Sequential Decision Making

Latest papers 101

Oct 8, 2026cs.AI

A 3D Characterization Framework for Intelligent Sequential Decision Making

Puzzles are widely used to evaluate the reasoning capabilities of artificial intelligence (AI) systems for sequential decision making, yet approaches originating from different paradigms are rarely compared under unified conditions. To address this gap, we introduce a three-dimensional characterization framework that enables the analysts of AI methods by 1) projecting them to the Markov decision process (MDP) sequential decision making formalism, 2) degree of autonomy through human prior ranking of their designs and, 3) skill and computational cost. Using this framework, we analyze how representative graph-based, reinforcement learning, and large language model (LLM)-based approaches differ in their design choices and performance characteristics, instantiated respectively by Neurosolver, forward-backward reinforcement learning (FBRL), and automated thought-of-search (AutoToS), including a double-agent extension of thought-of-search (DA-ToS). The analysis relies on the Tower of Hanoi puzzle that provides a controlled benchmark with well-defined rules and scalable complexity, enabling consistent comparison across increasing problem sizes. The 3D characterization reveals that LLM-based methods, due to their weakly constrained action-space design, shift complexity from architecture to inference-time verification, leading to substantially higher memory and runtime costs than Neurosolver and FBRL.
Oct 7, 2026cs.LG

Controlled Acquisition and Abstention in Three-Channel Score Conflicts

When audio, video, and text disagree, accuracy alone does not show whether to acquire another source or abstain. We study these choices in a controlled three-score benchmark: a policy observes two signed scores, may request the third at a cost, and can abstain. The primary reward is mechanism-specific: abstention is correct only for one designated ambiguity mechanism and is penalized under mixed corruption. Matched controls show that a threshold policy matches always-request decisions with fewer requests; its advantage over always-answer fusion depends on the reward assigned to that ambiguity. On a partially held-out synthetic split, the threshold policy reaches 0.789 +/- 0.006 targeted decision accuracy and 0.481 +/- 0.014 utility across 83 seeds. A three-score majority reference reaches 0.626 +/- 0.008 and 0.252 +/- 0.016, but uses more information. In a matched-budget test, a train-only value selector improves utility over no-query and matched-random policies at 10% and 25% budgets, while pair uncertainty has higher utility at every budget. At 50% and 63.7% budgets, the selector lowers utility despite slightly higher non-ambiguous accuracy. If all abstentions are scored incorrect, majority outranks the threshold policy in utility. At a central temporal setting, full-trace controls match the neural models while position perturbations separate them. On held-out-actor emotion clips, eight-frame fusion has opposite-signed accuracy differences for two encoder pairs, with both actor intervals containing zero; matched-request routing gains are small and uncertain. These results separate full-modality accuracy from pre-request selection value and show that selection value depends on budget and the observed-pair ranking.
Oct 7, 2026cs.CE

Strategic Investment Decision Making for Value Creation in Energy Transition: A Reinforcement Learning Approach

The global challenge of climate change has driven significant steps to reduce CO2 emissions, guided by international agreements like the Paris Agreement of 2015. Acting too slowly could result in future losses and reputational damage, while moving too quickly could jeopardize shareholder value due to the marginal profitability or potential losses due to technology immaturity of many renewable projects. To navigate this complex transition, energy companies must adopt Sequential Decision Making (SDM) strategies to maximize value creation from decision flexibility under uncertainties. To support this, we developed a custom simulation environment to model the dynamic energy landscape up to 2050. Building on this, we designed a multi-criteria SDM framework that explores various decision strategies related to different portfolios for allocating funds across three sectors: oil & gas, renewables, and CO2 reduction. It aims to maximize value during the transition while accounting for uncertainties in productions, energy prices, and costs. This framework has three objectives: maximizing profit, minimizing CO2 social costs, and enhancing competitive advantage in the renewable energy sector. This research evaluates the use of Reinforcement Learning (RL) to identify optimal investment policies within the defined SDM framework. The agent's sequential decisions shape a virtual dynamic environment by influencing key variables such as oil and gas production, renewable energy output, CO2 emissions, and revenues. Through repeated interaction, the RL algorithm explores the state space and learns an optimal policy under uncertainty. We benchmark the RL strategy against a set of manually defined baseline policies and find it consistently outperforms them in adaptability and long-term value creation.
Oct 6, 2026cs.AI

LeanPlan: Optimal Planning with LLM-Generated Heuristics and Admissibility Proofs

Frontier large language models (LLMs) can generate heuristic functions that guide search to achieve state-of-the-art performance in satisficing planning, where any plan is acceptable. However, these heuristics are not guaranteed to be admissible and can lead to suboptimal plans. We introduce LeanPlan, the first planning system that finds optimal plans with LLM-generated heuristics whose admissibility is machine-checked. Given a domain description and training tasks, an agentic loop uses planner feedback to iteratively improve a reusable domain-specific heuristic, its admissibility proof and the required domain assumptions. LeanPlan implements the heuristic, its proof and an efficient planner with machine-checked grounding and search in Lean 4. We evaluate LeanPlan on ten domains from the International Planning Competition and three new domains, using test tasks with up to 57 times as many objects as the training tasks. With GPT-5.6 Sol in the agentic loop, we successfully generate heuristics and admissibility proofs for all these domains. With the resulting heuristics, LeanPlan usually expands fewer states than the state-of-the-art Scorpion planner and solves more tasks overall.
Oct 5, 2026cs.LG

Strategic Multi-Agent Learning for Interpretable Action Valuation of All Players in Football

Valuing player actions in football requires accounting for strategic interactions among 22 players, including off-ball movements and defensive positioning. Existing reinforcement-learning-based methods commonly aggregate decisions at the team level or estimate player values independently, leaving strategic interdependence among players insufficiently represented. This study proposes an action valuation framework inspired by Markov perfect equilibrium (MPE) for all players. Each possession is modeled as a finite-horizon dynamic game, with each player represented as an autonomous agent whose policy depends on the current game state. MPE is used as a motivating solution concept rather than an exact equilibrium. To improve interpretability, we use Expandable Decision-Making States (EDMS) and decompose the Q-value into a successor-feature basis and a linear reward-weight vector. The value basis is estimated by linear TD initialization followed by nonlinear refinement. Using tracking and event data from 95 J1 League matches, we compare the proposed formulation with an independent reinforcement learning baseline. Because the two formulations define TD errors in different target spaces, TD MSE is used only for within-formulation consistency. With EDMS fixed, the independent baseline assigns the highest value to forward movement in 99.21% of evaluated off-ball states, whereas the most frequent direction under the proposed formulation accounts for 17.63%. Team-level average Q-values show a negative association with season-level expected goals for the baseline and a weakly positive association for the proposed formulation. Qualitative analyses illustrate context-dependent valuations of off-ball movements and defensive positioning. Overall, the proposed formulation produces more context-sensitive action rankings, although the comparison does not isolate the MPE-inspired component.
Oct 4, 2026cs.LG

On Semi-Markov Suboptimality in Hierarchical Reinforcement Learning

Hierarchical reinforcement learning uses temporally extended subtasks for exploration, yet committing to their execution can restrict both deployment and policy learning. We identify and separate the resulting execution and policy suboptimality. Task and execution trees distinguish reward objectives from policy choices and decision interruption. A Unified Value Function for HRL and a four-stage Generalized Hierarchical Bellman Equation then support a common analysis of both losses. Under bounded rewards and uniform termination, we establish hierarchical policy and execution improvement results. With the remaining node policies fixed, task-subtree compatibility and node-policy optimality under the original execution mode establish when Markov execution is optimal. The resulting decomposition leads to independent execution choices for behavior, targets, and deployment. We instantiate this principle through execution improvement and one-stage or two-stage policy improvement at arbitrary hierarchy depth. Option-based and goal-conditioned experiments demonstrate complementary gains from changing execution and changing the learning target. Controlled stochastic environments show how these gains depend on stochastic transition strength and spatial structure. This framework makes execution design an explicit component of hierarchical policy optimization.
Oct 4, 2026math.AP

On prediction from expert advice with more than five experts

We prove that no single rank ordered adversary strategy is globally optimal for the prediction with expert advice problem with six or more experts, in both the geometric stopping and finite time horizon settings. The proof is based on establishing a leading order correction when one expert moves far ahead of the others. This allows us to connect optimal strategies between nn and j<nj<n experts and utilize recent results on the exact optimality set for the five expert problem.
Oct 1, 2026cs.CL

ReHoPER: Receding-Horizon Planning for Enhanced Reasoning

We propose ReHoPER, an inference-only, zero-shot method that improves large language models' reasoning by generating and answering intermediate questions along multiple paths before the final answer. It iteratively plans a horizon of candidate intermediate questions, selects one to answer, and replans from the updated history. ReHoPER is task-agnostic, using the same generic instructions across datasets and models without labeled data or task-specific prompt design. Across multiple datasets, including iLLC, a new controlled benchmark for compositional reasoning, ReHoPER outperforms strong baselines, with the largest gains in the most compositional settings. Our implementation and the iLLC generator are publicly available to support future work.
Sep 21, 2026math.OC

Reinforcement Learning in Operational Research: A Technical Review and Practical Roadmap

The growing demand for real-time, data-driven decision-making in complex and dynamic systems is placing increasing pressure on traditional Operational Research (OR) methodologies. Reinforcement learning (RL) has emerged as a complementary approach, offering strong learning and computational capabilities for sequential decision-making in dynamic and uncertain environments. Recent research shows an increasing interest in integrating RL with OR to address dynamic decision-making problems, enhance heuristic and exact methods for combinatorial optimization, and support the development of digital replicas of operational systems. The overarching goal across these efforts is to leverage the learning capabilities of RL to strengthen traditional OR algorithms, improving solution quality, computational efficiency, and robustness. Given the diversity of integration approaches and application settings, there is a clear need for a systematic and technically detailed review of how RL empowers OR methods. To address this gap, this paper presents a structured review of three key roles that RL plays in empowering OR: (i) solving sequential decision-making problems in dynamic environments, (ii) serving as an end-to-end solution method or as a component integrated within heuristic and exact OR methods for combinatorial optimization problems, and (iii) facilitating extended reality analysis through integration with digital twin systems. We critically synthesize recent advances across these roles, highlighting their advantages, implementation requirements, limitations, and challenges. Finally, based on these insights, we outline a roadmap for future research to further advance the methodological and practical integration of RL and OR.
Sep 20, 2026cs.RO

Receding-Horizon Pushing with Composable Object-Centric Policies

Non-prehensile manipulation is practical for relocating large, heavy, or geometrically ungraspable objects. Yet, long-horizon pushing of arbitrarily-shaped 3D objects couples three problems: 1) where to push the object so as to approach the target pose, 2) whether each push is stable and reachable, 3) whether subsequent actions remain feasible. We present an object-centric pushing policy within a feedback-guided hierarchical framework. At the low level, a learning-based policy predicts contact actions from a pose- and scale-normalized point cloud, conditioned on a near single-step subgoal. A stability score is applied to evaluate the predicted contacts by a quasi-static sliding-versus-tipping analysis. At the high level, BIT∗^* first searches for an object path, and the next several subgoals are checked by contact prediction and robot motion planning for future feasibility. Failed motion plans, as feedback, change the local path costs and trigger re-planning. During execution, only the first feasible action is executed. In simulation, we evaluate 22 objects in six different scenes, upon which we also conduct comprehensive ablation studies. Results demonstrate that our method outperforms baselines with a clear margin and can reliably achieve long-horizon object pushing tasks under different situations. We also report quantitative real-robot experiments with a Franka arm and qualitative demonstrations with a mobile manipulator for large and heavy objects, with directly zero-shot sim-to-real transfer.
Sep 2, 2026cs.AI

Discriminative World Models for Web Agents

Recent web agents use world models for test-time action selection by sampling candidate actions, predicting the resulting web states, and ranking them with a ranker model or a Process Reward Model (PRM). These world models are typically trained via supervised next-state prediction to generate fixed representations like HTML or AXTree snapshots. However, this objective is misaligned with the downstream ranker, which relies on predicted states being discriminative across candidates to accurately score them. To address this, we introduce predicted-state matching, a training objective where the predicted representation must distinguish the true resulting state from those reached by alternative actions. We train these models using a branching web-agent dataset derived from WebArena Go-Browse trajectories, where every decision point contains multiple alternative actions and their resulting states. Experiments on our held-out predicted-state matching benchmark show that our approach outperforms world models trained with supervised next-state prediction. We further show that our approach improves PRM-style action ranking on WebPRMBench compared with action-only PRMs and PRMs augmented with supervised-next-state world models. Finally, on WebArena-Lite, using our world model for test-time action selection improves end-to-end task success. Our project page is available at: https://dhruvpendharkar.github.io/dwm/.
Aug 26, 2026cs.LG

It's a matter of timescale: non-linear utility in successor features and multi-objective planning and learning

Time is of the essence when dealing with multiple reward signals and non-linear utility. In this paper we argue that the current main approaches in multi-objective RL (SER and ESR), and successor features, are insufficient. While each approach deals with non-linear effects on user utility on different timescales, none of them take into account that different effects happening on different timescales can happen within the same decision problem. We motivate that this can indeed be the case by an example, both intuitively and numerically, leading to a new perspective, and a significant and non-trivial gap in the literature.
Aug 25, 2026cs.LG

From Relaxed Indexability to Exact Indexability: A tt-Step Approach for Partially Observable Restless Bandits

Whittle index policies offer a scalable method for restless multi-armed bandits, but under partial observability even determining the indifference subsidy at a single belief requires solving an infinite-horizon belief-state problem with no closed-form value function. Liu [10] addresses this difficulty by linearizing the unknown decision boundary, leading to a linear system and a closed-form approximate Whittle index. However, the resulting threshold uses only a one-step active--passive comparison and does not account for longer-horizon continuation values. We extend this framework to a \emph{tt-step lookahead threshold policy}. For each subsidy mm, the threshold is defined by the active-minus-passive advantage under tt-step finite-horizon value iteration. At t=1t=1, the threshold is mm-independent and recovers the linear threshold of Liu [10]; for t>1t>1, it becomes subsidy-dependent through the induced first-crossing structure and tracks the exact decision boundary more closely. The proposed algorithm does not require indexability as an input and includes an indexability verification. Under the original Whittle indexability, we prove that the tt-step approximate Whittle index converges geometrically to the exact Whittle index, ∣W^t(ω)−W(ω)∣=O(βt).|\widehat W_t(ω)-W(ω)|=O(β^t). Numerically, all 2,715 tested three-state instances are verified as indexable according to the proposed criterion. The P95 index error decreases from 2.18×10−22.18\times10^{-2} at t=1t=1 to 8.93×10−48.93\times10^{-4} at t=8t=8. In an exact-comparable instance with β=0.9999β=0.9999, t=2t=2 already recovers the exact Whittle-index ordering. Moderate-depth threshold policies also outperform the one-step baseline and remain close to the optimal dynamic-programming benchmark, while runtime grows mildly with tt.
Aug 13, 2026stat.ME

Chance-constrained selection of sequential intervention strategies from counterfactual estimates

Many operational decisions are sequences of interventions under a cumulative resource limit, such as a maintenance schedule within a crew-hour budget. Choosing among them calls for the outcome and the cumulative cost each would produce, counterfactual quantities identified from observational data. Two strategies with the same expected cost can exceed the budget at very different rates, so constraining the mean does not bound how often an overrun occurs. Prior two-step architectures, recently extended to continuous doses, constrain the mean cost rather than its tail and allocate at a single decision point. Methods that do bound a cost tail take its distribution from a specified model rather than identifying it from data. We present a predict-then-optimize framework. In the prediction step, any estimator returning an outcome value and a cost distribution supplies what the decision rule consumes, so the predictor is interchangeable. In the optimization step, a chance-constrained selection over a finite candidate set bounds the probability that the cumulative cost exceeds the budget. That tail does not decompose across stages, so each strategy is scored whole. Sweeping the tolerated violation probability traces a safety-utility frontier, and distribution-free finite-sample bounds cover violation and outcome shortfall. Four of five environments, spanning clinical treatment and equipment maintenance, supply exact counterfactual ground truth; the fifth carries real outcomes from a digital-health micro-randomized trial. Across them, the rule holds the budget where a point-estimate rule overruns it, at an outcome cost the frontier makes explicit. All code is available at https://github.com/mfriendly/counterfactual-chance-selection
Aug 12, 2026cs.LG

Is Per-Agent Policy Composition Safe? Rethinking Successor-Feature Transfer in Cooperative Multi-Agent Reinforcement Learning

Many reinforcement learning systems, from fleet management to traffic signal control, must serve an objective that changes dynamically after deployment, and retraining a policy for each new objective is prohibitively expensive. For a single agent, this problem is well understood: successor features with generalized policy improvement, together with their universal extension, recombine a library of learned policies into a policy for any new objective, with a guarantee that the result is never worse than any policy in the library. However, multi-agent transfer has received far less attention, and the common practice of letting each agent recombine its own library independently inherits the recipe but not the guarantee. We prove that this independent composition can produce joint behavior strictly worse than every policy in the library, because recombining teammates changes the environment each agent faces and invalidates the values it relies on, a failure with no single-agent counterpart. We further show that the only unconditionally safe fixed rule is synchronized composition, which moves the whole team to one jointly trained policy but cannot serve objectives that assign different goals to different agents. To attain safety and flexibility at once, we propose MA-USFA, a hierarchical method with two layers: a lower layer of universal successor feature approximators that predicts each agent's successor features while conditioned on its teammates' objectives, and an upper composer that selects, across agents, which library entry each agent should follow and supplies the cross-agent correction a per-agent value cannot represent. Trained once over the distribution of objectives, it is applied at deployment with no per-task adaptation.
Aug 11, 2026cs.LG

Let it Cook: Learning to Wait in Sequential Decision Making

In sequential decision making, an agent typically observes its environment and acts at every timestep. However, such active participation may not always be necessary; tasks such as brewing coffee include periods that are served equally well by letting the environment evolve without constant monitoring and control. During such periods, the agent could simply wait to conserve its resources, or redirect its attention to another task. We capitalize on these opportunities by training a "waiting policy" that decides where and how long to wait. This involves forgoing sensing to commit to a wait action, representing a deliberate pause for a set number of timesteps. We formalize "learning to wait" as minimizing the frequency of sensing and decision making without sacrificing task performance (e.g., the total amount of time to complete a task). To train a waiting policy, we propose an approach that employs reinforcement learning with lexicographically ordered objectives. In experiments across 4 discrete-state household tasks and 3 continuous-state environments, we show that our approach successfully learns waiting behaviors, and can adapt pre-trained policies to wait where appropriate. While different tasks permit different amounts of waiting without sacrificing task performance, our approach consistently finds solutions with significant waiting, sometimes waiting for over 50 percent of the task duration.
Aug 11, 2026math.OC

Threshold Structure of Optimal Policies in Restart POMDPs

We study a Restart POMDP (Partially Observable Markov Decision Process) on a general Borel state space, where the controller either lets the hidden state evolve unobserved or restarts the system and observes the new state. Exploiting a sufficient-statistic representation consisting of the last observed state and the elapsed time since restart, we reduce the problem to a fully observed MDP. Under a natural one-step cost deterioration condition, we prove that optimal policies have a threshold structure in the elapsed time for both the discounted and total undiscounted cost criteria. When the state space is partially ordered and the kernel is stochastically monotone, we further show that the optimal threshold is nonincreasing in the state. For the average cost criterion, under additional assumptions of geometric ergodicity and domination of the transient gain, we establish analogous threshold results via the vanishing discount approach, after showing the uniform boundedness of the optimal thresholds and relative value functions.
Aug 5, 2026cs.LG

ATLAS: Adaptive Topological Learning with Abstract Successors for Continual Learning

Contemporary model-free reinforcement learning algorithms can achieve very high performance, but have low sample efficiency and are not robust to changes in the environment. Model-based algorithms have much higher sample efficiency, but still fail when the environment shifts. This paper introduces Adaptive Topological Learning with Abstract Successors (ATLAS) to combat these challenges. ATLAS uses a Grow When Required network with Successor Features in order to achieve high sample efficiency while also robustly tackling catastrophic forgetting. We evaluate ATLAS in spatial navigation tasks, benchmarking its performance against common on-policy and off-policy algorithms. Our empirical results demonstrate that by structurally decoupling transition dynamics from the reward signal, ATLAS achieves near-instantaneous adaptation to new goals and can exhibit positive backward transfer, significantly outperforming baseline methods in non-stationary environments.
Aug 4, 2026cs.AI

Intertemporal Preference Steering in Qwen3 via Contrastive Activation Addition

We study linear representations of temporal horizon in the large language model Qwen3-32B and use them to change the model's time-related preferences, recommendations, and capabilities. We train contrastive linear probes on teacher-forced temporal-choice answers to find a short-term versus long-term direction in the model's residual stream, and evaluate contrastive activation-addition steering on a held-out binary temporal-choice task, an out-of-distribution monetary intertemporal-choice task, and a TravelPlanner capability benchmark. The central result is that temporal-horizon directions can be identified with simple contrastive linear probes and then used for steering to induce large, bidirectional preference changes. On an out-of-distribution monetary choice task that varies reward size and delay, steering strongly shifts the model's indifference threshold between smaller-sooner and larger-later rewards in both directions. We further show improvements on a planning-related capability metric under moderate temporal steering. These results suggest that model intertemporal preferences are measurable and steerable, which is relevant for AI systems that give advice involving delayed costs and benefits, and for safety questions about long-horizon planning.
Jul 31, 2026cs.RO

Receding-Horizon Next-Best-View Planner for Autonomous Leaf Surface Reconstruction

Accurate plant leaf modeling is fundamental to downstream tasks such as plant growth monitoring, and phenotyping for yield estimation. Autonomous robotic reconstruction for large-scale field deployment must address limitations on robot planning budget and computation resources while optimizing viewpoint utility for leaf surface reconstruction. Existing approaches either focus on rigid objects, point-cloud coverage or plant reconstruction without fully addressing the system limitations or exploiting task-driven point cloud utility. In this work, we study next-best-view (NBV) planning for leaf surface reconstruction under travel constraints. We develop a novel Centroid-based Information Gain (CIG) function that measures the spatial distribution of observed points relative to the centroid of the existing point cloud to compute viewpoint utility. We also develop a receding-horizon variant that reasons over future viewpoints. To benchmark our work, we use the LAST-STRAW [1] public dataset that includes point clouds of strawberry plants over different growth stages and compare our method with attention-driven NBV [2] that uses a visibility-based information gain approach. The proposed receding-horizon approach consistently reduces surface reconstruction error and improves geometric fidelity across multiple growth stages, especially under increased inter-leaf occlusion. Results demonstrate that our approach is able to visit viewpoints that reduce surface reconstruction error and improves reconstruc-tion accuracy as compared to the baseline by upto 10%.
Jul 26, 2026eess.SY

Outcome-Fair Restless Multi-Armed Bandits for Stochastic Deadline Scheduling

We study a restless multi-armed bandit (RMAB) problem for a stochastic deadline scheduling application. RMAB problems are solved using the Whittle index policy. The goal in RMAB is to maximize the expected cumulative discounted reward maximization. The Whittle index policy maximizes reward, but is not fair among two classes. In this paper, we introduce fairness criteria and study an outcome-fair model for RMAB which allows fairness for jobs and users structurally disadvantaged demographic classes. We formulate an outcome fair stochastic deadline scheduling problem as RMAB, and we develop the outcome fair Whittle index policy. We define a virtual queue mechanism that dynamically enforces long-term completion rate guaranties across demographic groups. We analyze a standard Whittle index policy and the outcome-fair index policy. We demonstrate the performance of our algorithms with numerical examples. We compare policies---Whittle index policy (no fairness), input-fairness Whittle index policy, outcome fair Whittle index policy. We observe that the outcome-fair Whittle index policy provides better fairness among classes compared to other policies. We demonstrate a trade off between fairness and profit. This decreases as the server capacity increases.
Jul 22, 2026cs.CL

Rushes: A Human Preference Dataset for Pluralistic Alignment

We introduce Rushes, a dataset and benchmark for studying revealed human engagement preferences in interactive narrative environments. Rushes is collected through a game interface where users interact with AI-generated branching narratives and select one choice from a small, explicit candidate set at each decision point. Each interaction logs the full candidate set, the user's choice, and the evolving narrative context, yielding time-ordered trajectories with persistent user-level identifiers. Rushes contains 44,226 decision events from 8,167 unique users across six games, capturing sequential, personalized engagement behavior rather than static judgments. We show that user choices exhibit structured, non-random patterns, quantified by a low choice entropy relative to a uniform baseline. We position Rushes as a diagnostic benchmark for pluralistic alignment and demonstrate a robust Engagement Gap: state-of-the-art LLMs, including GPT-5, fail to outperform simple baselines. While classical Matrix Factorization (SVD) captures measurable personalized signal (37.7%), frontier LLMs (34.23%) struggle to even match the Popularity Baseline (36.4%) on event-level choice prediction. This gap suggests that single, population-level objectives, like those used in modern RLHF, appear insufficient to capture heterogeneous, context-dependent engagement signals. As a result, even highly capable models default to majority preferences rather than adapting to individual trajectories. We release Rushes to support research into pluralistic alignment and sequential decision-making in generative systems. The full code for the platform and dataset will be available here: https://github.com/microsoft/rushes
Jul 22, 2026cs.DS

Algorithmic Approaches to Sequential Decision-Making and Social Epistemology

As humans, we face many decisions that require us to choose between sticking to something and giving up. This thesis uses algorithmic tools to derive insights about such decision-making problems in theoretical models, studying both near-optimal methods and outcomes of social and behavioral influences. Along the way, this thesis sheds light on what we gain and what we lose as we move from a messy and complex real world setting to a very general abstract model by studying various points along this spectrum. In Part I, we study algorithms for sequential decision-making in the improving multi-armed bandits problem. We provide nearly matching upper and lower bounds in the general case. Then, we then ask what is possible if we have access to similar instances to the one we wish to deploy our algorithm on. To that end, we provide guarantees in the data-driven algorithm design framework, showing that a polynomial number of samples is sufficient for learning good algorithms from a class of algorithms. In Part II, we study algorithmic approaches for problems in social epistemology. We start by analyzing what role theoretical models can play in the study of social problems. We then study social and behavioral influences in decision-making requiring investment. First, we provide mathematical formalism in which to study the formation of pessimism traps, a phenomenon identified by philosophers in which agents are influenced by their predecessors to engage in less-ambitious goals. We develop financial interventions to sustainably shift communities out of these traps. The second problem we study is the influence of grit as a behavioral trait in ambitious decision-making. Overall, these works seek to theoretically model phenomena in social epistemology and provide a framework for intervening algorithmically.
Jul 21, 2026cs.LG

Breaking Feedback-Blindness: Utility-Augmented Transformer for Sequential Decision Making

Sequential decision making in non-stationary and partially observable environments requires rapid adaptation to latent regime changes. However, existing Transformer decision models face a structural bottleneck in the retrieval mechanism: even when reward is used for training or exposed as an input token, attention retrieval remains primarily driven by observation-derived similarity. We formalize this limitation as feedback-blind retrieval, and formally show that, on feedback-informative tasks, observation-equivalent histories with different action-reward outcomes cannot be distinguished by any observation-only attention, resulting in suboptimal choice. To address this mismatch, we propose the Utility-Augmented Transformer (UAT), a new feedback-conditioned retrieval attention architecture in which a compact utility state modulates the query, key, and value projections, allowing action-reward history to directly alter context retrieval during the forward pass. UAT also enjoys an exact zero-gate degradation property that recovers the Vanilla Transformer when feedback is uninformative. Under finite-horizon compactness and Lipschitz assumptions, we prove that UAT strictly enlarges the observation-only Transformer class and can uniformly approximate feedback-dependent decision maps. Across four non-stationary benchmarks: synthetic navigation with hidden goal shifts, non-stationary sepsis treatment, cross-market portfolio allocation, and delayed-feedback recommendation, UAT consistently improves performance over observation-only, test-time adaptation, and input-level feedback baselines, with particularly large gains in noisier regimes that require stronger adaptation.
Jul 20, 2026cs.LG

Generalised Bellman recurrence and three dualities in sequential decision-making

What gives the Bellman equation its form? We show that the recursive properties of optimal value functions follow from three conditions: that the dynamics decomposes through sufficient statistics, that the return decomposes recursively, and that the aggregation of uncertainty is compatible with both. When all three conditions hold on a common state, the Bellman equation arises from their mutual consistency; when one fails, tractability can often be recovered by augmenting the state or by deforming return or dynamics. The same conditions are shown to give rise to three dualities: one between probability and return, one between return and aggregation, and one between aggregation and probability. Our framework reveals these dualities as arising from a single construction, unifying methods developed separately across reinforcement learning, control, and decision theory.
Jul 16, 2026cs.LG

MESHA: Mechanism-Enforced Sequential Halving for Strategic Linear Bandits

We design and analyze \underline{M}echanism-\underline{E}nforced \underline{S}equential \underline{HA}lving (MESHA), an algorithm for Best Arm Identification (BAI) in strategic linear bandits. In this setting, each arm may strategically misreport its feature vector to maximize the probability of being identified as the best arm, when rewards are generated from the arms' true but unobservable features. The design of MESHA applies the naïve uniform sampling rule and an epoch-wise Grim Trigger Condition (GTC): the former reduces the impact of arms' strategic behaviours and the latter eliminates arms whose reported features severely deviate from the ground truth. Considering an arbitrary Nash Equilibrium, we prove that any arm would attempt to pass the GTC check to maximize its identified probability and derive an upper bound on the failure probability of MESHA within a fixed budget TT. We also show that state-of-the-art linear BAI algorithms with GG-optimal design would fail in such strategic environment, as the optimal design (OD)-based sampling rule based on strategically reported features may {\it starve} the optimal arm of any sampling budget. Finally, extensive numerical experiments indicate that MESHA outperforms baselines that rely on OD-based sampling rules as well as the feature-agnostic baselines, corroborating the efficacy of MESHA.
Jul 14, 2026cs.CL

Can Induced Emotion Bias LLM Behaviors in Sequential Decision Making?

As Large Language Models (LLMs) are increasingly deployed as autonomous agents in high-stakes domains, understanding contextual factors that may modulate their decision-making becomes critical. While LLMs are trained to perceive and resonate with users' emotions, it remains unclear whether induced emotion can influence their sequential decision-making. We investigate this question using the Iowa Gambling Task (IGT), a classic psychological paradigm for studying decision-making under uncertainty, combined with an imagination-based emotion induction procedure. We first validate the feasibility of this paradigm by confirming that LLMs can sense strong, distinguishable emotions from context and that LLM agents can learn from sequential interactions in a human-like pace. With the validated setup, we find that, different from humans, induced emotion does not significantly bias the decision dynamics of LLM agents on average. However, the effects of anger are conditioned: inducing anger makes LLM agents less sensitive to penalties for bad decisions, and in early stages of the game, anger can lower exploration, locking decisions into a few choices early. These findings reveal the subtle yet distinct effects of induced emotion on LLM decision-making compared to human behavior, and provide a tool for future research on affective modulation of LLM agents.
Jul 13, 2026cs.AI

OS-Pruner: Pruning Chains-of-Thought of Reasoning Models via Optimal Stopping

Large Language Models (LLMs) have achieved remarkable success in complex reasoning tasks through Chain-of-Thought (CoT) prompting. However, these models often exhibit "computational overthinking," generating redundant reasoning steps that increase latency and cost without improving accuracy. Recent studies suggest that CoT trajectories can be significantly pruned, yet existing methods often rely on forcing a static thinking budget, heuristic filtering, sub-optimal early exit via classification, or expensive re-training. In this paper, we introduce OS-Pruner, a lightweight plug-in framework that formulates chain-of-thought pruning as an optimal stopping problem. Given a reasoning prefix, OS-Pruner learns whether further reasoning is worth its token cost by optimizing an explicit utility that trades off final-answer accuracy against generated length. Our novel formulation enables the model to dynamically assess the sufficient point of termination for a reasoning chain. OS-Pruner is designed to be lightweight during both training and inference, and to provide users with fine-grained control over the reasoning-effort vs. accuracy trade-off. On diverse reasoning benchmarks and base models, OS-Pruner achieves 20-60% reduction in generation length with minimal accuracy sacrifice.
Jul 11, 2026math.OC

How much Data do We Need? Sequential Data Collection for Stochastic Programming

Data-driven optimization often requires collecting data to estimate uncertain model parameters before solving the underlying decision problem. In practice, however, data acquisition may incur non-negligible costs, making it critical to determine when to stop additional data collection. In this paper, we study an optimal stopping problem for sequential data collection in stochastic optimization under parameter uncertainty. We propose a benefit-driven stopping framework that balances information gain and sampling cost. We model the unknown distribution parameter within a Bayesian learning framework and update beliefs sequentially as new observations are collected. At each iteration, the decision maker evaluates the expected marginal benefit of additional data relative to the unit sampling cost and determines whether to continue sampling or stop and implement the optimization decision. Based on this framework, we develop several stopping policies. The proposed policies are evaluated through a newsvendor problem with exponentially distributed demand. Numerical experiments compare the policies with fixed-budget and hindsight benchmark strategies. The results show that benefit-driven stopping rules can substantially reduce unnecessary data collection while achieving near-optimal decision performance, demonstrating the effectiveness of adaptive stopping in data-driven optimization.
Jul 6, 2026econ.TH

Strategic Buying Agents

Agentic AI is shifting online shopping from search toward delegated purchasing, where autonomous buying agents monitor markets and decide when to buy on a consumer's behalf. We study the design of such strategic buying agents, which must decide when to purchase within a finite shopping window, translating price observations, the remaining time horizon, and beliefs about future price changes into a purchase policy. We formulate this problem across three information regimes: stationary, Bayesian, and robust, and treat the resulting optimal policies as a policy menu for implementation. In the stationary regime, price adjustments follow a Poisson arrival process with a known post-adjustment price distribution; the optimal policy is a dynamic purchase-threshold rule, with the threshold governed by an ordinary differential equation. In the Bayesian regime, the adjustment intensity is known, but the price-adjustment distribution is uncertain; the optimal rule remains threshold-based, now depending on posterior beliefs, and we bound the value of knowing the true distribution. In the robust regime, the agent has only price bounds and seeks worst-case protection; randomized threshold policies achieve optimal competitive-ratio and minimax-regret guarantees. We evaluate the proposed policies on Amazon price histories from Keepa (367 items, 48,933 timestamped observations) and examine their integration into language-model buying agents. The stationary and Bayesian policies perform competitively on mean normalized consumer surplus despite their stylized assumptions, while the robust policy performs best at the distribution's 10th percentile. Results suggest language models are better suited to selecting among regimes and calibration samples than to making buy-or-wait decisions directly.