Voxel

Recent momentum

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14 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Voxel.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Voxel.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Voxel.

150 papers

Latest in Voxel

May 8, 2026cs.CV

DVD: Discrete Voxel Diffusion for 3D Generation and Editing

We introduce Discrete Voxel Diffusion (DVD), a discrete diffusion framework to generate, assess, and edit sparse voxels for SLat (Structured LATent) based 3D generative pipelines. Although discrete diffusion has not generally displaced continuous diffusion in image-like generation, we show that it can be an effective first-stage prior for sparse voxel scaffolds. By treating voxel occupancy as a native discrete variable, DVD avoids continuous-to-discrete thresholding and provides a simple framework for voxel generation, uncertainty estimation, and editing. Beyond quality gains, DVD provides more interpretable generation dynamics through explicit categorical modeling. Furthermore, we leverage the predictive entropy as a robust uncertainty metric to identify ambiguous voxel regions and complicated samples, facilitating tasks such as data filtering and quality assessment. Finally, we propose a lightweight fine-tuning strategy using block-structured perturbation patterns. This approach empowers the model to inpaint and edit voxels within a single sampling round, requiring negligible auxiliary computation and no additional model evaluations. Code is available at https://github.com/TeCai/DVD.
Zhengrui Xiang, Jiaqi Wu, Fupeng Sun +2
May 8, 2026cs.CV

AGA3DNet: Anatomy-Guided Gaussian Priors with Multi-view xLSTM for 3D Brain MRI Subtype Classification

Accurate 3D brain MRI subtype classification benefits from both localized anatomical cues and long-range contextual reasoning. We present AGA3DNet, a report-grounded framework that incorporates brief anatomical phrases extracted from radiology reports as a soft anatomical prior channel and fuses it with a lightweight 3D CNN and multi-view xLSTM aggregation. Specifically, extracted anatomical phrases are mapped to atlas-defined regions and converted into smooth spatial priors using a signed-distance transform followed by Gaussian weighting, providing interpretable, anatomy-grounded guidance without requiring dense voxel annotations. We evaluate AGA3DNet on a retrospective institutional brain MRI cohort for abnormal subtype discrimination and compare against reproducible 3D classification baselines. AGA3DNet achieves improved overall balance across performance metrics and supports clinically interpretable localization through the prior channel. We discuss limitations related to single-cohort evaluation and the lack of large-scale public brain MRI datasets paired with radiology reports under broadly usable terms.
Peiyu Duan, Xueqi Guo, Sepehr Farhand +5
May 6, 2026cs.CV

Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes

Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.
Shuo Wang, Jilin Mei, Fuyang Liu +6
May 5, 2026cs.RO

FUS3DMaps: Scalable and Accurate Open-Vocabulary Semantic Mapping by 3D Fusion of Voxel- and Instance-Level Layers

Open-vocabulary semantic mapping enables robots to spatially ground previously unseen concepts without requiring predefined class sets. Current training-free methods commonly rely on multi-view fusion of semantic embeddings into a 3D map, either at the instance-level via segmenting views and encoding image crops of segments, or by projecting image patch embeddings directly into a dense semantic map. The latter approach sidesteps segmentation and 2D-to-3D instance association by operating on full uncropped image frames, but existing methods remain limited in scalability. We present FUS3DMaps, an online dual-layer semantic mapping method that jointly maintains both dense and instance-level open-vocabulary layers within a shared voxel map. This design enables further voxel-level semantic fusion of the layer embeddings, combining the complementary strengths of both semantic mapping approaches. We find that our proposed semantic cross-layer fusion approach improves the quality of both the instance-level and dense layers, while also enabling a scalable and highly accurate instance-level map where the dense layer and cross-layer fusion are restricted to a spatial sliding window. Experiments on established 3D semantic segmentation benchmarks as well as a selection of large-scale scenes show that FUS3DMaps achieves accurate open-vocabulary semantic mapping at multi-story building scales. Additional material and code will be made available: https://githanonymous.github.io/FUS3DMaps/.
Timon Homberger, Finn Lukas Busch, Jesús Gerardo Ortega Peimbert +2
May 5, 2026cs.CV

Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation

Recent trends in sparse-view 3D reconstruction have taken two different paths: feed-forward reconstruction that predicts pixel-aligned point maps without a complete geometry, and generative 3D reconstruction that generates complete geometry but often with poor input-alignment. We present Mix3R, a novel generative 3D reconstruction method which mixes feed-forward reconstruction and 3D generation into a single framework in an aligned manner. Mix3R generates a 3D shape in two stages: a sparse voxel generation stage and a textured geometry generation stage. Unlike pure generative methods, our first-stage generation jointly produces a coarse 3D structure (sparse voxels), per-view point maps and camera parameters aligned to that 3D structure. This is made possible by introducing a Mixture-of-Transformers architecture that inserts global self-attentions to a feed-forward reconstruction model and a 3D generative model, both pretrained on large-scale data. This design effectively retains the pretrained priors but enables better 2D-3D alignment. Based on the initial aligned generations of sparse 3D voxels and point maps, we compute an overlap-based attention bias that is directly added to another pretrained textured geometry generation model, enabling it to correctly place input textures onto generated shapes in a training-free manner. Our design brings mutual benefits to both feed-forward reconstruction and 3D generation: The feed-forward branch learns to ground its predictions to a generative 3D prior, and conversely, the 3D generation branch is conditioned on geometrically informative features from the feed-forward branch. As a result, our method produces 3D shapes with better input alignment compared with pure 3D generative methods, together with camera pose estimations more accurate than previous feed-forward reconstruction methods. Our project page is at https://jsnln.github.io/mix3r/
Siyou Lin, Zhou Xue, Hongwen Zhang +4
May 2, 2026cs.CV

Sparse Representation Learning for Vessels

Analyzing human vasculature and vessel-like, tubular structures, such as airways, is crucial for disease diagnosis and treatment. Current methods often rely on small sub-regions or simplified tree-like structures, rendering analysis of entire organ-level networks at clinical resolution computationally challenging. To this end, we propose VAEsselSparse, an efficient encoder-decoder model to obtain a meaningful yet compact representation of the entire organ-level vascular network at sub-millimeter resolution. VAEsselSparse leverages the inherent sparsity of 3D vascular structures via sparse convolutions and attention mechanisms, achieving substantial spatial compression rates of 8 x 8 x 8. We demonstrate superior reconstruction performance compared to dense counterparts and previous methods. Importantly, the resulting latent space retains clinically relevant discriminative features readily usable for classification tasks, such as aneurysm/stenosis or subvariants of the circle of Willis. Moreover, the compact latent space of VAEsselSparse serves as an effective representation for learning vessel-specific priors through generative models, enabling the synthesis of realistic vasculature.
Chinmay Prabhakar, Bastian Wittmann, Paul Büschl +3
May 2, 2026cs.CV

VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection

Open-vocabulary 3D affordance detection requires localizing interaction regions on point clouds given novel affordance descriptions. Recent methods extend multimodal large language models (MLLMs) with special output tokens that are decoded into segmentation masks. However, these tokens are produced through autoregressive generation, which models sequential dependencies rather than spatial neighborhood relations, leaving them semantically rich but spatially impoverished for 3D localization. We propose Voxel-enhanced Affordance detection (VoxAfford), which bypasses this bottleneck by injecting multi-scale geometric features from a frozen pre-trained 3D VQVAE encoder into the output tokens after generation. Each output token uses its affordance semantics as a query to retrieve relevant geometric patterns from its paired voxel scale via cross-attention, with a learned compatibility gate controlling the injection strength. The enhanced tokens are then aggregated into a spatially-aware affordance prompt through semantic-conditioned attention and propagated alongside per-point features to generate the final mask. Experiments on open-vocabulary affordance detection tasks show that VoxAfford achieves state-of-the-art performance with approximately an 8% improvement in mIoU, and real robot experiments confirm zero-shot transfer to novel objects.
Haowen Sun, Shaolong Zhang, Mingyang Li +6
May 1, 2026cs.CV

Robust Fusion of Object-Level V2X for Learned 3D Object Detection

Perception for automated driving is largely based on onboard environmental sensors, such as cameras and radar, which are cost-effective but limited by line-of-sight and field-of-view constraints. These inherent limitations may cause onboard perception to fail under occlusions or poor visibility conditions. In parallel, cooperative awareness via vehicle-to-everything (V2X) communication is becoming increasingly available, enabling vehicles and infrastructure to share their own state as object-level information that complements onboard perception. In this work, we study how such V2X information can be integrated into 3D object detection and how robust the resulting system is to realistic V2X imperfections. Using the nuScenes dataset, we emulate object-level cooperative awareness messages from ground truth, injecting controlled noise and object dropout to mimic real-world conditions such as latency, localization errors, and low V2X penetration rates. We convert these messages into a dedicated bird's-eye view (BEV) input and fuse them into a BEVFusion-style detector. Our results demonstrate that while object-level cooperative information can substantially improve detection performance, achieving an NDS of 0.80 under favorable conditions, models trained on idealized data become fragile and over-reliant on V2X. Conversely, our proposed noise-aware training strategy, coupled with explicit confidence encoding, enhances robustness, maintaining performance gains even under severe noise and reduced V2X penetration.
Lukas Ostendorf, Lennart Reiher, Onn Haran +1
May 1, 2026cs.CV

Vesselpose: Vessel Graph Reconstruction from Learned Voxel-wise Direction Vectors in 3D Vascular Images

Blood vessel segmentation and -tracing are essential tasks in many medical imaging applications. Although numerous methods exist, the prevailing segment-then-fix paradigm is fundamentally limited regarding its suitability for modeling the task of complete and topologically accurate vascular network reconstruction. Here, we propose an approach to extract topologically more accurate vascular graphs from 3D image data, building upon highly successful ideas from the related biomedical tasks of cell segmentation and -tracking. Our approach first predicts voxel-wise vessel direction vectors joint with standard vessel segmentation masks. Second, to extract the vascular graph from these predictions, we introduce a direction-vector-guided extension of the TEASAR algorithm. Our approach achieves state-of-the-art performance on three benchmark datasets, spanning both synthetic and real imagery. We further demonstrate the applicability of our approach to challenging 3D micro-CT scans of rat heart vasculature. Finally, we propose meaningful and interpretable measures of topological error, namely false splits and false merges for graphs. Overall, our approach substantially improves the topological accuracy of reconstructed vascular graphs, being able to separate closely apposed vessel segments and handle multiple vascular trees within a single volume.
Rajalakshmi Palaniappan, Christoph Karg, Nemesio Navarro-Arambula +4
Apr 30, 2026eess.AS

LRS-VoxMM: A benchmark for in-the-wild audio-visual speech recognition

We introduce LRS-VoxMM, an in-the-wild benchmark for audio-visual speech recognition (AVSR). The benchmark is derived from VoxMM, a dataset of diverse real-world spoken conversations with human-annotated transcriptions. We select AVSR-suitable samples and preprocess them in an LRS-style format for direct use in existing AVSR pipelines. Compared with commonly used benchmarks, LRS-VoxMM covers a more diverse range of scenarios and acoustic conditions. We also release distorted evaluation sets with additive noise, reverberation, and bandwidth limitation to support evaluation under severe acoustic degradation. Experimental results show that LRS-VoxMM is considerably harder than LRS3 and that the contribution of visual information becomes more evident as the audio signal degrades. LRS-VoxMM supports more realistic AVSR benchmarking and encourages further research on the role of visual information in challenging real-world conditions.
Doyeop Kwak, Jeongsoo Choi, Suyeon Lee +1
Apr 27, 2026cs.CV

EXACT: an explainable anomaly-aware vision foundation model for analysis of 3D chest CT

Chest computed tomography (CT) is central to the detection and management of thoracic disease, yet the growing scale and complexity of volumetric imaging increasingly exceed what can be addressed by scan-level prediction alone. Clinically useful AI for CT must not only recognize disease across the whole volume, but also localize abnormalities and provide interpretable visual evidence. Existing vision-language foundation models typically compress scans and reports into global image-text representations, limiting their ability to preserve spatial evidence and support clinically meaningful interpretation. Here we developed EXACT, an explainable anomaly-aware foundation model for three-dimensional chest CT that learns spatially resolved representations from paired clinical scans and radiology reports. EXACT was pre-trained on 25,692 CT-reports pairs using anatomy-aware weak supervision, jointly learning organ segmentation and multi-instance anomaly localization without manual voxel-level annotations. The resulting organ-specific anomaly-aware maps assign each voxel a disease-specific anomaly score confined to its corresponding anatomy, jointly encoding lesion extent and organ-level context. In retrospective multinational and multi-center evaluations, EXACT showed broad and consistent improvements across clinically relevant CT tasks, spanning multi-disease diagnosis, zero-shot anomaly localization, downstream adaptation, and visually grounded report generation, outperforming existing three-dimensional medical foundation models. By transforming routine clinical CT scans and free-text reports into explainable voxel-level representations, EXACT establishes a scalable paradigm for trustworthy volumetric medical AI.
Xuguang Bai, Mingxuan Liu, Tongxi Song +6
Apr 27, 2026cs.CV

SemiSAM-O1: How far can we push the boundary of annotation-efficient medical image segmentation?

Semi-supervised learning (SSL) has become a promising solution to alleviate the annotation burden of deep learning-based medical image segmentation models. While recent advances in foundation model-driven SSL have pushed the boundary to extremely limited annotation scenarios, they fail to maintain robust competitive performance in complex imaging modalities. In this paper, we propose SemiSAM-O1, an annotation-efficient framework using only one annotated template image for segmentation. SemiSAM-O1 extends the specialist-generalist collaborative learning framework to the extreme one-label setting by fully exploiting the foundation model's feature representation capability beyond its prompting interface. SemiSAM-O1 operates in two stages. In the first stage, the foundation model's encoder extracts dense features from all volumes, and class prototypes derived from the single annotated template are propagated to the unlabeled pool via feature similarity to produce coarse initial pseudo-labels. In the second stage, an iterative training-and-refinement loop progressively improves both the segmentation model and the pseudo-labels over multiple rounds, where each round trains the model from scratch on current pseudo-labels and generates updated predictions with voxel-wise uncertainty estimates. An uncertainty-guided refinement step further leverages the foundation model's global feature space to correct high-uncertainty regions by aggregating labels from their most similar confident neighbors, establishing a virtuous cycle of mutual improvement. Extensive experiments on a wide range of segmentation tasks across different modalities and anatomical targets demonstrate that SemiSAM-O1 significantly narrows the performance gap between one-label semi-supervised learning and full supervision, while significantly reducing the computational overhead of online foundation model inference.
Yichi Zhang, Le Xue, Bichun Xu +6
Apr 23, 2026cs.CV

SparseGF: A Height-Aware Sparse Segmentation Framework with Context Compression for Robust Ground Filtering Across Urban to Natural Scenes

High-quality digital terrain models derived from airborne laser scanning (ALS) data are essential for a wide range of geospatial analyses, and their generation typically relies on robust ground filtering (GF) to separate point clouds across diverse landscapes into ground and non-ground parts. Although current deep-learning-based GF methods have demonstrated impressive performance, especially in specific challenging terrains, their cross-scene generalization remains limited by two persistent issues: the context-detail dilemma in large-scale processing due to limited computational resources, and the random misclassification of tall objects arising from classification-only optimization. To overcome these limitations, we propose SparseGF, a height-aware sparse segmentation framework enhanced with context compression. It is built upon three key innovations: (1) a convex-mirror-inspired context compression module that condenses expansive contexts into compact representations while preserving central details; (2) a hybrid sparse voxel-point network architecture that effectively interprets compressed representations while mitigating compression-induced geometric distortion; and (3) a height-aware loss function that explicitly enforces topographic elevation priors during training to suppress random misclassification of tall objects. Extensive evaluations on two large-scale ALS benchmark datasets demonstrate that SparseGF delivers robust GF across urban to natural terrains, achieving leading performance in complex urban scenes, competitive results on mixed terrains, and moderate yet non-catastrophic accuracy in densely forested steep areas. This work offers new insights into deep-learning-based GF research and encourages further exploration toward truly cross-scene generalization for large-scale environmental monitoring.
Nannan Qin, Pengjie Tao, Haiyan Guan +4
Apr 22, 2026cs.CV

Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens of billions of tokens from a carefully curated mixture of procedural biome terrain and high-quality human-authored maps. We use this dataset to conduct the first large-scale study of 3D diffusion models for voxel generation, analyzing discrete and continuous diffusion formulations, data compositions, and architectural design choices. Our models operate directly in the space of blocks, enabling efficient and semantically grounded generation while supporting interactive user workflows such as inpainting and outpainting from user-authored blocks. To quantitatively evaluate our models, we adapt the FID metric to assess semantic differences between real and generated world renderings, and validate generation quality through a human preference study. We release the full dataset, code, and all our pretrained models, which we hope will provide a foundation for future research in efficient generative modeling for structured, interactive 3D environments.
Tim Merino, Sam Earle, Ryunosuke Iwai +2
Apr 20, 2026cs.CV

Structure-Adaptive Sparse Diffusion in Voxel Space for 3D Medical Image Enhancement

Three-dimensional (3D) medical image enhancement, including denoising and super-resolution, is critical for clinical diagnosis in CT, PET, and MRI. Although diffusion models have shown remarkable success in 2D medical imaging, scaling them to high-resolution 3D volumes remains computationally prohibitive due to lengthy diffusion trajectories over high-dimensional volumetric data. We observe that in conditional enhancement, strong anatomical priors in the degraded input render dense noise schedules largely redundant. Leveraging this insight, we propose a sparse voxel-space diffusion framework that trains and samples on a compact set of uniformly subsampled timesteps. The network predicts clean data directly on the data manifold, supervised in velocity space for stable gradient scaling. A lightweight Structure-aware Trajectory Modulation (STM) module recalibrates time embeddings at each network block based on local anatomical content, enabling structure-adaptive denoising over the shared sparse schedule. Operating directly in voxel space, our framework preserves fine anatomical detail without lossy compression while achieving up to 10×10\times training acceleration. Experiments on four datasets spanning CT, PET, and MRI demonstrate state-of-the-art performance on both denoising and super-resolution tasks. Our code is publicly available at: https://github.com/mirthAI/sparse-3d-diffusion.
Hongxu Jiang, Fei Li, Boxiao Yu +4
Apr 16, 2026cs.CV

SegWithU: Uncertainty as Perturbation Energy for Single-Forward-Pass Risk-Aware Medical Image Segmentation

Reliable uncertainty estimation is critical for medical image segmentation, where automated contours feed downstream quantification and clinical decision support. Many strong uncertainty methods require repeated inference, while efficient single-forward-pass alternatives often provide weaker failure ranking or rely on restrictive feature-space assumptions. We present SegWithU\textbf{SegWithU}, a post-hoc framework that augments a frozen pretrained segmentation backbone with a lightweight uncertainty head. SegWithU taps intermediate backbone features and models uncertainty as perturbation energy in a compact probe space using rank-1 posterior probes. It produces two voxel-wise uncertainty maps: a calibration-oriented map for probability tempering and a ranking-oriented map for error detection and selective prediction. Across ACDC, BraTS2024, and LiTS, SegWithU is the strongest and most consistent single-forward-pass baseline, achieving AUROC/AURC of 0.9838/2.48850.9838/2.4885, 0.9946/0.26600.9946/0.2660, and 0.9925/0.81930.9925/0.8193, respectively, while preserving segmentation quality. These results suggest that perturbation-based uncertainty modeling is an effective and practical route to reliability-aware medical segmentation. Source code is available at https://github.com/ProjectNeura/SegWithU.
Tianhao Fu, Austin Wang, Charles Chen +2
Apr 15, 2026cs.RO

BIEVR-LIO: Robust LiDAR-Inertial Odometry through Bump-Image-Enhanced Voxel Maps

Reliable odometry is essential for mobile robots as they increasingly enter more challenging environments, which often contain little information to constrain point cloud registration, resulting in degraded LiDAR-Inertial Odometry (LIO) accuracy or even divergence. To address this, we present BIEVR-LIO, a novel approach designed specifically to exploit subtle variations in the available geometry for improved robustness. We propose a high-resolution map representation that stores surfaces as voxel-wise oriented height images. This representation can directly be used for registration without the calculation of intermediate geometric primitives while still supporting efficient updates. Since informative geometry is often sparsely distributed in the environment, we further propose a map-informed point sampling strategy to focus registration on geometrically informative regions, improving robustness in uninformative environments while reducing computational cost compared to global high-resolution sampling. Experiments across multiple sensors, platforms, and environments demonstrate state-of-the-art performance in well-constrained scenes and substantial improvements in challenging scenarios where baseline methods diverge. Additionally, we demonstrate that the fine-grained geometry captured by BIEVR-LIO can be used for downstream tasks such as elevation mapping for robot locomotion.
Patrick Pfreundschuh, Turcan Tuna, Cedric Le Gentil +3
Apr 1, 2026cs.CV

LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding

Recent advancements in open-vocabulary 3D scene understanding heavily rely on 3D Gaussian Splatting (3DGS) to register vision-language features into 3D space. However, we identify two critical limitations in these approaches: the spatial ambiguity arising from unstructured, overlapping Gaussians which necessitates probabilistic feature registration, and the multi-level semantic ambiguity caused by pooling features over object-level masks, which dilutes fine-grained details. To address these challenges, we present a novel framework that leverages Sparse Voxel Rasterization (SVRaster) as a structured, disjoint geometry representation. By regularizing SVRaster with monocular depth and normal priors, we establish a stable geometric foundation. This enables a deterministic, confidence-aware feature registration process and suppresses the semantic bleeding artifact common in 3DGS. Furthermore, we resolve multi-level ambiguity by exploiting the emerging dense alignment properties of the AM-RADIO foundation model, avoiding the computational overhead of hierarchical training methods. Our approach achieves state-of-the-art performance on Open Vocabulary Point Cloud Understanding, and highly competitive results on 3D and 2D Object Retrieval benchmarks.
Fusang Wang, Nathan Piasco, Moussab Bennehar +3
Mar 22, 2026cs.CV

F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leading to redundant Gaussians across views. Moreover, they lack an effective mechanism to control the total number of Gaussians while maintaining reconstruction fidelity. To address these limitations, we present F4Splat, which performs Feed-Forward predictive densification for Feed-Forward 3D Gaussian Splatting, introducing a densification-score-guided allocation strategy that adaptively distributes Gaussians according to spatial complexity and multi-view overlap. Our model predicts per-region densification scores to estimate the required Gaussian density and allows explicit control over the final Gaussian budget without retraining. This spatially adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, producing compact yet high-quality 3D representations. Extensive experiments demonstrate that our model achieves superior novel-view synthesis performance compared to prior uncalibrated feed-forward methods, while using significantly fewer Gaussians.
Injae Kim, Chaehyeon Kim, Minseong Bae +2
Mar 18, 2026cs.RO

VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning

Imitation learning is a prominent paradigm for robotic manipulation. However, existing visual imitation methods map 2D image observations directly to 3D action outputs, imposing a 2D-3D mismatch that hinders spatial reasoning and degrades robustness. We present VolumeDP, a policy architecture that restores spatial alignment by explicitly reasoning in 3D. VolumeDP first lifts image features into a Volumetric Representation via cross-attention. It then selects task-relevant voxels with a learnable module and converts them into a compact set of spatial tokens, markedly reducing computation while preserving action-critical geometry. Finally, a multi-token decoder conditions on the entire token set to predict actions, thereby avoiding lossy aggregation that collapses multiple spatial tokens into a single descriptor. VolumeDP achieves a state-of-the-art average success rate of 88.8% on the LIBERO simulation benchmark, outperforming the strongest baseline by a substantial 14.8% improvement. It also delivers large performance gains over prior methods on the ManiSkill and LIBERO-Plus benchmarks. Real-world experiments further demonstrate higher success rates and robust generalization to novel spatial layouts, camera viewpoints, and environment backgrounds. Code and videos are available on the project page: https://yzc0731.github.io/VolumeDP/
Tianxing Zhou, Feiyang Xue, Zhangchen Ye +3
Mar 12, 2026cs.CV

O3N: Omnidirectional Open-Vocabulary Occupancy Prediction

Understanding and reconstructing the 3D world through omnidirectional perception is becoming increasingly important for autonomous agents and embodied systems. However, existing 3D occupancy prediction methods are constrained by limited perspective inputs and a predefined training distribution, making them difficult to apply to embodied agents that require comprehensive and safe perception of scenes in open-world exploration. To address this, we present O3N, the first framework for open-vocabulary occupancy prediction from a single omnidirectional RGB image. O3N embeds omnidirectional voxels in a polar-spiral topology via the Polar-spiral Mamba (PsM) module, enabling continuous spatial representation and long-range context modeling across 360°. The Occupancy Cost Aggregation (OCA) module introduces a principled mechanism for unifying geometric and semantic supervision within the voxel space, ensuring consistency between the reconstructed geometry and the underlying semantic structure. Moreover, Natural Modality Alignment (NMA) establishes a gradient-free alignment pathway that harmonizes visual features, voxel embeddings, and text semantics, forming a consistent ``pixel-voxel-text'' representation triad. Extensive experiments on multiple models demonstrate that our method not only achieves state-of-the-art performance on QuadOcc and Human360Occ benchmarks but also exhibits remarkable cross-scene generalization and semantic scalability, highlighting the potential of O3N for scalable open-world 3D scene understanding. The source code will be made publicly available at https://github.com/MengfeiD/O3N.
Mengfei Duan, Hao Shi, Fei Teng +4
Mar 9, 2026cs.CV

OccTrack360: 4D Panoptic Occupancy Tracking from Surround-View Fisheye Cameras

Understanding dynamic 3D environments in a spatially continuous and temporally consistent manner is fundamental for robotics and autonomous driving. While recent advances in occupancy prediction provide a unified representation of scene geometry and semantics, progress in 4D panoptic occupancy tracking remains limited by the lack of benchmarks that support surround-view fisheye sensing, long temporal sequences, and instance-level voxel tracking. To address this gap, we present OccTrack360, a new benchmark for 4D panoptic occupancy tracking from surround-view fisheye cameras. OccTrack360 provides substantially longer and more diverse sequences (174~2234 frames) than prior benchmarks, together with principled voxel visibility annotations, including an all-direction occlusion mask and an MEI-based fisheye field-of-view mask. To establish a strong fisheye-oriented baseline, we further propose Focus on Sphere Occ (FoSOcc), a framework that addresses two core challenges in fisheye occupancy tracking: distorted spherical projection and inaccurate voxel-space localization. FoSOcc includes a Center Focusing Module (CFM) to enhance instance-aware spatial localization through supervised focus guidance, and a Fisheye-based Enhanced Lifting (FEL) that extends perspective lifting to fisheye imaging under the Unified Projection Model. Extensive experiments on Occ3D-Waymo and OccTrack360 show that our method improves occupancy tracking quality with notable gains on geometrically regular categories, and establishes a strong baseline for future research on surround-view fisheye 4D occupancy tracking. The benchmark and source code will be made publicly available at https://github.com/YouthZest-Lin/OccTrack360.
Yongzhi Lin, Kai Luo, Yuanfan Zheng +4
Mar 6, 2026cs.CV

Can we Trust Unreliable Voxels? Exploring 3D Semantic Occupancy Prediction under Label Noise

3D semantic occupancy prediction is a cornerstone of robotic perception, yet real-world voxel annotations are inherently corrupted by structural artifacts and dynamic trailing effects. This raises a critical but underexplored question: can autonomous systems safely rely on such unreliable occupancy supervision? To systematically investigate this issue, we establish OccNL, the first benchmark dedicated to 3D occupancy under occupancy-asymmetric and dynamic trailing noise. Our analysis reveals a fundamental domain gap: state-of-the-art 2D label noise learning strategies collapse catastrophically in sparse 3D voxel spaces, exposing a critical vulnerability in existing paradigms. To address this challenge, we propose DPR-Occ, a principled label-noise-robust framework that constructs reliable supervision through dual-source partial label reasoning. By synergizing temporal model memory with representation-level structural affinity, DPR-Occ dynamically expands and prunes candidate label sets to preserve true semantics while suppressing noise propagation. Extensive experiments on SemanticKITTI demonstrate that DPR-Occ prevents geometric and semantic collapse under extreme corruption. Notably, even at 90% label noise, our method achieves significant performance gains (up to 2.57% mIoU and 13.91% IoU) over existing label noise learning baselines adapted to the 3D occupancy prediction task. By bridging label noise learning and 3D perception, OccNL and DPR-Occ provide a reliable foundation for safety-critical robotic perception in dynamic environments. The benchmark and source code will be made publicly available at https://github.com/mylwx/OccNL.
Wenxin Li, Kunyu Peng, Di Wen +6
Mar 4, 2026cs.CV

Volumetric Directional Diffusion: Anchoring Uncertainty Quantification in Anatomical Consensus for Ambiguous Medical Image Segmentation

Ambiguous 3D medical image segmentation often involves boundaries where different expert delineations are non-identical yet clinically plausible. Modeling such inter-observer variability requires a careful balance between diversity and anatomical fidelity: deterministic models preserve coherent volumetric structures but collapse expert disagreement into a single mask, while stochastic generative models can produce diverse samples but may introduce disconnected components or slice-to-slice inconsistency when generating full 3D masks from unstructured noise. We propose Volumetric Directional Diffusion (VDD), a prior-anchored diffusion framework that shifts stochastic generation from full-mask synthesis to residual boundary exploration. VDD uses a coarse consensus prediction as an anatomical anchor and learns a directional diffusion process to generate plausible boundary variations around ambiguous regions while preserving stable volumetric topology. Experiments on three multi-rater datasets, including LIDC-IDRI, KiTS21, and ISBI 2015, show that VDD improves uncertainty distribution alignment while maintaining competitive segmentation accuracy and 3D structural consistency. These results suggest that prior-anchored residual diffusion can model clinically plausible expert disagreement without sacrificing anatomical fidelity.
Chao Wu, Mahesh Bhosale, Kangxian Xie +3
Jan 8, 2026cs.CV

DivAS: Interactive 3D Segmentation by Depth-Weighted Voxel Aggregation

Interactive 3D segmentation of a reconstructed scene should not require a representation-specific optimization loop. We observe that the recipe for lifting 2D foundation-model masks into 3D, namely prompting a few views, refining the resulting masks with rendered depth, and fusing the multi-view evidence into a voxel grid, is shared across scene representations. What remains representation-specific is only the depth signal returned by the renderer and the occupancy prior that gates fusion. We present DivAS (Depth-interactive Voxel Aggregation Segmentation), an optimization-free, training-free framework that realizes this recipe as a single interaction-and-fusion skeleton with lightweight, representation-specific adapters, instantiated on both Gaussian Splatting (GS) and NeRF backbones. On standard forward-facing and unbounded benchmarks, the GS instantiation attains segmentation quality competitive with state-of-the-art optimization-based methods, and the best on LLFF, while being the only one to reach this quality within the consumer-hardware memory envelope at standard resolution. Both instantiations run end-to-end around 22x faster than feature-field baselines, with a per-update fusion-kernel cost below 7070 ms. Because segmentation evidence is gathered from a small, bounded set of anchor views, user effort and computation remain independent of the training-set size. The same skeleton applied to a NeRF backbone matches or exceeds the performance of optimization-based NeRF baselines, confirming that the recipe transfers across fundamentally different 3D representations.
Ayush Pande, Mayank Vatsa
Oct 30, 2025cs.CV

Spiking Patches: Asynchronous, Sparse, and Efficient Tokens for Event Cameras

We propose tokenization of events and present a tokenizer, Spiking Patches, specifically designed for event cameras. Given a stream of asynchronous and spatially sparse events, our goal is to discover an event representation that preserves these properties. Prior works have represented events as frames or as voxels. However, while these representations yield high accuracy, both frames and voxels are synchronous and decrease the spatial sparsity. Spiking Patches gives the means to preserve the unique properties of event cameras and we show in our experiments that this comes without sacrificing accuracy. We evaluate our tokenizer using a GNN, PCN, and a Transformer on gesture recognition and object detection. Tokens from Spiking Patches yield inference times that are up to 3.4x faster than voxel-based tokens and up to 10.4x faster than frames. We achieve this while matching their accuracy and even surpassing in some cases with absolute improvements up to 3.8 for gesture recognition and up to 1.4 for object detection. Thus, tokenization constitutes a novel direction in event-based vision and marks a step towards methods that preserve the properties of event cameras.
Christoffer Koo Øhrstrøm, Ronja Güldenring, Lazaros Nalpantidis
Sep 23, 2025cs.CV

VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian. We rethink this widely adopted formulation and identify several inherent limitations: it renders the reconstructed 3D models heavily dependent on the number of input views, leads to view-biased density distributions, and introduces alignment errors, particularly when source views contain occlusions or low texture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted 3D voxel grid, it overcomes pixel alignment's reliance on error-prone 2D feature matching, ensuring robust multi-view consistency. Furthermore, it enables adaptive control over density based on 3D scene complexity, yielding more faithful Gaussians, improved geometric consistency, and enhanced novel-view rendering quality. Experiments on widely used benchmarks demonstrate that VolSplat achieves state-of-the-art performance, while producing more plausible and view-consistent results. The video results, code and trained models are available on our project page: https://lhmd.top/volsplat.
Weijie Wang, Yeqing Chen, Zeyu Zhang +9
Mar 28, 2025cs.CV

Streaming Dense Voxel Representations for 3D Occupancy Prediction

In this paper, we explore dense voxel streaming for accurate and efficient 3D occupancy prediction. While dense voxel representations offer fine-grained spatial details and streaming paradigm enables efficient temporal processing, naively combining the two introduces key challenges: (i) warping-induced distortions caused by interpolation used for temporal alignment, and (ii) degraded dynamic object representations due to motion misalignment and detail loss in image-to-voxel projection. To address these, we propose StreamOcc, a novel framework that utilizes two aggregation strategies. Specifically, it first refines propagated voxel features to reduce warping artifacts before temporal accumulation, and then selectively injects instance-level query features encoding dynamic-object semantics into the corresponding occupied voxel regions, preserving temporally consistent modeling while strengthening dynamic object representations. Unlocking effective dense voxel streaming, StreamOcc achieves state-of-the-art performance on SurroundOcc-benchmark and Occ3D-nuScenes under real-time constraints, outperforming the prior best methods by +1.3/2.5 and +1.5/2.0 in (overall/dynamic object) mIoU, respectively, while running at 83.3 ms per frame with only 2.8 GB of memory. The project page is available at https://moonseokha.github.io/StreamOcc/.
Seokha Moon, Janghyun Baek, Yujin Jeong +5
Dec 8, 2024cs.CV

LightOcc: Lightweight Spatial Embedding for Efficient Vision-based 3D Occupancy Prediction

Occupancy prediction has garnered increasing attention in recent years for its comprehensive fine-grained environmental representation and strong generalization to open-set objects. Nevertheless, mainstream occupancy prediction methods employ cumbersome voxel features as the scene representation, incurring substantial overheads in both memory and computation. When comparing the occupancy distribution in each spatial dimension, we find that the information entropy of the height dimension is much lower than the other two dimensions that constitute the Bird's Eye View (BEV) plane, which indicates that the height distribution of occupancy is easier to learn and predict. Accordingly, we propose Lightweight Spatial Embedding that can represent complete height information in a more compact way than voxel features, thus significantly enhancing its deployability. First, Single-Channel Occupancy is sampled from the multi-view depth distributions, which is then processed by Spatial-to-Channel mechanism to extract Lightweight Spatial Embeddings of different views by 2D convolution. These embeddings will interact with each other through the Lightweight Cross-View Interaction module to obtain the Unified Embedding, which can directly supplement BEV features with height information. Furthermore, we extract Edge-aware Spatial Embedding and apply Geometric Supervision on Spatial Embeddings, aiming to enhance their capability to represent spatial information. We also propose BEV-CutMix, a feature-level data augmentation strategy, to increase the diversity of the driving scenes. We integrate these innovative components into a pure 2D convolutional model, namely LightOcc. Sufficient experimental results show that LightOcc achieves state-of-the-art performance on multiple benchmarks while demonstrating significant efficiency advantages.
Jinqing Zhang, Yanan Zhang, Wenrui Cai +2
Dec 29, 2023cs.CV

The TopCoW Challenge -- Topology-Aware Circle of Willis Segmentation for CT and MR Angiography

The Circle of Willis (CoW) is an important network of arteries connecting major circulations of the brain. Its vascular architecture is believed to influence the risk, severity, and outcome of serious neurovascular diseases. However, characterizing the highly variable CoW anatomy remains a manual and time-consuming expert task. The CoW is commonly imaged by two non-invasive angiographic imaging modalities, magnetic resonance angiography (MRA) and computed tomography angiography (CTA), yet few datasets with annotated CoW anatomy exist, and there have been no established benchmarks for comparing CoW segmentation algorithms. We organized the TopCoW benchmark challenge alongside the release of an annotated CoW dataset with 125 paired MRA and CTA scans from the same patients. Voxel-level annotations for 13 vessel components were created using virtual reality technology and verified by clinical experts. Participants submitted algorithms for CoW segmentation and variant classification, which we evaluated on internal and external test sets comprising 226 scans from over five centers. The benchmark includes voxel-level segmentation, CoW component detection, CoW variant classification, and two clinical application tasks. We received submissions from over 250 participants across six continents. Top-performing teams achieved over 90% Dice scores for CoW segmentation, over 80% F1 scores for detecting key vessel components, and over 70% balanced accuracy in CoW variant classification across nearly all test sets. The best algorithms also supported clinically relevant downstream tasks by accurately classifying fetal-type posterior cerebral arteries and localizing aneurysms in relation to CoW anatomy. This benchmark demonstrated the utility of CoW segmentation algorithms for some downstream clinical applications with explainability.
Kaiyuan Yang, Fabio Musio, Yihui Ma +112