Search research

Topics & fields

91–120 of 6,403

Papers

May 11, 2026cs.RO

SEVO: Semantic-Enhanced Virtual Observation for Robust VLA Manipulation via Active Illumination and Data-Centric Collection

Vision-Language-Action (VLA) and imitation-learning policies trained via community toolchains on low-cost hardware frequently fail when deployed outside the training environment. Existing evaluations, including the original ACT and SmolVLA benchmarks, demonstrate high success rates under controlled, fixed backgrounds, yet community practitioners report near-zero transfer to new environments. We present SEVO (Semantic-Enhanced Virtual Observation), a data-centric approach that improves cross-environment manipulation robustness without modifying the policy architecture. SEVO transforms the raw RGB camera stream through three mechanisms: (1) body-fixed cameras whose combined fields of view cover the full manipulation workspace, (2) active red-spectrum illumination that physically normalizes object appearance, and (3) real-time YOLO segmentation overlay that provides a background-invariant semantic cue. Critically, we show that a diversified data collection protocol (systematically varying lighting, backgrounds, and distractors during teleoperation) is the single most important factor for generalization. We target transparent water bottles, objects that visually blend with their surroundings, and select a simple pick-and-place task to enable hundreds of controlled real-robot trials across two mobile platforms. The full pipeline achieves 95% grasp success with ACT and 83% with SmolVLA in the training environment, transferring to novel environments at 85% and 75%. Without SEVO, the same policies achieve only 75%/70% in training and collapse to 30-35% in novel environments. Our results demonstrate that principled observation design and environmental diversity during data collection, not model scaling, enable low-cost robots to operate reliably in everyday household environments.
Tianchonghui Fang, Yuan Zhuang, Fei Miao
May 7, 2026cs.SE

Computer Use at the Edge of the Statistical Precipice

Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.
Pierluca D'Oro, Sneha Silwal, William Wong +6
Apr 7, 2026cs.AI

TRACE: Capability-Targeted Agentic Training

Models often fail to complete agentic tasks because they lack core capabilities required by the target environment. However, mainstream approaches for addressing these failures typically either fine-tune directly on target environments or generate synthetic data that is not targeted to the model's actual capability deficits, resulting in low sample efficiency and limited generalization. We introduce TRACE (Turning Recurrent Agent failures into Capability-targeted training Environments), an end-to-end system for environment-specific agent self-improvement. TRACE contrasts successful and failed trajectories to automatically identify missing capabilities, synthesizes a targeted training environment for each capability that rewards whether the capability is exercised, trains a LoRA adapter via reinforcement learning on each synthetic environment, and then trains a mixture-of-experts model over the capability adapters. TRACE can be effectively applied across different environments, improving over the base agent by +15.3 points on τ2τ^2-Bench, a customer-service agent benchmark, and by +15.0 points Pass@1 on SWE-Bench Verified, a software-engineering benchmark. TRACE outperforms the strongest external baselines, GEPA and SWE-RL, by +8.6 points and +8.4 points, respectively. In addition, TRACE is more sample-efficient than strong fine-tuning baselines: using fewer than one-fourth the number of rollouts, TRACE outperforms the best-performing baselines, GRPO and GEPA, and achieves higher final accuracy by +10.4 and +8.6 points on τ2τ^2-Bench.
Hangoo Kang, Tarun Suresh, Jon Saad-Falcon +1
Oct 24, 2024cs.RO

Data Scaling Laws in Imitation Learning for Robotic Manipulation

Data scaling has revolutionized fields like natural language processing and computer vision, providing models with remarkable generalization capabilities. In this paper, we investigate whether similar data scaling laws exist in robotics, particularly in robotic manipulation, and whether appropriate data scaling can yield single-task robot policies that can be deployed zero-shot for any object within the same category in any environment. To this end, we conduct a comprehensive empirical study on data scaling in imitation learning. By collecting data across numerous environments and objects, we study how a policy's generalization performance changes with the number of training environments, objects, and demonstrations. Throughout our research, we collect over 40,000 demonstrations and execute more than 15,000 real-world robot rollouts under a rigorous evaluation protocol. Our findings reveal several intriguing results: the generalization performance of the policy follows a roughly power-law relationship with the number of environments and objects. The diversity of environments and objects is far more important than the absolute number of demonstrations; once the number of demonstrations per environment or object reaches a certain threshold, additional demonstrations have minimal effect. Based on these insights, we propose an efficient data collection strategy. With four data collectors working for one afternoon, we collect sufficient data to enable the policies for two tasks to achieve approximately 90% success rates in novel environments with unseen objects.
Fanqi Lin, Yingdong Hu, Pingyue Sheng +3
Aug 6, 2026cs.RO

Fast and Accurate: An Adaptive VLA Inference Framework through Environment-aware Model Selection

Embodied intelligence demands both long-horizon reasoning and real-time closed-loop responsiveness. Recent dual-system Vision-Language-Action (VLA) architectures combine fast reactive control with slow deliberative reasoning to balance inference speed and task success rate. However, existing dual-process VLAs tightly couple the fast module to intermediate representations of the slow module, necessitating end-to-end joint training and limiting modularity, extensibility and flexible system switching. In this paper, we propose Environment-aware Model Selection (EMS), an adaptive VLA inference framework that switches between two fully decoupled systems of different scales through environment-aware model selection. The large-scale deliberative system provides globally consistent trajectory planning to ensure task success, while a lightweight reactive system enables high-frequency closed-loop control. A reinforcement-learning-based switching policy dynamically selects which system to invoke based on real-time feedback, enabling sparse use of the slow system and thereby balancing pretrained knowledge utilisation with runtime efficiency. Our design offers three key advantages over prior hierarchical VLA frameworks: (1) a fully decoupled and modular dual-system architecture that supports plug-and-play model replacement; (2) an adaptive, environment-aware switching strategy; (3) high-frequency inference for responsive closed-loop control. We extensively evaluate EMS in both simulation and real-world environments. On the LIBERO benchmark, EMS achieves success rates comparable to the large-scale baseline while increasing the effective action frequency to 93.4 Hz. The framework further demonstrates strong extensibility in real-world dual-arm manipulation tasks, where it accelerates task completion while maintaining robust performance.
Yuewei Sun, Lang Qin, Zechuan Tian +11
Jul 28, 2026cs.AI

Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification

Graphical user interface task evaluation aims to determine whether a GUI agent has successfully completed a user instruction. Automated GUI task evaluation has received increasing attention because the evaluation results can serve as reward signals for both test-time scaling and post-training. However, reliable GUI task evaluation remains challenging because the judgments often require access to environment states, such as system configurations, file data, and application settings, beyond the screenshots of execution trajectories. In this paper, we propose an interactive reward agent (IRA) based on a propose-then-verify framework to acquire and verify evidence from the post-execution environment. Given a task instruction and a GUI environment after the GUI agent execution, IRA first proposes the task completion conditions and then verifies them by invoking system tools, application tools, and GUI tools. This design combines evidence from both visible interfaces and the environment state in an interactive process. We further introduce GUI-RewardBench, a benchmark of 321 GUI task trajectories spanning 10 Ubuntu desktop application categories. Experiments show that IRA achieves 86.9% accuracy on GUI-RewardBench, outperforming existing evaluator baselines. We further apply IRA to reinforcement learning of GUI agents, achieving a 34.0% OSWorld success rate, which demonstrates that IRA can provide effective reward signals for training GUI agents.
Chenrui Shi, Yuwei Wu, Yang Liu +5
Jul 23, 2026cs.AI

OpenForgeRL: Train Harness-native Agents in Any Environment

Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieves this with a lightweight proxy that serves the harness's model calls while recording them as training data for a standard RL codebase (e.g., veRL), and a Kubernetes orchestrator that runs each rollout in its own remote container, together enabling training on any harness in any environment at scale. By decoupling training and inference, OpenForgeRL allows researchers to easily train, study, and improve agents directly in the real harnesses and environments they are deployed with. We validate our framework across diverse, complex harnesses and environments, spanning tool/claw-based agents and multimodal GUI browser- and computer-use agents. Using only hundreds to a few thousand tasks, OpenForgeClaw reaches 31.7 pass^3 and 55.9 pass@3 on ClawEval and 33.7 on QwenClawBench. OpenForgeGUI reaches 37.7 on OSWorld-Verified, 63.0 on Online-Mind2Web, and 72.3 on WebVoyager. Both outperform open baselines of similar size on nearly all benchmarks, and in the GUI setting match or surpass models several times larger. Beyond benchmarks, we analyze how harness choice (e.g., ZeroClaw, OpenClaw, Codex) and RL shape agent behavior. We find that some harnesses are substantially harder to learn than others, and that RL improves agentic reliability, such as self-verification, tool coverage, and completing multi-step plans, though critical abilities such as error recovery remain weak.
Xiao Yu, Baolin Peng, Ruize Xu +7
Jul 3, 2026cs.AI

Object-Centric Environment Modeling for Agentic Tasks

Large language model (LLM) agents can improve through accumulated experience, but free-form textual memories become difficult to maintain, validate, and reuse as interactions grow. Recent symbolic approaches learn executable skills or programmatic world models, yet often store local procedures or assume simplified dynamics. We propose Object-Centric Environment Modeling (OCM), which organizes experience into an executable object-centric environment model. OCM maintains two connected code bases: object knowledge, which defines environment entities and mechanisms as Python classes, and procedure knowledge, which records reusable interaction patterns that must import and use the object model. OCM works in an online setting: after each episode, OCM reflects on the trajectory, updates both knowledge bases, and verifies that all procedures execute against the updated object model. During future interaction, the agent uses progressive knowledge disclosure to inspect compact code signatures first and read source code only when needed. Experiments show that OCM achieves the best average rank across benchmarks and reduces invalid actions, demonstrating that agents can benefit from building object-centric environment models.
Yiyang Li, Tianyi Ma, Zehong Wang +2
Jul 1, 2026cs.RO

Enhancing Robustness in Robot-Environment Interactions through Passive Compliant Degrees of Freedom: A Hybrid Position-Force Control Approach with Feedback Linearization

Robot-environment interactions in dynamic or unstructured settings are often degraded by impact shocks, vibrations, and uncertainties in contact geometry and mechanical properties. This paper proposes an interaction architecture that combines feedback-linearized hybrid position-force control with a passive compliant degree of freedom embedded at the end-effector. Unlike conventional hybrid position-force control, which relies mainly on active feedback, force sensing, and gain tuning, the proposed architecture uses a physical spring-damper interface to store and dissipate impact energy at the contact point before high-frequency shocks propagate to the actuated joints and force-control loop. The approach is evaluated in MATLAB/Simulink on a 2-DOF planar manipulator with three end-effector configurations: rigid, spring-only, and spring-damper. Results under fixed and time-varying interaction conditions show that the spring-damper configuration provides stronger attenuation of contact-induced oscillations, lower force and velocity error variance, and smoother joint-torque response. Representative reductions include 36.5% in fixed-environment tangential force-error standard deviation, 25.4% in variable-environment normal force-error standard deviation, and 41.1% in variable-environment normal velocity-error standard deviation.
Rahman Ardakanian, Iman Kardan, AliAkbar Akbari +1
Jun 30, 2026cs.AI

Ask the World Before Acting: Environment Probing for Calibrated Agent World Models

Language agents acting over long horizons must maintain beliefs about tool states, object locations, graph edges, and subgoal dependencies. When these beliefs drift, failures can be fixed neither by longer reasoning traces nor by ordinary self-reflection, since the missing evidence lies in the environment. We formulate environment probing as a budgeted decision problem for structured agent world models: before acting, the agent may query the current value of one belief field, update its table, and pay one interaction step. We introduce EnvProbe, a simple scoring policy that combines task criticality, staleness, verbalized uncertainty, and dependency role. A type-stratified analysis separates the benefit of belief repair from the cost of displaced task actions and predicts different behavior for procedural and spatial beliefs. In three controlled environments with gold belief states, EnvProbe improves terminal world-state accuracy over periodic probing by 11.76 percentage points on procedural tool-dependency tasks, 3.79 points on spatial tasks, and 6.45 points overall. Ablations show that task-structural terms are the main source of the gains, while self-reported uncertainty is unreliable under confident wrong beliefs. The results suggest that agent calibration should be treated as an action-selection problem over environment evidence, not only as a model-internal reasoning problem.
Xinyuan Song, Zekun Cai
Jun 22, 2026cs.AI

ENVS: Environment-Native Verified Search for Long-Horizon GUI Agents

As multimodal agents move from interface understanding to real software control, successful trajectory discovery in live desktop environments becomes a key challenge. GUI tasks require long-horizon sequences of precise mouse and keyboard actions, while feedback is sparse, delayed, and costly to obtain through VM rollouts. We propose Environment-Native Verified Search (ENVS), a training-time search-and-filter pipeline that uses the environment to construct verified supervision before policy optimization: it branches over behaviorally distinct GUI actions in live OSWorld VMs, verifies successful leaves, and trains from globally balanced step-level supervision. To evaluate robustness under realistic desktop interruptions, we also introduce OSWorld-Noisy, a dynamic benchmark for recoverable desktop interruptions that preserves the original tasks while testing whether agents can refocus, dismiss, wait, or recover under live perturbations. On the 300-task OSWorld pool, ENVS reaches 30.3 pass@8 on original evaluations and 29.0 on OSWorld-Noisy, outperforming matched ARPO-style online RL while reducing compute from 184-192 to 138-153 GPU-hours; even with only 30% of its search data, ENVS reaches 27.0 pass@8, exceeding ARPO from the base model. Training from noisy environments also better preserves visual-reasoning abilities on auxiliary benchmarks, including OSWorld-G Refusal (16.7 vs. 1.9) and BLINK Functional Correspondence (26.2 vs. 23.1).
Yincheng Zhou, Athena Zhuoming Zhong, Shijie Zhang +3
Jun 11, 2026cs.CY

AgentSociety 2: An Integrated Research Environment for Executable Social Science

AI scientist systems are beginning to automate parts of scientific research, but social science poses a distinct challenge: its objects of inquiry are not merely datasets or laboratory protocols, but integrated social processes involving situated participants, interaction contexts, interventions, and outcomes. Yet a critical link is missing: existing systems either assist isolated research tasks or simulate agents as experimental subjects, leaving the research workflow and simulated society decoupled. Here we introduce AgentSociety 2, an Integrated Research Environment for executable social science. It couples two roles of LLM agents in the same runtime: AI social scientists that coordinate literature grounding, hypothesis generation, experiment design, simulation execution, result interpretation, and manuscript drafting; and silicon participants that generate behavioral responses within configurable social environments. This dual-role design turns hypotheses into auditable agent behaviors, environment rules, interventions, and measurements, thereby supporting an end-to-end workflow. Across seven illustrative studies spanning micro-level social-science laboratory experiments, meso-level dynamics in social media, and macro-level urban scenarios, we demonstrate its capacity to support diverse disciplinary questions, reproduce major qualitative patterns from prior studies, identify informative deviations, and enable large-scale simulations through optimized agent-environment interactions. By preserving human researchers' high-level agency while delegating procedural orchestration to agentic systems, it provides a human-in-the-loop and controllable infrastructure for next-generation computational social science, with broader applications in scalable computational social experimentation and AI-enabled social governance platforms.
Jinghua Piao, Jun Zhang, Haoyu Huang +16
Jun 3, 2026cs.AI

Fog of Love: Engineering Virtuous Agent Behavior with Affinity-based Reinforcement Learning in a Game Environment

Instilling virtuous behavior in artificial intelligence has seen increasing interest. One of the techniques proposed is known as affinity-based reinforcement learning, which uses policy regularization on the objective function to incentivize virtuous actions without being fully dependent on the reward function design. Thus far, this technique has been demonstrated to be effective in grid worlds and toy-problem environments with minimal state and action spaces. To expand this research to more sophisticated environments, we introduce a two-player multi-agent environment based on the role-playing board game known as Fog of Love. In this environment, two agents compete to fulfill their individual virtues, while also cooperating to satisfy their relationship. Given the multi-agent nature, this is a complex problem where multi-agent deep deterministic policy gradient agents neither compete nor cooperate successfully. We present evidence that localized affinities enhance agent performance in achieving both competitive and cooperative objectives, resulting from superior overall scores in both domains. This not only results in virtuous choices but also clarifies an agent's teleology and makes its behavior human-level interpretable.
Ajay Vishwanath, Christian Omlin
May 25, 2026cs.AI

AgentHijack: Benchmarking Computer Use Agent Robustness to Common Environment Corruptions

Autonomous computer use agents that powered by multimodal large language models (MLLMs) are emerging as capable assistants for completing complex digital workflows. However, real-world execution environments are far from ideal: pop-ups, resolution changes, and competing applications frequently interfere with agent perception and control. We introduce AgentHijack, a benchmark designed to evaluate the robustness of computer-use agents under common corruptions, where the uncertainties in dynamic environment disrupt the execution flow without direct adversarial intent. Specifically, AgentHijack introduces 9 configurable common corruptions to replicate realistic imperfect scenarios. We evaluate a variety of desktop tasks that utilize MLLM-based agents and discover that even minor instances of corruption can result in substantial performance degradation, which emphasizes the fragility of agents and underscores the necessity of robustness evaluation. Afterward, we propose AgentHijack-Agent, a framework that integrates an action generator with enhanced grounding capabilities and an onlooker responsible for behavior summarization and environment checking. Extensive experiments validate its effectiveness. Our code, environment, baseline models and data are publicly available at: https://AgentHijack.github.io.
Jingwei Sun, Jianing Zhu, Yuanyi Li +3
Sep 23, 2026cs.AI

Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms

Language-model agents increasingly face long-horizon tasks with evolving state, interdependent decisions, and delayed outcomes. Scaling their training requires diverse agentic environments, dependable outcome signals, and low extension cost. Existing generation pipelines commonly construct an environment before defining its outcome rule or annotating its trajectories, leaving dynamics and evaluation to be aligned post hoc. VHD-Play reverses this dependency by sampling and solving a mathematical model before a corpus-grounded setter renders its decision process as stateful tools. The executable dynamics and trajectory-scoring reference are inherited from the same solved model. The pipeline produces 3,300 diverse agentic environments at a cost of a few cents each. Training Qwen3.6-35B-A3B on three families raises its mean agentic score from 0.204 to 0.815 in a five-family diagnostic. Gains also appear on held-out instances from all three training families and eight unseen mechanism families, then extend beyond the generated substrate to external benchmarks for general function calling, travel planning, and 365-day e-commerce. On E-Commerce Bench, the trained checkpoint completes every run without bankruptcy and exceeds Qwen3.7-Max. We compare written-out problems with stateful versions that reveal or hide their parameters. The comparison shows that most of the learnable gap lies in stateful interaction rather than underlying problem solving. A frozen 35B setter realizes larger environments, and scale-matched training retains gains as mechanism size and horizon grow, indicating the potential for an evolving training substrate.
Xinjie Shen, Wei Fan, Xudong Guo +5
Sep 14, 2026cs.AI

RSIAgent: Autonomous Exploration for Recursive Self-improvement in New Environments

Digital agents must often adapt to new environments whose interfaces, tools, and failure modes are not fully captured by pretrained models. We introduce \textbf{RSIAgent}, a training-free multi-agent framework for recursive self-improvement through autonomous memory construction. RSIAgent coordinates curriculum, actor, and verifier agents to continually explore the environment, validate outcomes, and retain environment-specific knowledge, including reusable causal relationships between actions, conditions, and consequences. It further adopts a \textbf{broad-then-deep} exploration strategy, combining parallel broad recursive self-exploration for discovering diverse environment structures with focused deep self-exploration for uncovering hard cases, hidden constraints, boundary conditions, and previously unknown causal dependencies. The resulting memory is frozen and can be directly reused for downstream tasks without updating model parameters. Experiments on OSWorld-v2 and Agent's Last Exam show that RSIAgent substantially improves strong open-source models, enabling Kimi-K3 and GLM-5.3 to outperform frontier closed-source models including GPT-6.
Sibo Zhu, Shicheng Fan, Xinyue Wang +3
Sep 9, 2026cs.SD

NOPE-HYPE: A Structured Simulation Workflow for Robust Speech-to-Text Across Diverse Acoustic Environments

Robust speech-to-text translation systems should perform reliably across diverse acoustic conditions, yet practical pipelines lack controllable tools for systematic environment exploration. Large speech models remain sensitive to unseen acoustic conditions, as training data rarely cover the full range of real environments.We present NOPEHYPE, a structured training workflow that combines a controllable environment simulator, coverage-optimal environment reduction on Power Spectral Density (PSD) templates, and a small, interpretable hyperparameter search over simulator knobs. We show that simulator-generated noise achieves performance comparable to balanced realnoise training across Whisper and SeamlessM4T models, provide principled environment prototype sets, and identify practical default simulator configurations from a structured 27-run hyperparameter sweep.
Niramay M. Patel, Bibek Behera, Raksha Sharma
Jul 29, 2026cs.AI

PAUSE: A User-Centric Benchmark for Personal AI Assistants in Unified Service Environments

Personal AI assistants are increasingly deployed as task-oriented, tool-augmented agents that operate within unified service environments to support everyday user activities. In realistic settings, such assistants must reason over persistent user state, respect user-specific configurations and permissions, and sustain long-horizon, constraint-aware interactions across multiple services. Existing benchmarks, however, often fragment service contexts or abstract away user state, limiting their ability to evaluate user-centric personal assistant behavior in realistic service settings. We introduce PAUSE, a user-centric benchmark for evaluating personal AI assistants in stateful, service-integrated environments. PAUSE captures core challenges of real-world assistant deployment by requiring agents to coordinate actions across heterogeneous user-owned resources while maintaining consistency with environment state, authorization constraints over multi-turn interactions. The benchmark incorporates explicit user-agent interaction via realistic user simulation, enabling evaluation beyond static tool execution. To support principled and reproducible evaluation, PAUSE adopts a multi-regime evaluation framework aligned with task characteristics. Open-ended service management tasks are assessed using semantic and trajectory-level behavioral metrics, while constraint-intensive tasks admit deterministic, state-based verification. Benchmark results show that even state-of-the-art proprietary models fail to reach 70% task completion on scenarios requiring stateful reasoning and configuration awareness, revealing consistent and interpretable failure patterns. Finally, we present a user-centric synthesis pipeline that enables scalable generation of coherent service environments, user configurations, and reliably annotated tasks, supporting benchmark extensibility and future research.
Haoyu Chen, Xirui Shi, Yuyao Wang +2
Jul 24, 2026cs.RO

One Hand Watches The Other: Dynamic Multi-Agent Cooperation for Sample-Efficient Bimanual Manipulation in Dynamic Environments

Multi-stream robot manipulation policies achieve unparalleled sample efficiency and generalization by modeling actions relative to environmental reference frames. However, existing approaches typically assume these frames to be strictly exogenous. This causal assumption collapses in dynamic settings, such as when a single robot arm manipulates a moving object or when two arms coordinate, where each arm effectively becomes part of the dynamic environment of the other. We propose DynaMAC, a lightweight, policy-agnostic framework that resolves this causal limitation while preserving the sample efficiency, computational speed, and flexibility of multi-stream policies, DynaMAC treats the opposite arm as a dynamic task parameter, thereby providing a unified formulation for dynamic manipulation and bimanual coordination without requiring an explicit leader-follower relationship. To rigorously evaluate these capabilities, we introduce DynaBench, a novel benchmark for robot manipulation in dynamic environments. Across both dynamic environments and bimanual manipulation tasks, DynaMAC outperforms leading probabilistic and generative baselines by over 35 percentage points while requiring 20 times fewer samples. Crucially, DynaMAC generalizes zero-shot from static demonstrations to dynamic environments, substantially simplifying data collection and establishing an elegant bridge toward human-robot collaboration.
Jan Ole von Hartz, Abhinav Valada, Joschka Boedecker
Jul 22, 2026cs.RO

Morphing MILR: Design and control of a cable-driven limbless robot with rolling joints for maneuvering in complex environments

Limbless robots offer exceptional mobility in confined and cluttered environments due to their slender bodies and their ability to exploit body-terrain interactions. Recent designs incorporating compliance demonstrate robust locomotion without complex sensing or control; however, these systems typically rely on fixed body configurations, with each morphology specialized for a single locomotion mode or environment. This raises a key challenge: how can a single limbless robot achieve versatile locomotion while preserving the robustness of compliance-mediated locomotion? To address this challenge, we present a cable-driven limbless robot that reconfigures body morphology and compliance to enable diverse locomotion modes. Distributed cable actuation generates traveling body waves, while programmable passive compliance enables robust contact-rich locomotion without terrain knowledge or high-bandwidth feedback. Rolling joints reorient bending planes along the body, enabling rapid reconfiguration and smooth transitions between locomotion styles, and incorporate geared locking to maintain configuration without continuous power. By combining programmable bending compliance and morphology control, the platform achieves lateral undulation, sidewinding, rolling, and twisting within a single system. Experiments demonstrate reliable gait generation, traversal in obstacle-rich environments, and transitions between modes, establishing a versatile limbless platform for navigating complex environments with applications in search and rescue, environmental monitoring, and inspection.
Donoven Dortilus, Tianyu Wang, Galen Tunnicliffe +2
Jul 17, 2026cs.AI

ToolVerse: Unlocking Massive Environments and Long-Horizon Tasks for Agentic Reinforcement Learning

While LLM agents demonstrate strong reasoning abilities in compact and well-defined scenarios, they struggle to maintain robustness and effectiveness when faced with large-scale, diverse, and dynamic real-world environments that demand seamless tool integration. To address this gap, we introduce ToolVerse, a comprehensive framework that scales up agentic RL environments and enables agents to perform complex long-horizon reasoning in Tool-Integrated Reasoning (TIR) tasks. First, ToolVerse automatically builds the massive executable agent training environments from nearly 400 real-world Model Context Protocols (MCPs) that contain about 4500 tools. Second, we propose a task design strategy based on a tool dependency graph, utilizing Dynamic Unlocking Sampling Algorithm to generate long-horizon tasks, and produce GUST (Graph Unlocking Sampling Tasks) dataset. Third, to alleviate the credit assigment problem in long-horizon agentic RL, we propose a fine-grained Turn-Aware Relative Advantage algorithm. We conduct extensive Agentic RL training using ToolVerse and evaluate our framework on serveral agentic benchmarks. Experimental results demonstrate that our framework significantly strengthens LLMs' capabilities in long-horizon tool use, achieving a marked performance boost and showcasing robust reasoning within dynamic environments.
Shuaiyu Zhou, Fengpeng Yue, Zengjie Hu +5
Jul 2, 2026cs.AI

Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments

Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments. However, existing methods often fail to capture plausible object layout patterns in non-Manhattan settings, primarily because they struggle to model non-orthogonal spatial relationships, leading to high geometric violations and low physical fidelity. To address this challenge, we propose SPG-Layout, a novel text-driven framework designed to generate physically plausible indoor scenes within complex non-Manhattan environments. Specifically, we first utilize statistical priors of object distributions to guide the training process, enhancing environmental understanding and fidelity. Furthermore, mirroring human design workflows, we adopt a hierarchical layout strategy that prioritizes the placement of large objects, thereby substantially minimizing layout violations. By synergizing these components, SPG-Layout achieves a balanced optimization of semantic realism and physical plausibility. To evaluate performance in these complex settings, we constructed a new benchmark comprising 500 diverse non-Manhattan environments. Extensive experiments demonstrate that SPG-Layout consistently and significantly outperforms existing methods across both Manhattan and non-Manhattan environments. The code will be publicly released.
Xianhui Meng, Zirui Song, Yuchen Zhang +10
Jun 30, 2026cs.RO

Optimal any-angle path planning in static and dynamic environments

Any-angle path planning extends traditional graph-based path planning by allowing movement between any pair of vertices, rather than being restricted by predefined edges. It can find straighter and shorter paths in continuous space with graphs, making it particularly suitable for navigation in open areas such as airspaces, warehouses, and oceans. Many any-angle path-planning algorithms have been proposed, but only a few can guarantee optimal solutions, especially in the presence of dynamic obstacles. To address this challenge, this article focuses on optimal any-angle path planning on grids and introduces two general techniques that accelerate computation while preserving optimality in both static and dynamic environments: 1) elliptical forward expansion, which leverages ellipse-based neighborhoods to restrict the search space, and 2) field of view, which replaces traditional line-of-sight methods to speed up visibility checks. To integrate these two techniques, inverted and forward scanning are introduced. Inverted scanning establishes visual connections from open nodes, whereas forward scanning initiates scans from closed nodes. Building on the proposed techniques, Zeta* and Zeta*-SIPP are developed for static and dynamic environments respectively. Zeta*, when combined with forward scanning, is similar to the state-of-the-art algorithm Anya and attains comparable performance. Unlike Anya, Zeta* can be readily extended to other settings, such as dynamic environments (e.g., Zeta*-SIPP). Zeta*-SIPP, with either scanning method, is more than 20 times faster than the corresponding state-of-the-art optimal planner TO-AA-SIPP. Overall, this research identifies the key requirements for achieving optimal any-angle path planning and introduces a unified approach suitable for different environments.
Yiyuan Zou, Clark Borst
Jun 21, 2026cs.AI

SCOPE: Evolving Symbolic World for Planning in Open-Ended Environments

Recent works have explored integrating Vision-Language Models (VLMs) with classical planners that rely on symbolic representations of planning problems to generate long-horizon plans for complex embodied tasks. However, in open-ended environments, these symbolic representations obtained from perception are often incomplete, leading to suboptimal performance. To address this, we introduce SCOPE, a self-adaptive symbolic planning framework that supports refining action plans and evolving the symbolic world, i.e., the symbolic representations of open-ended environments. SCOPE comprises two synergistic modules: a Symbolic Execution Simulator (SESim) that conducts symbolic validation and real execution of action plans, leveraging the feedback to refine the plans and evolve the symbolic world; and a Self-Adaptive Symbolic Memory (SASMem) that further distills feedback into evolving symbolic knowledge to enhance long-horizon planning and modeling of the symbolic world. Experiments in open-ended environments show that SCOPE significantly improves the completeness of the symbolic world, the success rate of plans under environment perturbations, and cross-task grounding and adaptability across diverse embodied scenarios.
Yundaichuan Zhan, Minghe Gao, Zhongqi Yue +7
Jun 17, 2026cs.RO

Congestion-Aware Robot Tour Planning in Crowded Environments

Autonomous mobile service robots are often required to complete tours that require navigating through a set of locations in an environment. Example domains include guiding people through a shopping mall, delivering packages in a fulfilment centre, or giving guided tours in a museum. However, in crowded environments, the presence of people may negatively impact robot performance. For example, humans will activate robot collision avoidance manoeuvres that slow the robot down. Crowds move stochastically and vary throughout the day. In this paper we present a probabilistic tour planner for crowded environments which explicitly reasons over human congestion. We learn circular linear flow field (CLiFF) maps which predict human trajectories given an initial observation. We then use these predictions to build and solve a Markov decision process online which efficiently routes the robot through the environment. Our approach is scalable enough to re-plan as new people are observed. We evaluate our approach on a real-world crowd dataset in a shopping mall.
Stefano Bernagozzi, Charlie Street, Masoumeh Mansouri +1
Jun 17, 2026cs.AI

Generative-Model Predictive Planning for Navigation in Partially Observable Environments

Navigation in partially observable environments presents a significant challenge for autonomous agents, requiring effective decision-making with limited sensory information in unknown environments. Belief-based methods, particularly those using neural networks to approximate the belief space, often fail to capture the inherent multimodality of belief spaces, especially in high-dimensional cases with perceptual aliasing. While generative models present a compelling alternative, they typically require substantial data or expert demonstrations and lack explicit mechanisms for long-term planning. In this paper, we introduce BeliefDiffusion, a novel framework that combines the benefits of both generation and planning. BeliefDiffusion leverages diffusion models to explicitly characterize multimodal belief distributions and utilizes Model Predictive Control (MPC) to simultaneously plan ahead. It consists of two steps: (1) Imagining plausible environment configurations based on observation history and (2) Planning efficient navigation strategies across an aggregated configurations. Through extensive experiments in synthetic map environments, we demonstrate that BeliefDiffusion significantly outperforms both model-free reinforcement learning baselines and other generative approaches in navigation success rate and path efficiency. Our results validate that explicitly incorporating multimodal belief representations into planning enables more robust navigation in partially observable settings.
Thomas Quilter, Yifan Zhu, Guorui Quan +2
Jun 11, 2026cs.CL

EvoArena: Tracking Memory Evolution for Robust LLM Agents in Dynamic Environments

Large language model (LLM) agents have achieved strong performance on a wide range of benchmarks, yet most evaluations assume static environments. In contrast, real-world deployment is inherently dynamic, requiring agents to continually align their knowledge, skills, and behavior with changing environments and updated task conditions. To address this gap, we introduce EvoArena, a benchmark suite that models environment changes as sequences of progressive updates across terminal, software, and social domains. We further propose EvoMem, a patch-based memory paradigm that records memory evolution as structured update histories, enabling agents to reason about environmental evolution through changes in their memory. Experiments show that current agents struggle on EvoArena, achieving an average accuracy of 39.6% across evolving terminal, software, and social-preference domains. EvoMem consistently improves performance, yielding an average gain of 1.5% on EvoArena and also improving standard benchmarks such as GAIA and LoCoMo by 6.1% and 4.8%. Beyond individual tasks, EvoMem further improves chain-level accuracy by 3.7% on EvoArena, where success requires completing a consecutive sequence of related evolutionary subtasks. Mechanistic analysis shows that EvoMem improves evidence capture in the memory, indicating better preservation of complete evolving environment states. Our results highlight the importance of modeling evolution in both evaluation and memory for reliable agent deployment.
Jundong Xu, Qingchuan Li, Jiaying Wu +11
Jun 9, 2026cs.LG

OmniLoc: A Geometry-Aware Foundation Model for Anchor-Free UE Localization Across Diverse Indoor Environments

Indoor localization from wireless measurements remains challenging in large-scale deployments due to substantial variation in building geometry, the set of detectable access points (APs), and the heterogeneity of received signals. Existing learning-based methods often perform well only in limited settings and degrade under environmental shifts, making robust anchor-free localization across diverse indoor environments notoriously difficult. In this paper, we present OmniLoc, an environment-interactive foundation model for anchor-free user equipment localization across diverse indoor environments. To the best of our knowledge, OmniLoc is the first foundation-model-based approach built directly on wireless measurements for this task. OmniLoc is built on three key designs. First, a unified input tokenization module converts heterogeneous wireless measurements into a common representation that is more amenable to learning. Second, a geometry-aware Transformer performs AP-aware feature extraction by emphasizing dominant APs while aggregating complementary evidence from supporting APs. Third, a geometry-aware location estimation module conditions regression on geometric embeddings to produce geometrically consistent location predictions. We evaluate OmniLoc on both a large-scale in-house dataset and a public benchmark dataset. Results show that OmniLoc significantly outperforms existing methods, consistently improves existing backbones when its design components are integrated, and demonstrates strong generalization in cross-environment evaluations.
Lei Chu, Yuning Zhang, Omer Gokalp Serbetci +3
Jun 5, 2026physics.ao-ph

TianJi-Environ: An Autonomous AI Scientist for Atmospheric Environmental Research

As atmospheric environmental prediction continues to improve, interpretable validation of pollution mechanisms and feedback processes has become a main challenge in atmospheric chemistry. Yet mechanism validation based on complex numerical models still relies heavily on expert knowledge: mechanistic hypotheses must be operationalized into executable experiments, and model outputs must be organized into traceable evidence. We present TianJi-Environ, an auditable AI Scientist for atmospheric-chemistry mechanism validation. TianJi-Environ establishes the first WRF-Chem-based multi-agent framework that autonomously drives complex atmospheric-chemistry simulations, converting mechanistic hypotheses into executable configurations, testing experiments, and evidence criteria. Using ozone response and particulate-matter feedback as two representative examples, we demonstrate TianJi-Environ's capability for mechanism validation. In a summertime ozone case over the North China Plain, the system detects directionally consistent aerosol-radiation-interaction signals in shortwave radiation and boundary-layer height, but judges the evidence for ozone response to NOx control to be incomplete. In a wintertime PM2.5 case over the Guanzhong Basin, it localizes the unsupported link to insufficient propagation from black-carbon perturbation to particulate response and missing diagnostics of vertical absorptive heating. These results show that TianJi-Environ makes expert-driven mechanism validation explicit, structured, and auditable, offering a reproducible paradigm for multi-agent systems coupled with complex atmospheric-chemistry models.
Haoluo Zhao, Hongchun Zhang, Nan Li +6
Jun 2, 2026cs.LG

From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments

We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
Saket Tiwari, Tejas Kotwal, George Konidaris