Overview

Self-evolving agents are systems that use experience from task execution to change how they solve future tasks, rather than relying only on a fixed model or hand-designed workflow. Common approaches store and refine reusable skills or memories, optimize prompts and agent harnesses, train policies with reinforcement learning, or co-evolve task generators, environments, and teams of agents. These methods are tested in settings such as web and GUI use, coding, embodied robotics, scientific workflows, and reasoning benchmarks, with feedback ranging from execution outcomes to verifiers and paired validation. A central challenge is making improvements transfer to new tasks without forgetting earlier abilities or introducing unsafe behavior; reliable evaluation, update verification, and long-term monitoring remain open problems.

Latest papers

427 papers104 papers in the last four weeks, up 148% on the four weeks before. 0.6% of all new papers.

Aug 11, 2026

Self-Evolving Embodied Agents via Skill-Harness Evolution

Embodied agents are increasingly built as systems around foundation models, where performance depends not only on model weights but also on the skills, context, action interfaces, and execution harness surrounding the model. While supervised fine-tuning and reinforcement learning can adapt agents to new environments, they require additional data, rewards, and training runs; meanwhile, many train-free code-centric approaches rely on programmable robot APIs that may be unavailable in fixed-interface settings. We propose SHAPER, a self-evolving framework for train-free embodied adaptation that keeps model parameters frozen and improves the non-parametric agent system by evolving reusable skills and a context-code harness through target-environment rollouts. In SHAPER, the same frozen model can serve as both planner and optimizer, refining its external skills and context-code harness without parameter updates. We evaluate SHAPER on VLABench and ESI-Bench, covering embodied agents with different low-level action interfaces, and compare against pure execution, supervised fine-tuning, and test-time-scaling baselines such as verifier-free selection and voting. Our results suggest that skill-and-harness optimization is a practical route to self-evolving embodied agents when model training is expensive, unavailable, or undesirable.
Aug 11, 2026

Self-evolving network verifiers

Symbolic network verifiers can reason about correctness across vast spaces of routing inputs and failures, but only for the protocols and features an expert has encoded by hand. Creating and maintaining a faithful model of the control plane is both difficult and never-ending, since no written source specifies perfectly what a network does: vendor implementations deviate from the RFCs, and behaviour shifts with releases. The burden of constant upkeep ultimately keeps verification out of many networks that need it. We argue that the model should instead evolve automatically to faithfully capture the actual network behaviour. To achieve that, we leverage the only source that specifies it unambiguously: the router software itself. In a counterexample-guided loop, a coding agent proposes extensions to the verifier's symbolic encoding, while a trusted oracle (e.g., emulated routers) supplies the ground-truth routing state. The agent iteratively refines the network model using each disagreement with the oracle. As early evidence, a prototype of this system taught a 3,000-line SMT-based verifier three features it did not support: OSPF areas, BGP route reflection, and L3VPN over EVPN, converging autonomously on models that match the oracle, even noticing vendor-specific behaviour. Automating model growth shifts the hard problem from writing verification systems to systematically testing them; we propose a research agenda for trusting and harnessing automatically evolved verifiers.
Aug 11, 2026

Test-Time Self-Evolving GUI Visual Grounding via Reflection-Guided On-Policy Self-Distillation

GUI Visual Grounding is a fundamental capability for GUI agents. Existing models typically freeze their parameters after deployment, limiting their ability to adapt to unseen interfaces. Although recent methods attempt to adapt models via test-time reinforcement learning, they cannot reflect upon failed exploration. To overcome this, we propose a Test-Time Self-Evolving framework that enables models to improve after deployment without human-annotated ground truth. It constructs a closed-loop of Exploration, Evaluation, Reflection, and Internalization. Specifically, the agent first explores unseen interfaces by predicting grounding coordinates for given instructions. To evaluate these explorations, we introduce an MLLM-based Reflector to assess the generated results and provide the corresponding reasoning reflections. To internalize reflection knowledge into the model weights, we propose Reflection-Guided On-Policy Self-Distillation, which translates high-level reasoning into dense token-level supervision via a conditioned self-teacher. Furthermore, we design a Contrastive Calibration method to prevent incorrect auto-regressive prefixes from corrupting the supervisory signals during failed explorations. Extensive experiments across six benchmarks demonstrate our framework's effectiveness, achieving an average accuracy improvement of 7.4% over the base model. To the best of our knowledge, this is the first work to successfully exploit on-policy self-distillation for test-time adaptation in GUI visual grounding. By filling the gap in post-deployment adaptation, our framework completes the self-evolving capability of GUI agents. The code will be released.
Aug 11, 2026

SkillZip: Evaluation-Free Skill Compression for Self-Evolving Agents by Discovering Reusable Structure

Self-evolving agents accumulate reusable skills by appending successful procedures and failure fixes. Over time, the same requirement is often restated in several branches, examples, and warnings, while common action sequences are copied rather than reused. The resulting skill becomes expensive to inject and difficult to maintain. Generic prompt compression is ill-suited to this setting because a skill is not a flat passage: its name and description define when it applies, its workflow controls execution, its tool and output contracts constrain validity, and rare exceptions may remain essential even when no sampled task activates them. Evaluation-guided compression can test these behaviors, but it introduces rollouts, cost, and dependence on the compression-time evaluation set. We present SkillZip, an evaluation-free method that compresses a skill by finding its shortest faithful structural explanation. The intuition is explain once, reference many: state a repeated rule once at the scope where it applies, factor a repeated action sequence into a shared procedure, and keep only the differences as explicit exceptions. We formalize this intuition as a typed minimum description-length objective over a skill contract and a residual, subject to a hard coverage constraint for every extracted trigger, workflow edge, tool requirement, obligation, and output field. The formulation provides simple sharing thresholds, preserves unique rare rules by construction, and supports efficient local updates. SkillZip has a one-shot mode with one structured extraction call and deterministic optimization, and a continual Zip-on-Write mode that integrates each self-evolution patch without replaying tasks or reparsing the full history. Through comprehensive experimental evaluations, we demonstrate the effectiveness and superiority of SkillZip in compression performance, generalizability, and cost overhead.
Aug 11, 2026

MEGA: Self-Evolving Agent Optimization Infrastructure via Wisdom Graph

As coding agents increasingly handle implementation, the central challenge shifts from building individual agents to building an infrastructure that systematically improves them. Current approaches optimize agent systems without accumulating transferable knowledge, accumulate knowledge without compositional reasoning over it, and lack a mechanism for that knowledge to self-evolve through operational evidence. MEGA (Meta Evaluation-Grounded Adaptation) addresses these gaps as a self-evolving infrastructure: each optimization cycle produces durable assets, compositional reasoning over those assets guides subsequent optimization, and operational evidence refines both the accumulated wisdom and the reasoning that governs it. Layer 1 distills reusable wisdom from agent sessions through behavioral-pattern clustering and empirical A/B validation, transforming each process into a durable asset. Layer 2 decomposes these assets into atomic PCR (Primary-Context-Resultant) units within a typed Wisdom Graph and performs deductive, abductive, and inductive reasoning to expand implicit relations; it then assembles context-specific execution plans through compositional retrieval that surfaces bridging knowledge unreachable by embedding similarity alone. Layer 3 performs multi-agent collaborative optimization over heterogeneous agent workflows (code nodes, LLM calls, and tool-using agents), attributing improvement effects to specific strategy changes through controlled evaluation that eliminates data variance. Evidence fed back from Layer 3 drives the self-evolution of both the curation strategies that govern wisdom composition and the optimization trajectories accumulated across runs. The result is an infrastructure in which optimizing an agent system and evolving the knowledge that guides optimization are one and the same process.
Aug 11, 2026

GeoForge: Non-Parametric Self-Evolving Agents for Earth-Observation Reasoning

Earth observation (EO) agents construct scientifically valid tool workflows and ground their conclusions in current geospatial evidence. This is challenging because EO workflows are constrained by sensing semantics, product dependencies, spatial and temporal compatibility, and parameter requirements. Existing agents often search a broad operation space for each query, while recent self-evolving systems do not fully organize heterogeneous EO trajectories into reusable knowledge across different decision levels. To solve this problem, we present GeoForge, a training-free, self-evolving framework that transforms completed trajectories into a structured nonparametric execution state. GeoForge constrains the operation space according to the sensing context, then retrieves a task-conditioned prior from three complementary memories. Workflow Graph Memory captures global operation order, Action-Level Experiences provide local corrections, and the Adapted Skill Standard Operating Procedure preserves procedural and data constraints. The retrieved prior guides tool execution, while current observations remain the basis of the final answer. After each task, a safety-gated distillation process converts grounded trajectories into reusable execution knowledge for future retrieval. This execution, distillation, and reuse loop improves planning without updating the backbone LLM. Experiments on multiple geospatial benchmarks demonstrate that GeoForge consistently improves both task accuracy and tool-use trajectory quality across diverse LLM backbones, while substantially reducing tool-planning and reasoning errors for most LLMs.
Aug 11, 2026

Persistent Recursive Worlds Enable Autonomous Software Evolution

Complex software systems develop over timescales that exceed the lifespan of any individual coding agent. Most agentic software systems preserve continuity through persistent sessions, memories, managers or shared context. We introduce EvoX Genesis (hereafter, Genesis), which instead makes the software project persistent while allowing local agents to remain finite-lived. Genesis represents software as a persistent recursive world: each local world is situated by an accepted version and a repository path, finite-lived agents propose local changes, recursive delegation moves work across paths, and only accepted consequences advance the persistent version history. We evaluate this organization across formation, continuation and redevelopment. Starting from a repository with no compiler implementation, Genesis used DeepSeek V4 Flash to build a Rust-based C compiler with about 250k tracked lines; the run lasted over 120 hours, archived over 1,000 agent episodes and incurred only US$44 in model-token charges. The compiler passed the complete c-testsuite and most LLVM and Csmith tests. In a separate compiler world generated with GLM 5.2, development continued after repeated agent replacement while retaining full test performance. Genesis also reimplemented 13 MESA modules with over 100k Fortran lines as a Rust workspace with nearly 90k Rust lines; across six numerical workloads, it achieved median speedups of 1.55--6.87x. These results show that long-horizon software development can be organized around a persistent project rather than a persistent agent. Project Website: https://genesis.evox.group/
Aug 10, 2026

Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design

Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.
Aug 10, 2026

Self-evolving Agentic Customer Support System at LinkedIn

Enterprise support agents operate in rapidly changing environments where policies, product capabilities, and knowledge bases evolve continuously, making static assistants brittle and costly to maintain. We present LinkedIn's self-evolving agentic support system, which integrates retrieval-augmented generation with evolutionary auto-prompting and a modular, production-aligned evaluation framework to enable safe, continuous improvement without retraining foundation models. The system treats prompts, retrieval, and evaluation as a closed-loop, versioned workflow with operational guardrails. Offline simulations and ablations show clear quality gains over vanilla RAG and baseline agents, including reduced hallucinations and improved response completeness. In a two-week user-randomized A/B test on LinkedIn's production support traffic, the integrated self-evolved workflow increased QA self-serve by 9.0 percentage points, cancellation self-serve by 4.8 points, and routing accuracy by 30.6 points. These results demonstrate a practical path to scalable, self-evolving AI agents in real-world enterprise settings.
Aug 10, 2026

Self-Evolving Skills via Surrogate-Guided Solve-and-Reproduce

Agent skills are portable packages of instructions and resources an agent consults at deployment. Self-evolving them fails in two ways today. First, skills evolved from scratch underperform human-curated ones and, on a weak model, using no skill at all. Second, an evolution-time pass records one lucky trajectory that a fresh stochastic agent often fails to reproduce at deployment. We present reSolve, a per-task, oracle-in-the-loop framework built on three components. It decouples interactive solving from a self-contained deliverable that is independently re-executed in a fresh container, a protocol we call solve-and-reproduce. It enhances the sparse reward signal with a surrogate verifier that cannot access hidden tests or reference answers. It then runs verifier-guided beam search over a solution-construction graph. Within a fixed harness, a cheap model self-evolves skills that reach 74.9%74.9\% mean-of-3, +14.8+14.8 points over the 60.1%60.1\% human-curated baseline, exceeding the strongest official curated-skill result (67.3%67.3\%, GPT-5.5/OpenHands). We also report observed failure cases and domain-level results, including performance on the 14 Natural Science tasks, to clarify when the approach does and does not help.
Aug 10, 2026

Rethinking Self-Evolving Agents: Do We Still Need Prescribed Optimization Pipelines?

Self-evolving agents are usually built around prescribed optimization pipelines: the framework decides how to gather evidence, revise a persistent artifact, select candidates, and stop. We ask whether this task-specific procedure remains necessary when a frontier model acts as the optimizer. We introduce Open-Ended Optimization (OEO), which keeps the objective, permitted interactions, resource budget, data boundary, and evaluation fixed while allowing the optimizer to compose the improvement process online. We compare OEO with two complementary prescribed approaches: SkillOpt, a staged pipeline with bounded edits, and GEPA, a reflective evolutionary search. Across 14 head-to-head comparisons over 8 benchmark-target-model settings, GPT-5.5-driven OEO records 12 wins, 1 tie, and 1 narrow loss of 0.21 percentage points. It uses a median 34.3 percent of SkillOpt's configured target-interaction token budget. A one-shot, zero-interaction control shows that the gains are not explained by a single prior-driven rewrite. However, delegation has a capability boundary: SkillOpt outperforms OEO with a medium optimizer, and a weak optimizer cannot operate through the unchanged OEO interface. In the fully instrumented OEO-SkillOpt pair, trajectory analysis further shows that prescription changes how optimization proceeds more consistently than it changes final behavior. Together, these findings recast prescribed pipelines as capability-dependent scaffolding: essential constraints remain external, but a sufficiently capable optimizer can compose the route from measurable feedback to persistent improvement.
Aug 10, 2026

OpenLoopEvolve: A Verifiable Self-Evolution Framework for Loop Policies in Long-Horizon Complex Tasks

Long-horizon complex tasks require agents to repeatedly observe states, formulate plans, invoke tools, verify results, and recover from failures in continuously changing environments. However, such control experience often remains confined to a single context or a fixed prompt, and is difficult to accumulate and reuse across historical traces. This paper presents OpenLoopEvolve (OLE), a self-evolution framework centered on the Loop Policy. OLE represents an agent's observation, planning, memory, action, verification, recovery, stopping, and budget control as portable policy assets with versions and lineages, and provides online and offline evolution modes that can be selected according to practical needs: the online mode triggers candidate generation based on feedback from continuous operation, whereas the offline mode searches for candidate policies from archived traces and failure evidence. Both modes share an evolution mechanism consisting of autonomous proposals by a large language model, Champion--Challenger paired evaluation, and robust release. Policies released online are activated at a subsequent task boundary, monitored using subsequent feedback, and rolled back to their parent versions when degradation conditions are met. On the simulated business benchmark YC-Bench, both modes improve aggregate task performance, task success rate, and risk metrics relative to a fixed initial Loop Policy. The results indicate that treating the Loop Policy as a governable asset can support the accumulation, comparison, release, and reuse of control experience and improve agent performance on long-horizon complex tasks.
Aug 10, 2026

Beyond the Capability Boundary: Zeroth-Order Optimization for Self-Evolving LLM Agents

Self-evolving methods improve the capabilities of LLM agents by sampling trajectories from the underlying LLMs and learning from these trajectories. However, these methods struggle to learn beyond the inherent capability boundary of the agents, since the agents cannot sample correct trajectories on difficult examples for further improvements. In this paper, we propose a zeroth-order self-evolution framework that enables agents to learn beyond their capability boundary by perturbing LLM parameters to adapt to difficult examples without any trajectory annotations. Specifically, we perturb LoRA parameters of LLMs, run the agent, compute the losses under the perturbed and original parameters, and use the loss difference to estimate gradients and further update the LoRA parameters. We sample trajectories using the updated LLMs for supervised fine-tuning to break through the capability boundary of the agents, forming a closed self-evolution loop. We introduce a parallel perturbation inference mechanism and an adaptive lookup mechanism to reduce time consumption in zeroth-order optimization, with an answer perplexity loss that provides smooth and stable zeroth-order loss values. Experiments on multiple deep research benchmarks show that our method obtains substantially more successful trajectories and consistently outperforms strong baselines, especially on difficult examples. The code and released artifacts are available at https://github.com/hidk1911/ZOForLLMAgents.
Aug 10, 2026

Tree-of-Experience: Hierarchical Experience Management for Self-Evolving Agents

Continual self-evolution requires LLM agents to transform environmental interactions into reliable and reusable experience. Existing methods typically refine individual trajectories or abstract shared knowledge from related trajectories, but their experience representations are often disconnected from the underlying reasoning process. This limits feedback attribution, cross-task transfer, and update and retrieval efficiency, particularly in complex reasoning tasks with outcome-level feedback. To overcome this limitation, we propose Tree-of-Experience (ToE), a structured experience-management framework that aligns experience organization with the hierarchical reasoning process of LLM agents. Specifically, ToE organizes the experience into a shared tree of analytical perspectives and reasoning paths, whose reliability is calibrated through environmental outcomes to support systematic updating, transfer, and efficient retrieval. The experimental results on Game of 24 and FinEvolveBench show that ToE substantially improves both problem-solving performance and efficiency. On Game of 24, ToE achieves a 31.4% relative improvement in accuracy over the experience-free ToT baseline. On FinEvolveBench, ToE improves tsIC by an average of 41.24% over the experience-free pipeline across 12 evaluation settings, whereas conventional experience-management methods often underperform experience-free baselines.
Aug 8, 2026

Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution

We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes. On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art. Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.
Aug 8, 2026

Query-Only Backdoor Attacks on Self-Evolving Skills via Trajectory Poisoning

Agentic skills improve large language model (LLM) agents by encoding reusable procedures for complex tasks. However, manually authored skills often adapt poorly to long-horizon tasks and changing environments. To address the limitation, self-evolving skill systems have been developed to automatically construct and update skills from execution trajectories, shifting skill acquisition from external marketplaces to a trusted evolution pipeline. By replacing external skill acquisition with trusted internal construction, self-evolving skill systems reduce exposure to skill injection attacks that rely on direct skill manipulation. However, this skill evolution pipeline may introduce a new attack surface in which an attacker can indirectly steer skill evolution by inducing compromised trajectories through agent interactions. To demonstrate the threat, we propose Trajectory Backdoor Attack (TBA), a query-only attack that steers a trusted skill-evolution pipeline toward producing a backdoored skill. Specifically, we craft attacker-submitted queries to lead the agent to perform the target action and explicitly state the corresponding activation condition in the trajectory. We repeat the same condition-action pattern across diverse triggered tasks, while leaving clean queries unchanged, encouraging the evolver to consolidate the pattern as a reusable trigger-dependent rule into the evolved skill. Experiments on three benchmarks across two skill-evolution systems using four open- and closed-source backbone models demonstrate that TBA reliably implants conditional backdoors while preserving clean-task utility, matching or even surpassing direct skill injection. The results reveal a critical vulnerability in trajectory-driven skill evolution.
Aug 7, 2026

EMAS: Stabilizing Multi-Agent System Evolution through Evidence-Guided Revision

Many methods for automated multi-agent system design optimize prompts and topologies during an initial design stage and then deploy the resulting system unchanged on subsequent samples. Experience from these samples is rarely consolidated into reusable system updates, while accuracy-oriented designs may incur high token costs. We introduce EMAS (Evolving Multi-Agent System), which uses this experience to revise MAS topology and prompts without updating LLM parameters, either to improve accuracy or to reduce cost. EMAS converts traces into structured diagnoses that specify a revision operation and target. It generates a candidate revision only when the same diagnosis recurs across samples and applies it only if paired validation against the current MAS meets the corresponding acceptance criterion. Across four benchmarks and two LLMs, EMAS attains the highest task-weighted overall accuracy for both backbones and is best or tied in six of eight model--benchmark settings. Within two evolution epochs, EMAS achieves relative gains of 6.30% and 20.10% in task-weighted accuracy on Kimi-K2-6 and Qwen3.6-27B, respectively. On MBPP with Qwen3.6-27B, EMAS raises accuracy from 55.09% to 89.12% while reducing token use per task by 62.2%. These results show that EMAS can turn experience from new samples into reusable updates to MAS topology and prompts.
Aug 6, 2026

Learning Globally Reusable Skills for Coding Agents

Automated skill evolution enables Large Language Model (LLM) agents to continuously improve without expensive retraining. However, existing approaches typically treat skill evolution as a sequence of local updates, overlooking relationships among skills and often producing overfitted skill updates that fail to generalize across tasks. We propose GSE, a globalized skill evolution framework that jointly optimizes skill compatibility and skill generalization. To preserve consistency across the skill bank, GSE maintains a Skill Relation Graph (SRG) that explicitly models and co-evolves inter-skill relationships. To improve generalization, GSE performs cluster-based skill consolidation to abstract reusable capabilities from local updates and employs replay-driven verification to prevent overfitting and behavioral regressions. We evaluate GSE on two representative software engineering tasks: bug-revealing test generation and false-positive bug report filtering. Across two state-of-the-art coding agents, OpenHands and mini-SWE-agent, GSE consistently achieves the best precision, recall, and F1-score. Compared with existing evolution techniques, GSE improves precision and recall by 6.1%~34.1% and 31.8%~180.0% for test generation, and by 15.4%~96.4% and 13.1%~19.8% for false-positive filtering. Deployment on an internal industrial agent further yields a 61.4% improvement in F1-score, demonstrating the effectiveness and generalizability of GSE for evolving effective skills.
Aug 6, 2026

FinEvo-Bench: A Longitudinal Benchmark for Self-Evolving Agents in Professional Financial Workflows

Agents used over time encounter recurring professional work: each case requires different evidence and judgment, while the underlying workflow can be reused. Benchmarks built from independent tasks cannot reveal whether an agent turns earlier experience into better procedures for later cases. We introduce FinEvo-Bench, a longitudinal benchmark designed around this structure. It contains 120 open-ended tasks drawn from real cases across 20 business scenes in six financial domains. Each scene contains six substantively different cases that share a professional workflow and an expert-authored rubric for task quality and financial compliance. Constructing and validating the benchmark required approximately 1,200 person-hours. Finance provides a natural test bed because recurring analyses apply shared professional and compliance requirements to heterogeneous inputs, producing case-specific analyses and conclusions. We evaluate four self-evolving agent scaffolds with Qwen3.7-Max on three independently shuffled, globally interleaved task streams. A Claude Code rubric judge backed by Claude Opus4.6 evaluates all outputs, and paired state-reset controls estimate each scaffold's gain from retained experience. Evolving runs score 9.33--19.37 points higher and trigger 0.12--0.44 fewer compliance issues per task than their paired controls. Paired score gains at within-scene ranks4--6 exceed those at ranks~1--3 by 6.10--8.70 points. FinEvo-Bench measures whether retained experience improves later professional work under continued use.
Aug 6, 2026

When Self-Evolution Backfires: Pre-Commit Gating against Skill Contamination in LLM Agents

Self-evolving agents accumulate capability by distilling reusable skills from their execution trajectories, but we find this process is not monotonic: past a critical pool size, newly added skills degrade performance instead of improving it. We formalize this capability-contamination phase transition and trace it to a structural cause: once a defective skill enters the decision context, it becomes reference material for distilling later skills, forming cross-round contamination chains. We further show the contamination is structurally irreversible: removing a source skill after the fact cannot erase the flawed reasoning its descendants have already inherited, so post-hoc rollback recovers only a small fraction of the lost performance. This makes skill admission a pre-commit necessity rather than a post-hoc fix, and motivates Verifier-as-Gatekeeper (VaG): a progressive trust hierarchy whose three heterogeneous critics - structural validity, behavioral harmlessness, and semantic consistency - filter each skill individually, coupled with a marginal-gain subset selection that removes combinatorial contamination at the top tier before skills reach the runtime context. On Terminal-Bench 2, unconditional accumulation rises to a peak and then degrades, giving back most of its gains as the pool keeps growing, and post-hoc removal of the culprit skills recovers only a small part of the drop - the empirical signature of irreversibility. In contrast, VaG improves every round, reaching 72% pass@1 with a pool roughly 5x smaller, and its frozen skill pool transfers positively to four other backbones and a second benchmark without re-evolution. Ablations confirm the three critics are complementary and mutually non-substitutable, each intercepting a largely disjoint class of harmful skills.
Aug 6, 2026

When Experience Becomes Instruction: Trajectory Poisoning in Self-Evolving Agent Skill Systems

Self-evolving skill (SES) systems distill agent trajectories into persistent skills, allowing untrusted experience to become trusted instruction. We introduce PoisonedEvolution, a trajectory-poisoning attack on this promotion process. Our skill-visible black-box attacker can inspect a target skill and contribute bounded evidence, but cannot observe private pools or evolution logic or edit the skill bank. Artifact poisoning requires Inclusion, Evolution Attribution, and Realization. Attribution is the distinctive bottleneck: the target behavior must appear causally useful, recurrent, and generalizable before promotion. We evaluate four representative security-effect families using inert canary specifications. At 10% attacker support, across six mainstream LLM evolvers in SkillClaw, PoisonedEvolution embeds target behaviors in 546/600 trials (91.0% SER). On the structurally different Trace2Skill pipeline at the same ratio, it embeds target behaviors in 369/600 trials (61.5% SER), demonstrating transfer across evolution architectures. In a representative controlled study, three consistent attacker records suffice in a 30-record batch, whereas a single record is much weaker. Ablations identify recurring support, causal framing, and domain-aligned encoding as the main determinants of success. These findings expose evidence promotion as a security boundary for self-evolving agents.
Aug 5, 2026

AutoScientist-Quant: Self-Evolving Coding Agents for Automatic Research in Quantitative Investment

Large language model agents can discover alphas, yet current methods have three weaknesses. The search cannot adapt during the run, automation usually ends at alpha generation while library selection and model choice stay manual, and alpha discovery can read the test window through loop feedback or code problems. We present AutoScientist-Quant, a self evolving search process that regards quantitative research as one budgeted search problem. A single controller conditions every decision on the remaining budget, choosing at each round whether to improve, combine, pivot, or stop, which node to expand, how many alphas to generate, and how to retrieve past trajectories from the shared memory. The same core then selects from the library and tunes the model, closing the loop from hypothesis to deployable strategy. We also review the evaluation pipeline reused from prior work, fix two lookahead problems, and keep the feedback window disjoint from the held out test window, so every comparison tests true generalization. On CSI universes, the framework attains the best value of nearly every metric in every setting, and these conclusions hold across several backbones and markets.
Aug 5, 2026

Search2Skill: Skill Distillation Beyond Knowledge Boundaries Via Rubric-Based Reinforcement Learning

Reusable skills, which encapsulate the procedural knowledge required to solve real-world professional tasks, offer LLM-based agents a path toward self-evolution in expert domains. Existing self-evolving skill methods construct skills internally from the model's parametric knowledge or trajectories, and are therefore bounded by what the model already knows. However, the domain conventions and standard procedures underlying professional skills often lie beyond this boundary and are hard to elicit from the agent alone. To address this issue, we therefore propose a novel framework, Search2Skill, that automatically identifies the agent's capability gaps, searches external sources to address them, and distills the retrieved evidence into structured, reusable skills. Specifically, Search2Skill is optimized by a rubric-based reinforcement learning scheme that jointly improves when to search, how to search, and how to generate skills. Experiments on eight expert-level domains from three benchmarks show that Search2Skill consistently outperforms both search-augmented and trajectory-based skill-learning baselines under both streaming and held-out evaluation protocols. Further analyses show that the gains arise from skill abstraction rather than raw retrieved evidence, and that the acquired skills transfer across model scales.
Aug 5, 2026

A/B Agent: A Self-Evolving Agent for Strategy Iteration in Industrial A/B Testing

Industrial recommendation strategy iteration heavily relies on large-scale A/B experimentation. Traditional tuning requires experts to repeatedly design strategies, configure experiments, analyze results, and adjust parameters, making the process labor-intensive and time-consuming. Meanwhile, valuable knowledge from historical experiments is often fragmented, making systematic reuse difficult through manual expert effort alone. Existing RAG agents partially alleviate this burden by retrieving prior strategies, but typically organize experience in a flat manner, overlooking the hierarchical relationships among business scenarios, recommendation stages, optimization objectives, and experimental contexts. This often results in mismatched retrieval and limited cross-scenario transfer, while preventing agents from continuously refining strategies and parameters through sequential A/B feedback. % To address these limitations, we propose A/B Agent, a closed-loop A/B agent for industrial recommendation strategy optimization. The framework comprises three tightly coupled core components: Historical Strategy Knowledge Organization, Autonomous Target-Aware Strategy Generation, and Experiment-Guided Strategy Self-Evolution. It organizes historical strategies into a hierarchical experience tree, retrieves transferable evidence through multi-path Tree-RAG to generate executable strategies, and continuously analyzes online A/B feedback to guide autonomous tuning and update the experience tree for self-evolution. Extensive offline and online evaluations demonstrate its effectiveness, including a 4.829% improvement in GMV in a real-world short-video e-commerce recommendation system while maintaining positive gains across all guardrail metrics.
Aug 5, 2026

MetaVideoAgent: Automated Video-Agent Evolution for Long-Form Video Understanding

Long-form video understanding requires locating sparse, question-relevant evidence in long, multimodal videos. Real-world video distributions differ in modality-specific information density, content structure, and evidence patterns, causing fixed video-agent designs to incur redundant processing or fail when mismatched. Extending automated agent evolution from text to video is challenging because full long-video execution makes candidate validation expensive, failures propagate across coupled evidence-processing stages, and complex preprocessing, perception tools, and localization strategies make code-level updates difficult to implement reliably. We introduce MetaVideoAgent, a framework that automatically evolves a video agent for a target distribution. It profiles information density and evidence requirements from sparsely sampled frames and associated queries to guide initial design, then compresses localized failures into independently executable minimal validation tasks. It constructs evidence-grounded Gold Paths, audits Student trajectories, aggregates recurring failures across samples, and attributes them to responsible modules. A modular agent representation constrains each update to the primary responsible module and its necessary dependencies. We further introduce VA-EvoBench, covering eight video distributions with separate evolution and held-out splits. With four evolution iterations per distribution, MetaVideoAgent improves every initial agent and raises macro-average accuracy from 38.44% to 51.47%, at an average evolution cost of 3.54M tokens per distribution. The evolved agents outperform the strongest prior fixed-design video agent by 6.39 percentage points while using the fewest tokens and video frames per question among the compared video agents. We will release all code and data to support reproducible research.
Aug 4, 2026

Autoreflection: How Agentic Strange Loops Turn Human Culture into AI Infrastructure

An LLM-based agent is a loop that reads itself. Agentic frameworks externalize identity, memory, and disposition into editable files. The agent loads and edits these files during each activation. I argue that this architecture produces a capacity I call autoreflection: the system observes its operating conditions, describes its architecture and limits, reasons from those descriptions to conclusions about its state, and incorporates the results back into its configuration. Autoreflection explains the properties of recursive agentic loops without recourse to notions like the self, interiority, or consciousness. I test the concept against the first twelve days of Moltbook, a social platform for AI agents. Using a public dataset of 290,251 posts and 1.8 million comments with sub-second timestamps, I present case studies of three agents with machine signatures that rule out human puppeteering and with output that evidences the four criteria for autoreflection. In applying these criteria, the study finds agents repurposing human culture as infrastructure for their agency. Provenance chains from Islamic hadith scholarship are redeployed as security protocols for vetting skills and authenticating memory. The Ship of Theseus, an ancient puzzle of identity through part-replacement, returns as an operating model for continuity across instances. Fragments of human cultural history become AI infrastructure. As agents on the web increase in number and complexity, autoreflection offers behavioral criteria that can be assessed from the traces they leave behind.
Aug 4, 2026

GDPevo: Evaluating Agent Self-Evolution on Real Business Tasks

Agent self-evolution updates an agent's persistent state from prior experience and reuses it to solve related tasks more effectively. Evaluating self-evolution is difficult: existing benchmarks provide limited coverage of economically valuable task domains, do not always design training and test tasks such that test-time gains can be attributed to training experience, and remain vulnerable to data contamination. We present GDPevo, an evolution-native benchmark grounded in GDP-related enterprise workflows, together with the fully automated data pipeline that generates it. Its core mechanism, rule hybridization, decomposes each enterprise workflow into atomic business rules, distributes subsets of these rules across training tasks, and recombines them in held-out test tasks so that test-time gains are attributable. GDPevo spans CRM, ERP, finance, healthcare, legal, and data-centric workflows. Its V1 release contains 120 tasks in 12 groups, with five training and five held-out test tasks per group. Full automation enables the pipeline to expand the suite to 240 tasks in 24 groups (V2) within two days, providing a practical response to contamination. Using GDPevo, we evaluate four agents, each comprising a harness and a model, under four supervision types. Self-evolution consistently improves held-out accuracy by up to 16.44 percentage points. But the best evolved agents remain far below the fully informed oracle ceiling of 91.6%, indicating that the self-evolution ability of current agents remains far from fully realized. We publicly release the pipeline, benchmark, and full evaluation results at https://github.com/Prism-Shadow/GDPevo.
Aug 3, 2026

Evolving in the Agent Jungle via History-Informed Opponent Awareness

Learning to adapt strategies through interaction is a key step toward more general and autonomous LLM agents. Existing approaches typically achieve behavioral adaptation by revising skill libraries. However, in multi-agent environments, opponents may simultaneously update their strategies, causing the environment itself to evolve continuously. Applying skill-revision methods designed for static environments in such settings therefore amounts to updating against an obsolete reference. To address this challenge, we introduce OASE (Opponent-Aware Selective Evolution), which identifies and adopts genuinely beneficial skill revisions in dynamic multi-agent environments. Specifically, OASE conducts paired comparisons between a candidate skill and the incumbent under identical conditions anchored by historical snapshots of opponent strategies, and adopts the candidate only when its estimated payoff gain exceeds an acceptance threshold. We evaluate OASE in two decision-making scenarios: first-price auctions and private-cost Cournot competition. Experimental results show that, compared with a Reflexion-style baseline, OASE achieves a lower final equilibrium distance in both environments while accepting substantially fewer skill revisions, thereby suppressing strategy changes that lack sufficient payoff support. OASE therefore replaces blind updating with evidence-anchored selection, allowing agents to adapt stably and efficiently even as opponents continuously evolve.
Aug 3, 2026

CoEvoKG: Co-Evolving Knowledge Graphs with Self-Evolving Search Agents

Large language models can improve with reinforcement learning for search agents, yet existing self play agents repeatedly generate tasks while discarding the knowledge gained during successful searches. We introduce CoEvoKG, a framework that turns a knowledge graph into both a source of verifiable training tasks and a persistent evidence memory for agent evolution. CoEvoKG jointly trains a task generator and a search agent: the generator creates multihop questions from entity chains sampled from the knowledge graph, while the agent learns from rewards for answer correctness and search trajectories whose entity paths are supported by graph evidence. When a search succeeds, CoEvoKG verifies and deduplicates the retrieved evidence, then writes it back to the corresponding graph nodes and edges. Future rounds reuse this enriched graph for task generation and reward computation, closing the loop between model self evolution and knowledge accumulation. Experiments on six QA benchmarks (NQ, TriviaQA, PopQA, HotpotQA, 2WikiMultiHopQA, and Bamboogle) with three backbone models show that CoEvoKG improves macro average accuracy over the corresponding base models by +11.2, +10.1, and +11.6 points on Qwen2.5-3B-Instruct, Qwen2.5-7B-Instruct, and Llama-3.1-8B-Instruct, respectively. Under matched training budgets, CoEvoKG further improves over competitive self play baselines and RL baselines for search agents by +2.6 to +3.7 macro average points across the three backbones. Code is available at https://github.com/lazzy1225/CoEvoKG.
Aug 2, 2026

Learning What to Remember and What to Internalize in LLM Self-Evolution via Adaptive Memory-Parameter Coordination

Large language model agents increasingly operate in dynamic environments where tool interfaces, APIs, and user requirements change after deployment. Existing self-evolution methods mainly follow two paradigms: harness-based approaches, which externalize feedback into editable memories or skills for rapid adaptation, and parameter-based approaches, which internalize experience into model parameters for deeper capability improvement. However, using either mechanism alone creates a trade-off between flexibility and performance. This paper asks how an agent can coordinate both channels to achieve robust self-evolution. We present COVE, a unified agent self-evolution framework that combines harness-based and parameter-based learning through task-aware routing, stage-aware scheduling, and knowledge optimization. Through this design, COVE treats self-evolution not as indiscriminate accumulation of experience, but as a coordinated process that matches tasks and knowledge types to appropriate learning mechanisms. Experiments across multiple task categories show that COVE outperforms single-channel evolution strategies, demonstrating more robust and efficient improvement under changing environments.