PPO), and then collected the robot's 3D orientation data as it moved across flat and rough terrain in a simulated lava-tube environment. Our analysis revealed that the standard deviation of the robot's pitch data shows a clear difference between these two terrain types. Using Gaussian mixture models (GMM), we evaluated terrain classification across various window sizes. An accuracy of more than 98% was achieved when using a 70-step window. The result suggests that short-term orientation data are sufficient for reliable terrain estimation, providing a foundation for adaptive policy switching.
Mar 5, 2026

Design, Mapping, and Contact Anticipation with 3D-printed Whole-Body Tactile and Proximity Sensors

Robots operating in dynamic and shared environments benefit from anticipating contact before it occurs. We present GenTact-Prox, a fully 3D-printed artificial skin that integrates tactile and proximity sensing for contact detection and anticipation. The artificial skin platform is modular in design, procedurally generated to fit any robot morphology, and can cover the whole body of a robot. The skin achieved detection ranges of up to 18 cm during evaluation. To characterize how robots perceive nearby space through this skin, we introduce a data-driven framework for mapping the Perisensory Space -- the body-centric volume of space around the robot where sensors provide actionable information for contact anticipation. We demonstrate this approach on a Franka Research 3 robot equipped with five GenTact-Prox units, enabling online object-aware operation and contact prediction.
Mar 5, 2026

LEGS-POMDP: Language and Gesture-Guided Object Search in Partially Observable Environments

To assist humans in open-world environments, robots must interpret ambiguous instructions to locate desired objects. Foundation model-based approaches excel at multimodal grounding, but they lack a principled mechanism for modeling uncertainty in long-horizon tasks. In contrast, Partially Observable Markov Decision Processes (POMDPs) provide a systematic framework for planning under uncertainty but are often limited in supported modalities and rely on restrictive environment assumptions. We introduce LanguagE and Gesture-Guided Object Search in Partially Observable Environments (LEGS-POMDP), a modular POMDP system that integrates language, gesture, and visual observations for open-world object search. Unlike prior work, LEGS-POMDP explicitly models two sources of partial observability: uncertainty over the target object's identity and its spatial location. In simulation, multimodal fusion significantly outperforms unimodal baselines, achieving an average success rate of 89% across challenging environments and object categories. Finally, we demonstrate the full system on a quadruped mobile manipulator, where real-world experiments qualitatively validate robust multimodal perception and uncertainty reduction under ambiguous instructions.
Mar 4, 2026

Gaussian Mixture-Based Inverse Perception Contract for Uncertainty-Aware Robot Navigation

Reliable navigation in cluttered environments requires perception outputs that are not only accurate but also equipped with uncertainty sets suitable for safe control. An inverse perception contract (IPC) provides such a connection by mapping perceptual estimates to sets that contain the ground truth with high confidence. Existing IPC formulations, however, instantiate uncertainty as a single ellipsoidal set and rely on deterministic trust scores to guide robot motion. Such a representation cannot capture the multi-modal and irregular structure of fine-grained perception errors, often resulting in over-conservative sets and degraded navigation performance. In this work, we introduce Gaussian Mixture-based Inverse Perception Contract (GM-IPC), which extends IPC to represent uncertainty with unions of ellipsoidal confidence sets derived from Gaussian mixture models. This design moves beyond deterministic single-set abstractions, enabling fine-grained, multi-modal, and non-convex error structures to be captured with formal guarantees. A learning framework is presented that trains GM-IPC to account for probabilistic inclusion, distribution matching, and empty-space penalties, ensuring both validity and compactness of the predicted sets. We further show that the resulting uncertainty characterizations can be leveraged in downstream planning frameworks for real-time safe navigation, enabling less conservative and more adaptive robot motion while preserving safety in a probabilistic manner.
Mar 4, 2026

RoboLight: A Dataset with Linearly Composable Illumination for Robotic Manipulation

In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions. RoboLight consists of two components. (a) RoboLight-Real contains 2,800 real-world episodes collected in our custom Light Cube setup, a calibrated system equipped with eight programmable RGB LED lights. It includes structured illumination variation along three independently controlled dimensions: color, direction, and intensity. Each dimension is paired with a dedicated task featuring objects of diverse geometries and materials to induce perceptual challenges. All image data are recorded in high-dynamic-range (HDR) format to preserve radiometric accuracy. Leveraging the linearity of light transport, we introduce (b) RoboLight-Synthetic, comprising 196,000 episodes synthesized through interpolation in the HDR image space of RoboLight-Real. In principle, RoboLight-Synthetic can be arbitrarily expanded by refining the interpolation granularity. We further verify the dataset quality through qualitative analysis and real-world policy roll-outs, analyzing task difficulty, distributional diversity, and the effectiveness of synthesized data. We additionally demonstrate three representative use cases of the proposed dataset. The full dataset, along with the system software and hardware design, will be released as open-source to support continued research.