Vibe Coding

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6 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Vibe Coding.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Vibe Coding.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Vibe Coding.

36 papers

Latest in Vibe Coding

Sep 14, 2026cs.AI

Enabling Creative Exploration for Vibe Design Agents

Vibe design agents turn natural-language briefs into rendered interfaces and frontend code. Yet a useful design agent should do more than produce one valid page: it should help users explore coherent alternatives. Increasing token-level temperature is a blunt solution because it varies aesthetic decisions and syntax-sensitive code at the same time. We instead separate exploration from implementation through an inference architecture that makes design direction an explicit intermediate decision. Inspired by Verbalized Sampling, a pre-pass proposes structured design specifications with typicality scores, an external selector samples one, and the downstream generator realizes the selected specification together with the original request under fixed settings. We apply this approach to UI themes and visual-asset prompts. Across 168 prompts, with 1,255 paired comparisons per temperature for each intervention, theme sampling broadens observed selection coverage and screenshot variation, while LLM-judge preferences vary across interventions, prompt complexity, and viewport. In an online experiment with more than 300,000 tasks, the observed code-export increase remains statistically uncertain, while fewer negative feedback events coexist with more correction interactions and modest operational costs. Together, these findings identify structured design specifications as a practical control point for exploring alternative UI concepts while keeping downstream generation settings fixed.
Yifan Zhang, Nghi D. Q. Bui, Georgios Evangelopoulos +1
Sep 10, 2026cs.SE

The Vibe Shift in Software Engineering: Evaluating AI-Led Conversational Programming for Performance, Cognition, and Responsible Adoption

This study evaluates Vibe Coding, an emerging AI-led conversational programming paradigm that enables developers to generate software through natural-language interaction with large language models. Using a mixed-methods design, the study assessed performance efficiency, cognitive implications, and responsible adoption in comparison with traditional and AI-assisted coding environments. Thirty participants, including professional developers and advanced computing students, completed equivalent programming tasks under three experimental conditions. Quantitative data were analyzed using descriptive statistics and repeated-measures ANOVA, while qualitative data were examined through thematic analysis. Results show that vibe coding significantly improved development efficiency, reducing task completion time by 27% compared with traditional coding and 12% compared with AI-assisted coding. However, these gains were accompanied by lower maintainability indices and higher security vulnerabilities, indicating trade-offs in software quality. Usability results yielded a good rating (SUS = 71.4), while cognitive workload remained moderate (NASA-TLX = 55.5), reflecting reduced syntactic effort but increased linguistic reasoning. Thematic analysis identified trust calibration, loss of control, cognitive adaptation, and prompt-engineering strategy as key constructs. Notably, perceived loss of control was associated with increased security risks due to reduced transparency and validation of AI-generated outputs. Based on these findings, the study proposes a three-pillar framework for responsible adoption: hybrid integration of human and AI capabilities, human oversight and transparent accountability, and context-aware deployment. Overall, vibe coding enhances productivity but requires critical oversight, reinforcing its role as a transformative yet transitional paradigm in software development.
Sales G. Aribe Jr., Louie Jay S. Labastida
Sep 9, 2026cs.RO

ViBe: Visual Behavior Adaptation for Perceptive Humanoid Whole-Body Control

Motion tracking provides a scalable recipe for humanoid whole-body control. By design, the resulting trackers lack exteroceptive feedback hence reacting to the environment remains the responsibility of a higher-level planner. Existing perceptive controllers train geometry-only encoders from scratch, trading semantics for sim-to-real ease, and typically rely on teacher-student distillation for a task of interest. We present ViBe, a post-training framework for adapting motion trackers to perceptive control tasks. We leverage pre-trained visual encoders with a multi-query extractor module to learn task-relevant perceptive feedback. This feedback is grafted onto the tracker's input via low-rank adapters, enabling parameter-efficient fine-tuning. Given a task reward and a reference dataset, this modular controller can be adapted directly via policy optimization. Across four tasks, ViBe shows zero-shot sim-to-real transfer spanning perceptive walking on curbs and parkour, Repose Cube, omni-object loco-manipulation, and dodgeball, with visually robust performance across outdoor, low-light, and RGB distractor conditions. Finally, we solve a goal-oriented Repose Cube task with a deliberately simple planner, demonstrating the efficacy of perceptive controllers, adapted by our approach.
Lokesh Krishna, Sarvesh Venkatesan, An Zhang +1
Aug 31, 2026cs.AI

Dr. Claw: An AI Scientist Workspace for Vibe Research

Command-line coding agents (e.g., Claude Code, Gemini CLI) can already read and write files and sustain long sessions, yet end-to-end research still fragments across chat tools, IDEs, terminals, and writing environments, and the decisions that make it auditable are rarely preserved. We present Dr. Claw, an open-source workspace that wraps existing coding-agent executors in a controllable and auditable human-in-the-loop workflow rather than introducing another autonomous agent. Persistent state objects, a reusable skill library, and multi-executor coordination link human decisions to AI execution, turning planning, execution, and writing into one traceable, recoverable loop. We demonstrate Dr. Claw through an interactive three-view scenario and a failure-recovery walkthrough, and evaluate it against a bare command-line agent sharing the same backend executor, so the comparison contrasts the whole orchestration layer (task graph, state objects, and skill library) with the agent it wraps. Holding the executor fixed, Dr. Claw scores higher on research completeness while persisting an auditable, recoverable process trail. Demo access: repository https://github.com/OpenLAIR/dr-claw, released under AGPL-3.0 with GPL-3.0 upstream components.
Dingjie Song, Hanrong Zhang, Dawei Liu +10
Aug 31, 2026cs.SD

VIBE: Video Instruction-aligned Background music gEneration

Current video-to-music (V2M) models lack semantic control and fail to penalize instruction violations, largely due to their reliance on reconstruction objectives and the representational bottleneck of static cross-modal conditioning in Diffusion Autoregressive (DAR) architectures. To resolve this, we introduce VIBE, a novel text-and-video-to-music (T+V2M) generation model that leverages: (1) Conditioning Connection, a depth-wise cross-layer conditioning mechanism that dynamically bridges the planning and diffusion refinement heads and (2) a comprehensive reward modeling taxonomy, optimizing for both hard, verifiable constraints (e.g., tempo, key) and soft, subjective qualities (e.g., musicality, multimodal alignment) with a structured 5-stage training curriculum. Upon evaluation using audio-visual alignment, instruction following, and audio quality metrics, along with a subjective human evaluation study, we observe that VIBE demonstrates enhanced controllability and instruction adherence while performing comparably to most evaluated baselines on generation fidelity and multimodal alignment.
Aryan Vijay Bhosale, Vaibhavi Lokegaonkar, Vishnu Raj +5
Aug 30, 2026cs.CL

VibeJam: A User Study Platform for Web Development with Agents

Programming with AI is increasingly agentic, users prompt LLMs to directly edit their code and review the changes, with adoption growing especially for web development tasks. Despite this growth, most NLP work uses offline evaluation and lacks support for online studies, losing insights into how programmers truly use coding agents. We release VibeJam, a browser-based user study platform for users to collaborate with AI agents to develop websites. VibeJam enables agent customization and uses the open-source Aider agent by default, and to mirror downstream use, we add diff review, chat and plan modes, and live website previews. In a pilot study with 55 released, game-based website creation tasks, five experienced AI programmers rate our system as fun, simple, and resembling commercial tools, while 13 junior students use VibeJam to make websites of higher quality than agents in the same task. We open-source VibeJam to spur extensions and support studies on how coding agents can help users.
Nishant Balepur, Connor Baumler, Valerie Chen +3
Aug 10, 2026cs.CV

VideoVIBE: A Video-Grounded Diagnostic Benchmark for One-Shot Interactive Website Generation

Natural-language-driven "vibe coding" enables the one-shot generation of visually rich and interactive web applications, yet reliable assessment of their quality has not kept pace. Existing evaluations often score isolated artifacts or final task outcomes, offering limited evidence about which failures occur and why. We introduce VideoVIBE, a video-grounded benchmark that transforms human-operated webpage recordings into fine-grained diagnostic tasks. It contains approximately 1.7K diagnostic Video QA instances derived from 6,338 verified failures across generated webpages, spanning semantic-logical, visual-motion, structural-temporal, and functional failures. Diagnoses are grounded primarily in recorded presentation and behavior, with webpage source code used as complementary context. We further propose V2Lens, a training-free, evidence-grounded multi-agent system that challenges and selectively refines initial video-based diagnoses through targeted visual and source-code verification. Across thirteen closed-source and open-weight Video MLLMs, Gemini-2.5-Flash is the strongest standalone model with a score of 64.54, while V2Lens reaches 71.72, an improvement of 7.18 points. Together, our results show that video-grounded evaluation can move beyond isolated artifacts and aggregate outcomes toward a behaviorally faithful and diagnostically informative account of generated application quality.
Jiajun Xu, Yanghao Zhou, Jingyun Liao +6
Aug 6, 2026cs.CY

Vibe Compiler: A Research-Logic Synthesis Tool That Runs without Prompt Engineering -Toward Enhancing Metacognition for Sustaining Agency in the Age of Generative AI-

Generative AI used as a capable servant has greatly accelerated intellectual work, but it also risks eroding human epistemic agency by encouraging uncritical acceptance of AI-generated reasoning. This creates a need for mechanisms that preserve human agency by augmenting metacognition during AI-assisted intellectual work. To address this, we propose the Synthesis-Analysis Reciprocity Model, which views intellectual construction as a reciprocal interaction between Synthesis, which combines components into an artifact, and Analysis, which critically evaluates them against objective indicators and constrains subsequent synthesis. Grounded in this model, we present the Vibe Compiler, a research-logic compiler that helps researchers transform vague ideas (Vibes) into coherent research logic. The system compiles these ideas using a research paper ontology of sixteen academic parameters. Compilation failures indicate missing logical components; rather than filling them autonomously, the system prompts researchers with reflective questions that encourage them to develop the missing reasoning. The framework characterizes structural gaps along two dimensions: cognitive function (Synthesis vs. Analysis) and executing agent (human vs. AI), yielding four origin types that identify where breakdowns arise. Our design emphasizes AI probing its own synthesized output to stimulate human metacognition, encouraging researchers to remain managers who critically direct and validate AI-generated reasoning rather than passive recipients. Experience with a prototype built on NotebookLM and Gemini suggests that effective AI-assisted reasoning depends less on sophisticated prompting than on the knowledge structure provided to the AI. This paper was developed using the proposed Vibe Compiler.
Riichiro Mizoguchi, Tomoki Aburatani, Kento Koike +1
Aug 4, 2026cs.CL

VIBE: A VAD-Informed Benchmark for Entity-Centered Affective Profiling of Large Language Model Outputs

Large language models routinely describe socially salient targets, including political figures, countries, religions, organizations, historical events, and social groups, encoding affective framing alongside factual content: a target may appear favorable or threatening, calm or conflictual, powerful or vulnerable. Existing work captures parts of this space through sentiment, favorability, and emotion benchmarks, but none combines target-directed VAD attribution, an explicit scorer contract, and a passport reporting format. We introduce VIBE, a benchmark for entity-centered affective profiling of LLM outputs in Valence-Arousal-Dominance (VAD) space. Its core contribution is a measurement contract: VIBE separates generation from external scoring, distinguishes scalar favorability, response-level VAD, and target-directed VAD, and reports profiles through an Affective Passport. Three empirical layers support the contract. H1 shows scalar favorability does not subsume arousal and dominance: valence findings are cross-validated (rV = 0.944 judge-human, rV = 0.954 inter-scorer); arousal and dominance are single-scorer directional estimates, not point-precise, consistent with known inter-annotator difficulty on these axes (rA = 0.495, rD = 0.702 among human annotators). H2 shows whole-response and target-directed VAD are different contracts: the same text can carry one affective tone overall while representing the named target differently. H3 is a protocol-drift diagnostic: elicitation conditions shift profiles, motivating context metadata in every affective report. These results motivate entity-centered affective profiling as a documented practice: profiles should be released with scorer identity, coverage, protocol, and interpretation limits.
Andrei Chetvergov, Alexander Evseev, Timofei Sivoraksha +4
Aug 3, 2026cs.AI

Agentic Commerce World: An Auditable and Verifiable Environment for Vibe Commerce

In vibe coding, people describe software in natural language and delegate implementation to AI agents. By analogy, vibe commerce allows people to express buying or selling goals in natural language and delegate the corresponding tasks to agents. Commerce, however, requires independently controlled Buyer and Merchant agents to interact in a shared market while preserving their private objectives and distinct authority. We introduce Agentic Commerce World (ACWorld), an environment for evaluating such agents across ongoing transactions. Through its Vibe Commerce Protocol (VCP), ACWorld validates agent actions before updating shared transaction state and records the resulting interactions, making agent behavior auditable and evaluation reproducible. The ACWorld Benchmark contains a 200-task capability-coverage track and a 60-task large-catalog track that searches 785,022 transactable listings. Across ten models, mean scores range from 65.9% to 85.6% and from 56.1% to 91.4%, respectively. Our analysis shows that process-level evidence is necessary: final state alone can miss evaluated errors, incomplete trajectories still retain useful process signals, and large-catalog tasks expose bottlenecks across stages.
Shicheng Fan, Mingdai Yang, Duohao Wang +9
Jul 30, 2026physics.app-ph

Vibe-FDTR: An agent-oriented framework for reproducible frequency-domain thermoreflectance data analysis

Frequency-domain thermoreflectance (FDTR) is a laser pump-probe technique widely used to measure thermal properties at the micro- and nanoscale; however, it relies on a complex data analysis procedure that demands substantial domain expertise and is susceptible to subtle human errors. Here, we present Vibe-FDTR, an agent-oriented framework that enables large language model (LLM) agents to perform reliable and reproducible FDTR analyses directly from natural language requests. This framework couples a configuration-driven FDTR code package, which enforces physical and parametric consistency, with procedural agent skills that translate user intentions into organized and verifiable analysis steps. We evaluate Vibe-FDTR using a controlled benchmark with two levels: synthetic single-step tasks and real-data multi-step tasks based on measurements of gold-coated graphite samples. Across the two levels, agents using Vibe-FDTR achieve success rates of 100% and 98.9%, respectively. In sharp contrast, ablating skills (Code-agent) reduces performance to 91.4% and 36.7%, which drops further to 38.6% and 0% when the domain package is also omitted (Agent-only). Beyond success rate, Vibe-FDTR also reduces computational cost by 87.7% relative to the Code-agent variant and cuts execution time by more than 60%. Finally, an optional expert mode supports experimental planning via autonomous sensitivity and uncertainty evaluations, and formulates physically grounded recommendations for underspecified tasks. These results demonstrate that encapsulating domain code and expert knowledge into agent skills offers a promising route toward low-barrier, autonomous, and trustworthy thermal metrology.
Fuwei Yang, Weiheng Li, Bai Song
Jul 27, 2026cs.AI

MusiChat: Vibe Composing for Music Creation

Recent advances in AI music generation have enabled users to create complete musical pieces from natural-language prompts. However, most existing systems follow a prompt-and-regenerate paradigm, making iterative refinement difficult because users must repeatedly recreate compositions instead of directly evolving existing musical ideas. We present MusiChat, a conversational vibe composing system that enables collaborative human-AI music creation through natural-language interaction and iterative refinement. At the core of MusiChat is a hierarchical controllable music generation framework that separates lyric-aligned musical structure generation from expressive surface realization, allowing flexible stylistic transformations and structure-preserving edits. The system integrates a large language model with a hybrid symbolic music engine through a memory-augmented architecture that maintains the active composition state and user history across interactions. A hybrid intent-routing mechanism further enables efficient interpretation of both precise musical edits and open-ended creative requests. Rather than regenerating compositions from scratch, MusiChat incrementally transforms an evolving musical artifact while preserving relevant musical structure and user intent. We evaluate MusiChat through objective analysis and human studies, achieving 95.31% and 100% accuracy for single- and multi-turn interactions, respectively, and obtaining like-to-dislike ratios of 2:1 for melody naturalness and 3:1 for musical quality. Our results demonstrate that MusiChat supports coherent multi-turn music authoring and interactive human-AI co-creation through a conversational interface.
Callie C. Liao, Duoduo Liao, Ellie L. Zhang
Jul 23, 2026cs.AI

ICAE-Bench: Evaluating Coding Agents as Interactive Project Builders

The recent emergence of vibe-coding workflows is changing what coding agents are expected to do. Instead of merely completing code under fully specified instructions, agents are increasingly expected to transform incomplete product intent into working software by combining various abilities including planning, requirement clarification, tool use, debugging, and repository-level construction. Yet existing benchmarks have not fully caught up with this shift, evaluating agents on static, fully specified tasks. In this paper, we introduce ICAE-Bench, a benchmark for evaluating coding agents under interactive project-building settings. The basic idea is to start from a fuzzy product requirement, simulating the dynamic paradigm with an automated User Agent. To make this setting both realistic and evaluable, ICAE-Bench introduces three key designs. First, to avoid the ambiguity of unconstrained fuzzy requirements, each task derives ambiguity from a precise real open-source repository with executable behavior. Second, to ensure high-quality and reproducible user simulation, ICAE-Bench grounds interaction through User Agent Data, allowing the User Agent to reveal hidden constraints without inventing new requirements or leaking implementation artifacts. Third, to evaluate open-ended repositories fairly, ICAE-Bench uses standardized black-box tests together with multi-dimensional diagnostics, including functional correctness, semantic and API similarity, structural fidelity, design quality, and interaction quality.
Zhongyuan Peng, Dan Huang, Chuyu Zhang +8
Jul 23, 2026cs.LO

Case study: solving P-99 with LPTP and an LLM

Ninety-Nine Prolog Problems (P-99) is a famous set of Prolog exercises. We solved the first thirty three just by prompting an LLM (Large Language Model). We used Claude from Anthropic. By solved we mean: generate the Prolog code and a test file, run the tests and check whether they pass, then formally prove types, groundness, termination, uniqueness, existence and also sometimes functional correctness with LPTP (Logic Program Theorem Prover). Hence our approach is an experiment in vibe-coding/vericoding of P-99. It is a vibe-coding experiment because we started from informal specifications written in English and let Claude generate the Prolog code. It also fits within vericoding because the LLM proved reliability guarantees on the generated Prolog code. Claude wrote 58 logic procedures, 508 tests, 257 lemmas for a total of 11800 proof lines. We manually checked each file generated by the LLM. We checked the Prolog code, ran the tests, examined the logical statements generated by Claude and proof-checked Claude's proofs with LPTP. This paper describes this experiment and provides the main details so that it can be reproduced by the interested reader.
Fred Mesnard, Thierry Marianne, Étienne Payet +1
Jul 3, 2026cs.SE

SkillOpt-Lite: Better and Faster Agent Self-evolution via One Line of Vibe

While skill optimization for autonomous agents has gained traction, existing methods rely on complex pipelines. This leaves a fundamental question unaddressed: What constitutes a minimal viable pipeline for skill optimization, where every component is justified by theory or empirical necessity? We formalize skill optimization via Zeroth-Order (ZO) optimization, mapping classical counterparts (central difference, trust regions) to recent literature. Noting that unlike blind numerical perturbations in classical ZO, skill trajectories serve as interpretable debugging feedback. Grounded in Claude Code philosophy and PAC learning, we establish three principles for convergence and generalization: file-system-based trajectory exploration, consensus attribute mining, and independent validation gating. Eliminating redundancies, we propose SkillOpt-Lite. It accelerates convergence and outperforms full SkillOpt: improving LiveMath by +8.8 points on GPT-5.5 and +25.4 points on GPT-5.4-nano, allowing the nano model to surpass standard GPT-5.4 optimized by SkillOpt. Finally, we integrate our framework into production coding agents like VSCode Copilot, enabling developers to evolve agent skills via one line of vibe. Because our framework treats all agent components simply as standard editable code, this minimal pipeline naturally generalizes to full harness optimization (HarnessOpt). On SpreadsheetBench, HarnessOpt enables GPT-5.4-nano to achieve 0.7758 accuracy, outperforming the larger GPT-5.5 running standard pipelines (0.7620). Code is available at https://github.com/EvolvingLMMs-Lab/SkillOpt-Lite.
Yifei Shen, Bo Li, Xinjie Zhang
Jun 25, 2026cs.RO

VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity

Dexterous manipulation depends on contact events that are fast, local, and often visually occluded. Piezoelectric microphones offer a compact and high-bandwidth way to sense these interactions, but the resulting vibro-acoustic signals are difficult to simulate faithfully enough for end-to-end sim-to-real policy learning on dexterous robot hands. We propose VibeAct, a framework that bridges real vibrotactile sensing and simulation-based reinforcement learning through a shared physical representation of contact and slip. In the real world, we embed piezoelectric microphones into a dexterous robot hand and collect vibro-acoustic data through teleoperation, then replay the recordings in a calibrated digital clone to automatically label per-finger contact and slip. A tactile estimator learns to predict contact and slip from real microphone waveforms, while manipulation policies are trained in simulation on the same representation computed directly from simulated contacts. This decoupling lets policies exploit rapid tactile feedback without simulating raw audio. Across five contact-rich tasks spanning regrasping, in-hand reorientation, and insertion, VibeAct consistently outperforms a proprioception-and-point-cloud baseline in simulation, with the largest gains on tasks requiring sustained reactive control, where the continuous slip-magnitude channel proves the most informative observation. The learned policies transfer to a physical dexterous hand-arm platform, improving success rates on deployed tasks. Project videos and additional details are at https://vibeact.github.io/.
Yuemin Mao, Uksang Yoo, Jean Oh +2
Jun 17, 2026cs.SE

StaminaBench: Stress-Testing Coding Agents over 100 Interaction Turns

We introduce StaminaBench, a benchmark that measures the stamina of coding agents: how many consecutive interaction turns (change requests) they can handle before failing. Unlike the prevailing fraction-of-tasks-solved metric, this matches real vibe-coding where sessions run dozens or hundreds of turns. In StaminaBench, agents implement a REST API server and modify it across a tunable number of procedurally generated follow-up change requests - 100 in our experiments, resulting in codebases of up to 6,000 lines. Tests are generated fully programmatically without LLM involvement, ensuring reproducibility and reliability; change sequences are drawn from either a hardcoded or LLM-driven sampler, both constrained to a structured action space to ensure changes are valid. The agent and the server run in an isolated environment and communicate with the benchmark through HTTP, making testing fully black-box and language-agnostic. We evaluate six agent harnesses paired with seven open-source LLMs across 20 scenarios of 100 turns each and find that: (1) all the tested models fail within 5-6 turns, confirming that vibe-coding-style programming without thorough testing produces bugs; (2) passing test feedback back to the agent and allowing it to retry improves passed turn count by up to 12x; and (3) a good harness is required for strong performance: stronger models exhibit up to a 6x gap between their best and worst harness, while weaker models fail with any harness. We release the benchmark and the generated tasks to enable further research into multi-turn coding agent behavior. Benchmark code and data: github.com/amazon-science/StaminaBench.
Vlad Sobal, Shuo Yang, Yuting Zhang +2
Jun 17, 2026cs.SE

Where Did the Variability Go? From Vibe Coding to Product Lines by Regeneration

In vibe coding, an emerging AI-driven paradigm, an LLM generates an entire program from a natural language prompt, but what happens to the variability that traditional software engineering carefully builds into code? To answer this question, we conducted an exploratory analysis on 10 vibe coded C/C++ projects, which suggests that there is near zero in-artifact variability, i.e., at compile- and runtime. All variability decisions are resolved at a single new binding time, generation time, the moment the LLM produces the source code. Rather than treating this as a defect to fix, we propose Variability by Regeneration (VbR), to our knowledge the first product line approach in which the LLM acts as the derivation engine, generating a dedicated, free of dead code binary for each variant from a declarative specification, while a variant dispatcher transparently routes user requests to the matching binary. We formalise VbR, contrast it with classical SPL derivation, and demonstrate its full pipeline on a wc product family. For SPL engineering, variability in AI-generated software belongs in the specification, not in the code.
Xhevahire Tërnava
Jun 15, 2026cs.SE

Vibe Coding Ate My Homework: An evaluation of AI approaches to greenfield software engineering and programming

Thanks to rapid developments in generative AI, we are in the midst of a paradigm shift that may change how we interact with computers forever. We have observed a growth in the use of natural language prompts to build applications and coding infrastructures without underlying knowledge of the field, and this practice has been dubbed `vibe coding.' It arguably represents what the field of programming has been building towards since the beginning, with every higher level of abstraction that is conceived. Vibe coding promises to be the endpoint for the meta of high-level programming as far as method of input is concerned: eliminating a human's use of code syntax entirely in favour of programming in their mother tongue. This paper aims to evaluate the viability of vibe coding for greenfield software engineering tasks, as well as analyse the benchmarks that have been used to measure its software engineering prowess. To this end, we have developed an evaluation suite for analysing an LLM's proficiency in carrying out simple, isolated greenfield programming tasks in Python to provide scoped insight on the matter.
Callum Barbour
Jun 15, 2026cs.SD

Vibrato Expression Control for Singing Voice Conversion with Improving Independent Control

Singing style is a crucial aspect of a natural and expressive singing voice. Singers utilize singing styles to convey the feeling or emotion of the songs. Several works have been proposed to control singing style for making the more expressive singing voice. Recently, VibE-SVC successfully controls vibrato by predicting high-frequency F0 contour. In this paper, we introduce a singing voice conversion framework, called VibE-SVC2, to improve singing style conversion performance and controllability. The model offers control over two types of singing styles: a pitch style and a timbre style. For the pitch style, to resolve the pitch-energy entanglement issue that is unresolved in our previous work, we introduce a novel Energy Style Converter to address remaining style information in the energy contour. In addition, we propose a Zero-shot Pitch Style Converter, which mimics the pitch style of reference audio. To expand the controllability of the model, we propose vibrato rate scaling that is an independent control of vibrato extent, which is unavailable in VibE-SVC. For the timbre style, we extend the model to handle a variety of phonation styles. However, addressing specific styles such as vocal fry poses a challenge, as conventional F0 extraction often fails due to their inherent subharmonic characteristics, which degrades the conversion quality. To address this, we propose a novel Subharmonic Correction algorithm to refine the F0 contour for more natural timbre conversion. Through comprehensive objective and subjective evaluations, we demonstrate that VibE-SVC2 provides fine-grained, independent control over two types of singing styles, outperforming existing methods.
Joon-Seung Choi, Dong-Min Byun, Seong-Whan Lee
Jun 11, 2026cs.SE

Mining Architectural Quality Under Agentic AI Adoption: A Causal Study of Java Repositories

AI coding tools are now used by a majority of developers, and agentic use of these tools has popularized the practice colloquially called "vibe coding". Yet causal evidence on their effect on software architecture is scarce. Prior causal work has measured code-level outcomes (complexity, static analysis warnings); whether such degradation propagates to architecture-level outcomes remains unknown. We mine 151 open-source Java repositories, 74 with detectable agentic AI adoption (identified via configuration files and Co-Authored-By commit trailers) and 77 propensity-matched controls, across a 13-month per-repository window yielding 1,811 monthly Arcan snapshots. We estimate the causal effect of adoption on architectural smell density (ASD) with a staggered difference-in-differences design and the Borusyak imputation estimator, applying a causal design recently used for code-level metrics to the architecture level. Total smell counts are essentially unchanged (+1.1%, p = 0.82) while lines of code grow +12.8% (p = 0.003); the resulting 6.7% ASD decline (p = 0.004) is therefore a denominator effect rather than an architectural improvement. Per-type estimates and robustness checks (wild cluster bootstrap, Lee bounds, stale-observation sensitivity) corroborate the pattern; pre-trends are flat (Wald p = 0.90), consistent with parallel trends. Density-normalized outcomes can mislead when treatment affects system size: raw counts and explicit decomposition are required for causal mining studies of AI tool adoption. The complete replication package, including the curated 151-repository monthly panel, is publicly available.
Oliver Aleksander Larsen, Mahyar T. Moghaddam
Jun 9, 2026cs.CY

A Guiding Framework for K-12 Teachers in Creating AI-powered Learning Technologies through Vibe Coding

Large language models generate code from natural language prompts, enabling "vibe coding," which allows non-programmers to develop computational solutions. Vibe coding for teachers amplifies the value of teachers-as-designers, improving technology integration while fostering AI literacy. However, structured guidance on supporting this process is lacking. We propose GAIDE (A Guiding Framework for AI-Integrated Design for Educators), a framework that supports K-12 teachers in creating AI-powered learning technologies through vibe coding. The initial framework, built on Design Thinking and INTERACT, was validated through a CORDTRA interaction analysis of three teachers and four faculty mentors in an eight-week workshop to derive the final framework. Additionally, the qualitative analysis of pre- and post-interviews found an enhancement of teachers' AI literacy. Findings highlight the potential of learning-by-creating for professional development.
Yukyeong Song, Seoyeon Choi, Jinhee Kim +3
May 19, 2026cs.SE

Agentic Agile-V: From Vibe Coding to Verified Engineering in Software and Hardware Development

Agentic AI coding systems can inspect repositories, plan implementation steps, edit files, call tools, run tests, and submit pull requests. These capabilities make software and hardware development faster in some settings, but current evidence does not support the simple claim that autonomous code generation automatically improves engineering outcomes. Controlled studies report productivity gains in some enterprise tasks, slowdowns in mature open-source work, moderate but heterogeneous meta-analytic effects, and persistent failures in repository setup, dependency handling, permission gating, and hardware verification. This paper argues that the central problem is no longer prompt engineering; it is engineering process control. It synthesizes evidence from agentic software engineering, GitHub-scale adoption studies, repository-level agent configuration, productivity trials, issue-resolution benchmarks, and hardware/RTL verification research. It proposes Agentic Agile-V, a process framework that uses Agile-V as the lifecycle backbone and a task-level SCOPE-V loop - Specify, Constrain, Orchestrate, Prove, Evolve, and Verify - to convert conversational intent into structured engineering artifacts and acceptance evidence. The paper contributes: (i) a taxonomy of minimum input artifacts for agentic software, firmware, and hardware work; (ii) a conversation-to-contract gate that separates exploratory dialogue from implementation; (iii) risk-adaptive feature, bug-fix, testing, and hardware workflows; and (iv) an evidence-bundle acceptance model for agent-generated artifacts. The paper concludes that agentic AI does not eliminate engineering discipline; it increases the value of requirements, constraints, traceability, independent verification, and human approval.
Christopher Koch
May 8, 2026cs.CY

Vibe coding before the trend

Early 2025 we ran a series of vibe coding challenges across four different student cohorts. The cohorts included 54 ICT students, 24 digital marketing students, and 7 journalism students at Fontys University of Applied Sciences (Netherlands), and 22 BA Communication students at North-West University (South Africa). From the student reflections, five major patterns emerged. Students reported that AI tools shifted their focus from syntax to higher-order thinking; they also described a skill shift from memorizing to evaluating; they viewed AI proficiency as career-essential; they framed their relationship with AI as partnership rather than replacement; and finally non-technical students showed the strongest appreciation for the accessibility these tools provide. This practitioner report documents what we observed during the classroom experiments, we reflect on how the landscape has shifted in the year since, and shares practical lessons for educators considering similar experiments. We present the observations as what they are: patterns from practice, not proven conclusions, in the beleif that sharing early stage experiences contributes to the overall field of AI and education.
Leon van Bokhorst, Koen Suilen
May 7, 2026cs.AI

VibeServe: Can AI Agents Build Bespoke LLM Serving Systems?

For years, we have built LLM serving systems like any other critical infrastructure: a single general-purpose stack, hand-tuned over many engineer-years, meant to support every model and workload. In this paper, we take the opposite bet: a multi-agent loop that automatically synthesizes bespoke serving systems for different usage scenarios. We propose VibeServe, the first agentic loop that generates entire LLM serving stacks end-to-end. VibeServe uses an outer loop to plan and track the search over system designs, and an inner loop to implement candidates, check correctness, and measure performance on the target benchmark. In the standard deployment setting, where existing stacks are highly optimized, VibeServe remains competitive with vLLM, showing that generation-time specialization need not come at the cost of performance. More interestingly, in non-standard scenarios, VibeServe outperforms existing systems by exploiting opportunities that generic systems miss in six scenarios involving non-standard model architectures, workload knowledge, and hardware-specific optimizations. Together, these results suggest a different point in the design space for infrastructure software: generation-time specialization rather than runtime generality. Code is available at https://github.com/uw-syfi/vibe-serve.
Keisuke Kamahori, Shihang Li, Simon Peter +1
May 4, 2026cs.CL

MolViBench: Evaluating LLMs on Molecular Vibe Coding

Molecular Vibe Coding, a paradigm where chemists interact with LLMs to generate executable programs for molecular tasks, has emerged as a flexible alternative to chemical agents with predefined tools, enabling chemists to express arbitrarily complex, customized workflows. Unlike general coding tasks, molecular coding imposes a distinctive challenge that LLMs should jointly equip programming, molecular understanding, and domain-specific reasoning capabilities. However, existing benchmarks remain disconnected. General code generation benchmarks such as HumanEval and SWE-bench require no chemistry knowledge, while chemistry-focused benchmarks such as S^2-Bench and ChemCoTBench evaluate knowledge recall or property prediction rather than executable code generation. To bridge this gap, we introduce MolViBench, the first benchmark tailored for Molecular Vibe Coding. MolViBench comprises 358 curated tasks across five cognitive levels, ranging from single-API recall to end-to-end virtual screening pipeline design, spanning 12 real-world drug discovery workflows. To rigorously assess generated code, we also propose a multi-layered evaluation framework that combines type-aware output comparison and AST-based API-semantic fallback analysis, which jointly measures executability and chemical correctness. We systematically evaluate 9 frontier coding LLMs and compare three real-world Molecular Vibe Coding paradigms, providing a practical and fine-grained testbed for diagnosing LLMs' coding capabilities in AI-accelerated molecular discovery.
Jiatong Li, Yuxuan Ren, Weida Wang +4
Apr 29, 2026cs.AI

Unpacking Vibe Coding: Help-Seeking Processes in Student-AI Interactions While Programming

Generative AI is reshaping higher education programming through vibe coding, where students collaborate with AI via natural language rather than writing code line-by-line. We conceptualize this practice as help-seeking, analyzing 19,418 interaction turns from 110 undergraduate students. Using inductive coding and Heterogeneous Transition Network Analysis, we examined interaction sequences to compare top- and low-performing students. Results reveal that top performers engaged in instrumental help-seeking -- inquiry and exploration -- eliciting tutor-like AI responses. In contrast, low performers relied on executive help-seeking, frequently delegating tasks and prompting the AI to assume an executor role focused on ready-made solutions. These findings indicate that currently generative AI mirrors student intent (whether productive or passive) rather than optimizing for learning. To evolve from tools to teammates, AI systems must move beyond passive compliance. We argue for pedagogically aligned design that detect unproductive delegation and adaptively steer educational interactions toward inquiry, ensuring student-AI partnerships augment rather than replace cognitive effort.
Daiana Rinja, Eduardo Araujo Oliveira, Sonsoles López-Pernas +3
Apr 29, 2026cs.CV

ViBE: Visual-to-M/EEG Brain Encoding via Spatio-Temporal VAE and Distribution-Aligned Projection

Brain encoding models not only serve to decipher how visual stimuli are transformed into neural responses, but also represent a critical step toward visual prostheses that restore vision for patients with severe vision disorders. Brain encoding involves two fundamental steps: achieving faithful reconstruction of neural responses and establishing cross-modal alignment between visual stimuli and neural responses. To this end, we propose ViBE, a novel brain encoding framework for generating magnetoencephalography (MEG) and electroencephalography (EEG) signals from visual stimuli. Specifically, we first design a spatio-temporal convolutional variational autoencoder (TSC-VAE) that captures the spatio-temporal characteristics of M/EEG signals for effective neural response reconstruction. To bridge the modality gap between visual features and neural representations, we employ Q-Former to map CLIP image embeddings to the TSC-VAE latent space, producing neural proxy embeddings. For comprehensive cross-modal alignment, we combine mean squared error (MSE) loss for point-wise feature matching with sliced Wasserstein distance (SWD) for probability distribution alignment between the neural proxy embeddings and TSC-VAE latent embeddings. We conduct extensive experiments on the THINGS-EEG2 and THINGS-MEG datasets, demonstrating the effectiveness of our approach in generating high-quality M/EEG signals from visual stimuli.
Ganxi Xu, Zhao-Rong Lai, Yuting Tang +6
Apr 26, 2026cs.AI

Vibe Medicine: Redefining Biomedical Research Through Human-AI Co-Work

With the emergence of large language models (LLMs) and AI agent frameworks, the human-AI co-work paradigm known as Vibe Coding is changing how people code, making it more accessible and productive. In scientific research, where workflows are more complex and the burden of specialized labor limits independent researchers and those in low-resource areas, the potential impact is even greater, particularly in biomedicine, which involves heterogeneous data modalities and multi-step analytical pipelines. In this paper, we introduce Vibe Medicine, a co-work paradigm in which clinicians and researchers direct skill-augmented AI agents through natural language to execute complex, multi-step biomedical workflows, while retaining the role of research director who specifies objectives, reviews intermediate results, and makes domain-informed decisions. The enabling infrastructure consists of three layers: capable LLMs, agent frameworks such as OpenClaw and Hermes Agent, and the OpenClaw medical skills collection, which includes more than 1,000 curated skills from multiple open-source repositories. We analyze the architecture and skill categories of this collection across ten biomedical domains, and present case studies covering rare disease diagnosis, drug repurposing, and clinical trial design that demonstrate end-to-end workflows in practice. We also identify the principal risks, such as hallucination, data privacy, and over-reliance, and outline directions toward more reliable, trustworthy, and clinically integrated agent-assisted research that advances research and technological equity and reduces health care resource disparities.
Zihao Wu, Steven Xu, Bowen Chen +8
Apr 23, 2026cs.SE

Agentic AI-assisted coding offers a unique opportunity to instill epistemic grounding during software development

The capabilities of AI-assisted coding are progressing at breakneck speed. Chat-based vibe coding has evolved into fully fledged AI-assisted, agentic software development using agent scaffolds where the human developer creates a plan that agentic AIs implement. One current trend is utilizing documents beyond this plan document, such as project and method-scoped documents. Here we propose GROUNDING..md, a community-governed, field-scoped epistemic grounding document, using mass spectrometry-based proteomics as an example. This explicit field-scoped grounding document encodes Hard Constraints (non-negotiable validity invariants empirically required for scientific correctness) and Convention Parameters (community-agreed defaults) that override all other contexts to enforce validity, regardless of what the user prompts. In practice, this will empower a non-domain expert to generate code, tools, and software that have best practices baked in at the ground level, providing confidence to the software developer but also to those reviewing or using the final product. Undoubtedly it is easier to have agentic AIs adhere to guidelines than humans, and this opportunity allows for organizations to develop epistemic grounding documents in such a way as to keep domain experts in the loop in a future of democratized generation of bespoke software solutions.
Magnus Palmblad, Jared M. Ragland, Benjamin A. Neely
Apr 20, 2026cs.SE

Scaling Human-AI Coding Collaboration Requires a Governable Consensus Layer

Vibe coding produces correct, executable code at speed, but leaves no record of the structural commitments, dependencies, or evidence behind it. Reviewers cannot determine what invariants were assumed, what changed, or why a regression occurred. This is not a generation failure but a control failure: the dominant artifact of AI-assisted development (code plus chat history) performs dimension collapse, flattening complex system topology into low-dimensional text and making systems opaque and fragile under change. We propose Agentic Consensus: a paradigm in which the consensus layer C, an operable world model represented as a typed property graph, replaces code as the primary artifact of engineering. Executable artifacts are derived from C and kept in correspondence via synchronization operators Phi (realize) and Psi (rehydrate). Evidence links directly to structural claims in C, making every commitment auditable and under-specification explicit as measurable consensus entropy rather than a silent guess. Evaluation must move beyond code correctness toward alignment fidelity, consensus entropy, and intervention distance. We propose benchmark task families designed to measure whether consensus-based workflows reduce human intervention compared to chat-driven baselines.
Tianfu Wang, Zhezheng Hao, Yin Wu +5
Apr 19, 2026eess.AS

VIBE: Voice-Induced open-ended Bias Evaluation for Large Audio-Language Models via Real-World Speech

Large Audio-Language Models (LALMs) are increasingly integrated into daily applications, yet their generative biases remain underexplored. Existing speech fairness benchmarks rely on synthetic speech and Multiple-Choice Questions (MCQs), both offering a fragmented view of fairness. We propose VIBE, a framework that evaluates generative bias through open-ended tasks such as personalized recommendations, using human-recorded speech. Unlike MCQs, our method allows stereotypical associations to manifest organically without predefined options, making it easily extensible to new tasks. Evaluating 12 state-of-the-art LALMs reveals systematic biases in realistic scenarios. Both gender and accent cues trigger statistically significant distributional shifts, and bias magnitude is strongly task-dependent.
Yi-Cheng Lin, Yusuke Hirota, Sung-Feng Huang +1
Apr 16, 2026cs.SE

Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study

Vibe coding inherently assumes iterative refinement of LLM-generated code through feedback loops. While effective for conventional software tasks, its reliability in runtime-adaptive systems is unclear -- especially when generated code is not manually inspected. This paper studies feedback-based automated verification of LLM-generated adaptation managers in Collective Adaptive Systems (CAS). We focus on the key challenges of verification in the loop: how to detect failures of generated code at runtime and how to report them precisely enough for an LLM to fix them. We combine the adaptation loop with a vibe-coding feedback loop where correctness is checked against (i) generic architectural constraints and (ii) functional constraints formalized in Functional Constraints Logic (FCL), a novel first-order temporal logic over potentially finite traces. Conducting the Dragon Hunt CAS case study, we show that fine-grained constraint violations provide actionable feedback that typically yields a valid adaptation manager within a few iterations, while simple coarse metric-based feedback often stalls. Our findings suggest that feedback precision is the dominant factor for reliable vibe coding in systems designed by domain experts with no programming skills, thereby obviating the need for human code inspection.
Michal Töpfer, František Plášil, Tomáš Bureš +1
Dec 2, 2025cs.SE

Is Vibe Coding Safe? Benchmarking Vulnerability of Agent-Generated Code in Real-World Tasks

Vibe coding is a new software development paradigm in which human engineers prompt a large language model (LLM) agent to complete complex coding tasks with little supervision. Although vibe coding is increasingly adopted, is the generated code really safe to deploy in production? To investigate this question, we propose SUSVIBES, a benchmark consisting of 186 feature-request software engineering tasks from real-world open-source projects, for which, human programmers committed vulnerable implementations. We evaluate 12 widely used coding agentic settings with frontier models on the benchmark. Disturbingly, all agents perform poorly in terms of software security. Although 57% of the solutions from SWE-Agent with Claude 4 Sonnet are functionally correct, only 11.8% are secure. Further experiments demonstrate that preliminary security strategies, such as augmenting the feature request with vulnerability hints, cannot mitigate these security issues. Our findings raise serious concerns about the widespread adoption of vibe coding, particularly in security-sensitive applications. The code and dataset are available at https://github.com/LeiLiLab/susvibes. The leaderboard is at https://leililab.github.io/susvibes-leaderboard.
Songwen Zhao, Danqing Wang, Kexun Zhang +3
Aug 26, 2025cs.CV

VibES: Induced Vibration for Persistent Event-Based Sensing

Event cameras are a bio-inspired class of sensors that asynchronously measure per-pixel intensity changes. Under fixed illumination conditions in static or low-motion scenes, rigidly mounted event cameras are unable to generate any events and become unsuitable for most computer vision tasks. To address this limitation, recent work has investigated motion-induced event stimulation, which often requires complex hardware or additional optical components. In contrast, we introduce a lightweight approach to sustain persistent event generation by employing a simple rotating unbalanced mass to induce periodic vibrational motion. This is combined with a motion-compensation pipeline that removes the injected motion and yields clean, motion-corrected events for downstream perception tasks. We develop a hardware prototype to demonstrate our approach and evaluate it on real-world datasets. Our method reliably recovers motion parameters and improves both image reconstruction and edge detection compared to event-based sensing without motion induction.
Vincenzo Polizzi, Stephen Yang, Quentin Clark +3
Aug 7, 2025cs.LG

Let's Measure Information Step-by-Step: AI-Based Evaluation Beyond Vibes

We evaluate artificial intelligence (AI) systems without ground truth by exploiting a link between strategic gaming and information loss. Building on established information theory, we analyze which mechanisms resist adversarial manipulation. This motivates mutual evaluation, where the overseer is treated as a strategic player estimating mutual information by prompting, making truthful agent reporting an optimal strategy. We show that certain f-divergences, such as total variation distance (TVD), maintain polynomial guarantees under attack, building on an established exponential barrier for estimating mutual information (MI) in worst-case certification settings. Under adversarial attacks, TVD-MI maintains effectiveness (area under the curve 0.70--0.77) while other approaches can decay toward chance, demonstrating that prompting the same system for information relationships rather than quality judgments can improve robustness. The mechanisms decompose pairwise evaluations into reliable item-level detection scores without ground truth, addressing a key limitation of standard peer prediction. Pre-registration: https://osf.io/c7pum .
Zachary Robertson, Sanmi Koyejo