Camera Pose Estimation

Momentum

14 papers in the last four weeks, up 27% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 138

May 25, 2026cs.CV

Global Structure-from-Motion Meets Feedforward Reconstruction

Structure-from-Motion -- the process of simultaneously estimating camera poses and 3D scene structure from a collection of images -- remains a central challenge in computer vision, with many open problems yet to be solved. Recent advances in feedforward 3D reconstruction have made significant strides in overcoming persistent failure cases of classical SfM methods, particularly in scenarios characterized by low texture, limited overlap, and symmetries. However, while feedforward approaches excel in these challenging conditions, they often face limitations regarding scalability, accuracy, or robustness, and typically fall short of classical methods in standard reconstruction settings. In this work, we systematically analyze these limitations and propose a new Structure-from-Motion pipeline by combining the respective strengths of classical and feedforward methods. Extensive experiments across multiple datasets show the benefits of our approach, achieving state-of-the-art results across a wide range of scenarios. We share our system as an open-source implementation at https://github.com/colmap/gluemap.
May 22, 2026cs.CV

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/
May 21, 2026cs.CV

Cambrian-P: Pose-Grounded Video Understanding

Camera pose matters. The position and orientation of each viewpoint define a shared spatial coordinate frame that relates observations across video frames. Yet this signal is largely absent from multimodal LLMs (MLLMs) for video understanding, which process frames as isolated 2D snapshots, instead of the persistent scene humans perceive. We revisit pose as a lightweight supervisory signal and introduce Cambrian-P, a video MLLM augmented with per-frame learnable camera tokens and a pose regression head. With a carefully designed sampling scheme, the model achieves substantial gains of 4.5-6.5% on spatial reasoning benchmarks such as VSI-Bench, generalizes across eight additional spatial and general video QA benchmarks, and, as a byproduct, achieves state of the art streaming pose estimation on ScanNet. Surprisingly, training on pseudo-annotated poses from in-the-wild video further improves general video QA benchmarks, showing pose helps beyond spatial reasoning. Together, these results position camera pose as a fundamental signal for video models that reason about the physical world.
May 19, 2026cs.CV

Landscape-Awareness for Geometric View Diffusion Model

Accurate camera viewpoint estimation under sparse-view conditions remains challenging, particularly in two-view scenarios. Recent approaches leverage diffusion models such as Zero123 to synthesize novel views conditioned on relative viewpoint, showing promising results when repurposed for viewpoint estimation via optimization with MSE loss. However, existing methods often suffer from nonconvex loss landscape with numerous local minima, making them sensitive to initialization and reliant on naive multistart strategies. We analyze these optimization challenges and visualize failure cases, showing that geometric ambiguities, such as symmetry and self-similarity, can mislead gradient-based updates toward incorrect viewpoints. To address these limitations, we propose a score-based method that reshapes the optimization landscape to guide updates toward the ground-truth viewpoint, followed by a refinement stage using a viewpoint-conditioned diffusion model. Experiments show that our method improves convergence, reduces reliance on brute-force sampling, and achieves competitive accuracy with higher sample-efficiency.
May 19, 2026cs.CV

EpiDiffVO: Geometry-Aware Epipolar Diffusion for Robust Visual Odometry

Estimating relative pose from image pairs fundamentally requires only a minimal subset of geometrically consistent correspondences. However, most learning-based approaches rely on dense matching or direct regression, leading to redundancy and reduced geometric interpretability. In this work, we propose a sparse epipolar matching framework that predicts a compact set of correspondences optimized for geometric consistency across varying temporal baselines. To address residual noise and misalignment, we introduce an epipolar diffusion process that models correspondence uncertainty and refines keypoints toward epipolar consistency. The refined correspondences, along with depth cues, are lifted into a graph representation forming a Steiner graph that encodes relational structure between points. A graph neural network learns a compact subset of informative correspondences, which are passed to a differentiable singular value decomposition solver for end-to-end geometric estimation. Relative pose is recovered from the resulting essential matrix and evaluated in a visual odometry setting on the TartanAir and KITTI SLAM datasets. Experimental results demonstrate that combining sparse matching, diffusion-based refinement, and graph-based subset selection reduces correspondence redundancy while maintaining robust pose estimation across challenging baselines.
May 18, 2026cs.CV

NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty

Autonomous rendezvous and proximity operations around uncooperative, unknown spacecraft are critical for active debris removal and on-orbit servicing missions. A key component of such operations is the offline reconstruction of a 3D model of the target from a set of 2D images. This task is challenging due to two main factors. First, in-orbit illumination conditions exhibit considerable variability, and change rapidly over time. Second, the inaccuracy of pose information in the images, results in 3D reconstruction uncertainty. To overcome these challenges, we propose to extend Neural Radiance Fields with per-image degrees of freedom: a learnable appearance embedding that captures the illumination conditions specific to each image, and an image-specific pose correction term that refines its noisy pose label to increase 3D consistency across images. These parameters add minimal complexity, as they are learned jointly with the NeRF, yet they substantially improve robustness to illumination variability and pose inaccuracies. We validate our approach on three image sets representative of in-orbit operations, demonstrating its effectiveness for offline reconstruction and highlighting its suitability for online reconstruction, an open problem in the field.
May 18, 2026cs.CV

UAVFF3D: A Geometry-Aware Benchmark for Feed-Forward UAV 3D Reconstruction

Feed-forward 3D reconstruction has advanced rapidly, but current models remain unreliable in UAV photogrammetric acquisition. We argue that this failure is caused not only by appearance-domain shift, but also by UAV-specific camera-geometry variations, especially oblique views and HFOV-height ambiguity. Existing UAV datasets mainly emphasize scene diversity and provide limited coverage of camera configurations, which restricts robustness evaluation and UAV-domain adaptation. To address this gap, we introduce UAVFF3D, a geometry-aware real-synthetic benchmark for feed-forward UAV 3D reconstruction. UAVFF3D contains more than 170k real UAV images and more than 370k synthetic images rendered from high-quality textured 3D models, covering diverse HFOVs, flight altitudes, viewing directions, and acquisition patterns. It also includes a controlled HFOV-height test subset for diagnosing projection-geometry ambiguity. We further propose an evaluation protocol that jointly assesses camera-geometry estimation and dense scene reconstruction under a shared global alignment, avoiding the bias caused by separate camera and geometry alignments. Experiments on representative feed-forward reconstruction models show that UAVFF3D-based domain adaptation consistently improves camera and geometry estimation, reducing Ray Error by up to 84.2%, Pose ATE by up to 76.0%, and Chamfer Distance by up to 41.1%. In oblique scenes, adaptation reduces the oblique-nadir rotation gap by up to 90.7%. Under HFOV-height ambiguity, it improves robustness across HFOV-height configurations and yields more stable performance across HFOV settings. Incorporating camera priors further improves reconstruction under UAV-specific acquisition geometries. The dataset and evaluation code are available at https://github.com/yanxian-ll/UAVFF3D .
May 18, 2026cs.CV

Efficient Sparse-to-Dense Visual Localization via Compact Gaussian Scene Representation and Accelerated Dense Pose Estimation

This letter presents LiteLoc, a novel and efficient localizer built on 3D Gaussian Splatting (3DGS). The previous state-of-the-art (SoTA) sparse-to-dense localizer, STDLoc, has shown remarkable localization capability but suffers from severe storage redundancy and computational latency. By revisiting its design decisions, we derive two simple yet highly effective improvements that cumulatively make LiteLoc much more efficient in both memory and computation, while also being easier to train. One key observation is that the color field, inherited directly from Feature 3DGS, is functionally useless for localization. Yet, its reconstruction of high-frequency photometric details necessitates excessive Gaussian primitives, resulting in a tightly coupled color-feature representation with significant memory overhead and sub-optimal feature field optimization. To resolve this, we propose a color-free decoupled feature field that constructs a compact Gaussian scene representation by retaining only task-essential feature attributes, thereby eliminating approximately 94% of redundant storage with no loss of localization-relevant information. We further find that the primary computational bottleneck lies in the dense Perspective-n-Point (PnP) solver, where most matches contribute saturated geometric constraints with diminishing accuracy gains. Accordingly, we propose a condensing strategy that distills dense matches into a subset of 5% representative matches, enabling a nearly 19-fold speedup in robust estimation with negligible performance drop. Extensive experiments show that LiteLoc surpasses STDLoc in multiple scenes with considerable efficiency benefits, opening up exciting prospects for latency-sensitive visual localization.
May 17, 2026cs.CV

LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos

Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1) feed-forward reconstruction models provide accurate local predictions but are limited to short clips, and (2) long-range trackers preserve correspondences without producing dense sequence-level reconstruction. This paper presents LongDPM, a novel overlap-aware framework for scalable long-range monocular dynamic reconstruction. First, LongDPM processes long videos in overlapping chunks, keeping inference memory bounded by the chunk length. Second, it connects chunk-local coordinate systems through confidence-weighted registration with static-aware overlap abstraction. Third, it associates dynamic identities across chunk boundaries and fuses matched trajectories to recover coherent long-range 3D motion. Experimental results demonstrate that LongDPM achieves superior long-range reconstruction and tracking performance, reducing dense tracking EPE over V-DPM on PointOdyssey, Kubric-F, and Kubric-G, while obtaining the best TUM-dynamics ATE for camera pose estimation.
May 15, 2026cs.CV

SCARED-C: Corrected Camera Poses for Endoscopic Depth Estimation

The SCARED dataset is a widely used benchmark for endoscopic depth estimation, offering ground-truth 3D reconstructions captured with a structured light sensor. However, the depth maps for non-keyframe images rely on robot kinematics that introduce substantial pose errors, limiting the reliably labeled portion of the dataset to 35 keyframes. We present SCARED-C, a corrected version of the SCARED dataset that expands the number of reliable RGB-D pairs from 35 to 17,135. Our pipeline applies COLMAP, a Structure-from-Motion system, to re-estimate camera poses for all frames, followed by a scale recovery step that aligns the resulting reconstructions to metric space using the ground-truth keyframe depth maps. We validate the corrected poses through (1) stereo disparity evaluation and (2) monocular depth estimation experiments. The corrected dataset and code are publicly released to the community.
May 12, 2026cs.CV

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models may degrade on static-only scenes. We present WildPose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect two powerful paradigms in modern 3D vision: the rich perceptual frontend of feedforward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this with a 3D-aware update operator built on a frozen, pre-trained MASt3R feature backbone, together with a high-capacity motion mask detector that uses multi-level 3D-aware features from the same backbone. Extensive experiments show WildPose consistently outperforms prior methods across dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) benchmarks.
May 12, 2026cs.CV

PoseCompass: Intelligent Synthetic Pose Selection for Visual Localization

In visual localization, Absolute Pose Regression (APR) enables real-time 6-DoF camera pose inference from single images, yet critically depends on fine-tuning data quality and coverage. While recent methods leverage 3D Gaussian Splatting (3DGS) for novel view synthesis-based data augmentation, random sampling generates redundant views and noisy samples from poorly reconstructed regions. To mitigate this research gap, we propose PoseCompass, an intelligent pose selection pipeline for 3DGS-based APR. PoseCompass formulates synthetic pose selection and derives a value-based pose ranking mechanism to identify informative poses. The ranking integrates three dimensions: Localization Difficulty, favoring challenging regions; Coverage Novelty, exploring under-sampled areas; and Rendering Observability, filtering artifacts and noise. PoseCompass then generates trajectory-constrained candidates, selects the top-K ranked poses, and synthesizes views using 3DGS with lightweight diffusion-based alignment. Finally, the pose regressor is fine-tuned on mixed real and synthetic data. We evaluate PoseCompass on 7-Scenes, where it reduces adaptation time from 15.2 to 5.1 minutes, a 3x speedup, while cutting median pose errors by 53.8 percent and significantly outperforming random baselines.
May 8, 2026cs.CV

Seeing Across Skies and Streets: Feedforward 3D Reconstruction from Satellite, Drone, and Ground Images

Cross-view localization classically asks: where does this ground image lie on the satellite tile? Existing methods are typically limited to 3-DoF estimates -- an (x,y)(x,y) position and a yaw angle -- because nadir satellite imagery provides no direct cues for roll, pitch, or altitude, forcing a reliance on planar-motion and zero-tilt assumptions. These assumptions break on real terrain with slopes, ramps, and tilted camera mounts. To overcome this, we introduce a single UAV image as an intermediate viewpoint: it reveals the 3D structure invisible from nadir, supplies the cues for roll, pitch, and altitude that the satellite alone cannot provide, and needs only spatial overlap with the ground camera -- no known relative pose is required. Building on this insight, we propose Cross3R, a flexible feed-forward model that ingests a satellite tile together with a UAV image, a ground image, or both, and, in a single forward pass, recovers a cross-view 3D point cloud, the 6-DoF poses of every input camera, and the on-tile (x,y)(x,y) position and yaw of each perspective camera. For training and evaluation, we also construct CrossGeo, a 278K-image tri-view dataset spanning 85 scenes across every continent except Antarctica. On CrossGeo, Cross3R consistently outperforms feed-forward 3D baselines in point-cloud reconstruction, 6-DoF camera-pose estimation, and cross-view localization. On KITTI, it outperforms dedicated cross-view methods trained on KITTI on most metrics, despite having no KITTI training itself.
May 8, 2026cs.CV

Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization

While Gaussian Splatting-based Feature Fields (GSFFs) have shown promise for visual localization, this paper highlights that photometrically optimized GSFFs are inherently ill-suited for 2D-3D matching. The volumetric extent of each Gaussian induces many-to-one pixel-to-point mappings that destabilize PnP-based pose estimation, while photometric optimization gives rise to superfluous Gaussians devoid of multi-view consistency. To address these issues, we propose SplitGS-Loc, a localization-specialized GSFFs construction framework that disambiguates 2D-3D correspondences by exploiting Gaussian attributes. Our key design, Mixture-of-Gaussians-based splitting, decomposes each Gaussian into smaller Gaussians, replacing ambiguous many-to-one with precise one-to-one correspondences. In parallel, we exploit composition weights from GS rasterization to select Gaussians that significantly and consistently contribute across multiple views and aggregate discriminative features through strong pixel-Gaussian associations, enforcing multi-view consistency. The resulting compact yet discriminative feature fields enable stable PnP convergence, achieving state-of-the-art performance on localization benchmarks. Extensive experiments validate that SplitGS-Loc extends the utility of photometric GSFFs to accurate and efficient localization by exploiting Gaussian attributes, without per-scene training or iterative pose refinement.
May 8, 2026cs.CV

TriP: A Triangle Puzzle Approach to Robust Translation Averaging

Translation averaging aims to recover camera locations from pairwise relative translation directions and is a fundamental component of global Structure-from-Motion pipelines. The problem is challenging because direction measurements contain no distance information, making the estimation problem highly ill-conditioned and highly sensitive to corrupted observations. In this paper, we propose TriP, a triangle-based framework for robust translation averaging. TriP first infers local relative edge scales from triangle geometry, and then synchronizes the scales of overlapping triangles in the logarithmic domain to recover globally consistent edge lengths and camera locations. By leveraging higher-order consistency across triangles, the proposed method is robust to adversarial, cycle-consistent, and other structured corruptions. In addition, TriP avoids the collapse issue without requiring any extra anti-collapse constraints, since log-scale synchronization excludes the degenerate zero-scale solution by construction. These structural advantages enable a particularly strong theory for exact location recovery. On the practical side, TriP is fully parallelizable, computationally efficient, and naturally scalable to graphs with millions of cameras. Moreover, it outperforms all previous translation averaging methods by a large margin on both synthetic and real datasets.
May 7, 2026cs.CV

TriDE: Triangle-Consistent Translation Directions for Global Camera Pose Estimation

Pairwise translation directions are a key input to camera location estimation in global structure-from-motion. Existing estimators usually process each image pair independently, producing directions that may be locally plausible but inconsistent with the other relative directions in the viewing graph. To jointly estimate the direction, we propose TriDE, which exploits camera-triangle consistency as an efficient higher-order verification signal. Instead of solving a costly global nonlinear optimization problem that is sensitive to initialization, TriDE refines unreliable pairwise directions through message passing between directions and their incident weighted triangles. This information propagation strategy enables us to establish a strong phase-transition bound for exact recovery under a realistic random corruption model. Experiments on real image graphs show that TriDE improves direction accuracy by a large margin and yields better downstream camera locations, providing a practical link between local pairwise estimation and global camera pose geometry.
May 7, 2026cs.CV

Solving Minimal Problems Without Matrix Inversion Using FFT-Based Interpolation

Estimating camera geometry typically involves solving minimal problems formulated as systems of multivariate polynomial equations, which often pose computational challenges when using existing Gröbner-basis or resultant-based methods due to matrix inversion needed in the online solver. Here we propose a sampling-based, matrix inversion-free method that constructs the solvers using sparse hidden-variable resultants. The determinant polynomial in the hidden variable is efficiently reconstructed via inverse fast Fourier transform interpolation from sampled evaluations, avoiding symbolic expansion. Solving this polynomial yields the hidden variable, and the remaining unknowns are recovered by identifying rank-1 deficient submatrices and applying Cramer's rule. A greatest common divisor-based criterion ensures robust submatrix identification under noise. Experiments on diverse minimal problems demonstrate that the proposed solver achieves strong numerical stability and competitive runtime, particularly for small-scale problems, providing a practical alternative to traditional Gröbner-basis and resultant-based solvers.
May 6, 2026cs.CV

egenioussBench: A New Dataset for Geospatial Visual Localisation

We present egenioussBench, a visual localisation benchmark built on geospatial reference data: a city-scale airborne 3D mesh and a CityGML LoD2 model. This pairing reflects deployable mapping assets and supports true scalability beyond traditional SfM-based approaches. The query data comprise smartphone images with centimetre-accurate, map-independent ground truth obtained via PPK and GCP/CP-aided adjustment. From 2,709 images, we derive a non-co-visible subset by estimating the full co-visibility matrix from rendered depth and selecting a maximum independent set; the released data include a test split of 42 non-co-visible images with withheld ground truth and a validation split of 412 sequential images with poses, e.g. for training of pose regressors and self-validation. The benchmark features a public leaderboard evaluated with binning metrics at multiple pose-error thresholds alongside global statistics (median, RMSE, outlier ratio), ensuring fair, like-for-like comparison across mesh- and LoD2-based methods. Together, these design choices expose realistic cross-view and cross-domain challenges while providing a rigorous, scalable path for advancing large-scale visual localisation. We make the evaluation code and data availeable at https://github.com/fratopa/egenioussBench and https://www.egeniouss.eu/
May 5, 2026cs.CV

Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation

Recent trends in sparse-view 3D reconstruction have taken two different paths: feed-forward reconstruction that predicts pixel-aligned point maps without a complete geometry, and generative 3D reconstruction that generates complete geometry but often with poor input-alignment. We present Mix3R, a novel generative 3D reconstruction method which mixes feed-forward reconstruction and 3D generation into a single framework in an aligned manner. Mix3R generates a 3D shape in two stages: a sparse voxel generation stage and a textured geometry generation stage. Unlike pure generative methods, our first-stage generation jointly produces a coarse 3D structure (sparse voxels), per-view point maps and camera parameters aligned to that 3D structure. This is made possible by introducing a Mixture-of-Transformers architecture that inserts global self-attentions to a feed-forward reconstruction model and a 3D generative model, both pretrained on large-scale data. This design effectively retains the pretrained priors but enables better 2D-3D alignment. Based on the initial aligned generations of sparse 3D voxels and point maps, we compute an overlap-based attention bias that is directly added to another pretrained textured geometry generation model, enabling it to correctly place input textures onto generated shapes in a training-free manner. Our design brings mutual benefits to both feed-forward reconstruction and 3D generation: The feed-forward branch learns to ground its predictions to a generative 3D prior, and conversely, the 3D generation branch is conditioned on geometrically informative features from the feed-forward branch. As a result, our method produces 3D shapes with better input alignment compared with pure 3D generative methods, together with camera pose estimations more accurate than previous feed-forward reconstruction methods. Our project page is at https://jsnln.github.io/mix3r/
May 2, 2026cs.CV

GeoBlur: Epipolar Geometry Estimation from a Single Motion-Blurred Image

Relative camera pose geometry, formulated via fundamental matrix estimation, is a challenging problem in many robotics and VR/AR applications. These applications occasionally contain fast monocular camera motion, which severely blurs the image and prevents the use of traditional multi-view geometry methods for camera pose estimation. To handle these cases, we propose GeoBlur, a framework for estimating the fundamental matrix and recovering relative camera pose directly from a single motion-blurred image, using the motion cues from blur artifacts. GeoBlur first predicts the visual correspondences between two time instances within the camera exposure window; then, it infers the fundamental matrix by solving the single-frame epipolar geometry problem under time-direction ambiguity. The resulting fundamental matrix is unique up to transposition, reflecting the inherent ambiguity in the direction of time. GeoBlur improves performance on synthetic and hybrid benchmarks while remaining competitive with prior work on real motion-blur data. We further demonstrate the use of GeoBlur on the downstream task on single frame motion segmentation.
May 1, 2026cs.CV

Depth-Guided Privacy-Preserving Visual Localization Using 3D Sphere Clouds

The emergence of deep neural networks capable of revealing high-fidelity scene details from sparse 3D point clouds has raised significant privacy concerns in visual localization involving private maps. Lifting map points to randomly oriented 3D lines is a well-known approach for obstructing undesired recovery of the scene images, but these lines are vulnerable to a density-based attack that can recover the point cloud geometry by observing the neighborhood statistics of lines. With the aim of nullifying this attack, we present a new privacy-preserving scene representation called \emph{sphere cloud}, which is constructed by lifting all points to 3D lines crossing the centroid of the map, resembling points on the unit sphere. Since lines are most dense at the map centroid, the sphere cloud mislead the density-based attack algorithm to incorrectly yield points at the centroid, effectively neutralizing the attack. Nevertheless, this advantage comes at the cost of i) a new type of attack that may directly recover images from this cloud representation and ii) unresolved translation scale for camera pose estimation. To address these issues, we introduce a simple yet effective cloud construction strategy to thwart new attack and propose an efficient localization framework to guide the translation scale by utilizing absolute depth maps acquired from on-device time-of-flight (ToF) sensors. Experimental results on public RGB-D datasets demonstrate sphere cloud achieves competitive privacy-preserving ability and localization runtime while not excessively compensating the pose estimation accuracy compared to other depth-guided localization methods.
Apr 30, 2026cs.CV

Adaptive Geodesic Conformal Prediction for Egocentric Camera Pose Estimation

Egocentric pose estimation for Augmented Reality (AR) and assistive devices requires not just accurate predictions but guaranteed uncertainty regions. Conformal prediction (CP) provides such guarantees without retraining, but we show that standard CP with a single fixed threshold achieves nominal 90% overall coverage while covering only ~60% of the hardest 25% of frames (Q4) -- a ~30 percentage-point conditional coverage gap consistent across 12 participants, 3 predictors, and 3 horizons (108 evaluations) on EPIC-Fields. We further show that a geodesic SE(3) nonconformity score identifies physically harder frames than Euclidean scoring, with only 15-26% Q4 overlap and 2-3x higher ground-truth camera displacement for geodesic Q4 frames. To close the coverage gap, we propose DINOv2-Bridge adaptive CP: a two-stage difficulty estimator trained on a single source participant that transfers cross-participant without any images at test time, improving Q4 coverage from ~0.75 to ~0.93 while maintaining overall coverage at the 90% target.
Apr 30, 2026cs.CV

LA-Pose: Latent Action Pretraining Meets Pose Estimation

This paper revisits camera pose estimation through the lens of self-supervised pretraining, focusing on inverse-dynamics pretraining as a scalable alternative to the current trend of fully supervised training with 3D annotations. Concretely, we employ inverse- and forward-dynamics models to learn latent action representations, similar to Genie from large-scale driving videos. Our idea is simple yet effective. Existing methods use latent actions in their original capacity, that is, as action conditioning of world-models or as proxies of robot action parameters in policy networks. Our method, dubbed LA-Pose, repurposes the latent action features as inputs to a camera pose estimator, finetuned on a limited set of high-quality 3D annotations. This formulation enables accurate and generalizable pose prediction while maintaining feed-forward efficiency. Extensive experiments on driving benchmarks show that LA-Pose achieves competitive and even superior performance to state-of-the-art methods while using orders of magnitude less labeled data. Concretely, on the Waymo and PandaSet benchmarks, LA-Pose achieves over 10% higher pose accuracy than recent feed-forward methods. To our knowledge, this work is the first to demonstrate the power of inverse-dynamics self-supervised learning for pose estimation.
Apr 26, 2026cs.CV

A Pose-only Geometric Constraint for Multi-Camera Pose Adjustment

Multi-camera systems offer rich observation capabilities for visual navigation and 3D scene reconstruction; however, the resulting feature redundancy often compromises computational efficiency. This challenge is particularly pronounced during bundle adjustment, where the non-linear optimization of both system poses and scene points incurs substantial computational overhead. To address this challenge, this paper introduces a pose-only geometric constraint for multi-camera systems and proposes a corresponding pose adjustment algorithm. Specifically, we use generalized camera model to establish a unified representation of the multi-camera system. Building upon this model, we formulate the multi-camera pose-only constraint, which implicitly represents a 3D scene point using two base observations and their associated poses, thereby achieving a pose-only representation of the projection geometry. Subsequently, we introduce a multi-camera pose adjustment algorithm that eliminates 3D points from the parameter space, thereby achieving efficient and focused pose optimization. Experimental results on both synthetic and real-world datasets demonstrate that the proposed algorithm outperforms baseline bundle adjustment methods in computational efficiency, while maintaining or even improving pose estimation accuracy.
Apr 26, 2026cs.CV

Preserve, Then Resolve: Many-to-Many Association and Robust Estimation with General-Purpose Visual Features

The semantic transferability of general-purpose visual features does not guarantee geometric consistency across images. Using frozen DINOv3 features, we show that geometrically correct correspondences often fall below rank one in cosine similarity yet remain within a small top-KK candidate set. This motivates a preserve-then-resolve design: we retain multiple candidates in a many-to-many (m-to-m) association graph and defer their disambiguation to robust estimation. We study m-to-m robust estimation from a probabilistic perspective. We interpret the existing Matching Cardinality Maximization (MCM) mechanism as a dominant-cardinality approximation to likelihood maximization and propose a faster, real-valued mechanism called Harmonic Consensus Maximization (HCM). A two-stage LO-RANSAC uses HCM for candidate sourcing and MCM for graph-aware selection. We evaluate end-task gains in relative-pose estimation, where our pipeline consistently improves rank-one baselines for DINOv2, DINOv3, V-JEPA 2.1, and SigLIP 2. Code is available at https://github.com/LIAS-CUHKSZ/preserve_then_resolve.
Apr 24, 2026cs.CV

SS3D: End2End Self-Supervised 3D from Web Videos

We present SS3D, a web-scale SfM-based self-supervision pretraining pipeline for feed-forward 3D estimation from monocular video. Our model jointly predicts depth, ego-motion, and intrinsics in a single forward pass and is trained/evaluated as a coherent end-to-end 3D estimator. To stabilize joint learning, we use an intrinsics-first two-stage schedule and a unified single-checkpoint evaluation protocol. Scaling SfM self-supervision to unconstrained web video is challenging due to weak multi-view observability and strong corpus heterogeneity; we address these with a multi-view signal proxy (MVS) used for filtering and curriculum sampling, and with expert training distilled into a single student. Pretraining on YouTube-8M (~100M frames after filtering) yields strong cross-domain zero-shot transfer and improved fine-tuning performance over prior self-supervised baselines. We release the pretrained checkpoint and code.
Apr 24, 2026cs.CV

Non-Minimal Sampling and Consensus for Prohibitively Large Datasets

We introduce NONSAC (Non-Minimal Sampling and Consensus), a general framework for robust and scalable model estimation from arbitrarily large datasets contaminated with noise and outliers. NONSAC repeatedly samples non-minimal subsets of data and generates model hypotheses using a robust estimator, producing multiple candidate models. The final model is selected based on a predefined scoring rule that evaluates hypothesis quality. Our framework is estimator-agnostic and can be integrated with existing geometric fitting algorithms such as RANSAC to improve both scalability and robustness to outliers. We propose and evaluate various scoring rules for NONSAC on relative camera pose estimation, Perspective-n-Point, and point cloud registration. Furthermore, we showcase the applicability of NONSAC to correspondence-free point cloud registration by hypothesizing all-to-all correspondences.
Apr 24, 2026cs.CV

PoseFM: Relative Camera Pose Estimation Through Flow Matching

Monocular visual odometry (VO) is a fundamental computer vision problem with applications in autonomous navigation, augmented reality and more. While deep learning-based methods have recently shown superior accuracy compared to traditional geometric pipelines, particularly in environments where handcrafted features struggle due to poor structure or lighting conditions, most rely on deterministic regression, which lacks the uncertainty awareness required for robust applications. We propose PoseFM, the first framework to reformulate monocular frame-to-frame VO as a generative task using Flow Matching (FM). By leveraging FM, we model camera motion as a distribution rather than a point estimate, learning to transform noise into realistic pose predictions via continuous-time ODEs. This approach provides a principled mechanism for uncertainty estimation and enables robust motion inference under challenging visual conditions. In our evaluations, PoseFM achieves strong performance on TartanAir, KITTI and TUM-RGBD benchmarks, achieving the lowest absolute trajectory error (ATE) on some of the trajectories and overall being competitive with the best frame-to-frame monocular VO methods. Code and model checkpoints will be made available at https://github.com/helsinki-sda-group/posefm.
Apr 24, 2026cs.CV

Revisiting Geometric Obfuscation with Dual Convergent Lines for Privacy-Preserving Image Queries in Visual Localization

Privacy-Preserving Image Queries (PPIQ) are an emerging mechanism for cloud-based visual localization, enabling pose estimation from obfuscated features instead of private images or raw keypoints. However, the main approaches for PPIQ, primarily geometry-based and segmentation-based obfuscation, both suffer from vulnerabilities to recent privacy attacks. In particular, a fundamental limitation of geometry-based obfuscation is that the spatial distribution of obfuscated neighboring lines still effectively surrounds the original keypoint location, providing exploitable cues for recovering the original points. We revisit this geometric paradigm and introduce Dual Convergent Lines (DCL), a novel keypoint obfuscation method demonstrating strong resilience against such attack. DCL places two fixed anchors on a central partition line and lifts each keypoint to a line originating from one of them, with the active anchor determined by the keypoint's location. This arrangement invalidates the geometry-recovery attack by making its optimization ill-posed: Neighboring lines either misleadingly converge to one anchor, yielding a trivial solution, or become near-parallel at the partition boundary, yielding an unstable high-variance solution. Both outcomes thwart point recovery. DCL is also compatible with an existing line-based solver, enabling deployment in traditional localization pipelines. Experiments on both indoor and large-scale outdoor datasets demonstrate DCL's robustness against privacy attacks, efficiency, and scalability, while achieving practical localization performance.
Apr 23, 2026cs.CV

Unlocking the Power of Critical Factors for 3D Visual Geometry Estimation

Feed-forward visual geometry estimation has recently made rapid progress. However, an important gap remains: multi-frame models usually produce better cross-frame consistency, yet they often underperform strong per-frame methods on single-frame accuracy. This observation motivates our systematic investigation into the critical factors driving model performance through rigorous ablation studies, which reveals several key insights: 1) Scaling up data diversity and quality unlocks further performance gains even in state-of-the-art visual geometry estimation methods; 2) Commonly adopted confidence-aware loss and gradient-based loss mechanisms may unintentionally hinder performance; 3) Joint supervision through both per-sequence and per-frame alignment improves results, while local region alignment surprisingly degrades performance. Furthermore, we introduce two enhancements to integrate the advantages of optimization-based methods and high-resolution inputs: a consistency loss function that enforces alignment between depth maps, camera parameters, and point maps, and an efficient architectural design that leverages high-resolution information. We integrate these designs into CARVE, a resolution-enhanced model for feed-forward visual geometry estimation. Experiments on point cloud reconstruction, video depth estimation, and camera pose/intrinsic estimation show that CARVE achieves strong and robust performance across diverse benchmarks.