Human-Robot Interaction

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19 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

10 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

140 papers

Latest in Human-Robot Interaction

Apr 21, 2026cs.RO

A Gesture-Based Visual Learning Model for Acoustophoretic Interactions using a Swarm of AcoustoBots

AcoustoBots are mobile acoustophoretic robots capable of delivering mid-air haptics, directional audio, and acoustic levitation, but existing implementations rely on scripted commands and lack an intuitive interface for real-time human control. This work presents a gesture-based visual learning framework for contactless human-swarm interaction with a multimodal AcoustoBot platform. The system combines ESP32-CAM gesture capture, PhaseSpace motion tracking, centralized processing, and an OpenCLIP-based visual learning model (VLM) with linear probing to classify three hand gestures and map them to haptics, audio, and levitation modalities. Validation accuracy improved from about 67% with a small dataset to nearly 98% with the largest dataset. In integrated experiments with two AcoustoBots, the system achieved an overall gesture-to-modality switching accuracy of 87.8% across 90 trials, with an average end-to-end latency of 3.95 seconds. These results demonstrate the feasibility of using a vision-language-model-based gesture interface for multimodal human-swarm interaction. While the current system is limited by centralized processing, a static gesture set, and controlled-environment evaluation, it establishes a foundation for more expressive, scalable, and accessible swarm robotic interfaces.
Alex Lin, Lei Gao, Narsimlu Kemsaram +1
Apr 21, 2026cs.RO

Achieving Interaction Fluidity in a Wizard-of-Oz Robotic System: A Prototype for Fluid Error-Correction

Achieving truly fluid interaction with robots with speech interfaces remains a hard problem, and the experience of current Human-Robot Interaction (HRI) remains laboured and frustrating. Some of the barriers to fluid interaction stem from a lack of a suitable development platform for HRI for improving interaction, even in robotic Wizard-of-Oz (WoZ) modes of operation used for data collection and prototyping. Based on previous systems, we propose the properties of interruptibility and correction (IaC), pollability, latency measurement and optimisation and time-accurate reproducibility of actions from logging data as key criteria for a fluid WoZ system to support fluid error correction. We finish by presenting a Virtual Reality (VR) HRI simulation environment for mobile manipulators which meets these criteria.
Carlos Baptista De Lima, Julian Hough, Frank Förster +2
Apr 20, 2026cs.RO

Task-Adaptive Admittance Control for Human-Quadrotor Cooperative Load Transportation with Dynamic Cable-Length Regulation

The collaboration between humans and robots is critical in many robotic applications, especially in those requiring physical human-robot interaction (pHRI). Previous research in pHRI has largely focused on robotic manipulators, employing impedance or admittance control to maintain operational safety. Conversely, research in human-quadrotor cooperative load transportation (CLT) is still in its infancy. This letter introduces a novel admittance controller designed for safe and effective human-quadrotor CLT using a quadrotor equipped with an actively-controlled winch. The proposed method accounts for the system's coupled dynamics, allowing the quadrotor and its cable to dynamically adapt to contact forces during CLT tasks, thereby enhancing responsiveness. We experimentally validated the task-adaptive capability of the controller across the entire CLT process, including in-place loading/unloading and load transporting tasks. To this end, we compared the system performances against a conventional approach, using both variable and fixed cable lengths under low- and high-stiffness conditions. Results demonstrate that the proposed method outperforms the conventional approach in terms of system responsiveness and motion smoothness, leading to improved CLT capabilities.
Shuai Li, Ton T. H. Duong, Damiano Zanotto
Apr 20, 2026cs.RO

EmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic Agents

As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.
Paolo Riva, Leonardo Gargani, Matteo Frosi +1
Apr 20, 2026cs.HC

Equanimity in HRI: Applying Calm Technology Principles to Human-Robot Interaction

This paper explores how {\textit{Calm Technology}} can be integrated into Human-Robot Interaction (HRI), with a particular focus on the household environment. It offers comprehensive guidelines for designing assistive robots that prioritize and enhance the human need for {\textit{equanimity}}, ensuring interactions are calm, non-intrusive, and harmonious. The paper examines the widespread influence of technology in contemporary life and its impact on cognitive capabilities, underscoring the need for responsible robotics and ethical considerations in future technological developments. By adapting {\textit{Calm Technology}} principles to domestic robots, the article provides concrete examples and features that should be employed in household assistive robotics. The goal is to foster a balanced, unobtrusive interaction between humans and robots, especially in the home environment, as it is the most privat environment in everyone's life, paving the way for applications and further research in the field.
Barbara Sienkiewicz, Bipin Indurkhya
Apr 20, 2026cs.HC

Continuous Focus Groups: A Longitudinal Method for Clinical HRI in Autism Care

Qualitative methods are important to use alongside quantitative methods to improve Human-Robot Interaction (HRI), yet they are often applied in static or one-off formats that cannot capture how stakeholder perspectives evolve over time. This limitation is especially evident in clinical contexts, where families and patients face heavy burdens and cannot easily participate in repeated research encounters. To address this gap, we introduce continuous focus groups, a longitudinal and co-agential method designed to sustain dialogue with assistive care professionals working with children with autism spectrum disorder (ASD). Three focus groups were organized across successive phases of a robot-assisted therapeutic protocol, enabling participants to revisit and refine earlier views as the intervention progressed. Results show that continuity fostered trust, supported the integration of tacit clinical expertise into design decisions, and functioned as an ethical safeguard by allowing participants to renegotiate involvement and surface new concerns. By bridging the therapeutic iteration of families, children, and clinicians with the research-design iteration of researchers and developers, continuous focus groups provide a methodological contribution that is both feasible in practice and rigorous in design. Beyond autism care, this approach offers a transferable framework for advancing qualitative research in HRI, particularly in sensitive domains where direct user participation is limited and continuity is essential.
Ghiglino Davide, Foglino Caterina, Wykowska Agnieszka
Apr 20, 2026cs.RO

Chatting about Conditional Trajectory Prediction

Human behavior has the nature of mutual dependencies, which requires human-robot interactive systems to predict surrounding agents trajectories by modeling complex social interactions, avoiding collisions and executing safe path planning. While there exist many trajectory prediction methods, most of them do not incorporate the own motion of the ego agent and only model interactions based on static information. We are inspired by the humans theory of mind during trajectory selection and propose a Cross time domain intention-interactive method for conditional Trajectory prediction(CiT). Our proposed CiT conducts joint analysis of behavior intentions over time, and achieves information complementarity and integration across different time domains. The intention in its own time domain can be corrected by the social interaction information from the other time domain to obtain a more precise intention representation. In addition, CiT is designed to closely integrate with robotic motion planning and control modules, capable of generating a set of optional trajectory prediction results for all surrounding agents based on potential motions of the ego agent. Extensive experiments demonstrate that the proposed CiT significantly outperforms the existing methods, achieving state-of-the-art performance in the benchmarks.
Yuxiang Zhao, Wei Huang, Haipeng Zeng +2
Apr 13, 2026cs.RO

M2HRI: An LLM-Driven Multimodal Multi-Agent Framework for Personalized Human-Robot Interaction

Multi-robot systems hold significant promise for social environments such as homes and hospitals, yet existing multi-robot systems often treat robots as functionally interchangeable, overlooking how distinct agent identities shape user perception and how such individuality changes the coordination requirements of multi-robot interaction. To address this, we introduce M2HRI, a multimodal multi-agent framework that models each robot as an identity-bearing agent through personality and long-term memory, together with a contextualized coordination mechanism that regulates agent participation. In a controlled user study (n = 105) in a multi-agent human-robot interaction (HRI) scenario, we found that most personality contrasts were distinguishable and consistently expressed. Long-term memory improved preference awareness and interaction naturalness, while contextualized coordination improved conversational flow, response appropriateness, and overlap avoidance. Together, these findings show that agent individuality and contextualized participation coordination play complementary roles in supporting coherent and socially appropriate multi-agent HRI. Project website available at https://project-m2hri.github.io/.
Shaid Hasan, Breenice Lee, Sujan Sarker +1
Mar 30, 2026cs.RO

Why That Robot? A Qualitative Analysis of Justification Strategies for Robot Color Selection Across Occupational Contexts

As robots increasingly enter the workforce, human-robot interaction (HRI) must address how implicit social biases influence user preferences. This paper investigates how users rationalize their selections of robots varying in skin tone and anthropomorphic features across different occupations. By qualitatively analyzing 4,146 open-ended justifications from 1,038 participants, we map the reasoning frameworks driving robot color selection across four professional contexts. We developed and validated a comprehensive, multidimensional coding scheme via human--AI consensus (κ=0.73κ= 0.73). Our results demonstrate that while utilitarian \textit{Functionalism} is the dominant justification strategy (52%), participants systematically adapted these practical rationales that align with existing racial and occupational stereotypes. Furthermore, we reveal that bias frequently operates beneath conscious rationalization: exposure to racial stereotype primes significantly shifted participants' color choices, yet their spoken justifications remained masked by standard affective or task-related reasoning. We also found that demographic backgrounds significantly shape justification strategies, and that robot shape strongly modulates color interpretation. Specifically, as robots become highly anthropomorphic, users increasingly retreat from functional reasoning toward \textit{Machine-Centric} de-racialization. Through these empirical results, we provide design implications to help reduce the perpetuation of societal biases in future workforce robots.
Jiangen He, Wanqi Zhang, Jessica K. Barfield
Mar 30, 2026cs.RO

Point of View: How Perspective Affects Perceived Robot Sociability

Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.
Subham Agrawal, Aftab Akthar, Nils Dengler +1
Mar 26, 2026cs.RO

A Minimum-Energy Control Approach for Redundant Mobile Manipulators in Physical Human-Robot Interaction Applications

Research on mobile manipulation systems that physically interact with humans has expanded rapidly in recent years, opening the way to tasks which could not be performed using fixed-base manipulators. Within this context, developing suitable control methodologies is essential since mobile manipulators introduce additional degrees of freedom, making the design of control approaches more challenging and more prone to performance optimization. This paper proposes a control approach for a mobile manipulator, composed of a mobile base equipped with a robotic arm mounted on the top, with the objective of minimizing the overall kinetic energy stored in the whole-body mobile manipulator in physical human-robot interaction applications. The approach is experimentally tested with reference to a peg-in-hole task, and the results demonstrate that the proposed approach reduces the overall kinetic energy stored in the whole-body robotic system and improves the system performance compared with the benchmark method.
Davide Tebaldi, Niccolò Paradisi, Fabio Pini +1
Mar 6, 2026cs.RO

Glance-Say: Multimodal Human-Robot Collaboration and Intent Recognition via Sticky Glance

Gaze and speech are promising interaction modalities for individuals with motor impairments, yet robust intent recognition in multi-object environments remains challenging due to micro-saccades, semantic ambiguity, and viewpoint changes. This paper presents a multimodal interaction framework for assistive robotic manipulation. We propose a sticky-glance algorithm that stabilizes gaze-based intent by jointly accumulating geometric distance and directional evidence, enabling robust real-time target selection and switching. We further introduce Glance-Say, a gaze-speech interaction paradigm in which gaze specifies objects and speech specifies actions, together with a continuous shared-control scheme that provides high-readiness robot motion and human-in-the-loop feedback. Experiments demonstrate a tracking rate of 0.92 for moving targets, selection accuracy of 0.97 for static targets, and reduced task duration. These results indicate improved robustness, efficiency, and usability over representative interaction paradigms.
Yuzhi Lai, Shenghai Yuan, Peizheng Li +2
Feb 25, 2026cs.RO

A Pairwise Human-Human Interaction Detection and Recognition Framework for Mobile Service Robots

Autonomous mobile service robots, such as lawnmowers or cleaning robots, operating in human-populated environments need to reason about human-human interactions to support safe and socially aware navigation. For such systems, interaction understanding is not primarily a fine-grained recognition problem, but a perception problem under limited sensing quality and computational resources. Many existing approaches focus on holistic group activity recognition, often relying on complex and computationally expensive models that are not well suited for mobile robotic platforms. In this work, we argue that pairwise human interactions constitute a minimal yet sufficient perceptual unit for robot-centric social understanding. We study the problem of identifying interacting person pairs and classifying coarse-grained interaction behaviors sufficient for downstream group-level reasoning and robot decision-making. To this end, we adopt a two-stage framework in which candidate interacting pairs are first identified using lightweight geometric and motion cues, and interaction types are subsequently classified using a relation network. We evaluate the proposed approach on the JRDB dataset, where it achieves competitive performance with reduced computational cost and model size compared to appearance-based methods. Additional experiments on the Collective Activity Dataset (CAD) and zero-shot evaluation on a lawnmower-collected dataset further demonstrate the generalizability of the proposed framework. These results suggest that simple geometric and motion cues provide a practical and efficient basis for interaction-aware perception in mobile service robots. Code is released.
Mengyu Liang, Iolanda Leite, Sarah Gillet
Feb 16, 2026cs.HC

MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning

Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretability. Using the Human Action Cycle as a design lens, we identify key limitations of biomechanical RL frameworks and develop MyoInteract, a novel framework for fast prototyping of biomechanical HCI tasks. MyoInteract allows designers to setup tasks, user models, and training parameters from an easy-to-use GUI within minutes. It trains and evaluates muscle-actuated simulated users within minutes, reducing training times by up to 98%. A workshop study with 12 interaction designers revealed that MyoInteract allowed novices in biomechanical RL to successfully setup, train, and assess goal-directed user movements within a single session. By transforming biomechanical RL from a days-long expert task into an accessible hour-long workflow, this work significantly lowers barriers to entry and accelerates iteration cycles in HCI biomechanics research.
Ankit Bhattarai, Hannah Selder, Florian Fischer +2
Feb 7, 2026cs.LG

Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions

This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems, where the remote human-robot interactions via augmented reality (AR) are established to collect the expert demonstration data for improving efficiency. In such a system, we present a novel method to address the general manipulation task problem. Specifically, the proposed method consists of two phases: i) In the first phase for pretraining, the policy is created in a behavior cloning (BC) manner, through leveraging the learning data from our AR-based remote human-robot interaction system; ii) In the second phase, a contrastive learning empowered reinforcement learning (RL) method is developed to obtain more efficient and robust policy than the BC, and thus a projection head is designed to accelerate the learning progress. An event-driven augmented reward is adopted for enhancing the safety. To validate the proposed method, both the physics simulations via PyBullet and real-world experiments are carried out. The results demonstrate that compared to the baselines, our method not only significantly speeds up the training process, but also achieves much better performance in terms of the success rate for fulfilling the manipulation tasks. By conducting the ablation study, it is confirmed that the proposed RL with contrastive learning overcomes policy collapse. Supplementary demonstrations are available at https://cyberyyc.github.io/.
Yicheng Yang, Ruijiao Li, Lifeng Wang +7
Jan 27, 2026cs.RO

Sim-and-Human Co-training for Data-Efficient and Scene-Generalizable Bimanual Manipulation

Real-robot demonstrations are prohibitively expensive, while simulation data and real-world human demonstrations are both scalable but each leaves a distinct gap: simulation suffers from a sim-to-real visual gap, and human data suffers from a human-to-robot embodiment gap. In this work, we identify a natural yet underexplored complementarity between these sources: simulation contributes robot-valid actions absent in human data, while human data provides real-world observations that simulation struggles to render. Building on this insight, we present SimHum, a co-training recipe that extracts kinematic priors from simulation and visual priors from human observations, then fine-tunes on a small real-robot dataset. SimHum exhibits strong scene-generalizable and data-efficient capabilities. With only 80 real-robot episodes per task, it achieves 62.5% success on held-out OOD scenes across four bimanual tabletop tasks, 53.7% higher than Real only in absolute success rate. Moreover, in a controlled data-collection study with matched collection time, SimHum improves over the best single-source pre-training baseline by 35.0% in absolute success rate. Project page: https://kaipengfang.github.io/sim-and-human/
Kaipeng Fang, Weiqing Liang, Yuyang Li +5
Dec 12, 2025cs.HC

Mirror Skin: In Situ Visualization of Robot Touch Intent on Robotic Skin

Effective communication of robot touch intent is essential for safe and predictable physical human-robot interaction. While intent communication has been widely studied, existing approaches lack the spatial specificity and semantic depth necessary to efficiently convey robot touch intent. We present Mirror Skin, a cephalopod inspired concept that mirrors in-situ visual representations of a human's body parts onto the corresponding robot's touch region to communicate who shall initiate touch, where it will occur, and when it is imminent. We informed the design of Mirror Skin through a structured design exploration with experts and demonstrate the real-world feasibility of Mirror Skin with a proof-of-concept prototype. User studies in VR and with the physical prototype showed that Mirror Skin significantly improves accuracy and response times for interpreting touch intent and improves the user experience during physical human-robot interactions.
David Wagmann, Matti Krüger, Chao Wang +2
Oct 16, 2025cs.RO

Stability Boundaries and Motor Performance in Delayed Robot-Mediated Dyadic Interactions

This paper establishes analytical stability boundaries for robot-mediated human-human (dyadic) interaction systems, subject to haptic communication under network-induced time delays. Bypassing conservative approximations, we employ a frequency-domain zero-crossing methodology to extract explicit stability limits based on the robotic hardware dynamics and coupling stiffness. To demonstrate the scalability of this mathematical framework, we extend the analysis from an elastic coupling to a highly complex, asymmetric virtual proxy topology. The theoretical analysis reveals how interaction stiffness non-linearly constrains the system's stability margin, heightening its vulnerability to delay. Furthermore, we validate these theoretical boundaries through experimental trials, highlighting the correlation between analytical stability margins and empirical motor performance. The proposed framework provides rigorous design guidelines for stable remote dyadic systems and suggests the prerequisites for effective delay-compensation strategies.
Mingtian Du, Suhas Raghavendra Kulkarni, Simone Kager +2
Oct 2, 2025cs.RO

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

We present the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. This paper serves to introduce our open-source system to others who can use it as a base to develop immersive robot interaction applications. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. ERUPT uses XR to provide a broad range of natural interaction capabilities, allowing users to grab and adjust objects in the environment similar to interaction in the real world, rather than using a mouse and keyboard with the scene projected onto a 2D computer screen. Our system integrates with MoveIt, a manipulation planning framework, allowing users to send motion planning requests and visualize the resulting robot paths in virtual or augmented reality. We provide a broad range of interaction modalities, allowing users to modify objects in the environment and interact with a virtual robot. Our system allows operators to visualize robot motions, ensuring desired behavior as it moves throughout the environment, without risk of collisions within a virtual space, and to then deploy planned paths on physical robots in the real world. Code can be found at https://github.com/parasollab/erupt.
Isaac Ngui, Courtney McBeth, André Santos +6
Aug 9, 2024cs.RO

Dancing with REEM-C: A robot-to-human physical-social communication study

Humans often work closely together and relay a wealth of information through physical interaction. Robots, on the other hand, are not yet able to work similarly closely with humans and to effectively convey information when engaging in physical-social human-robot interaction (psHRI). This currently limits the potential of human-robot collaboration to solve real-world problems. This paper investigates how to establish clear and intuitive robot-to-human communication, while considering human comfort during psHRI. We approach this question from the perspective of a leader-follower dancing scenario, in which a full-body humanoid robot leads a human by signaling the next steps through a choice of communication modalities including haptic, visual, and audio signals. This is achieved through the development of a split whole-body control framework combining admittance and impedance control on the upper body, with position control on the lower body for balancing and stepping. Robot-led psHRI participant experiments allowed us to verify controller performance, as well as to build an understanding of what types of communication work better from the perspective of human partners, particularly in terms of perceived effectiveness and comfort.
Marie Charbonneau, Francisco Javier Andrade Chavez, Katja Mombaur