Active Visual Perception
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7 papers in the last four weeks, up 75% on the four weeks before. 0.1% of all new papers.
Latest papers 32
Human-object interaction (HOI) detection aims to localize human-object pairs and recognize their interactions. Traditional supervised methods perform strongly but rely on task-specific training. Recent multimodal large language models (MLLMs) offer a promising route to training-free HOI detection through their broad visual-semantic knowledge and versatile perceptual and reasoning capabilities. However, existing approaches largely invoke these capabilities through loosely coordinated inference stages. This fragmented execution restricts the role of interaction hypotheses in guiding visual exploration, leaving key participants overlooked and local ambiguities unresolved. Furthermore, propagating early semantic assumptions through subsequent visual grounding and relation prediction induces self-reinforcing semantic circularity. To resolve these challenges, we propose HarnessHOI, a training-free framework that transforms passive MLLM inference into an active interaction-centric harness. Specifically, we introduce an interaction-guided perception mechanism that projects emerging interaction hypotheses back into the visual space to discover missing participants and refine ambiguous evidence through targeted observation. Furthermore, a relation-agnostic geometric adjudication module reconciles multi-source evidence to establish a unified spatial basis for grounded interaction reasoning across multiple actions and semantic roles. Extensive experiments on HICO-DET and V-COCO demonstrate that HarnessHOI achieves state-of-the-art performance among training-free methods, confirming the effectiveness of the proposed harness for complex interaction understanding. Code will be released upon publication.
EviRover: Reinforcing Agentic Perception Beyond a Glance
Visual perception is conventionally formulated as a one-shot prediction from a single glance at the image, under the assumption that the image content and the model's parametric knowledge suffice to resolve the query. This assumption often fails in real-world scenarios that hinge on fine-grained visual details or require knowledge-intensive and up-to-date information. We term such cases \textit{perception under insufficient evidence} and formulate perception as an agentic process that can obtain information beyond a single glance. To address the absence of data for this setting, we design two dedicated data generation pipelines, yielding EviRover-SFT-5K and EviRover-RL-12K for training. We further construct EviLens, a human-verified benchmark comprising 688 instances across five perception categories. Building on these data, we present EviRover, to our knowledge the first perception agent explicitly trained to resolve perceptual queries through interaction, using supervised fine-tuning followed by agentic reinforcement learning. Experiments show that the 4B EviRover outperforms its backbone by 30 points on average on EviLens, reaching performance comparable to advanced proprietary models. The gains transfer beyond EviLens to WebEyes, conventional perception benchmarks, and general multimodal benchmarks, including a 15-point improvement on BrowseComp-VL. All code, models, and data are released.
Recovering the View: Benchmarking Physical Active Vision for Occlusion Recovery in Robotic Manipulation
Physical active vision allows robots to change their viewpoint when task-relevant observations become unreliable, yet existing manipulation benchmarks provide limited support for studying how policies recover from occlusion during execution. We introduce BAVO-Bench (Bimanual Active Vision under Occlusion), a bimanual active-vision benchmark that systematically controls external visibility through Clean, Stage Occlusion, and Random-time Occlusion conditions, enabling evaluation of both manipulation performance and active visual recovery. Building on this setting, we present A-FAR (Active Future-Aware Recovery), an active-vision policy for joint viewpoint and manipulation control. A-FAR represents moving-camera observations in a unified robot-centric 3D frame and distills relational structure together with its future evolution from a pretrained 4D model, providing the policy with future-aware geometric guidance without requiring future observations at deployment. Experiments across multiple manipulation tasks show that A-FAR improves robustness to both structured and temporally shifted occlusions while maintaining strong performance under clean observations.
DeltaSeek: Toward Active Perception in Evolving Construction Environments
Construction environments evolve continuously, causing large geometric changes that degrade static mapping and registration performance. This necessitates active perception, where robots deliberately select sensing configurations to resolve the environment's current state. We present DeltaSeek, an initial framework toward active perception in evolving built environments. While our broader objective is a system that reasons about where, how, and when to observe, this paper addresses a critical prerequisite: how a robot's sensing embodiment constrains the observations it can acquire. We formalize an embodiment's permissible observation set and evaluate with a Husky A300 equipped with a UR5e on an IFC-derived benchmark under chassis-mounted and wrist-mounted RGB-D configurations, scoring observations by geometric visibility and effort by drivable distance. In a room-scale scene with eight controlled changes spanning four observability conditions, exhaustive evaluation over 240 permissible base poses and five arm postures shows that two changes admit no chassis viewpoint whatsoever, while the wrist camera resolves both. For changes observed by both embodiments, the median base travel is ~m for the wrist camera and ~m for the chassis camera. These results distinguish sensing limitations from acquisition costs, clarifying whether an observation is impossible or simply requires more travel.
Fisheye-VLA: Decoupling Coverage and Acuity for Manipulation with a Single Fisheye Camera
Manipulation requires both broad scene awareness and detailed local feedback, yet conventional camera rigs provide them through separate front and wrist cameras. We present Fisheye-VLA, a visual interface that brings these capabilities together using a single passive fisheye. A global view preserves the workspace, while local perspective crops direct detail toward the interaction. The key design question is where this local visual budget should go. We answer it through a controlled re-rendering study, comparing alternative crop directions on the same recorded observations. The study finds that end-effector-centered views capture most of the estimated benefit of a much larger candidate pool, motivating a compact allocation around both hands. Our interface uses calibrated end-effector projection and motion lead to track the crops, while a shared ray encoding preserves their spatial meaning as they move. Integrated with a pretrained VLA, it achieves 84% and 82% success in the two expanded tabletop regions, where some target placements extend beyond the front-camera coverage, and supports shelf and conveyor manipulation. Ablations show that local crops and their viewing directions become more important in the larger workspace regions. The results demonstrate that a single fisheye can support these manipulation tasks without physical wrist cameras.
What Survives on Real Drawings: Active Sampling, Connectome Wiring, and Matched Baselines in Architectural Document Vision
A connectome-constrained model of the fly visual system, optimized for motion and then frozen, can be driven over architectural drawings by prescribed motion and used as a texture representation. We compare it with information-matched baselines that see the same 721 photoreceptor samples. On clean synthetic data the frozen model transfers but loses to task training: 0.857 area-weighted accuracy in one-shot hatch matching versus 0.959 for a 5,888-parameter CNN, and 0.619 IoU in wall segmentation versus 0.905 for a matched network. Under scan noise and thickened strokes, the trained networks lose up to 0.188 accuracy while the frozen pipeline loses 0.030. On fourteen production sheets, opened once, a 1,876-parameter fly model reaches 0.505 average precision versus 0.415 for a network two hundred times larger. A preregistered held-out split confirms the clean-data ordering: 0.835 for the circuit, 0.894 for receptors only, and 0.971-0.980 for trained CNNs. Rewiring the connectome while preserving degrees or type pairs and transmitter signs costs 0.271-0.356 accuracy across three seeds, so the exact wiring is load-bearing. Yet the intact circuit does not beat its moving retina, and T4/T5 silencing leaves both tasks intact. Longer observations reverse the circuit-receptor ordering once the stimulus spans a period, but not through T4/T5. Thus active sampling and exact structure matter, while clean-data practical performance remains dominated by task-trained networks and the useful transfer margin is largely retinal.
FlipToSee: A Probabilistic Stable Placement Prior for Active Visual Exploration via Regrasping
Active visual exploration of tabletop objects often requires reorienting an unknown resting object onto a different stable support face to expose occluded surfaces. To identify such placements without exhaustive physical search, we learn a probabilistic placement prior from a single-view point cloud. Stable placement prediction is inherently multimodal, and conventional 6-DoF regression introduces further ambiguity by modeling translation and in-plane yaw. We therefore propose FlipToSee, a probabilistic framework that removes this representational ambiguity by parameterizing placements as unit support normals on while modeling their multimodal conditional distribution via a von Mises--Fisher mixture density network. To decouple mode diversity from physical robustness, FlipToSee deterministically extracts a compact candidate set from the mixture components and applies robustness-aware reranking using an auxiliary head trained with candidate-aligned supervision. In simulation, FlipToSee achieves first-proposal success on in-distribution objects, on out-of-distribution shapes, and under zero-shot transfer to household YCB objects. We further demonstrate the learned placement prior on a physical robot by integrating it with grasp and motion planning for exploratory regrasping.
LEAP: Learning Emergent Active Perception for Quadruped Navigation
Active perception allows autonomous agents to select their viewpoints rather than passively process the viewpoints given to them, enabling them to target where to reduce uncertainty about their environment. Learned systems typically encourage this behavior with hand-designed proxy objectives, such as coverage or curiosity bonuses, that may conflict with the task. In this work, we propose a method to learn emergent active perception (LEAP) without augmentation of the task objective. We formulate the problem of goal-oriented navigation over hazardous terrains with goals that must be discovered visually. We then propose an architecture for navigation policies with active perception, and train them on a terrain curriculum where task pressure alone leads to the emergence of gaze control. Key to this emergence, LEAP works on a gaze-invariant representation that integrates depth images into egocentric belief maps. We validate its performance in held-out evaluation scenarios, where it achieves a 92.7% success rate, compared to 74.2% for scripted or 34.5% for passive perception, and comes within 4.6 points of a privileged oracle. We validate that LEAP navigation policies, unchanged, can be directly applied to steering quadrupedal locomotion policies in physics simulation.
Efficient Semantic Understanding from Digital Foveation
Dense semantic segmentation allocates computational resources uniformly across the entire image, regardless of scene complexity or task relevance. Inspired by biological vision, we investigate whether semantic understanding can be achieved more efficiently through digital foveated perception. We introduce a lightweight active-vision pipeline that combines saliency-driven fixation selection, high-resolution foveal observations, low-resolution contextual information, semantic accumulation, and adaptive computation. Beyond conventional dense prediction metrics, we use object-level evaluation to measure semantic understanding under sparse observations. On ADE20K-Object, a single foveated observation achieves 95.9% of the baseline Top-1 accuracy and 96.9% of the baseline Top-3 accuracy while requiring only 4.7% of the computational cost. At the scene level, semantic accumulation recovers 90.6% of the baseline object recall while using 58.6% of the computation. These results suggest that substantial semantic understanding can emerge from sparse observations when computation is allocated selectively, highlighting active vision as an efficient alternative to uniform dense processing and motivating evaluation protocols beyond conventional pixel-wise segmentation metrics.
SG-AMP: Scene-Graph-Guided Active Perception and Semantics-Aware Motion Planning for Pepper Plants
We present SG-AMP, integrating robust depth completion with input-conditioned uncertainty, persistent panoptic mapping, plant scene-graph reasoning, and semantics-aware active view-motion planning. Beyond inspecting uncertain observed regions, the scene graph explicitly hypothesizes unobserved pepper--peduncle attachments and directs close-range sensing toward them. Candidate views are selected according to expected information gain, while class-dependent motion costs distinguish protected peppers, peduncles, and stems from conditionally traversable foliage. On pepper data, the perception network achieves semantic mIoU, PQ, and depth RMSE, while input-conditioned uncertainty improves NYUv2 NLL from to and AUSE from to .
Conditional Visual Evidence Utility: State-Dependent Rank Reversals in Frozen Vision-Language Encoders
Static importance scores compress visual evidence into a single ranking, but the value of remaining evidence can change after one cue has been observed. We study this possibility in controlled compositional visual search, where color, shape, and texture evidence can be independently exposed and their conditional marginal utility measured across acquisition states. In a held-out confirmation on 800 scenes, frozen OpenCLIP and SigLIP exhibit robust state-dependent rank reversals that concentrate in candidate-overlap regimes designed to induce ordering changes, persist across two evidence-accumulation constructions and ten equivalent query wordings, and collapse to near-chance-scale behavior under query-scene derangement. A subsequent role-balanced follow-up on 1,200 scenes rotates the abstract roles of initially strong, redundancy-inducing, and comparator attributes; the positive-minus-negative reversal contrast remains positive across all 24 role-permutation, backbone, and evidence-mode cells, although residual attribute-identity effects remain. We further distinguish measured replanning opportunity from prospective predictability. Matched-first-action utility analyses show substantial opportunity to rerank remaining evidence, but lightweight predictors using posterior-based or acquired-embedding state representations do not establish a robust incremental advantage of acquired-state information over legal static controls on the role-balanced benchmark. Together, these results show that conditional visual evidence utility is reliably state dependent in this controlled setting, while separating the existence of changing utility from the stronger claim that those changes are prospectively predictable by a learned selector.
InSight-doc: Agentic Visual Perception for Long-Document Understanding
Long-document understanding often requires reasoning over many visually rich pages, making inference costly and prone to context rot. In this work, we propose InSight-doc, an agentic visual perception framework that treats visual resolution as an adaptive reasoning-time resource. InSight-doc starts from low resolution and selectively zooms into high-resolution regions for finer evidence, without relying on any external retriever. To train such an agent, we construct an active-perception corpus of 17.9K high-quality SFT examples with region-level zoom-in trajectories, accompanied by 19.2K hard RL examples. Through SFT+RL, InSight-doc-8B improves the baseline by 4.3--16.4 accuracy points over document VQA benchmarks. On long documents, it reduces hallucination by more than 40% and inference latency by 41%--68% while maintaining an accuracy lead. Our code, datasets, and model are released at https://github.com/m-Just/InSight-doc .
GUI-Lens: Coarse-to-Fine Cropping for GUI Grounding with General-Purpose VLMs
GUI grounding maps natural-language instructions to click locations and is essential for reliable GUI agents. The task remains difficult on high-resolution, densely populated interfaces because a vision-language model (VLM) may recognize a requested control without locating it precisely enough for interaction. Most existing methods provide various forms of localization assistance, but still rely on a direct click prediction, allowing visual ambiguity or an inaccurate initial estimate to propagate to the final result. In this paper, we introduce GUI-Lens, a coarse-to-fine grounding framework that allows a general-purpose VLM to determine the target through active visual observations. Specifically, GUI-Lens extracts OCR text and detected UI components from the screenshot and presents their positions as coordinate references. Using the instruction, the current view, and these references, the VLM selects the region and scale of the next view, which is cropped and enlarged to provide finer visual details. This process continues over successively focused views until the target is determined. Proposed crops and clicks are checked against the instruction throughout the process, and the final local position is mapped back to the original screen coordinates. Experiments on four GUI grounding benchmarks and three general-purpose VLM backends show that GUI-Lens improves overall grounding accuracy by up to 24.9 percentage points and achieves state-of-the-art performance with GPT-5.5.
HiResNets: Native Full-HD Video Recognition with Foveal Residual Streams
Much of the recent progress in image and video recognition has come at the cost of memory: larger models, increased resolution, and longer temporal contexts. An inevitable component is the quadratic (or larger) growth of memory and compute based on image resolution, which is a property of the grid sampling used in convolutional networks and vision transformers. In this work we study residual networks whose convolutional blocks have logarithmic-square growth instead, enabling them to process very high-resolution video quickly. The key insight is to use a residual architecture's residual stream as a high-resolution buffer, to which convolutional blocks only read and write via log-polar image warp operations. Layers adaptively focus on different parts of each frame, with very high resolution only near the focus point. A complete high-resolution representation is built up in the residual stream, analogous to eye saccades creating a complete picture in biological vision, and a theoretical construction is presented that eliminates the quadratic dependency of the residual stream resolution. Experiments demonstrate that our proposed HiResNets learn to foveate around scenes similarly to human vision, and have superior performance in difficult egocentric video recognition tasks, especially egocentric video with small objects and fine-grained recognition.
An Exam for Active Observers
Human vision is a closed loop: gaze is continuously redirected by intermediate hypotheses rather than a single snapshot. Decades of psychophysics and cognitive science have argued that this active observation is essential for a wide range of tasks. Whether today's multimodal large language models (MLLMs) exercise active observation is an empirical question that current vision-language benchmarks do not answer. We introduce ActiveVision, a benchmark that makes active observation measurable for MLLMs, comprising 17 tasks across 3 categories. Tasks are designed to force repeated visual perception rather than a single static description. Frontier MLLMs collapse on ActiveVision: the highest-scoring model we evaluate, GPT-5.5 at the highest exposed reasoning-effort tier, solves only 10.6% of items and scores zero on 11 of the 17 tasks, and even Claude Fable 5, despite topping most reasoning and coding leaderboards, solves just 3.5%, far behind three human participants who average 96.1%. Furthermore, much of the gap persists even when models write and run their own vision code: such code is unreliable on realistic imagery, and catching its failures itself requires the active perception the models lack. Together, these results indicate that current MLLMs lack robust active visual observation, motivating architectures and training objectives that close the perception-reasoning loop.
AdaTurn: Budget-Aware Test-Time Scaling for Active Visual Perception Agents
Active visual agents solve fine-grained image tasks by interleaving reasoning with image-grounding actions across multiple turns. However, deployment-time rollout budgets are rarely fixed: some requests permit long rollouts, while others require the agent to act under a tight turn limit. Existing methods train the policy as if the rollout budget were hidden, so when the available budget is smaller than the trajectory the agent prefers, the interaction is often truncated before any valid answer is produced; we term this failure \emph{catastrophic truncation}. To overcome this challenge, we present AdaTurn, a budget-aware framework that conditions the agent on the allowed number of turns and explicitly trains the boundary behavior induced by the budget. Our key component, Forced-Answer DAPO (FA-DAPO), converts the over-budget event from a masked or penalized failure into a trainable final-decision step, teaching the model to synthesize partial evidence when further tool use is no longer possible. We further randomize rollout budgets during both training and inference and introduce a load-balanced scheduler that makes such operations practical. AdaTurn substantially improves low-budget accuracy, for example raising VisualProbe-Medium from 36.7% to 47.6% at four turns, while preserving strong scaling at larger budgets and transferring effectively to multiple backbones and general multimodal benchmarks.
Detector Confidence Signals Presence Rather Than Occlusion in Cluttered Manipulation
Occlude a named object until about an eighth of it remains visible, and an open-vocabulary detector's confidence that the object is present barely changes; as the clutter around it grows the confidence can even rise. On real video the detector still reports the object present in 99% of occluded frames, on another instance of the same category. This matters because that confidence is widely read as a visibility signal, used to threshold detections, evaluate open-vocabulary detectors, ground language, retrieve instances, and gate active perception. We audit whether it reflects occlusion by pairing every view with a geometry-segmentation oracle that gives detector-free ground-truth visibility. As true visibility falls from every scene to one in eight, the confidence stays nearly constant and uncorrelated with visibility, and the detector reports the target present in about nine of ten scenes, firing on same-category distractors: it signals that the category is present somewhere, not that the specific target is visible. The failure holds across three detectors (Grounding DINO, OWLv2, and Segment Anything Model 3), nine object categories, two simulators with different renderers and object sets, built and natural occlusion, and real video. Two consequences follow: a confidence-based metric understates the value of resolving occlusion by about ten times (8 against 88 points in our active-perception setting), and a confidence-based gate fires exactly when the object is hidden. No single-view signal we tried, including a realizable localization check, flags the occlusion, because the occluders sit where the target is. We connect the effect to detector miscalibration and object hallucination, release the controlled benchmark, and recommend target-grounded signals for gating and evaluation.
Foveation-Guided Dynamic Token Selection for Robust and Efficient Vision Transformers
The human visual system (HVS) employs foveated sampling and eye movements to achieve efficient perception, conserving both metabolic energy and computational resources. Drawing inspiration from this robustness and adaptability, we introduce the Foveated Dynamic Transformer (FDT), a foveation-guided dynamic token-selection architecture that integrates these mechanisms into a vision transformer framework. The FDT exhibits strong resilience to various types of noise and adversarial attacks, despite not being explicitly trained for such challenges. This inherent robustness is achieved through the use of fixation and foveation modules: the fixation module identifies fixation points to filter out irrelevant information, while the foveation module generates foveated embeddings with multi-scale information. At the 50% fixation-budget setting, FDT achieves higher accuracy than DeiT-S (81.9% vs. 80.9%) while reducing multiply-accumulate operations by 34.57%, highlighting one operating point on its accuracy-efficiency trade-off. These attributes position FDT as an HVS-inspired step toward artificial neural networks that combine adaptive computation with improved resilience.
Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds
As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe. We study this problem through camera planning in dynamic 3D story worlds, where the camera must not only generate smooth motion, but also decide what visual evidence should be acquired before it moves. We formulate this capability as Narrative-Grounded World Visual Attention, where the camera acts as an embodied observer that determines what to observe, how to compose the observation, and how to shift attention over time under narrative intent and physical 3D constraints. To realize this capability, we propose Look-Before-Move, a camera planning framework that separates observation specification from motion execution. It first builds a Semantic Observation Contract to convert directorial intent into executable visual constraints, then performs Monte Carlo Viewpoint Search to find narrative-compliant and geometrically feasible viewpoints, and finally applies Semantic Trajectory Grounding to connect selected viewpoints into continuous, collision-aware, and temporally coherent camera motion. We further construct a dynamic 3D Story World Benchmark based on StoryBlender, covering 50 stories, 457 scenes, and 1585 shots with animated characters, semantic scene configurations, and executable 3D environments. Experiments show that our framework improves subject perception, intent consistency, and trajectory quality over representative baselines, demonstrating the importance of organizing visual attention before generating camera motion.
Policy-based Foveated Imaging and Perception
Ultra-high-resolution image sensors offer the potential to capture fine spatial details critical for many visual perception tasks, but acquiring and processing all pixels at full resolution is often infeasible under realistic bandwidth, latency, and power constraints. Existing approaches address this challenge through acquisition strategies such as spatial or temporal downsampling, which irrevocably discard information before task relevance can be assessed. In this work, we introduce a real-time, predictive, and task-aware foveated imaging system that operates directly at image acquisition time. Leveraging emerging dual-stream sensor architectures, our method dynamically allocates limited pixel bandwidth to task-relevant regions of interest while maintaining a low-resolution global context. We formulate foveated acquisition as a sensor attention policy-learning problem, in which past observations guide actions that determine future measurements, closing the perception-acquisition loop. Through extensive simulation across multiple perception tasks, we demonstrate that our approach achieves high task performance under strict pixel budgets and significantly outperforms relevant baselines operating at the same bandwidth. We further validate our system on a 200-megapixel dual-stream sensor, capturing real-world videos under realistic bandwidth and latency constraints, demonstrating the practical feasibility of task-driven, acquisition-time foveated imaging.
Look on Demand: A Cognitive Scheduling Framework for Visual Evidence Acquisition in Multimodal Reasoning
Existing multimodal reasoning approaches predominantly follow two paradigms: converting visual inputs into text prior to reasoning, or performing end-to-end reasoning within a unified vision-language representation space. Despite their empirical progress, both paradigms suffer from fundamental structural limitations. The former relies on static visual-to-text conversion, which tends to compress and lose fine-grained visual details. The latter is prone to linguistic dominance induced by joint optimization and attention mechanisms, leading to systematically weakened faithfulness to visual evidence during reasoning. In this work, we argue that a central challenge is how and when visual evidence is introduced into the reasoning process. Motivated by this insight, we propose CSMR, a multimodal reasoning framework in which a language model controls the reasoning process by deciding when to invoke an independent visual perception module to acquire task-relevant visual evidence. Experiments across multiple multimodal reasoning benchmarks show that CSMR consistently outperforms representative baseline methods in accuracy under a zero-shot setting. Further experimental analysis confirms that these advantages primarily arise from the proposed cognitive scheduling mechanism.
Why We Look Where We Look: Emergent Human-like Fixations of a Foveated Visual Language Model Maximizing Scene Understanding
When humans view scenes without a specific task (free-viewing), they initially direct their eye movements toward the scene center and then fixate on people, text, objects being gazed at or grasped, and semantically meaningful regions. What these signature fixation patterns reflect and whether they optimize an underlying perceptual task remain unknown. We show that a computational agent with simulated foveation, trained to optimize scene comprehension, exhibits emergent human fixation signature patterns. In contrast, versions of the agent trained to search or classify scenes, or equipped with peripheral vision that was better or worse than human vision, predicted human fixation patterns less accurately. Thus, human free-viewing fixation patterns may emerge as a functional byproduct of optimizing scene comprehension under the biological constraints of foveated vision.
Behavior Cloning for Active Perception with Low-Resolution Egocentric Vision
We investigate whether behavior cloning is sufficient to produce active perception in a structured object-finding task. A low-cost robot arm equipped with a wrist-mounted egocentric RGB camera must reposition to center a partially visible plant before triggering a grasp signal, requiring actions that improve future observations. The model predicts joint commands directly from low-resolution RGB images under closed-loop control. We show that low-resolution egocentric vision is sufficient for reliable task completion and that predicting relative joint deltas substantially outperforms absolute joint position prediction in our setting. These results demonstrate that visually grounded active perception can emerge from behavior cloning in a reproducible setting.
TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning
Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and reveal that (i) active vision generally helps, consistently across training runs, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze that lands on the task-relevant object, with lead times comparable to those of the human demonstrations, although head motion is less smooth than in the demonstrations, an effect of action chunking that success rate does not reveal. Code and evaluation scripts are released at https://github.com/spiglerg/tavis; demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines at https://huggingface.co/tavis-benchmark.
Act2See: Emergent Active Visual Perception for Video Reasoning
Vision-Language Models (VLMs) typically rely on static initial frames for video reasoning, restricting their ability to incorporate essential dynamic information as the reasoning process evolves. Existing methods that augment Chain-of-Thought (CoT) with additional frame information often exhibit suboptimal CoT quality and lack the crucial ability to synthesize visual information for hypothetical or counterfactual scenarios. We introduce Act-to-See (Act2See), a novel framework that enables active visual perception by empowering VLMs to actively interleave video frames within text CoTs. Act2See is developed via Supervised Fine-Tuning (SFT) on a high-quality dataset of reasoning traces generated by a frontier VLM. These traces integrate active calls to either retrieve existing frames or generate new ones, and are rigorously verified against human-annotated CoTs to ensure quality. This approach cultivates an emergent capability: at inference time, the model actively determines when to search for or synthesize the necessary visual evidence. Act2See establishes new state-of-the-art results on challenging benchmarks, including VideoEspresso and ViTIB, and outperforms comparable or larger models on Video-MME, EgoNormia, and VCR-Bench, demonstrating an advancement in enabling VLMs with active visual perception for video reasoning.
The Perceptual Bandwidth Bottleneck in Vision-Language Models: Active Visual Reasoning via Sequential Experimental Design
Visual perception in modern Vision-Language Models (VLMs) is constrained by a perceptual bandwidth bottleneck: a broad field of view preserves global context but sacrifices the fine-grained details required for complex reasoning. We argue that high-resolution visual reasoning is therefore not only semantic reasoning but also task-relevant evidence acquisition under limited perceptual bandwidth. Inspired by active vision and information foraging, we formalise this process as sequential Bayesian optimal experimental design (S-BOED), where an agent decides which visual evidence to acquire before answering. Since exact Bayesian inference is intractable in continuous gigapixel spaces, we derive a tractable coverage--resolution objective as a proxy for task-relevant information gain. We instantiate this framework with FOVEA, a training-free procedure that refines VLM crop proposals through evidence-oriented probing. Experiments on high-resolution benchmarks show consistent gains over direct and ReAct-style baselines, with particularly strong improvements in search-dominated remote-sensing settings.
Autonomous Search for Sparsely Distributed Visual Phenomena through Environmental Context Modeling
Autonomous underwater vehicles (AUVs) are increasingly used to survey coral reefs, yet efficiently locating specific coral species of interest remains difficult: target species are often sparsely distributed across the reef, and an AUV with limited battery life cannot afford to search everywhere. When detections of the target itself are too sparse to provide directional guidance, the robot benefits from an additional signal to decide where to look next. We propose using the visual environmental context -- the habitat features that tend to co-occur with a target species -- as that signal. Because context features are spatially denser and often vary more smoothly than target detections, we hypothesize that a reward function targeted at broader environmental context will enable adaptive planners to make better decisions on where to go next, even in regions where no target has yet been observed. Starting from a single labeled image, our method uses patch-level DINOv2 embeddings to perform one-shot detections of both the target species and its surrounding context online. We validate our approach using real imagery collected by an AUV at two reef sites in St. John, U.S. Virgin Islands, simulating the robot's motion offline. Our results demonstrate that one-shot detection combined with adaptive context modeling enables efficient autonomous surveying, sampling up to 75 of the target in roughly half the time required by exhaustive coverage when the target is sparsely distributed, and outperforming search strategies that only use target detections.
Debiasing Central Fixation Confounds Reveals a Peripheral "Sweet Spot" for Human-like Scanpaths in Hard-Attention Vision
Human eye movements in visual recognition reflect a balance between foveal sampling and peripheral context. Task-driven hard-attention models for vision are often evaluated by how well their scanpaths match human gaze. However, common scanpath metrics can be strongly confounded by dataset-specific center bias, especially on object-centric datasets. Using Gaze-CIFAR-10, we show that a trivial center-fixation baseline achieves surprisingly strong scanpath scores, approaching many learned policies. This makes standard metrics optimistic and blurs the distinction between genuine behavioral alignment and mere central tendency. We then analyze a hard-attention classifier under constrained vision by sweeping foveal patch size and peripheral context, revealing a peripheral sweet spot: only a narrow range of sensory constraints yields scanpaths that are simultaneously (i) above the center baseline after debiasing and (ii) temporally human-like in movement statistics. To address center bias, we propose GCS (Gaze Consistency Score), a center-debiased composite metric augmented with movement similarity. GCS uncovers a robust sweet spot at medium patch size with both foveal and peripheral vision, that is not obvious from raw scanpath metrics or accuracy alone, and also highlights a "shortcut regime" when the field-of-view becomes too large. We discuss implications for evaluating active perception on object-centric datasets and for designing gaze benchmarks that better separate behavioral alignment from center bias.
LiDAS: Lighting-driven Dynamic Active Sensing for Nighttime Perception
Nighttime environments pose significant challenges for camera-based perception, as existing methods passively rely on the scene lighting. We introduce Lighting-driven Dynamic Active Sensing (LiDAS), a closed-loop active illumination system that combines off-the-shelf visual perception models with high-definition headlights. Rather than uniformly brightening the scene, LiDAS dynamically predicts an optimal illumination field that maximizes downstream perception performance, i.e., decreasing light on empty areas to reallocate it on object regions. LiDAS enables zero-shot nighttime generalization of daytime-trained models through adaptive illumination control. Trained on synthetic data and deployed zero-shot in real-world closed-loop driving scenarios, LiDAS enables +18.7% mAP50 and +5.0% mIoU over standard low-beam at equal power. It maintains performances while reducing energy use by 40%. LiDAS complements domain-generalization methods, further strengthening robustness without retraining. By turning readily available headlights into active vision actuators, LiDAS offers a cost-effective solution to robust nighttime perception.
Predicting upcoming visual features during eye movements yields scene representations aligned with human visual cortex
Natural scenes are complex arrangements of objects, surfaces, and backgrounds. For the brain's visual system to effectively operate, it needs to extract not only what objects are present, but also their spatial and semantic relations. We hypothesize that such structures may be learned, in a self-supervised fashion, by exploiting temporal regularities of natural active vision: each fixation reveals a glimpse that is related to the previous one via co-occurrence and saccade-conditioned spatial regularities. We instantiate this idea with Glimpse Prediction Networks (GPNs), recurrent models trained to predict the embedding of the next glimpse along human-like scanpaths. GPNs are shown to successfully extract complex scene information, including object co-occurrences and spatial object arrangements, and integrate information across glimpses. Importantly, GPN representations align strongly with human fMRI responses in mid and higher-level visual cortex and match, often outperform, alternative state-of-the-art ANN models, establishing next-glimpse-prediction as a biologically plausible route towards brain-aligned scene representations.