AI Agent Benchmarks
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With the rapid advancement of agent-based methods in recent years, Agentic RAG has undoubtedly become an important research direction. Multi-hop reasoning, which requires models to engage in deliberate thinking and multi-step interaction, serves as a critical testbed for assessing such capabilities. However, existing benchmarks typically provide only final questions and answers, while lacking the intermediate hop-level questions that gradually connect atomic questions to the final multi-hop query. This limitation prevents researchers from analyzing at which step an agent fails and restricts more fine-grained evaluation of model capabilities. Moreover, most current benchmarks are manually constructed, which is both time-consuming and labor-intensive, while also limiting scalability and generalization. To address these challenges, we introduce AgenticRAGTracer, the first Agentic RAG benchmark that is primarily constructed automatically by large language models and designed to support step-by-step validation. Our benchmark spans multiple domains, contains 1,305 data points, and has no overlap with existing mainstream benchmarks. Extensive experiments demonstrate that even the best large language models perform poorly on our dataset. For instance, GPT-5 attains merely 22.6% EM accuracy on the hardest portion of our dataset. Hop-aware diagnosis reveals that failures are primarily driven by distorted reasoning chains -- either collapsing prematurely or wandering into over-extension. This highlights a critical inability to allocate steps consistent with the task's logical structure, providing a diagnostic dimension missing in traditional evaluations. We believe our work will facilitate research in Agentic RAG and inspire further meaningful progress in this area. Our code and data are available at https://github.com/YqjMartin/AgenticRAGTracer.
Evaluating Test-Time Scaling of General LLM Agents
LLM agents are increasingly expected to operate as general-purpose systems that resolve real-world user requests, yet their dynamic scaling behavior in realistic environments remains poorly understood. In this paper, we systematically investigate two principal test-time scaling axes of LLM agents: sequential scaling through extended interaction and parallel scaling through trajectory sampling. We first introduce a realistic benchmark that provides one unified framework for evaluating LLM agents across search, coding, reasoning, and tool-use domains, more faithfully reflecting the heterogeneity of real-world deployments. Evaluating ten leading LLM agents reveals substantial performance degradation when transitioning from domain-specific evaluations to this realistic setting. Building on this foundation, we progressively scale test-time compute along fine-grained increments to characterize the performance upper bound. We find that neither scaling axis can consistently yield meaningful gains from additional test-time compute in realistic environments, a phenomenon we attribute to two fundamental limitations: the scaling plateau that bottlenecks sequential scaling and the verification gap that undermines parallel scaling. Code is publicly available at https://github.com/cxcscmu/General-AgentBench.
AD-Bench: A Real-World, Trajectory-Aware Advertising Analytics Benchmark for LLM Agents
While Large Language Model (LLM) agents have made remarkable progress on complex reasoning, evaluating them in real-world environments remains an open problem. Existing benchmarks are largely confined to idealized simulations and fail to capture specialized domains such as advertising and marketing analytics, where tasks require multi-round interaction with professional tools and where ground-truth answers quickly become obsolete as data and platform rules evolve. To address this, we propose AD-Bench, a benchmark built from real user marketing-analysis requests on a production advertising platform. AD-Bench introduces two key designs: (i) a dynamic ground-truth pipeline that replays expert tool-call trajectories to regenerate answers consistent with the current environment, mitigating answer obsolescence; and (ii) a trajectory-aware evaluation that jointly measures end-to-end answer correctness (Pass@k) and trajectory coverage. Requests are stratified into three difficulty levels (L1-L3) to probe multi-round, multi-tool collaboration. Experiments show that the best model, Claude-Opus-4.7, attains Pass@1 = 76.9% and Pass@3 = 80.4% with 82.7% trajectory coverage overall, yet drops sharply on L3 to Pass@1 = 61.4% and Pass@3 = 65.1%, revealing that even state-of-the-art agents have substantial gaps in complex advertising analytics.
ReplicatorBench: Benchmarking LLM Agents for Replicability in Social and Behavioral Sciences
The literature has witnessed an emerging interest in AI agents for automated assessment of scientific papers. Existing benchmarks focus primarily on the computational aspect of this task, testing agents' ability to reproduce or replicate research outcomes when having access to the code and data. This setting, while foundational, (1) fails to capture the inconsistent availability of new data for replication as opposed to reproduction, and (2) lacks ground-truth diversity by focusing only on reproducible papers, thereby failing to evaluate an agent's ability to identify non-replicable research. Furthermore, most benchmarks only evaluate outcomes rather than the replication process. In response, we introduce ReplicatorBench, an end-to-end benchmark, including human-verified replicable and non-replicable research claims in social and behavioral sciences for evaluating AI agents in research replication across three stages: (1) extraction and retrieval of replication data; (2) design and execution of computational experiments; and (3) interpretation of results, allowing a test of AI agents' capability to mimic the activities of human replicators in real world. To set a baseline of AI agents' capability, we develop ReplicatorAgent, an agentic framework equipped with necessary tools, like web search and iterative interaction with sandboxed environments, to accomplish tasks in ReplicatorBench. We evaluate ReplicatorAgent across four underlying large language models (LLMs), as well as different design choices of programming language and levels of code access. Our findings reveal that while current LLM agents are capable of effectively designing and executing computational experiments, they struggle with retrieving resources, such as new data, necessary to replicate a claim. All code and data are publicly available at https://github.com/CenterForOpenScience/llm-benchmarking.
GameDevBench: Evaluating Agentic Capabilities Through Game Development
Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. In game development, agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 333 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex: the average solution requires over three times the lines of code and file changes compared to prior software development benchmarks. Agents struggle with game development, with the best agent and method solving only 53.8% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with average success rate dropping from 51.4% on gameplay-oriented tasks to 33.0% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image- and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, increasing GPT-5.4's performance from 41.1% to 52.0% when given visual feedback.
Evaluating Memory Structure in LLM Agents
Modern LLM-based agents and chat assistants rely on long-term memory frameworks to store reusable knowledge, recall user preferences, and augment reasoning. As researchers create more complex memory architectures, it becomes increasingly difficult to analyze their capabilities and guide future memory designs. Most long-term memory benchmarks focus on simple fact retention, multi-hop recall, and time-based changes. While undoubtedly important, these capabilities can often be achieved with simple retrieval-augmented LLMs and do not test complex memory hierarchies. To bridge this gap, we propose StructMemEval - a benchmark that tests the agent's ability to organize its long-term memory, not just factual recall. We gather a suite of tasks that humans solve by organizing their knowledge in a specific structure: transaction ledgers, to-do lists, trees and others. Our initial experiments show that simple retrieval-augmented LLMs struggle with these tasks, whereas memory agents can reliably solve them if prompted how to organize their memory. However, we also find that modern LLMs do not always recognize the memory structure when not prompted to do so. This highlights an important direction for future improvements in both LLM training and memory frameworks.
ProAct: A Benchmark and Multimodal Framework for Structure-Aware Proactive Response
While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive agents is hindered by the lack of specialized resources. To address this, we introduce ProAct-75, a benchmark designed to train and evaluate proactive agents across diverse domains, including assistance, maintenance, and safety monitoring. Spanning 75 tasks, our dataset features 91,581 step-level annotations enriched with explicit task graphs. These graphs encode step dependencies and parallel execution possibilities, providing the structural grounding necessary for complex decision-making. Building on this benchmark, we propose ProAct-Helper, a reference baseline powered by a Multimodal Large Language Model (MLLM) that grounds decision-making in state detection, and leveraging task graphs to enable entropy-driven heuristic search for action selection, allowing agents to execute parallel threads independently rather than mirroring the human's next step. Extensive experiments demonstrate that ProAct-Helper outperforms strong closed-source models, improving trigger detection mF1 by 6.21%, saving 0.25 more steps in online one-step decision, and increasing the rate of parallel actions by 15.58%.
Architectural Design, Not Only Model Intelligence, Governs Multi-Agent LLM Performance
Multi-agent LLM frameworks are data-intensive systems that govern how agents orchestrate tasks, manage state, and coordinate decisions. These architectural choices control execution overhead, memory behavior, planning effectiveness, and coordination scalability. Their impact on system performance remains poorly understood. Existing benchmarks evaluate individual agent capabilities in isolation and lack standardized framework-level comparison. We make four contributions. We introduce an architectural taxonomy that decomposes multi-agent LLM frameworks along five dimensions: orchestration, memory, planning interfaces, specialization, and communication topology. We develop MAFBench, a unified evaluation suite that integrates existing benchmarks within a standardized execution pipeline. We conduct a controlled empirical study across nine frameworks, fixing the underlying LLM and varying only architectural design choices. We distill the results into six evidence-based design principles. Architectural design, not only model intelligence, governs performance. Orchestration alone increases latency by over 60x, and a minimal implementation of the same paradigm isolates that cost as implementation rather than paradigm. Schema-constrained planning interfaces reduce accuracy by up to 32 points through formatting failures, not reasoning errors. Communication topology drops coordination success from above 90% to below 30% under mismatched structure. Memory architecture controls recall and scalability independent of context window size, and no evaluated framework natively supports controlled knowledge revision.
Declarative by Design, Assistable Only by Convention: Benchmarking Multi-Agent Frameworks for AI-Assistability
Multi-agent frameworks (MAFs) promise to simplify LLM-driven software development, yet no principled metric captures how well AI coding assistants can generate correct, framework-specific code. We introduce \textit{AI-assistability} (), a composite metric that quantifies a framework's amenability to AI-assisted development by combining structural alignment () with functional correctness (pass@1). To evaluate this metric in a controlled setting, we design DDL2PropBank, a novel benchmark task that maps relational database schemas to PropBank semantic rolesets, and implement identical agent logic across ten frameworks using the Agent-as-a-Tool pattern. Our results challenge the intuition that declarative framework design guarantees AI-assistability: Agno, with a single canonical pattern and convention-aligned API, achieves the highest score (0.55), while DSPy -- the most declarative framework by design -- scores lowest (0.07), as its novel abstractions are insufficiently represented in AI training data. We find that convention alignment, not declarative design alone, is the primary driver of AI-assistability ( between and pass@1). All artifacts -- DDL2PropBank, PropBank MCP server, and all implementations -- are available at https://github.com/ahmeshaf/ddl2propbank
AgentRx: Diagnosing AI Agent Failures from Execution Trajectories
AI agents often fail in ways that are difficult to localize because executions are probabilistic, long-horizon, multi-agent, and mediated by noisy tool outputs. We address this gap by manually annotating failed agent runs and release a novel benchmark of 170 trajectories across 11 diverse task settings, including structured API workflows, incident management, and open-ended web/file tasks. Each trajectory is annotated with a critical failure step and a category from a grounded-theory derived, cross-domain failure taxonomy. To mitigate the human cost of failure attribution, we present AgentRx, an that pinpoints the critical failure step in a failed agent trajectory. It synthesizes constraints, evaluates them step-by-step, and produces an auditable validation log of constraint violations with associated evidence; an LLM-based judge uses this log to localize the critical step and category. AgentRx improves step localization by 75% on average over prior work, while providing failure category attribution.
Why Your Deep Research Agent Fails? On Hallucination Evaluation in Full Research Trajectory
Diagnosing failure patterns in Deep Research Agents (DRAs) remains a critical challenge. Existing benchmarks predominantly rely on end-to-end evaluation, obscuring intermediate hallucinations that accumulate throughout the research trajectory. To bridge this gap, we propose a shift from outcome-based to process-aware evaluation by auditing hallucinations in the full plan-search-summarize trajectory. We introduce the PING Taxonomy, which categorizes DRA hallucinations into four complementary types: Propagation, Intent, Noise-induced, and Grounding. We further instantiate this taxonomy into a fine-grained evaluation framework that decomposes trajectories into atomic actions, claims, and sub-queries for rigorous verification, and we validate its reliability on standard fact-checking benchmarks and human-reviewed trajectories. Leveraging this framework to isolate 100 hallucination-prone tasks, including adversarial scenarios, we curate DeepHalluBench. Experiments on six representative DRAs show that, on our hallucination-prone stress-test set, all evaluated systems still exhibit non-negligible reliability gaps. Furthermore, our diagnostic analysis traces these failures to systemic deficits, especially hallucination propagation and cognitive biases, providing actionable insights for future architectural optimization. Code and data are available at https://github.com/yuhao-zhan/DeepHalluBench.
EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents
We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.
Toward Efficient Agents: Memory, Tool learning, and Planning
Recent years have witnessed increasing interest in extending large language models into agentic systems. While the effectiveness of agents has continued to improve, efficiency, which is crucial for real-world deployment, has often been overlooked. This paper therefore investigates efficiency from three core components of agents: memory, tool learning, and planning, considering costs such as latency, tokens, steps, etc. Aimed at conducting comprehensive research addressing the efficiency of the agentic system itself, we review a broad range of recent approaches that differ in implementation yet frequently converge on shared high-level principles including but not limited to bounding context via compression and management, designing reinforcement learning rewards to minimize tool invocation, and employing controlled search mechanisms to enhance efficiency, which we discuss in detail. Accordingly, we characterize efficiency in two complementary ways: comparing effectiveness under a fixed cost budget, and comparing cost at a comparable level of effectiveness. This trade-off can also be viewed through the Pareto frontier between effectiveness and cost. From this perspective, we also examine efficiency oriented benchmarks by summarizing evaluation protocols for these components and consolidating commonly reported efficiency metrics from both benchmark and methodological studies. Moreover, we discuss the key challenges and future directions, with the goal of providing promising insights.
LifeAgentBench: Benchmarking LLMs for Long-Horizon, Cross-Dimensional Lifestyle Health Reasoning
Personalized lifestyle health analysis requires long-horizon, multi-dimensional reasoning over heterogeneous lifestyle signals, and recent advances in mobile sensing and large language models (LLMs) make such support increasingly feasible. However, the capabilities of current LLMs in this setting remain insufficiently understood due to the lack of systematic benchmarks. In this paper, we introduce LifeAgentBench, a large-scale QA benchmark for long-horizon, cross-dimensional, and multi-user lifestyle health reasoning, containing 22,573 questions spanning from basic retrieval to complex reasoning. We release an extensible benchmark construction pipeline and a standardized evaluation protocol, deriving verifiable answers through executable queries and programs to support reliable assessment. We then systematically evaluate 13 representative LLMs on LifeAgentBench and identify key bottlenecks in long-horizon aggregation and cross-dimensional reasoning. Motivated by these findings, we propose LifeAgent, a tool-augmented reasoning baseline that decomposes complex queries, performs multi-step evidence retrieval, and invokes tools for deterministic aggregation. LifeAgent substantially enhances LLMs' capabilities on challenging reasoning tasks, achieving clear improvements over widely used baselines and showing potential for health reasoning in everyday scenarios. The benchmark is publicly available.
DSAEval: Evaluating Data Science Agents on a Wide Range of Real-World Data Science Problems
Recent LLM-based data agents aim to automate data science tasks ranging from data analysis to deep learning. However, the open-ended nature of real-world data science problems, which often span multiple taxonomies and lack standard answers, poses a significant challenge for evaluation. To address this, we introduce DSAEval, a benchmark comprising 641 real-world data science problems grounded in 285 diverse datasets, covering both structured and unstructured data (e.g., image and text). DSAEval incorporates three distinctive features: (1) Multimodal Environment Perception, which enables agents to interpret observations from multiple modalities, including text and vision; (2) Multi-Query Interactions, which mirror the iterative and cumulative nature of real-world data science projects; and (3) Multi-Dimensional Evaluation, which provides a holistic assessment across reasoning, code, and results. We systematically evaluate 13 recent advanced agentic LLMs using DSAEval. Our results show that Claude-Sonnet-4.5 achieves the strongest overall performance, MiMo-V2-Pro and GPT-5.2 lead in duration and step efficiency, respectively, and MiMo-V2-Flash is the most cost-effective. We further demonstrate that multimodal perception consistently improves performance on vision-related tasks, with gains ranging from 2.04% to 11.30%. Overall, while current data science agents perform well on structured data and routine data analysis workflows, substantial challenges remain in unstructured domains. Finally, we offer critical insights and outline future research directions.
AstroAgentBench: Evaluating Agentic Planning on Space Mission Planning Tasks
Recent LLM-for-Space systems address mission planning, scheduling, operations support, simulator control, and autonomy, but their evaluations use different task contracts, control settings, simulators, and success criteria. We introduce AstroAgentBench, a seven-family benchmark for executable space mission planning in the domains of scheduling, observation planning, constellation design, and relay support. For each case, an agent submits a planning artifact that is checked by an external verifier for schema, timing, geometry, resources, and mission value. Results report validity and normalized scores, with comparisons to task-specific solver references. Across five LLM agent systems and 35 held-out cases, the strongest systems approach or exceed solver-reference scores on several families, while weaker systems often fail to produce high-value valid plans and even strong systems lose quality on geometric, product-level, or design-heavy tasks. Trace analyses separate two failure points: task-contract misformulation and weak solution construction. Successful runs instead calibrate agent-written implementations against verifier feedback and adapt search to case-specific structure. Ablations show that procedure injection and memory accumulation help selectively, when they supply the missing formulation, calibration, or search support.
IDRBench: Benchmarking the Interactive Capabilities of Deep Research Agents
Large Language Model (LLM)-based deep research agents perform multi-step reasoning, web exploration, and long-form report generation. In these long-horizon workflows, early deviations from user intent can misdirect research and propagate through planning, search, and synthesis, making timely interaction essential. However, existing benchmarks primarily treat deep research as a static input-output task, overlooking agents' ability to elicit and use user feedback. We introduce IDRBench, a benchmark for evaluating interactive deep research with controlled opportunities for clarification. Within a common workflow and stage-wise interaction budget, IDRBench compares autonomous and interactive trajectories, measuring interaction benefit through changes in task-specific report alignment and interaction cost through turns and tokens. Comprehensive experiments on 100 tasks with seven proprietary and open-weight LLMs show that interaction improves all five alignment measures for every model, yielding an average gain of 6.39 points, while revealing distinct trade-offs among autonomous performance, alignment gain, and communication cost. At the task level, interaction improves performance in 74.4% of cases but degrades it in 19.9%, demonstrating that access to clarification alone does not guarantee better outcomes: success depends on what agents ask and how effectively they incorporate the resulting feedback.
MCPAgentBench: A Real-world Task Benchmark for Evaluating LLM Agent MCP Tool Use
Large Language Models (LLMs) are increasingly serving as autonomous agents, and their utilization of external tools via the Model Context Protocol (MCP) is considered a future trend. Current MCP evaluation sets suffer from issues such as reliance on external MCP services and a lack of difficulty awareness. To address these limitations, we propose MCPAgentBench, a benchmark based on real-world MCP definitions designed to evaluate the tool-use capabilities of agents. We construct a dataset containing authentic tasks and simulated MCP tools. The evaluation employs a dynamic sandbox environment that presents agents with candidate tool lists containing distractors, thereby testing their tool selection and discrimination abilities. Furthermore, we introduce comprehensive metrics to measure both task completion rates and execution efficiency. Experiments conducted on state-of-the-art LLMs reveal significant performance differences in handling complex, multi-step tool invocations. All code is open-source at https://github.com/Brunestuder/MCPAgentBench.
DEER: A Benchmark for Evaluating Deep Research Agents on Expert Report Generation
Recent advances in large language models have enabled deep research systems that generate expert-level reports through multi-step reasoning and evidence-based synthesis. However, evaluating such reports remains challenging: report quality is multifaceted, making it difficult to determine what to assess and which criteria to use; LLM-based judges may miss errors that require domain expertise to identify; and because deep research relies on retrieved evidence, report-wide claim verification is also necessary. To address these issues, we propose DEER, a benchmark for evaluating expert-level deep research reports. DEER systematizes evaluation criteria with an expert-developed taxonomy (7 dimensions, 25 subdimensions) operationalized as 101 fine-grained rubric items. We also provide task-specific Expert Evaluation Guidance to support LLM-based judging. In addition to rubric-based assessment, we propose a claim verification architecture that verifies both cited and uncited claims and quantifies evidence quality. Experiments show that current systems produce structurally plausible, evidence-citing reports, but still struggle to fully satisfy expert-level user requests and achieve logical completeness. Beyond performance comparisons, DEER makes system strengths and limitations interpretable and provides diagnostic signals for improvement.
PPTArena: A Benchmark for PowerPoint Editing
We introduce PPTArena, a benchmark for PowerPoint editing that evaluates how agents modify real slides from natural-language instructions. Unlike benchmarks that rely on image-PDF renderings or text-to-slide generation, PPTArena features 100 decks with over 1,300 human-curated edits across 2,125 slides, spanning text, charts, animations, and professional master styles. Each edit pairs a ground-truth deck with a target rubric and is scored by two Vision-Language Model (VLM) judges: one rates instruction following from structural diffs, the other visual quality from slide images. On top of this benchmark, we present PPTPilot, a structure-aware agent that plans semantic edit sequences, routes between programmatic tools and deterministic XML operations, and verifies each result in an iterative plan-edit-check loop. PPTPilot outperforms strong VLM-based agents by more than 10 percentage points on compound, layout-sensitive, and cross-slide edits, with large gains in visual fidelity and deck-wide consistency. Despite this, all agents still struggle on long-horizon, document-scale tasks, underscoring how hard reliable PowerPoint editing remains. We publicly release our code at https://github.com/michaelofengend/PPTArena .
CLIMATEAGENT: Multi-Agent Orchestration for Complex Climate Data Science Workflows
Climate science demands automated workflows to transform comprehensive questions into data-driven statements across massive, heterogeneous datasets. However, generic LLM agents and static scripting pipelines lack climate-specific context and flexibility and thus perform poorly in practice. We present ClimateAgent, an autonomous multi-agent framework that orchestrates end-to-end climate data analytic workflows. ClimateAgent decomposes user questions into executable subtasks coordinated by an Orchestrate-Agent and a Plan-Agent; acquires data via specialized Data-Agents that dynamically introspect APIs to synthesize robust download scripts; and completes analysis and reporting with a Coding-Agent that generates Python code, visualizations, and a final report with a built-in self-correction loop. To enable systematic evaluation, we introduce Climate-Agent-Bench-85, a benchmark of 85 real-world tasks spanning atmospheric rivers, drought, extreme precipitation, heat waves, sea surface temperature, and tropical cyclones. On Climate-Agent-Bench-85, ClimateAgent achieves 100% task completion and a report quality score of 8.32, outperforming GitHub Copilot (6.27) and a GPT-5 baseline (3.26). These results demonstrate that our multi-agent orchestration with dynamic API awareness and self-correcting execution substantially advances reliable, end-to-end automation for climate science analytic tasks. The source code of ClimateAgent is available at https://github.com/Relaxed-System-Lab/ClimateAgent.
Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents
Multimodal Large Language Models (MLLMs) show promising results as decision-making engines for embodied agents operating in complex, physical environments. However, existing benchmarks often prioritize high-level planning or spatial reasoning, leaving the fine-grained action intelligence required for embodied physical interaction underexplored. To address this gap, we introduce CFG-Bench, a new benchmark designed to systematically evaluate this crucial capability. CFG-Bench consists of 1,368 curated videos paired with 19,562 question-answer pairs spanning three evaluation paradigms targeting four cognitive abilities: 1) Physical Interaction, 2) Temporal-Causal Relation, 3) Intentional Understanding, and 4) Evaluative Judgment. Together, these dimensions provide a systematic framework for assessing a model's ability to translate visual observations into actionable knowledge, moving beyond mere surface-level recognition. Our comprehensive evaluation on CFG-Bench reveals that leading MLLMs struggle to produce detailed instructions for physical interactions and exhibit profound limitations in the higher-order reasoning of intention and evaluation. Moreover, supervised fine-tuning (SFT) on our data demonstrates that teaching an MLLMs to articulate fine-grained actions directly translates to significant performance gains on established embodied benchmarks. Our analysis highlights these limitations and offers insights for developing more capable and grounded embodied agents. Project page: https://cfg-bench.github.io/
IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation
While Visual Large Language Models (VLLMs) show great promise as embodied agents, they continue to face substantial challenges in spatial reasoning. Existing embodied benchmarks largely focus on passive, static household environments and evaluate isolated capabilities, failing to capture holistic performance in interactive and dynamic complexity of specific domains. To fill this gap, we present IndustryNav, the first dynamic industrial navigation benchmark for active spatial reasoning. IndustryNav leverages 12 manually created, high-fidelity Unity warehouse scenarios featuring dynamic objects and human movement. We proposes a zero-shot PointGoal navigation pipeline that effectively combines egocentric vision with global odometry to assess holistic local-global planning. Furthermore, we introduce the "collision rate" and "warning rate" metrics to measure safety-oriented behaviors. A comprehensive study of fourteen state-of-the-art VLLMs (including models such as GPT-5.2, Claude-4.6, and Gemini-3) reveals that closed-source models maintain a consistent advantage; however, all agents exhibit notable deficiencies in robust path planning, collision avoidance and active exploration. This highlights a critical need for embodied research to move beyond passive perception and toward tasks that demand stable planning, active exploration, and safe behavior in vivid, dynamic environments.
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
CostBench: Evaluating Multi-Turn Cost-Optimal Planning and Adaptation in Dynamic Environments for LLM Tool-Use Agents
Current evaluations of Large Language Model (LLM) agents primarily emphasize task completion, often overlooking resource efficiency and adaptability. This neglects a crucial capability: agents' ability to devise and adjust cost-optimal plans in response to changing environments. To bridge this gap, we introduce CostBench, a scalable, cost-centric benchmark designed to evaluate agents' economic reasoning and replanning abilities. Situated in the travel-planning domain, CostBench comprises tasks solvable via multiple sequences of atomic and composite tools with diverse, customizable costs. It also supports four types of dynamic blocking events, such as tool failures and cost changes, to simulate real-world unpredictability and necessitate agents to adapt in real time. Evaluating leading open-sourced and proprietary models on CostBench reveals a substantial gap in cost-aware planning: agents frequently fail to identify cost-optimal solutions in static settings, with even GPT-5 achieving less than 75% exact match rate on the hardest tasks, and performance further dropping by around 40% under dynamic conditions. By diagnosing these weaknesses, CostBench lays the groundwork for developing future agents that are both economically rational and robust.
Beyond Reactivity: Measuring Proactive Problem Solving in LLM Agents
LLM-based agents are increasingly moving towards proactivity: rather than awaiting instruction, they exercise agency to anticipate user needs and solve them autonomously. However, evaluating proactivity is challenging; current benchmarks are constrained to localized context, limiting their ability to test reasoning across sources and longer time horizons. To address this gap, we present PROBE (Proactive Resolution Of BottlEnecks). PROBE decomposes proactivity as a pipeline of three core capabilities: (1) searching for unspecified issues, (2) identifying specific bottlenecks, and (3) executing appropriate resolutions. We apply PROBE to evaluate leading LLMs and popular agentic frameworks, showing that even state-of-the-art models struggle to solve this benchmark. Computing our consistent measurements across frontier LLMs and agents, we find that the best end-to-end performance of 40% is achieved by both GPT-5 and Claude Opus-4.1. Additionally, we demonstrate the relative capabilities of each model and analyze mutual failure modes. Our results highlight the current limitations of autonomous action in agentic systems, and expose promising future research directions.
When Users Are Happy but Agents Are Wrong: Multi-Dimensional Evaluation of Tool-Augmented Dialogue
Evaluating conversational AI systems that use external tools is challenging, as errors can arise from complex interactions among user, agent, and tools. While existing evaluation methods assess either user satisfaction or agents' tool-calling capabilities, they fail to capture critical errors in multi-turn tool-augmented dialogues-such as when agents misinterpret tool results yet appear satisfactory to users. We introduce TRACE, a benchmark of systematically synthesized tool-augmented conversations covering diverse error cases. Evaluation with state-of-the-art conversation evaluation frameworks reveals that all approaches remain far from ideal performance, demonstrating the fundamental difficulty of this benchmark.
Lost in the Maze: Overcoming Context Limitations in Long-Horizon Agentic Search
Long-horizon agentic search requires iteratively exploring the web over long trajectories and synthesizing information across many sources, enabling powerful applications like deep research systems. In this work, we show that popular agentic search frameworks struggle to scale to long trajectories primarily due to context limitations--they accumulate long, noisy content, hit context window and tool budgets, or stop early. We therefore introduce SLIM (Simple Lightweight Information Management), a simple framework that separates retrieval into distinct search and browse tools, and periodically summarizes the trajectory, keeping context concise while enabling longer, more focused searches. Across a wide range of long-horizon tasks, SLIM achieves comparable performance at substantially lower cost and far fewer tool calls than strong open-source frameworks with both proprietary and open-weight models, including RL-trained models for deep research. Specifically, with o3 as the base model, SLIM achieves 56% on BrowseComp and 33% on HLE, outperforming all open-source frameworks by 8 and 6 absolute points, respectively, while incurring 4-6x fewer tool calls. With GLM-4.7 Flash, SLIM achieves 10 points improvement over the next best open-source framework, Search-o1, on BrowseComp using a third of the cost. To systematically understand failure modes in long-horizon agentic search, we develop an automated fine-grained trajectory analysis pipeline and error taxonomy, and find that SLIM exhibits significantly fewer hallucinations than prior systems. We hope our analysis framework and simple tool design inform future long-horizon agents.
HugAgent: A Human Simulation Benchmark for Individual-Level Reasoning
Simulating human reasoning in open-ended tasks has long been a central aspiration in AI and cognitive science. While large language models now approximate human responses at scale, they remain tuned to population-level consensus, often erasing the individuality of reasoning styles and belief trajectories. To advance the vision of more human-like reasoning in machines, we introduce HugAgent (HUman-Grounded AGENT Benchmark), which rethinks human reasoning simulation along three dimensions: (i) from averaged to individualized reasoning, (ii) from behavioral mimicry to cognitive alignment, and (iii) from vignette-based to open-ended data. The benchmark evaluates whether a model can predict a specific person's behavioral responses and the underlying reasoning dynamics in out-of-distribution scenarios, given partial evidence of their prior views. HugAgent combines structured questionnaires with semi-structured think-aloud interviews to collect ecologically valid belief states, belief updates, and reasoning traces from human participants. Our experiments reveal a clear asymmetry: models recover a person's belief state from their own context reasonably well, but struggle to predict belief updates under intervention. Cross-person and cross-domain controls trace this gap to associative matching within a topic rather than identity-consistent reasoning, suggesting that progress requires better-calibrated change detection, not simply more context. We scope the benchmark to self-reported belief reasoning in three policy domains: healthcare, surveillance, and zoning. The benchmark, along with its complete data collection pipeline and companion chatbot, is open-sourced as HugAgent (https://github.com/jajamoa/HugAgent) and TraceYourThinking (https://github.com/jajamoa/trace-your-thinking).
Compositional Machine Design as Program Synthesis with LLMs
Large language models (LLMs) have shown strong abilities in writing and revising programs, yet many program-synthesis benchmarks still evaluate programs in symbolic or digital environments. We introduce compositional machine design, a physically grounded form of program synthesis where machines are written as programs that compose standardized parts, and success is determined by simulated physical behavior. To study this problem, we present BesiegeField, a testbed built on the machine-building game Besiege. In BesiegeField, LLM agents generate machine programs from textual functional demands, execute the resulting machines in simulation, and receive rewards and state feedback. We benchmark LLM agents across representative machine-design tasks under single-agent generation, iterative editing, and hierarchical workflows. Strong models recover task-relevant structures and sometimes achieve nontrivial physical performance, but often struggle with spatially precise assembly, mechanism-level planning, and translating feedback into useful structural edits. We further finetune Qwen2.5-14B, an open-source LLM, with reinforcement learning from simulation-derived rewards. We find that, under a fixed generation budget, RL improves the best machine discovered. We additionally evaluate human performance to provide a reference point for task difficulty. These results establish compositional machine design as a testbed for studying LLM agents that synthesize executable machine programs and improve them through physical feedback.