3D ViTs

ViT: Vision Transformer

Momentum

13 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 81

Oct 7, 2026cs.CV

Hardware-aware Calibrated Clustered Attention for Efficient Visual Geometric Transformers

The Visual Geometry Grounded Transformer (VGGT) marks a significant leap forward in 3D scene reconstruction, as it is the first model that directly infers all key 3D attributes (camera poses, depths, and dense geometry) jointly in one pass. However, this joint inference mechanism requires global attention layers with extremely long sequences that causes a significant latency bottleneck. In this paper, we propose blockwise clustered attention (BC attention) to accelerate the global attention layers in VGGT. By limiting the clustering within HW-friendly neighborhood blocks, BC attention reduces the computation overhead of query clustering as well as the costly data movement between on- and off-chip memory. This enables BC attention to scale to long sequences and deliver practical latency improvements on GPUs. Moreover, we introduce a hashing hyperplane calibration method and a threshold-based error compensation method to reduce clustering errors efficiently, which is a bottleneck in the current clustered attention mechanism. Overall, our experiments on GPU demonstrate that calibrated BC attention accelerates the global attention layers by 2.10-2.63×\times and the whole backbone by 1.77-2.35×\times with negligible loss (1%) for large scenes. With a small performance loss (< 5%), calibrated BC attention further achieves a 2.26-2.87×\times latency improvement on the global attention layers and a 1.90-2.55×\times improvement on the backbone.
Oct 6, 2026cs.CV

S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens

Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive. Latent spatial tokens offer a promising representation for this purpose, but constructing them from an image collection leaves open how to maintain them online, where each observation may both revisit known regions and reveal new content. We introduce S2Tok, a feed-forward framework that maintains a size-adaptive, persistent scene state from uncalibrated image streams. Its central idea is to distinguish updates to the existing representation from selective expansion. A spatially informed transformer integrates each incoming observation with the persistent scene tokens, while a learned admission module selectively expands the representation to limit redundant storage. A hierarchical decoder and Gaussian head convert the evolving state into non-pixel-aligned 3D Gaussians, enabling novel-view rendering without caching previous frames. Experiments across four benchmarks demonstrate competitive streaming rendering quality with compact Gaussian representations. These results support latent spatial tokens as a persistent computational state for online 3D reconstruction, combining learned scene updates with explicit Gaussian rendering.
Oct 5, 2026cs.CV

VGGT-Bridge: Beyond Sequential Pose Graphs via Coarse-Stride Skip Edges

Feed-forward visual geometry transformers such as VGGT reconstruct dense 3D structure from images in a single forward pass, simplifying multi-view 3D reconstruction. However, their quadratic attention complexity makes them difficult to scale to long sequences with thousands of frames. Chunk-and-align frameworks address this by splitting a long sequence into overlapping chunks and stitching their local reconstructions into a pose graph. Yet existing methods connect only sequentially adjacent chunks, so small per-frame errors accumulate along the chain into large-scale drift. To move beyond sequential edges, we propose VGGT-Bridge, which adds long-range skip edges that directly constrain non-adjacent chunks without retraining. By running VGGT on sparsely sampled coarse chunks, each coarse chunk bridges distant fine chunks into a single direct constraint. We further turn VGGT's first-frame scale bias into a drift correction by feeding selected coarse chunks in reverse, and a loop-aware policy keeps this reversal compatible with existing loop closures. VGGT-Bridge reduces ATE by 28.3% on KITTI Odometry, 18.8% on Virtual KITTI, and 10.0% on Waymo Open over the SwiftVGGT baseline, achieving the best performance among all chunk-and-align methods.
Oct 4, 2026cs.CV

Deep Prior Learning for Embodied Perception

Embodied systems need geometric perception that exploits available observations beyond images alone. Recent feed-forward 3D models incorporate geometric priors, including camera poses, intrinsics, and depth. However, handling noisy poses, preserving accurate priors, and recovering physical scale require more than simply accepting these inputs. We introduce \emph{Vision-Prior Geometry Grounded Transformer} (VPGGT), a VGGT-based framework that extends OmniVGGT for prior-aware embodied perception. We formulate sensor-motivated pose corruptions from ground-truth trajectories for training and introduce a parameter-free \emph{prior residual connection} (PRC) to mitigate \emph{prior dilution}, where predictions are less accurate than their supplied pose priors. Our noise formulation targets camera poses; supplied intrinsics and depth receive no additional corruption. We further introduce \emph{Metric Global Attention}, which conditions a global scale token on available pose and depth scales and predicts a shared metric scaling factor for the geometric outputs. Experiments across four datasets show that \emph{PRC} improves translation-direction accuracy and joint pose AUC over a matched training baseline when camera priors are provided for all views, under both exact and corrupted poses. These results support explicit prior access during refinement as a useful addition to feature-level conditioning.
Oct 1, 2026cs.CV

VASC: Value-Aware Sparse Attention with Cross-Layer Memory for Efficient 3D Reconstruction

Feed-forward 3D vision models such as VGGT have achieved remarkable progress, unifying camera estimation and dense scene reconstruction in a single pass. However, their quadratic global attention makes long image sequences expensive, while existing sparse methods may favor highly attended yet value-redundant regions. To address these limitations, we introduce VASC, a training-free sparse attention method combining value-aware block selection and execution-aware cross-layer memory. Our value-aware block selection integrates pooled query--key relevance with neighboring value contrast, reducing redundancy while preserving query-relevant and distinctive content. Cross-layer memory tracks unserved demand across layers and updates this state according to actual execution, enabling previously underserved blocks to compete under a fixed computation budget. Experiments on 7Scenes and NeuralRGB-D with VGGT and π3π^3 demonstrate improved pose estimation and reconstruction quality compared with FasterVGGT, together with up to 2.29×2.29\times faster inference than dense VGGT. Code is available at https://github.com/kosakayamahoo-design/VASC.
Oct 1, 2026cs.CV

RelationVGGT: Visual Geometry Transformers for 3D Spatial Relation Segmentation

Recent advances in 3D reconstruction have progressed from per-scene optimization to feed-forward inference, and semantic scene understanding has followed suit -- yet existing methods remain confined to object-centric perception, neglecting spatial relations between objects. We formulate 3D spatial relation segmentation in a feed-forward, pose-free multi-view setting: given a visually specified subject and a relational text query, the model segments the target across views without receiving its category name. To this end, we propose RelationVGGT, a novel feed-forward framework that integrates semantic features from a visual foundation model with geometry-aware representations from a 3D geometry foundation model and leverages a relation transformer for subject-conditioned, cross-view relation prediction -- requiring neither per-scene optimization nor known camera poses. We additionally provide a fully automated annotation pipeline built on ScanNet++ with VLMs and LLMs, enabling scalable training data generation for this new task.
Sep 28, 2026cs.CV

ReSS: Residual-Restoring Sparse Attention for 3D Vision Transformers

3D vision transformers such as VGGT predict camera poses and scene geometry from multi-view images in a single forward pass, but their global attention over all concatenated view tokens dominates computation as the number of views grows. To reduce this cost, SparseVGGT and HeSS sparsify attention at the block level, and both retain blocks with high attention probability. However, we observe that attention probability poorly predicts how much the model's behavior actually changes when a block is removed, and we show that this mismatch is why performance collapses as sparsity increases. In this paper, we propose ReSS (ReSidual-ReStoring Sparse Attention), which recasts block selection from a problem of maximizing the retained attention mass to one of minimizing the drift that sparsification leaves in the residual stream. We introduce a drift score that quantifies how much each block shifts the residual, and, since the drift of a drop set depends on the directions of the contribution vectors rather than on their magnitudes alone, an iterative residual restoration procedure that refines the drop set as a whole. Across three backbones and five datasets, ReSS preserves dense performance better than prior methods at matched sparsity. Two further results support drift as the quantity that governs the cost of sparsification: maximizing drift degrades performance faster than random selection, and plotted against realized drift instead of sparsity, all methods fall approximately onto a single curve. Code is available at https://github.com/libary753/ReSS.
Sep 28, 2026cs.CV

FILIGREE3D: Scaling Sparse Latent Flow Matching for Ultra-High-Resolution Image-to-3D Generation

Scaling image-to-3D generation to ultra-high resolutions requires controlling rapidly growing computational costs without sacrificing fine geometric detail. We present \textbf{Filigree3D}, a sparse latent flow-matching framework that generates 3D geometry from a single image at voxel resolutions up to 204832048^3, with straightforward extensibility to 409634096^3. To make training tractable, we introduce Structure-Aware Sparse Scaling, which combines spatial bounding with alternating local-global attention to constrain token growth while preserving both fine-scale details and long-range structural context. To enhance detail reconstruction, we curate training samples based on their high-resolution geometric gains and inject multi-scale image features into a sparse 3D DiT, effectively coupling structural semantics with fine-grained visual cues. Furthermore, a visibility-aware voxel regularization strategy improves robustness against sparse perturbations and facilitates the completion of unobserved geometry. Under our default configuration, Filigree3D maintains peak GPU memory consumption within practical limits for contemporary hardware, enabling the generation of highly intricate 3D geometry in approximately one minute. Extensive experiments demonstrate that our method yields substantial improvements in overall geometric fidelity and fine-detail preservation compared to existing baselines, validating practical, detail-preserving 3D generation at unprecedented resolutions.
Sep 21, 2026cs.CV

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

Computing accurate geometry from multi-view images is a fundamental problem in computer vision. Recent feed-forward (FF) models jointly estimate 3D geometry and camera parameters, but they typically suffer from geometry distortion caused by reconstruction ambiguity, even when ground-truth camera parameters are supplied. In this paper, we study the multi-view stereo (MVS) problem with known camera parameters and propose a novel approach that bridges conventional MVS and FF methods. Rather than casting MVS as a sequence-to-one mapping that predicts depth only for a single reference view, we reformulate it as a sequence-to-sequence task, akin to FF models, that jointly predicts geometry for all input views. We introduce a global transformer-based architecture with two components that explicitly exploit camera-induced priors: ray-map embeddings that inject camera parameters into image patch tokens, making the transformer camera-aware, and a unified global cost volume that replaces conventional per-view cost volumes to jointly capture 3D structure across all views. Extensive experiments on multiple public benchmarks show our approach achieves state-of-the-art performance, surpassing both MVS and FF reconstruction baselines.
Sep 21, 2026cs.CV

STA-TFM: Spatio-Temporal Aggregation Across Views TransForMer for Pose Estimation

Monocular 3D human pose estimation (HPE) remains challenging due to depth ambiguity, occlu- sions, and the need for temporal consistency. While multi-view methods provide superior accuracy over monocular approaches, they often require complex setups. We introduce STA-TFM, a transformer-based architecture that combines spatial and temporal information for multi-view pose estimation. The approach leverages DSTformer, a monocular feature extractor, to capture long-range pose dependencies within each view. A fusion transformer then aggregates information across views to produce coherent 3D estimates. To address training data scarcity, we use a data generation pipeline that transforms any existing 3D pose dataset into multi-view setups with controllable parameters. Experiments on various datasets demonstrate that STA-TFM outperforms existing camera-parameter-free multi-view methods. STA-TFM achieves 50.9% and 49.5% reductions in mean per joint position error (MPJPE) and mean per joint velocity error (MPJVE) on the DHP19 dataset. Furthermore, it achieves 6.7% and 7.7% respective reductions on HAA4D, and a 15.2% MPJPE reduction on TotalCapture. STA-TFM handles noisy and missing 2D inputs, supporting potential deployment in healthcare monitoring, athletic assessment, and immersive technologies. Code, training checkpoints, and data are available at https://zenodo.org/records/22832620.
Sep 20, 2026cs.CV

VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers

Feed-forward visual geometry models such as the Visual Geometry Grounded Transformer (VGGT) have recently enabled direct 3D reconstruction from multi-view images. Despite their promising performance, these models scale quadratically with the number of input views due to their global attention mechanism, resulting in substantial latency for long sequence inputs. There have been some recent efforts to accelerate VGGT, but they primarily focus on reducing \emph{token redundancy} through token merging or key/value sparsification. Our work resolves this bottleneck from a different perspective by investigating \emph{architectural redundancy} in visual geometry transformers. We show that the multi-head attention modules in VGGT's global-attention layers contain substantial architectural redundancy, with only a subset of heads carrying critical geometric information. In light of this observation, we propose VGGT-Prime, a compute-adaptive mixture-of-heads model that resolves this redundancy to accelerate visual geometry transformers while maintaining competitive reconstruction quality. The key idea of VGGT-Prime is to estimate the appropriate computation level for each global-attention head using a lightweight router and then dynamically assign each head to different computation modes. Extensive experiments on multiple datasets demonstrate that VGGT-Prime can achieve an {8×8\times} inference speedup over VGGT while maintaining competitive performance on camera pose, depth, and point-cloud predictions. We further show that VGGT-Prime is complementary to existing acceleration methods, such as token merging, further improving inference speed by up to 14×14{\times} over VGGT. An overview of our work is available on our project page.
Sep 17, 2026cs.CV

FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations

Modeling articulated objects from sparse monocular views is challenging because each observation reveals only partial geometry and motion evidence. Most feed-forward methods infer articulation from a single observation and therefore rely heavily on learned category-level shape priors. We present FAMOS, a feed-forward model that predicts movable-part segmentation and joint parameters from a sparse, unordered set of partial point clouds. Our model jointly reasons over multiple observations and naturally supports a variable number of inputs, including a single view. To aggregate articulation cues across observations, we introduce a Multi-state Articulation Transformer with alternating state-wise and global attention. We further propose an observed articulation span objective that supervises the motion range each part exhibits across the input observations, encouraging the model to leverage the full observation set. To overcome the limited scale and diversity of existing datasets, we introduce a procedural data generator that synthesizes self-annotated assets during training. Experiments on PartNet-Mobility, ACD, and ArtiCraft-10K demonstrate consistent improvements over both feed-forward and optimization-based baselines. Project page: https://kevinqu7.github.io/famos
Sep 14, 2026cs.CV

G-ray: Ray-Level Relative Geometric Position Encoding in Multi-View Vision Transformers under Camera Heterogeneity

We study relative position encoding for multi-view vision Transformers under camera heterogeneity, including varying fields of view (FoVs) or projection models. Existing rotary relative position encodings commonly use image-plane positional coordinates, producing projection-dependent relative phases and inconsistent geometric cues for cross-projection attention. We introduce G-ray, a ray-level relative position encoding whose rotary phases are parameterized by camera-local ray angles. The same camera-local ray pair induces the same relative phase across projections, providing projection-invariant positional consistency. G-ray can be used directly or integrated with existing encodings, retaining complementary geometric cues without additional learned parameters. We validate G-ray in three host encodings, RoPE, GTA, and RayRoPE, across 3D reconstruction and novel-view synthesis (NVS). Across three heterogeneous 3D reconstruction benchmarks at 50 views, G-ray leads all six averaged metrics and reduces mean pointmap relative error by 45.8% over MapAnything, with calibration supplied to both. Trained exclusively on homogeneous pinhole images, the 3D reconstruction model handles mixed pinhole and non-pinhole inputs without retraining and remains competitive on homogeneous pinhole 3D reconstruction protocols. For NVS, GTA and RayRoPE improve with G-ray under joint viewpoint and FoV variation. The project's webpage is available at https://g-ray-project.github.io/.
Sep 14, 2026cs.CV

DRS-VPT: Directly Relocalizing in a Scan with Vision Point Transformers

We present DRS-VPT, a feed-forward transformer architecture for foundational image-to-scan registration. Given query images and a reference 3D point cloud, the model predicts the scan pose and point map alongside the poses and point maps of each camera, all expressed in the first camera's frame. It additionally predicts a coarse-to- fine pyramid of per-point and per-pixel features for direct reprojective alignment of the scan to the first image. This formulation unifies downstream tasks such as camera-LiDAR calibration in autonomous driving and indoor camera-to-map relocalization. A single DRS-VPT model achieves state-of-the-art performance for image-to-LiDAR registration in autonomous driving, competitive indoor relocalization without training map-specific weights, and strong zero-shot transfer to unseen environments. We also show qualitatively that the model learns complex scan-to-image projection properties such as occlusion of back-facing points.
Sep 14, 2026cs.CV

UniPart: Towards Zero-shot Language-Grounded 3D Part Segmentation for Embodied Interaction

Fine-grained robotic manipulation depends on understanding parts, not only whole objects. Existing 3D foundation models tend to be either generalized but object-aware, or part-aware but limited to closed-set taxonomies, which weakens zero-shot transfer. We study text-conditioned 3D part segmentation, where a free-form phrase selects a functional part on point cloud. We introduce UniPart, a feed-forward cross-modal 3D Transformer that conditions CLIP text embedding. To scale supervision, we build LangPart-1M with 160K+ Objaverse assets and 8M text to part pairs using multi-view consistent part generation. We further manually label a high-quality subset, LangPart-4K, for fine-tuning and evaluation. UniPart achieves strong zero-shot results on open-vocabulary part benchmarks and transfers to language-conditioned part grasping in real world.
Sep 11, 2026cs.CV

MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recovery

Monocular 3D hand and body mesh recovery often suffers from severe occlusion and ambiguity. Traditional deterministic methods typically regress a single optimal solution, leading to overconfident predictions. In this paper, we introduce an exploration--exploitation paradigm for ambiguous mesh recovery with multi-hypothesis learning and selection. Specifically, during exploration, based on our probabilistic formulation and entropy maximization, we propose a novel multi-hypothesis method referred to as MHE-Former. It is a Transformer-based multi-hypothesis framework, ensuring high training efficiency and label friendliness while generating plausible and diverse hypotheses. During exploitation, we propose Hypothesis Selection, a context-aware process for multiple predictions. Especially leveraging VLM's powerful visual understanding and reasoning capabilities, it allows users to choose the most plausible and desired estimate with additional evidence and natural language intent. Extensive experiments demonstrate that our framework achieves state-of-the-art performance in accuracy and diversity across multiple datasets. The user preference study further shows the practicality of our hypothesis selection process.
Sep 3, 2026cs.CV

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.
Aug 31, 2026cs.CV

AQ3D: Adaptive Query Transformer for 3D Instance Segmentation

Transformer-based decoders for 3D instance segmentation typically commit to a fixed number of queries and positional modeling calibrated on the training distribution rather than on the scene at hand. Indoor scans vary widely in spatial extent and object count, so a fixed query set over-initializes small scenes and under-initializes large ones, while learned absolute and relative encodings are bound to the training scenes' extents and can saturate. We present AQ3D, which is designed to handle scenes of various sizes during training and inference. Queries are instantiated at a fixed ratio of the scene's superpoints, forming an overcomplete set whose background rejection is entirely left to the decoder. Positional information is encoded using 3D RoPE over quantized metric coordinates, replacing learned bounded lookup tables of prior decoders. Further, we improve the decoder itself by using attribution-based superpoint pooling, a mask refinement branch, and a cosine classifier for background rejection. Experiments show our method sets a new state-of-the-art on validation and hidden test splits across the datasets ScanNetV2, ScanNet200, and ScanNet++V2 among decoder methods trained without additional data augmentation. Code is available at github.com/kenomo/aq3d.
Aug 4, 2026cs.CV

SLAMFormer-∞\infty: Infinite SLAM Transformer for Unbounded Frontend and Backend Processing

We introduce the Infinite SLAM Transformer (SLAMFormer-∞\infty), the first geometric transformer capable of supporting both long-range frontend and backend processing without an explicit distance bound. Instead of relying on a first-frame-anchored formulation, SLAMFormer-∞\infty employs memory conditions to define flexible coordinate systems and scales for input frames, enabling more expressive structural conditioning. Built upon this formulation, the frontend preserves efficient local computation, while the backend jointly optimizes long-range trajectories and scene geometry in a globally consistent manner. Experimental results demonstrate that SLAMFormer-∞\infty achieves superior or highly competitive performance in both trajectory estimation and scene reconstruction across large-scale datasets. Notably, SLAMFormer-∞\infty generalizes to extremely long trajectories, successfully operating on sequences exceeding 17km17\mathrm{km}.
Jul 30, 2026cs.CV

A Unified Benchmark of Deep Learning Models for Multi-task 3D Brain Tumor Segmentation from Magnetic Resonance Imaging

Automatic brain tumor segmentation from magnetic resonance imaging (MRI) has become a fundamental task in computer-assisted diagnosis, treatment planning, and disease monitoring. Although numerous deep learning architectures have recently been proposed, objective comparisons remain challenging because published studies often employ different datasets, preprocessing strategies, training protocols, and evaluation procedures. This work presents a unified experimental benchmark for comparing representative convolutional neural networks (CNNs), Transformer-based models, and recent State Space Model (SSM) architectures under homogeneous experimental conditions. Five state-of-the-art three-dimensional segmentation models, including 3D U-Net, SegResNet, Swin UNETR, SegMamba, and SegMambaV2, are evaluated on two brain tumor segmentation datasets representing distinct clinical scenarios: intracranial meningioma segmentation (BraTS 2023) and post-treatment glioma segmentation (BraTS 2024). All architectures are trained using identical preprocessing, data augmentation, optimization strategies, and evaluation protocols to ensure a fair comparison. Performance is assessed using segmentation accuracy metrics together with computational cost indicators, including inference time and the size of each model. The results provide practical insights into the trade-offs between segmentation accuracy and computational efficiency, highlighting the suitability of different architectural paradigms for challenging three-dimensional brain tumor segmentation tasks.
Jul 27, 2026cs.GR

Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes

This work proposes an adaptation of the attention mechanism for triangle meshes. The core observation is that endowing the attention mechanism with critical properties for learning over meshes -- intrinsicality and triangulation-agnosticism -- enables it to attain state-of-the-art results over several learning-based tasks in geometry-processing. The above is achieved by modifying the attention mechanism from the bottom up based on simple principles from geometry-processing. Namely, the quantities used within attention -- queries, keys and values -- are created by an intrinsic, triangulation-agnostic network, and treated as discretizations of continuous functions. From that, we devise an appropriate attention mechanism that operates over triangle meshes through standard FEM discretization of the resulting integrals of the above functions. Surprisingly, as far as we know, this straightforward approach has not been utilized for learning over meshes. Experiments show our method exceeds current state of the art, including both mesh-based architectures as well as point cloud transformers. Namely, we show significant improvements on several common benchmarks and tasks -- predicting canonical high-frequency signals; predicting deformations; computing dense correspondences, both between full shapes and partial ones; and predicting feature descriptors.
Jul 24, 2026cs.CV

SM4RT: Learning Structured Motion Geometry for 4D Reconstruction

Geometry Foundation Models (GFMs) have substantially advanced monocular 3D reconstruction, yet extending this capability to 4D dynamic understanding remains a fundamental challenge. Most existing motion perception methods (e.g., sparse tracking, dense point-wise flow) treat motion as independent point-wise displacements, ignoring the structured nature of physical motion. However, real-world objects usually obey rigid-body kinematics, and points thus usually move collectively, not in isolation. Motion itself possesses geometric structure: physical objects undergo a set of rigid-body transformations governed by SE(3), rather than unstructured point-wise displacements. Building on this insight, we propose SM4RT, a Structured Motion 4D Reconstruction Transformer for end-to-end 3D reconstruction and structured motion perception. SM4RT introduces Structure-of-Motion to represent scene dynamics, where scene motion is decomposed into a compact set of motion bases, each represented as a temporal sequence of 6D twists in SE(3). Dense scene motion is then recovered by sparse, time-shared per-pixel assignment weights over these bases, ensuring points on the same object share a common rigid-body motion trajectory. SM4RT introduces a parallel motion geometry encoder and decoder that jointly infer 3D geometry, world-coordinate motion, and scene kinematic structure in a single forward pass from monocular RGB video. SM4RT achieves strong motion reconstruction performance while preserving the geometric structure of scene motion.
Jul 21, 2026cs.CV

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences.
Jul 13, 2026cs.CV

MMA-Former: Multi-Window Mixture-of-Head Attention Transformer for Adaptive PNI Prediction in 3D MRI

Perineural invasion (PNI) is a critical prognostic factor in cholangiocarcinoma. Non-invasive prediction from 3D MRI is challenging, demanding models that efficiently capture both fine-grained details and global context. We propose the Multi-window Mixture-of-Head Attention Transformer (MMA-Former), a novel end-to-end 3D architecture featuring a Coarse-Fine Transformer (CFT) structure for parallel multi-scale feature extraction. We advance this structure by integrating a novel Window-Specific Mixture-of-Head attention (WS-MoH) mechanism. Unlike standard Multi-Head Self Attention (MSA), WS-MoH generates a representation for each 3D window and dynamically routes the entire window to specialized or common attention heads. This enables spatially adaptive feature extraction tailored to the local context of each window, enhancing specialization and reducing redundancy without increasing parameters. Evaluated on a retrospective dataset of 168 T1-weighted MRI scans, MMA-Former achieved an AUC of 0.752, outperforming other 3D architectures, including the best CNN (AUC of 0.708) and Transformer baselines (AUC of 0.681).
Jul 7, 2026cs.CV

NegROI: Click-Centric Uncertainty-Guided Refinement with Scene-Conditioned Negative Prompts for Robust Interactive 3D Segmentation

Interactive 3D segmentation aims to extract object masks in point clouds with minimal user clicks. Despite recent progress, most existing approaches still struggle with (i) coarse voxel resolution that blurs fine boundaries under limited clicks and (ii) hard false positives caused by confusing background structures. These issues are exacerbated by density and scale shifts across datasets (e.g., dense RGB-D reconstructions vs. sparse LiDAR scans), where fixed refinement heuristics and purely click-driven decoding generalize poorly. To address them, we propose NegROI -- a novel transformer-based interactive framework that couples click-centric multi-resolution refinement with scene-conditioned negative prompts. Given a coarse voxel prediction, it refines only a local Region Of Interest (ROI) around the current click on a finer grid and fuses refined logits back to the coarse mask. To improve robustness and efficiency, we introduce uncertainty-driven selective refinement that prioritizes ambiguous regions. Meanwhile, we model hard background patterns via a set of scene-conditioned negative prompts obtained by cross-attention over scene tokens. We further stabilize these prompts with a diversity regularizer. Finally, we propose boundary-aware hard negative mining to supervise negative-prompt attention toward boundary-proximal, high-confidence false positives. Our experiments on common benchmark datasets (i.e., ScanNet, S3DIS, and KITTI) demonstrate improved click efficiency and reduced false positives, with stronger cross-dataset robustness than the state-of-the-art baselines.
Jul 3, 2026cs.CV

SAF3R: Dynamic Sparse Attention for Feed-Forward 3D Reconstruction Transformers

Feed-forward 3D reconstruction (F3R) transformers have recently achieved remarkable success. However, scaling them to long image sequences remains challenging, as the quadratic complexity of cross-view global attention quickly becomes the dominant computational bottleneck. While recent efforts attempt to improve efficiency through compressed or sparse attention, they fail to fully exploit the inherent sparsity and dynamic behavior of global attention. In this work, we present a comprehensive analysis of global attention across multiple F3R transformers and reveal that attention patterns are highly heterogeneous, dynamic, and extremely sparse across layers and attention heads. Motivated by these findings, we propose SAF3R, a training-free dynamic sparse attention framework tailored to F3R transformers. SAF3R integrates tailored sparse attention mechanisms with offline head profiling and an efficient online adaptation strategy to match input-dependent attention behaviors. Extensive experiments demonstrate that SAF3R achieves high sparsity ratios while preserving camera pose estimation and 3D reconstruction quality, translating into substantial end-to-end speedup on F3R transformers compared to existing methods. Code is available at https://github.com/jndeng/SAF3R
Jul 2, 2026cs.CV

Diversity-aware View Partitioning for Scalable VGGT

Geometry transformers such as VGGT achieve strong performance by jointly reasoning over multiple views with global attention. However, scaling them to large view collections remains challenging due to the quadratic cost of attention. Moreover, our empirical analysis reveals that the reconstruction quality in VGGT is sensitive to the distribution of viewpoints. Simply increasing the number of views without sufficient viewpoint diversity can even degrade performance, as redundant views introduce highly similar tokens that dilute informative geometric signals in the attention mechanism. Motivated by this observation, we propose a training-free and plug-and-play VGGT inference framework that organizes views into diversity-aware balanced chunks. The chunks are constructed through combinatorial graph partitioning over visual dissimilarity and spatial dispersion. This view organization allows the transformer to focus attention on geometrically informative views while reducing redundant attention interactions. To estimate spatial dispersion without full pose estimation, we approximate spatial relationships via a soft pose propagation strategy based on visual similarity from a small set of seed frames. Extensive experiments demonstrate improved performance in camera pose estimation, multi-view depth prediction, and 3D reconstruction while reducing memory usage and inference latency. Our framework also complements existing VGGT variants, enabling scalable multi-view reconstruction without sacrificing geometric fidelity.
Jul 1, 2026cs.CV

EO-VGGT: Orbital Ray-Conditioned 3D Foundation Models for Satellite Multi-View Reconstruction

In the era of satellite constellations, multi-view optical satellite imagery is pivotal for Earth Observation (EO) and high-quality Digital Surface Model (DSM) reconstruction. Although feed-forward 3D foundation models have transformed computer vision, their deployment in satellite remote sensing is inherently constrained by the structural discrepancy between implicit perspective assumptions and explicit orbital pushbroom geometry. This geometric incongruity is further compounded by pronounced view-set heterogeneity. We present EO-VGGT, a framework that adapts a frozen perspective-driven model to orbital observations via explicit physical geometry embedding.First, the Geometry-Correlation Constrained Selection (GCCS) strategy prunes sub-optimal observations by balancing geometric diversity and radiometric consistency to optimize the input sequence. Second, a Sensor-Ray Encoder (SRE) parameterizes pixel-level pushbroom lines of sight derived from the Rational Function Model (RFM) into high-dimensional space-geometric tokens, reconciling the mathematical discrepancy between central projection and orbital kinematics. Third, a lightweight Ray-Pointing-Aware Adapter (RPAA) employs gated residual blocks to integrate these tokens directly into the frozen transformer backbone. Our findings underscore that integrating explicit physical geometry with optimized view selection is essential for robust feed-forward satellite 3D reconstruction.
Jun 30, 2026cs.CV

DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers

The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry. Recent advancements have established the practice of using camera parameters -- such as extrinsics or projection matrices -- as relative positional encoding into the query, key, and value vectors of the attention mechanism. However, when scaling up the training recipe of novel view synthesis (NVS) models with the camera-based positional encoding, we observe a significant issue: model performance stagnates in the late stages of training. In this paper, we investigate the cause of the performance bottleneck when scaling up and demonstrate that storing rotation and translation given by the positional encoding in the same dimensions of the value vector causes indeterminacy in their independent identification, hindering training scalability. To address this, we propose Decoupled Pose Positional Encoding (DPPE), a novel camera-based positional encoding that explicitly decouples rotation and translation. Extensive evaluations on NVS tasks demonstrate that DPPE enables stable long-term training even in scaled-up training setup. Furthermore, it exhibits superior generalization performance in extrapolation settings, such as handling an increased number of viewpoints and zoom-in scenarios.
Jun 29, 2026cs.CV

A Point Cloud Transformer for Remote Monitoring and Automated Assessment of Physical Rehabilitation Exercises

Rehabilitation exercises are essential in restoring lost physical functions of patients suffering from various diseases (e.g., Parkinson's, back pain). Carrying out these rehabilitation exercises, often prescribed by health experts, is costly, unavailable, and requires expert supervision. The availability of RGBD images and movement/position data of joints along with expert annotation of exercise data has prompted the use of automatic assessment of the quality of rehabilitation exercises, which is cost-effective and can be carried out at home. However, existing approaches do not extract relevant features, lack practical application, require expensive pre-processing, or overlook crucial features. This study proposes a transformer-based framework for point clouds to extract features and assess rehabilitation exercises by analyzing joint positions collected through RGBD data. We adapt and utilize a curve-based point-cloud feature aggregation technique to augment point-cloud information that aids model output. The transformer architecture also uses axial self-attention, recognizing important joints and their roles to assist users in performing the exercise better. The guided system outperforms existing approaches and is also practically relevant due to its small size, fast inference, and generalization on specific joints in similar exercises. We conduct our experiments on three crucial baseline datasets for rehabilitation exercises: Kimore, UI-PRMD, and IRDS.