Videos

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Period ending 2026-09-21

18 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-14

29 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-07

22 new papers

A weekly snapshot of new work published in Videos.

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737 papers

Latest in Videos

May 21, 2026cs.CV

Foresee-to-Ground: From Predictive Temporal Perception to Evidence-Driven Reasoning for Video Temporal Grounding

Current Video-LLM approaches for Video Temporal Grounding (VTG) typically rely on direct timestamp generation from an unstructured visual-token stream, often leading to brittle numerics and inconsistent boundaries. To address this, we propose Foresee-to-Ground (F2G), a framework that reformulates VTG as a verifiable Identify-then-Measure problem. F2G integrates Predictive Temporal Perception with Evidence-Driven Reasoning: it learns boundary-sensitive temporal representations to build a video-wide evidence pool of candidate event segments, and exposes these segments to the LLM as citable evidence units that bind boundary prediction to explicit event hypotheses. By decoupling event identification from precise boundary measurement, F2G stabilizes grounding and makes predictions verifiable. Extensive experiments demonstrate that F2G consistently improves grounding accuracy across diverse benchmarks, transfers robustly across different Video-LLM backbones, and preserves general video understanding capabilities.
Zelin Zheng, Xinyan Liu, Ruixin Li +4
May 21, 2026cs.CV

Seizure-Semiology-Suite (S3): A Clinically Multimodal Dataset, Benchmark, and Models for Seizure Semiology Understanding

While Multimodal Large Language Models (MLLMs) have demonstrated remarkable proficiency in general video understanding, their capacity to interpret involuntary, and spatio-temporally evolving pathologic motor behaviors such as seizure semiology remains largely untested. To address this gap, we introduce Seizure-Semiology-Suite, a clinically grounded dataset and benchmark for fine-grained, structured seizure semiology understanding. The dataset includes 438 seizure videos annotated with over 35,000 dense labels covering 20 ILAE-defined semiological features. Building on this dataset, we propose a seven-task hierarchical benchmark that systematically evaluates MLLMs from low-level visual perception to temporal sequencing, narrative report generation, and seizure diagnosis. To enable clinically meaningful evaluation of generated reports, we further introduce the Report Quality Index for Seizure Semiology (Seizure-RQI). Extensive baselines across 11 open-weight MLLMs reveal systematic weaknesses in laterality reasoning, temporal localization, symptom sequencing, and clinically faithful reporting. We show that seizure-specific fine-tuning substantially improves performance across tasks, and that a two-stage neuro-symbolic framework achieves an F1 score of 0.96 on epileptic versus non-epileptic seizure classification. Seizure-Semiology-Suite establishes a rigorous benchmark for evaluating multimodal models in safety-critical medical video understanding and guides the development of clinically reliable, domain-adaptive multimodal intelligence.
Lina Zhang, Tonmoy Monsoor, Peizheng Li +23
May 20, 2026cs.CV

BodyReLux: Temporally Consistent Full-Body Video Relighting

Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for relighting full-body human performances in a temporally consistent way. Our model is trained on a hybrid dataset of pixel-aligned video relighting pairs, covering a diverse combination of lighting conditions, performances and viewpoints. To acquire such dataset, we combine traditional static One-Light-at-a-Time (OLAT) capture and a novel dynamic performance capture in which two smoothly varying lighting sequences are rapidly interleaved. Because the lighting operates above the human flicker-fusion threshold, the interleaving does not appear to strobe. We train our video relighting model from a pretrained text-to-video model to fully leverage the generative priors for producing high quality videos. To achieve accurate lighting control, we introduce a new lighting conditioning method that represents each light source as a token. We further condition on sequences of lighting using masked attention to support dynamic lighting control. Together with a carefully designed data augmentation pipeline, we achieve photorealistic, robust, and temporally consistent video relighting of subject-specific human performances.
Li Ma, Mingming He, Xueming Yu +4
May 20, 2026cs.CV

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glitches as static visual anomalies, asking models to detect failures from a single frame. We argue that this framing misses a key distinction: some glitches are spatial and visible in an isolated frame, whereas others are temporal and become evident only through changes across ordered frames. A preliminary study confirms this gap, showing that temporal glitches are substantially harder for VLMs to detect than spatial ones. To enable systematic evaluation of this underexplored setting, we introduce TempGlitch, a controlled gameplay video benchmark for temporal glitch detection. TempGlitch covers five temporal glitch types with balanced per-category samples, together with paired glitch-free videos that enable reliable binary evaluation. We evaluate 12 proprietary and open-weight VLMs across multiple frame-sampling settings. Our results show that current VLMs remain near chance on TempGlitch, often collapsing into either overly conservative behavior that misses most glitches or overly sensitive behavior that flags clean videos as glitchy. Moreover, denser frame sampling and larger model size do not reliably resolve these failures. TempGlitch provides a focused testbed for temporal reasoning, robust gameplay understanding, and automated glitch detection with VLMs. Code and data are available at the project website.
Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4
May 20, 2026cs.CV

USV: Towards Understanding the User-generated Short-form Videos

Several large-scale video datasets have been published these years and have advanced the area of video understanding. However, the newly emerged user-generated short-form videos have rarely been studied. This paper presents USV, the User-generated Short-form Video dataset for high-level semantic video understanding. The dataset contains around 224K videos collected from UGC platforms by label queries without extra manual verification and trimming. Although video understanding has achieved plausible improvement these years, most works focus on instance-level recognition, which is not sufficient for learning the representation of the high-level semantic information of videos. Therefore, we further establish two tasks: topic recognition and video-text retrieval on USV. We propose two unified and effective baseline methods Multi-Modality Fusion Network (MMF-Net) and Video-Text Contrastive Learning (VTCL), to tackle the topic recognition task and video-text retrieval respectively, and carry out comprehensive benchmarks to facilitate future research. Our project page is https://usvdataset.github.io.
Haoyue Cheng, Su Xu, Liwei Jin +3
May 20, 2026cs.CV

OSGNet with MLLM Reranking @ Ego4D Episodic Memory Challenge 2026

In this report, we present our champion solutions for the Natural Language Queries and GoalStep tracks of the Ego4D Episodic Memory Challenge at CVPR 2026. Both tracks require accurately localizing temporal segments from long untrimmed egocentric videos. To address these tasks, we propose a reranking-based framework that effectively leverages the strong video-language reasoning capability of multimodal large language model (MLLM) while preserving the efficiency and candidate recall of conventional localization pipelines. Specifically, we first obtain a set of candidate segments from existing localization model OSGNet, and then employ MLLM to select the segment that best matches the given query, thereby refining the final prediction. Ultimately, our method achieved first place in both the Natural Language Queries and GoalStep tracks. Our code can be found at https://github.com/iLearn-Lab/CVPR25-OSGNet.
Yisen Feng, Leigang Qu, Haoyu Zhang +5
May 20, 2026cs.CV

Seeing Through Fog: Towards Fog-Invariant Action Recognition

Foggy conditions are commonly encountered in real-world applications; however, existing action recognition approaches typically assume favorable weather and high-quality video inputs. On foggy days, unpredictable visibility degradation and reduced contrast obstruct the extraction of semantic cues, posing significant challenges for current action recognition methods. In this paper, we mitigate the issues faced in action recognition under foggy conditions by employing two strategies. First, we present FogAct, the first benchmark dataset for foggy action recognition, consisting of paired clean and foggy videos captured with a stereo camera system. The dataset spans 10 scenes and 55 action categories, comprising nearly 10,000 video clips. Second, we propose FogNet, a two-stream CLIP model that discovers fog-invariant semantic information hidden behind the degraded videos. FogNet learns robust representations of foggy videos with guidance from clean videos, effectively capturing shared structural and motion cues between clean and foggy videos. Extensive experiments on FogAct and three other popular datasets demonstrate that our method achieves competitive performance compared with state-of-the-art (SOTA) approaches. Our FogAct and FogNet are given in our project page.
Enqi Liu, Liyuan Pan, Zhi Gao +2
May 20, 2026cs.CV

ΔΔynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos

Inferring rigid-body physical states and properties from monocular videos is a fundamental step toward physics-based perception and simulation. Existing approaches assume specific underlying physical systems, object types, and camera poses, making them unable to generalize to complex real-world settings. We introduce ΔΔYNAMICS, a vision-language framework that uses language as a unified representation of rigid-body dynamics. Instead of directly predicting parameters, ΔΔYNAMICS generates scene configurations in a structured text format for physics simulation. We enhance the model's generalization by integrating natural language motion reasoning and leveraging optical flow as a semantic-agnostic input. On the CLEVRER dataset, ΔΔYNAMICS achieves a segmentation IoU of 0.30, a 7x improvement over leading VLMs (InternVL3-8B, Qwen2.5-VL-7B and Claude-4-Sonnet). Additionally, test-time sampling and evolutionary search further boost performance by 27% and 120% in segmentation IoU, respectively. Finally, we demonstrate strong transfer to a new dataset of 235 real-world rigid-body videos, highlighting the potential of language-driven physics inference for bridging perception and simulation.
Chia-Hsiang Kao, Cong Phuoc Huynh, Chien-Yi Wang +5
May 19, 2026cs.CV

FineBench: Benchmarking and Enhancing Vision-Language Models for Fine-grained Human Activity Understanding

Vision-Language Models (VLMs) have demonstrated remarkable capabilities in general video understanding, yet they often struggle with the fine-grained comprehension crucial for real-world applications requiring nuanced interpretation of human actions and interactions. While some recent human-centric benchmarks evaluate aspects of model behaviour such as fairness/ethics, emotion perception, and broader human-centric metrics, they do not combine long-form videos, very dense QA coverage, and frame-level spatial/temporal grounding at scale. To bridge this gap, we introduce FineBench, a human-centric video question answering (VQA) benchmark specifically designed to assess fine-grained understanding. FineBench comprises 199,420 multiple-choice QA pairs densely annotated across 64 long-form videos (15 minutes each), focusing on detailed person movement, person interaction, and object manipulation, including compositional actions. Our extensive evaluation reveals that while proprietary models like GPT-5 achieve respectable performance, current open-source VLMs significantly underperform, struggling particularly with spatial reasoning in multi-person scenes and distinguishing subtle differences in human movements and interactions. To address these identified weaknesses, we propose FineAgent, a modular framework that enhances VLMs by leveraging a Localizer and a Descriptor. Experiments show that FineAgent consistently improves the performance of various open VLMs on FineBench. FineBench provides a rigorous testbed for future research into fine-grained human-centric video understanding, while FineAgent offers a practical approach to enhance such reasoning in current VLMs. Project page and code at https://joslefaure.github.io/assets/html/finebench.html.
Gueter Josmy Faure, Min-Hung Chen, Jia-Fong Yeh +2
May 19, 2026cs.CV

MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos

Reconstructing simulation-ready deformable objects is important for vision, graphics, and robotics. Existing physics-driven methods can recover physical digital twins from videos, but they suffer from two fundamental limitations: they typically assume a homogeneous material across the whole object, and their scene-specific inverse optimization, combined with the inherent ambiguity of monocular observation, yields inconsistent parameters for the same material across different scenes or interactions. We propose MatPhys, a material-aware feed-forward framework that predicts spring-mass parameters from a single-view video, addressing these two issues with two coupled designs. To relax the homogeneous material assumption, we use DINO features to decompose the object into semantically meaningful parts and to query a part-level material prior, assigning each part its own physical behavior. To enforce cross-scene consistency, we introduce a learned material codebook of shared material embeddings as the bridge between appearance and physics, and further use the part-level prior as a reference distribution that constrains the decoder so that the same material yields consistent parameters across scenes and interactions. Together, these designs turn an under-constrained monocular problem into feed-forward inference grounded on shared, reusable material concepts. Experiments show that our method matches per-scene optimization baselines in reconstruction and future prediction, while achieving stronger generalization to unseen interactions and objects with more consistent physical parameters.
Yang Yang, Yiyan Wang, Zheming Liu +1
May 19, 2026cs.CV

HAVEN: Hierarchically Aligned Multimodal Benchmark for Unified Video Understanding

While Multimodal Large Language Models (MLLMs) exhibit strong performance on standard video tasks, their ability to faithfully summarize and reason over complex narratives remains poorly evaluated. Existing summarization benchmarks fragment supervision across isolated granularities, such as keyframes, key shots, or disjointed text summaries, failing to capture the inherently hierarchical structure of cross-modal alignment. To address this critical gap, we introduce HAVEN, a hierarchically aligned multimodal benchmark for unified video understanding. HAVEN pioneers a fully granular (frame, shot, and video levels) and fully multimodal (video and text) dataset architecture, complete with explicit, continuous alignment between modalities. Built upon this unified annotation paradigm, we propose a comprehensive evaluation suite spanning summarization, temporal reasoning, multimodal grounding, and saliency ranking. Extensive benchmarking of state-of-the-art MLLMs exposes a persistent gap between surface-level textual fluency and grounded multimodal understanding. Ultimately, HAVEN advances the evaluation of multimodal systems beyond traditional QA formats, offering a rigorous, standardized testbed to drive future research in interpretable, hierarchical video understanding. We publicly release the dataset, benchmark suite, and evaluation protocols.
Mengqi Shi, Haopeng Zhang
May 18, 2026cs.LG

EgoBabyVLM: Benchmarking Cross-Modal Learning from Naturalistic Egocentric Video Data

Children acquire language grounding with remarkable robustness from limited visuo-linguistic input in ways that surpass today's best large multimodal models. Recent research suggests current vision-language models (VLMs) trained on curated web data fail to generalize to the sparse, weakly-aligned egocentric streams produced by wearable devices, embodied agents, and infant head-cams -- and no fixed evaluation pipeline exists for measuring progress on this regime. We train VLMs on datasets with varying degrees of semantic alignment between visual and linguistic inputs, including naturalistic infant and adult egocentric videos, and evaluate them with a comprehensive suite spanning multimodal language grounding and unimodal vision and language tasks. At the core of this suite is Machine-DevBench, a corpus-grounded benchmark of lexical and grammatical competence, automatically generated from the model's training vocabulary across logarithmic frequency bins to eliminate the train/eval mismatch and low statistical power of prior developmental benchmarks. Our results show that current VLM paradigms hinge on the tight semantic alignment of curated data and fail to exploit the weakly-aligned signal that dominates naturalistic egocentric input -- the very regime in which humans thrive. To motivate progress, we introduce the EgoBabyVLM Challenge to drive the development of models capable of grounded language learning from the kind of naturalistic data that human infants experience.
Dongyan Lin, Phillip Rust, Angel Villar Corrales +19
May 18, 2026cs.CV

CRAFT: Critic-Refined Adaptive Key-Frame Targeting for Multimodal Video Question Answering

Grounded multi-video question answering over real-world news events requires systems to surface query-relevant evidence across heterogeneous video archives while attributing every claim to its supporting source. We introduce CRAFT (Critic-Refined Adaptive Key-Frame Targeting), a query-conditioned pipeline that combines dynamic keyframe selection, per-video ASR with multilingual fallback, and a hybrid critic loop to iteratively verify and repair claims before consolidation. The pipeline integrates UNLI temporal entailment, DeBERTa-v3 cross-claim screening, and a Llama-3.2-3B adjudicator, with a final citation-merging stage that emits each fact once with all supporting source identifiers. On MAGMaR 2026, CRAFT achieves the best overall average (0.739), reference recall (0.810), and citation F1 (0.635). We further evaluate on a MAGMaR-style conversion of WikiVideo with 52 non-overlapping event queries, where CRAFT also performs strongly (0.823 Avg), showing that its claim-centric evidence aggregation generalizes beyond MAGMaR. Ablations show that atomic claims, ASR, and the critic loop drive the main gains over the vanilla query-conditioned baseline. Code and implementation details are publicly available at https://github.com/bhosalems/CRAFT.
Mahesh Bhosale, Abdul Wasi, Vishvesh Trivedi +3
May 18, 2026cs.CV

Artifact-Bench: Evaluating MLLMs on Detecting and Assessing the Artifacts of AI-Generated Videos

Recent video generative models have greatly improved the realism of AI-generated videos, yet their outputs still exhibit artifacts such as temporal inconsistencies, structural distortions, and semantic incoherence. While Multimodal Large Language Models (MLLMs) show strong visual understanding capabilities, their ability to perceive and reason about such artifacts remains unclear. Existing benchmarks often lack systematic evaluation of artifact-aware perception and fine-grained diagnostic reasoning, especially across diverse AI-generated video domains beyond photorealistic content. To address this gap, we introduce Artifact-Bench, a comprehensive benchmark for evaluating MLLMs on AI-generated video artifact detection and analysis. We first establish a three-level hierarchical taxonomy of realism artifacts, covering photorealistic, animated, and CG-style videos. Based on this taxonomy, Artifact-Bench defines three complementary tasks: real vs. AI-generated video classification, pairwise realism comparison, and fine-grained artifact identification. Experiments on 19 leading MLLMs reveal substantial limitations in artifact perception and reasoning, with many models approaching random or even below-random performance in challenging settings. We further observe significant misalignment between MLLM judgments and human perceptual preferences, highlighting their limited reliability as general evaluators for AI-generated video realism.
Yuqi Tang, Yang Shi, Zhuoran Zhang +21
May 18, 2026cs.CV

Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video

Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but are frequently brittle under severe occlusions, rapid camera ego-motion, or weak local features. Learning-based methods, meanwhile, struggle to generalize beyond their training categories. We propose a category-agnostic optimization framework that treats articulated object understanding as a primitive-fitting problem. Geometric primitives serve as a proxy representation that avoids the pitfalls of unstable point tracks; a novel mechanism organizes them into coherent parts constrained by revolute and prismatic joints. Our formulation jointly optimizes part segmentation and joint parameters, recovering complex kinematics from a single casually captured video. A visibility-aware procedure handles partial observations and occlusions inherent to real-world data. We also propose the AiP-synth and AiP-real benchmarks, featuring significant camera motion and heavy occlusions, and outperform existing methods. Project page: https://aartykov.github.io/Articulation-in-Prime/
Arslan Artykov, Tom Ravaud, Nicolás Violante-Grezzi +1
May 18, 2026cs.CV

CineMatte: Background Matting for Virtual Production and Beyond

LED Virtual Production (VP) uses large LED volumes to render backgrounds in real time, enabling in-camera visual effects but making post-shot changes labor-intensive. We address this with CineMatte, a robust background matting framework for VP and beyond. CineMatte employs a cross-attention-conditioned design. Instead of concatenating the background with the input, CineMatte employs a Siamese, frozen DINOv3 Vision Transformer with shared weights to encode the input frame and the captured background separately. A cross-attention module compares the two streams to predict the foreground, preserving pretrained semantics and improving robustness to background shifts. Previous ViT-based matting models use a parallel convolutional "detail branch" to recover fine details, which can cause boundary artifacts in real-world samples due to semantic misalignment with the backbone. We instead replace it with a pretrained, image-guided feature upsampler, which largely mitigates the problem. We also introduce CineMatte-4K, a 4K HDR image-video dataset captured on a professional LED VP stage. To the best of our knowledge, the image subset is the first dataset for VP matting and is non-synthetic, obtained via green-screen insertion; the video subset includes camera motion with tracked trajectories so that arbitrary backgrounds can be rendered later with correct parallax. Across CineMatte-4K and public benchmarks (VideoMatte240K, YouTubeMatte), CineMatte not only excels in VP but also generalizes robustly to real-world footage.
Yuanjian He, Chen Zhang, Fasheng Chen +1
May 18, 2026cs.CV

Enhancing Train-Free Infinite-Frame Generation for Consistent Long Videos

Without incurring significant computational overhead, train-free long video generation aims to enable foundation video generation models to produce longer videos. Frame-level autoregressive frameworks, e.g., FIFO-diffusion, offer the advantage of generating infinitely long videos with constant memory consumption. However, the mismatch between training and inference, coupled with the challenge of maintaining long-term consistency, limits the effective utilization of foundation models. To mitigate these concerns, we propose \textbf{MIGA}, a novel infinite-frame long video generation method. Firstly, we propose an effective two-stage alignment mechanism that mitigates the training-inference gap by reducing the excessive noise span fed to the model. We then introduce an innovative dual consistency enhancement mechanism, where the self-reflection approach corrects early high-noise frames and the long-range frame guidance approach leverages later low-noise frames with broad coverage to steer generation, jointly improving temporal consistency. Extensive experiments on VBench and NarrLV demonstrate the state-of-the-art performance of MIGA. Our project page is available at https://xiaokunfeng.github.io/miga_homepage/.
X. Feng, J. Zhu, M. Wu +6
May 18, 2026cs.CV

EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.
Rosario Leonardi, Francesco Ragusa, Daniele Materia +4
May 18, 2026cs.CV

SPATIOROUTE: Dynamic Prompt Routing for Zero-Shot Spatial Reasoning

Spatial question answering over egocentric video is a challenging task that requires Vision-Language Models (VLMs) to reason about 3D object positions, scene affordances, and directional relationships, particularly in the zero-shot setting where no task-specific fine-tuning is available. We introduce SpatioRoute, a dynamic prompt generation approach that routes each incoming question to a semantically tailored prompt template -- without any additional training, fine-tuning, or 3D sensor input. SpatioRoute operates in two complementary modes: SpatioRoute-R, a rule-based router that deterministically maps question typologies (e.g., What, Is, How, Can, Which) to specialized prompt templates; and SpatioRoute-L, an LLM-driven approach that generates task-specific prompts from the question and situational context alone, with no video input at routing time. We evaluate SpatioRoute on the SQA3D benchmark across VLMs spanning model families. SpatioRoute achieves consistent overall accuracy gains up to 5% over fixed prompt baselines, establishing a new state-of-the-art for zero-shot video-only spatial VQA without requiring 3D point-cloud inputs. As an additional finding, we observe that Chain-of-Thought (CoT) prompting, implemented via the Think it Twice architecture, consistently degrades performance in this setting on Qwen series models, confirming that question-aware routing is more effective than uniform reasoning instructions for spatial video understanding.
Pawat Chunhachatrachai, Gueter Josmy Faure, Hung-Ting Su +1
May 18, 2026cs.CV

An Efficient Streaming Video Understanding Framework with Agentic Control

Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast models fail on complex queries, while always-on heavy models violate real-time constraints and overcomplicate simple queries. Rather than fixing these decisions upfront, we propose R3-Streaming (Remember, Respond, Reason), which formulates streaming video understanding as a cascaded control problem: for each query, the system compresses memory, judges response readiness, and routes computation sequentially, so that each downstream decision builds on progressively refined information states. To optimize this pipeline, we introduce an age-aware forgetting policy for memory compression, as aggressively compressing historical frames can yield substantial performance gains. For compute routing, we propose TB-GRPO, a target-balanced reinforcement learning objective that routes hard queries to a stronger model while preventing mode collapse. Extensive evaluations demonstrate that R3-Streaming achieves state-of-the-art results among streaming MLLMs, reaching 57.92 on OVO-Bench and 76.36 on StreamingBench, while reducing visual token usage by 95 to 96 percent.
Jinming Liu, Jianguo Huang, Zhaoyang Jia +7
May 18, 2026cs.CV

SurgLQA: Scalable Long-Horizon Surgical Video Question Answering

Surgical Video Question Answering (VideoQA) provides a promising paradigm for dynamic intraoperative interpretation, enabling real-time decision support and context-aware retrieval in clinical environments. Nevertheless, existing approaches are predominantly restricted to images or short clips, limiting their ability to model long-range procedural dynamics and causal dependencies across extended surgical workflows. To address this challenge, we propose SurgLQA, a unified long-horizon VideoQA framework for scalable surgical reasoning. This framework incorporates Faithful Temporal Consolidation (FTC), which leverages intrinsic temporal cues to construct compact long-range representations while preserving fine-grained temporal fidelity. Further, we develop Temporally-Grounded Multi-Policy Scaling (TMS), an adaptive test-time inference paradigm that strategically adjusts policy-level reasoning capacity within temporally grounded contexts. To facilitate systematic evaluation, we restructured a long-duration colonoscopy VideoQA benchmark, Colon-LQA, and conducted extensive experiments on Colon-LQA and REAL-Colon-VQA. Experimental results demonstrate that our approach achieves consistent performance gains in long-range reasoning with temporally grounded inference. Code link: https://github.com/RascalGdd/SurgLQA.
Diandian Guo, Xikai Yang, Ruiyang Li +2
May 17, 2026cs.CV

HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.
Jeongeun Park, Janghyeok Han, Geonung Kim +4
May 17, 2026cs.CV

Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction

Real-time duplex interaction is essential for multimodal AI systems operating in real-world scenarios, where models must continuously process streaming inputs and respond at appropriate moments. However, most existing multimodal large language models (MLLMs) are evaluated in offline settings, where the entire video input is processed before any response is generated. While recent work has started to explore real-time duplex MLLMs, there is still no comprehensive benchmark or automatic evaluation method for this setting. To address this gap, we propose Omni-DuplexEval, a benchmark for systematically evaluating real-time duplex interaction. The benchmark consists of two complementary scenarios: (1) Real-Time Description, which evaluates the ability to generate continuous, time-aligned responses that track evolving multimodal inputs, and (2) Proactive Reminder, which evaluates the ability to identify salient events and respond at appropriate moments. Omni-DuplexEval contains 660 videos with fine-grained, human-annotated labels and precise temporal metadata, spanning 9 tasks grounded in real-world scenarios, where all questions are formulated as open-ended queries. We further introduce an automatic evaluation framework based on LLM-as-a-Judge, which enables systematic assessment by jointly evaluating response-content alignment and response timing through timestamp-aware and sequential reasoning, achieving strong alignment with human judgments. Experiments on state-of-the-art duplex MLLMs reveal substantial limitations. The best-performing model achieves only 39.6% overall, while scoring only 20.0% on Proactive Reminder. Our analysis identifies two key challenges: models struggle to balance timely responses with coherent, holistic content generation, and they often fail to determine both when to respond and what to produce. We hope our work facilitates further progress in MLLMs.
Chaoqun He, Mingyang Xiang, Yingjing Xu +5
May 17, 2026cs.CV

LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos

Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1) feed-forward reconstruction models provide accurate local predictions but are limited to short clips, and (2) long-range trackers preserve correspondences without producing dense sequence-level reconstruction. This paper presents LongDPM, a novel overlap-aware framework for scalable long-range monocular dynamic reconstruction. First, LongDPM processes long videos in overlapping chunks, keeping inference memory bounded by the chunk length. Second, it connects chunk-local coordinate systems through confidence-weighted registration with static-aware overlap abstraction. Third, it associates dynamic identities across chunk boundaries and fuses matched trajectories to recover coherent long-range 3D motion. Experimental results demonstrate that LongDPM achieves superior long-range reconstruction and tracking performance, reducing dense tracking EPE over V-DPM on PointOdyssey, Kubric-F, and Kubric-G, while obtaining the best TUM-dynamics ATE for camera pose estimation.
Chenyi Xu, Yihao Wu, Liqi Yan +4
May 16, 2026cs.MA

PyraVid: Hierarchical Multimodal Memory for Long-Horizon Video Reasoning

Memory has become an increasingly important component of agentic systems, as these systems are expected to reason over long-term experience. However, prior work has largely focused on unimodal memory, leaving multimodal memory relatively underexplored despite its central role in real-world applications. Compared with unimodal settings, multimodal memory introduces additional challenges, including heterogeneous input integration, person-centric information alignment, and evidence aggregation across different granularities. We present PyraVid, a hierarchical multimodal memory framework inspired by Event Segmentation Theory from cognitive science. PyraVid organizes long videos into a coarse-to-fine pyramid structure, enabling structured memory access and effective evidence aggregation. It further supports structure-guided memory expansion with pruning, allowing the retrieval of related events with strong causal connectivity but low semantic similarity while reducing noise. Experiments on multiple long-video understanding benchmarks show that PyraVid consistently improves performance across datasets, model scales, and question types, highlighting the effectiveness of hierarchical multimodal memory for long-horizon reasoning.
Sikuan Yan, Sicheng Dong, Haotong Wang +8
May 16, 2026cs.CV

StreamingEffect: Real-Time Human-Centric Video Effect Generation

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models. Unlike generic video generation, this task requires real-time video-to-video editing that adds expressive effects while preserving human identity, background content, and temporal consistency. Existing acceleration efforts mainly focus on text-to-video generation, while efficient distillation for video editing remains largely underexplored. In this paper, we present \textbf{StreamingEffect}, a real-time human-centric streaming video effect framework. We adopt an in-context video editing architecture and train a high-quality bidirectional teacher, then distill it into a causal autoregressive student and further reduce sampling from 50 steps to 4 steps. We also introduce keyframe control, allowing reference effect frames to be injected online and propagated through the stream for interactive editing. To address the data bottleneck, we construct \textbf{VideoEffect-130K}, to our knowledge the largest human-centric video effect dataset, containing 70K effect videos and 60K editing videos across 600 effect categories curated from short-video and editing platforms. Experiments show that our method enables real-time, high-quality 720p video editing on a single H200 GPU.
Yiren Song, Cheng Liu, Yuxin Jiang +1
May 16, 2026cs.CV

RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing interpenetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction. Ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.
Lixin Xue, Chengwei Zheng, Georgios Paschalidis +4
May 15, 2026cs.CV

Visual Agentic Memory: Enabling Online Long Video Understanding via Online Indexing, Hierarchical Memory, and Agentic Retrieval

Long video understanding requires more than large context windows. It also needs a memory mechanism that decides what visual evidence to retain, keeps it searchable over long horizons, and grounds later reasoning in recoverable observations rather than compressed latent state alone. We propose Visual Agentic Memory (VAM), a training-free framework with three components. Online Indexing supports selective evidence retention under streaming constraints. Hierarchical Memory organises retained evidence in a Parallel Representation that aligns temporal context with spatial observations. Agentic Retrieval searches, inspects, and verifies candidate evidence before producing a grounded answer. On OVO-Bench, VAM achieves the highest RT+BT average (68.41) across all reported baselines, improving over end-to-end use of the same underlying MLLM (Gemini 3 Flash, 67.46). On the month-scale split of MM-Lifelong train@month (105.6 hours over 51 days), VAM reaches 17.11%, second only to ReMA with GPT-5 (17.62%). These results suggest that long-horizon video understanding benefits from treating visual memory as an explicit, inspectable, and queryable substrate. Code is available at https://github.com/yiliu-li/Visual-Agentic-Memory.
Aiden Yiliu Li, Nels Numan, Anthony Steed
May 15, 2026cs.CV

VideoSeeker: Incentivizing Instance-level Video Understanding via Native Agentic Tool Invocation

Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely on text prompts for human-model interaction, but these prompts struggle to provide precise spatial and temporal references, resulting in poor user experience. Furthermore, current approaches typically decouple visual perception from language reasoning, centering reasoning around language rather than visual content, which limits the model's ability to proactively perceive fine-grained visual evidence. To address these challenges, we propose VideoSeeker, a novel paradigm for instance-level video understanding through visual prompts. VideoSeeker seamlessly integrates agentic reasoning with instance-level video understanding tasks, enabling the model to proactively perceive and retrieve relevant video segments on demand. We construct a four-stage fully automated data synthesis pipeline to efficiently generate large-scale, high-quality instance-level video data. We internalize tool-calling and proactive perception capabilities into the model via cold-start supervision and RL training, building a powerful video understanding model. Experiments demonstrate that our model achieves an average improvement of +13.7% over baselines on instance-level video understanding tasks, surpassing powerful closed-source models such as GPT-4o and Gemini-2.5-Pro, while also showing effective transferability on general video understanding benchmarks. The relevant datasets and code will be released publicly.
Yiming Zhao, Yu Zeng, Wenxuan Huang +11
May 15, 2026cs.CV

FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization

Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as e-commerce and content creation. This paper studies how to achieve interactive multi-garment video customization while preserving motion coherence using only single-garment video data. We present FashionChameleon, a real-time and interactive framework for human-garment customization in autoregressive video generation, where users can interactively switch garment during generation. FashionChameleon consists of three key techniques: (i) Instead of training on multi-garment video data, we train a Teacher Model with In-Context Learning on a single reference-garment pair. By retaining the image-to-video training paradigm while enforcing a mismatch between the reference and garment image, the model is encouraged to implicitly preserve coherence during single-garment switching. (ii) To achieve consistency and efficiency during generation, we introduce Streaming Distillation with In-Context Learning, which fine-tunes the model with in-context teacher forcing and improves extrapolation consistency via gradient-reweighted distribution matching distillation. (iii) To extend the model for interactive multi-garment video customization, we propose Training-Free KV Cache Rescheduling, which includes garment KV refresh, historical KV withdraw, and reference KV disentangle to achieve garment switching while preserving motion coherence. Our FashionChameleon uniquely supports interactive customization and consistent long-video extrapolation, while achieving real-time generation at 23.8 FPS on a single GPU, 30-180×\times faster than existing baselines.
Quanjian Song, Yefeng Shen, Mengting Chen +5
May 15, 2026cs.CV

GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.
Junho Kim, Xu Cao, Houze Yang +6
May 15, 2026cs.CV

LRCP: Low-Rank Compressibility Guided Visual Token Pruning for Efficient LVLMs

Large vision-language models (LVLMs) achieve strong multimodal understanding, but their inference cost grows rapidly with the number of visual tokens, especially for high-resolution images and long videos. Existing attention-based methods estimate token importance from attention scores, which may introduce positional bias, while representation-based methods reduce visual redundancy based on feature relations or reconstruction errors, overlooking the global structure of the visual token set. In this paper, we revisit visual token compression from the perspective of low-rank compressibility. Across models and datasets, we observe that visual token representations exhibit a pronounced low-rank structure, with a dominant subspace that remains stable even after a large fraction of tokens is randomly removed. Motivated by this finding, we propose LRCP, a training-free compression framework that first estimates the dominant low-rank subspace of visual tokens via PCA, and then scores each token by its projection residual onto this subspace, retaining tokens that are poorly explained by the low-rank background. Extensive experiments show that LRCP achieves superior results, preserving 94.7% of the original image-understanding performance with an 88.9% token reduction and 97.8% of the average video-understanding accuracy with an 87.5% token reduction.
Hongyu Lu, Feng Zhang, Wenwei Jin +5
May 14, 2026cs.CV

Video Models Can Reason with Verifiable Rewards

Video diffusion models have made rapid progress in perceptual realism and temporal coherence, but they remain primarily optimized for plausible generation rather than verifiable reasoning. This limitation is especially pronounced in tasks where generated videos must satisfy explicit spatial, temporal, or logical constraints. Inspired by the role of reinforcement learning with verifiable rewards (RLVR) in reasoning-oriented language models, we introduce VideoRLVR, a practical recipe for optimizing video diffusion models with rule-based feedback. VideoRLVR formulates video reasoning as the generation of verifiable visual trajectories and consists of an SDE-GRPO optimization backbone, dense decomposed rewards, and an Early-Step Focus strategy for efficient training. The Early-Step Focus strategy restricts policy optimization to the early denoising phase, reducing training latency by about 40% while preserving performance. We evaluate VideoRLVR on Maze, FlowFree, and Sokoban, three procedurally generated domains with objective success criteria. Across these tasks, VideoRLVR consistently improves over supervised fine-tuning baselines, with dense decomposed rewards proving especially important in low-success-rate settings. Our RL-optimized model also outperforms the evaluated proprietary and open-source video generation models on these verifiable reasoning benchmarks and out-of-domain benchmarks. These results suggest that verifiable RL can move video models beyond perceptual imitation toward more reliable rule-consistent visual reasoning.
Tinghui Zhu, Sheng Zhang, James Y. Huang +5
May 14, 2026cs.CV

MR2-ByteTrack: CNN and Transformer-based Video Object Detection for AI-augmented Embedded Vision Sensor Nodes

Modern smart vision sensors need on-device intelligence to process video streams, as cloud computing is often impractical due to bandwidth, latency, and privacy constraints. However, these sensory systems typically rely on ultra-low-power microcontrollers (MCUs) with limited memory and compute, making conventional video object detection methods, which require feature storage or multi-frame buffering, unfeasible. To address this challenge, we introduce Multi-Resolution Rescored ByteTrack (MR2-ByteTrack), a Video Object Detection (VOD) method tailored for MCU-based embedded vision nodes. MR2-ByteTrack reduces computational cost by alternating between full- and low-resolution inference, while linking detections across frames via ByteTrack and correcting misclassifications through the Rescore algorithm, which applies probability union rules to aggregate detection confidence scores across frames. We apply our approach to both a CNN-based detector and a Transformer-based model, demonstrating its generality across architectures with fundamentally different spatial processing. Experiments on ImageNetVID demonstrate that MR2-ByteTrack maintains accuracy, achieving mAP scores of up to 49.0 for the CNN-based models and 48.7 for the Transformer, while reducing multiply-accumulate operations by as much as 53% for the CNNs and 32% for the Transformer. When deployed on GAP9, an ultra-low-power RISC-V multicore MCU, our method yields up to 55% energy savings compared to processing only full-resolution images, enabling the first real-time Transformer-based VOD on an MCU-class embedded vision node. Code available at https://github.com/Bomps4/Multi_Resolution_Rescored_ByteTrack/tree/IEEE_Access
Luca Bompani, Manuele Rusci, Luca Benini +2
May 14, 2026cs.CV

COPRA: Conditional Parameter Adaptation with Reinforcement Learning for Video Anomaly Detection

Vision-language models (VLMs) have shown strong performance in video anomaly detection (VAD) while providing interpretable predictions. However, existing VLM-based VAD methods suffer from a fundamental mismatch between training and inference in both data distribution and model configuration. First, most approaches rely on static post-training adaptation, limiting generalization under distribution shifts such as unseen environments or anomaly types. Second, they train VLMs on sparse frames from long videos, but perform inference on densely sampled short segments, creating inconsistencies between training and testing. To address these limitations, we propose COPRA, a conditional parameter adaptation framework for VLM-based VAD. Instead of fixed prompts or shared parameter updates, COPRA generates input-specific parameter updates to dynamically adapt a frozen VLM for each video segment during both training and inference. Experiments show strong performance on standard VAD benchmarks, consistently outperforming static baselines in both in-domain and cross-domain settings. Moreover, COPRA generalizes beyond VAD to unseen tasks such as multiple-choice Video Question Answering and Dense Captioning. These results highlight COPRA as an effective weight-space generation framework for scalable, adaptive, and context-aware video understanding. The code will be released at https://github.com/THE-MALT-LAB/COPRA
Darryl Cherian Jacob, Xinyu Liu, Kai Wang +1
May 14, 2026cs.CV

Multi-proposal Collaboration and Multi-task Training for Weakly-supervised Video Moment Retrieval

This study focuses on weakly-supervised Video Moment Retrieval (VMR), aiming to identify a moment semantically similar to the given query within an untrimmed video using only video-level correspondences, without relying on temporal annotations during training. Previous methods either aggregate predictions for all instances in the video, or indirectly address the task by proposing reconstructions for the query. However, these methods often produce low-quality temporal proposals, struggle with distinguishing misaligned moments in the same video, or lack stability due to a reliance on a single auxiliary task. To address these limitations, we present a novel weakly-supervised method called Multi-proposal Collaboration and Multi-task Training (MCMT). Initially, we generate multiple proposals and derive corresponding learnable Gaussian masks from them. These masks are then combined to create a high-quality positive sample mask, highlighting video clips most relevant to the query. Concurrently, we classify other clips in the same video as the easy negative sample and the entire video as the hard negative sample. During training, we introduce forward and inverse masked query reconstruction tasks to impose more substantial constraints on the network, promoting more robust and stable retrieval performance. Extensive experiments on two standard benchmarks affirm the effectiveness of the proposed method in VMR.
Bolin Zhang, Chao Yang, Bin Jiang +2
May 14, 2026cs.CL

Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining

Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.
Weimin Xiong, Shuhao Gu, Bowen Ye +5
May 14, 2026cs.CV

Video-Zero: Self-Evolution Video Understanding

Self-evolution offers a promising path for improving reasoning models without relying on intensive human annotation. However, extending this paradigm to video understanding remains underexplored and challenging: videos are long, dynamic, and redundant, while the evidence needed for reasoning is often sparse and temporally localized. Naively generating difficult question-answer pairs from full videos can therefore produce supervision that appears challenging but is weakly grounded, relying on static cues or language priors rather than temporal evidence. In this work, we argue that the key bottleneck of video self-evolution is not difficulty alone, but grounding. We propose Video-Zero, an annotation-free Questioner--Solver co-evolution framework that centers self-evolution on temporally localized evidence. The Questioner discovers informative evidence segments and generates evidence-grounded questions, while the Solver learns to answer and align its predictions with the supporting evidence. This closes an iterative loop of evidence discovery, grounded supervision, and evidence-aligned learning. Across 13 benchmarks spanning temporal grounding, long-video understanding, and video reasoning, Video-Zero consistently improves multiple video VLM backbones, demonstrating the effectiveness and transferability of evidence-centered self-evolution.
Ruixu Zhang, Deyi Ji, Lanyun Zhu +4
May 14, 2026cs.CV

ViMU: Benchmarking Video Metaphorical Understanding

Any new medium, once it emerges, is used for more than the transmission of overt content alone. The information it carries typically operates on two levels: one is the content directly presented, while the other is the subtext beneath it-the implicit ideas and intentions the creator seeks to convey through the medium. Likewise, since video technologies became widely adopted, video has served not only as a powerful tool for recording and communicating visual information, but also as a vehicle for emotions, attitudes, and social meanings that are often difficult to articulate explicitly. Thus, the true meaning of many videos does not reside solely in what is shown on screen; it is often embedded in context, style of expression, and the viewer's social experience. Some forms of such video subtext are humorous, while others carry irony, mockery, or criticism. These implicit meanings can also be interpreted very differently across cultural backgrounds and social groups. However, most existing video understanding models still focus primarily on literal visual comprehension, such as recognizing objects, actions, or temporal relations, and lack a systematic ability to understand the metaphorical, ironic, and social meanings embedded in videos. To bridge this gap, we introduce ViMU, the first benchmark designed to systematically evaluate the subtext understanding capabilities of frontier models in videos. ViMU assesses whether video understanding models can go beyond literal perception to infer implicit meaning while grounding their interpretations in multimodal evidence and answering both open-ended and multiple-choice questions. Importantly, all questions are designed to be hint-free, ensuring that no key evidence is disclosed to models before answering.
Qi Li, Xinchao Wang
May 14, 2026cs.CV

CoRDS: Coreset-based Representative and Diverse Selection for Streaming Video Understanding

Streaming video understanding with large vision-language models (VLMs) requires a compact memory that can support future reasoning over an ever-growing visual history. A common solution is to compress the key-value (KV) cache, but existing streaming methods typically rely on local token-wise heuristics, such as recency, temporal redundancy, or saliency, which do not explicitly optimize whether the retained cache is representative of the accumulated history. We propose to view KV-cache compression as a coreset selection problem: rather than scoring tokens independently for retention, we select a small subset that covers the geometry of the accumulated visual cache. Our method operates in a joint KV representation and introduces a bicriteria objective that balances coverage in key and value spaces, preserving both retrieval structure and output-relevant information. To encourage a more diverse retained subset, we further introduce an orthogonality-driven diversity criterion that favors candidates contributing new directions beyond the current selection, and connect this criterion to log-determinant subset selection. Across four open-source VLMs and five long-video and streaming-video benchmarks, our method improves over heuristic streaming compression baselines under a fixed cache budget. These results highlight that representative coreset selection offers a more effective principle, than token-wise pruning, for memory-constrained streaming video understanding.
Ailar Mahdizadeh, Puria Azadi, Muchen Li +2
May 13, 2026cs.CV

Weakly-Supervised Spatiotemporal Anomaly Detection

In this paper, we explore a weakly supervised method for anomaly detection. Since annotating videos is time-consuming, we only look at weak video-level labels during training. This means that given a video, we know that it is either normal or contains an anomaly, but no further annotations are used to train the network. Features are extracted from video clips that are either normal or anomalous. These features are used to determine anomaly scores for spatiotemporal regions of the clips based on a classifier and the implementation of a multiple instance ranking loss (MIL). We represent both anomalous and normal video clips as positive and negative bags, respectively, to apply MIL. Furthermore, since anomalies are usually localized to a part of a frame rather than the whole frame, we chose to explore temporal as well as spatial anomaly detection. We show our results on the UCF Crime2Local Dataset, which contains spatiotemporal annotations for a portion of the UCF Crime Dataset.
Urvi Gianchandani, Praveen Tirupattur, Mubarak Shah
May 13, 2026cs.CV

DiffST: Spatiotemporal-Aware Diffusion for Real-World Space-Time Video Super-Resolution

Diffusion-based models have shown strong performance in video super-resolution (VSR) and video frame interpolation (VFI). However, their role in the coupled space-time video super-resolution (STVSR) setting remains limited. Existing diffusion-based STVSR approaches suffer from two issues: (1) low inference efficiency and (2) insufficient utilization of spatiotemporal information. These limitations impede deployment. To address these issues, we introduce DiffST, an efficient spatiotemporal-aware video diffusion framework for real-world STVSR. To improve efficiency, we adapt a pre-trained diffusion model for one-step sampling and process the entire video directly rather than operating on individual frames. Furthermore, to enhance spatiotemporal information utilization, we introduce cross-frame context aggregation (CFCA) and video representation guidance (VRG). The CFCA module aggregates information across multiple keyframes to produce intermediate frames. The VRG module extracts video-level global features to guide the diffusion process. Extensive experiments show that DiffST obtains leading results on real-world STVSR tasks. It also maintains high inference efficiency, running about 17×\times faster than previous diffusion-based STVSR methods. Code is available at: https://github.com/zhengchen1999/DiffST.
Zheng Chen, Ruofan Yang, Jin Han +5
May 13, 2026cs.CV

Learning to See What You Need: Gaze Attention for Multimodal Large Language Models

When humans describe a visual scene, they do not process the entire image uniformly; instead, they selectively fixate on regions relevant to their intended description. In contrast, current multimodal large language models (MLLMs) attend to all visual tokens at each generation step, leading to diluted focus and unnecessary computational overhead. In this work, we introduce Gaze Attention, a novel mechanism that enables MLLMs to selectively attend to task-relevant visual regions during generation. Specifically, we spatially group visual embeddings-stored as key-value caches-into compact gaze regions, each represented by a lightweight descriptor. At each decoding step, the model dynamically selects the most relevant regions and restricts attention to them, reducing redundant computation while enhancing focus. To mitigate the loss of global context caused by localized attention, we further propose learnable context tokens appended to each image or frame, allowing the model to maintain holistic visual awareness. Extensive experiments on image and video understanding benchmarks demonstrate that Gaze Attention matches or surpasses dense-attention baselines, while using up to 90% fewer visual KV entries in the attention computation.
Junha Song, Byeongho Heo, Geonmo Gu +3
May 13, 2026cs.CV

ViDR: Grounding Multimodal Deep Research Reports in Source Visual Evidence

Recent deep research systems have improved the ability of large language models to produce long, grounded reports through iterative retrieval and reasoning. However, most text-centered systems rely mainly on textual evidence, while multimodal systems often retrieve images only weakly or generate charts themselves, leaving source figures underused as evidence. We present ViDR, a multimodal deep research framework that grounds long-form reports in source figures. ViDR treats source figures as retrievable, interpretable, routable, and verifiable evidence objects, while still generating analytical charts when needed. It builds an evidence-indexed outline linking claims to textual and visual evidence, refines noisy web images into source-figure evidence atoms through context-aware filtering, outline-aware reranking, and VLM-based visual analysis, and generates each section with section-specific evidence. ViDR further validates visual references to reduce hallucinated or misplaced figures. We also introduce MMR Bench+, a benchmark for evaluating visual evidence use in deep research reports, covering source-figure retrieval, placement, interpretation, verifiability, and analytical chart generation. Experiments show that ViDR improves overall report quality, source-figure integration, and verifiability over strong commercial and open-source baselines. These results suggest that source visual evidence is important for multimodal deep research, as it strengthens evidential grounding, visual support, and report verifiability.
Zhuofan Shi, Peilun Jia, Baoqin Sun +4
May 13, 2026cs.CV

AdaFocus: Adaptive Relevance-Diversity Sampling with Zero-Cache Look-back for Efficient Long Video Understanding

Long video understanding is heavily bottlenecked by a rigid one-shot paradigm: existing methods either densely encode videos at prohibitive memory and latency costs, or aggressively compress them into sparse frame sets that irreversibly discard fine-grained evidence needed for downstream reasoning. Consequently, current models struggle to simultaneously balance temporal coverage, visual details, and computational efficiency. We propose AdaFocus, an efficient framework that rethinks long-video understanding as progressive evidence acquisition rather than one-pass encoding. AdaFocus relies on two tightly coupled components. First, a Query-Aware Adaptive Relevance-Diversity sampler (AdaRD) produces a compact yet informative video preview, adaptively switching to global clustering when the query lacks reliable local grounding. Second, instead of caching exhaustive frame sequences in memory, AdaFocus introduces an uncertainty-triggered refinement mechanism. It performs targeted look-back only when the model is not confident, retrieving high-resolution evidence directly from disk via a zero-cache I/O design. This turns discarded visual details from an irreversible loss into on-demand recoverable evidence without paying the cost of exhaustive preloading. Experiments on seven standard long-video benchmarks show that AdaFocus delivers a substantially better efficiency-accuracy trade-off than strong baselines. Compared with conventional dense encoding, AdaFocus achieves improved task performance (e.g., +2.59 accuracy on VideoMME, +8.39 mIoU on Charades-STA over single-pass inference) while reducing visual token consumption by ~33x and eliminating the need for in-memory frame pre-caching through its zero-cache disk retrieval design. These findings suggest that progressive preview combined with zero-cache evidence refinement is a highly effective paradigm for scalable multimedia reasoning.
Xiao Yang, Yingzhe Ma, Haoxuan Yu +2
May 12, 2026cs.CV

Contrastive Learning under Noisy Temporal Self-Supervision for Colonoscopy Videos

Learning robust representations of polyp tracklets is key to enabling multiple AI-assisted colonoscopy applications, from polyp characterization to automated reporting and retrieval. Supervised contrastive learning is an effective approach for learning such representations, but it typically relies on correct positive and negative definitions. Collecting these labels requires linking tracklets that depict the same underlying polyp entity throughout the video, which is costly and demands specialized clinical expertise. In this work, we leverage the sequential workflow of colonoscopy procedures to derive self-supervised associations from temporal structure. Since temporally derived associations are not guaranteed to be correct, we introduce a noise-aware contrastive loss to account for noisy associations. We demonstrate the effectiveness of the learned representations across multiple downstream tasks, including polyp retrieval and re-identification, size estimation, and histology classification. Our method outperforms prior self-supervised and supervised baselines, and matches or exceeds recent foundation models across all tasks, using a lightweight encoder trained on only 27 videos. Code is available at https://github.com/lparolari/ntssl.
Luca Parolari, Pietro Gori, Lamberto Ballan +2
May 12, 2026cs.CV

Images in Sentences: Scaling Interleaved Instructions for Unified Visual Generation

While recent advancements in multimodal language models have enabled image generation from expressive multi-image instructions, existing methods struggle to maintain performance under complex interleaved instructions. This limitation stems from the structural separation of images and text in current paradigms, which forces models to bridge difficult long-range dependencies to match descriptions with visual targets. To address these challenges, we propose \texttt{I}mages i\texttt{N} \texttt{SE}n\texttt{T}ences (\textit{a.k.a}, INSET), a unified generation model that seamlessly embeds images as native vocabulary within textual instructions. By positioning visual features directly at their corresponding semantic slots, INSET leverages the contextual locality of transformers for precise object binding, effectively treating images as dense, expressive language tokens. Furthermore, we introduce a scalable data engine that synthesizes 15M high-quality interleaved samples from standard image and video datasets, utilizing VLMs and LLMs to construct rich, long-horizon sequences. Evaluation results on InterleaveBench demonstrate that INSET significantly outperforms state-of-the-art methods in multi-image consistency and text alignment, with performance gaps widening as input complexity increases. Beyond standard generation, our approach inherently extends to multimodal image editing, integrating visual content as part of the instruction to facilitate highly expressive and creative visual manipulations.
Yabo Zhang, Kunchang Li, Dewei Zhou +2
May 12, 2026cs.CV

Enhancing Domain Generalization in 3D Human Pose Estimation through Controllable Generative Augmentation

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human pose generation framework that synthesizes diverse video data by systematically varying poses, backgrounds, and camera viewpoints. This generative augmentation enriches training datasets, enhances model generalization, and alleviates the limitations of existing methods in handling domain discrepancies. By leveraging both indoor/real-world and outdoor/virtual datasets, we perform cross-domain data fusion and controllable video generation to construct enriched training data, tailored to realistic deployment settings. Extensive experiments show that the augmented datasets significantly improve model performance on unseen scenarios and datasets, validating the effectiveness of the proposed approach.
Xinhao Hu, Yiyi Zhang, Liqing Zhang +1
May 12, 2026cs.CV

The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragments

Jigsaw puzzle solving has been an increasingly popular task in the computer vision research community. Recent works have utilized cutting-edge architectures and computational approaches to reassemble groups of pieces into a coherent image, while achieving increasingly good results on well established datasets. However, most of these approaches share a common, restricting setting: operating solely on strictly square puzzle pieces. In this work, we introduce GAP, a set of novel jigsaw puzzles datasets containing synthetic, heavily eroded pieces of unrestricted shapes, generated by a learned distribution of real-world archaeological fragments. We also introduce PuzzleFlow, a novel ViT and Flow-Matching based framework for jigsaw puzzle solving, capable of handling complex puzzle pieces and demonstrating superior performance on GAP when compared to both classic and recent prominent works in this domain.
Ofir Itzhak Shahar, Gur Elkin, Ohad Ben-Shahar
May 12, 2026cs.CV

VideoSEAL: Mitigating Evidence Misalignment in Agentic Long Video Understanding by Decoupling Answer Authority

Long video question answering requires locating sparse, time-scattered visual evidence within highly redundant content. Although current MLLMs perform well on short videos, long videos introduce long-horizon search and verification, which often necessitates multi-turn, agentic interaction. We show that existing LVU agents can exhibit "evidence misalignment": they produce correct answers that are not supported by the retrieved or inspected evidence. To characterize this failure, we introduce two diagnostics (temporal groundedness and semantic groundedness) and use them to reveal two pressures that amplify misalignment: prompt pressure from shared-context saturation at inference time and reward pressure from outcome-only optimization during training. These findings point to a structural root cause: the coupled agent paradigm conflates long-horizon planning with answer authority. We therefore propose the decoupled planner-inspector framework, which separates planning from answer authority and gates final answering on pixel-level verification. Across four long-video benchmarks, our framework improves both answer accuracy and evidence alignment, achieving 55.1% on LVBench and 62.0% on LongVideoBench while producing interpretable search trajectories. Moreover, the decoupled architecture scales consistently with increased search budgets and supports plug-and-play upgrades of the MLLM backbone without retraining the planner. Code and models are available at https://github.com/Echochef/VideoSEAL.
Chenhao Qiu, Yechao Zhang, Xin Luo +2
May 12, 2026cs.CV

OTT-Vid: Optimal Transport Temporal Token Compression for Video Large Language Models

As Video Large Language Models (Video-LLMs) scale to longer and more complex videos, their inference cost grows rapidly due to the large volume of visual tokens accumulated across frames. Training-free token compression has emerged as a practical solution to this bottleneck. However, existing temporal compression methods rely primarily on cross-frame token similarity or segmentation heuristics, overlooking each token's semantic role within its frame and failing to adapt compression strength to the compressibility of each frame pair. In this work, we propose OTT-Vid, a transport-derived allocation framework for temporal token compression. Our approach consists of two stages: spatial pruning identifies representative content within each frame, and optimal transport (OT) is then solved between neighboring frames to estimate temporal compressibility. We formulate this OT with non-uniform token mass, which protects semantically important tokens from aggressive compression, and a locality-aware cost that captures both feature and spatial disparities. The resulting transport plan jointly balances token importance and matching cost, while its total cost defines the transport difficulty of each frame pair, which we use to allocate compression budgets dynamically. Experiments on six benchmarks spanning video question answering and temporal grounding show that OTT-Vid preserves 95.8% of VQA and 73.9% of VTG performance while retaining only 10% of tokens, consistently outperforming existing state-of-the-art training-free compression methods.
Minseok Kang, Minhyeok Lee, Jungho Lee +6
May 12, 2026cs.CV

LiBrA-Net: Lie-Algebraic Bilateral Affine Fields for Real-Time 4K Video Dehazing

Currently, there is a gap in the field of ultra-high-definition (UHD) video dehazing due to the lack of a benchmark for evaluation. Furthermore, existing video dehazing methods cannot run on consumer-grade GPUs when processing continuous UHD sequences of 3--5 frames at a time. In this paper, we address both issues with a new benchmark and an efficient method. Our key observation is that atmospheric dehazing reduces to a per-pixel affine transform governed by the low-frequency depth field, which can be compactly encoded in bilateral grids whose prediction cost is decoupled from the output resolution. Building on this, we propose LiBrA-Net, which factorizes the spatiotemporal affine field into a spatial--color and a temporal bilateral sub-grid predicted at a fixed low resolution, fuses their coefficients in the gl(3)\mathfrak{gl}(3) Lie algebra under group-theoretic regularization, maps the result to invertible GL(3) transforms via a Cayley parameterization, and restores high-frequency detail through a lightweight input-guided branch. We further release UHV-4K, the first paired 4K video dehazing benchmark with depth, transmission, and optical-flow annotations on every frame. Across UHV-4K, REVIDE, and HazeWorld, LiBrA-Net sets a new state of the art among compared video dehazing methods while running native 4K at 25 FPS on a single GPU with only 6.12 M parameters. Code and data are available at https://anonymous.4open.science/r/LiBrA-Net-42B8.
Yongcong Wang, Chengchao Shen, Guangwei Gao +5
May 12, 2026cs.CV

LDDR: Linear-DPP-Based Dynamic-Resolution Frame Sampling for Video MLLMs

Video understanding in multimodal large language models requires selecting informative frames from long, redundant videos under limited visual-token budgets. Existing methods often rely on uniform sampling, point-wise relevance scoring, chunk-wise selection, or agentic exploration, which either miss global dependencies or introduce substantial overhead. We propose LDDR (Linear DPP-Based Dynamic Resolution), a training-free, plug-and-play, and budget-aware video frame sampling framework. LDDR performs query-aware Determinantal Point Process (DPP) frame selection in a task-conditioned feature space, achieving a 3x runtime speedup over standard DPP baselines. It further introduces a Group DPP importance metric to guide frame retention and dynamic resolution allocation, assigning more tokens to informative, non-redundant frames while downscaling or pruning less useful ones. Across four video benchmarks spanning short-, medium-, and long-range videos, LDDR consistently outperforms the next-best baselines, achieving gains of 2.5 points under budget-constrained settings and 1.6 points in high-budget scenarios. These improvements are consistently observed across multiple MLLM backbones, including both open- and closed-source models. Qualitative analysis confirms that relevant frames are selected and allocated a higher budget, facilitating improved video understanding.
Jingfeng Chen, Jiawen Qian, Wendi Deng +5
May 11, 2026cs.CV

ChronoSC: Task-Oriented Semantic Communication via Temporal-to-Color Encoding

Semantic communication (SC) aims to reduce transmission overhead by conveying task-relevant information rather than raw data. However, existing SC approaches for video largely focus on pixel-level reconstruction or rely on complex spatiotemporal pipelines, leading to excessive bandwidth usage and latency that are unsuitable for low-resource deployments. In this paper, we propose ChronoSC, a task-oriented semantic communication framework for Video Question Answering (VideoQA). ChronoSC introduces Chrono-Color Stacking, a lightweight and lossless projection scheme that encodes temporal video dynamics into a single static image, enabling extreme temporal compression before transmission. This compact semantic representation is transmitted using a lightweight Deep Joint Source-Channel Coding (DeepJSCC) transceiver and explicitly reconstructed at the receiver. Unlike latent-space methods, explicit visual reconstruction enables the direct reuse of pre-trained vision-language models; specifically, a pre-trained BLIP model is employed to infer answers from noisy, reconstructed chrono-images. Experiments on the CLEVRER dataset show that ChronoSC achieves up to 192 times bandwidth reduction compared to raw video transmission while maintaining high VideoQA accuracy.
Phuc H. Nguyen, Trung T. Nguyen, Quy N. Duong +1
May 11, 2026cs.RO

ALAM: Algebraically Consistent Latent Action Model for Vision-Language-Action Models

Vision-language-action (VLA) models remain constrained by the scarcity of action-labeled robot data, whereas action-free videos provide abundant evidence of how the physical world changes. Latent action models offer a promising way to extract such priors from videos, but reconstruction-trained latent codes are not necessarily suitable for policy generation: they may predict future observations while lacking the structure needed to be reused or generated coherently with robot actions. We introduce ALAM (Algebraic Latent Action Model), an Algebraically Consistent Latent Action Model that turns temporal relations in action-free video into structural supervision. Given frame triplets, ALAM learns latent transitions that are grounded by reconstruction while being regularized by composition and reversal consistency, encouraging a locally additive transition space. For downstream VLA learning, we freeze the pretrained encoder and use its latent transition sequences as auxiliary generative targets, co-generated with robot actions under a joint flow-matching objective. This couples structured latent transitions with flow-based policy generation, allowing the policy to exploit ALAM's locally consistent transition geometry without requiring latent-to-action decoding. Representation probes show that ALAM reduces additivity and reversibility errors by 25-85 times over unstructured latent-action baselines and improves long-horizon cumulative reconstruction. When transferred to VLA policies, ALAM raises the average success rate from 47.9% to 85.0% on MetaWorld MT50 and from 94.1% to 98.1% on LIBERO, with consistent gains on real-world manipulation tasks. Ablations further confirm that the strongest improvements arise from the synergy between algebraically structured latent transitions and joint flow matching.
Zuojin Tang, Haoyun Liu, Xinyuan Chang +11
May 11, 2026cs.CV

PhyGround: Benchmarking Physical Reasoning in Generative World Models

Generative world models are increasingly used for video generation, where learned simulators are expected to capture the physical rules that govern real-world dynamics. However, evaluating whether generated videos actually follow these rules remains challenging. Existing physics-focused video benchmarks have made important progress, but they still face three key challenges, including the coarse evaluation frameworks that hide law-specific failures, response biases and fatigue that undermine the validity of annotation judgments, and automated evaluators that are insufficiently physics-aware or difficult to audit. To address those challenges, we introduce PhyGround, a criteria-grounded benchmark for evaluating physical reasoning in video generation. The benchmark contains 250 curated prompts, each augmented with an expected physical outcome, and a taxonomy of 13 physical laws across solid-body mechanics, fluid dynamics, and optics. Each law is operationalized through observable sub-questions to enable per-law diagnostics. We evaluate eight modern video generation models through a large-scale, quality-controlled human study, grounded on social science lab experiment design. A total of 459 annotators provided 5,796 complete annotations and over 37.4K fine-grained labels; after quality control, the retained annotations exhibited high split-half model-ranking correlations (Spearman's rho > 0.90). To support reproducible automated evaluation, we release PhyJudge-9B, an open physics-specialized VLM judge. PhyJudge-9B achieves substantially lower aggregate relative bias than Gemini-3.1-Pro (3.3% vs. 16.6%). We release prompts, human annotations, model checkpoints, and evaluation code on the project page https://phyground.github.io/.
Juyi Lin, Arash Akbari, Yumei He +13
May 11, 2026cs.CV

GridProbe: Posterior-Probing for Adaptive Test-Time Compute in Long-Video VLMs

Long-video understanding in VLMs is bottlenecked by a single monolithic forward pass over thousands of frames at quadratic attention cost. A common mitigation is to first select a small subset of informative frames before the forward pass; common for training-free selectors via auxiliary encoder-space similarities. Such signals are capped by contrastive pretraining, which usually fails on reasoning-heavy queries (negation, cross-frame counting, holistic summarization). We propose GridProbe, an efficient training-free posterior-probing inference paradigm that scores evidence in answer space using a frozen VLM's own reasoning and then selects question-relevant frames adaptively, resulting in sub-quadratic attention cost with little to no accuracy loss. We arrange frames on a K×KK{\times}K grid and run lightweight row R and column C probes, where each probe reads its peak posterior as a query-conditioned confidence. The outer product of R and C yields an interpretable importance map whose skewness and kurtosis drive Shape-Adaptive Selection, a closed-form rule that reliably replaces the fixed frame budget MM with a per-question MeffM_{\mathrm{eff}}. We show empirically that MeffM_{\mathrm{eff}} tracks intrinsic question difficulty without ever seeing the answer, a sign of test-time adaptive compute. On Video-MME-v2, GridProbe matches the monolithic baseline within 1.61.6 pp Avg Acc at 3.36×3.36\times TFLOPs reduction, while on LongVideoBench it Pareto-dominates the baseline (+0.9+0.9 pp at 0.35×0.35\times compute). Because the selector and QA models can be decoupled, pairing a small 2B selector with a stronger 4B or 8B QA is strictly Pareto-dominant over the 2B monolithic baseline (up to +4.0+4.0 pp at 0.52×0.52\times compute, on average), with no retraining. Finally, the interpretability of the importance maps opens future avenues for behavioral diagnostics, grounding, and frame-selection distillation.
Mohamed Eltahir, Lama Ayash, Ali Habibullah +2
May 11, 2026cs.CV

VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos

In this paper, we aim to jointly model the geometry, appearance, and physical information of 3D scenes solely from dynamic multi-view videos, without relying on any physical priors. Existing works typically employ physical losses merely as soft constraints or integrate physical simulations into neural networks; however, these approaches often fail to effectively learn complex motion physics. Although modeling velocity fields holds the potential to capture authentic physical information, due to the lack of appropriate physical constraints, current methods are unable to correctly learn the interaction mechanisms between rigid and non-rigid particles. To address this, we propose VeloGauss, designed to learn the physical properties of complex dynamic 3D scenes without physical priors. Our method learns the velocity field for each Gaussian particle by introducing a Physics Code and a Particle Dynamics System, and ultimately incorporates Global Physical Constraints to ensure the physical consistency of the scene. Extensive experiments on four public datasets demonstrate that our method outperforms achieves state-of-the-art performance in both Novel View Interpolation and Future Frame Extrapolation tasks.
Nengbo Lu, Bin Zhao
May 11, 2026cs.CV

EvoStreaming: Your Offline Video Model Is a Natively Streaming Assistant

Streaming video understanding demands more than watching longer videos: assistants must decide when to speak in real time, balancing responsiveness against verbosity. Yet most video-language models (VideoLLMs) are trained for offline inference, and existing streaming benchmarks externalize this timing decision to the evaluator. We address this gap with RealStreamEval, a frame-level multi-turn evaluation protocol that exposes models to sequential observations and penalizes unnecessary responses. Under this protocol, we observed that strong offline VideoLLMs retain useful visual understanding but lack an interaction policy for deciding when to respond. Motivated by this observation, we propose EvoStreaming, a self-evolved streaming adaptation framework in which the base model itself acts as data generator, relevance annotator, and roll-out policy to synthesize streaming trajectories without external supervision. With only 1,0001{,}000 self-generated samples (139×139\times less than the leading streaming instruction-tuning approach) and no architectural changes, EvoStreaming consistently improves the overall RealStreamEval score by up to 10.810.8 points across five open VideoLLM backbones (Qwen2/2.5/3-VL, InternVL-3.5, MiniCPM-V4.5) while largely preserving offline video performance. These results suggest that data-efficient interaction tuning is a practical path for adapting existing VideoLLMs to streaming assistants.
Zichen Wen, Boxue Yang, Junlong Ke +5
May 11, 2026cs.CV

VPD-100K: Towards Generalizable and Fine-grained Visual Privacy Protection

Privacy protection has become a critical requirement in the era of ubiquitous visual data sharing, imposing higher demands on efficient and robust privacy detection algorithms. However, current robust detection models are severely hindered by the lack of comprehensive datasets. Existing privacy-oriented datasets often suffer from limited scale, coarse-grained annotations, and narrow domain coverage, failing to capture the intricate details of sensitive information in realworld environments. To bridge this gap, we present a large-scale, fine-grained Visual Privacy Dataset (VPD-100K), designed to facilitate generalized privacy detection. We establish a holistic taxonomy comprising four primary domains: Human Presence, On-Screen Personally Identifiable Information (PII), Physical Identifiers, and Location Indicators, containing 100,000 images annotated with 33 fine-grained classes and over 190,000 object instances. Statistical analysis reveals that our dataset features long-tailed distributions, small object scales, and high visual complexity. These characteristics make the dataset particularly valuable for demanding, unconstrained applications such as live streaming, where actors frequently face unintentional, realtime information leakage. Furthermore, we design an effective frequency-enhanced lightweight module consisting of frequency-domain attention fusion and adaptive spectral gating mechanism that breaks the limitations of spatial pixel intensity to better capture the subtle details of sensitive information. Extensive experiments conducted on both diverse image and streaming videos benchmarks consistently demonstrate the effectiveness of our VPD-100K dataset and the wellcurated frequency mechanism. The code and dataset are available at https://vpd-100k.github.io/.
Xiaobin Hu, Enpu Zuo, Lanping Hu +7