Talk

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Talk.

27 papers

Latest in Talk

Sep 17, 2026eess.AS

Foreground Voice Activity Detection: Learning Speaker Selectivity from Supervision

Voice activity detection (VAD) fronts most voice-agent pipelines, yet production detectors treat all human speech, background talkers included, as valid activity; in crowded settings this floods recognition, stalls turn-taking, and triggers false barge-in. We formalize Foreground VAD (FVAD): a frame-synchronous, enrollment-free task in which only the dominant speaker, defined by sustained presence rather than instantaneous loudness, is positive, and which reduces to conventional VAD when a single speaker is present. We show that foreground selectivity is largely governed by training supervision: the crucial ingredient is an augmentation recipe pairing foreground-only labels with competing-speaker mixing, generated fully automatically without human annotation. To quantify selectivity we introduce the Background False-Alarm Rate (BG-FAR), gated by foreground F1, and build a controlled benchmark, Mix-Interference, complemented by an adapted VOiCES for real-world far-field evaluation. Across equal-size backbones, Mamba and LSTM perform on par while a longer-context attention model is no better, suggesting that training supervision plays a substantially larger role than temporal modeling capacity in achieving foreground selectivity. The resulting lightweight streaming model, Mamba-FVAD, outperforms commercial VADs and enrollment-based speaker-aware systems in foreground selectivity while staying competitive on conventional VAD, at 1-2 ms per-frame CPU latency.
Guangzhao Yang, Muhammad Huzaifah, Yu Pan +2
Sep 17, 2026cs.CV

KoUniTalk: A Lightweight Articulation-Centered Korean-English 3D Talking Face Benchmark

High-quality 3D talking face datasets remain largely English- centric, and Korean 3D facial motion data are difficult to combine with standard English benchmarks because of differences in mesh topology, spatial scale, coordinate system, and temporal sampling. We present KoUniTalk, a lightweight articulation-centered Korean-English 3D talk- ing face benchmark that retargets VOCASET and the released Korean speech-based 3D talking face data to a shared mesh topology using de- formation transfer. Rather than proposing a new deformation-transfer algorithm or a full-head identity-preserving avatar dataset, KoUniTalk provides an identity-neutral canonical output space for controlled speech- driven facial articulation training and evaluation across English and Ko- rean. The unified template contains 1,176 vertices and focuses on the mouth and adjacent lower- and mid-face regions, reducing the output dimensionality from 15,069 and 72,147 dimensions to 3,528 dimensions, corresponding to 4.27-fold and 20.45-fold reductions compared with VO- CASET/FLAME and the original Korean mesh, respectively. To exam- ine whether retargeting preserves speech-relevant motion, we evaluate semantic mouth-landmark trajectories, including mouth opening, mouth width, aperture ratio, and mouth-opening dynamics. Since the official test set of the Korean dataset is not publicly released, we additionally define a subject-disjoint Korean benchmark split. The processed matched benchmark contains 22 speakers, 4,978 sequences, and 642,781 frames, enabling Korean-English cross-dataset evaluation of speech-driven 3D fa- cial animation models in a single compact articulation-template space. Source-reported inventory counts are listed separately from these pro- cessed counts
Hyunjung Chung, Unsang Park
Sep 14, 2026cs.CV

SparseTalk - Sparsifying 3D Gaussian Language Fields for Efficient 3D Visual Question Answering

3D Gaussian language fields provide an explicit, spatially grounded representation for 3D visual question answering (VQA), but their dense semantic features can require tens of thousands of embeddings per scene, resulting in substantial storage, memory, and inference costs. We investigate how much of this representation is actually necessary for downstream reasoning. Starting from a full embedding representation, we systematically sparsify its semantic embeddings, including the previously underexplored regime below a single image-equivalent block down to 8 visual tokens. We compare random, geometric, semantic, and joint spatial-semantic selection strategies and introduce an object-based sparsification method that distributes the token budget across detected object instances while retaining background context. Experiments on ScanQA and MV-ScanQA reveal substantial redundancy in dense Gaussian language fields. Strong VQA performance is retained with only a few hundred semantic embeddings, corresponding to less than 1% of the original representation. Object-based selection performs well relative to others, with only modest observed changes down to 256 tokens. At this budget, SparseTalk retains 0.80% of SplatTalk's 32,076-token inference input and 0.332% of the mean 77,207-Gaussian dense field, increasing inference throughput while reducing decoded-feature memory 125-fold.
Davit Soselia, Joseph JaJa, Amitabh Varshney
Sep 14, 2026cs.HC

When2Talk: When Should a Proactive In-Car Agent Talk?

Proactive in-cabin agents can help passengers understand automated-vehicle (AV) behavior, but communicating every ride event may introduce unnecessary interruptions. We investigated how communication should adapt to event priority and passenger activity. In a mixed-methods within-subject study, 41 participants rode as passenger in a VR simulated fully-automated vehicle. We compared an event-triggered (ET) policy that communicated immediately at every event with a context-sensitive (CS) policy that selected \textit{Immediate}, \textit{Delayed}, or \textit{Silent} communications. CS increased communication appropriateness and substantially reduced perceived interruption. Perceived trust did not differ between policies, although baselines dispositional trust differentiated communication preferences. Findings highlight event consequence, passenger activity, continuing information value, and confirmation need as key considerations for selective in-cabin communication.
Kaiser Hamid, Peihang Li, Nade Liang
Aug 3, 2026cs.GR

SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matching

Audio-driven 3D facial animation aims to synthesize realistic and temporally coherent motions from speech. Despite notable progress in lip synchronization, weakly correlated dynamics, including eyebrow movements, eye blinks, and head motion, which are essential to photorealistic facial animation, remain difficult to model faithfully and often appear static or unnaturally repetitive. We attribute this limitation to three factors: (a) insufficient conditioning for weakly correlated dynamics; (b) the limited ability of deterministic regression to capture diverse motion patterns; (c) data bottlenecks from unreliable upper-face pseudo-labels and limited dataset diversity. To address these issues, we propose SubtleTalk, a framework for generating natural and controllable weakly correlated facial dynamics via multi-condition modeling and residual flow matching. First, to compensate for the limited guidance of speech alone, we introduce interpretable controls, including prosody, regional intensity, and Valence-Arousal signals, to explicitly capture the timing, magnitude, and affective variation of weakly correlated dynamics. Second, to overcome the limited expressiveness of deterministic regression, we build residual flow matching based on a stable speech-driven motion prior, allowing the model to capture stochastic deviations beyond deterministic prediction. Third, to alleviate the data bottleneck, we construct SubtleTalk-Face, a large-scale 3D facial animation dataset comprising about 3,900 identities and 74 hours of data, built via a simple and scalable pseudo-labeling pipeline and featuring improved upper-face tracking and frame-level VA annotations. Extensive experiments demonstrate that our method significantly improves the realism and diversity of weakly correlated facial dynamics while preserving accurate lip synchronization.
Chenyang Ding, Shuai Tan, Qunfen Lin +3
Aug 3, 2026cs.CV

StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoring

Real-time co-speech gesture generation must produce 3D motion clip by clip as speech arrives. Existing streaming methods are open-loop: each clip depends on past context, but the model cannot check or correct its trajectory. Small errors therefore accumulate and cause drift over long sequences. We observe that this failure is mainly caused by the lack of a forward constraint rather than poor short-clip quality. A plausible key pose at the end of each clip provides a destination anchor that limits drift. Based on this observation, we propose StreamTalk, a closed-loop framework with a periodic generate-retrieve-refine cycle. Streaming Pose-Guided Generation first predicts a coarse clip, retrieves a plausible tail pose from a speaker-specific motion database, and refines the clip using this pose before continuing to the next window. During training, Stochastic Anchor Masking randomly masks pose and translation frames, teaching the model to recover complete motion from sparse boundary conditions. A part-aware DiT separates hand, body, and translation streams to reduce interference between global displacement and local articulation. On BEAT2, StreamTalk achieves state-of-the-art FGD, reduces long-horizon drift relative to open-loop baselines, and runs in real time at 76 FPS. Project page: https://xiangyue-zhang.github.io/StreamTalk/.
Xiangyue Zhang, Jianfang Li, Jiaxu Zhang +2
Aug 2, 2026cs.SD

JoyAI-Talker: Full-Duplex Speech Interactive Large Model Built for Empathetic Voice Agents

We present JoyAI-Talker, a full-duplex speech dialogue system that delivers robust foundation model capabilities while empowering empathetic interaction and voice agent intelligence. JoyAI-Talker adopts a modular Thinker-Talker architecture and further implements a unified speech-text joint training pipeline to mitigate the common "cognitive degradation" bottleneck, thereby largely preserving the model's core textual reasoning, STEM, and logical capabilities while extending them to speech-based interaction. For expressive speech synthesis, the Talker module employs a text-controllable generation paradigm that enables natural-language instructions to flexibly control vocal attributes and localized paralinguistic events, such as laughter and sighs, supporting more expressive and fine-grained speech responses. To enhance conversational empathy, we introduce the Persona-Adaptive Empathetic Response (PAER) framework. PAER employs a hierarchical cognitive pipeline to extract non-verbal speaker cues, such as gender, age, and emotional state, from raw input audio, incorporate them into the Thinker's CoT reasoning, and generate context-adaptive responses that align semantically appropriate text with fine-grained control over utterance-level expressiveness and localized paralinguistic events, including sighs, speaking rate, and volume. We further integrate Joy-Duplex, a state-driven, plug-and-play full-duplex framework that functions as an efficient gating engine for real-time turn control. Extensive evaluations show that JoyAI-Talker achieves highly competitive performance on foundational T2T and S2T benchmarks. In full-duplex evaluation, the system reaches a high response rate of 0.88 under user interruptions while maintaining an extremely low false-trigger rate under background speech, demonstrating its readiness for fluid and natural speech dialogue.
Yinhao Bai, Jinming Chen, Yafeng Chen +26
Jul 29, 2026cs.CV

LeapTalk: Breaking the Latency-Quality Trade-off in Talking Head Generation

Long-form and real-time talking-head generation remains challenging due to a latency-quality trade-off: inefficient multi-step diffusion prohibits streaming generation, whereas real-time autoregressive approaches suffer from error accumulation and identity drift. To address this drawback, we propose LeapTalk, a novel framework that achieves stable and real-time talking-head generation with a single forward step, scaling to arbitrarily long videos. At the heart of our approach lies a single-step bridge distillation scheme. On the one hand, departing from the conventional noise-to-data paradigm, we introduce a data-to-data transport formulation based on a Brownian bridge. Anchored by a persistent reference, this strategy effectively mitigates identity drift and enhances long-term temporal stability. On the other hand, to enable smooth knowledge transfer from a pre-trained diffusion teacher to the student bridge model, we explore a heterogeneous distillation framework with an SNR-aligned time transformation Φ(τ)Φ(τ), which bridges the functional discrepancy between the two models. Moreover, we propose an audio-driven classifier-free guidance mechanism to maintain fine-grained lip synchronization under extreme step reduction. Extensive experiments demonstrate that our method achieves high-fidelity and temporally consistent video generation with only 1 step at up to 200 FPS, significantly outperforming existing approaches in both efficiency and stability. Project Page: https://zhangrongxiang.github.io/leaptalk-page/
Rongxiang Zhang, Songhua Liu
Jul 26, 2026cs.CV

STEER: Steerable Dyadic Head Avatars

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial animation has made strong progress in lip synchronization and audio-conditioned motion generation, most methods treat conversational behavior as an emergent byproduct of audio, or expose only coarse sequence-level affect control. As a result, key non-verbal channels such as gaze contact and aversion, rhythmic head motion, and emotion remain difficult to explicitly control. We present STEER, a controllable 3D dyadic motion prior for reactive conversational head avatars. STEER factorizes conversational behavior into explicit controls for gaze, head rhythm, and emotion, allowing users to steer how an avatar listens, reacts, and engages with a conversation partner. Since temporally aligned annotations for these behaviors are not available in public dyadic corpora, we introduce a tracking and annotation pipeline that recovers behavioral pseudo-labels from in-the-wild dyadic video. A causal flow-matching transformer then learns partner-aware target motion conditioned on audio, partner motion, emotion and the proposed behavioral controls. We further embed STEER in a photorealistic avatar pipeline by extending a Universal Gaussian Head-Avatar Prior with a learned mapping from tracked parametric motion into its avatar-driving space. This enables controllable animation of high-fidelity Gaussian head avatars without re-training the underlying avatar model. STEER outperforms recent dyadic motion baselines on motion quality, dynamics, and diversity, remains competitive on partner coupling, and enables gaze, head-rhythm, and emotion edits together with an interactive live deployment. We make our code and dataset annotations available at our webpage.
Kartik Teotia, Helge Rhodin, Hyeongwoo Kim +2
Jul 23, 2026cs.CL

CultureTalk-ID: A Multi-Task Dialogue Benchmark for Cultural Commonsense in Indonesian Local Languages

Culture is lived through conversation, yet existing Indonesian cultural commonsense benchmarks evaluate LLMs on short and isolated prompts, stripping away the dialogic context in which cultural nuances actually surface. We introduce CultureTalk-ID, the first dialogue-based benchmark for cultural commonsense in Indonesian and its local languages, comprising 4,496 culturally grounded dialogues across 11 languages and 13 culturally salient topics, curated through a multi-stage human pipeline with native speakers to ensure authenticity. CultureTalk-ID introduces three complementary tasks, namely dialogue-based multiple-choice cultural commonsense reasoning, culturally faithful machine translation, and language steering, which jointly probe whether LLMs can understand, transfer, and generate culturally grounded language.
Muhammad Dehan Al Kautsar, Salsabila Pranida, Bilal Elbouardi +1
Jul 11, 2026cs.CL

Enjoy Your Talk: A Human-Centered Benchmark for Multi-Turn Dialogue with Decoupled User Simulation, Target Modeling, and Judging

Evaluating large language models (LLMs) as multi-turn conversational partners requires probing capabilities that single-turn benchmarks miss: persona consistency, evolving intent tracking, emotional dynamics, and goal completion. We introduce EYT-Bench, a human-centered benchmark built around a three-party decoupled design: a persona-grounded user simulator, a target model that separates intent perception from response generation, and an independent third-party LLM judge with optional multi-judge ensembling. Personas are sampled from public human-curated corpora, Nemotron-Personas-USA and PersonaMem-v2, rather than synthesized, reducing LLM-induced persona bias. EYT-Bench also introduces two trajectory-level metrics: embedding-based intent drift and final-intent completion rate (FICR), inspired by tau-bench. In a 17-target x 200-dialogue evaluation, EYT-Bench reveals four findings: (i) state-of-the-art closed- and open-source models are statistically close on subjective dimensions (empathy / persona / anthropomorphism vary within <= 0.3), but differ by up to 9x on objective intent tracking; (ii) reasoning ("thinking on") sharply improves objective tracking on long-context personas (+0.47-0.50 latent-intent accuracy on Gemma-4) while leaving subjective scores nearly unchanged; (iii) persona format dominates trajectory spread, with FICR saturating above 0.95 on Nemotron-USA but spreading from 0.53 to 0.88 on PersonaMem-v2; and (iv) the warm-up effect is robust on 16/17 models (one outlier, GPT-5.5, reverses the effect), with stable rankings across alpha in [0.05, 0.15]. A cross-judge ablation using deepseek-v4-pro confirms that target rankings and final-intent satisfaction are preserved across judges.
Jinglan Gong, Jiefan Lu, Hewei Guo +5
Jul 1, 2026cs.CV

GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting

Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting. Instead of directly predicting the final emotional avatar from speech, we formulate emotional animation as a neutral-to-emotional residual deformation problem. GaussianEmoTalker first constructs an identity-specific neutral talking space with GaussianBlendshapes, which provides high-fidelity Gaussian attributes and phoneme-synchronized neutral motion. It then predicts an emotion-conditioned residual deformation by combining mesh displacement cues, audio features, emotion categories, and intensity encodings. To fuse these heterogeneous signals, we introduce a spatial-audio-emotion attention module that estimates the offsets of Gaussian attributes for expressive and temporally stable rendering. Extensive experiments demonstrate that GaussianEmoTalker achieves competitive video quality, accurate lip synchronization, controllable emotional expression, and real-time rendering compared with recent emotional talking head methods. Our project page is available at https://njust-yang.github.io/GaussianEmoTalker.github.io/
Haijie Yang, Zhenyu Zhang, Yixuan Dong +2
Jun 30, 2026cs.CV

Towards Flexible, Natural, Efficient Interaction for Conversational Talking Face Generation

Conversational talking face generation has recently attracted increasing attention, aiming to synthesize interactive talking videos where characters speak, listen, and respond dynamically to each other. This task presents three core challenges: 1) Flexibility: enabling multi-round dialogues with an arbitrary number of participants; 2) Naturalness: maintaining coherent motion and appropriate non-verbal feedback throughout the interaction; and 3) Efficiency: achieving real-time generation and low computation overhead for long-term continuous online conversation. Despite recent advances, existing methods still fall short in balancing all three requirements. To bridge this gap, we introduce InterTalk, a novel and efficient framework designed for highly interactive conversational talking face generation. Built upon a motion-based architecture, InterTalk supports real-time conversation synthesis. Our method achieves strong flexibility by explicitly modeling multi-round conversational dynamics among each participant, eliminating constraints on their numbers. To enhance interactivity, we incorporate motion feedback from multiple participants and introduce an iterative generation strategy for more natural behaviors. Besides, we disentangle motion into several facial components, enabling targeted refinements for natural response such as precise lip sync and realistic eye blinking. Finally, we construct a new multi-person conversational dataset and enrich it with 3D face-based data augmentation. Extensive experiments demonstrate that InterTalk achieves superior interaction quality while maintaining real-time performance at 30 FPS.
Baiqin Wang, Sen Chen, Jiankuo Zhao +3
Jun 14, 2026cs.CV

EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units

3D Gaussian Splatting (3DGS) has shown strong potential for high-fidelity talking head synthesis. However, enabling fine-grained, interpretable, and editable facial expression control remains fundamentally challenging due to intrinsic conflicts between speech-driven facial dynamics and explicit expression signals. Existing methods rely on implicit multimodal fusion, leading to spatial entanglement and temporal instability. We present EmoZone-Talker, a novel framework that reformulates audio-driven facial animation as a structured spatial-temporal coordination problem under cross-modal conflicts. Our approach introduces an explicit spatial disentanglement and temporal dynamics modeling of facial motion. Specifically, we propose Synergy Zones with Prioritized Attention Bias (SZ-PAB) to explicitly decouple modality contributions via region-wise constraints guided by anatomical priors, and a Channel-Independent Temporal AU Encoder (CIT-AE) to model temporally coherent AU dynamics. By integrating these representations into 3D Gaussian deformation, EmoZone-Talker enables precise and interpretable control over facial expressions. Extensive experiments demonstrate that our method improves expression controllability and realism, with notable gains in upper-face accuracy and temporal coherence, while preserving high rendering quality and accurate lip synchronization. Code will be publicly released to facilitate reproducibility and further research.
Tingting Chen, Shaojun Wang, Huaye Zhang +2
Jun 7, 2026cs.SE

Lost in the Flow with Code Talkers: Unveiling the Instruction-Tuning Tax of Large Language Models in Code Tasks

AI coding assistants have significantly improved developer productivity by automatically suggesting code that aligns with user intent, and many of these tools are now integrated directly into Integrated Development Environments (IDEs). Developers interact with code in two distinct cognitive modes: Flow and Command. While developers require tools that directly complete or infill code in unfinished programs during Flow mode, they also need tools that can comprehend intentions expressed as natural-language instructions and convert them into executable code in Command mode. Although instruction-tuned Large Language Models (LLMs) dominate many application scenarios due to their abilities to infer and fulfill developers' intents, it remains unclear whether the same paradigm is equally suitable for different code-related tasks. Therefore, it is necessary to understand how instruction tuning affects the feasibility of CodeLLMs as coding assistants. To fill this gap, we conduct the first empirical study that uncovers a key trade-off caused by instruction tuning across programming modes, which we term the Instruction-Tuning Tax. Our results show that instruction tuning is not a free lunch: although instruction-tuned models are more capable of following instructions and leveraging structured guidance, these gains often come at the cost of weaker infilling performance. We further extend our study through both qualitative and quantitative analyses, including manual failure categorization, behavioral metrics that capture generation fidelity, and intermediate-checkpoint evaluation throughout the tuning process. Summarizing our results into seven findings and four implications, our study offers a new perspective on the development of AI-powered coding tools and highlights the need to carefully balance instruction-following ability with effective code generation assistance.
Shi Ying Chang, Chiok Yew Ho, Yichen Li +1
Jun 1, 2026cs.CL

TalkTag: Fine-Grained Morphosyntactic Error Annotation for Transcribed Speech

Fine-grained morphosyntactic error annotation is important in clinical and developmental language research, yet it is labour-intensive, expert-dependent, and difficult to scale. We present TalkTag, an LLM-based lightweight tool fine-tuned to automate CHAT-style error annotation in spoken-language transcripts. Developed under conditions of extreme data scarcity using children's narrative data, the system shows the feasibility of linguistic analysis in low-resource settings. Our evaluation demonstrates that TalkTag produces encouragingly precise annotation while effectively identifying instances where linguistic ambiguity makes automated tagging genuinely complex. In summary, with TalkTag, we provide a scalable alternative to manual error annotation and practically viable support for morphosyntactic error annotation.
Shamira Venturini, Oliver Hennhöfer, Steffen Kinkel +1
May 29, 2026cs.CV

TokTalk: Expressive Real-time Facial Animation from Audio-LLM Tokens

Recent advances in Audio-LLMs like GPT-4o have ushered in an era of conversational interaction with language models. Conversational avatars however, still seem robotic in facial expression and conversational flow, in part due to sequential stages of speech recognition, text generation, turn-based text response, speech synthesis, and audio driven facial animation. Based on our insight that audio-tokens produced by current Audio-LLMs carry sufficient information to reconstruct a plausible facial performance, we present TokTalk, a system that directly outputs expressive facial animation in real-time from streaming audio-tokens. We construct a novel audio-token to 3D facial motion dataset, on which TokTalk is trained using a Chunk-based Conditional Flow Matching model. A lightweight adaptation strategy allows our trained model to seamlessly connect to any token-based Audio-LLM at minimal computational overhead. Our chunk-based processing further enables parametric trade-off between latency and facial quality, shown through ablation studies. We further show that the real-time performance of TokTalk is comparable in latency to prior art solutions, and significantly favorable (via a perceptual study) in terms of quality, expressivity and control of the 3D facial performance. We showcase TokTalk's flexibility using a chatbot Avatar, a voice-driven user Avatar, and an animation Director's interface, as diverse audio-visual face applications.
Qingcheng Zhao, Yifang Pan, Karan Singh
May 24, 2026cs.AI

DarkForest: Less Talk, Higher Accuracy for Multi-Agent LLMs

Multi-agent LLM systems improve reasoning by combining outputs from multiple agents, but interaction-heavy methods can introduce error propagation and high communication overhead. When agents exchange raw responses or reasoning traces, incorrect intermediate reasoning may be adopted and amplified, leading to confident but wrong consensus; multi-round communication also increases token consumption, latency, and inference cost. In this paper, we propose a controlled-communication coordination framework named DarkForest. DarkForest first keeps agents independent, so each agent produces an answer without seeing the others' outputs. It then parses the raw responses into structured candidate records, groups semantically equivalent candidates into clusters, and estimates a calibrated belief distribution over these clusters using agent reliability, confidence, parse quality, support-pattern reliability, and independence corrections. A coordinator receives only policy-permitted evidence from this belief state with controlled communication. Experiments on six reasoning benchmarks show that DarkForest achieves leading overall quality, improves the strongest baseline by up to 30.7% on benchmark metrics, and reduces token consumption by up to 6.5×6.5\times compared with communication-heavy baselines.
Yi Li, Songtao Wei, Dongming Jiang +3
May 11, 2026cs.CV

SDTalk: Structured Facial Priors and Dual-Branch Motion Fields for Generalizable Gaussian Talking Head Synthesis

High-quality, real-time talking head synthesis remains a fundamental challenge in computer vision. Existing reconstruction- and rendering-based methods typically rely on identity-specific models, limiting cross-identity generalization. To address this issue, we propose SDTalk, a one-shot 3D Gaussian Splatting (3DGS)-based framework that generalizes to unseen identities without personalized training or fine-tuning. Our framework comprises two modules with a two-stage training strategy. In the first stage, we incorporate structured facial priors into the reconstruction module and separately predict 3DGS parameters for visible and occluded regions, enabling complete head reconstruction from a single image. In the second stage, we introduce a dual-branch motion field to model coarse and fine facial dynamics, improving detail fidelity and lip synchronization. Experiments demonstrate that SDTalk surpasses existing methods in both visual quality and inference efficiency.
Peng Jia, Zhen Xiao, Jia Li +3
May 10, 2026cs.HC

Insight: Enhancing Mobile Accessibility for Blind and Visually Impaired Users with LLMs

This research paper addresses the limitations of current mobile accessibility services like TalkBack, which provide manual gesture-based sequential feedback to BVI users. Motivated by the promise of large language models (LLMs), this paper introduces Insight, an Android accessibility service that provides natural language interaction and real-time summarization of the screen. The paper performs a within-subject experimental study with users to compare Insight and TalkBack on usability factors. Results show Insight reduced mental effort and task time, and was preferred because of its dialogue interface, but users felt the need for interruption management. Results show LLM-based interfaces can significantly improve mobile accessibility, and describe the potential of hybrid solutions combining gesture and dialogue modalities towards more inclusive design.
Joshua Owusu Ansah, Anuj Kapoor, Ayush Khanna +3
May 8, 2026cs.CV

MoCoTalk: Multi-Conditional Diffusion with Adaptive Router for Controllable Talking Head Generation

Talking-head generation requires joint modeling of identity, head pose, facial expression, and mouth dynamics. Existing methods typically address only a subset of these factors, and rely on fixed-weight or heuristic fusion when multiple conditions are involved. We present MoCoTalk, a multi-conditional video diffusion framework that unifies four complementary control signals: a reference image, facial keypoints, 3DMM-rendered shading meshes, and the corresponding speech audio. To resolve destructive interference among heterogeneous conditions, we introduce an Adaptive Multi-Condition Router that computes channel-wise, timestep-aware gating over the four condition streams, allowing the fusion strategy to vary with both feature subspace and noise level. To better capture speech-related facial dynamics, we design a Mouth-Augmented Shading Mesh, a 3DMM-based representation that decouples head motion, mouth motion, expression, and lighting. This design provides a temporally consistent geometric prior and allows flexible recombination of these attributes at inference. We further introduce a lip consistency loss to tighten audio-visual alignment. Extensive experiments show that MoCoTalk achieves state-of-the-art performance on the majority of structural, motion, and perceptual metrics, while offering attribute-level controllability that single-condition methods do not provide.
Xinyan Ye, Jiankang Deng, Abbas Edalat
May 7, 2026cs.CL

When2Speak: A Dataset for Temporal Participation and Turn-Taking in Multi-Party Conversations for Large Language Models

Large Language Models (LLMs) excel at generating contextually appropriate responses but remain poorly calibrated for multi-party conversations, where deciding when to speak is as critical as what to say. In such settings, naively responding at every turn leads to excessive interruptions and degraded conversational coherence. We introduce When2Speak, a grounded synthetic dataset and four-stage generation pipeline for learning intervention timing in group interactions. The dataset comprises over 215,000 examples derived from 16,000 conversations involving 2-6 speakers, spanning diverse conversational styles, tones, and participant dynamics, and explicitly modeling SPEAK vs. SILENT decisions at each turn. Our pipeline combines real-world grounding, structured augmentation, controlled transcript synthesis, and fine-tuning-ready supervision, and is fully open-sourced to support reproducibility and adaptation to domain-specific conversational norms. Across multiple model families, supervised fine-tuning (SFT) on When2Speak significantly outperforms zero-shot baselines (e.g., the average Macro F1 increase across 4B+ parameter models was 60%, with the largest increase being 120%). However, SFT-trained models remain systematically over-conservative, missing nearly half of warranted interventions as seen through the Missed Intervention Rate (MIR), which was on average 0.50 and is noticed even at larger model sizes. To address this limitation, we apply reinforcement learning with asymmetric reward shaping, which reduces MIR to 0.186-0.218 and increases recall from 0.479 to 0.78-0.81. Our findings establish that temporal participation is a distinct and trainable dimension of conversational intelligence, and that grounded synthetic data provides an effective and scalable pathway for enabling LLMs to participate more naturally and appropriately in multi-party interactions.
Vihaan Nama, Shreya Mendi, Zian Ye +1
May 1, 2026cs.LG

AsymTalker: Identity-Consistent Long-Term Talking Head Generation via Asymmetric Distillation

Diffusion-based talking head generation has achieved remarkable visual quality, yet scaling it to long-term videos remains challenging. The widely adopted chunk-wise paradigm introduces two fundamental failures: (1) temporal-spatial misalignment between static identity references and dynamic audio streams, and (2) cascading identity drift propagated through self-generated continuity references across chunks. To address both issues, we propose AsymTalker, a novel diffusion-based talking head generation method comprising Temporal Reference Encoding (TRE) and Asymmetric Knowledge Distillation (AKD). First, TRE mitigates temporal-spatial misalignment by transforming the static identity image into a temporally coherent latent representation through encoding of a temporally replicated pseudo-video, without introducing additional parameters. Second, AKD resolves the inherent conditioning dilemma in chunk-wise training: using ground-truth references causes train-inference mismatch, while self-generated references entangle supervision with identity drift. Our asymmetric design circumvents this by anchoring the teacher model with ground-truth continuity references to provide drift-free, chunk-level supervision, thereby avoiding the teacher bottleneck. Meanwhile, the student model learns under inference-aligned conditions, conditioned only on self-generated references, and is trained via distribution matching to preserve identity over long horizons. Extensive experiments show AsymTalker achieves state-of-the-art results on HDTF and VFHQ. It guarantees high-fidelity, identity-consistent synthesis over 600-second videos and reaches a real-time inference speed of 66 FPS.
Yuxin Lu, Jiayang Sun, Guibo Zhu +1
Apr 26, 2026cs.CV

Talker-T2AV: Joint Talking Audio-Video Generation with Autoregressive Diffusion Modeling

Joint audio-video generation models have shown that unified generation yields stronger cross-modal coherence than cascaded approaches. However, existing models couple modalities throughout denoising via pervasive attention, treating high-level semantics and low-level details in a fully entangled manner. This is suboptimal for talking head synthesis: while audio and facial motion are semantically correlated, their low-level realizations (acoustic signals and visual textures) follow distinct rendering processes. Enforcing joint modeling across all levels causes unnecessary entanglement and reduces efficiency. We propose Talker-T2AV, an autoregressive diffusion framework where high-level cross-modal modeling occurs in a shared backbone, while low-level refinement uses modality-specific decoders. A shared autoregressive language model jointly reasons over audio and video in a unified patch-level token space. Two lightweight diffusion transformer heads decode the hidden states into frame-level audio and video latents. Experiments on talking portrait benchmarks show Talker-T2AV outperforms dual-branch baselines in lip-sync accuracy, video quality, and audio quality, achieving stronger cross-modal consistency than cascaded pipelines.
Zhen Ye, Xu Tan, Aoxiong Yin +8
Apr 25, 2026cs.CL

Human-1 by Josh Talks: A Full-Duplex Conversational Modeling Framework in Hindi using Real-World Conversations

Full-duplex spoken dialogue systems can model natural conversational behaviours such as interruptions, overlaps, and backchannels, yet such systems remain largely unexplored for Indian languages. We present the first open, reproducible full-duplex spoken dialogue system for Hindi by adapting Moshi, a state-of-the-art duplex speech architecture, using a custom Hindi tokeniser and training on 26,000 hours of real spontaneous conversations collected from 14,695 speakers with separate speaker channels, enabling direct learning of turn-taking and overlap patterns from natural interactions. To support Hindi text generation, we replace the original English tokeniser and reinitialise text-vocabulary-dependent parameters while retaining the pre-trained audio components. We propose a two-stage training recipe -- large-scale pre-training followed by fine-tuning on 1,000 hours of conversational data. Evaluation through the prompted dialogue continuation paradigm with both automatic metrics and human judgments demonstrates that the resulting model generates natural and meaningful full-duplex conversational behaviour in Hindi. This work serves as a first step toward real-time duplex spoken dialogue systems for Hindi and other Indian languages.
Bhaskar Singh, Shobhit Banga, Mahima Manik +1
Mar 8, 2026cs.CV

EmbedTalk: Talking Head Synthesis using Gaussian Embeddings

Deformable 3D Gaussian Splatting (3DGS) has emerged as a popular method for real-time talking head synthesis, offering high-quality renderings at low latency. Tri-planes are a common choice for encoding Gaussians prior to deformation since they provide a compact and continuous representation. However, tri-plane encodings are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has demonstrated the effectiveness of per-Gaussian embeddings for driving temporal deformations in 4D scene reconstruction. We introduce EmbedTalk, which leverages these embeddings to model speech-driven facial deformations for talking head synthesis. Comprehensive experiments show that EmbedTalk improves rendering quality, lip synchronisation, and motion consistency over previous 3DGS-based methods, while remaining competitive with state-of-the-art generative models. Replacing tri-plane features with embeddings also yields significantly more compact models that achieve 60+ FPS on a laptop GPU (RTX 2060 6 GB). Our code will be placed in the public domain on acceptance.
Arpita Saggar, Jonathan C. Darling, Duygu Sarikaya +1
Aug 30, 2023cs.CV

From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications

Talking head generation has progressed rapidly from landmark- and GAN-based facial animation to diffusion models, neural rendering, 3D-aware avatars, and foundation-model-assisted systems. This progress has enabled increasingly realistic audio-, image-, and video-driven talking heads, but it has also made the field difficult to navigate because methods differ substantially in their inputs, assumptions, controllability, temporal stability, computational cost, and risks of misuse. This survey provides a critical review of talking head generation techniques, organizing the literature into four broad families: image-driven, audio-driven, video-driven, and 3D/neural-rendering-based approaches. For each family, we discuss the underlying technical ideas, representative methods, strengths, limitations, datasets, and evaluation practices. Beyond cataloguing prior work, we analyse the persistent gap between commonly reported quantitative metrics and perceptual quality, and compare publicly available models in terms of inference time, memory requirements, and human-rated visual quality. We also examine emerging trends, including diffusion-based generation, 3D-aware representation learning, controllable emotional expression, real-time deployment, and the growing importance of provenance, watermarking, and deepfake detection. Finally, we identify open challenges around robust evaluation, identity preservation, lip synchronisation, temporal consistency, demographic fairness, computational efficiency, and responsible use. This review aims to provide researchers and practitioners with a structured and up-to-date map of the talking head generation landscape, while highlighting the technical and societal questions that should shape future work.
Shreyank N Gowda, Dheeraj Pandey, Shashank Narayana Gowda