Latest papers 222

56 papers in the last four weeks, up 250% on the four weeks before. 0.4% of all new papers.

Sep 21, 2026cs.RO

InsertAnything: Generalizable Contact-Rich Precision Insertion from Simulation to Reality

Contact-rich precision insertion is a key manipulation skill in robotic assembly. Tight clearances make insertion more sensitive to alignment errors and prone to collisions and jamming, while variations in geometry and clearance across parts further complicate policy reuse. We present a reinforcement learning framework that trains insertion policies entirely in simulation for direct deployment without real-world demonstrations or policy fine-tuning. By combining target poses with compact three-dimensional fingertip force feedback, the policy learns to search for alignment and correct its motion despite errors in the estimated hole position. A decoupled gated reward coordinates alignment and insertion. Force-signal smoothing and state-independent standard deviations stabilize the learning process. The resulting policies perform real-world insertion across multiple hole geometries with a minimum nominal clearance of 0.02 mm and improve success while reducing peak contact forces under hole-position errors. Cross-clearance and cross-geometry evaluations further confirm policy generalization. The system achieved the first perfect score of 20/20 on ManipulationNet's peg-in-hole benchmark under its Human-in-the-Loop protocol, with fully autonomous insertion motions. A single policy trained only on a simulated hexagonal insertion task achieved an overall success rate of 95.0% across eight unseen real-world insertion tasks. These results show that learning entirely in simulation can yield precision insertion skills that can be deployed directly and reused across real-world tasks. The project website (https://mzhsoul.github.io/InsertAnything/) provides open-source simulation and real-robot experiment scripts, assets, and trained checkpoints.
Sep 21, 2026cs.RO

AquaOrbit: Sim-to-Real Reinforcement Learning for Underwater Target Orbiting under Intermittent Visual Feedback

Intermittent visual loss disrupts target-relative feedback during underwater orbiting, making it difficult to maintain coordinated motion and reacquire a moving target. We present AquaOrbit, a reinforcement-learning controller with a recovery module for underwater target orbiting under interrupted visual feedback. During detection loss, the recovery module uses latched line-of-sight, roll, and depth references to support stabilization and target reacquisition. We train the controller in Isaac Sim with dynamics, observation, and vision-loss randomization. Evaluated without retraining in Gazebo/ROS2 under a different physics engine and perception perturbations, AquaOrbit completes 20/20 orbiting trials in each of the static- and moving-target conditions on an unseen variable-depth 3-D trajectory. In the moving-target condition, it reduces mean line-of-sight error by approximately 46% relative to a PID-based visual servoing controller with recovery while maintaining comparable path-tracking accuracy; removing the recovery module reduces completion to 9/20. Zero-shot physical deployment with fully onboard perception and control demonstrates elliptical, figure-eight, and variable-depth circular trajectories, including the latter two trajectory types absent from training. The robot maintains attitude stability during manual occlusions lasting up to 8s and reacquires the target within 2.5s in the reported attitude-induced field-of-view loss events.
Sep 20, 2026cs.RO

FinsSim: A Reality-Aligned Integrated Simulation Platform for Underwater Robot Learning

Underwater robot learning relies on simulators that integrate high-fidelity hydrodynamics, convenient learning interfaces, and a credible transition to real scenarios. In this work, we present FinsSim, a reality-aligned integrated simulation platform for Sim-to-Real underwater robot learning. FinsSim first constructs high-fidelity simulation with selectable backends to adapt to diverse requirements. To facilitate underwater robot research, it further offers standard control baselines, alongside with unified robot learning workflows. For reliable Sim-to-Real transfer, FinsSim adopts a multi-sensor fusion scheme to provide low-cost yet precise localization. Moreover, it implements calibrated thruster-hydrodynamics models and a constrained wrench allocation algorithm. Bridging these modules by ROS~2, FinsSim establishes a complete Sim-to-Real transfer pipeline. Through matched simulations and experiments, it is demonstrated that reliable Sim-to-Real transfer of underwater robot control policies can be achieved with the FinsSim framework. Separate ablation studies also validate that the modules of FinsSim can address the pivotal issues of underwater Sim-to-Real from different aspects. Overall, this work aims to bridge the gap between theoretical research and practical applications, ultimately driving advancements in the field of underwater robotics.
Sep 20, 2026cs.RO

PRIMO: Prior-Informed Odometry from Human-Motion Tracking for Humanoid Robots

Simulation-trained humanoid proprioceptive odometry faces two transfer challenges: training trajectories generated by specific robot control policies intended for deployment cover only a limited range of motions, while sim-to-real mismatch can make unconstrained predictions unreliable. We address both with Prior-Informed Odometry from Human-Motion Tracking (PRIMO). On the data side, we generate odometry supervision by having the humanoid track diverse retargeted human motions in simulation, decoupling supervision from the deployment policies and broadening the training motion distribution. On the model side, a Prior-Informed estimator uses physics- and symmetry-informed priors to structure velocity and rotation prediction and a coarse raw-context pathway to preserve sensor context alongside encoded features, thereby strengthening sim-to-real generalization. Under a unified real-robot protocol, PRIMO reduces mean error by 31.6%-61.7% relative to the strongest evaluated external baseline in each domain-metric comparison. Across two locomotion-policy revisions, policy specialists exhibit symmetric crossover, whereas Tracking-Locomotion training reduces mean opposite-policy simulation error by 86.8%-94.6%. On real dynamic motion, Tracking-Locomotion training reduces mean error by 69.2%-81.7% relative to training on the union of both deployment policies. Across the tested motion compositions, the Prior-Informed estimator consistently lowers mean trajectory errors relative to its Unconstrained counterpart in both simulation and real-robot evaluation. Code is available at https://github.com/Agibot-Spatial-Intelligence/PRIMO.
Sep 18, 2026cs.RO

A Sim-to-Real Integration Pipeline for Training and Deployment of Chunk-Based VLA Manipulation Policies

Vision-Language-Action (VLA) models have become a prominent paradigm for mapping multimodal inputs, including semantic instructions, visual observations of the scene, and proprioceptive observations, to robot actions. Most state-of-the-art models predict actions in the end-effector pose space as sequences of action chunks. Training and evaluating these models requires large-scale collections of real-world demonstrations, pairing robot actions with the corresponding visual and proprioceptive observations. Collecting such data on real hardware typically relies on human teleoperation, making the process costly, time-consuming, and difficult to scale. We present an open-source sim-to-real experimental protocol that addresses this bottleneck: expert trajectories generated in simulation are replayed open-loop on a real Franka FR3 setup, where the corresponding real visual and proprioceptive observations are recorded and converted into a format compatible with VLA training. The same deployment stack is then reused, in closed-loop, to evaluate a trained policy on that setup, so that data collection and evaluation share an identical hardware configuration. Because each real recording is paired with the simulated trajectory that produced it, the protocol also yields a direct measurement of the sim-to-real gap. We release the collected datasets on Hugging Face together with the pipeline source code https://gitlab.isir.upmc.fr/kappel/sim2real_public_chunk_control.
Sep 18, 2026cs.RO

NeuRIO: A Streaming Neural Estimator for Zero-Shot Sim-to-Real Multi-Robot Relative Inertial Odometry

We present NeuRIO, a streaming neural estimator for anchor-free 6-DoF relative inertial odometry using only identified inter-robot bearings, ranges, and IMU measurements. NeuRIO canonicalizes measurements into gravity-aligned coordinates, represents robots as nodes and mutual observations as factors, and uses attention for spatial reasoning and GRUs for temporal modeling. As a graph network, NeuRIO applies shared node-wise and factor-wise operators throughout the network, enabling it to handle different team sizes and time-varying observation graphs. NeuRIO is trained on a simulator that couples various motion patterns, device-level sensor characteristics, and diverse, realistic modeled, and temporally persistent sensor corruptions. In this way, NeuRIO achieves zero-shot sim-to-real transfer. Across 2424 real-world sequences, NeuRIO achieves 14.1 cm14.1\,\mathrm{cm} position RMSE and 3.9∘3.9^\circ rotation RMSE. More importantly, NeuRIO demonstrates strong computational scalability, maintaining an update cost below 20 ms20\,\mathrm{ms} with up to 400400 robots in simulation, while optimization-based methods exceed 20 ms20\,\mathrm{ms} at only 2424 robots. Moreover, even trained on limited team sizes, NeuRIO transfers directly to unseen larger teams without architectural or parameter changes.
Sep 17, 2026cs.RO

DEXTERA: From a Single Image to Deployable Dexterous Manipulation via Real-to-Sim-to-Real

Collecting real-world robot data for dexterous manipulation is costly and time-consuming. While high-fidelity physics simulators enable scalable data synthesis and policy learning, constructing deployment-ready digital twins manually remains labor-intensive, and residual visual, geometric, and dynamics gaps hinder reliable sim-to-real transfer. We present DEXTERA, an automated real-to-sim-to-real framework that transforms a single RGB image into deployable policies for dexterous manipulation across four unified stages: (1) single-image scene factorization into a static Gaussian background and interactive rigid or articulated assets with VLM-inferred physical parameters; (2) metric scene global alignment, object canonicalization, and morphology-balanced robot calibration; (3) scalable simulator task primitive construction, VR teleoperation, and object-centric trajectory synthesis; and (4) a shared multimodal policy interface supporting both imitation learning and reinforcement learning. We evaluate DEXTERA across 13 task-embodiment pairs, 2 dexterous robot platforms, and 6 policy architectures. Experimental results demonstrate that DEXTERA achieves superior visual fidelity and 3D geometric reconstruction compared to generative baselines, while cross-domain trajectory replays validate strong physical interaction consistency. Furthermore, simulation-only trained policies enable viable zero-shot real-robot deployment, while simulation-real co-training substantially improves mean physical policy success from 29.2% to 61.9% across diverse policy architectures. Project website: https://dextera-project.github.io/
Sep 17, 2026cs.RO

MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving

Reinforcement learning constitutes a promising approach owing to its potential for superhuman performance and self-learned policies. However, its application to real-world autonomous driving remains scarce, particularly in unstructured environments, because of the challenges associated with sim-to-real transfer for unstructured environments. In this work, we present MILER, an end-to-end policy framework with zero-shot sim-to-real transfer. During offline training, we employ a custom semantic mid-level representation (MLR) simulator and train the policy network using reinforcement learning, with its control outputs applied directly to a bicycle model. During deployment on the real vehicle, camera and LiDAR data are processed by BEVFusion to generate a semantic bird's-eye-view representation consistent with that of the MLR simulator. The actions generated by the policy network are not applied directly to the real vehicle. Instead, we employ a trajectory-alignment strategy that enables zero-shot sim-to-real transfer of both perception and control. We extensively evaluate the proposed framework on a diverse test track comprising numerous challenges, including various obstacles, hairpin curves, velocities of up to 33.6 km/h, and off-road sections. In total, we drove 17.3 km with two different vehicles on a 3.0 km test track without human intervention, thereby demonstrating the effectiveness of our approach. Furthermore, the entire software stack runs on a Jetson AGX Orin.
Sep 17, 2026cs.RO

Visual Sim-to-Real Learning for Robotic Insertion under Geometric Variations: Application to Rebar Installation

Rebar insertion is among the most repetitive and physically demanding tasks on construction sites, and a contact-rich problem at 1.4 mm clearance. The parts, however, vary at two levels: a nominal design per structural member, and fabrication tolerance around each nominal design. Real-world data therefore has to be re-collected as designs and batches change. We present RebarSim, a visual sim-to-real system trained entirely in simulation. A privileged state-based teacher is trained with reinforcement learning over procedurally generated rebar geometries, then distilled into a multi-view student that maps raw RGB and proprioception directly to actions under extensive domain randomization. The student transfers to the real world zero-shot, seating rebars taken from a real factory production run in 91.3% of real-robot rollouts. Underlying that result, geometry diversity and pretraining both bring benefits. Training across a diverse set of nominal designs rather than one lifts the zero-shot success of both the teacher and the student on unseen designs, and the student policy outperforms a single-design specialist on that specialist's own design. A pretrained student then adapts to a new design with 4--6x fewer distillation samples than one trained from scratch. Visual sim-to-real transfer depends on appearance randomization and the DAgger mixture: removing either one sharply lowers success. Videos, code, and task assets are available at https://rebarsim.github.io.
Sep 16, 2026cs.RO

From Gameplay to Policy: Towards Scalable Robot Data Collection via Gamified Robot-Free Interaction

Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale. Existing approaches to data collection are either dependent on specific robot hardware that limits crowdsourcing and transferability, or suffer from incomplete annotation and limited behavioral diversity. Inspired by how games sustain long-term human engagement, we explore an alternative paradigm that turns data collection into an engaging gameplay experience and transfers the resulting human manipulation experience to real robots. We present Project Kitchen, a VR-based gamified egocentric data collection platform that elicits diverse, goal-directed manipulation while remaining independent of specific robot embodiments and hardware, making it applicable to broader and potentially large-scale deployment. To bridge the game-to-real gap, we further introduce Game2Policy, which extracts embodiment-invariant affordance cues, including contact points and sub-goal states, from gameplay trajectories. An affordance model is pre-trained on game-collected data and then jointly fine-tuned with downstream policies using only a handful of real-robot demonstrations. Experiments show that Game2Policy improves average success rates by 10.0 points in simulation and 18.3 points on real robots in the few-shot setting. User studies and quantitative analyses further show that Project Kitchen promotes diverse manipulation behaviors and provides an engaging data collection experience. These results demonstrate the potential of gamified virtual environments as a scalable source of manipulation knowledge. The platform and code will be released upon acceptance.
Sep 15, 2026cs.LG

LCAP: Population-Informed Latent Chip Adaptation from Few Output Probes for Photonic Neural Networks

Photonic neural networks (PNNs) offer efficient analog inference, but parameters optimized under ideal device models can degrade after fabrication, creating a persistent simulation-to-hardware (sim-to-real) gap. When many identically designed chips are deployed, calibrating each device from scratch compounds this cost. We propose Latent Chip Adaptation from Probes (LCAP), a population-informed framework that decomposes hardware adaptation into a transferable population correction and probe-inferred latent personalization. LCAP first learns a shared correction from 80 historical chips, then extracts a low-dimensional correction space from device-specific refinements. At deployment, 32 fixed unlabeled output probes infer an unseen chip's latent correction coordinates, enabling feed-forward personalization without target-device optimization. On a three-layer 64-mode MZI simulator with phase variation, beam-splitter errors, quantization, and crosstalk, accuracy improves from 80.4147% under direct deployment to 92.6860% after shared calibration and 93.3617% with LCAP. LCAP improves 27/30 unseen chips and raises worst-device accuracy from 89.18% to 90.54%.
Sep 12, 2026cs.RO

DreamSat-Bench: Development and Initial Testing of a Testbed for AI-Based Pose Estimation from 3D Reconstruction

This paper presents the development and initial testing of DreamSat-Bench, a modular rendezvous and proximity operation testbed designed to benchmark AI-based relative navigation techniques. By integrating a software- and hardware-in-the-loop robotic pipeline, the platform enables a seamless transition from digital simulation to physical reality. DreamSat-Bench unifies state-of-the-art robotic learning tools such as MuJoCo, Isaac Lab, and LeRobot into a single benchmarking platform, utilizing robotic arms to trace 3D trajectories. The platform allows for extensive customization of orbital environments and lighting to evaluate the simulation-to-reality gap. We demonstrate the testbed's utility by evaluating an end-to-end vision-based navigation pipeline that pairs DreamSat, a generative AI framework for single-view 3D reconstruction, with FoundationPose for zero-shot 6-DoF tracking of unseen spacecraft. Initial testing explores mission-representative orbital segments, including fixed-point station-keeping and fly-around characterization. Through a series of parametric studies, we quantify the impacts of reconstruction latency, mesh resolution, orbital range, and illumination geometry on pose estimation accuracy. Finally, a preliminary hardware-in-the-loop campaign qualitatively validates the physical deployment of the pipeline, identifying target symmetry and accumulated tracking drift as critical factors for robust navigation. DreamSat-Bench provides a rigorous framework for maturing autonomous navigation with unprepared space assets in the absence of prior geometric models.
Sep 9, 2026cs.RO

Extending the Speed Limit of Quadrupedal Locomotion via Refined Actuator Modeling and Adaptive Command Scheduling

Achieving high-speed locomotion in quadrupedal robots remains highly challenging, as actuators operate near their physical limits and exhibit pronounced nonlinearities. However, many existing methods neglect actuator nonlinearities and physical constraints during training, leading to a significant sim-to-real gap under highly dynamic motions and limiting achievable performance. To address this issue, we propose a high-speed locomotion framework that reduces sim-to-real discrepancies and stabilizes learning over a wide command distribution. A refined actuator model explicitly captures high-speed voltage coupling and magnetic saturation, enabling a more accurate representation of the torque-speed envelope. In addition, a reinforcement learning framework incorporating a two-stage curriculum and adaptive command scheduling (ACS) ensures stable training. Experiments on the 36.5 kg quadruped BlackPanther2 (BP2) demonstrate speeds of up to 13.2 m/s on a treadmill and 11.65 m/s outdoors, establishing a new state-of-the-art and, to the best of our knowledge, a world record for quadrupedal robot locomotion. The results further highlight the importance of accurate actuator modeling in preventing non-physical policy exploitation, and show that ACS improves robustness without sacrificing performance.
Sep 8, 2026cs.RO

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital cousins that vary compatible objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances and spatial relations. The same asset system supports tabletop and room-level scene construction, with collision-aware base control for interaction beyond a fixed workspace. We release RoboCousin-OBD, containing more than 3,000 annotated object instances and 50 background environments, and use RoboCousin to generate over one million expert trajectories across 50 tasks. Simulation and real-robot experiments show that the automatically generated interaction annotations are comparable to curated annotations, generated assets provide effective sim-to-real supervision, and tabletop cousins can improve transfer beyond training on a single reconstructed scene. RoboCousin therefore provides a practical path for expanding both the scale and coverage of synthetic bimanual manipulation data.
Sep 7, 2026cs.RO

Dex-X: Learning Visual-Tactile Dexterous Manipulation From Human Videos with Simulated Interaction

Human videos are an abundant source of dexterous manipulation behaviors, but they lack tactile information that is crucial for contact-rich interaction. This raises a fundamental question: can robots learn deployable visual-tactile dexterous manipulation policies from human video demonstrations without robot-side data collection? We present DEX-X, a framework for learning visual-tactile dexterous manipulation from human videos through simulation. Our key insight is that simulation can serve as a tactile completion engine. Given monocular human demonstrations, DEX-X reconstructs hand-object interactions in simulation, where physically grounded contact dynamics provide tactile supervision unavailable in the original videos. Leveraging this recovered tactile information, we train visual-tactile dexterous manipulation policies and distill them into deployable policies operating on point-cloud observations and tactile sensing. We demonstrate zero-shot sim-to-real transfer on a dexterous hand-arm platform across diverse grasping and contact-rich tool-use tasks. The teacher policy achieves 65.9% average success across six task categories in simulation, while the distilled visual-tactile policy achieves 93% success on real-world cube picking and 53% on the challenging table-cleaning task. Zero-shot generalization to unseen object geometries is also observed on object-picking tasks. Our results suggest that simulated interaction is a key bridge between human videos and deployable dexterous manipulation policies, providing the missing physical supervision needed for scalable robot skill learning from Internet-scale human video data.
Sep 7, 2026cs.RO

Proprioception-Anchored Cross-Modal Pretraining for Zero-Shot Sim-to-Real Contact-Rich Assembly

Contact-rich assembly remains challenging because it requires submillimeter spatial accuracy and reliable interpretation of forces during sustained contact. Although simulation-based reinforcement learning offers a scalable training paradigm, discrepancies in visual observations, contact dynamics, and force/torque (F/T) measurements often limit policy transfer. We observe that proprioception is comparatively consistent across domains because joint positions are expressed in a shared calibrated coordinate system and joint velocities are computed consistently in simulation and on hardware. Based on this observation, we present PACE (Proprioception-Anchored Cross-Modal Encoder), which supervises temporal visual and F/T representations by predicting proprioceptive state transitions. Static domain-specific factors, including lighting, texture, and sensor bias, contain little information about joint motion; optimizing the proposed objective therefore suppresses their influence on the learned representation while retaining task-relevant motion cues. Policies trained on frozen PACE features are directly deployed on hardware without real-world fine-tuning or object-pose tracking. Across four contact-rich assembly tasks, PACE attains an average real-world success rate of 93.3% and only a 2.7-percentage-point sim-to-real drop, while remaining robust to perturbations that substantially degrade pose-based and learned-fusion baselines.
Sep 7, 2026cs.RO

Mind the Phase: Effective Rank and Representation Health in Legged Locomotion

Reinforcement learning has become the leading paradigm in legged locomotion, enabling complex behaviors from backflips to parkour through massively parallel simulation. Under PPO's non-stationarity, shallow networks remain the de facto architecture, supported by carefully staged curricula and environments, yet the representations these policies learn stay poorly understood, leaving no training-time signal of how they will behave on hardware. In this work, we empirically study locomotion policies through the effective rank of the policy Jacobian and show that conditioning rank on the gait phase exposes architectural structure that global rank averages away. In particular, we find that standard architectural choices, namely layer normalization and residual connections, allocate roughly two more dimensions of effective rank to swing than to stance, which is fully absent in vanilla MLPs. Building on this, we propose a simple recipe that turns these representational signatures into smoother, more reliable sim-to-real transfer. In practice, this results in roughly 3x lower joint jitter that holds from simulation onto a physical Spot, suggesting that representation health is an effective training-time lens to track sim-to-real smoothness.
Sep 3, 2026cs.LG

A Low-Cost, Open Platform for End-to-End Autonomous Driving on a Miniature Ackermann Vehicle

This paper presents a low-cost, open experimental platform for research in end-to-end autonomous driving with miniature Ackermann vehicles. The platform combines a physical vehicle, a printed urban track, data collection tools, trajectory registration, and a Webots digital twin, enabling controlled experiments that connect simulation-based autonomous-driving methods to real-world execution. As a first baseline, we implement command-conditioned behavior cloning, in which a neural policy receives an on-board camera image and a high-level navigation command and outputs steering and speed. The system is evaluated both on the physical vehicle and in simulation. In real closed-loop experiments, the learned policy follows lanes and executes commanded turns, reaching a mean cross-track error of 6.1 cm with respect to the reference route, close to the 4.7 cm observed in human demonstrations. In the digital twin, camera field of view has a strong effect on performance, reducing the mean cross-track error from 35.6 to 3.3 cm when widened from 58 to 120 degrees. Using the digital twin to generate synthetic driving data and a learned sim-to-real image translator to reduce the appearance gap, we further show that a higher-capacity policy trained on this synthetic data combined with real demonstrations is the only configuration that completes all four track routes in closed loop, whereas the compact baseline and the same network trained on real data alone complete fewer. These results establish the open platform as a practical testbed for sim-to-real studies and provide an initial command-conditioned imitation-learning baseline; we release it to support reproducible research.
Sep 1, 2026cs.RO

One Demonstration, Many Objects: Generalizing Manipulation via Local Contact Geometry

Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.
Sep 1, 2026cs.LG

Provably Safe Sim-to-Real Transfer

We address safe sim-to-real transfer, in which an agent leverages an imperfect simulator and limited real-world interaction while ensuring safety throughout data collection in the real system. This problem arises in applications such as robotics and healthcare: simulators provide cheap data, but sim-to-real mismatch makes direct transfer unreliable, and collecting real-world data to correct this mismatch must itself be safe. Moreover, deployment objectives may vary across tasks, making it costly to collect new data for each reward function. We therefore formulate safe sim-to-real transfer as a reward-free safe reinforcement learning (RL) problem, in which data are collected once and reused to plan for arbitrary reward functions. We develop a computationally efficient algorithm that identifies where the simulator and real dynamics differ, uses certified simulator transitions where they are reliable, and estimates mismatched transitions from safely collected data. With high probability, every policy deployed during learning is feasible, and the collected data support the computation of a feasible and near-optimal policy for any reward function. When the simulator is uninformative, our algorithm recovers online reward-free safe RL while improving the best-known sample complexity by a factor of Θ~(H/ξ2)\widetildeΘ(H/ξ^2), where ξξ is the safety margin of a baseline policy. When the simulator is accurate on most transitions, this improvement grows to Θ~(H2∣\mcS∣∣\mcA∣/(ξ2∣\mcB∣))\widetildeΘ(H^2|\mc S||\mc A|/(ξ^2|\mc B|)), where ∣\mcB∣|\mc B| denotes the size of the sim-to-real mismatch region.
Sep 1, 2026cs.LG

Sim2Signal: Sim-to-Real Benchmarks for Traffic Signal Control

Reinforcement learning achieves strong traffic signal control performance in simulation, yet policies trained in simulators often fail once deployed in the real world, a failure known as the Sim-to-Real gap. When RL is applied to traffic signal control, this gap arises from several sources: sensing, action execution, traffic dynamics, and the control objective. Their relative impact and the reliability of existing Sim-to-Real mitigation methods remain insufficiently understood, and the field lacks a standard benchmark for systematically measuring the gap and evaluating mitigation methods. We present Sim2Signal, a benchmark that decomposes the Sim-to-Real gap into observation, action, transition, and reward gaps, corresponding to mismatches in the four components of the underlying MDP, and induces each gap in isolation under a shared protocol. We evaluate 18 mitigation methods on 2 base controllers, across 33 gap settings and 10 calibrated networks built from 5 real-world locations. We find that direct transfer consistently degrades performance across all four gap sources, but the severity of the degradation does not predict the effectiveness of mitigation. Instead, mitigation effectiveness depends strongly on the network and gap setting: outside the action gap, a method that helps in one case may fail in another. The most effective methods generally estimate what the gap changes, rather than make the policy insensitive through domain randomization or invariant representations. Our code is available at https://github.com/DaRL-LibSignal/Sim2Signal
Aug 30, 2026cs.RO

Task-Relevant Feature-Dynamics Fidelity Enables Zero-Shot Sim-to-Real Transfer for Robotic Ultrasound Scanning

Robotic ultrasound policies operating directly on B-mode images require extensive interaction data, whereas real-robot data collection is costly and safety-constrained. Simulation provides a scalable alternative, but zero-shot transfer depends not only on single-frame realism but also on whether simulated observations reproduce task-relevant feature changes induced by probe motion. We term this cross-domain consistency task-relevant feature-dynamics fidelity (TR-FDF). Under local regularity assumptions, our contraction analysis shows that greater sensitivity of TR-FDF mismatch to probe motion reduces the effective closed-loop contraction margin, whereas motion-independent errors primarily enlarge the residual error bound. Guided by this analysis, we develop a TR-FDF-oriented ultrasound simulator that combines a shared structural intermediate domain, trajectory-level fixed noise, and few-step conditional flow generation. In phantom experiments, a policy trained exclusively in simulation succeeded in 390 of 400 zero-shot deployments across four target planes. The simulator achieved an FID of 29.66 and generated observations at 67.1 Hz. Controlled interventions, ablations, and baseline comparisons showed that TR-FDF sensitivity complements single-frame realism in predicting zero-shot transfer performance.
Aug 29, 2026cs.RO

Toward Trustworthy Robot-Assisted Sliding Palpation for Shallow Vessel Localisation with a Calibrated Digital Twin

Reliable localisation of shallow subsurface vessels is important for safe robot-assisted venous access and vessel-aware manipulation, but collecting diverse tactile data on physical hardware is costly, time-consuming, and can degrade soft vision-based tactile sensors. We present a robot-assisted sliding-palpation framework in which a calibrated digital twin generates labelled tactile sequences, reducing reliance on real-world data. The twin models sensor-vessel contact, is calibrated against real palpation trajectories using Bayesian-optimisation-based domain adaptation, and is randomised over sliding direction and contact conditions. A spatio-temporal graph neural network trained on simulated marker trajectories performs per-node vessel classification and produces a human-verifiable top-view localisation map through 2D-to-3D-to-2D geometric projection. We evaluate three datasets: Sim, Silicone, and Meat, the latter a raw-meat phantom with vessel models at nominal depths of 0 to 30 mm, using four train-to-test configurations: Sim to Sim, Sim to Silicone, Sim to Meat, and Meat to Silicone. The calibrated twin achieves a simulated-to-real marker-alignment mean absolute error of 0.50 mm at deepest contact across four canonical interactions. After reprojection onto a 1 mm top-view grid, predicted vessel pixels lie on average 1.05 to 5.49 mm from the nearest true vessel pixel across the four models, with 1.05 to 1.31 mm for all except Sim to Meat. The larger error for Sim to Meat reflects the greater domain shift and current limit of simulation transfer. These results demonstrate progress toward trustworthy tactile palpation through calibrated simulation, interpretable localisation, and transparent cross-domain evaluation. Code, model weights, and data are publicly available on GitHub and Zenodo.
Aug 28, 2026cs.RO

Aero Hand Open: A Simulation-Ready Tendon-Driven Hand for Dexterous Manipulation Learning

Tendon-driven hands are anthropomorphic, and moving the actuators off the joints is what makes a hand of this capability affordable to build. Two effects produce that saving. Routing force through a cable removes the requirement that a motor fit inside the joint it drives, so smaller and cheaper motors suffice, and one motor can drive several joints through a single cable, so fewer motors are needed. They are also harder to learn on than a direct-drive hand. The underactuated transmission that produces the saving is itself difficult to represent in a simulator, and the joints one cable drives are not independently commandable. We present Aero Hand Open, a tendon-driven anthropomorphic hand that is released simulation-ready. Three things ship with it. A simulation model reproduces the cable transmission itself. An identified actuation map connects that model to the motor commands in both directions, including the three-way coupling of the thumb. A reinforcement learning package trains policies for the hand. Together they let a policy be trained entirely in simulation and run on the hand with no fine-tuning and no state estimation. We release the mechanical design, the simulation model, the identified mapping, the training environment and the deployment stack.
Aug 25, 2026cs.AI

SimVerity: When Does Simulated Agent Success Survive Physical Deployment?

Simulated evaluation is widely used to benchmark AI agents, yet how much evidence a simulated pass provides about physical deployment has not been systematically quantified. We present SimVerity, a verdict-transfer assurance framework: it replays matched scenarios on target smart home deployments and cross-validates agent execution against independently qualified physical witnesses. Our evaluation highlights that deployment success is a real-world process, not a static property in simulation: completion, reported state, observable effect, and settled outcome diverged within the same execution. Although an advanced simulator cleared all 240 light trials, a camera caught 42 sub-second failures invisible to settled-state checks. False clearance was predictable: a risk profile learned from measured trials and locked before evaluation predicted failures on a path it never physically measured, beating a property-blind baseline in all eleven held-out sessions across two cohorts. Agent auditability was also measurable: switching one agent loop's model-client/serving configuration raised its scenario-matching share from 52-88% to 100%. Finally, a second qualified simulator added no independent cross-check: it never disagreed on any overlapping case, and only physical measurement exposed their shared blind spots. SimVerity turns verdict transfer into an explicit decision: clear, abstain, or escalate before deployment.
Aug 23, 2026cs.RO

Enhancing Sim2Real Transfer for Torque-Controlled Robots through Real2Sim Dynamics Estimation and Reinforcement Learning

Transferring reinforcement learning policies from simulation to Real-World robots remains a major challenge, particularly when dealing with low-level torque control, where even small modelling inaccuracies can lead to unstable or unsafe behaviours. In this work, we propose a Real2Sim2Real pipeline that improves Sim2Real transfer for torque-controlled robotic arms by combining trajectory matching, parameter optimization via genetic algorithms, and domain randomization. Using the 7-DOF Franka Emika Panda robot, we first identify friction, inertia, and gravity compensation parameters by minimizing the error between real and simulated joint trajectories. These calibrated dynamics are then used to train a TQC-based reinforcement learning agent in simulation. The trained policy is evaluated in both Gazebo and MuJoCo environments, and finally deployed on the real robot. Our results demonstrate a significant improvement in tracking accuracy and policy robustness after parameter tuning, with smooth policy transfer from simulation to the Real-World across multiple target-reaching tasks. This work highlights the effectiveness of accurate physical modelling in enabling stable and generalizable torque-based reinforcement learning policies.
Aug 21, 2026cs.RO

Betting for Sim-to-Real Performance Certificates

Consider a typical test of a robot system: one observes a sequence of outcomes concerning some aspect of interest (crash or no crash, tracking error, time to completion), and reports a mean (crash risk, average error, mean time to completion) and, more importantly, an interval guaranteed to contain that mean at a prescribed confidence, referred to as a performance certificate. Given expensive real-world trials, the sample size is therefore small, and the certificate is often loose. Now consider the same procedure, except that before each real outcome is revealed, the operator peeks'' at a large bank of simulated results, and places a bet on where the real outcome will land. As the real outcomes settle the bets, the operator gains or loses wealth. One's trust'' over simulators also shifts within the portfolio. This paper develops that idea into a sim-to-real betting certificate framework with three contributions: (i) An algorithm that links a scalable bank of simulators to effective bets, and the accumulated betting wealth to the certificate. (ii) A proof that the returned certificate is anytime valid, covering the true mean with the prescribed probability, using any simulator bank. (iii) The guaranteed wealth-regret bounds yield configuration principles for the proposed algorithm and simulator bank design to deliver tight certificates. Experiments across synthetic distributions and real-world robot tests, covering both replayed standardized testing outcomes and online runtime evaluation, show the proposed method narrows the certificate by 51.6%±16%51.6\%\pm16\% against classic and state-of-the-art baselines, and by 32.26%±8%32.26\%\pm8\% in the extremely limited-sample regime (≤30\leq30 samples).
Aug 19, 2026cs.RO

SCAPE: Scenario-Conditioned Simulation-Augmented Policy Evaluation

Reliable performance evaluation is a central bottleneck for deploying robot-learning policies in real-world conditions. Real-world testing is faithful but costly and difficult to scale, whereas simulation-based testing scales easily but is inevitably biased by the sim-to-real gap. Existing simulation-augmented methods combine limited real-world rollouts with abundant simulation proxies, but focus on performance averaged over initial conditions and deployment settings. Such population-level averages obscure scenario-specific variation and provide limited guidance about when and where a policy can be safely deployed. We propose SCAPE, a scenario-conditioned simulation-augmented policy evaluation framework that predicts scenario-conditioned real-world policy performance using limited paired sim-and-real samples and large-scale simulation rollouts. SCAPE corrects sim-to-real bias in simulation labels before training the prediction model and calibrates prediction uncertainty through conformal prediction. We validate SCAPE on autonomous driving and quadruped velocity tracking. In sim-to-sim studies, SCAPE reduces scenario-level prediction error by 4.9%/34.7% (driving) and 14.5%/27.7% (quadruped) relative to scene-conditioned neural and aggregate statistical baselines on average. We further evaluate a velocity-tracking policy deployed on a physical Unitree Go2. SCAPE also improves testing sample efficiency, produces narrower calibrated prediction intervals, generalizes better to out-of-distribution scenarios, and enables fine-grained deployment strategies.
Aug 19, 2026cs.RO

ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning

We introduce Accelerating Dexterity via Pre-Training (ADEPT), a large-scale reinforcement learning (RL) framework for learning sim-to-real transferable dexterity across high degree-of-freedom (DoF) robot embodiments that can solve long-horizon tasks directly from raw visuo-tactile perception. ADEPT pretrains a dexterous policy on a generic object reposing task, then post-trains downstream policies with this pretrained behavior as a prior. ADEPT enables learning new behaviors that are otherwise difficult to discover from scratch on multi-fingered robots and avoids learning the same set of skills over again for every new downstream task. The pretrained policy zero-shots the reposing phase of downstream tasks, but naïve RL fine-tuning rapidly degrades this capability during transfer. We address this with a stable post-training recipe combining behavior-cloning distillation, critic warm-up, and conservative on-policy updates. To safely exploit the full kinematic dexterity, we introduce a joint-space Geometric Fabric that mediates between the RL policy and the robot. We distill post-trained teachers into perceptive students that zero-shot sim-to-real transfer on two embodiments: a 23 DoF Kuka-Allegro with two RGB cameras, and a 29 DoF Flexiv-Sharpa with two RGB cameras and five vision-based tactile sensors, and can solve long-horizon tasks from challenging initial states with dexterity at human-level speed.
Aug 17, 2026cs.RO

FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences

Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collecting sufficient demonstrations a struggle for tabletop manipulation, and even more so for humanoids that must also walk and balance. Learning from simulated data and transferring that behavior to the real world, as is commonly done in locomotion, sidesteps this struggle, so we replicate that recipe for loco-manipulation. In doing so, we find that cloning synthetic demonstrations results in a low performance ceiling no matter the amount of training data. Reinforcement learning breaks through it, and refining the cloned policy with Flow-GRPO on a single sparse reward yields performance that synthetic behavior cloning cannot match. Together, these stages form our end-to-end sim-to-real pipeline spanning more than 150,000 scenes, which we use to train FetchMan. We evaluate it on FetchMan-Bench, a simulation benchmark we release, and deploy it zero-shot on a real Unitree G1, where our single-object reach-and-pick policy walks to and grasps a target across unseen scenes at 73.3% success. Finally, we extend this recipe to multi-object training, a first step toward loco-manipulation generalist policies at this data scale.