3D Representation Learning

Latest papers 129

Aug 3, 2026cs.CV

PartMat: Material-Aware 3D Part Decomposition with a Single Global Latent

Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.g., fabric, wood, metal) required in practical 3D applications such as interior design. Additionally, current methods often generate parts independently, causing computational costs to scale linearly with the part count. To address these limitations, we present PartMat, an efficient material-aware 3D part decomposition pipeline that represents multi-part geometry with a single global latent. Given a reference image and a single whole-object geometry, PartMat decomposes the object into parts that follow material boundaries. First, we propose PartVAE to learn such a unified representation and decode all material parts in a single forward pass, thereby decoupling inference cost from the number of parts. Second, with this representation, a diffusion model is trained for part generation and refined via reinforcement learning for accurate material assignment and overlap suppression. Finally, to recover fine-grained geometric details, we introduce a sparse-voxel flow-matching model with part attention for geometry post-processing. Extensive experiments demonstrate that PartMat significantly outperforms existing baselines in material-aware decomposition accuracy and achieves comparable geometric quality, while maintaining efficient inference.
Aug 2, 2026cs.CV

Probing the 3D Object-Level Understanding of Pre-Trained Detection Transformers

Detection transformer models, including DETR and its extensions, learn to output a set of object-level embeddings that can be simultaneously decoded into 2D bounding boxes and class distributions. In this paper, we investigate what pre-trained 2D detection transformers understand about the 3D properties of objects. Specifically, we investigate the extent to which properties including the depth of objects from the camera and the 3D location of objects relative to the camera can be recovered from object-level embeddings using linear and non-linear probes. Across a range of detection transformer models, our results show a surprisingly strong and previously unknown ability of 2D DETR models to represent useful information about the 3D properties of objects, despite the complete lack of 3D supervision during model pre-training.
Aug 1, 2026cs.CV

P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization

Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and organize geometric evidence into compact, structured and learnable tokens. Beyond field-centric volumetric sampling and edge-intersection surface sampling, we retarget mesh tokenization as \textit{local surface evidence sampling}: identifying the minimal geometric evidence inside each active voxel that is sufficient for deterministic surface recovery. To this end, we introduce \textbf{P2Voxel}, a pyramid pivot voxelization framework for compact and reconstruction-aware mesh tokenization. P2Voxel is built on three key innovations. Under the \textit{Local Planarity} assumption, Pivot Voxelization represents each active voxel with a surface pivot and an orientation sign, providing minimal local evidence that can induce the corner values required for deterministic reconstruction. Under the \textit{Spatial Complexity} assumption, Pyramid Pivot Voxelization exploits the spatial non-uniformity of real surfaces by allocating finer pivot tokens to geometrically complex regions while keeping smooth regions coarse and compact. Under the \textit{Block Reconstructability} assumption, a Pyramid VAE learns compact multi-resolution latent codes over locally reconstructable pivot blocks, avoiding the need to model the entire high-resolution voxelized shape as a dense global field. Together, these designs convert meshes into compact, structured, and learnable pyramid pivot tokens, enabling efficient mesh reconstruction for downstream 3D tasks.
Jul 30, 2026cs.CV

MeshFM: 2D Features Are All You Need for 3D Shape Understanding

We present MeshFM, an efficient feedforward framework for extracting rich features from 3D inputs. Our method distills 2D features from visual foundation models into 3D. We train a feedforward network to directly predict 3D features without requiring optimization during inference. The approach utilizes a two-stage training strategy. First, we optimize a feature field in 3D using only 2D feature supervision. Second, we train a network to regress this feature field. The entire procedure requires no 3D annotation, instead relying on the powerful information in 2D foundation models. We demonstrate that our learned features can be immediately applied to downstream tasks, including part segmentation, dense correspondence, and mesh deformation. Extensive experiments show that MeshFM, trained solely with 2D supervision, performs on par with methods trained explicitly with 3D supervision, even without task-specific fine-tuning. Moreover, our model is trained to be robust to extreme rotations of the input objects. Project page: https://threedle.github.io/MeshFM/
Jul 28, 2026cs.CV

Rad-JEPA 3D: Radiology Joint-Embedding Predictive Model for 3D Computed Tomography

Self-supervised pretraining is central to 3D medical image analysis, where unlabeled CT volumes are abundant but expert annotations are scarce. Yet existing volumetric encoders often fail to preserve the coarse spatial and geometric structure that downstream reasoning depends on, limiting their performance on organ disentanglement, abnormality detection, and spatial understanding when paired with language models. We introduce Rad-JEPA 3D, a joint-embedding predictive framework that learns volumetric CT representations by predicting the latent features of a complete scan from a masked view. At its core is a hybrid H-Mamba encoder that fuses a Mamba state-space branch, which models inter-slice continuity through sequential scanning, with a grouped-query attention branch, which captures cross-plane spatial context, combined through a lightweight per-token router. To improve the quality of intermediate representations, we further propose Hidden States Orthogonal Regularization (HSOR), which aligns student-teacher hidden states and reduces feature redundancy throughout the encoder. This layer-wise regularization produces more consistent and discriminative volumetric representations, leading to improved performance on organ recognition and spatial reasoning tasks. Pretrained on approximately 120,000 CT scans, Rad-JEPA 3D attains state-of-the-art results despite its compact size: with only 4.0B total parameters, it achieves competitive results with state-of-the-art on closed-ended VQA and the best average spatial-reasoning score on the Spatial-Med benchmark. Ablation studies confirm that the hybrid block and HSOR contribute complementary gains, and that the induced spatial structure can substitute for raw language-model scale on volumetric reasoning tasks.
Jul 28, 2026cs.RO

SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models

Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction. We propose an object-centric 3D representation alignment framework built upon π0π_0, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training. Specifically, we localize task-relevant objects with object recognition models, generate corresponding object masks, and use SAM3D to extract dense object-level 3D representations, which are aligned with intermediate visual features of π0π_0. This enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time. Simulation experiments show consistent improvements, achieving 99.1% on LIBERO and an average length of 4.11 on CALVIN. Real-world experiments further demonstrate that our method is particularly effective in long-horizon manipulation scenarios where the robot must focus on different target objects across multiple subtasks.
Jul 27, 2026cs.CV

MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction

High-fidelity 3D generative modeling increasingly relies on the latent diffusion paradigm, where the reconstruction quality of the underlying 3D VAE becomes a primary bottleneck. Existing approaches largely follow two paradigms: sparse voxel-based representations achieve strong reconstruction quality but incur significant memory and computational overhead, while set-based representations are compact and continuous yet typically lag in fidelity due to latent sparsity and excessive global smoothness. We propose MSVS-VAE, a hierarchical set-based VAE that closes this fidelity gap without sacrificing compactness. Our key idea is to progressively densify anchored VecSet latents via hierarchical point-shuffle upsampling, increasing spatial capacity for fine-grained geometry modeling. To efficiently decode from the densified hierarchy, we replace global cross-attention with AVS-Conv, a geometry-aware local aggregation operator operating within local neighborhoods rather than the exhaustive latent set. We further introduce multi-scale query decoding to fuse coarse-to-fine latent features, where coarse scales provide stable global context, and fine scales refine localized geometry, reducing artifacts from overly local receptive fields. Extensive experiments on Objaverse, ABO, and in-the-wild benchmarks demonstrate that MSVS-VAE consistently outperforms prior set-based and voxel-based VAEs, delivering approximately 10x faster decoding than prior set-based methods and approximately 10x higher compactness than voxel-based baselines.
Jul 23, 2026cs.CV

3D-Aware VLMs with Implicit and Explicit Geometries

Despite rapid progress, most existing vision-language models (VLMs) built from 2D visual inputs often struggle when handling various 3D tasks that require fine-grained spatial understanding and reasoning. To bridge this gap, we present VLM-IE3D, a unified framework that enhances the 3D spatial awareness of VLMs by equipping them with both implicit and explicit 3D geometries learned from RGB videos. Our VLM-IE3D introduces Implicit Geometry Tokens (IGTs) that capture high-level geometric priors from input videos, as well as complementary Explicit Geometry Tokens (EGTs) that encode detailed geometric structures from reconstructed 3D attributes. On top of that, VLM-IE3D comes with a 3D-aware adapter that effectively fuses the two types of geometric representations with 2D visual cues. This RGB-only design injects strong 3D inductive biases for fine-grained spatial understanding and reasoning without requiring any additional 3D inputs. Extensive experiments show that VLM-IE3D achieves superior performance consistently across various 3D tasks including 3D video detection, 3D visual grounding, 3D dense captioning, and spatial reasoning. Code and models are available at https://github.com/Vegetebird/VLM-IE3D.
Jul 21, 2026cs.CV

Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models

Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support. Generative models for 3D scenes, on the other hand, must rely on strong geometric priors to produce coherent outputs from sparse inputs. We bridge these two paradigms by performing flow matching directly in VGGT's latent space, leveraging its learned 3D priors without committing to any explicit downstream representation such as Gaussians, meshes, or video-VAE latents. This requires respecting the latent geometry: VGGT tokens occupy a product of high-dimensional hyperspheres on which standard Euclidean flow matching fails. We address this with a Riemannian Flow Matching framework defined on a product manifold of four hyperspheres, aligned with VGGT's multi-scale encoder, which keeps generated tokens on the valid data manifold required by the frozen decoding heads. On RealEstate10K, ScanNet++ and ETH3D, our method achieves strong performance against recent scene generation baselines in both per-view appearance and aggregated 3D geometry, establishing latent-space flow matching on geometric foundation models as a viable paradigm for 3D generation. The project page can be found \href\href{https://lisaweijler.github.io/geometry-grounded-rfm/}{\text{here}}.
Jul 19, 2026cs.LG

ChemFusion: A Multimodal Cross-Attention Network for Reaction Yield Prediction

Forecasting the outcomes of transition-metal-catalyzed reactions is notoriously complex due to the interplay of diverse physical and chemical variables. A persistent computational bottleneck has been effectively merging broad electronic descriptors with the localized, three-dimensional geometry of the reactive site. To bridge this representation gap, we present ChemFusion, a hybrid neural network that fuses conventional electronic features with explicit 3D atomic coordinates. Using a cross-attention mechanism, the model enables global electronic states to dynamically attend to specific spatial constraints within un-pooled molecular point clouds. When benchmarked against a diverse library of cross-couplings, this approach delivers exceptional predictive performance, decisively surpassing traditional single-modality frameworks. Importantly, extracting the attention matrices reveals that the architecture autonomously learns to identify and penalize restrictive steric hindrances. This provides a physically grounded interpretability, demonstrating that spatially aware networks can navigate complex reaction sterics that standard statistical models typically miss.
Jul 18, 2026cs.CV

CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation

This paper presents a latent-space 3D shape editing framework built upon a coupled neural shape (CNS) representation and a neural feature volume optimization. This work extends CNS-Edit, built on Coupled Neural Shape optimization, to CNS-Edit++, by generalizing the category-specific coupled representation to category-agnostic 3D shape editing with foundation models. The Coupled Neural Shape (CNS) representation couples a global latent code that captures high-level shape semantics with a 3D neural feature volume that provides spatial context for local shape manipulation. Then we formulate a coupled neural shape optimization procedure that co-optimizes these two components subject to a given editing operation. Our framework can be instantiated on both the category-specific 3D inversion model and category-agnostic 3D foundation models. We provide various shape editing operators, including copy, resize, delete, mix, point-wise drag, and region-wise drag, each of which is formulated as an objective to guide the CNS optimization. To preserve regions outside the editing area, we further introduce two complementary region-wise control mechanisms, i.e., KV-cache replacement and latent feature regularization. Extensive quantitative and qualitative evaluations across different 3D generative models demonstrate the strong capabilities of our approach over state-of-the-art solutions.
Jul 15, 2026cs.CV

SeeSE3: Emergence of 3D Space in Vision Features

In this paper, we ask whether vision foundation models construct representations that reflect the intrinsic properties of 3D Euclidean space. Unlike previous works that probe 3D awareness of vision features by regressing image-centric quantities such as depth or normals, we investigate the relation between the structure of the space of visual features and the group of Euclidean transformations SE(3)SE(3). We propose a set of probes to evaluate this relation from both topological and geometric perspectives: a mutual neighborhood metric that measures the alignment between feature neighborhoods and spatial topology, and a Poincaré Adapter to test the linear accessibility of the geometry of camera motion from latent displacements in static scenes. We show that self-supervised vision models, which, in principle, have not been trained with direct 3D supervision or active agency, possess latent subspaces that are remarkably strongly correlated with three-dimensional Euclidean space, when probed correctly. Building on this insight we propose a new class of "Latent-Space Navigation" techniques that perform visual odometry and localization purely in the latent space, bypassing the need for explicit 3D reconstruction.
Jul 15, 2026eess.IV

TCAM-Diff: Triplane-Aware Cross-Attention Medical Diffusion Model

We introduce TCAM-Diff, a novel 3D medical image generation model that reduces the memory requirements to encode and generate high-resolution 3D data. This model utilizes a decoder-only autoencoder method to learn triplane representation from dense volume and leverages generalization operations to prevent overfitting. Subsequently, it uses a triplane-aware cross-attention diffusion model to learn and integrate these features effectively. Furthermore, the features generated by the diffusion model can be rapidly transformed into 3D volumes using a pre-trained decoder module. Our experiments on three different scales of medical datasets, BrainTumour 128 x 128 x 128, Pancreas 256 x 256 x 256, and Colon 512 x 512 x 512, demonstrate outstanding results. We utilized MSE and SSIM to assess reconstruction quality and leveraged the Wasserstein Generative Adversarial Network (W-GAN) critic to assess generative quality. Comparisons with existing approaches show that our method gives better reconstruction and generation results than other encoder-decoder methods with similar-sized latent spaces.
Jul 11, 2026cs.CV

Annotation-Free Furniture Codes: What They Encode, and How Far They Transfer

Layout-based 3D scene synthesizers place each object using two human-annotated channels: a categorical class label and a canonical-pose convention. We ask whether a single self-supervised token derived from object geometry can replace both, and study such tokens directly as a representation, decoupled from any synthesizer. A Finite Scalar Quantization (FSQ) point-cloud autoencoder is chamfer-trained on placed 3D-FUTURE furniture with no labels or pose annotations. Diagnostic probes recover fine-category (62.6 +/- 0.5%), super-category (85.6 +/- 1.3%), and yaw (52.7 +/- 0.5 deg) from the codes alone. Swapping the chamfer target from the rotated to the un-rotated point cloud collapses the yaw signal while raising class recovery, showing the codes' rotation content can be set by the training objective. Scaling across asset libraries needs codes that transfer; on an unseen dataset (ShapeNet), alignment is category-dependent: box-like furniture transfers, organically-shaped furniture does not, and a target-blind augmentation partly closes the gap.
Jul 10, 2026cs.CV

What VGGT Knows About Overlap: Probing Geometric Foundation Models for Co-Visibility

A fundamental challenge in 3D reconstruction and robotic localization is co-visibility: determining which image pairs share overlapping visible surfaces, particularly in scenarios with minimal overlap. We demonstrate that VGGT implicitly encodes co-visibility as an emergent behavior: without any supervision for this task, its internal representations exhibit a clear hierarchical structure mirroring that of large language models, i.e. early layers build a 3D-aware scene representation, while late layers act as dedicated co-visibility reasoners. In particular, we identify layer L17 as a negative anchor that consistently routes non-co-visible pairs for this backbone, regardless of the evaluation setting, providing task-grounded evidence of layer specialization in a geometry-grounded foundation model. Building on this, we introduce Co-VGGT, which freezes VGGT and trains only a lightweight layer-wise mixture-of-experts head (less than 7.5M parameters) to classify co-visibility from RGB alone, treating each layer as a specialized expert whose geometric abstraction is adaptively weighted per input pair. On the Co-VisiON benchmark, Co-VGGT surpasses the human annotation baseline and improves over prior work by more than 25% pairwise and 10% multiview. Pairwise predictions are well-calibrated (ECE=0.030), enabling direct use as edge weights in visibility graphs for downstream SfM and SLAM pipelines without post-hoc correction. Code and data are available.
Jul 7, 2026cs.RO

Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.
Jul 7, 2026cs.CV

GaussFusion: Towards Multimodal 3D Gaussian Pretraining

3D Gaussian Splatting provides an explicit representation that jointly models geometry and appearance, serving as a scalable foundation for 3D representation learning. Existing pre-training methods for Gaussian representations, such as masked Gaussian reconstruction, primarily capture local structures but offer limited semantic supervision. In this paper, we propose GaussFusion, a multimodal pre-training framework for 3D Gaussian representations. GaussFusion integrates image and text supervision into masked Gaussian modeling through cross-modal semantic alignment, enabling the Gaussian encoder to learn both visual and language-level semantic information during pre-training. To better adapt masked modeling to the non-uniform distribution of Gaussian primitives, we further propose Gaussian Salience-guided Multi-scale Hole Masking (GSHM). GSHM constructs spatially continuous masked regions based on Gaussian salience. By applying hole masks at multiple scales, GSHM encourages the encoder to capture both fine-grained local patterns and broader structural dependencies. Extensive experiments on downstream tasks demonstrate that GaussFusion improves the transferability of Gaussian representations. Notably, GaussFusion outperforms Gaussian-MAE on ModelNet40 and ScanObjectNN (PB-T50-RS) by 0.61% and 3.85%, respectively.
Jul 5, 2026cs.GR

How to Build Digital Humans? From Priors to Photorealistic Avatars

This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) learning priors of human appearance and motion, (ii) creating a personalized avatar, and (iii) animating the avatar. To limit the scope, we focus on the prior learning and avatar creation stages. We define current avatar representations and introduce a taxonomy that categorizes existing work along multiple axes, including body regions and employed priors. We review methods for full-body and head avatars, as well as layered representations that decompose the body into components such as hands, hair, and garments. Finally, we outline common underlying principles, reference key literature for newcomers, and discuss open challenges and future research directions.
Jul 1, 2026cs.CV

Sign in the Air to Unlock: An Interface for authentication in Virtual and Augmented Reality Powered by Point-Voxel Cross-Attention Network

Significant advancement of immersive technologies such as Virtual and Augmented Reality (VR/AR) and their integration into diverse aspects of modern life need authentication interfaces that are secure, intuitive, and compatible with embodied interaction. Traditional methods such as passwords, PINs, and device-based logins, break immersion and rely on external hardware. Recent 3D-specific behavioral approaches, such as hand-gesture, eye-tracking, and electroencephalography (EEG)-based methods, offer promising alternatives but often require specialized sensors or constrain natural movement, limiting usability in dynamic environments. We present Sign in the Air to Unlock, an in-air signature interface that enables users to authenticate by signing naturally in 3D space which is a familiar, personal, and reproducible gesture. To realize this interface, we design a point-voxel Cross-Attention Network (PV-Net) that jointly models local motion dynamics and global spatial structure from 3D trajectories. The model is evaluated on two datasets: the public DeepAirSig dataset (1,800 signatures from 40 users) and ImmAirsig, a new dataset collected using Meta Quest 2 in immersive VR (880 samples from 22 users). PV-Net achieves an Equal Error Rate of 2.5% on DeepAirSig and 76% classification accuracy on ImmAirSig. These findings highlight the potential of 3D behavioral interfaces for seamless, user-centric authentication that merges security with natural interaction in immersive environments.
Jul 1, 2026cs.CV

Cross4D-JEPA: Dense Cross-modal Correspondence Distillation for 4D Point Cloud Representation Learning

Automatic understanding of dynamic 4D point clouds, the 3D-point sequences captured over time by depth sensors and LiDAR, is central to robotics and embodied perception. Yet annotating them densely is expensive, making self-supervised pretraining the natural route to transferable representations. Existing pretext tasks, however, are almost entirely intra-modal, and the few methods that transfer knowledge from 2D foundation models rely on a single global embedding per clip, discarding the rich per-patch semantics that these models compute. To address this gap, we propose Cross4D-JEPA, a teacher-student method that distills a frozen 2D foundation model, an image model DINOv2, or a video model V-JEPA 2, into a 4D point encoder. The proposed method combines (1) a dense cross-modal correspondence that maps every 3D point to the teacher patch feature it projects to, and (2) a per-point objective that trains the student to match these features in latent space with no masking, negatives, or decoder. We evaluate Cross4D-JEPA on four benchmarks, MSR-Action3D, DeformingThings4D, NTU-RGB+D 60, and HOI4D, against intra-modal and global cross-modal baselines. Experimental results show that, under a matched protocol, the proposed method consistently outperforms intra-modal and global cross-modal baselines across the four benchmarks and is competitive with heavier published 4D methods; further analysis attributes this gain primarily to the granularity of the correspondence rather than the teacher modality. Beyond recognition accuracy, the dense representation learned by Cross4D-JEPA transfers across domains, improves label efficiency, and improves full-label fine-tuning under the same training budget, while a 13x smaller encoder matches a heavyweight pooling backbone.
Jun 30, 2026cs.CV

Mesh BDF: Barycentric Dominance Field for 3D Native Mesh Generation

Autoregressive (AR) modeling has recently achieved remarkable progress in native 3D mesh generation, largely due to its natural ability to handle variable-length, discrete data structures. However, the inherent constraints of the AR paradigm severely restrict the generated meshes, leading to limited face counts, bounded vertex resolutions, and difficulties in supporting textures. To overcome these bottlenecks, we propose the Barycentric Dominance Field (BDF), a continuous representation defined on triangular mesh surfaces that elegantly encodes vertex topological connectivity. BDF bridges the fundamental gap between discrete mesh topology and continuous diffusion-based generative modeling by transforming connectivity into a continuous surface signal. As an intrinsic mesh property, BDF shares strong similarities with texture maps, enabling its seamless integration into existing 3D diffusion pipelines without requiring architectural modifications. Extensive experiments demonstrate that BDF empowers diffusion models to generate native meshes with significantly higher quality, greater scalability, and stronger robustness compared to state-of-the-art autoregressive methods.
Jun 30, 2026cs.CV

Mitigating Positional Leakage in 3D Masked Autoencoders for Robust Representation Learning

Masked autoencoding has emerged as a prominent paradigm for self-supervised learning on 3D point clouds, achieving competitive performance across downstream tasks. Unlike its 2D counterpart, 3D masked autoencoding directly reconstructs spatial coordinates, making it inherently susceptible to positional leakage. In this work, we identify that the decoder in existing 3D MAE frameworks tends to over-rely on positional information, which weakens semantic representation learning and leads to suboptimal feature quality. To address this issue, we propose MPL-MAE, a masked point learning framework that mitigates positional over-reliance while enhancing the utilization of encoder features. Specifically, we introduce a recalibrated positional embedding module that suppresses metric-dominant coordinate signals while preserving geometric topology, together with a gated positional interface module that dynamically regulates positional injection during reconstruction. These designs promote a more balanced interaction between spatial priors and semantic features, yielding robust and informative representations. Extensive experiments across downstream tasks demonstrate that MPL-MAE consistently achieves competitive performance, validating its effectiveness. Code is available at https://github.com/yanx57/MPL-MAE.
Jun 29, 2026cs.CV

Streaming Gaussian Encoding for 4D Panoptic Occupancy Tracking

Camera-based 4D panoptic occupancy tracking (4D-POT) is a promising paradigm for holistic scene understanding from multi-view imagery, enabling joint reasoning about geometry, semantics, and object identities across time. Recent mask-based pipelines achieve strong performance by propagating instance queries across frames. However, their underlying volumetric representations are typically recomputed at each timestep, limiting geometric temporal consistency, particularly under occlusion and for static scene elements. To address this limitation, we propose a streaming Gaussian encoder that maintains a persistent volumetric scene representation for 4D-POT. Our method models the scene as a fixed-size set of latent Gaussian queries that are propagated via ego-motion compensation and refreshed under a confidence-guided budget constraint. Crucially, we shape Gaussian opacities through depth-based supervision to serve as proxy for visibility, enabling confidence to accumulate as a temporally aggregated measure of persistent scene support. Together with a warmup-based multi-frame training strategy, this yields representation-level temporal coherence beyond decoder-only tracking. Extensive experiments on Occ3D-extended nuScenes and Waymo establish a new state-of-the-art for camera-based 4D-POT, improving tracking consistency with negligible computational overhead while remaining fully compatible with existing mask-based pipelines. We provide code and models at https://sge.cs.uni-freiburg.de.
Jun 29, 2026cs.CV

Emergence of a Shared Canonical Object Frame from In-the-Wild Videos

Comparing object orientations and positions across different instances requires their poses to be expressed in a shared canonical frame. Establishing such frames has traditionally required manual annotation, creating a scaling bottleneck that limits category and instance diversity. We show that a shared canonical frame can instead emerge from self-supervised training on object-centric videos captured in the wild, using only noisy camera poses from Structure-from-Motion. Our key idea is to route all training sequences through a shared geometric bottleneck: a coarse canonical mesh that carries no category-specific detail. By learning dense correspondences from image pixels to this mesh, and estimating per-sequence alignments from noisy SfM geometry, a common canonical frame emerges from multi-view consistency and the semantic priors of the feature extractor, without any canonical pose labels or category conditioning. Trained in a self-supervised manner on 160,000 in-the-wild object videos, our method achieves competitive accuracy on category-level pose estimation benchmarks compared to methods that rely on canonical pose supervision. The code and checkpoint is available on https://github.com/Fischer-Tom/Emergent-Canonical-Frame/.
Jun 29, 2026cs.CV

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
Jun 22, 2026cs.LG

3D Masked Autoencoders are Robust Learners of Volumetric and Multimodal Cellular Representations for Microscopy

Self-supervised learning in fluorescence microscopy often relies on 2D projections, despite the inherently three-dimensional nature of cells. We present a systematic comparison of 2D and 3D masked autoencoders (MAE-2D vs. MAE-3D) on volumetric microscopy data. Under matched architectures and training protocols, MAE-3D consistently outperforms 2D max-projection and slice-based variants on downstream single-cell tasks. We further align visual representations with a pretrained protein language model (ESM2) and show that cross-modal supervision yields larger gains for volumetric models. Channel cross-attention and frequency-domain regularization are critical for leveraging 3D spatial context. On protein--protein interaction prediction, our best model achieves a ROC--AUC of 0.86, while on protein localization it reaches an AUCmicro_{\text{micro}} of 0.95 and an F1micro_{\text{micro}} of 0.74, demonstrating competitive performance on both tasks. Overall, our findings highlight the potential of volumetric modeling and multimodal alignment for representation learning in single-cell microscopy.
Jun 22, 2026cs.LG

Deciphering Fingerprints of 3D Molecular Surfaces for Accurate Epitope Prediction

Molecular surfaces encode the geometric and physicochemical patterns that determine antibody-antigen recognition, central to epitope prediction. However, existing methods rely on sequences or backbone structures and struggle to capture discontinuous, surface-driven epitopes. This study presents SurfBind, a surface-centric learning framework for epitope prediction that operates directly on molecular surface representations. SurfBind integrates geometric and physicochemical cues through a Transformer-based architecture with patch-level surface modeling, binder-aware cross-attention, and a hierarchical coarse-to-fine prediction paradigm. Experiments on challenging epitope identification benchmarks, including SAbDab and DB5.5, demonstrate that SurfBind achieves state-of-the-art performance and strong generalization across unseen antibodies and conformational states, highlighting the value of interaction-aware surface modeling for understanding the crucial mechanisms of protein-protein interactions.
Jun 19, 2026cs.RO

Rotation-Aware Point-Cloud Embeddings for Vision-Based In-Hand Reorientation

Point-cloud goals provide a direct way to specify dexterous in-hand reorientation: instead of defining an object-specific pose frame or estimating 6D pose at test time, the policy is given the desired 3D geometry of the object. Yet raw point-cloud goal conditioning is poorly conditioned for policy learning. Current and goal clouds are unordered, independently sampled, and often visibility-dependent, so their discrepancy entangles object rotation with permutation, resampling, and unstable correspondence structure. For this reason, prior point-cloud manipulation methods typically add structure outside the representation itself, such as explicit pose or relative-pose inputs, dense flow features, or distillation from privileged teachers. We close this gap by learning a rotation-aware point-cloud embedding whose Euclidean latent distance is calibrated to the SO(3) geodesic error between object orientations. The resulting representation turns current-goal comparison into a smooth control signal, allowing a model-free RL policy to act from current and goal point-cloud embeddings, proprioception, and centroid metadata, without object pose, relative pose, dense flow, or teacher-action supervision. In in-hand reorientation experiments, this interface matches privileged-state and distillation-based baselines while avoiding brittle test-time computation of structured pose or flow inputs. These results suggest that point-cloud goals become practical for this task when the representation, rather than an external module, encodes the task-relevant geometry of rotation. We also show evidence that generic visual point-cloud pretraining is insufficient for such a current-goal comparison because it discards the task-relevant state and preserves only shape features.
Jun 19, 2026cs.CV

Lightweight 3D Feature Pretraining by Bayesian Inversion of 2D Foundation Models

We present Casper3D, a lightweight probabilistic framework for converting noisy multi-view 2D foundation-model embeddings into a latent 3D semantic representation. We model view-level semantic features as noisy observations of an underlying 3D semantic state and infer this state with a set-based variational model that incorporates relative pose during multi-view reasoning. Casper3D is trained by predicting held-out semantic observations from novel viewpoints, while remaining aligned with visual and text semantic spaces for open-vocabulary 3D understanding. The framework is backbone-agnostic and applies to both language-aligned and self-supervised embeddings. Experiments show that Casper3D produces more stable 3D semantics than simple multi-view pooling, especially in ambiguous and noisy settings.
Jun 18, 2026cs.CV

SpatialSV: Internalizing Interpretable 3D Spatial Awareness in MLLMs via Task-Oriented Visual Supervision

Unlocking the spatial intelligence of multimodal large language model (MLLMs) is crucial for understanding and interacting with the 3D world. Prevailing approaches typically inject spatial priors via external tools, which impose significant inference overhead, or rely on latent feature distillation, which remains uninterpretable and lacks fine-grained geometric constraints. To address these issues, we propose SpatialSV, a framework designed to internalize robust 3D spatial awareness within MLLMs while simultaneously offering inherent interpretability. Deviating from passive feature imitation, SpatialSV employs task-oriented visual supervision, compelling the model to actively lift its 2D visual features into explicit 3D representations, including depth maps, camera poses, and point clouds. Crucially, this 2D-to-3D lifting process provides a transparent window into the model's representations: the resulting 3D reconstructions serve as an intuitive proxy for visualizing and diagnosing the quality of the model's intrinsic spatial knowledge. Extensive experiments across multiple models and benchmarks demonstrate the effectiveness of SpatialSV in enhancing and interpreting MLLMs' spatial intelligence. Furthermore, the framework exhibits strong generalization in semi-supervised settings, validating its potential to leverage unlabeled visual data for scalable, interpretable spatial representation learning.