Active View Selection

Momentum

8 papers in the last four weeks, against 1 the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 26

Oct 5, 2026cs.CV

Lens3D: Target-Conditioned Visual Foveation for Fine-Grained 3D Understanding

Existing 3D large language models often overlook fine-grained attributes and less visually salient objects and parts, even when relevant evidence is present in scene videos. We introduce Lens3D to improve fine-grained object understanding through external visual assistance and knowledge transfer. Its LensUnd pipeline adopts 3D localization to select informative, complementary views for an external 2D vision-language model, supporting fine-grained object captioning, small-object grounding, and fine-grained object question answering. LensDistill transfers the resulting fine-grained knowledge to 3D LLMs through detailed caption supervision, enabling captioning from native inputs without external VLM calls. We also construct LensBench, a held-out evaluation set of 2,068 objects with three silver-standard reference descriptions per object. Experiments with Video-3D LLM and 3DRS demonstrate that LensDistill substantially improves fine-grained object captioning while preserving existing grounding and scene-level QA performance. These results establish the feasibility of transferring externally acquired fine-grained knowledge into native 3D LLMs.
Oct 1, 2026cs.RO

ActiveWAM: Evidence-Aware Active Vision for World-Action Models

Active vision manipulation requires a policy to control both its camera and its end-effectors, yet camera motion determines which evidence remains visible within finite observation windows. Acquiring a new view can displace task-critical cues, while retaining a view forgoes potentially useful observations. We formulate this as an evidence-aware retain--acquire problem and present ActiveWAM, a unified world--action model that learns observation and manipulation jointly. To this end, we propose training-time inversion which constrains a frozen video prior by task-bearing source evidence and visible temporal changes, eliminating the need for test-time inversion or candidate ranking. At deployment, the policy generates bimanual and pan/tilt actions-including stay and reacquisition behaviors-from view-aware history, and updates context from newly measured RGB observations. Future-video prediction serves as a co-training signal, while action generation requires neither future-video decoding nor optimal viewpoint annotations. We introduce RoboTwin-AV, a 50-task benchmark with executable pan/tilt control and automatically generated demonstrations. ActiveWAM improves TAVIS out-of-distribution success by up to 17.0 percentage points over the strongest baselines, achieves 20.0 additional points over Fast-WAM on RoboTwin-AV, and outperforms it by 26.7 points on real-world physical kitchen tasks.
Sep 30, 2026cs.CV

Matisse: Evidence-Space Reasoning for Active 3D Reconstruction

How can a 3D reconstruction system acquire and retain useful information to understand the geometry of a scene from partial views under a limited computation budget? Existing active view acquisition methods typically estimate uncertainty over observed or instantiated geometry, limiting their ability to reason about unseen structure, while long-horizon reconstruction methods often retain redundant observations. We introduce Matisse, a training-free framework that unifies active reconstruction and keyframe selection by leveraging evidence provided by a pretrained generative 3D model. Matisse estimates Evidential Uncertainty from cross-attention evidence associated with 3D latent tokens and derives an Evidential Information Gain to guide both view acquisition and keyframe selection based on the expected reduction in posterior entropy. Matisse supports multi-object scenes through occlusion-aware, object-balanced aggregation and propagates uncertainty through intermediate latents to avoid full reconstruction during planning. Matisse reduces Chamfer distance by 12.7%, 3.8%, and 9.2% on GSO30, YCB-V, and Replica, respectively, relative to the best baseline on each dataset, and achieves a 1.50×1.50\times end-to-end speedup over the best active reconstruction baseline on GSO30 with the same reconstruction backend. In the GSO30 keyframe selection experiment for long-horizon reconstruction, Matisse achieves comparable Chamfer distance using 14% of the input views compared with Stream3D.
Sep 29, 2026cs.RO

Recovering the View: Benchmarking Physical Active Vision for Occlusion Recovery in Robotic Manipulation

Physical active vision allows robots to change their viewpoint when task-relevant observations become unreliable, yet existing manipulation benchmarks provide limited support for studying how policies recover from occlusion during execution. We introduce BAVO-Bench (Bimanual Active Vision under Occlusion), a bimanual active-vision benchmark that systematically controls external visibility through Clean, Stage Occlusion, and Random-time Occlusion conditions, enabling evaluation of both manipulation performance and active visual recovery. Building on this setting, we present A-FAR (Active Future-Aware Recovery), an active-vision policy for joint viewpoint and manipulation control. A-FAR represents moving-camera observations in a unified robot-centric 3D frame and distills relational structure together with its future evolution from a pretrained 4D model, providing the policy with future-aware geometric guidance without requiring future observations at deployment. Experiments across multiple manipulation tasks show that A-FAR improves robustness to both structured and temporally shifted occlusions while maintaining strong performance under clean observations.
Sep 29, 2026cs.CV

SafeVantage: Vantage-Aware Memory for Reliable Embodied Decisions

Reliable embodied decisions under partial observability require informative observations and sufficient supporting evidence. However, semantic scores alone do not reveal which viewpoints justify a claim or where additional evidence should be acquired. We introduce SafeVantage, a vantage-aware semantic memory and active acquisition framework that retains each claim's supporting views, camera poses, and estimated target location, keeping positive support distinct from search coverage. A learned candidate-observability model uses claim-grounded geometry to predict target visibility at reachable viewpoints. These predictions guide view selection through expected reduction in terminal decision loss, accounting for travel cost and geometrically distinct corroboration. A calibrated head then combines support, spatial consistency, and coverage to produce Yes, No, or Abstain decisions. We evaluate SafeVantage on a category-presence benchmark spanning 232 unseen ProcTHOR houses and 7,424 paired episodes per method and action budget. Compared with validation-selected equal-budget baselines, SafeVantage achieves macro-F1 gains of 24.7% and 12.0% at eight and twelve actions, respectively, with lower risk and higher answer rates at both budgets and 31.7% less travel at eight actions. Equal-input HM3D experiments show lower selective risk under fixed observations, while controlled ScanNet interventions show that restoring supporting views improves downstream VLM answers. Ablations further support the contribution of candidate observability to decision quality and acquisition efficiency. Results demonstrate the value of claim-level viewpoint evidence for connecting semantic memory, active acquisition, and reliable decision-making. Code is available at https://safevantage.github.io
Sep 28, 2026cs.CV

AGILE-GS: Anchor-Guided Fast Next-Best-View Selection for Active 3D Gaussian Splatting

Radiance fields need hundreds of views, and their placement matters as much as their number. Next-best-view (NBV) selection for 3D Gaussian Splatting (3DGS) usually scores every candidate in the pool and keeps one. Searching for information and choosing a camera, however, are separable problems. We present AGILE-GS, an anchor-guided NBV method that separates the two. A virtual anchor pose is optimized on SE(3) by Riemannian gradient ascent on expected information gain. It need not be reachable or in the pool; it marks where the model is most uncertain. Candidates are scored against the anchor's viewing geometry, and a greedy ridge-leverage step distills the pool into a small, non-redundant shortlist without rendering any candidate. The shortlist can be used in two ways. AGILE-GS takes the first view on it as the next view, so no Fisher information is computed for any candidate. AGILE-GS+ computes the Fisher information gain of each shortlisted view and picks the best, so the expensive evaluation runs on a handful of views rather than the whole pool. On standard benchmarks and in closed-loop embodied acquisition, both match or exceed existing baselines while cutting selection latency by one to two orders of magnitude.
Sep 20, 2026cs.RO

Imagine then Verify: Affordance-Targeted Active Perception for Task-Oriented Grasping in Cluttered Scenes

Task-oriented grasping (TOG) requires robots to grasp functional parts of objects (e.g., the handle of a mug for pouring), yet these affordance regions are frequently occluded in cluttered scenes. Active perception via next-best-view (NBV) planning can resolve such occlusions by moving the camera for more informative observations. However, existing NBV methods typically optimize viewpoints for grasping the target object as a whole without distinguishing which part is task-relevant. A naive adaptation, fully scanning the target object before predicting the affordance, wastes most of the viewpoint budget on task-irrelevant surfaces (e.g., the mug body for pouring). To address this, we propose ATAP, an Affordance-Targeted Active Perception framework that shifts viewpoint planning from exhaustive target scanning to targeted affordance verification. ATAP hypothesizes the occluded target geometry via a generative shape prior and predicts the affordance distribution over the imagined complete surface. In cluttered scenes, severe occlusion can make the location of the hidden affordance ambiguous, leaving multiple locations plausible given the partial observation. ATAP therefore introduces an uncertainty-aware viewpoint planner that jointly optimizes expected entropy reduction over these competing hypotheses and expected affordance verification gain from real observations. This process iterates until the affordance is sufficiently verified for grasp execution. Experiments in simulation and real-world cluttered scenes show that ATAP substantially improves the functional grasp success rate over fixed-view TOG baselines, and outperforms reconstruction-based active perception with over 57% fewer NBV steps.
Sep 20, 2026cs.CV

GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting

Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it produces floaters, broken geometry, and washed-out backgrounds when trained with few views. We propose an alternating optimization framework that uses a pre-trained image diffusion model to generate geometrically consistent pseudo-views for additional 3DGS supervision. Generation is constrained by depth-conditioned ControlNet, IP-Adapter style transfer, LoRA scene adaptation, and img2img structural anchoring. We introduce Generative Active Pseudo-view Selection (GAPS) to balance reconstruction informativeness and generative reliability when choosing target views. Its annealing schedule shifts from conservative interpolation early in training to exploratory extrapolation later, gradually covering unobserved regions. A dual-criterion admission gate and uncertainty-weighted losses reject unreliable generations, while density-adaptive DropGaussian reduces overfitting in complex scenes. On LLFF with 3/6/9 views, our method improves average PSNR over vanilla 3DGS by 0.40/0.89/0.70 dB. On Mip-NeRF 360 with 12/24 views, the gains are 1.18/0.80 dB. SSIM improves and LPIPS decreases in every setting. Ablations show that active selection and density-adaptive regularization are both necessary; only the full method reduces LPIPS below the no-pseudo-view baseline on unbounded 360-degree scenes.
Sep 15, 2026cs.RO

LEAP: Learning Emergent Active Perception for Quadruped Navigation

Active perception allows autonomous agents to select their viewpoints rather than passively process the viewpoints given to them, enabling them to target where to reduce uncertainty about their environment. Learned systems typically encourage this behavior with hand-designed proxy objectives, such as coverage or curiosity bonuses, that may conflict with the task. In this work, we propose a method to learn emergent active perception (LEAP) without augmentation of the task objective. We formulate the problem of goal-oriented navigation over hazardous terrains with goals that must be discovered visually. We then propose an architecture for navigation policies with active perception, and train them on a terrain curriculum where task pressure alone leads to the emergence of gaze control. Key to this emergence, LEAP works on a gaze-invariant representation that integrates depth images into egocentric belief maps. We validate its performance in held-out evaluation scenarios, where it achieves a 92.7% success rate, compared to 74.2% for scripted or 34.5% for passive perception, and comes within 4.6 points of a privileged oracle. We validate that LEAP navigation policies, unchanged, can be directly applied to steering quadrupedal locomotion policies in physics simulation.
Aug 13, 2026cs.RO

FUSE: Active Functional Affordance Grounding through Adaptive Semantic-Geometric Evidence Acquisition

Embodied agents must often identify and interact with objects based on their function rather than their identity, requiring them to actively acquire observations that reveal discriminative functional evidence. Existing affordance grounding methods operate from fixed viewpoints and lack mechanisms for deciding where to look when functional cues are occluded or incomplete. We introduce Active Functional Affordance Grounding, a new task in which an agent sequentially explores a scene to identify and spatially ground an object satisfying a functional query. To address this problem, we propose FUSE, an adaptive semantic-geometric evidence acquisition framework that combines explicit uncertainty-driven exploration with a learned amortized planner to efficiently select informative viewpoints. We further introduce a Habitat-based benchmark for evaluating active functional grounding. Experiments show that FUSE achieves the highest observed non-oracle grounding performance while reducing computation by 1.33x relative to fully explicit exploration, and remains effective across multiple affordance knowledge sources.
Aug 9, 2026cs.CV

Agentic Visual Reasoning in Whole-Slide Pathology Images via Active Perception

Whole-slide visual reasoning requires identifying sparse diagnostic evidence in gigapixel pathology slides and integrating observations across spatial scales. Existing WSI methods either compress densely sampled patches into global representations or use pretrained vision-language models with heuristic region selection, weakening links between predictions and morphology or lacking pathology-trained observation policies. We present AdaptivePath, an active-perception framework that formulates WSI evidence acquisition as sequential decision making. The Navigator learns question-agnostic abnormality-driven navigation from pathologist-reviewed labels to select observation locations and spatial extents, avoiding costly question-specific trajectory annotations. We train this policy through alternating representation learning and proximal policy optimization, followed by fine-tuning with geometric and appearance consistency objectives to stabilize focus trajectories. During inference, the Navigator hierarchically acquires sparse observations from low to high magnification under a limited ROI budget. A Morphology Interpreter converts observations into question-conditioned evidence, while the Deliberator evaluates evidence and revises intermediate answers across magnifications. The Arbiter integrates deliberation history to produce final answers. AdaptivePath achieves state-of-the-art zero-shot performance on WSI and region pathology VQA benchmarks and reaches 80.14% accuracy for cancer subtype classification across six TCGA cohorts. In a blinded diagnostic-utility study, pathologists using AdaptivePath-selected observation sequences achieve 82.9% accuracy. These results demonstrate that learned active perception enables effective and traceable visual reasoning over gigapixel pathology slides.
Aug 3, 2026cs.RO

TRACE: Ergodic Trajectory Optimization for Active Scene Reconstruction

Existing active reconstruction systems with Gaussian-splatting maps select observations greedily, optimizing a single next-best-view (NBV) at each step and connecting the chosen views by short-horizon path planning. This greedy decoupling disregards the global structure of scene information, producing inefficient trajectories that waste sensing capacity in transit between selected views. In this work, we study active reconstruction as an ergodic coverage problem: the time-averaged spatial statistics of the sensor trajectory should match a target information distribution induced by the current map. Our approach derives this target distribution online from uncertainty and visibility, and calculates ergodic trajectories via a kernel-ergodic horizon planner with gradient flow and footprint depletion, closing the loop between mapping and trajectory optimization. We thoroughly evaluate TRACE on the Replica dataset against the Next-Best-View (NBV) baselines, improving PSNR by 1.5 dB. Code: https://github.com/spikelab-jhu/trace-active-reconstruction.
Jul 31, 2026cs.CV

FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement

4D Gaussian Splatting (4DGS) can render dynamic scenes photorealistically. However, with limited viewpoint coverage, some spatiotemporal regions remain sparsely observed, leading to artifacts, particularly in scenes with large motion. Existing approaches leveraging generative models rely on heuristic virtual-viewpoint selection before refining rendered views. As a result, they cannot actively explore such sparsely observed regions. To address this issue, we propose a pipeline that actively selects spatiotemporal virtual viewpoints to improve 4DGS reconstruction. Our method selects virtual viewpoints for generative enhancement based on the rendering sensitivity and motion-aware observation density of 4D Gaussians, prioritizing views that alleviate observation sparsity. In the refined images, we filter out regions that conflict with captured observations or are likely to contain generative artifacts and then fine-tune 4DGS using only the reliable regions. We evaluate our method on multi-view video benchmarks using new train/test splits designed to induce observation gaps. Results show consistent improvements over prior viewpoint selection strategies and fine-tuning methods in both qualitative and quantitative evaluations, while reducing artifacts.
Jul 31, 2026cs.CV

GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction

Active 3D reconstruction relies on active view selection to maximize reconstruction fidelity under limited capture budgets. However, most existing methods rely on surrogate signals such as parameter uncertainty or geometric heuristics, but these signals are often misaligned with the ultimate goal: the fidelity of rendered predictions. We propose GO-PRE, a goal-oriented next-best-view selection framework that explicitly targets information gain in the prediction space. Specifically, we formulate the objective as maximizing the reduction of the average marginal predictive entropy over a user-specified target view manifold. GO-PRE supports interactive goal specification and yields an efficient acquisition rule that enables real-time computation of information gain. Extensive experiments across benchmarks demonstrate that GO-PRE consistently improves active reconstruction performance and provides more reliable uncertainty quantification compared to state-of-the-art methods.
Jul 14, 2026cs.CV

ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting

Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of the surrounding anatomy unobserved. Recent neural rendering approaches, such as Neural Radiance Fields and 3D Gaussian Splatting, enable novel view synthesis from endoscopic videos, but their reliance on sparse observations often leads to severe artifacts when extrapolating beyond the training trajectory. In this work, we propose ExtraGS, a framework for enhancing endoscopic view extrapolation through diffusion-guided 3D Gaussian Splatting. Starting from an initial reconstruction, we introduce an uncertainty-guided virtual camera sampling strategy to actively explore blind spots and maximize information gain. The rendered views from these sampled locations are refined using a diffusion model to recover plausible anatomical structures, producing pseudo-observations that guide further optimization. To prevent the generated content from degrading reliable regions, we adopt a confidence-weighted fine-tuning strategy when incorporating these pseudo-observations. Extensive experiments on multiple public endoscopic datasets demonstrate that ExtraGS significantly reduces extrapolation artifacts and achieves state-of-the-art performance in endoscopic novel view synthesis.
Jul 13, 2026cs.CV

Beyond the Single Camera: Agentic Multi-View Reasoning in Sports Video Understanding

Recent Multimodal Large Language Models (MLLMs) achieve strong performance on single-view video understanding benchmarks. However, sports videos involve dense occlusion, rapid motion, and complex interactions that are difficult to resolve from a single viewpoint. In practice, sports events are recorded from multiple camera angles, providing complementary evidence used by referees. Yet, no existing benchmark evaluates MLLMs on multi-view sports video understanding. To address this gap, we introduce SportMV-Bench, a comprehensive benchmark built from official match recordings, through a dedicated pipeline combining LLM-based generation, MLLM-based verification, and human filtering to ensure quality and consistency. SportMV-Bench containing 787 multi-view video bundles and 2592 question-answer pairs across three categories: Perception-Aware Recognition (PAR), Rule-aware Event Interpretation (REI), and Adjudicative Decision Reasoning(ADR). Our analysis shows that current MLLMs fail to effectively exploit multi-view information, with the bottlenecks lying in fine-grained visual perception and view selection rather than logical reasoning or domain knowledge. We propose SportMV-Agent, an agentic framework that orchestrates an iterative loop of active view selection, perception tool execution, and evidence-grounded reasoning, achieving a significant 14.46% relative improvement over the strongest MLLM baseline.
Jul 6, 2026cs.CV

Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control

3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled complexity control. This is most limiting under sparse views or fixed acquisition budgets, where a model must identify weakly supported geometry and select informative views. We introduce a rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior over means and covariances using renderer-derived surrogate summaries. An optional Dirichlet-process extension adds a probabilistic component-usage signal, and the training schedule makes the closed-form versus approximate inference boundary explicit. Re-rendering posterior geometry samples yields native predictive uncertainty for interval calibration and active view selection. In a fixed-budget 16-to-32 active-view task, native NIW acquisition improves PSNR by +0.453 dB and LPIPS by -0.0146 over a scoring-only 3-member standard-ensemble baseline, winning 29/39 scene-seed pairs and 10/13 scene means; it also improves over PPU-style (+0.355 dB) and NIW-proxy (+0.401 dB) acquisition. NIW native intervals reduce 95% coverage error by about 17x relative to a shared proxy (0.046 vs. 0.796) and are about 10x closer to nominal coverage than a 3-member deep ensemble (0.047 vs. 0.454) at roughly one-third the training cost. As a reconstruction compatibility check, paired NIW-vs-standard analysis over 39 scene-seed runs yields +0.030 dB PSNR with 1.6% additional training time. These results position Bayesian 3DGS as a practical probabilistic scene representation for decision-facing tasks such as active view selection.
Jun 22, 2026cs.CV

Dense Reward for Multi-View 3D Reasoning with Global Maps and Local Views

Multi-view 3D Visual Question Answering (MV3D-VQA) requires integrating partial observations into a coherent 3D scene representation and selecting informative viewpoints for multi-step spatial reasoning. However, current multimodal LLMs are typically trained with sparse, answer-level supervision, which often yields inconsistent cross-view reasoning and brittle view selection. We present DR-MV3D (Dense Reward for MV3D-VQA), a map-grounded learning framework that provides dense, verifiable rewards to supervise the reasoning process. Our approach decomposes MV3D-VQA into (i) allocentric global map construction, (ii) question-conditioned view-trajectory planning, and (iii) egocentric grounding for answer prediction. To make intermediate steps learnable without manual annotations, we introduce two rewards: a global consistency reward that aligns the predicted map with geometry-consistent pseudo targets from frozen 3D vision foundation models (e.g., VGGT + SAM3), and a local trajectory reward that supervises ordered viewpoint selection. We optimize the full pipeline with trajectory-level policy optimization (GRPO). Experiments on MindCube, VSI-Bench, and BLINK (MV) show that DR-MV3D consistently improves over strong multi-image baselines, supporting the effectiveness of process-level dense supervision for multi-view 3D reasoning.
May 28, 2026cs.CV

PInVerify: An Offline Embodied Benchmark for Active Instance Verification

Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale (≤\leq8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
May 18, 2026cs.RO

RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots

Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.
May 8, 2026cs.RO

TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning

Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and π0π_0 reveal that (i) active vision generally helps, consistently across training runs, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze that lands on the task-relevant object, with lead times comparable to those of the human demonstrations, although head motion is less smooth than in the demonstrations, an effect of action chunking that success rate does not reveal. Code and evaluation scripts are released at https://github.com/spiglerg/tavis; demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines at https://huggingface.co/tavis-benchmark.
May 6, 2026cs.GR

A Bayesian Approach for Task-Specific Next-Best-View Selection with Uncertain Geometry

We develop a framework for task-specific active next-best-view selection in 3D reconstruction from point clouds, by casting the problem in the language of Bayesian decision theory. Our framework works by (a) placing a prior distribution over the space of implicit surfaces, (b) using recently-developed stochastic surface reconstruction methods to calculate the resulting posterior distribution, then (c) using the posterior distribution to carefully reason about which view to scan next. This enables us to perform camera selection in a manner that is directly optimized for the intended use of the reconstructed data - meaning, we reduce uncertainty only in those regions that make a difference in the task at hand, as opposed to prior approaches that reduce it uniformly across space. We evaluate our method across three distinct downstream tasks: semantic classification, segmentation, and PDE-guided physics simulation. Experimental results demonstrate that our framework achieves superior task performance with fewer views compared to commonly used baselines and prior general uncertainty-reduction techniques.
Mar 6, 2026cs.CV

Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction

Sparse-view computed tomography (CT) is critical for reducing radiation exposure to patients. Recent advances in radiative 3D Gaussian Splatting (3DGS) have enabled fast and accurate sparse-view CT reconstruction. Despite these algorithmic advancements, practical reconstruction fidelity remains fundamentally bounded by the quality of the captured data, raising the crucial yet underexplored problem of X-ray active view selection. Existing active view selection methods are primarily designed for natural-light scenes and fail to capture the unique geometric ambiguities and physical attenuation properties inherent in X-ray imaging. In this paper, we present Perturbed Gaussian Ensemble, an active view selection framework that integrates uncertainty modeling with sequential decision-making, tailored for X-ray Gaussian Splatting. Specifically, we identify low-density Gaussian primitives that are likely to be uncertain and apply stochastic density scaling to construct an ensemble of plausible Gaussian density fields. For each candidate projection, we measure the structural variance of the ensemble predictions and select the one with the highest variance as the next best view. Extensive experimental results on arbitrary-trajectory CT benchmarks demonstrate that our density-guided perturbation strategy effectively eliminates geometric artifacts and consistently outperforms existing baselines in progressive tomographic reconstruction under unified view selection protocols.
Feb 28, 2026cs.RO

I-Perceive: A Foundation Model for Vision-Language Active Perception

Active perception - the ability of a robot to proactively select viewpoints to acquire task-relevant information - is essential for robust operation in real-world environments. However, existing approaches are typically limited to fixed objectives or constrained settings, and struggle to generalize to open-ended perception intents specified in natural language. We propose I-Perceive, a foundation model for language-conditioned active perception in large-scale indoor environments. Given a query image, a set of context images, and a natural language instruction, I-Perceive predicts a 6D camera pose that fulfills the specified perception intent. The model integrates a vision-language pathway for semantic grounding with a geometric reasoning pathway for multi-view 3D understanding, connected via multi-layer semantic fusion to enable language-conditioned geometric reasoning. To support scalable training, we construct a large-scale dataset of language-viewpoint pairs from both real-world scene-scanning data and simulated environments using an automated pipeline. Extensive experiments demonstrate that I-Perceive significantly outperforms strong baselines on prediction accuracy, viewpoint feasibility, and instructions alignment. The model exhibits strong zero-shot generalization to unseen scenes and instructions, and enables closed-loop active perception, progressively refining viewpoints over sequential interactions.
Date pendingcs.RO

OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots

We naturally step sideways or lean to see around the obstacle when our view is blocked, and recover a more informative observation. Enabling robots to make the same kind of viewpoint choice is critical for human-centered operations, including search, triage, and disaster response, where cluttered environments and partial visibility frequently degrade downstream perception. However, many Next-Best-View (NBV) methods primarily optimize generic exploration or long-horizon coverage, and do not explicitly target the immediate goal of obtaining a single usable observation of a partially occluded person under real motion constraints. We present Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots (OA-NBV), an occlusion-aware NBV pipeline that autonomously selects the next traversable viewpoint to obtain a more complete view of an occluded human. OA-NBV integrates perception and motion planning by scoring candidate viewpoints using a target-centric visibility model that accounts for occlusion, target scale, and target completeness, while restricting candidates to feasible robot poses. OA-NBV achieves over 90% success rate in both simulation and real-world trials, while baseline NBV methods degrade sharply under occlusion. Beyond success rate, OA-NBV improves observation quality: compared to the strongest baseline, it increases normalized target area by at least 81% and keypoint visibility by at least 58% across settings, making it a drop-in view-selection module for diverse human-centered downstream tasks.
Date pendingcs.RO

Diagnosing and Dynamically Filtering Occupancy World Models for Active Mapping

Active mapping requires a robot to select camera viewpoints that efficiently reconstruct an unknown 3D scene. To reason about unobserved regions, recent systems use pretrained occupancy networks as world models that complete missing geometry. The predicted structure contributes to expected coverage gain and constrains feasible robot motion. Consequently, occupancy errors can change both what the robot chooses to explore and where it is able to move. We diagnose these effects by holding the planner fixed and varying only the occupancy representation provided to it. We consider planning without completion, with learned occupancy, with false positives removed by a ground truth oracle, with false negatives restored by an oracle, and with ground truth occupancy. Our experiments show that correcting false positives or false negatives alone does not consistently improve final coverage. This finding reveals a gap between occupancy accuracy and downstream planning performance. Ground truth occupancy provides a much larger improvement in coverage efficiency than in endpoint coverage, suggesting that planning and reachability remain important bottlenecks even when the geometric world model is accurate. Based on these findings, we introduce a dynamic filtering strategy that preserves predictions in unexplored space while suppressing repeatedly unsupported occupancy using online observations. Preliminary examples show that this strategy can redirect viewpoint selection toward reachable surfaces that would otherwise remain unobserved.