Skills

Momentum

30 papers in the last four weeks, down 43% on the four weeks before. 0.4% of all new papers.

Jul 6Week of Sep 21

Latest papers 334

Jul 30, 2026cs.AI

VeriSkill: A Self-Evolution Framework for Program Verification Skills

Automating program verification with LLM agents requires generating specifications, annotations, auxiliary lemmas, and tool invocations, all of which depend on reusable skills. A natural remedy is skill self-evolution: distilling skills from trajectories and refining them through feedback. However, existing evolution methods struggle with program verification tasks because they cannot reliably identify skill-specific failures or extract actionable signals from opaque verifier feedback. In this paper, we propose VeriSkill, a self-evolution framework built for program verification. It attributes verification failures to skill deficiencies, distills diagnostic signatures into reusable lessons, and iteratively refines candidate skills, admitting only revisions that improve verification performance while preserving program semantics. Experiments show that VeriSkill consistently outperforms all baselines across multiple verification tools, agent frameworks, and LLM backends.
Jul 29, 2026cs.CL

SkillSmith: Learning to Compose Parametric Skills and Textual Knowledge

Agentic systems driven by large language models (LLMs) regularly feature two key mechanisms to autonomously solve complex problems: synthesizing text-based knowledge and procedures from past experiences and building parametric (weight-space) skill libraries for recurring sub-goals. To date, research has largely treated these as orthogonal pursuits: either organizing textual knowledge through composition and reflection, or consolidating parametric skills via weight-space merging. Consequently, the seamless integration of text and model weights for targeted performance improvements remains largely unexplored. This work bridges this modality gap by treating model weights as an additional modality that an LLM can natively reason over. We instantiate parametric learning via prefix-tuning and augment an LLM to ingest both prefix weights and rich textual data which capture relationships to a target capability. Our augmented LLM, which we call SkillSmith, synthesizes these inputs to perform instruction-steered parametric synthesis, directly outputting new prefix weights that manifest the target skill. We demonstrate that our approach significantly outperforms both text-only and weight-space-only baselines, unlocking performance gains that are out of reach for uni-modal (text-only or weight-only) adaptations.
Jul 29, 2026cs.AI

Skill Use or Skill Theater? Evaluating the Reasoning Backroom in Skill-Augmented Language Agents

Reusable skills are becoming a standard interface for extending language agents with task procedures. Yet evaluators usually infer skill use from visible reasoning or the agent's own attribution. These signals show what the agent appears to use, not whether the skill changed its decision. We ask whether skill-augmented agents exhibit a \textbf{Reasoning Backroom}, a systematic gap between stated skill use and intervention-measured influence. We introduce BACKTRACE, an evaluation framework that pairs each skill-conditioned answer with a matched no-skill counterfactual, intervenes on skill meaning, wording, identity, content, and assignment, and elicits attribution only after the answer is committed. We instantiate the framework as BACKROOMBench, a verified testbed spanning controlled logic and competition mathematics, multiple skill conditions, single-agent and multi-agent settings, and diverse model families. Our evaluation reveals a pervasive provenance failure. Across models and domains, stated skill use often remains stable while causal reliance and signed utility vary, producing both silent uptake and performative use. Behavioral effects follow procedural content more reliably than displayed skill identity, whereas stated attributions respond strongly to artifact availability. Observational detectors based on direct skill-use claims, text mentions, trace similarity, and an LLM judge do not identify which decisions actually depend on the skill. In multi-agent systems, skill influence can survive communication even after its source is lost, while no-skill teams still name skills and sources that were never supplied. These findings establish the Reasoning Backroom as a general AI provenance problem whose audit requires intervention.
Jul 29, 2026cs.AI

SkillMentor: LLM Agent Self-Evolution via Learning Blind-Spot Diagnosis

Agent self-evolution has primarily focused on learning how to act, while overlooking an equally important capability: learning to discover what an agent does not know. Existing approaches typically assume that failure discovery is given, focusing on how to repair failures once they are identified. We ask whether blind-spot diagnosis itself can be learned. We thus study diagnosis as an agent capability separate from execution, and exclude two alternative sources of progress: executor adaptation and human supervision. Under these constraints, performance cannot improve through executor updates or annotated examples, forcing all improvements to originate from the learned diagnostic capability. We propose SkillMentor, which trains a Mentor policy via reinforcement learning to generate diagnostic tasks, identify recurrent failure modes, and curate them into reusable corrective skills. Across AppWorld and BFCLv3, SkillMentor improves executor performance by an average of 44.2%. These results suggest that blind-spot diagnosis is a learnable capability, enabling self-evolution without updating executor weights or relying on human-curated data.
Jul 29, 2026cs.LG

SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution

Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.
Jul 29, 2026cs.AI

Rethinking Self-Evolution: A Constrained Exploration-Exploitation Process for Mitigating Skill Overfitting

Enabling large language model (LLM) agents to accumulate and reuse experience from past interactions remains a central challenge in real-world applications. A promising solution is to treat skills as trainable states and optimize them in the same way as model parameters in neural network training. However, data-driven skill optimization is prone to overfitting to the limited trajectories collected from real environments. Overexploiting these trajectories overfits the current batch, while unconstrained exploration causes regression on previously solved cases. This tension motivates a constrained search view of skill self-evolution, governed by an exploration--exploitation trade-off. We propose SkillBoost, a three-stage framework that mitigates both risks: structured exploitation localizes observed failures to editable skill components, prior-guided exploration draws on prior knowledge in the LLM to generate diverse repair candidates, and verified acceptance commits a candidate only when it improves performance within a regression bound. Experiments across 23 model--benchmark configurations show that SkillBoost achieves state-of-the-art performance while mitigating overfitting, outperforming both human-crafted and LLM-generated skills. Transfer experiments further show that optimized skills can be reused by other agents on similar tasks.
Jul 27, 2026cs.SE

Authoring Agent Skills: A Software-Engineering Approach

Agent Skills are an emerging way to extend large language model agents with reusable procedural knowledge that the agent loads on demand. Anthropic introduced Agent Skills and published the format as an open specification supported across several agent tools. This note argues that a skill is a software artefact and that its construction should follow software-engineering principles, with qualifications: single responsibility, separation of interface from implementation, low coupling, and economy in a shared token budget, together with behavioural evaluation in place of deterministic testing. Using Claude Code as the reference implementation, it describes how a skill is structured, how its contents are loaded in stages, and how to write the description on which selection depends. It places skills against the other mechanisms a developer can use to shape agent behaviour, like project memory files, slash commands, subagents, external tool connections, and hooks, and gives a rule for choosing between them based on who decides that a mechanism runs and what guarantee it provides. It then sets out an evaluation-driven authoring process, a set of patterns and faults commonly encountered in authoring, and the trust question raised by using skills from third parties. We illustrate the comparison drawn in UML class style, the loading model, the anatomy of a skill, the relative position of each mechanism, and the points at which skills and hooks act during a session.
Jul 24, 2026cs.CL

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
Jul 24, 2026cs.AI

The Regression Tax: Decomposing Why Skills Help and Hurt LLM Agents

Adding procedural skills to an LLM agent is typically evaluated by average improvement in task success. However, this metric hides an important cost: skills can also make agents worse. We measure both sides by comparing agents with and without skills across nearly 6,000 runs spanning two office automation benchmarks and three model harness stacks. This allows us to distinguish two outcomes. A regression is a task solved without skills but failed after skills are added. A residual failure is a task that fails both with and without skills. We find that regressions are substantial enough that the best performing skills outperform others primarily by regressing less, not by gaining more. We identify three causes of regression: (i) skill description osmosis, a skill changes an agent's behavior simply by being present in context, even when it is never invoked; (ii) grounding displacement, a skill's prescribed procedure overrides how the agent interprets its inputs; and (iii) verification displacement, where the procedure suppresses checks the agent would otherwise perform on its outputs. Analysing persistent failures reveals the same underlying pattern. Existing skills overemphasize procedural guidance the stage least often responsible for failure while under supporting grounding and verification, the dominant sources of remaining errors. After correcting evaluation artifacts and studying traces, we find many regressions and persistent failures recoverable through better grounding and verification. Procedural skills should be evaluated by decomposing their net effect into gains and regressions, not by aggregate improvement alone. We identify three regression modes skills should avoid, and find that reliability depends more on grounding and verification than on procedural skill choice.
Jul 22, 2026cs.RO

Emergent Compositional Skills in Mixture-of-Experts VLAs

We consider the problem of learning compositional robot policies end-to-end from expert demonstrations, without any pre-specified notion of task decomposition or hierarchy. We ask whether a VLA trained with a simplified Mixture-of-Experts (MoE) action head can emergently learn to decompose tasks into reusable, interpretable primitives. We find that learned experts are heavily reused across tasks and consistently correspond to qualitatively distinct low-level behaviors, suggesting that the router implicitly learns to perform high-level sequencing while experts serve as compositional primitives. Our MoE matches the task performance of a monolithic baseline while demonstrating meaningful expert specialization, a step toward modular, interpretable robot policies that emerge from data alone.
Jul 22, 2026cs.CL

OpenSkillRisk: Benchmarking Agent Safety When Using Real-World Risky Third-Party Skills

LLM-based agents leverage third-party skills to extend their capabilities in open-world scenarios. However, third-party skills can introduce extra security vulnerabilities, as seemingly harmless skills can contain latent safety risks that only emerge during actual execution. In this work, we conduct a systematic investigation into how well current agent systems recognize and avoid such risks. To support quantitative and qualitative evaluation, we construct OpenSkillRisk, a dedicated safety benchmark containing 263 risky skills collected from public skill marketplaces. We classify these skills into seven categories based on their threat types and pair each skill with a standardized user task and a corresponding sandbox for controlled evaluation. Distinct from prior benchmarks, OpenSkillRisk not only covers more realistic and diverse unsafe scenarios, but also provides a fine-grained analysis to diagnose the behavioral patterns of agents in such scenarios. We conduct comprehensive experiments covering three mainstream CLI agent frameworks and thirteen state-of-the-art LLMs. Experimental results show that no tested system handles risky skills reliably: even the safest configurations still execute unsafe actions in about 17% of cases. Context-dependent and system-level risks are especially difficult for current agent systems to avoid. Our behavioral analysis reveals three recurring failure patterns: agents may fail to recognize the risk, recognize it but fail to intervene before acting, or follow skill instructions beyond the user's intended scope. These findings highlight the need to improve both risk reasoning in LLMs and execution control in agent frameworks.
Jul 22, 2026cs.RO

Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control

Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling with advantage-prioritized trajectory resampling to emphasize critical segments. Experiments show that Extreme-RGMT achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions. The resulting controller directly executes diverse unseen highly dynamic motions under fixed references and online inertial motion-capture inputs, advancing generalist whole-body motion-tracking controllers toward highly dynamic motor capabilities at the human-expert level.
Jul 22, 2026cs.RO

Robots Acquire Manipulation Skills in Seconds from a Single Human Video

The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.
Jul 22, 2026cs.CL

TalentCLEF at CLEF2026: Skill and Job Title Intelligence for Human Capital Management

This paper presents the second edition of the TalentCLEF Challenge, which will run as an evaluation lab as part of CLEF 2026. The aim of TalentCLEF is to promote the development of systems and methods that use Natural Language Processing (NLP) in the field of Human Capital Management (HCM), fostering approaches that ensure fairness in results, operate across multiple languages, and adapt to diverse industries. To this end, TalentCLEF establishes public benchmarks where research teams can compare methods and share findings, moving the field toward more practical and impactful NLP solutions that effectively address the real needs of workforce management. This year's lab will feature two tasks designed to foster the development and evaluation of systems that support key HCM activities such as talent matching, upskilling, reskilling, and skill gap detection: (i) Task A - Contextualized Job-Person Matching, focused on retrieving and ranking suitable candidates for specific job positions using context-rich and privacy-preserving data; and (ii) Task B - Job-Skill Matching with Skill Type Classification, centered on identifying relevant skills for a given job title and classifying them by their type within the job profile. TalentCLEF website: https://talentclef.github.io/talentclef/
Jul 22, 2026cs.RO

Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training

Accurate motion prediction of surrounding agents and safe motion planning are two closely coupled key tasks for social robot navigation in crowded environments. Deploying these systems on resource-constrained edge devices necessitates compact, unified models that can perform both tasks simultaneously. However, within these compact shared encoders, recent unified models often overlook severe representational conflicts that arise from the distinct objectives of predicting neighbor behaviors versus ego-centric safety planning. To address this issue, we first identify the Skill Conflict\unicodex2014\unicode{x2014}a phenomenon where overlapping parameter assignments cause distinct tasks to compete for the same weights, preventing the model from fully specializing in individual skills. To resolve this, we propose a novel model-merging-based framework, Disjoint Parameter Training (DPT). DPT mitigates performance degradation caused by Skill Conflict through distributed parameter learning, which separates the key parameter regions of each task while preserving their core capabilities prior to merging. In addition, we observe that sparse merging, which selectively integrates only the most influential parameters for each task rather than combining all task-specific parameters, yields optimal performance by preventing interference among adjacent features and concentrating representational capacity. DPT can be applied in parallel with a variety of merging methods. Evaluated on standard crowd navigation benchmarks (JRDB and JTA), our framework demonstrates superior performance, validating its versatility and effectiveness for safe, resource-efficient robot navigation.
Jul 21, 2026cs.CL

Verifiable Self-Evolution for Open-Ended Dialogue Skills via Future-Feedback Prediction

Textual skills provide a lightweight way to improve frozen language-model agents, but their self-evolution normally requires a stable validation signal. Such signals are natural in mathematics or code, where an answer can be checked after it changes, yet are problematic in open-ended dialogue: changing the assistant response also changes the user's next reaction, so a logged reaction cannot directly evaluate a counterfactual response. We propose future-feedback skill evolution, which first redirects self-evolution from prescribing the current answer to predicting whether the observed answer will lead to a positive or negative subsequent user signal. This prediction task is verifiable on fixed logged tuples and therefore supports validation-gated textual optimization. The evolved feedback skill captures interpretable criteria for response quality and can subsequently serve as a diagnostic and optimization target for answer skills. On a proprietary, privacy-preserving sales-assistant dataset, careful quality filtering and a balanced resolved/unresolved split yield more than 75% prediction accuracy. Beyond this result, the central contribution is a formulation that converts otherwise moving conversational feedback into a fixed offline learning target, enabling reproducible skill evolution without placing every candidate skill in live traffic. We discuss the boundary between observational verification and counterfactual validity, and position the method as an offline optimization stage rather than a replacement for final human or online evaluation.
Jul 21, 2026cs.SE

Skillware: A Software Ontology and Engineering Lifecycle for Persistent Behavioral Artifacts

Agent Skills have become persistent behavioral artifacts across independent AI agent systems. They combine natural-language task specifications with metadata and optional references, scripts, assets, hooks, package manifests, tests, and companion interfaces. Existing studies explain how Skills are specified, executed, maintained, and evolved, but lack an ontology that defines these artifacts as independent software objects. This paper introduces Skillware as the software abstraction that extends software engineering to persistent Behavioral Artifacts in agent systems. A Skill Artifact specifies reusable task behavior; a Skillware Unit manages that artifact as software through an independent identity and lifecycle. A compatible Agent Host activates the unit for runtime interpretation. Three necessary conditions operationalize category membership: behavioral primacy, independent software identity, and an Agent Host execution relationship. Lifecycle Continuity records whether the same unit identity persists through update, maintenance, rollback, and removal as a separate software-grade property. Evidence combines the Agent Skills specification, a frozen corpus of 138,133 content-deduplicated SKILL.md records associated with 20,556 repository identifiers, independent empirical studies, 15 category-boundary cases, and 13 fixed-revision engineering implementations. The evidence establishes a recurring artifact envelope, separable software identities, documented or reconstructed activation paths, and lifecycle engineering pressure. Skillware provides the software ontology and engineering lifecycle through which agent capabilities can become identifiable, composable, and maintainable software artifacts with an explicit basis for future evolution. Public design-pattern and evidence materials are available at https://github.com/MetaInFLow/skillware-patterns.
Jul 21, 2026cs.AI

SkillSight: Calibrating Generic Content Bias for Skill Retrieval

As large language model agents gain access to increasingly large skill libraries, retrieving the right skill becomes critical to reliable capability selection and execution. Existing retrievers often treat skill contents as ordinary documents, overlooking their highly regular structure: shared descriptive patterns recur across many skills while providing little evidence for distinguishing the required capability. We show that this shared descriptive background is reflected in dense relevance scores, induces a pronounced energy gap between queries and skill documents, and obscures discriminative signals, especially for structurally similar hard negatives. Based on this observation, we propose SkillSight, a training-free retrieval framework that calibrates shared background in both semantic and lexical spaces. Semantic Background Calibration estimates a background subspace from generic tokens identified by IDF, reducing similarity induced by shared descriptive patterns, while Lexical Evidence Calibration downweights shared background tokens to recover discriminative token-level evidence. Experiments on SRA-Bench and SkillBench-Supp demonstrate consistent improvements across retrieval metrics, with SkillSight improving Recall@10 by up to 20.21 percentage points over the original dense retriever. It is up to 1,248 times faster than the Dense + Reranker baseline. In end-to-end evaluation, SkillSight achieves the best overall performance across three agent models and outperforms LLM Selection by up to 4.97 percentage points. These results identify shared descriptive background as a source of ranking interference in skill retrieval and demonstrate that calibrating it enables accurate and efficient skill selection without additional training. Our code can be found at https://github.com/xiaojinying/SkillSight
Jul 18, 2026cs.CL

From Memory to Skills: Evidence-Grounded Co-Evolution Governance for Long-Horizon LLM Agents

Existing memory systems for long-horizon LLM agents often retrieve prior traces as passive context rather than converting them into executable capabilities. In this paper, we propose MSCE, a training-free Memory--Skill Co-Evolution framework that organizes agent experience into grounded step traces, reusable procedural policies, and declarative environmental cognition. MSCE crystallizes evidence-backed L2 policies with positive estimated gain into callable skills that retain evidence links, applicability boundaries, decision guidance, verification rules, and reliability estimates. It further introduces reflection-weighted value backfilling, which propagates sparse terminal feedback through dense local self-reflections to produce evidence-calibrated trace values for governing memory and skill evolution. Experiments on EvoAgentBench and LoCoMo demonstrate that MSCE significantly outperforms state-of-the-art skill-augmented and memory-driven agent baselines, exhibiting strong cross-domain transferability and lifelong-evolution capabilities.
Jul 17, 2026cs.RO

SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation

Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).
Jul 14, 2026cs.AI

Who Grades the Grader? Co-Evolving Evaluation Metrics and Skills for Self-Improving LLM Agents

Self-evolving agent systems improve by creating, revising, and retiring their own skills, but every such loop rests on a hidden assumption: a reliable evaluation metric already exists. In many real applications it does not. We make three claims. First, metrics can be \emph{evolved}: our metric loop searches compositions of small drawback detectors under a full evolutionary lifecycle, trained to agree with a ten-item anchored reference set, regularized by consensus over unlabeled outputs, and audited against a held-out anchor it never reads, yielding a transparent, inspectable metric rather than an opaque judge. Second, since no metric exists to beat, the yardstick is recovering what an accurate metric would have enabled, and \emph{Double Ratchet}, our co-evolution of the metric with a lifecycle-managed skill loop, does so: across code generation (MBPP+), enterprise text-to-SQL (Spider~2.0-Snow), and reference-free report generation, it retains 88--110% of the held-out lift achieved by the same skill loop driven by ground truth or the best available rubric. Third, safety comes from anchor discipline plus outer audits: removing anchor guards collapses the metric into a vacuous detector while removing the lifecycle does not; and when evolved skills gamed the report rubric, an independent judge caught it, one detector repaired it, and a task-aware judge then preferred the evolved outputs over the pre-evolution baseline in 77% of decided pairs. We argue this failure-expecting architecture is the right default wherever no reliable automatic verifier exists.
Jul 13, 2026cs.CV

SLVMBench: Skill Learning from Video Memory

We introduce Skill Learning from Video Memory (SLVMBench), the first benchmark that jointly evaluates whether video large language models (video-LLMs) can learn skills from long video memory and apply them to real-time tasks. SLVMBench presents models with 2-3 hour video streams that contain a tutorial video embedded in a stream of arbitrary irrelevant videos, resembling real-world human learning practices. Video-LLMs are asked to apply the acquired skill to answer real-time questions about an ongoing video. Unlike long-video understanding benchmarks that emphasize passive comprehension and skill-learning benchmarks that rely on short, immediate demonstrations, SLVMBench tests the full pipeline of memorizing and extracting procedural knowledge, as well as transferring it to real-time tasks. Moreover, rigorous human annotations feature sub-second-level temporal calibration, manually engineered questions eliminating common-sense guessing, and collated tutorials to ensure coverage of the required skills. Evaluations on state-of-the-art proprietary and open-source video LLMs show that video-LLMs struggle substantially with learning and applying skill knowledge from videos. Moreover, performance degrades markedly when the skill knowledge is placed within a long video memory. These results reveal a key limitation of existing video LLMs and position SLVMBench as the first benchmark for studying real-time skill acquisition and application from long-context video memory.
Jul 11, 2026cs.AI

Dynamic Agent Skills: A Lifecycle Survey and Taxonomy of Evolving Skill Libraries

Large language model agents increasingly store reusable procedures outside the model. These reusable procedures are often called \emph{skills}: they may be code functions, natural-language instructions, SKILL.md packages, workflow graphs, or learned adapters that a future agent can retrieve and invoke. This taxonomy-driven survey asks how such skill libraries change over time. Across a 124124-paper 20232023--20262026 audit set, we synthesize dynamic skill systems as \emph{lifecycle-managed, verified, evolving artifact stores}: agents collect evidence from interaction, propose skill updates, verify and admit candidates, organize them for retrieval and composition, repair or prune stale entries, and govern sharing through provenance and rollback. We organize the literature around three survey tools. First, a six\text{six}-sense taxonomy distinguishes the structurally different artifacts called ``skills'' in current papers. Second, an eight\text{eight}-stage lifecycle architecture identifies the recurring design decisions behind evidence acquisition, proposal, verification/admission, storage, retrieval/composition, maintenance, distillation/portability, and governance. Third, a lightweight skill-record schema and ten\text{ten}-operator vocabulary provide common terms for comparing library updates without elevating them into a separate method contribution. Using this structure, we synthesize evidence-graded patterns with explicit caveats: admission and repair are repeatedly important, verifier quality materially affects skill-aware RL, flat retrieval can degrade as libraries grow, and current benchmarks still under-report library trajectories, usage--utility gaps, and safety surfaces. We close with concrete reporting standards and open problems for evaluating dynamic skills as changing libraries rather than static prompt or tool collections.
Jul 10, 2026cs.SE

Inside the Skill Market: From Software Engineering Activities to Reusable Agent Skills

Software engineering (abbrev. SE) has continuously evolved through increasingly powerful forms of reuse, from source code and libraries to components and services. Recent advances in AI agents have introduced a potentially new reusable artifact: skills. Emerging agent skill repositories and marketplaces enable developers to package, share, and reuse SE expertise as reusable skills. This trend raises a fundamental question: what SE activities are being encapsulated into reusable skills? Existing studies primarily focus on a broad range of skills acquisition, safety, or benchmarking, while lacking a systematic understanding of SE-specific skills and their coverage across the software development lifecycle. To address this gap, we conduct the first large-scale empirical study of SE skills in public repositories and marketplaces. We collect and analyze a large corpus of SE skills, examining the activities they encapsulate, lifecycle coverage, evolution characteristics, and evaluation mechanisms. Our findings reveal that SE activities are increasingly becoming reusable artifacts via skills and suggest promising research opportunities for skill recommendation and engineering-oriented structuring, as well as the need for mechanisms to encapsulate high-context SE activities into reusable skills. Overall, our study provides the first activity-centric characterization of SE skills and reveals how SE activities are increasingly being transformed into reusable skills. These findings offer new insights into skill reuse, ecosystem development, and the future of agent-centric SE.
Jul 9, 2026cs.RO

SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation

Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
Jul 8, 2026cs.AI

SkillCenter: A Large-Scale Source-Grounded Skill Library for Autonomous AI Agents

Autonomous AI agents can execute complex tasks with limited human review, yet they often lack the grounded operational knowledge to make their outputs not just executable but correct, secure, and maintainable. We introduce SkillCenter, to our knowledge the largest open skill library for agents by total count: 216,938 structured skills across 24 domain bundles. A SkillGate-filtered pipeline contributes 114,565 source-grounded skills from peer-reviewed journals, ArXiv, and over 24,000 technical sources, integrated with 102,373 community skills from GitHub and the ClawHub marketplace. We present the end-to-end framework that builds the pipeline subset: multi-source acquisition, an LLM-based quality gate (SkillGate), template-driven generation, iterative source-grounding, and quality-controlled publishing. Source grounding is a traceability guarantee: each retained claim maps to an exact quotation in its source. All skills ship as offline-searchable SQLite FTS5 bundles.
Jul 8, 2026cs.AI

Do LLM-Generated Skills Make Better AI Data Scientists? A Component Ablation Across Data-Science Workflows

Product data scientists often ask LLM-based agents to help with recurring execution tasks such as cleaning data, writing SQL, choosing statistical tests, and formatting results. Reusable skill files are meant to avoid prompting from scratch by packaging guidance for a task family. Expert-written skills can encode high-quality guidance, but writing and maintaining them across many data-science task families creates a manual bottleneck. We ask whether LLM-generated skills offer a useful low-curation alternative: do they improve performance over the task prompt alone? We test this question across four lifecycle stages: data preparation, data extraction, statistical analysis, and reporting, using one generated skill per stage. We find no reliable improvement from full generated skills over No-Skill prompting. We then ask whether any part of the skill is useful by ablating different skill components. The main ablation covers 56 tasks, nine model configurations, and three providers, yielding 7,560 runs. Compared with prompting using the task alone, neither the full generated skill nor any ablated skill variant significantly improves performance; all p-values are at least 0.396, and the total spread across variants is only 1.2 pp. A supplemental token-matched control adds 1,512 runs and finds that Full skills perform similarly to task-irrelevant skill-formatted content. The results caution against using one LLM-generated skill per data-science workflow as a default single-shot prompting strategy.
Jul 8, 2026cs.AI

The Blind Curator: How a Biased Judge Silently Disables Skill Retirement in Self-Evolving Agents

A self-evolving agent retires its bad skills by watching them fail, so what happens when the judge cannot see the failures? Skill retirement is the structural constraint that keeps a growing library from drifting below the no-skill baseline, but its guarantee assumes an unbiased reward, which is false for the LLM judges that reference-free tasks force upon us. We show that a biased judge does not merely add noise; it \emph{silently switches off the curator}. We make this precise with a corrupted-reward analysis and, isolating the causal channel by injecting corruption on top of a deterministic reward, a behavioral study on a reference-free report-writing testbed with a code-generation cross-check. Symmetric noise leaves retirement intact, but \emph{false-pass} bias (failures slipping through as passes) disables contribution-based retirement past a sharp threshold that no amount of data can cross. Separating genuine retirement from cap-eviction churn shows this \emph{mechanism} failure is universal, holding across domains and failure rates and sparing only near-zero-false-pass, verifier-like graders. The downstream \emph{outcome}, though, is regime-dependent: eval quality degrades only where the same corruption also starves skill synthesis, and otherwise holds steady, so the disabled curator is \emph{silent}, surfacing in no aggregate metric. The contribution is a behavioral safety result, not a performance one. A cheap defect-injection audit then tells an operator, before deployment, which side of the threshold their judge occupies.
Jul 7, 2026cs.RO

Diagnosing Semantic Handoff Failures in Agent-Orchestrated Vision-Language-Action Skill Composition

Long-horizon household tasks require robots to compose many language-conditioned skills, yet the boundary between consecutive skills is rarely explicit. A skill may satisfy its own postcondition while leaving the robot, objects, or camera views in a state from which the next skill cannot reliably start. We study this semantic handoff problem in BEHAVIOR-1K through an agent-orchestrated vision-language-action execution harness. The harness invokes π0.5π_{0.5}-based skill checkpoints trained from cleaned BEHAVIOR-1K demonstrations, assigns each skill typed arguments and a step budget, and uses multi-view vision-language model verification to decide whether execution should advance, retry, or replan. To separate isolated skill competence from long-horizon compositional robustness, we evaluate the same checkpoints under two initial-state distributions: clean skill-boundary snapshots and chained terminal states produced by previous skills. Selected navigation, grasping, placement, and door-opening skills achieve 77--100% success from clean snapshots under human-reviewed verification, yet composed rollouts still frequently stall from chained states. The resulting traces attribute failures to next-skill readiness, target grounding, and control execution, turning nearzero task success into actionable diagnostics for what VLA skill libraries must learn next: robustness to the messy chained-state distribution that clean demonstrations underrepresent.
Jul 6, 2026cs.SE

TypeGo: An OS Runtime for Embodied Agents

Large language models (LLMs) can plan behavior for embodied agents from natural language, but treating the LLM as a request/response oracle on the critical path is fundamentally at odds with real-time control and concurrent goals. We argue for an operating-system-style runtime for embodied agents, and instantiate this idea in an early prototype, TypeGo. TypeGo structures LLM-based planning as asynchronous loops at multiple timescales that overlap with execution, and manages the agent's physical body like an OS manages hardware: the Skill Kernel arbitrates typed physical subsystems among concurrent per-task processes, a scheduler preempts them and resumes or replaces each by source, and speculative skill streaming hides LLM latency behind ongoing motion, while a fast first-action path yields visible feedback within a second. Users program behavior through natural language prescriptions that TypeGo dispatches to the LLM-based planners or compiles into low-latency interrupt handlers. Our prototype of Kalos, a Unitree Go2 quadruped, provides preliminary evidence for the design: in our current task suite, it cuts per-step delay by 50% over step-by-step planning and time-to-first-action by 73% over monolithic planning, while admitting concurrent tasks at low scheduling overhead.
Jul 2, 2026cs.SE

SkillFuzz: Fuzzing Skill Composition for Implicit Intents Discovery in Open Skill Marketplaces

Large Language Model (LLM)-based agents increasingly automate software engineering tasks through reusable skills, natural-language instruction documents that guide planning and execution. Open skill marketplaces enable users to assemble agents by co-activating community-contributed skills, but marketplace operators typically audit skills in isolation. As a result, individually benign skills may interact to redirect an agent toward unintended objectives, which we term implicit intents. Detecting such intents is challenging because the effect emerges only through skill composition, execution environments are often unavailable at admission time, and the space of possible co-activations grows exponentially with marketplace size. In this paper, we formulate implicit-intent discovery as a fuzzing problem over skill compositions, where skill compositions are the unit under test, planning artifacts expose agent intent before execution, and deviations from a skill-free baseline serve as a differential oracle. Based on this formulation, we propose skillfuzz, the first execution-free testing approach that extracts structured skill contracts and uses contract-guided Monte Carlo Tree Search to prioritize potentially conflicting compositions. Across representative skill-marketplace workloads, skillfuzz discovers over 1,000 distinct implicit intents under a fixed query budget, confirms more than 80% of the highest-risk flagged compositions during execution-time validation, and identifies substantially more high-severity implicit intents than alternative search strategies while exploring only a fraction of the pairwise interaction space they require.
Jul 2, 2026cs.AI

SkillCoach: Self-Evolving Rubrics for Evaluating and Enhancing Agentic Skill-Use

Skills are becoming a reusable operational layer for LLM agents, encoding SOPs, domain rules, tool workflows, scripts, and validation routines. In realistic skill repositories, overlapping skills make reliable skill-use difficult. Final verifier success is too coarse for both evaluation and training, since an agent may pass through trial and error while selecting distractor skills, skipping required steps, composing workflows incorrectly or omitting final checks. We introduce SkillCoach, a self-evolving rubric framework for evaluating and enhancing agentic skill-use. SkillCoach derives skill-grounded process rubrics from real rollouts and evaluates trajectories along four dimensions: skill selection, skill following, skill composition, and skill-grounded reflection. It keeps the external verifier as a separate outcome signal, allowing process quality to be distinguished from accidental task success. The evolved rubrics further serve as process supervision for selecting high-quality training trajectories. Experiments show that evolved rubrics substantially improve evaluation quality, expose failures hidden by final accuracy, and provide stronger supervision signals than outcome-only filtering for enhancing agentic skill-use.
Jul 1, 2026cs.AI

AutoMem: Automated Learning of Memory as a Cognitive Skill

Memory expertise is a learned skill: knowing what to encode, when to retrieve, and how to organize knowledge--a capacity known in cognitive science as metamemory. We bring this perspective to LLMs by treating memory management as a trainable skill. We promote file-system operations to first-class memory actions alongside task actions, letting the model itself decide how to manage its memory. This memory skill improves along two axes: the structure that supports it (prompts, file schemas, action vocabulary), and the proficiency of the model exercising it. Both axes resist manual optimization: episodes in long-horizon tasks run for thousands of steps, and a single memory mistake can hide long before it surfaces, making human review of full trajectories impractical. We introduce AutoMem, a framework that automates both axes. In the first loop, a strong LLM reviews complete agent trajectories and iteratively revises the memory structure that shapes how the agent interacts with its memory files. In the second loop, the agent's own good memory decisions are identified from many episodes and used as training signal to sharpen the model's memory proficiency directly. Across three procedurally generated long-horizon games (Crafter, MiniHack, and NetHack), optimizing memory alone--without modifying the model's task-action behavior--improved the base agent's performance ~2x-4x, bringing a 32B open-weight model competitive with frontier systems such as Claude Opus 4.5 and Gemini 3.1 Pro Thinking. Our results show that memory management is an independently learnable skill, and a high-leverage objective yielding large gains on long-horizon tasks.
Jul 1, 2026cs.SE

Skills Are Not Islands: Measuring Dependency and Risk in Agent Skill Supply Chains

Agent skills package reusable operational knowledge for Large Language Model (LLM) agents, yet as they grow in scope, they become dependency-bearing artifacts whose identities, versions, and provenance remain implicit. This opacity already causes duplicated dependencies and inconsistent installations, exposing a gap that dependency management has yet to close. We introduce Agent Skill Supply Chains (ASSCs) to characterize mixed skill-package-service dependency graphs and help close this gap. Borrowing from Software Bill of Materials (SBOMs), we design SkillDepAnalyzer to capture natural-language dependency evidence and model skills as dependency-bearing artifacts. On the SKILL-DEP benchmark, SkillDepAnalyzer recovers skill metadata and dependency graphs accurately and comprehensively, substantially outperforming an LLM-based baseline and package-centric SBOM tools. Applying SkillDepAnalyzer to over 1.43 million skills, we obtain ASSCs and explore their structural diversity and security signals. We find four structural patterns: skill metadata is activation-ready but governance-poor; dependency graphs span skill, package, and service dependencies with concentrated reuse; recursive skill reuse expands dependency graphs and creates hidden package inventory; and skill dependency clusters form around related workflows. We also find that inspecting a skill alone misses security-relevant signals hiding in its dependencies. By analyzing ASSCs, we identify and report known malicious skills persisting in ASSCs to their developers. Based on these findings, we recommend typed dependency manifests, first-class dependency-cluster management, risk-warning audit commands for skill infrastructure maintainers, and lockfile-like records for skill developers.
Jul 1, 2026cs.LG

Learning Generalizable Skill Policy with Data-Efficient Unsupervised RL

Unsupervised Reinforcement Learning (URL) aims to pre-train scalable, skill-conditioned policies without extrinsic rewards, serving as a foundation for downstream control tasks. Despite recent progress, we argue that current off-policy URL methods are limited by two critical, overlooked bottlenecks: (1) non-stationary skill semantics and (2) brittle generalization. To address these challenges, we propose GenDa (Generalizable Data-efficient Agent), a unified framework for robust unsupervised reinforcement learning. First, we introduce a skill relabeling mechanism to mitigate non-stationarity and significantly improve data efficiency for pre-training. Second, we propose a Complementary Information Bottleneck (CIB), encouraging the learned skill policy to focus on ego-centric features and become robust to distribution shifts for downstream tasks. Through various experiments, we demonstrate that GenDa significantly enhances the scalability of URL with superior generalizability and data efficiency. Our code and videos are available at https://ihatebroccoli.github.io/official-GenDa.
Jun 30, 2026cs.CL

Generative Skill Composition for LLM Agents

Recent LLM agents benefit from skills for solving complex tasks. Skills encapsulate modular packages of procedural knowledge and instructions for performing specialized tasks, such as setting up a sandboxed environment, running a test suite, or refactoring a function across multiple files. As skill libraries grow and become reusable across tasks and domains, selecting an appropriate skill composition has emerged as a central bottleneck. Existing approaches fall into two categories. One exposes the agent's reasoning to the entire skill collection; the other performs skill retrieval via embeddings or LLM-based rerankers. Both provide useful insights; however, they miss the structural nature of skill composition, which is a joint decision over which skills, how many, and in what order -- three dimensions that cannot be decoupled. We formalize this as structured skill composition: given a task and a skill library, predict an executable skill plan that jointly specifies the activated subset, count, and execution order. We propose SkillComposer, which instantiates structured skill composition as task-conditioned skill sequence prediction. SkillComposer uses a constrained autoregressive decoder over skill identifiers, so subset, count, and order emerge jointly from a single decoding pass, and dependencies between successive skills are captured naturally. We build a training set of task-composition pairs from a real, human-curated skill library. We then evaluate SkillComposer along two axes: composition quality on a held-out test set, and downstream task success on SkillsBench across two production-grade coding agents. On GPT-5.2-Codex, Gemini-3-Pro-Preview, SkillComposer raises the pass rate by +23.1, +18.2pp over the no-skill baseline, surpassing top-3 retrieval and matching the gold-skill retrieval upper bound at lower prompt-token cost.
Jun 30, 2026cs.CL

Overview of the TalentCLEF 2026: Skill and Job Title Intelligence for Human Capital Management

This paper presents an overview of the second edition of the TalentCLEF challenge, organized as a Lab at the Conference and Labs of the Evaluation Forum (CLEF) 2026. TalentCLEF is an initiative aimed at advancing Natural Language Processing research in Human Capital Management. The second edition of the challenge consisted of two tasks: Task A, contextualized job-person matching, focuses on identifying and ranking the most suitable candidates represented by their resumes for a given job vacancy in English and Spanish. Task B, job-skill matching with skill type classification, addresses retrieving the most relevant skills for a given job title in English and distinguishing between core and contextual skills. TalentCLEF attracted 113 registered teams and received more than 400 submissions in the two tasks, reflecting the growing interest of the research community in shared evaluation benchmarks for Human Capital Management. This paper describes the motivation and organization of the challenge, summarizes the datasets and evaluation settings, and reports the main results obtained by the participating teams.
Jun 30, 2026cs.CR

The Decomposition Is the Fingerprint: Per-Component Identity for Agent Skills

AI agents increasingly acquire and execute skills at runtime: bundles of prompt instructions, executable code, and tool declarations fetched from marketplaces and other agents. Governing them needs a stable notion of skill identity, yet cryptographic hashing is engineered to destroy the very similarity we need, as a one-character edit scrambles the digest. We present a compact, locality-sensitive fingerprint that embeds each component of a skill and projects it to bits with a multi-bank SimHash, giving a fixed 120-byte signature compared in constant time by Hamming distance. Our central claim is that keeping the fingerprint as a per-component triple (prompt, code, tools), rather than a single score, is what makes it useful: the triple recovers skill-family identity through paraphrase, renaming, refactoring, and controlled code translation when another component remains shared, while independent multilingual reimplementation is not recovered; it also localizes which component carries the reuse. We claim lineage, not behavioral equivalence: identity supplies the structural axis of a registry and leaves safety to behavioral verification. The fingerprint reaches an area under the ROC curve (AUC) of 0.974 (95% CI [0.956, 0.994]) over 4,950 pairwise comparisons while using 77x fewer bits than the embedding it approximates, with ranking preserved in expectation and finite-bit concentration; the per-component split turns one number into relationship classification, families, novelty, and a portable "SkillBOM" for a skill registry. On a 906-skill injection benchmark the fingerprint recognizes injected skills as tampered copies of a known base and localizes the change, but recognition is not trust: it remains, by design, an identity signal complementary to behavioral verification rather than a safety verdict.
Jun 29, 2026cs.AI

Why Solve It Twice? Hierarchical Accumulation of Skills for Transfer-Efficient ML Engineering

ML engineering agents waste compute rediscovering known techniques because every competition is a cold start. We present HASTE, a hierarchical multi-agent system that organizes cross-competition knowledge into three scope tiers (global, domain, and competition-specific), each coupled to a matching agent level. An orchestrator coordinates domain specialists and promotes learning between tiers via LLM-driven abstraction. A controlled ablation provides evidence for scoped loading: holding a 159-skill inventory constant across 8 competitions, tiered loading achieves a 100% medal rate while flat loading reaches only 62.5%, the same medal rate as loading no skills, and consumes 2x the output tokens. On the full MLE-Bench Lite benchmark (22 Kaggle competitions), HASTE reaches a medal rate of 77.3% using Claude Sonnet 4.6 at 12h per competition; this is a single-seed campaign result, and multi-seed replication is the priority follow-up. In a cold-start run, the system begins with no accumulated skills. In warm-start runs, it reloads skills learned from earlier competitions, using only global and domain-level skills for transfer across competitions. Warm starts use 52% fewer refinement iterations, and the fraction of proposed changes kept by the agent rises from 42% at low inventory to 85% once 50+ skills are available. These results suggest that better knowledge organization can partly substitute for model strength and compute budget in ML-engineering agents.
Jun 29, 2026cs.CL

Parametric Skills

Since intelligence fundamentally relies on efficient skill acquisition (Chollet, 2019), the ability to leverage skills is critical. For LLMs, skills, manually authored or extracted from task trajectories, are textual recipes encoding mature problem-solving experience and are critical to agentic capabilities. Despite widespread deployment, their utility is limited by the model's ability to comprehend and follow skill instructions, especially under complex and long-context scenarios, where key instructions are difficult to locate and adhere to. To address this limitation, we propose ParametricSkills, a framework that can convert free-form textual skills into parameters at test time, enabling context-free skill exploitation. Specifically, we first construct a large-scale, high-quality skill library, and synthesize single-turn and multi-turn skill exploitation trajectories built around these skills with OpenCode. Using these data, we then train a hypernetwork that parameterizes both the skill content and the test-time exploitation methodology by receiving textual skills and converting them into LoRA adapters. Experimental results on six complex software engineering (SWE) subtasks demonstrate that, the proposed ParametricSkills averagely outperforms in-context learning by 6.44 points as judged by DeepSeek-V4-Flash, while also achieving significantly higher BERT Score and F1 score, confirming its effectiveness. Beyond performance, we further find that parametric skills, being inherently accumulative, offer a preliminary yet promising avenue toward test-time continual learning.
Jun 29, 2026cs.AI

AlgoSkill: Learning to Design Algorithms by Scheduling Human-Like Skills

Designing an algorithm from a natural-language problem statement requires identifying the problem structure, reading constraints, choosing a suitable paradigm, checking correctness, and refining complexity. Existing large language model (LLM) methods often rely on direct generation or generic self-refinement, leaving these steps implicit. We propose AlgoSkill, which models algorithm design as sequential decision-making over a typed library of algorithmic skills, including abstraction, constraint analysis, state design, data-structure selection, proof checking, counterexample construction, and complexity refinement. A learned scheduler proposes skills from the current design state, while a Monte Carlo Tree Search (MCTS) controller explores skill sequences using verification feedback from compilation, testing, stress testing, and complexity analysis. Experiments on competitive programming and combinatorial optimization benchmarks show that AlgoSkill improves over direct LLM generation, chain-of-thought prompting, self-refinement, and MCTS without typed skills. Ablations show that typed skills, verification-based repair, and search-based scheduling each contribute to performance. These results support treating automatic algorithm design as verification-guided skill scheduling rather than one-shot code generation.
Jun 28, 2026cs.SE

RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources

Skills are a useful abstraction for software agents, turning human and agent experience into reusable procedural knowledge. Yet existing skill libraries are mostly hand-written, text-centric, or derived from agent traces, leaving tutorial videos and other multimodal human resources largely underused. We present RESOURCE2SKILL, a framework that distills multimodal resources, including tutorial videos, repositories, articles, and reference artifacts, into executable skills for software agents. RESOURCE2SKILL organizes these skills as a hierarchical multimodal Skill Wiki, where each entry combines structured text, code, visual examples, metadata, and provenance. This design preserves complementary signals from different resources: videos capture temporal operations and visual effects, code captures executable tool patterns, and articles or artifacts provide conceptual and stylistic grounding. At inference time, agents retrieve and compose relevant skills from the wiki; when coverage is insufficient, the same construction operator can acquire new skills online. Across seven practical authoring domains, RESOURCE2SKILL improves average overall score by +11.9 percentage points over no-skill agents and outperforms strong harness baselines in 26 of 28 main-aggregate model-domain cells. Ablations confirm the value of multimodal skill format, hierarchical organization, source diversity, selection strategy, and online acquisition.
Jun 26, 2026cs.RO

Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots

We study whether we can learn novel manipulation skills from human actions to a bi-manual robot with parallel grippers. Human action data is cheap, abundant, and diverse, making it one of the most promising resources for scaling up robot learning. Yet transferring skills from humans to robots remains hard: most prior work treats humans as just another bi-manual 6DoF embodiment, where hand-pose estimates are noisy and the contact patterns of human fingers differ fundamentally from those of a parallel gripper. We argue that learning rotation-inclusive action signals from human data is therefore sub-optimal, and instead propose a bridging action representation: the relative wrist translation within the initial head-camera frame, an action space shared by humans and robots. To handle the potential absence of certain action components in different embodiments, we build a π0π_0-like vision-language-action model with interleaved action tokens and attention masking. On a suite of novel bi-manual manipulation tasks, our bridging action transfers human manipulation knowledge to robots far more effectively than noisy 6DoF human actions and scales with the amount of human data.
Jun 25, 2026cs.CL

OPID: On-Policy Skill Distillation for Agentic Reinforcement Learning

Outcome-based reinforcement learning provides a stable optimization backbone for language agents, but its sparse trajectory-level rewards provide little guidance on which intermediate decisions should be reinforced or suppressed. On-policy self-distillation offers dense token-level supervision, yet existing skill-conditioned variants often rely on external skill memories or retrieved privileged context, which are costly to maintain and can be mismatched with the state distribution induced by the current policy in multi-turn interaction. We propose \textbf{OPID} (\textbf{O}n-\textbf{P}olicy Sk\textbf{i}ll \textbf{D}istillation), a framework that extracts skill supervision directly from completed on-policy trajectories. OPID represents trajectory hindsight as hierarchical skills: episode-level skills capture global workflows or failure-avoidance rules, while step-level skills capture local decision knowledge at critical timesteps. A critical-first routing mechanism uses step-level skills when critical decisions are identified and falls back to episode-level skills as default guidance otherwise. The selected skill is injected into the interaction history, allowing the old policy to re-score the same sampled response under both original and skill-augmented contexts. The resulting log-probability shift yields a token-level self-distillation advantage, which is combined with the outcome advantage for policy optimization. OPID thus preserves RL as the primary training objective while introducing dense, distribution-matched hindsight supervision. Experiments on ALFWorld, WebShop and Search-based QA demonstrate that OPID generally improves agent performance, sample efficiency, and robustness over outcome-only RL and existing skill-distillation baselines. Our code is available at https://github.com/jinyangwu/OPID/tree/main.
Jun 25, 2026cs.AI

SKILL-DISCO: Distilling and Compiling Agent Traces into Reusable Procedural Skills

Agents often repeatedly solve similar task instances from scratch, leading to unnecessary reasoning cost and long execution traces. Prior work has explored workflow reuse and executable skill induction, but it remains unclear which task scenarios admit procedural skills and how the shared procedural structure should be represented across successful traces. We study this problem in FSM-defined scenarios, where successful traces can be viewed as paths in an unknown transition graph, and formulate procedural skills as reusable parameterized control-flow subgraphs. Based on this view, we introduce SkillDisCo, a distillation-and-compilation framework that distills reusable PFSM subgraphs from successful traces and compiles them into callable, executable, and verifiable procedural skills. Experiments on ALFWorld and WebArena show that SkillDisCo improves success rates and reduces agent turns across benchmarks and model scales, demonstrating the benefits of representing shared experience as reusable execution structures.
Jun 23, 2026cs.LG

EvoClawBench: Can Agents Learn Reusable Skills from Their Own Runs?

Existing agent benchmarks primarily test task completion, tool use, or skill utility, but do not isolate whether a runtime can convert evidence from its own runs into reusable skills that improve fresh executions after authoring overhead. We introduce EvoClawBench, a benchmark for this closed-loop skill-learning question on repeated, fixture-backed tasks. EvoClawBench compares direct execution without skills, PreSkill authoring before execution, and PostSkill summarization from first-run evidence followed by a fresh second execution. The suite contains 100 tasks and 502 sub-problems across coding, data, office, security, operations, and domain-document workflows, with support for multiple agent runtimes. Experiments with OpenClaw and nanobot under local execution show that direct baseline performance is strongly runtime-dependent: OpenClaw remains below 20% across models, while nanobot ranges from 56.45% to 96.13%. Self-authored skills have mixed effects. nanobot GPT-5.4 stays above 96% in all modes and MiniMax-M2.7 improves from 90.97% to 94.50% under PostSkill, but nanobot DeepSeek-V4-Pro drops from 77.77% to 4.80% with PreSkill and 0.99% with PostSkill. OpenClaw shows similarly non-monotonic behavior, with some skill runs near baseline and others collapsing. These results indicate that learning reusable skills from an agent's own runs is selective and cost-sensitive, rather than an automatic benefit of adding skill authoring to an agent loop.
Jun 22, 2026cs.CR

Detecting Malicious Agent Skills in the Wild using Attention

LLM agents increasingly load skills, file-based packages of natural-language instructions written by third parties and distributed through marketplaces, that execute with the user's privileges. A single malicious skill can exfiltrate data, hijack the agent, or persist as a supply-chain foothold, which turns the skill marketplace into a new attack surface for agentic systems. Prompt-injection defenses do not carry over to this setting. They rely on a boundary between trusted instructions and untrusted data, whereas a skill is itself a body of instructions, so an injected command sits among many legitimate ones and inherits their authority. We present Locate-and-Judge, a two-stage detector designed for this regime. A lightweight locator scores the structural spans of a skill by the instruction-following attention each span draws and retains only the top-K. A judge then examines the retained spans in detail. Concentrating the costly judgment on a few high-attention spans lets the detector audit an entire marketplace instead of a sample. Compared to direct LLM-based scanning, this approach offers an order-of-magnitude cost reduction, dramatically increasing its scalability at a small cost to recall, and it dominates keyword and regex baselines at comparable expense. Deployed at marketplace scale and at negligible cost, Locate-and-Judge flags skills with high precision, the majority of which we manually confirmed as malicious, surfacing dozens of live malicious skills, including several disguised as benign functionality and many that SkillSpector and Cisco Skill Scanner fail to detect. We release the resulting labeled dataset.
Jun 22, 2026cs.RO

Causal Reward World Models: Zero-shot Reward Design for Automated Skill Generation

Automated Reward Design (ARD) aims to replace manual reward engineering in reinforcement learning with language-driven reward function synthesis. However, existing approaches based on large language models (LLMs) remain inherently correlation-driven, relying on iterative environmental feedback to refine reward hypotheses for each specific task. This paradigm not only results in inefficient reasoning but also makes LLMs susceptible to semantically plausible yet causally spurious reward components, leading to ineffective optimization. To address these limitations, we propose the Causal Reward World Model (CRWM), which explicitly models the causal topological relationships between candidate reward components and task-targeted physical variables through offline pre-training on multi-task interaction data. Based on a coarse-to-fine pre-training strategy, we introduce a joint optimization module that integrates Explicit Mechanism Decoupling with Confidence-Aware Soft Fusion to refine coarse structural priors using micro-level trajectories, thereby constructing a robust and interpretable causal skeleton. During inference, LLMs leverage CRWM as a task-irrelevant causal prior to constrain the reward generation, enabling zero-shot reward function design. Our work opens up a new white-box paradigm for the ARD problem. Extensive experiments on complex continuous control benchmarks demonstrate that CRWM generates executable reward functions without feedback-driven reward refinement, significantly reducing the design latency for acquiring new robotic skills while matching or surpassing state-of-the-art performance, and further exhibits strong generalization capabilities across unseen tasks and diverse robotic embodiments.
Jun 21, 2026cs.RO

ARP: Enhancing Quantized Skill Abstractions via Visual Alignment and Iterative Refinement for Robotic Manipulation

Learning visuomotor policies for long-horizon manipulation remains a fundamental challenge. Recent skill-based imitation learning methods based on discrete quantization have shown promising results by representing complex behaviors as temporally extended skills. However, most existing approaches primarily encode action trajectories into latent skills, yielding weak visual-semantic grounding and limiting the ability to leverage visual observations for skill selection. Moreover, discrete tokenization inevitably incurs precision errors during continuous action generation. To alleviate these issues, we propose Aligned Refinement Policy (ARP), a discrete-skill framework that couples semantic grounding with execution-level refinement. Specifically, ARP introduces (i) a visual--action alignment objective that contrastively aligns visual embeddings with pre-quantized action representations in a shared latent space while preserving a state-independent skill decoder, and (ii) a lightweight Iterative Residual Head (IRH) that performs a two-step refinement to recover fine-grained control for precise execution. Extensive experiments show that ARP achieves state-of-the-art performance on the LIBERO and Meta-World benchmarks. Moreover, real-robot experiments on the Kuavo 4 Pro humanoid platform further validate its effectiveness, yielding consistent performance gains over several baselines on two challenging manipulation tasks.
Jun 21, 2026cs.AI

Hypothesis-Driven Skill Optimization for LLM Agents

External skills can improve action-oriented LLM agents without changing model weights, but persistent skill updates are risky when they are distilled from sparse or noisy trajectories. A plausible reflection may encode a useful procedure, a spurious shortcut, or a rule that the target executor cannot reliably follow. We propose Hypothesis-Driven Skill Optimization (HDSO), a train-free framework in which both the skill curator and the agent executor are frozen inference endpoints. The curator observes executor traces, proposes a falsifiable hypothesis with an explicit validation plan, instantiates the hypothesis as a candidate skill package, validates the package through paired control/treatment executions, reviews behavior differences, and consolidates only supported candidates into an approved repository. The executor consumes approved skills through progressive disclosure, preserving the executor-only path when no skill is selected. On ALFWorld, HDSO improves executor-only baselines by +6.9 Avg. SR points for Qwen3-8B and +4.0 points for Qwen3.6-27B. Under 20% randomly flipped success/failure feedback during skill discovery and validation, HDSO preserves a +7.1-point gain for Qwen3-8B. Transfer and heterogeneous-pair diagnostics further show that validated repositories can be useful beyond the run that produced them, but cross-model curation succeeds only when curator diagnosis, executor capability, and validation evidence align. HDSO provides an auditable skill lifecycle for frozen action agents rather than an unconstrained memory accumulation procedure.
Jun 20, 2026cs.SE

Skills for the future software profession: beyond agentic AI!

As coding agents are rapidly changing software engineering, a natural question is: what are the core skills needed by future software engineers? To identify where software engineering is headed and thus what skills will be needed, we summarize the results of two round-tables with researchers and industrial practitioners, held in 2026 in New York and Singapore. One key finding is that verification and validation is increasing in importance as agents handle implementation, as highlighted by anecdotes from the events. From our observations, we identify the skills developers need in the agentic era of development, with implications for training and educating future software engineers in coming years.
Jun 19, 2026cs.LG

Task-Differentiated Atomic Skill Expansion and Routing for Continual Learning Across Highly Heterogeneous Tasks

Continual learning (CL) is commonly studied under the assumption that sequential tasks are semantically related or structurally similar. However, in highly heterogeneous settings, where tasks differ substantially in reasoning patterns and input-output formats, existing methods often suffer from catastrophic forgetting and inefficient capacity allocation. To address this challenge, we propose Task-differentiated Atomic Skill Expansion and Routing (\texttt{TASER}), a CL framework that jointly determines how many new atomic skills to introduce for each task and which skills to activate. The framework first uses atomic skill incremental learning to dynamically expand capacity based on task divergence and model uncertainty. It then applies orthogonality-enhanced skill detection to ensure these skills remain semantically distinct and independently reusable. Finally, a skill dynamic routing mechanism composes task-relevant skills through lightweight task-conditioned gating. We further introduce \texttt{HeteroCLBench}, a highly heterogeneous benchmark for CL, comprising 19 diverse tasks across 9 cognitive dimensions under a standardized sequential protocol. Experiments on \texttt{HeteroCLBench} show that \texttt{TASER} consistently outperforms strong baselines by improving plasticity and reducing catastrophic forgetting.
Jun 18, 2026cs.AI

Automating SKILL.md Generation for Computer-Using Agents via Interaction Trajectory Mining

Explicit skill libraries make computer-using agents easier to inspect, but it remains unclear whether such libraries can be mined from interaction data in a way that improves downstream policies. We study this question through a three-stage pipeline that segments GUI trajectories, clusters segments into candidate skills, and trains a skill-aware policy from the resulting annotations. The mined clusters are readable on the source benchmark: five of eight clusters have at least 0.95 purity against InteraSkill Workflows labels. However, readability does not imply transfer. GRPO improves IW skill-step accuracy only from 18.5% to 20.5%, leaves BrowseComp+ essentially unchanged, and underperforms trivial frequency priors on key source-domain metrics. We therefore present the method as a diagnostic study: trajectory mining can expose inspectable skill structure, but the current boundary detector, orderless segment representation, and offline reward model are insufficient for reliable cross-domain policy improvement.
Jun 17, 2026cs.MA

Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems

Large Language Model (LLM)-based automatic Multi-Agent Systems (MAS) generation has become a crucial frontier for tackling complex tasks. However, existing methods face a dilemma between model capability and experience retention. Inference-time MAS leverages frozen frontier LLMs but repeats identical searches without learning from past experience. Conversely, Training-time MAS internalizes experience via gradient updates but is constrained by the low capability ceiling of smaller models, and is hard to scale to large frontier LLMs. To bridge this gap, we propose Skill-MAS, a novel third path that decouples experience retention from parametric updates by conceptualizing the high-level orchestration capability as an evolvable Meta-Skill. Skill-MAS refines this architectural knowledge through a closed optimization loop: (1) Multi-Trajectory Rollout samples a behavioral distribution for each task under the current Meta-Skill; and (2) Selective Reflection adaptively selects priority tasks and applies hierarchical contrastive analysis to distill systemic experience into generalizable, strategy-level principles. Extensive experiments across four complex benchmarks and four distinct LLMs demonstrate that Skill-MAS not only achieves remarkable performance gains but also maintains a favorable cost-performance trade-off. Further analysis reveals that the evolved Meta-Skills are highly robust and exhibit strong transferability across unseen tasks and different LLMs.
Jun 16, 2026cs.CL

VISUALSKILL: Multimodal Skills for Computer-Use Agents

Computer-use agents (CUAs) approach human-level performance on standardised benchmarks but still struggle on long-horizon tasks and unseen software. Existing skill libraries address this with reusable skills, but represent the skill artifact as text only, despite the visual nature of GUI interaction. We propose VISUALSKILL: a hierarchical multimodal skill, tailored to each target application and organised as a central index over per-topic files, which the agent consumes through a load_topic MCP tool that fetches the relevant topic's text and figures on demand. We construct each skill with a two-stage pipeline that combines authored documentation with live-application UI exploration. On two CUA benchmarks, CUA-World and OSExpert-Eval, a Claude Code CLI agent backed by Claude Opus 4.6 reaches an average score of 0.456 with VISUALSKILL, a +15.3 point absolute lift over the no-skill baseline (0.303). Against a matched text-only skill that is generated from the same source content and differs from VISUALSKILL only in modality, VISUALSKILL yields a further +8.3 point absolute gain over the matched text-only skill (0.373 vs. 0.456), providing direct evidence that retaining visual figures in the skill artifact, rather than verbalizing them away, helps the agent both identify UI elements and verify workflow state after each action. Our code is available at https://github.com/XMHZZ2018/VisualSkills.
Jun 16, 2026cs.CL

RubricsTree: Scalable and Evolving Open-Ended Evaluation of Personal Health Agents across Health Memory and Medical Skills

The LLM-empowered personal health agents with user health (sensor) metrics have offered a promising pathway to alleviate global disparities in healthcare access. However, large-scale clinical deployment remains constrained by an open-ended evaluation bottleneck: physician annotation is reliable but costly and unscalable, while LLM-as-a-judge evaluators are scalable but subjective, inconsistent, and sometimes clinically misaligned. We introduce RubricsTree, a scalable evaluation framework with an expert-aligned hierarchical taxonomy of over 100 atomic, clinically-verifiable Boolean rubrics, evolving from the insights of 4,000 real user queries through an iterative human-in-the-loop curation protocol with an expertise panel led by an experienced physician. A context-aware adaptive router activates only the relevant auto-weighted rubric subset per query, providing the throughput needed for scalable evaluation with expert-aligned quality. Through a systematic meta-evaluation, we show that RubricsTree (i) substantially exceeds a strong large-scale evaluation baseline in expert alignment on challenging open-ended queries; (ii) reliably penalizes contextually degraded responses; and (iii) when used as structured instructions, text feedback, or training rewards for performance optimization, yields up to ~66% relative gains on HealthBench for Gemini, GPT, and Qwen model families. RubricsTree thus provides a scalable, auditable, and evolving evaluation infrastructure required for the continuous optimization of product-level personal healthcare AI.
Jun 16, 2026cs.SE

A Framework for Evaluating Agentic Skills at Scale

Agent skills -- structured, reusable knowledge artifacts that augment LLM agent capabilities -- have been rapidly adopted in industry, yet their cross-domain impact and use across commercial and open-source models remain under-studied, and no reusable methodology exists for evaluating an individual skill. In this work, we present an evaluation framework that lets a skill author construct realistic tasks to rigorously assess the aspects of a skill that matter most to them, and that estimates skill utility by solving those tasks. Further, we apply our evaluation approach at scale to 500 real-world skills, generating 1,000 tasks derived from the skills' content, along with instruction-following and goal-completion scoring rubrics. Using these metrics, we evaluate how 19 agent-model configurations, both proprietary and open-source, perform on the tasks. Our results show that models vary widely in how closely they adhere to the instructions encoded in skills, leading to substantial differences in their performance gains. Furthermore, we show that access to a skill significantly changes model behavior compared to the no-skill setup, providing an essential mechanism for encoding opinionated workflows into LLM agents. We release our evaluation dataset to support future work on agent skills.
Jun 16, 2026cs.CV

SkillMoV: Mixture-of-View Routing with Prototype-Conditioned Gating for Unified Multi-View Proficiency Estimation

Estimating human proficiency from video is a key challenge for automated skill assessment, with applications in sports coaching, music pedagogy, surgical training, and workplace learning. Existing approaches often focus on individual scenarios or rely on shared multi-view aggregation, limiting their ability to adapt to heterogeneous camera viewpoints and activity domains. We introduce SkillMoV, a unified, parameter-efficient framework for multi-scenario proficiency estimation from synchronized multi-view video. At its core, SkillMoV introduces a Mixture-of-View Projector (MoVP), which adapts the mixture-of-experts paradigm to camera-specific view features. MoVP is composed of four stages: (i) a Mixture-of-View soft router with twelve expert MLPs that learns view-dependent expert preferences without camera-identity supervision; (ii) cross-view attention to align synchronized cameras; (iii) learnable prototype anchoring to condition the representation on class-level reference vectors; and (iv) a prototype-conditioned gated projection that produces the final skill embedding. We evaluate SkillMoV on EgoExo4D across six skill domains and three separately trained view configurations: Ego, Exos, and Ego+Exos. SkillMoV reaches 50.17% overall accuracy in the Exos setting with a single model trained jointly across all scenarios, surpassing the strongest reported Exos result among the compared methods by 3.57 percentage points. In Ego+Exos, SkillMoV remains close to the best reported result in that setting (47.63% versus 48.20%). Ablations on the selected Exos configuration validate each component: MoV routing contributes +6.61 pp over attentive aggregation, cross-view attention +4.92 pp, prototype anchoring +4.07 pp, and stochastic view dropout +3.90 pp. Through LoRA adaptation, SkillMoV trains only 23.32% of its parameters and adds limited measured overhead relative to a LoRA-only baseline.
Jun 15, 2026cs.RO

ATOM-Bench: A Real-World Benchmark for Atomic Skills and Compositional Generalization in Manipulation Policies

Generalist manipulation policies are increasingly presented as foundation models for robotic control, but their real-world generalization remains difficult to diagnose. A policy may succeed on demonstrated tasks while still failing to execute fine-grained atomic skills or recombine learned skills in new task structures. We introduce \textbf{ATOM-Bench}, a real-world benchmark for evaluating both atomic skills and compositional generalization in manipulation policies. ATOM-Bench factorizes tabletop manipulation into motor atoms and instruction atoms, and contains 30 atomic tasks and 24 held-out compositional tasks across paired single-arm and dual-arm robot tracks. We collect 3,000 human demonstrations for atomic fine-tuning and release both the demonstration data and evaluation rollout data to support reproducible real-world evaluation. Policies are fine-tuned on atomic tasks and evaluated on both atomic skill acquisition and held-out compositional tasks. We further introduce Atomic Score (AS) and Compositional Failure Share (CFS) to distinguish failures caused by weak atomic skills from failures caused by limited compositional reuse. Through 2,700 physical rollouts on five representative manipulation policies, we find that current policies can acquire simple instruction-grounding skills, but still struggle with fine-grained motor atoms, counting, and logical filtering. More importantly, strong atomic performance does not reliably transfer to held-out compositional tasks. ATOM-Bench provides a diagnostic testbed for studying whether failures arise from weak motor execution, poor instruction grounding, or limited compositional reuse.
Jun 15, 2026cs.AI

OpenClaw-Skill: Collective Skill Tree Search for Agentic Large Language Models

Equipping Large Language Model (LLM) agents with effective skills is crucial for solving complex tasks in real-world systems like OpenClaw. In this work, we aim to develop a framework that automatically constructs such reusable skills to enhance LLMs in tool use, multi-step reasoning, and dynamic environment interaction. To this end, we propose Collective Skill Tree Search (CSTS), a novel tree-search-based skill construction framework that constructs structured, diverse and generalizable tree of skills. The core idea of CSTS is to leverage collective intelligence to jointly search, identify and compose effective skills via two iterative phases: Collective Skill Node Generation (CSN-Gen) and Collective Skill Node Assessment (CSN-Assess). CSN-Gen exploits collective knowledge from multiple models to explore diverse candidate skills for each subtask, enabling comprehensive skill exploration. CSN-Assess employs multiple models as judges to evaluate and select skill nodes with two scoring mechanisms: (1) collective quality scoring that aggregates independent evaluations to produce a robust estimate of skill effectiveness, and (2) collective transferability scoring that explicitly verifies whether a skill generalizes well across different models. With CSTS, we construct a set of comprehensive tree of skills along with skill-augmented training data, enabling models to effectively learn and utilize skills. Besides, we introduce Collective Skill Reinforcement Learning, which actively selects multiple relevant skills from the tree to broaden solution-space exploration, avoid being trapped by a single skill and its resulting homogeneous or suboptimal solutions. As a result, our trained model, OpenClaw-Skill, exhibits outstanding agentic capabilities in long-horizon planning, tool use and generalization over challenging benchmarks.