Vision-Language Reprojection Consistency

Latest papers 25

Sep 30, 2026cs.CV

P-SRM: Selective Recovery of Rejected Predictions in Visual Tracking

Many visual tracking methods use rejection mechanisms to suppress unreliable predictions. However, these mechanisms can also reject correctly localized candidates, leaving useful information unused. We investigate how to identify and recover these candidates while preserving native accepted outputs and candidate coordinates. To this end, we propose P-SRM (Post-rejection Selective Recovery Method), which combines spatial responses, past accepted states, and native decision margins to reassess candidates and selectively restore reliable predictions. We evaluate P-SRM on six trackers and four datasets spanning category-specific, point, and generic object tracking. Across all nine configurations, P-SRM improves rejected-candidate ranking and overall tracking performance. These results show that post-rejection verification can identify and recover useful predictions discarded by native rejection, demonstrating the value of reusing rejected information. Project repository: https://github.com/PalestyHR/P-SRM.
Sep 29, 2026cs.RO

Geometry-Preserving Human-to-Robot Upper-Body Motion Retargeting from Monocular Video

Monocular RGB video provides an accessible source of human demonstrations for upper-body robot motion, yet video-driven human-to-robot transfer remains challenging because body and hand motion are recovered at different spatial scales, human and robot kinematics differ substantially, and fine distal motion is difficult to preserve across embodiments. We present a geometry-preserving motion-retargeting framework that integrates unified body--hand reconstruction with morphology-independent geometric transfer. Frame-wise body estimates, video-level observations, and detailed hand evidence jointly constrain a single differentiable Momentum Human Rig (MHR) state, while transient hand artifacts are repaired in parameter space. The reconstructed motion is represented by arm-segment directions, elbow configuration, relative palm orientation, and bilateral wrist relations, and is realized on the target robot through multi-stage inverse kinematics and robot-specific hand adaptation. Within the broader system, Across-VAM provides video generation, whereas Across-WAM performs human-to-robot motion mapping. The method is evaluated on 16 monocular videos comprising 1,769 source frames, including 10 signing and six reach-to-grasp sequences. Unified reconstruction reduces mean hand reprojection error from 22.36 to 7.21 pixels relative to SAM 3D Body. All 16 retargeted trajectories completed kinematic simulation playback, and representative signing and reach-to-grasp motions were further demonstrated on a physical robot. The results demonstrate a unified pipeline from monocular human video to coordinated upper-body motion on a dual-arm dexterous robot.
Sep 16, 2026cs.RO

SEAM: Submap-Anchored Evidence for Lifelong LiDAR Mapping under Trajectory Deformation

We propose SEAM, a LiDAR-based lifelong mapping framework. Instead of relying on a single anchor spanning the entire session, SEAM generates evidence based on a trajectory optimized with submap-level anchors, and performs dynamic object removal and change detection. Through submap-level reprojection, the generated evidence remains usable even if the trajectory is subsequently modified by a new session, eliminating the need to recompute the entire process from scratch. SEAM suppresses geometrically unreliable inter-session loop edges using a DOP-based confidence measure. Suppressing unreliable loop edges prevents alignment errors. SEAM also uses a directional voxel-wise evidence model. The model accounts for occupancy patterns that vary with ray direction. Direction-aware evidence separates dynamic objects from environmental changes more precisely. Experiments on a real construction-site dataset and a long-term multi-session dataset show that SEAM achieves higher accuracy and faster processing than existing methods.
Sep 9, 2026cs.RO

Automatic Reproducible Camera Intrinsic Calibration

Accurate camera intrinsic calibration is fundamental to robot perception, and the accuracy depends on the quality of the collected images. However, existing target-based calibration methods often require the practitioner to manually filter out high-quality images and to specify an appropriate radial distortion order. This paper presents a fully automatic intrinsic calibration pipeline that determines both from the collected data. We adopt an iterative rejection scheme that estimates parameters on a candidate image set and removes views whose mean residual exceeds a multiple of the median. Crucially, this process runs independently under each candidate distortion order, so that the retained image set is consistent with the residual scale of that order. Further, the distortion order is selected on held-out images, with the intrinsics and distortion fixed and only the board pose re-estimated, ensuring that an added coefficient is supported by independent observations. Finally, we integrate both steps into an interactive calibration tool that supports full-pipeline data inspection and parameter estimation. Experiments on our own camera data and five public real-world datasets show that image filtering reduces the held-out reprojection error by 25%, the order selection further by 5%, achieving the lowest held-out mean among four compared configurations without manual image selection. We will release the code and data to facilitate future research.
Sep 3, 2026cs.CV

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
Aug 5, 2026cs.CV

Beyond Reprojection Error: Camera Calibration with 3D Targets

In 3D reconstruction, camera calibration is an essential element for achieving high fidelity and accuracy of the reconstructed geometry. While existing approaches rely upon 2D planar calibration, this work proposes a framework tailored for 3D reconstruction that is based on predicting scene rays, which adds flexibility to the reconstruction pipeline and enables the use of recent advances in camera models. Novel metrics, reconstruction and intersection error, derived from predicted scene rays are employed in combination with a bootstrapping procedure that statistically evaluates different calibration objects and calibration pipelines for both intrinsic and extrinsic camera parameters. The results show that the generalized distortion model more faithfully captures physical camera effects and yields an improvement in calibration accuracy. Reprojection error is shown to be a potentially misleading indicator of 3D accuracy, and the proposed ray-based metrics provide a more holistic assessment. An icosahedron calibration target is designed to enrich calibration information for 3D reconstruction together with a ring-feature-based detector. The icosahedral target yields approximately 40% lower mean intersection and more stable calibration across bootstrap trials on synthetic data, while real-data performance demands very tight fabrication tolerances.
Aug 4, 2026cs.CV

Detecting Pose Estimation Failures via Keypoint Self-Consistency

One common approach to pose estimation involves predicting object keypoints in an image, followed by using Perspective-n-Point algorithms to compute the object's rotation and translation relative to the camera. While rotations preserve object shapes, this property is often neglected in keypoint-based pose estimation methods, where keypoints are typically predicted independently from each other. As imprecise keypoint predictions negatively affects pose estimation accuracy, it also limits its reliability in downstream tasks. In this work, we explore whether such inaccurate pose estimates can be identified by simply examining spatial locations between 2D keypoints. We propose a set of hand-crafted geometric features that capture the self-consistency of keypoint predictions, including pairwise distances, reprojection consistency, as well as render and mask consistency. Despite its simplicity, a logistic regression classifier trained on these features reliably detects pose estimation failures, outperforming confidence-based approaches like conformal keypoint predictions that rely solely on keypoint uncertainty.
Jul 16, 2026cs.CV

Ray-based phase error correction for miniaturized DOE projector-based FPP under single-directional hyperbolic projection

Fringe Projection Profilometry (FPP) systems using miniaturized DOE pro-jectors often suffer from severe phase artifacts due to nonlinear projection characteristics and limited pattern controllability. We propose a ray-based phase error correction framework that models phase artifacts along projection rays from the projector pinhole, incorporating projector geometry without re-lying on image-domain processing or neighboring pixels. A projector pinhole estimation method based on a single-directional hyperbolic fringe pattern is introduced, through which projector geometry can be recovered without stereo calibration. In addition, a data-efficient strategy constructs the re-finement model from a single calibration pose. Experiments on miniaturized DOE projector-based FPP systems demonstrate significant improvements in reconstruction accuracy under nonlinear projection conditions, confirming the robustness and physical consistency of the proposed approach.
Jul 16, 2026cs.CV

Rotational Motion-Induced Error Compensation for Phase-Shifting Profilometry-Based Eye Reconstruction

With the proliferation of immersive Head-Mounted Displays (HMDs) for Virtual and Augmented Reality (VR/AR), reliable and high-precision eye tracking has become increasingly important. Conventional 2D image-based methods offer low system complexity but remain limited in stability, accuracy, and robustness. Three-dimensional ocular surface reconstruction can provide richer geomet-ric information, and structured light profilometry is particularly attractive because it enables dense and accurate surface measurement. However, Phase-Shifting Profilometry (PSP), which estimates phase from sequentially acquired fringe images, is highly susceptible to motion-induced errors when the eye rotates between frames. This study proposes a rotational motion compensation framework for PSP-based dynamic 3D eye reconstruction. Relative eye rotation is estimated from image-based motion cues using a user-specific 3D eye model in a spherical-coordinate domain. The estimated motion is then used to compensate for camera-pixel mismatch and phase-shift errors caused by inter-frame rotation. A region-wise optimization strategy is further introduced to reduce residual artifacts by inde-pendently refining the compensation strength in different ocular regions. Experiments with a rotating fake eye under non-uniform motion demonstrate that the proposed method substantially suppresses motion-induced deformation and improves reconstruction accuracy. An additional experiment with a non-spherical rigid object indicates that the compensation principle is not restricted to spherical eye geometry. These results establish a practical basis for stable PSP-based dynamic 3D eye reconstruction toward future high-precision eye tracking in immersive environments.
Jul 2, 2026cs.CV

VLRC: Vision-Language Reprojection Consistency as a scalable signal for better feed-forward 3D pretraining

Feed-forward 3D models are commonly trained using either expensive geometric supervision or self-supervised photometric objectives, both of which provide incomplete learning signals. We introduce Vision-Language Reprojection Consistency (VLRC), a scalable auxiliary objective that exploits frozen vision-language representations as semantic multi-view supervision. Given a predicted 3D reconstruction, VLRC reprojects dense vision-language features across views and enforces feature consistency between corresponding image locations, requiring no additional 3D annotations. The objective integrates seamlessly with both self-supervised monocular reconstruction and supervised-pretrained feed-forward 3D models during unlabeled adaptation. By aligning geometry with language-grounded features, VLRC not only improves depth and camera estimation but also enables more coherent multi-view semantic fusion for open-vocabulary 3D scene understanding. Experiments on indoor and outdoor benchmarks demonstrate consistent gains in 3D reconstruction accuracy and zero-shot open-vocabulary 3D semantic segmentation.
Jul 1, 2026cs.CV

GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting

Gaussian Splatting has achieved significant improvements by incorporating warping-based techniques. However, such methods suffer from pixel-level inaccuracies due to uncertain geometry. This uncertainty leads to spatial misalignments in the warped images, which disrupt residual learning used in warping-based methods and fundamentally limit the gains of correction, particularly on thin structures and high-frequency details. Driven by our insight that useful visual cues are not lost but locally preserved under slight displacement, we propose Geometry-Aware Deformable Aggregation (GADA). This method introduces an iterative refinement module with deformable offsets to actively correct spatial misalignments and recover these displaced cues. Furthermore, to address the limitations of standard pipelines where visibility checks (i.e., thresholding) often discard valid pixels and multi-view warped image fusion relies on naive mean aggregation, our module is coupled with an implicit confidence weighting mechanism that selectively suppresses unreliable evidence. Consequently, our approach outperforms prior warping-based Gaussian Splatting, preserving high-frequency quality while achieving 2.13 times faster FPS.
Jun 19, 2026cs.CV

Self-Supervised Dual-Frequency Phase Decomposition for Single-Shot Composite Fringe Projection Profilometry

Single-shot fringe projection profilometry (FPP) has been actively studied for real-time measurement, dynamic object reconstruction, and motion-sensitive environments. Composite fringe patterns are advantageous in single-shot FPP because multiple frequency components can be encoded in a single pattern, enabling phase ambiguity resolution. Existing approaches mainly rely on Fourier transform-based methods or supervised deep learning methods. However, Fourier transform-based methods often suffer from limited accuracy and degraded performance in complex regions, while supervised methods require dense phase or depth labels, which are costly to obtain. In this work, we propose a self-supervised phase refinement framework for single-shot composite fringe patterns without requiring phase or depth labels. The proposed method exploits the scale and direction relationships between low- and high-frequency phase gradients, improving the reliability of phase separation. We also introduce a soft edge consistency loss to preserve object boundaries and fine geometric structures. Experimental results show that the proposed method achieves MAE_z and RMSE_z of 0.367 mm and 1.804 mm, respectively, outperforming the best-performing transform-based baseline, which obtains 0.402 mm and 2.785 mm. The proposed method also improves the valid-pixel ratio from 84.75 % to 95.07 %. These results demonstrate the effectiveness of self-supervised dual-frequency phase refinement for reliable single-shot 3D reconstruction without ground-truth label supervision.
Jun 15, 2026cs.CV

Transformation-driven generation of comparable projection images from multimodal anatomical scenes

This work addresses the computational problem of generating reproducible projection-space observations from heterogeneous anatomical scenes whose components may undergo independent spatial transformations. We propose a transformation-driven framework for synthetic projection imaging from multimodal anatomical data and demonstrate it on mandibular-motion scenarios. In contrast to conventional Digitally Reconstructed Radiograph (DRR) approaches primarily designed for registration, projection realism, or rendering efficiency, the proposed formulation treats projection imaging as an observation process operating on an explicitly represented anatomical scene. Independently transformable volumetric and surface-based anatomical objects are embedded within a shared scene representation and propagated directly into projection space through explicit transformations. Projection geometry, acquisition modelling, material interpretation, and image presentation remain explicitly separated, enabling controlled exploration of methodological assumptions while preserving reproducibility and direct comparability between generated projections. Particular emphasis is placed on transformation-driven anatomical scenarios relevant to craniofacial analysis, including mandibular motion and therapeutic repositioning. Using a shared anatomical reference scene composed of CT/CBCT volumes, segmented structures, surface models, and auxiliary anatomical or therapeutic objects, the framework enables generation of directly comparable VirtualRTG projections from multiple anatomical configurations while preserving identical imaging assumptions. Rather than aiming at fully physically faithful radiographic simulation, the proposed approach provides a controllable and reproducible methodological environment for studying anatomy--projection relationships, motion observability, and transformation-aware imaging workflows.
Jun 14, 2026cs.CV

Shear-Free Viewport Magnification for 360-Degree via Spherical Mobius Boosts

Viewport-adaptive 360-degree imaging seeks to allocate a fixed sampling budget to the region a viewer is likely to observe. Existing view-biased projections increase viewport resolution through non-conformal warps, which can introduce anisotropic stretching and shear. We formulate spherical Mobius boosts as exact conformal maps for fixed-budget viewport magnification. The continuous spherical warp has quasiconformal dilatation K = 1, reallocating samples toward a target direction while preserving local angles. On a SUN360 saliency audit with 72 panoramas and 216 paired viewport targets, C1 Mobius boosting improves viewport PSNR over optimized offset cubemap on all paired cases, with case-level median gain +3.26 dB, image-level median gain +3.23 dB, and panorama-level bootstrap 95% CI [+3.15, +3.33] dB. Pareto analysis shows that this is not a free global-quality improvement: C1 trades full-sphere WS-PSNR for shear-free viewport fidelity. Prediction-error and filtering studies identify the operating envelope: strong boosts are useful for accurately targeted viewports, while large target uncertainty calls for weaker boosts or fallback. These results position Mobius boosting as a geometric primitive for prediction-conditioned foveated 360-degree resampling rather than a universal encode-once layout.
Jun 13, 2026cs.LG

Diagnosing Shape-Prior Shortcuts in Long-Range Single-Shot Fringe Projection Profilometry

Learning-based single-shot fringe projection profilometry (FPP) has been studied almost entirely at close range, and the networks used are evaluated only on aggregate error, leaving open whether they recover depth from fringe phase or from object-level shape cues that correlate with depth. This paper diagnoses that question mechanistically in the long-range regime (standoff beyond 1 m). Using FPP-ML-Bench, an open photorealistic synthetic benchmark (15,600 fringe images, 50 objects at 1.5--2.1 m), we first formalize why the single-shot fringe-to-depth mapping is more severely ill-posed at long range: it is non-injective without fringe-order information, and the depth error from an incorrect fringe order grows as Z2Z^2 in the working distance. Systematic ablations, extended with a multi-frame study, establish a best UNet baseline at 14.54 mm object mean absolute error (MAE), 18% of the 80 mm object depth range, with only a 1.9×\times spread across four architectures, indicating a representational rather than a capacity-bound limit. A mechanistic interpretability study, the first applied to an FPP network, localizes the cause: linear probing shows edges are 2.82×\times more decodable than depth, Grad-CAM shows attention favoring boundaries over fringes by 1.28×\times, and an in-range flat-plane test collapses a featureless plane to background depth despite valid fringes. The baseline solves the task via object-boundary shape priors rather than fringe-phase decoding. Because the shortcut is a hypothesis-space property, additional data or larger models will not remove it, motivating an architectural repair that removes the shape-prior solution by construction.
Jun 11, 2026cs.LG

VideoMDM: Towards 3D Human Motion Generation From 2D Supervision

We introduce VideoMDM, a diffusion-based framework that trains 3D human motion priors directly from accurate 2D poses extracted from monocular videos, without any 3D ground truth. A pretrained 2D-to-3D lifter provides approximate 3D pose sequences that serve as a noisy teacher: these are diffused, denoised by the model in 3D, and supervised in 2D by reprojecting the prediction and comparing against accurate keypoints. We show that, under mild assumptions, a depth-weighted 2D reprojection loss is equivalent in expectation to direct 3D supervision, and we adapt standard 3D motion regularizers - velocity consistency and over-parameterized representation alignment - to this 2D setting. Unlike methods that lift 2D to 3D only at inference, VideoMDM learns a coherent 3D motion manifold during training. On HumanML3D it nearly closes the gap to fully 3D-supervised MDM (FID 0.88 vs 0.54); On real video datasets Fit3D and NBA the method learns to generate motions consistently preferred by humans, with strong quantitative results.
Jun 4, 2026cs.CV

RPC-GS: Gaussian Splatting with native RPC Rendering for Satellite Imagery

We present RPC-GS, the first Gaussian Splatting framework for satellite imagery that operates natively with Rational Polynomial Camera (RPC) models. The RPC model is the de facto standard for representing the complex imaging geometry of modern pushbroom satellite sensors. To simplify rendering, prior satellite Gaussian Splatting methods replace the RPC model with perspective or affine camera approximations, leading to geometric errors during reconstruction. RPC-GS avoids these approximations by projecting Gaussian means and covariances directly through the RPC model during the splatting process. We embed the RPC model in a chain of carefully selected geo-coordinate transformations representing a mapping from splatting-suitable scene coordinates to image coordinates. To map the Gaussian covariance matrices, we derive a numerically robust Jacobian-based covariance projection for the (partially nonlinear) coordinate transformations. Since RPCs lack an explicit notion of camera depth, we integrate a metric ray-based depth formulation. We benchmark RPC, perspective, and affine camera models in a unified framework, with our native RPC renderer consistently achieving the lowest reconstruction error on leading satellite benchmark datasets, improving mean altitude error over perspective and affine approximations by 29.6% and 63.8% on DFC2019, and by 9.9% and 37.9% on IARPA2016. We release our code to support future research of Gaussian Splatting in the satellite imaging domain.
May 29, 2026cs.CV

CameraNoise: Enabling Faithful Camera Control in Video Diffusion through Geometry-Flow-Guided Noise Warping

Precise camera pose control is critical for video diffusion, yet maintaining geometric consistency remains a challenge. Existing methods that directly inject numerical camera parameters into the diffusion backbone often fail to bridge the gap between abstract coordinates and visual content, leading to structural distortions. To address this issue, we propose CameraNoise, a flow-to-noise warping method that encodes camera motion into a temporally coherent stochastic representation. Unlike conventional conditioning, CameraNoise embeds camera poses directly into the noise space. This decouples motion from scene appearance while faithfully preserving trajectory dynamics. Specifically, we introduce a novel Geometry-guided Reprojection Flow and a noise warping algorithm, which jointly preserve the Gaussian prior of diffusion and ensure consistent noise propagation under camera transformations. By integrating CameraNoise into the diffusion process, our framework delivers stable, high-fidelity videos. Extensive experiments demonstrate that our approach significantly outperforms prior methods in both visual quality and trajectory faithfulness. The project page and code are available at: https://gulucaptain.github.io/CameraNoise/.
May 9, 2026cs.CV

The Direct Integration Theorem: A Rigorous Framework for Consistent Discrete Solutions of the Inverse Radon Problem

This paper presents a novel Direct Integration Theorem (DIT), derived as a non-trivial corollary of the classical Central Slice Theorem (CST). The DIT provides a mathematically consistent transition from the continuous to the discrete domain - a fundamental challenge in computed tomography - thereby eliminating the need for frequency-domain interpolation without resorting to conventional ramp-filtering. The proposed approach circumvents two principal limitations inherent in traditional methods: (i) the zero-frequency singularity and spectral distortions introduced by the mandatory ramp-filtering step, and (ii) discretization inaccuracies associated with frequency-domain interpolation. Based on the DIT, we develop a rigorous framework for consistent discrete solutions of the inverse Radon problem. Mathematical modeling demonstrates that this approach achieves quasi-exact reconstruction, with errors constrained solely by sampling parameters and grid geometry. Furthermore, while Filtered Back Projection (FBP) inherently distorts the variance of the reconstructed image, the DIT-based algorithm preserves it. Comparative simulations confirm that the proposed method eliminates common artifacts, such as intensity cupping, and consistently outperforms FBP in terms of PSNR, SSIM, and reprojection fidelity, faithfully restoring the original image's statistical characteristics.
Apr 29, 2026cs.RO

Lights Out: A Nighttime UAV Localization Framework Using Thermal Imagery and Semantic 3D Maps

Reliable backup localization for unmanned aerial vehicles (UAVs) operating in GNSS-denied nighttime conditions remains an open challenge due to the severe modality gap between daytime RGB maps and nighttime thermal imagery. This work presents a semantic reprojection framework for map-relative nighttime UAV localization by aligning segmented thermal observations with a globally referenced, semantically labeled 3D map constructed from daytime RGB data. Rather than relying on appearance-based correspondence, localization is formulated in a shared semantic domain and solved via a symmetric bidirectional reprojection objective with confusion-aware weighting to improve robustness under segmentation uncertainty. The approach is evaluated offline across 6.5 km of nighttime, real-world UAV flight trajectories in urban and semi-structured environments. Relative to RTK GNSS ground truth, the system achieves a bias-corrected RMSE2D of 2.18 m and a median RMSE2D of 1.52 m. Results show that localization performance is strongly correlated with the availability of semantic edge evidence and that large-error events are spatially localized to semantically ambiguous areas rather than uniformly distributed. These findings indicate that semantic reprojection offers a promising pathway toward globally referenced nighttime UAV localization using thermal imagery alone.
Apr 22, 2026cs.CV

MAPRPose: Mask-Aware Proposal and Amodal Refinement for Multi-Object 6D Pose Estimation

6D object pose estimation in cluttered scenes remains challenging due to severe occlusion and sensor noise. We propose MAPRPose, a two-stage framework that leverages mask-aware correspondences for pose proposal and amodal-driven Region-of-Interest (ROI) prediction for robust refinement. In the Mask-Aware Pose Proposal (MAPP) stage, we lift 2D correspondences into 3D space to establish reliable keypoint matches and generate geometrically consistent pose hypotheses based on correspondence-level scoring, from which the top-KK candidates are selected. In the refinement stage, we introduce a tensorized render-and-compare pipeline integrated with an Amodal Mask Prediction and ROI Re-Alignment (AMPR) module. By reconstructing complete object geometry and dynamically adjusting the ROI, AMPR mitigates localization errors and spatial misalignment under heavy occlusion. Furthermore, our GPU-accelerated RGB-XYZ reprojection enables simultaneous refinement of all N×BN \times B pose hypotheses in a single forward pass. Evaluated on the BOP benchmark, MAPRPose achieves a state-of-the-art Average Recall (AR) of 76.5%, outperforming FoundationPose by 3.1% AR while delivering a 43x speedup in multi-object inference.
Mar 25, 2026cs.CV

SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision

3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild" remains notoriously fragile. A fundamental bottleneck lies in the compact, local support of the Gaussian primitives. Standard photometric objectives implicitly rely on spatial overlap; if severe camera misalignment places the rendered object outside the target's local footprint, gradients strictly vanish, leaving the optimizer stranded. We introduce SpectralSplats, a robust tracking framework that resolves this "vanishing gradient" problem by shifting the optimization objective from the spatial to the frequency domain. By supervising the rendered image via a set of global complex sinusoidal features (Spectral Moments), we construct a global basin of attraction, ensuring that a valid, directional gradient toward the target exists across the entire image domain, even when pixel overlap is completely nonexistent. To harness this global basin without introducing periodic local minima associated with high frequencies, we derive a principled Frequency Annealing schedule from first principles, gracefully transitioning the optimizer from global convexity to precise spatial alignment. We demonstrate that SpectralSplats acts as a seamless, drop-in replacement for spatial losses across diverse deformation parameterizations (from MLPs to sparse control points), successfully recovering complex deformations even from severely misaligned initializations where standard appearance-based tracking catastrophically fails.
Mar 17, 2026cs.CV

VIGOR: VIdeo Geometry-Oriented Reward for Temporal Generative Alignment

Video diffusion models lack explicit geometric supervision during training, leading to inconsistency artifacts such as object deformation, spatial drift, and depth violations in generated videos. To address this limitation, we propose a geometry-based reward model that leverages pretrained geometric foundation models to evaluate multi-view consistency through cross-frame reprojection error. Unlike previous geometric metrics that measure inconsistency in pixel space, where pixel intensity may introduce additional noise, our approach conducts error computation in a pointwise fashion, yielding a more physically grounded and robust error metric. Furthermore, we introduce a geometry-aware sampling strategy that filters out low-texture and non-semantic regions, focusing evaluation on geometrically meaningful areas with reliable correspondences to improve robustness. We apply this reward model to align video diffusion models through two complementary pathways: post-training of a bidirectional model via SFT or Reinforcement Learning and inference-time optimization of a Causal Video Model (e.g., Streaming video generator) via test-time scaling with our reward as a path verifier. Experimental results validate the effectiveness of our design, demonstrating that our geometry-based reward provides superior robustness compared to other variants. By enabling efficient inference-time scaling, our method offers a practical solution for enhancing open-source video models without requiring extensive computational resources for retraining.
Mar 9, 2026cs.CV

Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction

Omnidirectional images are increasingly used in robotics and vision due to their wide field of view. However, extending 3D Gaussian Splatting (3DGS) to panoramic camera models remains challenging, as existing formulations are designed for perspective projections and naive adaptations often introduce distortion and geometric inconsistencies. We present Spherical-GOF, an omnidirectional Gaussian rendering framework built upon Gaussian Opacity Fields (GOF). Unlike projection-based rasterization, Spherical-GOF performs GOF ray sampling directly on the unit sphere in spherical ray space, enabling consistent ray-Gaussian interactions for panoramic rendering. To make the spherical ray casting efficient and robust, we derive a conservative spherical bounding rule for fast ray-Gaussian culling and introduce a spherical filtering scheme that adapts Gaussian footprints to distortion-varying panoramic pixel sampling. Extensive experiments on standard panoramic benchmarks (OmniBlender and OmniPhotos) demonstrate competitive photometric quality and substantially improved geometric consistency. Compared with the strongest baseline, Spherical-GOF reduces depth reprojection error by 57% and improves cycle inlier ratio by 21%. Qualitative results show cleaner depth and more coherent normal maps, with strong robustness to global panorama rotations. We further validate generalization on OmniRob, a real-world robotic omnidirectional dataset introduced in this work, featuring UAV and quadruped platforms. The source code and the OmniRob dataset will be released at https://github.com/1170632760/Spherical-GOF.
Sep 21, 2025cs.CV

SPFSplatV2: Efficient Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views

We introduce SPFSplatV2, an efficient feed-forward framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. The framework employs a shared feature extraction backbone to jointly predict 3D Gaussian primitives and camera poses in a canonical space from unposed inputs. To enable efficient and accurate pose estimation, we introduce a masked attention mechanism for target-view pose prediction and a reprojection loss that enforces pixel-aligned Gaussian primitives, providing stronger geometric constraints. We further demonstrate the compatibility of our training framework with different reconstruction architectures, resulting in two model variants. Remarkably, despite the absence of pose supervision, our method achieves state-of-the-art performance in both in-domain and out-of-domain novel view synthesis, even under extreme viewpoint changes and limited image overlap. It also surpasses many methods that rely on geometric supervision in relative pose estimation. By eliminating dependence on ground-truth poses, our method offers the scalability to leverage larger and more diverse datasets. Code and pretrained models will be available on our project page: https://ranrhuang.github.io/spfsplatv2/.