Human-Robot Interaction

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19 papers in the last 28 days · 0.3% of indexed attention

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Period ending 2026-09-21

10 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

140 papers

Latest in Human-Robot Interaction

Sep 21, 2026cs.RO

MIRA: Real-Time Full-Duplex Human-Robot Interaction for Embodied Companions

% !TEX root = ../main.tex Real-time embodied companion interaction requires a robot to infer user intent from streaming speech, generate timely responses, and execute expressive, interruptible motions. Existing systems typically decouple dialogue orchestration from gesture synthesis, relying on offline motion generation from complete audio. This separation leaves open how a deployed robot can dynamically synchronize response content, prosodic timing, and physical safety under incremental inputs and uncertain turn boundaries. We present MIRA, a unified framework for real-time full-duplex embodied companion interaction. Given streaming user speech, dialogue history, and vocal affect, MIRA predicts both the response text and an explicit embodiment cue that routes the response to the appropriate physical behavior. Discrete social behaviors (\eg listening and greeting) are mapped to validated robot trajectories, while speaking responses are accompanied by streaming, generative co-speech motion. For co-speech motion generation, we propose ROSCO, a prefix-conditioned diffusion model for streaming audio-to-joint motion generation. We further design RHPC, an inference scheme that maintains a sufficiently long temporal context for motion prediction while bounding physical commitment to a short, interruptible prefix. At the interaction level, we design CORTEX, a dual-timescale interaction policy that combines low-latency barge-in preemption and streaming response generation with deliberative turn decisions, backed by a robot-side execution layer that enforces physical safety constraints during execution. MIRA is deployed on an Astribot S1 humanoid robot. Quantitative evaluations demonstrate competitive audio-motion alignment relative to state-of-the-art motion-generation baselines, while real-robot deployment measurements characterize streaming responsiveness and interruption handling.
Lijian Lin, Ye Zhu, Fan Zhang +5
Sep 21, 2026cs.RO

Ask Before It Tells: Benchmark-to-Robot Body-Cue Transfer for a Question-First Bedside Robot

Body-cue recognition can support assistive robots, but benchmark accuracy does not guarantee reliable behavior under a robot-camera viewpoint. We present Nuni, a bedside robot prototype that treats a detected distress cue as a reason to ask rather than a reason to alert. We compare two X3D-UGT RGB appearance classifiers, which reach 97.7% and 94.8% six-way accuracy on NTU RGB+D, with a pose-centric hybrid pipeline on 28 single-actor scripted clips recorded from the robot camera. The hybrid path achieved 0.71 six-way macro recall, versus 0.25 and 0.29 for the fine-tuned and from-scratch RGB variants. More importantly for interaction, it produced a question-triggering distress cue in 12/16 distress clips and would have prompted unnecessarily in 2/8 normal clips; the RGB variants yielded a question-triggering cue in only 2/16 and 3/16 distress clips. We separately tested the question-first controller through event injection. All 13 state-transition trials passed: valid responses caused stand-down, two unanswered prompts produced one alert, and three boundary conditions were handled correctly. These results are a preliminary technical evaluation, not a user study or medical validation, but they show how interaction policy can limit the consequences of uncertain perception.
Dongsik Yoon
Sep 21, 2026cs.RO

Toward Human-in-the-Loop Robot Failure Recovery: Bridging Communication Gaps in Human-Robot Collaboration

Robots can recover from failures by asking bystanders for help, but effective human-in-the-loop recovery requires communication that accounts for differences in people's knowledge. Prior inverse-semantics work generates requests using a single listener model, leaving differences in listener knowledge untested. We introduce Listener Differences in Human-Robot Interaction (LD-HRI), a game, dataset, and benchmark that evaluates speakers through human listener performance. Our evaluation examines request properties, large language model (LLM) speakers, and inverse-semantics request-selection algorithms under controlled differences in listener information. The corpus contains 446 human-written requests and 1{,}302 listener trials. We additionally evaluated 24 frozen LLM-written requests with 70 human listeners across 560 trials. Novice success is descriptively higher with model-written requests across all four tasks, yet both request sources leave substantial expert--novice gaps, including 16 percentage points for LLM requests. LD-HRI makes these gaps measurable, providing a foundation for designing more robust communication in human-robot and human-agent interaction.
Promise Ekpo, Teju Vijay, Dhruv Mandalik +5
Sep 20, 2026cs.RO

Towards Reliable Underwater Diver-Robot Interaction: Gesture Design, Interaction Logic, and Real-World Evaluation

Underwater human--robot interaction requires gesture commands that are both easy for divers to use and reliable for robots to recognize. We investigate these aspects through a closed-loop diver--robot interaction framework integrating a compact seven-gesture vocabulary, lightweight landmark-based recognition, and command-level interaction logic. We evaluate the framework through a user study and underwater robot experiments in a laboratory tank and a swimming pool. The user study supported the reproducibility of the gestures after brief learning. Recognition analysis further showed that visual similarity was associated with gesture confusion, while intermediate poses during gesture formation introduced temporal ambiguity. Command-level processing mitigated the effects of transient recognition errors on robot execution, reducing unintended triggers and premature task interruptions. These findings show that reliable underwater gesture interaction depends on human usability, gesture recognizability, and execution reliability in underwater interaction.
Yingqi Liu, Kanzhong Yao, Zimeng Peng +4
Sep 16, 2026cs.RO

Enhancing the Perception of Safety and Comfort during Physical Human-Robot Handshake Interactions by Integrating Flexible Elements into a Robotic Arm

Safety and comfort in human-robot physical in-teractions are essential aspects in the development of social technologies, where natural gestures, such as handshakes, represent a challenge due to their direct physical contact. The implementation of series elastic actuators (SEA) to absorb impacts is proposed as a design strategy that favors safer interactions. This paper presents an experimental study aimed at evaluating how the incorporation of SEAs in robotic arms influences perceived safety and the interaction experience dur-ing handshaking. The design allows a direct comparison of the effect of rigidity versus the incorporation of elastic elements, in order to identify the advantages of SEAs in improving the physical safety and social acceptance of robotic systems in everyday contexts. The experiment was carried out with 10 volunteers (6 men and 4 women), who performed two interactions with each robotic arm: one with rigid joints and the other with flexible joints using SEA. During testing, objective data on end-effector trajectories were collected, as well as subjective information through a perception survey focused on safety, naturalness, and confidence during the handshake. The survey results show increased perceptions of safety and comfort with the SEA-equipped arm, supporting its potential to facilitate safer and more socially accepted human-robot interactions.
Joel Hidalgo, Dennys Paillacho, Melissa Cobos +1
Sep 16, 2026cs.RO

Design and Experimental Validation of a 3D Printed Torsional Series Elastic Actuator for Safe Human Robot Interaction

Ensuring intrinsic safety in physical human robot interaction (pHRI) is a critical requirement for social and service robots. While Series Elastic Actuators (SEAs) offer hardware based compliance, traditional metallic designs often require complex, multi part assemblies. This paper presents the design, finite element analysis (FEA), and experimental validation of a low stiffness, torsional spring for SEAs, manufactured via 3D printed thermoplastic polyurethane (TPU). The compliant element exhibits a highly linear torque deformation response (Ks = 0.066 Nm/degree), matching numerical predictions with under 3% deviation, a variance attributed to FDM structural anisotropy. To accommodate external interactions using standard position limited servomotors, a hybrid position controller with torque threshold switching was implemented. Experimental evaluations demonstrate the system ability to accurately track non stationary trajectories and safely yield to external disturbances. Furthermore, the inherent material damping of the TPU acts as a passive low pass filter, preventing high frequency oscillations during control mode transitions. The proposed architecture offers a cost effective, reliable, and easily manufacturable solution for safe pHRI.
Joel Hidalgo Pisco, Melissa Cobos Condo, Luigi Miranda +1
Sep 16, 2026cs.RO

OHRID-Retail: An Open Multimodal Dataset of Human Activity in Retail Environments

Open datasets describing human behavior in environments shared with mobile robots remain limited, particularly for retail activities that combine locomotion, reaching, object handling, and robot guided movement. This paper introduces OHRID Retail, an open, human centered multimodal dataset collected from 16 healthy adults performing a simulated shelf picking task under three within participant conditions: no robot, low speed robot guidance, and high speed robot guidance. Each participant completed two trials per condition. Whole body kinematics were recorded using 17 Xsens Awinda inertial sensors and muscle activity was measured at 10 locations using Delsys Trigno surface electromyography sensors. Descriptive analyses demonstrate variation in whole body movement intensity and muscle activation across robot interaction conditions and body locations. OHRID Retail provides openly available raw recordings, processed measures, documentation, and reproducible analysis resources. The dataset can support research in human activity recognition, multimodal sensor fusion, occupational biomechanics, ergonomics, human aware robot navigation, and human robot interaction in retail and related shared environments.
Xiangrui Wang, Yuetong Wu, Jalen Beeman +6
Sep 16, 2026eess.SY

Towards Interaction Regulation from Human Feedback via Free Energy Minimization

A central challenge across control and learning is the design of mechanisms regulating the interactions between humans and autonomous agents. Inspired by the free energy principle from computational neuroscience, we introduce a control-theoretical framework to integrate human preferences online into an agent policy. We turn the framework into an open control architecture and validate our approach using a human-in-the-loop experimental testbed involving a rover navigating via onboard sensing. The human, remotely located and equipped with virtual reality headsets, shares the same sensory information as the rover. Human preferences are provided to the rover via gestures which introduce both cooperative and competitive interactions between the agent goal and the preferences. The experiments show that interactions are regulated, validating the proposed approach.
Maria Paula Diaz Monfort, Cinzia Tomaselli, Michael Richardson +1
Sep 16, 2026cs.RO

TRACER: Adaptive Multi-Robot Social Navigation via Joint Human-Response Prediction and Interaction-Aware Replanning

Multi-robot navigation in human-shared spaces is inherently interactive: coordinated robot motions influence how nearby entities respond, while those responses provide valuable information for subsequent robot decisions. However, existing methods typically address action-conditioned prediction, multi-robot planning, or online adaptation separately, and therefore lack a unified mechanism for modeling joint robot-entity interactions and adapting future decisions from executed interaction outcomes. To address this gap, we propose TRACER, a bi-directional receding-horizon framework that closes the loop between prediction and adaptation. TRACER evaluates candidate (i.e., alternative feasible future motion plans for the robot team) trajectories using a per-entity probabilistic response model that separates individual-robot effects from non-additive pairwise interactions; after executing the selected trajectory prefix, it updates persistent identity-bound beliefs over latent response modes using the synchronized observed responses. These updated beliefs then guide subsequent candidate evaluation under probabilistic safety and response-aware cost criteria. Experiments show that (i) TRACER more accurately captures non-additive multi-robot interaction effects than a capacity-matched additive predictor, (ii) persistent identity-consistent evidence improves response prediction and downstream replanning, and (iii) the complete TRACER framework improves collision-free completion over an independent-robot baseline on the SocialGym2 multi-robot social-navigation benchmark.
Lan Hu, Minghui Liwang, Wenbo Zhu +4
Sep 16, 2026cs.RO

From Gameplay to Policy: Towards Scalable Robot Data Collection via Gamified Robot-Free Interaction

Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale. Existing approaches to data collection are either dependent on specific robot hardware that limits crowdsourcing and transferability, or suffer from incomplete annotation and limited behavioral diversity. Inspired by how games sustain long-term human engagement, we explore an alternative paradigm that turns data collection into an engaging gameplay experience and transfers the resulting human manipulation experience to real robots. We present Project Kitchen, a VR-based gamified egocentric data collection platform that elicits diverse, goal-directed manipulation while remaining independent of specific robot embodiments and hardware, making it applicable to broader and potentially large-scale deployment. To bridge the game-to-real gap, we further introduce Game2Policy, which extracts embodiment-invariant affordance cues, including contact points and sub-goal states, from gameplay trajectories. An affordance model is pre-trained on game-collected data and then jointly fine-tuned with downstream policies using only a handful of real-robot demonstrations. Experiments show that Game2Policy improves average success rates by 10.0 points in simulation and 18.3 points on real robots in the few-shot setting. User studies and quantitative analyses further show that Project Kitchen promotes diverse manipulation behaviors and provides an engaging data collection experience. These results demonstrate the potential of gamified virtual environments as a scalable source of manipulation knowledge. The platform and code will be released upon acceptance.
Zheng Li, Liang Zhu, Junzhe Wang +13
Sep 16, 2026cs.CV

PRISM: Predictive Representation of Interaction Style and Motion for Social Robot Navigation

Humans often observe others before interacting and adjust their behavior accordingly. Robot navigation in crowds, however, often represents pedestrians mainly by observed geometric states, leaving individual differences in interaction tendencies implicit. We propose PRISM (Predictive Representation of Interaction Style and Motion), a framework that infers interaction traits from passive observations of human-human interactions. PRISM encodes human trajectories into a continuous ordinal latent space with a transformer encoder trained by Rank-N-Contrast loss, and pairs each inferred trait with a temporal-stability score supplied to the navigation policy. In randomized crowd simulations, PRISM reduces collision rates over the geometry-only baseline and yields small improvements in navigation-time and path-length metrics. These results suggest the utility of passive latent-trait inference for social navigation in dynamic crowds.
Bo-Han Chen, Hiromu Taketsugu, Norimichi Ukita
Sep 16, 2026cs.RO

Online Multimodal Workload Assessment in Contact-Rich Physical Human-Robot Interaction

Contact-rich physical human--robot interaction (pHRI) imposes time-varying demands associated with physical interaction, motor regulation, and physiological response, motivating continuous assessment of interaction workload. This paper presents an online multimodal assessment framework that integrates interaction wrench, planar tool-center-point (TCP) kinematics, and skin conductance level (SCL) into four interpretable workload-related factors. Their relative contributions are adjusted using path curvature to reflect changes in motion demand and task progression to account for gradual physiological variation over time. The framework was evaluated with 24 participants across 18 controlled combinations of temperature, acoustic noise, and illuminance under two admittance-control modes. Strict leave-one-subject-out (LOSO) evaluation used standardized pupil diameter (PDz\mathrm{PD}_z) as an independent physiological reference and included comparisons with static variants and representative state-of-the-art learning-based baselines. The proposed framework achieves a cohort-mean 30s30\,\mathrm{s} block-wise Spearman correlation of ρ30=0.308ρ_{30}=0.308 with the physiological reference, with positive subject-level correspondence in 23 of 24 participants. Its overall performance is comparable to the state-of-the-art learning-based baseline. At the same time, our framework keeps the assessment process transparent through explicit workload-related factors and defined weighting rules, while outperforming the corresponding fixed-weight formulation. The framework also maintains consistent performance across the two tested admittance-control modes. These results support a transparent and interpretable approach to continuous interaction workload assessment in contact-rich pHRI.
Yanyi Chen, Fan Yang, Min Deng
Sep 14, 2026cs.RO

Auto-HSI: Personalized human control of a robot swarm on demand by using LLMs for online automatic code generation

This paper presents Auto-HSI, a method for generating personalized human-swarm interaction (HSI) interfaces on demand. The objective is to enable untrained operators to use natural language descriptions and gesture demonstrations to explain how they want the robots to collectively behave in response to their gestures. Based on these inputs, the code should automatically be generated for personalized state machines that will control the robots as desired, in response to the desired gesture inputs. In the developed Auto-HSI prototype, the generated code produces a personalized interface for centralized control using one- and two-handed gestures, enabling a user to teleoperate the robots' motion, formation shape, and shape deformation. We test the gesture tracking and code generation components of Auto-HSI against performance benchmarks. We then test the full Auto-HSI prototype in ``live'' operation experiments, in which real human operators centrally control 50 simulated robots in a physics-based simulator, under nominal and noisy conditions. In these experiments, robots are teleoperated to: score a goal, traverse a maze that requires shape deformation, and score two simultaneous goals by splitting into two groups. We also demonstrate a real human operator making live updates to their personalized Auto-HSI interface during operation (in simulation). Finally, we demonstrate live operation of real robots.
Alessandro Nazzari, Nathan Cerisara, Dorian Tonnis +5
Sep 14, 2026cs.RO

A Deployable Architecture for Robot-Mediated Tasks (DART): Evaluation in Socially Assistive Robot-Guided Cognitive Behavioral Therapy Exercises

Socially assistive robots (SARs) can support structured health and well-being interventions, but hardware and cost constraints limit interaction complexity and longitudinal real-world deployments. We present DART: Deployable Architecture for Robot-Mediated Tasks, an architecture that extends SARs through a web application and cloud infrastructure, enabling visual content, user input, remote computation, and persistent data storage synergistically with the robot's physical embodiment, speech, and movement. We evaluated DART by instantiating it in an interatively-developed full-stack HRI system for helping university students with elevated generalized anxiety to complete cognitive behavioral therapy (CBT) homework exercises. The resulting system, which used the low-cost open-source Blossom robot platform, was refined and evaluated through a participatory design process and multiple user studies, and finally evaluated in an in-lab study with 103 participants, and then a six-week in-home deployment with four participants. In the in-lab evaluation, participants showed significant within-session reductions in stress, state anxiety, and negative affect, and gave the platform a mean System Usability Scale score of 78.89. In the home deployment, the mean System Usability Scale score was 87.5, with positive qualitative feedback on usability. Participants across both groups identified speech input, visual presentation, and web-robot synchronization as priorities for improvement. These findings validate DART as an effective architecture for extending the capabilities of a low-cost SAR in both in-lab single-session and in real-world longitudinal deployments.
Mina Kian, Lydia Ignatova, Jiong Wang +12
Sep 13, 2026cs.RO

A Novel Robot-Assisted Learning Pedagogy for Children with ASD

Interaction paradigms used in robot-assisted autism intervention have historically employed robots as teachers, clinical assistants, or more-abled peers to promote a variety of social skills. These modalities often leverage the expertise of trained practitioners to ensure that child-robot interactions are productive or clinically grounded to yield positive therapeutic benefits for children across the autism spectrum. Yet, despite the fact that the majority of children with autism spectrum disorder (ASD) attend mainstream schools and spend 80% or more of their time in the general classroom [27], there is a paucity of research incorporating validated classroom teaching pedagogies into robot-assisted autism interventions. In this work, we introduce a novel teaching methodology for advancing social skills in school-aged children with ASD. We evaluate the effectiveness of a novel robot-assisted autism intervention which incorporates the learning-by-teaching pedagogy and explores the comparative benefits of employing a robot versus a human confederate for improved performance on a set of social skills tasks. Results show that 80% of study participants performed better in the robot condition (mean performance in the robot condition=63%, mean performance in the confederate condition=37%), irrespective of the scenario order. Further, 90% of all participants were significantly more engaged in the robot condition (mean engagement: robot=61%, confederate=32%) and, while the effect did not result in the confederate condition, analyses indicate that overall engagement in the robot condition contributed to improved performance. These results suggest that robots employed in a learning-by-teaching context may help enhance engagement and improve performance on a simple social skills task for children with ASD.
Laura Boccanfuso, Erin Barney, Marilena Mademtzi +7
Sep 9, 2026cs.RO

HuRo: Robotizing Human Videos for Scalable VLA Pretraining

Human video datasets offer an abundant and diverse source of interaction data that can complement expensive real-robot data. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately. In this work, we systematically examine whether robotized human videos can serve as an effective and scalable source of robot-aligned supervision. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, pretraining a VLA policy on increasing amounts of robotized human-video data improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Project website: https://3587jjh.github.io/HuRo.
Jinho Jeong, Se June Joo, Jaehyun Kang +4
Sep 8, 2026cs.RO

HiBRIDGE: A Hierarchical Bayesian Neural Network Framework for Interpretable Dialogue Management in Group-Robot Interaction

In multi-party human-robot interaction, a robot must continuously decide whom to address and what to say to participate effectively in the conversation. In real-world interactions, this is challenging because several behaviours may be plausible at the same time: a robot might continue a topic with one participant, involve another through a question, or address the whole group, with the appropriate choice depending on both whom it addresses and the interaction context. Current approaches remain limited in representing uncertainty when several behaviours are plausible and in structuring decisions into semantically meaningful intermediate steps that make robot decisions easier to interpret. Addressing these, we present HiBRIDGE, a hierarchical Bayesian neural network framework for group-robot dialogue management. Its Bayesian formulation enables uncertainty-aware prediction and robust learning from limited interaction data, while the hierarchical approach formulates behaviour selection as a structured, multi-stage decision process. We further use decision-tree surrogates to investigate whether this structure can support more interpretable explanations. Across three offline group-HRI datasets, our findings show that Bayesian formulations outperform their deterministic counterparts and several state-of-the-art baselines. Next, through an online study (N=20), we show that explanations derived from the hierarchical model are rated as more helpful for understanding robot behaviour and are preferred over those derived from the flat model. Finally, through our in-person study (N=12), we demonstrate the feasibility of HiBRIDGE for autonomous real-time group interaction, with both hierarchical and flat Bayesian variants positively perceived. Overall, HiBRIDGE combines strong predictive performance with a structured decision process that supports more interpretable explanations of robot behaviour.
Massimiliano Nigro, Hatice Gunes, Micol Spitale +1
Sep 7, 2026cs.CV

Social Intuition vs. Machine Reasoning: Anticipating Human-Robot Interaction from multiple modalities

Anticipating whether a person will interact from one's own perspective is a highly intuitive task for humans, that relies on a combination of cues. We investigate how humans perform at predicting a person's intention to interact from a service robot's point of view, using pose-only or full video input, then benchmark different lightweight pose-based models and state-of-the-art vision-language models. We conducted our benchmark on the HUI360 dataset on a fixed pilot subset of 100 test tracks (25 positive, 75 negative). We found that with pose-only input, human annotators outperform lightweight trained pose models but not by large margins (+0.08 in F1-Score). But when given full egocentric video with a target bounding box, human annotators perform substantially better and largely outperform the Vision-Language Models (+0.2 in F1-Score). We also compared VLMs of different size and under different input conditions, and found that the best results do not correlate with model size. Our result confirms that predicting interactions is a challenging task for social robots and that reasoning-capable models are necessary but their actual reasoning capabilities alone do not suffice to match the social intuition of humans.
Raphael Lorenzo-Louis, Bertrand Luvison, Serena Ivaldi
Sep 3, 2026cs.AI

IRWOZ 2.0: A Large Language Model-driven Dialogue Dataset for Industrial Robot Conversations

IRWOZ has improved industrial human-robot interaction (HRI) dialogue systems through domain-specific annotations. However, its initial version contains substantial noise in dialogue states and utterances, limiting state-tracking accuracy. We introduce IRWOZ 2.0, which addresses these limitations through large language model (LLM) enhanced generation (Mistral/Claude-3.5) and quality refinements. Our improved dataset expands to 390 dialogues across 4 industrial domains (Assembly, Delivery, Position, Relocation), featuring manual corrections and automated typo removal. Benchmark experiments on dialogue state tracking demonstrate significant improvements, with GPT-2's BLEU-4 score increasing from 0.1651 to 0.5604 compared to original IRWOZ. To support industrial HRI research, we publicly released IRWOZ 2.0 dataset at https://ieee-dataport.org/documents/irwoz-20-large-language-model-driven-dialogue-dataset-industrial-robot-conversations
Chen Li, Dimitrios Chrysostomou
Sep 3, 2026cs.RO

Establishing a Dynamic Multimodal HRI Dataset for Engagement Analysis with a Humanoid Robot

This paper presents an experimental design for constructing a multimodal dataset to analyze user engagement in human-robot interaction (HRI). Prior studies have mainly relied on observable behavioral cues, with limited frameworks integrating physiological signals. We therefore propose a structured data-collection protocol to build a multimodal dataset that includes wearable physiological signals, behavioral data, and self-report measures under different levels of task complexity defined in this experiment.
Buwan Kim, Wonse Jo
Sep 1, 2026cs.RO

Behavior--Realization Separation for Constrained Physical Human--Robot Interaction

Physical human--robot interaction software often couples desired-behavior specification with constrained realization; we treat these as separate layers. A \emph{behavior layer} supplies a desired contact-port acceleration akid=fθ(ek,e˙k,Fh,k)a_k^{\mathrm{id}}=f_θ(e_k,\dot e_k,F_{h,k}). A \emph{realization layer} converts it into constrained robot commands and reports total desired-versus-realized acceleration error instead of hiding it in saturation. A same-objective unconstrained counterfactual separates regularization from constraint intervention, while plant data expose model error. This paper implements a receding-horizon quadratic program realizing memoryless affine behaviors. Changing the behavior modifies objective coefficients through (Cθ,Gθ)(C_θ,G_θ) while the robot-command variable and feasible set remain unchanged. A planar study instantiates impedance and admittance; the same running layer accepts an impedance--admittance--impedance reassignment without reconstruction, under its existing rate limit. On a torque-controlled 7-DOF Franka FR3 in MuJoCo, the runtime freezes task-space dynamics per solve and enforces torque feasibility across its horizon. Under a sustained 20N push, it holds a slack-relaxed workspace boundary to within approximately 0.1--0.2mm, versus 4.4cm (impedance) and 4.7cm (admittance) overshoot from instantaneous clipping. A derated actuator budget then activates the torque constraint: horizon-wide enforcement keeps its frozen-model plan feasible to 2.1×1042.1\times10^{-4}N\cdotm, whereas a first-step-only ablation plans up to 11.329N\cdotm beyond budget; on the executed nonlinear plant, where both share the same local-model error, the gap is smaller but still favors horizon-wide enforcement (0.161 vs.\ 0.380~N\cdotm). These results are a focused proof of behavior--realization separation.
Yongyan Cao
Aug 31, 2026cs.CY

CompanionSim: Synthetic Data for Evaluating Anthropomorphism in Human-AI Relationships

Many people now see AI systems as not just productivity tools but as social companions. Researchers are eager to study the consequences of AI companionship behaviors, such as validation, which evoke trust, empathy, and attachment in human-human interaction. However, human-AI interaction data is limited and unreliable, slowing research progress. We scale small amounts of real-world data by simulating multi-turn human-chatbot dialogue across a range of chatbot behaviors and use cases. We release CompanionSim: a simulation framework with 2,240 simulated human-chatbot conversations representing 16 chatbot behaviors across seven use cases. Human participants annotated the simulated conversations and real-world conversations in two experiments probing perceptions of companionship behaviors. We conducted Study 1 with a U.S. representative sample (N1 = 628N_{1}~=~628) and Study 2 across the U.S., U.K., India, and Nigeria (N2 = 3,646N_{2}~=~3,646). Surprisingly, we find that companionship behaviors reduced likability, humanlikeness, and trust in AI chatbots. These effects were larger in particular subgroups: women and older participants saw companionship chatbots as less likable, humanlike, and trustworthy. We encourage researchers to leverage real-world and synthetic data together to study the differential impacts of AI companions and to create benchmark evaluations of AI chatbots.
Jacy Reese Anthis, Mark Díaz, Renee Shelby
Aug 13, 2026cs.RO

H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models

Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.
Dingyi Rong, Yue Shi, Chaofan Ma +6
Aug 13, 2026cs.CV

RGB-D Video Generation for Improving Human-to-Robot Object Handover Prediction

Human-to-robot (H2R) object handover is a fundamental capability for human-robot collaboration, yet progress is hindered by the scarcity of large-scale, human-centric datasets and the significant sim-to-real gap. To address these challenges, we introduce Hand2Bot, an RGB-D video dataset that provides rich contextual information such as body posture and facial expressions, specifically collected for handover scenarios with real-world noise patterns. We further propose PassGen, a generative pipeline that leverages stable video diffusion and an Intention-Aware Temporal Face Encoder to synthesize realistic handover sequences while ensuring hand-object consistency. To bridge the sim-to-real gap, we implement a morphology-based depth editing strategy that replicates realistic sensor noise found in physical depth maps. Experimental evaluations demonstrate that our framework achieves high intention identification accuracy and low false trigger rates in both ablation studies and real-world deployment on a physical robot platform. Our results confirm that training on PassGen allows for robust zero-shot transfer and earlier intention anticipation compared to traditional hand-centric baselines, effectively enabling socially aware robotic behavior in shared workspaces.
Tianyu Sun, Zhoujie Fu, Zihui Gao +2
Aug 11, 2026cs.RO

Locomotion Variability and User Experience in Smart Wheelchair Human-Robot Interaction

Human movement is inherently variable, with variability structured according to task relevance: movements are typically more consistent at task-critical points and more flexible elsewhere. In human-robot interaction (HRI), however, model-based assistance strategies commonly assume deterministic human behavior and suppress such variability, potentially altering how interactions are experienced and lowering sense of agency. While movement variability is increasingly recognized as functionally meaningful, its deliberate preservation in assisted interaction, and its consequences for user experience, remain underexplored. In this paper, we empirically investigate how different assistance strategies shape human movement variability, task performance, and subjective interaction experience in a shared control setting. We introduce an autonomy-supportive shared control strategy that preserves users' natural movement structure. This approach is evaluated in a user study in which participants push an intelligent powered wheelchair under three conditions: no assistance, conventional variability-reducing assistance, and variability-preserving assistance. While task-relevant performance remained comparable across assisted modes, preserving natural movement variability led to more favorable interaction experiences. In particular, participants reported significantly higher perceived agency compared to conventional assistance and highest perceived usefulness. These findings suggest that variability-aware assistance can support both performance and user autonomy in physical human-robot collaboration. More broadly, the results highlight the importance of designing assistive robotic systems that respect the embodied structure of human movement rather than treating variability as noise to be neglected or eliminated.
Sean Kille, Adina M. Panchea, Balint Varga +1
Aug 11, 2026cs.HC

Socioduality: A Relational Process Framework for Human-AI Interaction

Human-AI research often evaluates individual capabilities, combined performance, or final outputs, but these approaches do not preserve how one party's response becomes part of the conditions under which the other party's next contribution is formed. This article introduces socioduality, a sequential, reciprocal, and history-carrying relational process between two distinguishable parties in which a response from one party becomes part of the observable conditions under which the other party's subsequent contribution, judgement, decision, or action is formed. Specified for human-AI dyads, the construct uses nested units: moves, confirmed sociodual episodes, linked pathways, and the broader interaction container. A minimum episode A1-B1-A2 requires evidence of response contingency and return contingency; candidate episodes are classified as confirmed, non-sociodual, or indeterminate before secondary coding of response orientation and substantive contribution re-formation. Three propositions address history-conditioned formation, pathway divergence, and robustness differences among endpoint-equivalent pathways. A frozen operational protocol was calibrated on three previously unseen natural human-AI records through two separately executed model-based evaluator series. Move and candidate reconstruction converged exactly in two cases and differed by one local multimodal unitisation decision in the third; remaining disagreement was concentrated at return-contingency boundaries. Socioduality therefore provides a bounded and empirically tractable process construct for analysing how human and AI contributions are formed through interaction while preserving pathway information that endpoint-centred analysis cannot recover.
Mehmed Zahid Çögenli
Aug 11, 2026cs.CV

HUI360: A 360° Egocentric Dataset and Baselines for Human-Robot Interaction Anticipation

As robots increasingly operate in human-populated environments, anticipating human intentions is essential for enabling proactive and socially aware behavior. Automatic anticipation of human-robot interactions is thus emerging as a crucial perception challenge for embodied agents. To this end, we introduce HUI360, the largest dataset for human-robot interaction anticipation in the wild and its set of baselines. The dataset was collected from a mobile robot, in the wild, over multiple days within a 3-month period, and in several environments, capturing natural, spontaneous behaviors from both passersby and users, and encompassing a diverse range of individuals. This variety enables evaluating and improving the generalization capabilities of interaction anticipation models. We designed a pipeline and share code for automatic interaction annotation in arbitrary 360-degree equirectangular videos, along with interfaces for manual refinement. Using this pipeline, we release the HUI360 open set of 1M pre-processed annotations, including detailed 2D poses, facial keypoints, and segmentation masks, obtained using state-of-the-art computer vision methods and manually curated to ensure high-quality tracking and interaction annotation. Additionally, we release the raw panoptic 360-degree images captured from the robot's egocentric viewpoint (on demand, for research purpose only in compliance with GDPR). Finally, we establish benchmark baselines for interaction anticipation, including the first cross-dataset evaluations for this task: to this end, we also release 6M annotations for another existing in-the-wild outdoor dataset collected from a mobile robot (SSUP-HRI). Dataset and code can be found at https://hucebot.github.io/hui360.
Raphael Lorenzo-Louis, Fabio Amadio, Bertrand Luvison +1
Aug 10, 2026cs.RO

High Fidelity Capture, Reconstruction, and Transfer of Human Demonstrations for Robot-Assisted Bathing

Despite the demand for robots in high-value clinical tasks like bathing, contemporary systems still lack the safety and reliability required for complex, sustained physical interaction with humans. A key challenge hindering the development of such systems is that collecting, understanding, and effectively transferring highly dynamic, contact-rich human bathing demonstrations is difficult, even with modern motion and tactile sensing equipment. We present a straightforward, but effective framework for doing so with high fidelity by utilizing contact regions as a key processing primitive. We use our framework to build a dataset of bathing demonstrations performed by trained clinicians on human subjects. We then use this dataset to design and control an arm-mounted dexterous soft hand to perform bathing tasks on a mannequin using open- and closed-loop strategies. Our dataset is the first to provide high quality synchronized motion, shape, contact, and force during sustained, contact-rich human-human interaction, and our transfer strategies demonstrate effective use of these data across multiple levels of the robotics stack. All relevant materials will be publicly released to enable further advancements in physical human-robot interaction (pHRI) research.
Arjun S. Lakshmipathy, Jonathan P. King, Ethan Zuo +6
Aug 8, 2026cs.RO

Diminishing Returns of Intelligence: The Non-Linear Relationship Between LLM Scale and User Perception in Short-Duration Open-Ended Social Human-Robot Interactions

Large Language Models (LLMs) are increasingly used to drive embodied social agents, yet it remains unclear whether larger models improve user perception during brief human-robot encounters. This paper examines the effect of LLM parameter size on short-duration, open-ended social interactions with a robot interface. In a within-subjects study, 19 participants interacted with robot faces driven by Qwen3-VL models at 4B, 8B, and 30B parameters. Participants evaluated the interactions in terms of perceived intelligence, naturalness, enjoyment, and humor. Results showed no significant overall preference for the 30B model over the smaller variants, including no significant advantage over the 4B model in perceived naturalness or intelligence. A significant relationship between AI interaction frequency and intelligence rankings for the 30B model suggests that more experienced users may be more sensitive to differences in model capability. Overall, the findings indicate diminishing returns from model scaling in brief open-ended social HRI, where conversational flow, responsiveness, and socially appropriate behavior potentially matter as much as raw parameter count.
Amanda Rasille Røn Volf, Morten Roed Frederiksen
Aug 8, 2026cs.AI

A Fair Objective for Human-Empowerment-Preserving AI: Desiderata, Design, and Likely Behavioral Consequences

This paper explores the idea of promoting well-being and safety in human-AI interactions by forcing AI agents explicitly to empower humans and to manage the power balance between humans and AI agents in a desirable way. Using a principled, partially axiomatic approach based on desirable properties, we design a parametrizable and decomposable objective function for AI systems that represents an inequality- and risk-averse long-term aggregate of human power. It can take into account models of human bounded rationality and social norms, and crucially, considers a wide variety of possible human goals. We prove how certain desiderata enforce particular functional forms and restrict parameter ranges. We exemplify the consequences of softly maximizing this metric in several paradigmatic situations and describe what instrumental sub-goals it will likely imply.
Jobst Heitzig, Ram Potham
Aug 4, 2026cs.SD

Deep Learning for Real-Time Sound Order Recognition in Human-Robot Interaction

Recognizing the temporal order of overlapping sounds is an underexplored challenge in human-robot interaction (HRI), with direct relevance to applications such as first responder detection systems. This paper presents a deep learning framework for real-time sound order recognition using recordable buzzers that emit distinct non-verbal sounds (cat meows, dog barks, helicopter noises). A multi-branch convolutional neural network (CNN) processes Mel spectrograms, Mel-frequency cepstral coefficients (MFCCs), and short-time Fourier transform (STFT) features, with an attention-based fusion mechanism to emphasize critical temporal cues. Experiments were conducted under same-amplitude, varied-amplitude, and unseen sound conditions. The proposed system achieved 99% accuracy in balanced overlaps, 91% under amplitude variation, and 74% on unseen test data with normalization. These results demonstrate that deep learning can reliably recognize sound order in overlapping conditions, supporting practical HRI scenarios. While experiments were conducted on carefully controlled synthetic overlaps, we additionally report latency benchmarks demonstrating real-time feasibility and provide an extended discussion on generalization, ecological validity, and deployment challenges in real-room environments.
Rezaul Tutul, Usaid Khan, Andre Jakob +1
Aug 4, 2026cs.RO

Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation

This research proposes a constrained motion planning framework for robot manipulators in human-robot interaction (HRI). For a non-redundant manipulator with a fully specified end-effector pose, additional requirements such as collision avoidance and self-collision avoidance are difficult to handle as simple null-space secondary tasks. This limitation makes it challenging to generate feasible joint-space trajectories in HRI environments where safety and kinematic constraints must be considered simultaneously. To address this limitation, collision- and self-collision-aware trajectories are generated using Rapidly-exploring Random Tree (RRT) and RRT* algorithms, and the resulting dataset is used to train a diffusion model that generates constraint-satisfying trajectories through guided sampling. To reduce the inference time required for iterative diffusion sampling, consistency distillation is applied, and a joint-weighted jerk regularization term is incorporated into the loss function to promote smoother trajectories by penalizing abrupt changes in joint acceleration. Simulation results show that the consistency model generates 150 trajectory candidates in less than 100 ms, maintains a high episode success rate, and substantially reduces joint and end-effector jerk when jerk regularization is applied.
Byeong-Il Ham, Hyun-Bin Kim, Kyung-Soo Kim
Jul 31, 2026cs.RO

Hybrid Attention Estimation Pipeline for Adaptive HRI Using an Expressive Robotic Head

This paper presents an applied case study on hybrid visual attention estimation for human-robot interaction using an expressive robotic head based on the InMoov ecosystem. The proposed pipeline combines a fast geometric perception layer with an independent semantic perception layer based on a vision-language model. The geometric layer provides high-frequency face and head-pose information for temporal regulation, while the semantic layer receives only raw egocentric camera frames and produces contextual attention labels related to attention toward the robot, phone use, or attention elsewhere. These signals are integrated through a finite state machine that regulates adaptive interaction behavior, including activation, waiting, interaction resumption, and return to rest. The system was evaluated with 10 participants across 40 trials covering baseline and adaptive interaction conditions. Results show reliable interaction start across all trials, consistent pause behavior in the adaptive distraction condition, and non-redundant semantic information between the geometric and semantic outputs.
Pablo Moraes, Monica Rodriguez, Christopher Peters +4
Jul 31, 2026cs.RO

TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction

Human-centric data collection is emerging as a significant paradigm for robot skill acquisition, but seamlessly integrating low-cost, scalable tactile sensing systems that capture fine-grained fingertip interactions without compromising natural operation remains a key challenge. This reduces the reliability of human-to-robot transfer in contact-rich tasks. In this work, we present TacPrint, a wearable fingertip tactile sensor, where protrusions on the inner surface of the silicone skin are aligned one-to-one with 24 capacitive taxels to enable localized capacitive responses. A real-to-sim-to-real pipeline estimates a 35 ×\times 26 contact-depth map from 24-channel capacitive signals. Against simulation-generated labels, the model achieved a contact-region RMSE of 0.223 ±\pm 0.161 mm, a weighted-centroid error of 1.213 ±\pm 2.379 pixels, and an IoU of 0.829 ±\pm 0.169. With measured capacitive inputs, the network-predicted depth evaluated at the guide-calibrated contact center showed a mean absolute error of 0.085 ±\pm 0.057 mm across all 40 controlled trials, while the mean contact-position error was 0.250 ±\pm 0.208 mm across the 37 trials whose reference contact regions were not truncated by the sensing boundary. In human-to-robot replay, tactile-guided compensation increased grasping and wiping success rates from 0% to 91.67% and 90%, respectively. In closed-loop grasping, dense-depth feedback achieved success rates of 87.5% over all tested positions and 85% under edge-contact conditions, compared with 67.5% and 45% for raw-taxel feedback.
Yongxi Liu, Chaofan Zhang, Xingyu Zhang +4
Jul 28, 2026cs.RO

Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction

Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/9o4GqKLWDCw.
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb +4
Jul 27, 2026cs.RO

A Case Study on the Acceptance of a Humanoid Robotic Head Employed in Three Public Spaces

Previous research has shown that a human-like robot's acceptance heavily depends on the setting in which it operates and its ability to perform relevant tasks. This paper, first, reports on how our robot processes natural language to generate a multimodal, verbal response integrating emotional expressions based on an emotion simulation backend. Then, it describes how visitors were invited to speak with our robot in their own language at three different, public locations, where the robot was running continuously for several days. The TAM2 questionnaire results reveal that on average users were motivated to use the robot and found it rather useful and easy to use regardless of the specific location. However, public spaces like the tourist information and the city library seem to be a better fit for our interactive, robotic head than an office environment such as the building authority, where the willingness to interact was lower. Overall, the robot's multi-lingual responses were very much appreciated, but every fifth user found the response time too slow impeding the dialog flow, which remains to be improved in future work.
Marcel Heisler, Luca Randecker, Christian Becker-Asano
Jul 25, 2026cs.RO

WCM: World-Cognition Model for Generalizable Human-Robot Interaction

Language agents can now interact fluently with users in software, but robots still struggle to bring comparable interaction to physical tasks. Current robot-control paradigms, including vision-language-action policies and world-model-based planners, are mainly optimized for instruction execution, leaving users with little visibility into why an action is chosen and few mechanisms to redirect, correct, or teach the robot through interaction. To solve this problem, we present the World-Cognition Model (WCM), a human-centered embodied agent built on the SLAK architecture (Sensing, Logic, Action, and Knowledge) and an asynchronous runtime. SLAK separates perception, reasoning, control, and memory, while the runtime allows reasoning, dialogue, and execution to proceed concurrently. WCM further introduces a human-in-the-loop teaching mode that enables users to interactively teach the robot difficult or long-horizon tasks. Teaching episodes and autonomous task rollouts are refined into chain-of-thought supervision to continually improve the model. WCM achieves a 73.8% average success rate across nine real-world human-robot interaction tasks, including tasks held out from CoT fine-tuning and a long-horizon task learned through teaching.
Yuzhen Chen, KC Zhou
Jul 23, 2026cs.RO

StARS: Socially Appropriate Robot Actions via a Recommender System-Driven Approach

Social appropriateness in human-robot interaction (HRI) is not universal: different people can judge the same robot action differently in the same situation. To capture this inter-subject variability, we reformulate socially appropriate action generation as a preference modelling problem inspired by recommender systems, treating annotators as users, contexts/scenes as items, and appropriateness scores over a set of candidate robot actions as targets. We propose StARS, a novel model-agnostic framework that integrates collaborative filtering with learnable scene representations to generate user-specific appropriateness scores over candidate robot actions. StARS is model-agnostic: it can be integrated with various scene encoders and backbones, enabling personalisation without redesigning the underlying model. We evaluate StARS on two socially aware robotics datasets, MannersDB+ and SocNav1, and analyse robustness under sparse preference feedback. Across datasets and backbones, StARS consistently improves performance and agreement with annotators, supporting personalised action selection aligned with user norms. Our code is publicly available at https://github.com/Cambridge-AFAR/StARS.git.
Erencem Ozbey, Fethiye Irmak Dogan, Jin Huang +1
Jul 22, 2026cs.RO

Robots Acquire Manipulation Skills in Seconds from a Single Human Video

The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.
Guangyan Chen, Meiling Wang, Te Cui +9
Jul 20, 2026cs.RO

Imitation of Arm Gestures by the Semi-Humanoid Robot NICO

Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.
Anastasiya Ihnatovich, Igor Farkaš
Jul 17, 2026cs.RO

PACE: Persona Adaptation through Conversational Elicitation in Human-Robot Interaction

Equipping humanoid robots with coherent and adaptable personas is crucial for fostering natural, engaging, and trustworthy human-robot interaction (HRI). However, existing approaches often rely on static, hard-coded identities that lack the flexibility to adapt to individual user contexts. In this paper, we present PACE (Persona Adaptation through Conversational Elicitation), a novel framework for the interactive generation and deployment of structured personas on the Ameca humanoid robot. Our system introduces an Interactive Persona Elicitation Pipeline, enabling the robot to dynamically synthesize a tailored, psychologically grounded identity through user Q&A. This elicitation process feeds into a persona prompt compilation phase, generating a structured persona prompt built upon multi-perspective dimensions. We detail the Embodied System Integration required to translate this structured specification into expressive, multimodal humanoid behaviors. Through a comprehensive empirical HRI evaluation, we assess the impact of dynamically generated personas on user trust, perceived anthropomorphism, persona consistency, personal relevance, and interaction quality compared to a generic baseline. These contributions establish a scalable pathway for deploying personalized, interactive, and reliable identities in embodied humanoid assistants. Video demo is available at: https://lipzh5.github.io/PACE/
Peizhen Li, Longbing Cao, Megani Rajendran +3
Jul 16, 2026cs.RO

Catch, Throw, Repeat: Planning for Human-Robot Partner Juggling

Dynamic object exchange between humans and robots remains a challenging problem due to uncertainty in perception, timing, and contact-rich interaction. Human-robot juggling represents a particularly demanding instance of this problem, requiring precise real-time coordination, predictive motion planning with feedback control, and robustness to variability in human motion. Enabling such skills is of interest for advancing physical human-robot interaction and shared autonomy. We present a real-time planning and control architecture for human-robot partner juggling that enables a robot to reliably catch and throw balls in synchronized multi-ball patterns with a human partner. The system integrates predictive ball tracking, adaptive online trajectory optimization using a multiple-shooting formulation, and a state-machine-based coordination logic to enable synchronized multi-ball human-robot partner juggling. In a user study with 8 participants of varying juggling skill from beginner to expert, we demonstrate that our system can achieve three-ball cascades shared between the robot and the human. All participants exceeded previously reported best-case results within a 10-minute test session, with one participant extending the previous record for shared three-ball cascade juggling fivefold to 20 consecutive robot catches, and another participant achieving a 100% success rate with 40 consecutive catches in a single-ball catch-and-return setting. Video documentation can be found at https://kai-ploeger.com/partner-juggling
Jonathan Rainer Lippert, Kai Ploeger, Abir Chowdhury +3
Jul 16, 2026cs.RO

Human-Robot Interaction in GenAI Architectures via the Agent-Client Protocol

Recent advances in Generative Artificial Intelligence (GenAI), particularly Large Language Models (LLMs), are driving robotic architectures toward agent-based high-level orchestration, in which natural-language instructions can be translated into context-aware action sequences. While the integration of these agents and robotic capabilities is increasingly converging toward standardization through the Model Context Protocol (MCP), the upper Human-Robot Interaction (HRI) layer remains fragmented by proprietary, ad hoc interfaces that hinder real-time human-in-the-loop collaboration. To address this fragmentation, this paper proposes the adoption of the Agent-Client Protocol (ACP) -- a communication standard originally introduced for coding agents in software engineering -- as a unified communication contract for the HRI layer in agent-based robotic systems. By combining ACP at the interface-agent link and MCP at the agent-execution link, we formulate a fully decoupled three-layer architecture that separates human interaction, deliberative orchestration, and physical execution. This topology removes rigid architectural dependencies, enabling heterogeneous user interfaces to connect to the same robotic system and allowing the underlying robotic platform to be replaced without requiring client-specific integration changes. Moreover, it provides native support for collaborative HRI capabilities such as real-time observability, explicit human authorization, and immediate task interruption. We experimentally evaluate the proposed architecture on a physical mobile robot, demonstrating interoperability across three heterogeneous user interfaces and validating real-time human-in-the-loop workflows with negligible latency overhead.
Jesus Moncada-Ramirez, Jose-Raul Ruiz-Sarmiento, Javier Gonzalez-Jimenez
Jul 16, 2026cs.RO

An Intelligent-Cloud Edge Multimodal Interaction System for Robots

Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
Zihan Guo, Xiaoqi Li
Jul 16, 2026cs.RO

Mixed-Agent Museum Tour Guide Design Improves Gendered Learning Outcomes and Visitor Preferences

Robots are increasingly integrated into everyday contexts, including museums, where they can both entertain and educate visitors. To enhance visitor experience and engagement, we present a novel mixed-agent tour guide system that combines a physical robot with a projected virtual agent that actively participates in the tour through conversation and interaction, achieving the interaction richness of two mobile agents from a single platform. We validate the system through a within-subjects study with 30 participants to assess engagement, quality of experience, and learning performance. Participants experienced different conversational styles and agent configurations, and data were collected via surveys, behavioral sensors, and interviews. Results showed that engagement and quality of experience remained consistent across conditions. Learning performance revealed a significant gender-moderated difference: the mixed-agent conditions improved learning performance for female participants. This suggests that the proposed dyadic conversational style in this paper influenced learning performance differently by gender. Nonetheless, in interviews, participants reported a greater preference for mixed-agent teams regardless of gender, citing interaction as a key factor in their experience.
Annette M. Masterson, Wonse Jo, Helena C. Sieh +2
Jul 15, 2026cs.RO

From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception

Natural language interaction provides an intuitive way for non-expert users to communicate with robotic platforms. However, transforming user requests into executable navigation actions remains a challenging task, requiring the integration of language understanding, environment perception, and autonomous navigation. This work presents a language-driven navigation framework that enables mobile robots to interpret user requests in natural language to move the robot to a destination and autonomously navigate towards it. The framework is composed of modular ROS 2 components that cooperate to transform natural language instructions into navigation actions. Given a natural language request referring to a target in the environment (e.g., "go to the mail box"), the system identifies the referenced object, estimates its position using RGB-D data, and generates a navigation goal, which is then executed through the ROS 2 Nav2 navigation stack. The ROS 2-based implementation facilitates portability across different robotic platforms, requiring only the configuration of the corresponding topics and services. The system is evaluated in both simulation and real-world scenarios using a TurtleBot3 Waffle and a Unitree Go2 robot with a RealSense camera. Experimental results show that the framework successfully interprets both direct commands and contextual requests, generates meaningful natural-language feedback, and navigates towards the desired target. These results demonstrate the feasibility of combining semantic perception and autonomous navigation to provide an intuitive human-robot interaction paradigm. Code will be released as open source upon acceptance.
Jose Martínez-Fajardo, Pablo Pueyo, Fernando Caballero +1
Jul 13, 2026cs.RO

Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems

Automatic speech recognition (ASR) has become a critical component of modern robotic systems because it is one of the most natural and intuitive ways for humans to interact with robots. A commonly used method is to directly use API services online. But is that all we can do? This article provides an overview of how ASR technologies are integrated into various intelligent robots and machines. We discuss the evolution of speech recognition from established approaches to state-of-the-art deep learning models, such as OpenAI's Whisper. We also list large-scale datasets and open source toolkits that have been widely used in both industry and academia. We structure the survey around ASR model families, deployment strategies in robotics (especially ROS-based, cloud-based, and hybrid solutions), and several real-world robotic platforms. Finally, we outline the challenges of deploying robust speech recognition in robots and discuss future directions, including multimodal interaction in diverse and dynamic environments. This paper can help social robotics researchers better navigate the emerging domain of language-based natural human-robot interaction.
Sheng Li, Jing Li, Felix Schijve +2
Jul 13, 2026cs.RO

Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction

Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology is designed to be transferable to other robot morphologies, potentially enabling morphology-specific sensing requirements to be derived prior to hardware fabrication.
Dakarai Crowder, Ruohan Zhang, Alexis E. Block +1
Jul 13, 2026cs.RO

Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues

Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.
Yuga Yano, Yuki Okafuji, Ryo Miyoshi +2
Jul 13, 2026cs.RO

ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions

As robots become increasingly integrated into human environments, their ability to detect and respond to errors remains critical for maintaining user trust and interaction quality. While recent advances in machine learning have improved error detection capabilities, most approaches are limited to specific contexts, controlled settings, or pre-extracted features, limiting their generalizability and applicability to real-world conditions. To address this challenge, the third edition of the ERR@HRI Challenge (ERR@HRI 3.0) provided researchers with two complementary datasets that enable end-to-end innovation in methods for both detecting and preventing errors in human-robot interaction. The challenge offered raw, non-anonymized video data from naturalistic settings: (1) the Bystander Affect Detection (BAD) dataset, containing webcam recordings of 45 participants' spontaneous reactions to robot and human failure scenarios; and (2) the Bad Idea dataset, featuring 29 participants' anticipatory facial responses while predicting action outcomes before failures occur. Both datasets were collected via crowdsourcing, capturing the inherent variability of real-world conditions. This naturalistic variability, while challenging, provides an authentic testbed for developing robust error detection systems. Participants developed multimodal machine learning models for bystander reaction detection (Track 1) and anticipatory outcome prediction (Track 2), with an optional cross-dataset generalization track (Track 3). Three teams submitted valid models, all of which surpassed our convolutional neural network baselines. This paper describes the datasets, tasks, baselines, and results of ERR@HRI 3.0, and discusses implications for building generalizable, context-aware, and anticipatory error detection systems for human-robot interaction.
Maria Teresa Parreira, Micol Spitale, Maia Stiber +5
Jul 13, 2026cs.RO

Whole-Body Semantic-to-Actuation Grounding of Elephant-Inspired Soft-Trunk Motion via Lightweight Flow Matching

For close-contact human-robot interaction (HRI), trunk-like continuum manipulators provide a physical channel for diverse whole-body expression, but grounding open-vocabulary responses into such robots is difficult: end-effector motion underspecifies body shape, whereas direct whole-body commands are high-dimensional and hard to keep feasible. We propose a whole-body semantic-to-actuation grounding framework for elephant-inspired soft-trunk HRI based on lightweight flow matching. The framework converts responses from a multimodal large language model into bounded, morphology-aligned intent-intensity tuples, parameterizes tendon-actuation trajectories with compact Catmull-Rom spline controls, and uses a rectified-flow generator to sample feasible whole-body trunk motions. Experiments show that the proposed framework improves held-out grounding correctness from 25.0% to 77.2% over a raw-response dense-regression baseline. Compared with a denoising-diffusion baseline, it improves correctness from 71.9% to 77.2% and reduces inference time from 7.86 ms to 4.87 ms while preserving motion diversity. A 100-participant physical HRI study further shows that adding the generated soft-trunk motion channel increases the positive overall-satisfaction rating from 46% to 82% over the audiovisual-only baseline.
Tingcong Liu, Tongshun Chen, Siyi Ma +6
Jul 10, 2026cs.RO

Validating Virtual Reality for Studying Multimodal Human-Robot Interaction in Socially Aware Robot Navigation

Virtual Reality (VR) offers a flexible and controllable platform for studying human-robot interaction. Prior work has explored VR for socially aware robot navigation. However, whether VR captures the multimodal interaction dynamics observed in real-world human-robot co-navigation remains insufficiently understood. In this work, we present a VR prototype and evaluate its suitability for studying multimodal human-robot interaction (HRI) in socially aware navigation. Specifically, we investigate whether VR preserves the multimodal interaction dynamics observed in real-world human-robot co-navigation. We conducted a within-subjects study (N = 21) in which participants interacted with a PR2 mobile manipulator robot in both a motion capture equipped arena and its virtual replica in an immersive VR environment. Two common co-navigation scenarios were examined : orthogonal crossing and pass-by interactions. Participants evaluated the robot's perceived social awareness and interaction comfort, while trajectory and head-orientation data were analysed to examine behavioral responses during the interaction. Our results show that participants perceive the robot's socially aware navigation similarly in VR and in the real world. Furthermore, VR captures human interaction behaviors in ways consistent with real-world observations. These findings suggest that VR can be a reliable and flexible platform for studying richer multimodal behaviors in social navigation and HRI.
Hariharan Arunachalam, Phani Teja Singamaneni, Rachid Alami
Jul 8, 2026cs.RO

Multimodal Voice Activity Projection for Turn-Taking in Social Robots with Voice-Activity-Related Pretrained Encoders

Turn-taking prediction is a key requirement for social robots involved in human-human interaction, particularly in mediator settings, where the robot must anticipate conversational dynamics rather than merely react to pauses. This work presents a Multimodal Voice Activity Projection (MM-VAP) framework that extends the original audio-only VAP formulation to synchronized audio-visual inputs while preserving its self-supervised future-projection objective. The proposed approach builds on pretrained audio-visual backbones originally optimized for speech-related tasks and adapts them through Low-Rank Adaptation to the multimodal turn-taking problem. After independent speaker encoding, an inter-speaker attention stage models the relational dynamics required to project future voice activity. In addition, a semantic consistency loss is introduced to regularize the 256-state output space according to higher-level dialogue activity patterns. Experiments on NoXi and NoXi+J showed improvements over the current baselines, particularly for some turn-taking events. Additional evaluation on the Haru EDR corpus further supported the suitability of this direction for mediation-oriented human-robot interaction.
Antonio Cano, Guillermo Pérez, Luis Merino +1
Jul 7, 2026cs.RO

Embodied Human-Robot Interaction via Acoustics: A MARL Approach with AcoustoBots for Spatial Data Physicalization

Traditional data physicalization is often static and disconnected from real environments, limiting its ability to convey embodied spatial dynamics and engage users. To address this limitation, we present AcoustoBots, a mobile acoustophoretic data-physicalization platform in which TurtleBot3 robots carry upward-facing 8 x 8 ultrasonic phased arrays. Each array levitates a particle whose height (1-10 cm) encodes a local urban scalar value, such as population density, noise, or traffic. A MARL (Multi-Agent Reinforcement Learning) policy based on the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm, with centralized training and decentralized execution, selects collision-aware navigation actions, while a high-rate Gerchberg-Saxton-Phased Array of Transducers (GS-PAT) acoustic controller maintains trap stability and updates array phases to achieve the commanded height during motion. This creates a closed perception-display-action loop. We evaluate single-robot city-to-city traversal and dual-robot cooperative coverage on a 4 m x 3 m scaled UK map using PhaseSpace-based localization for repeatable multi-robot trials. Results show stable in-motion levitation and consistent, location-dependent height rendering, with task success rates of 90% and 80% for the single and dual-robot regimes, respectively, over 10 trials per regime, and low collision counts. These findings support acoustophoretic levitation as a simple, glanceable, robot-mediated communication cue for embodied human-robot interaction in spatial analytics.
Shiqi Liu, Narsimlu Kemsaram, Prateek Mittal +2
Jul 7, 2026cs.RO

Responsible Personalisation: The Double-Edged Sword of Personalisation in Human-Robot Interaction

While personalisation is becoming a defining capability in human-robot interaction (HRI), the existing literature on responsible personalisation remains fragmented, offering isolated accounts of ethical risks without a structured understanding of how they emerge across interaction contexts. This gap is particularly critical in HRI, where robots' embodiment and social presence can amplify and reshape such risks or generate new types of risks. We present a lifecycle-based and context-sensitive framework for personalised HRI, grounded in an embodiment-aware perspective. The framework combines stages of the personalisation process with interaction characteristics (short-term vs. long-term, open-domain vs. closed-domain), enabling systematic analysis of how risks arise and evolve. Building on this, we conduct an integrative analysis of key ethical risks, including autonomy erosion, biased user modelling, manipulation, dehumanisation, and privacy violations, and examine how they manifest across contexts. We translate these insights into actionable design recommendations and outline open research challenges. By structuring both the design space and risk landscape of personalised HRI, this work provides a foundation for more systematic, transparent, and ethically grounded approaches to personalised robot behaviour.
Antonio Andriella, Jauwairia Nasir, Andrea Rezzani +7
Jul 3, 2026cs.RO

Beyond Heuristics: A Standardized Real2Sim Pipeline for Physical Human Robot Interaction in Human-in-the-Loop Simulation

The aging global population drives demand for assistive robots, yet the safety risks and costs of physical testing make Human-in-the-Loop (HITL) simulation an attractive alternative. Its fidelity for coupled systems, however, is limited by interaction models whose impedance parameters are tuned heuristically rather than identified from data. We present a Real2Sim pipeline that identifies the coupled Physical Human-Robot Interaction (pHRI) dynamics of a pelvis--strap interface on an overground mobile balance assistant. The interface is modeled as a 6-DoF viscoelastic mechanism whose 12 directional stiffness and damping parameters are identified per subject via Covariance Matrix Adaptation Evolution Strategy (CMA-ES), using the user's ``Safe & Comfortable'' feedback as a reproducible operating point that resolves harness-tightness ambiguity across anthropometrics. An intraclass-correlation analysis over a five-subject cohort separates shareable from subject-specific parameters, yielding a set of prior parameters derived from the existing data. Deploying this prior configures a previously unseen subject by refining only 5 of the 12 parameters. The calibrated model then reproduces the real interaction envelope and induces biomechanically accurate gait adaptations in the Human Digital Twin (HDT). Overly compliant and overly stiff settings, by contrast, fail as extreme settings, confirming a correct operating point that no heuristic tuning procedure can reliably select. The pipeline thus improves HITL simulation fidelity and supports the Human Digital Twin as a predictive tool for pre-clinical verification of personalized controllers.
Chengyuan Yang, Yifan Wang, Chun Kwang Tan +5
Jul 2, 2026cs.HC

The Individual-Targeting Assumption: A Systematic Review of Proactive Robots in Human Group Settings

Proactive robots are increasingly deployed in public environments where people are encountered not as isolated individuals but as members of cohesive social groups. Yet whether the prevailing design paradigm in proactive human-robot interaction (HRI) accounts for the relational structure that defines a group as a social unit remains largely unexamined. Through a systematic review of 63 proactive HRI studies in group settings from 2000 to 2025, we identify a recurring tendency, the Individual-Targeting Assumption (ITA), in which robots treat co-present people as independent engagement targets. We find that ITA is present in 60.3% of the corpus, with group-aware approaches emerging almost entirely after the robot is already embedded in an ongoing interaction. Critically, how a robot should detect and negotiate entry into a pre-formed group before initiating contact remains unaddressed across the corpus. Three failure modes, engagement misdetection, social ratification blindness, and bystander neglect, emerge as recurring patterns when proactive robots interact with human groups. These findings reframe proactive HRI in group settings not as an extension of dyadic interaction but as a qualitatively distinct design problem, and they identify the robot's approach to the group during the entry phase as a critical and understudied open challenge.
Tauhid Tanjim, Tasmia Mayen, Malte F. Jung +1
Jul 1, 2026cs.RO

Robots Ask the Way: Communication-Enabled Social Navigation

Assistive autonomous robots operating in multi-agent environments require efficient strategies to locate specific individuals among multiple residents. Current social navigation methods focus on reactive collision avoidance and trajectory adaptation, but lack mechanisms to proactively gather information through human-robot communication. We introduce Communication-enabled Social Navigation (CommNav). In this novel task, robotic agents actively seek assistance from residents to locate target individuals by requesting information about recent sightings, locations, and movements. To evaluate CommNav, we extend Habitat 3.0 to create Habitat 3.0c, a communication-enabled variant supporting multi-human environments with information exchange protocols. Adding our communication module (COMM) to a state-of-the-art social navigation model yields a 10 percentage-point improvement in Episode Success. We further investigate the transition from structured data to natural language by evaluating models trained on LLM-generated instructions and on colloquial instructions collected from a human study. Our experiments reveal that: (i) explicit human-robot communication substantially enhances multi-person navigation performance; (ii) pre-training COMM on a communication pretext task effectively addresses the challenge of occasional interaction signals; and (iii) the navigation policy is highly robust to natural, colloquial human language, achieving an episode success statistically similar to the model using perfect structured data.
Valentino Sacco, Luca Scofano, Indro Spinelli +1
Jul 1, 2026cs.RO

From Technical Metrics to User Perception: A User Study of a Multimodal Human-Robot Interaction System for Object Detection and Grasping

Improvements in the technical performance of human--robot interaction (HRI) systems do not automatically translate into differences that human users can detect during live interaction. This paper investigates whether a 15 percentage point gain in end-to-end task success (from 75% in a multimodal baseline system to 90% in an improved configuration identified through a prior ablation study) is sufficient to produce consistent and measurable differences in user perception. The baseline system combines Whisper for speech recognition, Florence-2 for open-vocabulary object detection, LLaMA 3.1 for action extraction, and an interval Type-2 fuzzy logic controller for motion execution. The improved configuration replaces the perception and language modules with Grounding DINO + SAM and Qwen 3.5 9B, respectively, while retaining the same controller. A within-subject user study with 24 participants compared both systems on the same tabletop object-grasping task. After interacting with each configuration, participants rated perceived speed, reliability, and overall competence and fluency on a 7-point Likert scale. Results show that 17 out of 24 participants (70.83%) preferred the improved system (exact binomial test, p = 0.043, h = 0.43), and all three perceptual constructs were rated significantly higher for the improved configuration after Holm correction, with large to very large effect sizes (p < 0.001). These findings confirm that the identified technical improvements are perceptible to users in direct interaction and underscore the importance of complementing benchmark evaluation with user-centred evidence when assessing robotic manipulation pipelines.
Jian Song, Tian Zi, Shen Guanting
Jun 30, 2026cs.RO

Stop Pretending Social Robots Are Inevitable

This paper takes issue with the recent themes of both the RO-MAN and the HRI conferences for their portrayal of a future human-robot society as inevitable. The focus is on discussing how such statements ultimately shape research. By treating a future human-robot society as a fait accompli, license is given for user studies to imagine any scenario they like, no matter whether it has any ecological relevance, and to emphasise the scenario design over actually creating robot abilities needed to fullfill the imagined role. Meanwhile, research that focusses on actual societal needs, without assuming that robots are a solution, is deprioritised, as is technical development, in particular with respect to abilities that are necessary to enable robots that function as social agents rather than a mere automation of tasks. A frame that simply assumes a robot future not only detracts from scientific advancement in favour of a techno-solutionism we ought to resist, it is also self-defeating as it risks stifling the research needed to bring it about. We should therefore reject attempts to frame and promote the field in terms of the inevitable social robot and instead focus on one that facilitates advances in the field regardless of what the future holds. This paper suggests that a renewed focus on cognitive mechanisms necessary for the "I" in HRI would be a good starting point.
Serge Thill