Overview

Camera pose estimation determines where a camera is and how it is oriented, enabling localization, 3D reconstruction, visual odometry, and robotic navigation. Classical approaches use point, line, or region correspondences with PnP and relative-pose solvers, then refine poses through bundle adjustment or pose-graph optimization; visual odometry and SLAM extend these methods across sequences. Learned approaches range from pose-regression networks to feed-forward 3D models, often combining geometric constraints, depth priors, or camera data from inertial, event, thermal, and other sensors. Work spans settings such as indoor and outdoor localization, driving, medical imaging, and wide-angle or dynamic scenes, while balancing accuracy and efficiency against drift, ambiguous geometry, calibration errors, and poor generalization to unfamiliar conditions.

Latest papers

241 papers29 papers in the last four weeks, up 16% on the four weeks before. 0.2% of all new papers.

Mar 8, 2026

FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry

Streaming Visual Geometry Transformers such as StreamVGGT enable strong online 3D perception, but their KV-cache grows unbounded over long streams, limiting practical deployment. We study bounded-memory streaming geometry from the perspective of memory organization: unlike language modeling, where useful information can often be compressed at token level, geometry-driven inference relies on coherent and mutually compatible observations across views. Under fixed memory budgets, retaining history as isolated entries can progressively fragment the geometric context needed for stable long-horizon matching and fusion. We therefore propose FrameVGGT, a bounded-memory framework that maintains a fixed-capacity set of complementary memory units for streaming geometry. In our implementation, each unit is instantiated as a frame-wise KV segment summarized by a compact key-space prototype, together with a sparse anchor tier for persistent long-range references. Across long-sequence 3D reconstruction, video depth estimation, and camera pose estimation, FrameVGGT achieves favorable accuracy--memory trade-offs under bounded budgets while maintaining more stable geometry over long streams.
Mar 7, 2026

SurgCUT3R: Surgical Scene-Aware Continuous Understanding of Temporal 3D Representation

Reconstructing surgical scenes from monocular endoscopic video is critical for advancing robotic-assisted surgery. However, the application of state-of-the-art general-purpose reconstruction models is constrained by two key challenges: the lack of supervised training data and performance degradation over long video sequences. To overcome these limitations, we propose SurgCUT3R, a systematic framework that adapts unified 3D reconstruction models to the surgical domain. Our contributions are threefold. First, we develop a data generation pipeline that exploits public stereo surgical datasets to produce large-scale, metric-scale pseudo-ground-truth depth maps, effectively bridging the data gap. Second, we propose a hybrid supervision strategy that couples our pseudo-ground-truth with geometric self-correction to enhance robustness against inherent data imperfections. Third, we introduce a hierarchical inference framework that employs two specialized models to effectively mitigate accumulated pose drift over long surgical videos: one for global stability and one for local accuracy. Experiments on the SCARED and StereoMIS datasets demonstrate that our method achieves a competitive balance between accuracy and efficiency, delivering near state-of-the-art but substantially faster pose estimation and offering a practical and effective solution for robust reconstruction in surgical environments. Project page: https://chumo-xu.github.io/SurgCUT3R-ICRA26/.
Mar 5, 2026

OWL: A Novel Approach to Machine Perception During Motion

We introduce a perception-related function, OWL, designed to address the complex challenges of 3D perception during motion. It derives its values directly from two fundamental visual motion cues, with one set of cue values per point per time instant. During motion, two visual motion cues relative to a fixation point emerge: 1) perceived local visual looming of points near the fixation point, and 2) perceived rotation of the rigid object relative to the fixation point. It also expresses the relation between two well-known physical quantities, the relative instantaneous directional range and directional translation in 3D between the camera and any visible 3D point, without explicitly requiring their measurement or prior knowledge of their individual values. OWL offers a unified, analytical time-based approach that enhances and simplifies key perception capabilities, including scaled 3D mapping and camera heading. Simulations demonstrate that OWL achieves geometric constancy of 3D objects over time and enables scaled 3D scene reconstruction from visual motion cues alone. By leveraging direct measurements from raw visual motion image sequences, OWL values can be obtained without prior knowledge of stationary environments, moving objects, or camera motion. This approach employs minimalistic, pixel-based, parallel computations, providing an alternative real-time representation for 3D points in relative motion. OWL bridges the gap between theoretical concepts and practical applications in robotics and autonomous navigation and may unlock new possibilities for real-time decision-making and interaction, potentially serving as a building block for next-generation autonomous systems. This paper offers an alternative perspective on machine perception, with implications that may extend to natural perception and contribute to a better understanding of behavioral psychology and neural functionality.
Mar 5, 2026

Dark3R: Learning Structure from Motion in the Dark

We introduce Dark3R, a framework for structure from motion in the dark that operates directly on raw images with signal-to-noise ratios (SNRs) below −4-4 dB -- a regime where conventional feature- and learning-based methods break down. Our key insight is to adapt large-scale 3D foundation models to extreme low-light conditions through a teacher--student distillation process, enabling robust feature matching and camera pose estimation in low light. Dark3R requires no 3D supervision; it is trained solely on noisy--clean raw image pairs, which can be either captured directly or synthesized using a simple Poisson--Gaussian noise model applied to well-exposed raw images. To train and evaluate our approach, we introduce a new, exposure-bracketed dataset that includes ∼\sim42,000 multi-view raw images with ground-truth 3D annotations, and we demonstrate that Dark3R achieves state-of-the-art structure from motion in the low-SNR regime. Further, we demonstrate state-of-the-art novel view synthesis in the dark using Dark3R's predicted poses and a coarse-to-fine radiance field optimization procedure.
Mar 5, 2026

AIM-SLAM: Dense Monocular SLAM via Adaptive and Informative Multi-View Keyframe Prioritization with Foundation Model

Recent advances in geometric foundation models have emerged as a promising alternative for addressing the challenge of dense reconstruction in monocular visual simultaneous localization and mapping (SLAM). Although geometric foundation models enable SLAM to leverage variable input views, the previous methods remain confined to two-view pairs or fixed-length inputs without sufficient deliberation of geometric context for view selection. To tackle this problem, we propose AIM-SLAM, a dense monocular SLAM framework that exploits an adaptive and informative multi-view keyframe prioritization with dense pointmap predictions from visual geometry grounded transformer (VGGT). Specifically, we introduce the selective information- and geometric-aware multi-view adaptation (SIGMA) module, which employs voxel overlap and information gain to retrieve a candidate set of keyframes and adaptively determine its size. Furthermore, we formulate a joint multi-view Sim(3) optimization that enforces consistent alignment across selected views, substantially improving pose estimation accuracy. The effectiveness of AIM-SLAM is demonstrated on real-world datasets, where it achieves state-of-the-art pose estimation performance and accurate dense reconstruction results. Our system supports ROS integration, with code is available at https://aimslam.github.io/.
Mar 5, 2026

GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction

Feature extraction, matching, structure from motion (SfM), and novel view synthesis (NVS) have traditionally been treated as separate problems with independent optimization objectives. We present GloSplat, a framework that performs joint pose-appearance optimization during 3D Gaussian Splatting training. Unlike prior joint optimization methods (BARF, NeRF--, 3RGS) that rely purely on photometric gradients for pose refinement, GloSplat preserves explicit SfM feature tracks as first-class entities throughout training: track 3D points are maintained as separate optimizable parameters from Gaussian primitives, providing persistent geometric anchors via a reprojection loss that operates alongside photometric supervision. This architectural choice prevents early-stage pose drift while enabling fine-grained refinement -- a capability absent in photometric-only approaches. We introduce two pipeline variants: (1) GloSplat-F, a COLMAP-free variant using retrieval-based pair selection for efficient reconstruction, and (2) GloSplat-A, an exhaustive matching variant for maximum quality. Both employ global SfM initialization followed by joint photometric-geometric optimization during 3DGS training. Experiments demonstrate that GloSplat-F achieves state-of-the-art among COLMAP-free methods while GloSplat-A surpasses all COLMAP-based baselines.
Mar 4, 2026

DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation

Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging - especially at high spatial resolutions and over long sequences. We present DAGE, a dual-stream transformer whose main novelty is to disentangle global coherence from fine detail. A low-resolution stream operates on aggressively downsampled frames with alternating frame/global attention to build a view-consistent representation and estimate cameras efficiently, while a high-resolution stream processes the original images per-frame to preserve sharp boundaries and small structures. A lightweight adapter fuses these streams via cross-attention, injecting global context without disturbing the pretrained single-frame pathway. This design scales resolution and clip length independently, supports inputs up to 2K, and maintains practical inference cost. DAGE delivers sharp depth/pointmaps, strong cross-view consistency, and accurate poses, establishing new state-of-the-art results for video geometry estimation and multi-view reconstruction.
Feb 28, 2026

TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction

We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space. Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians. To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement. Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods. Project page: https://kidleyh.github.io/tokensplat/.
Feb 27, 2026

UFO-4D: Unposed Feedforward 4D Reconstruction from Two Images

Dense 4D reconstruction from unposed images remains a critical challenge, with current methods relying on slow test-time optimization or fragmented, task-specific feedforward models. We introduce UFO-4D, a unified feedforward framework to reconstruct a dense, explicit 4D representation from just a pair of unposed images. UFO-4D directly estimates dynamic 3D Gaussian Splats, enabling the joint and consistent estimation of 3D geometry, 3D motion, and camera pose in a feedforward manner. Our core insight is that differentiably rendering multiple signals from a single Dynamic 3D Gaussian representation offers major training advantages. This approach enables a self-supervised image synthesis loss while tightly coupling appearance, depth, and motion. Since all modalities share the same geometric primitives, supervising one inherently regularizes and improves the others. This synergy overcomes data scarcity, allowing UFO-4D to outperform prior work by up to 3 times in joint geometry, motion, and camera pose estimation. Our representation also enables high-fidelity 4D interpolation across novel views and time. Please visit our project page for visual results: https://ufo-4d.github.io/
Feb 27, 2026

AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors

Reconstructing 3D humans from images captured at multiple perspectives typically requires pre-calibration, like using checkerboards or MVS algorithms, which limits scalability and applicability in diverse real-world scenarios. In this work, we present AHAP (Reconstructing Arbitrary Humans from Arbitrary Perspectives), a feed-forward framework for reconstructing arbitrary humans from arbitrary camera perspectives without requiring camera calibration. Our core lies in the effective fusion of multi-view geometry to assist human association, reconstruction and localization. Specifically, we use a Cross-View Identity Association module through learnable person queries and soft assignment, supervised by contrastive learning to resolve cross-view human identity association. A Human Head fuses cross-view features and scene context for SMPL prediction, guided by cross-view reprojection losses to enforce body pose consistency. Additionally, multi-view geometry eliminates the depth ambiguity inherent in monocular methods, providing more precise 3D human localization through multi-view triangulation. Experiments on EgoHumans and EgoExo4D demonstrate that AHAP achieves competitive performance on both world-space human reconstruction and camera pose estimation, while being 180×\times faster than optimization-based approaches.
Feb 26, 2026

UniScale: Unified Scale-Aware 3D Reconstruction for Multi-View Understanding via Prior Injection for Robotic Perception

We present UniScale, a unified, scale-aware multi-view 3D reconstruction framework for robotic applications that flexibly integrates geometric priors through a modular, semantically informed design. In vision-based robotic navigation, the accurate extraction of environmental structure from raw image sequences is critical for downstream tasks. UniScale addresses this challenge with a single feed-forward network that jointly estimates camera intrinsics and extrinsics, scale-invariant depth and point maps, and the metric scale of a scene from multi-view images, while optionally incorporating auxiliary geometric priors when available. By combining global contextual reasoning with camera-aware feature representations, UniScale is able to recover the metric-scale of the scene. In robotic settings where camera intrinsics are known, they can be easily incorporated to improve performance, with additional gains obtained when camera poses are also available. This co-design enables robust, metric-aware 3D reconstruction within a single unified model. Importantly, UniScale does not require training from scratch, and leverages world priors exhibited in pre-existing models without geometric encoding strategies, making it particularly suitable for resource-constrained robotic teams. We evaluate UniScale on multiple benchmarks, demonstrating strong generalization and consistent performance across diverse environments. We will release our implementation upon acceptance.
Feb 26, 2026

FLIGHT: Fibonacci Lattice-based Inference for Geometric Heading in real-Time

Estimating camera motion from monocular video is a fundamental problem in computer vision, central to tasks such as SLAM, visual odometry, and structure-from-motion. Existing methods that recover the camera's heading under known rotation, whether from an IMU or an optimization algorithm, tend to perform well in low-noise, low-outlier conditions, but often decrease in accuracy or become computationally expensive as noise and outlier levels increase. To address these limitations, we propose a novel generalization of the Hough transform on the unit sphere (S(2)) to estimate the camera's heading. First, the method extracts correspondences between two frames and generates a great circle of directions compatible with each pair of correspondences. Then, by discretizing the unit sphere using a Fibonacci lattice as bin centers, each great circle casts votes for a range of directions, ensuring that features unaffected by noise or dynamic objects vote consistently for the correct motion direction. Experimental results on three datasets demonstrate that the proposed method is on the Pareto frontier of accuracy versus efficiency. Additionally, experiments on SLAM show that the proposed method reduces RMSE by correcting the heading during camera pose initialization.
Feb 26, 2026

QuadSync: Quadrifocal Tensor Synchronization via Tucker Decomposition

In structure from motion, quadrifocal tensors capture more information than their pairwise counterparts (essential matrices), yet they have often been thought of as impractical and only of theoretical interest. In this work, we challenge such beliefs by providing a new framework to recover nn cameras from the corresponding collection of quadrifocal tensors. We form the block quadrifocal tensor and show that it admits a Tucker decomposition whose factor matrices are the stacked camera matrices, and which thus has a multilinear rank of (4,~4,~4,~4) independent of nn. We develop the first synchronization algorithm for quadrifocal tensors, using Tucker decomposition, alternating direction method of multipliers, and iteratively reweighted least squares. We further establish relationships between the block quadrifocal, trifocal, and bifocal tensors, and introduce an algorithm that jointly synchronizes these three entities. Numerical experiments demonstrate the effectiveness of our methods on modern datasets, indicating the potential and importance of using higher-order information in synchronization.
Feb 21, 2026

Marginalized Bundle Adjustment: Multi-View Camera Pose from Monocular Depth Estimates

Structure-from-Motion (SfM) is a fundamental 3D vision task for recovering camera parameters and scene geometry from multi-view images. While recent deep learning advances enable accurate Monocular Depth Estimation (MDE) from single images without depending on camera motion, integrating MDE into SfM remains a challenge. Unlike conventional triangulated sparse point clouds, MDE produces dense depth maps with significantly higher error variance. Inspired by modern RANSAC estimators, we propose Marginalized Bundle Adjustment (MBA) to mitigate MDE error variance leveraging its density. With MBA, we show that MDE depth maps are sufficiently accurate to yield SoTA or competitive results in SfM and camera relocalization tasks. Through extensive evaluations, we demonstrate consistently robust performance across varying scales, ranging from few-frame setups to large multi-view systems with thousands of images. Our method highlights the significant potential of MDE in multi-view 3D vision.
Feb 20, 2026

RoEL: Robust Event-based 3D Line Reconstruction

Event cameras in motion tend to detect object boundaries or texture edges, which produce lines of brightness changes, especially in man-made environments. While lines can constitute a robust intermediate representation that is consistently observed, the sparse nature of lines may lead to drastic deterioration with minor estimation errors. Only a few previous works, often accompanied by additional sensors, utilize lines to compensate for the severe domain discrepancies of event sensors along with unpredictable noise characteristics. We propose a method that can stably extract tracks of varying appearances of lines using a clever algorithmic process that observes multiple representations from various time slices of events, compensating for potential adversaries within the event data. We then propose geometric cost functions that can refine the 3D line maps and camera poses, eliminating projective distortions and depth ambiguities. The 3D line maps are highly compact and can be equipped with our proposed cost function, which can be adapted for any observations that can detect and extract line structures or projections of them, including 3D point cloud maps or image observations. We demonstrate that our formulation is powerful enough to exhibit a significant performance boost in event-based mapping and pose refinement across diverse datasets, and can be flexibly applied to multimodal scenarios. Our results confirm that the proposed line-based formulation is a robust and effective approach for the practical deployment of event-based perceptual modules. Project page: https://gwangtak.github.io/roel/
Feb 19, 2026

Multi-Modal Monocular Endoscopic Depth and Pose Estimation with Edge-Guided Self-Supervision

Monocular depth and pose estimation play an important role in the development of colonoscopy-assisted navigation, as they enable improved screening by reducing blind spots, minimizing the risk of missed or recurrent lesions, and lowering the likelihood of incomplete examinations. However, this task remains challenging due to the presence of texture-less surfaces, complex illumination patterns, deformation, and a lack of in-vivo datasets with reliable ground truth. In this paper, we propose PRISM (Pose-Refinement with Intrinsic Shading and edge Maps), a self-supervised learning framework that leverages anatomical and illumination priors to guide geometric learning. Our approach uniquely incorporates edge detection and luminance decoupling for structural guidance. Specifically, edge maps are derived using a learning-based edge detector (e.g., DexiNed or HED) trained to capture thin and high-frequency boundaries, while luminance decoupling is obtained through an intrinsic decomposition module that separates shading and reflectance, enabling the model to exploit shading cues for depth estimation. Experimental results on multiple real and synthetic datasets demonstrate state-of-the-art performance. We further conduct a thorough ablation study on training data selection to establish best practices for pose and depth estimation in colonoscopy. This analysis yields two practical insights: (1) self-supervised training on real-world data outperforms supervised training on realistic phantom data, underscoring the superiority of domain realism over ground truth availability; and (2) video frame rate is an extremely important factor for model performance, where dataset-specific video frame sampling is necessary for generating high quality training data.
Feb 19, 2026

NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting

Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a strong coupling ambiguity between camera ego-motion and intrinsic deformation. Although recent monocular non-rigid SLAM methods have made notable progress, they often lack effective decoupling mechanisms and rely on sparse or low-fidelity scene representations, which leads to tracking drift and limited reconstruction quality. To address these limitations, we propose NRGS-SLAM, a monocular non-rigid SLAM system for endoscopy based on 3D Gaussian Splatting. To resolve the coupling ambiguity, we introduce a deformation-aware 3D Gaussian map that augments each Gaussian primitive with a learnable deformation probability, optimized via a Bayesian self-supervision strategy without requiring external non-rigidity labels. Building on this representation, we design a deformable tracking module that performs robust coarse-to-fine pose estimation by prioritizing low-deformation regions, followed by efficient per-frame deformation updates. A carefully designed deformable mapping module progressively expands and refines the map, balancing representational capacity and computational efficiency. In addition, a unified robust geometric loss incorporates external geometric priors to mitigate the inherent ill-posedness of monocular non-rigid SLAM. Extensive experiments on multiple public endoscopic datasets demonstrate that NRGS-SLAM achieves more accurate camera pose estimation (up to 50% reduction in RMSE) and higher-quality photo-realistic reconstructions than state-of-the-art methods. Comprehensive ablation studies further validate the effectiveness of our key design choices. Source code will be publicly available upon paper acceptance.
Feb 17, 2026

Automated Assessment of Kidney Ureteroscopy Exploration for Training

Purpose: Kidney ureteroscopic navigation is challenging with a steep learning curve. However, current clinical training has major deficiencies, as it requires one-on-one feedback from experts and occurs in the operating room (OR). Therefore, there is a need for a phantom training system with automated feedback to greatly \revision{expand} training opportunities. Methods: We propose a novel, purely ureteroscope video-based scope localization framework that automatically identifies calyces missed by the trainee in a phantom kidney exploration. We use a slow, thorough, prior exploration video of the kidney to generate a reference reconstruction. Then, this reference reconstruction can be used to localize any exploration video of the same phantom. Results: In 15 exploration videos, a total of 69 out of 74 calyces were correctly classified. We achieve < 4mm camera pose localization error. Given the reference reconstruction, the system takes 10 minutes to generate the results for a typical exploration (1-2 minute long). Conclusion: We demonstrate a novel camera localization framework that can provide accurate and automatic feedback for kidney phantom explorations. We show its ability as a valid tool that enables out-of-OR training without requiring supervision from an expert.
Feb 5, 2026

Geometric Observability Index: An Operator-Theoretic Framework for Per-Feature Sensitivity, Weak Observability, and Dynamic Effects in SE(3) Pose Estimation

We introduce the Geometric Observability Index (GOI), a per-feature sensitivity measure for pose estimation on SE(3). For a Gauss-Newton curvature matrix H=E[J⊤WJ]H=E[J^\top WJ] and a Riemannian metric GG on the Lie algebra, the index is the GG-norm of the influence a single measurement exerts on the estimated pose: GOI(z)=∥AOO−1PO φ(z)∥G\mathrm{GOI}(z)=\|\mathcal{A}_{OO}^{-1}P_O\,\varphi(z)\|_G, where ψ(z)=J⊤Wr(z)ψ(z)=J^\top Wr(z) is the score, φ=G−1ψ\varphi=G^{-1}ψ its gradient representative, A=G−1H\mathcal{A}=G^{-1}H the curvature operator (self-adjoint in the GG-inner product), O=range(A)O=\mathrm{range}(\mathcal{A}) the observable subspace, and AOO\mathcal{A}_{OO} its restriction. This single object (i) equals the norm of the M-estimator influence function, (ii) is governed by the Fisher information, which coincides with the curvature, (iii) exposes weak observability through the smallest eigenvalue λmin⁡λ_{\min}, which (iv) also governs finite-sample stability. Operationally the theory cuts both ways. The index is the exact per-measurement attribution: it predicts the true leave-one-out pose shift with log-correlation r=1.00r=1.00. But we also prove that the influence standardized by its inlier null covariance collapses exactly to the classical chi-square residual statistic: residual gating is the leverage-corrected influence test, explaining its robustness from first principles, while raw-influence gating conflates a measurement's information with its harm and over-rejects high-leverage inliers in weakly observable geometry. Experiments on synthetic problems, five TUM RGB-D dynamic sequences, and two KITTI odometry sequences confirm the picture: the two criteria coincide under well-conditioned geometry, and raw-influence gating degrades significantly at cond(H)≈104\mathrm{cond}(H)\approx 10^4, as the leverage analysis predicts for noise-dominated weak directions. All quantitative claims are validated; code is released.
Dec 31, 2025

CREPES-X: Hierarchical Bearing-Distance-Inertial Direct Cooperative Relative Pose Estimation System

Relative localization is essential for cooperation in autonomous multi-robot systems. Existing approaches either rely on shared environmental features or inertial assumptions, or they degrade under pairwise non-line-of-sight conditions and outliers in complex environments. Robustly and efficiently fusing inter-robot bearings, distances, and inertial measurements for tens of robots remains challenging. We present CREPES-X (Cooperative RElative Pose Estimation System with multiple eXtended features), a hierarchical relative localization framework that enhances speed, accuracy, and robustness under challenging conditions, without requiring any global information. The hardware packs infrared (IR) LEDs, an IR camera, an ultra-wideband module, and an IMU into a cube no larger than 6 cm6\,\text{cm} on each side. On this hardware, a two-stage hierarchical estimator meets different latency, accuracy, and robustness requirements. The single-frame estimator returns instantaneous relative poses from a closed-form solution with bearing outlier rejection. The multi-frame estimator then refines these poses with IMU pre-integration under robocentric relative kinematics, using loosely- and tightly-coupled optimization. Extensive simulations and real-world experiments validate the effectiveness of CREPES-X, demonstrating robustness of up to 90%90\% bearing outliers, resilience in challenging conditions, and RMSE of 7.0 cm7.0\,\text{cm} and 2.2∘2.2^\circ in real-world datasets.
Dec 13, 2025

Audio-Visual Camera Pose Estimation with Passive Scene Sounds and In-the-Wild Video

Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In this work, we show that passive scene sounds provide cues complementary to vision for relative camera pose estimation for in-the-wild videos. We introduce a simple but effective audio-visual framework that integrates direction-of-arrival (DOA) spectra and binauralized embeddings into a state-of-the-art vision-only pose estimation model. Our results on two large datasets show consistent gains over strong visual baselines, plus robustness when the visual information is corrupted. To our knowledge, this represents the first work to successfully leverage audio for relative camera pose estimation in real-world videos, and it establishes incidental, everyday audio as an unexpected but promising signal for a classic spatial challenge. Project: http://vision.cs.utexas.edu/projects/av_camera_pose.
Nov 28, 2025

Robust 3DGS-based SLAM via Adaptive Kernel Smoothing

In this paper, we challenge the conventional notion in 3DGS-SLAM that rendering quality is the primary determinant of tracking accuracy. We argue that, compared to solely pursuing a perfect scene representation, it is more critical to enhance the robustness of the rasterization process against parameter errors to ensure stable camera pose tracking. To address this challenge, we propose a novel approach that leverages a smooth kernel strategy to enhance the robustness of 3DGS-based SLAM. Unlike conventional methods that focus solely on minimizing rendering error, our core insight is to make the rasterization process more resilient to imperfections in the 3DGS parameters. We hypothesize that by allowing each Gaussian to influence a smoother, wider distribution of pixels during rendering, we can mitigate the detrimental effects of parameter noise from outlier Gaussians. This approach intentionally introduces a controlled blur to the rendered image, which acts as a regularization term, stabilizing the subsequent pose optimization. While a complete redesign of the rasterization pipeline is an ideal solution, we propose a practical and effective alternative that is readily integrated into existing 3DGS frameworks. Our method, termed Corrective Blurry KNN (CB-KNN), adaptively modifies the RGB values and locations of the K-nearest neighboring Gaussians within a local region. This dynamic adjustment generates a smoother local rendering, reducing the impact of erroneous GS parameters on the overall image. Experimental results demonstrate that our approach, while maintaining the overall quality of the scene reconstruction (mapping), significantly improves the robustness and accuracy of camera pose tracking.
Nov 27, 2025

ColonAdapter: Geometry Estimation Through Foundation Model Adaptation for Colonoscopy

Estimating 3D geometry from monocular colonoscopy images is challenging due to non-Lambertian surfaces, moving light sources, and large textureless regions. While recent 3D geometric foundation models eliminate the need for multi-stage pipelines, their performance deteriorates in clinical scenes. These models are primarily trained on natural scene datasets and struggle with specularity and homogeneous textures typical in colonoscopy, leading to inaccurate geometry estimation. In this paper, we present ColonAdapter, a self-supervised fine-tuning framework that adapts geometric foundation models for colonoscopy geometry estimation. Our method leverages pretrained geometric priors while tailoring them to clinical data. To improve performance in low-texture regions and ensure scale consistency, we introduce a Detail Restoration Module (DRM) and a geometry consistency loss. Furthermore, a confidence-weighted photometric loss enhances training stability in clinical environments. Experiments on both synthetic and real datasets demonstrate that our approach achieves state-of-the-art performance in camera pose estimation, monocular depth prediction, and dense 3D point map reconstruction, without requiring ground-truth intrinsic parameters.
Nov 19, 2025

Text2Loc++: Generalizing 3D Point Cloud Localization from Natural Language

We tackle the problem of localizing 3D point cloud submaps using complex and diverse natural language descriptions, and present Text2Loc++, a novel neural network designed for effective cross-modal alignment between language and point clouds in a coarse-to-fine localization pipeline. To support benchmarking, we introduce a new city-scale dataset covering both color and non-color point clouds from diverse urban scenes, and organize location descriptions into three levels of linguistic complexity. In the global place recognition stage, Text2Loc++ combines a pretrained language model with a Hierarchical Transformer with Max Pooling (HTM) for sentence-level semantics, and employs an attention-based point cloud encoder for spatial understanding. We further propose Masked Instance Training (MIT) to filter out non-aligned objects and improve multimodal robustness. To enhance the embedding space, we introduce Modality-aware Contrastive Learning (MCL), incorporating cross-modal, submap-, text-, and instance-level losses. In the fine localization stage, we completely remove explicit text-instance matching and design a lightweight yet powerful framework based on Prototype-based Map Cloning (PMC) and a Cascaded Cross-Attention Transformer (CCAT). Extensive experiments on the KITTI360Pose dataset show that Text2Loc++ outperforms existing methods by up to 15%. In addition, the proposed model exhibits robust generalization when evaluated on the new dataset, effectively handling complex linguistic expressions and a wide variety of urban environments.
Oct 2, 2025

Monocular Visual Odometry without Calibration or Test-time Optimization

The most accurate monocular visual odometry systems require known camera intrinsics, refine their estimates with test-time optimization, and recover trajectories only up to an unknown factor. Systems built on large 3D models need no intrinsics, but they remain considerably less accurate and slower for odometry. Direct pose regression avoids all these requirements, yet it has not matched either approach's accuracy. We revisit this formulation with a transformer that predicts relative camera poses together with separate rotation and translation confidences over overlapping image windows, supervised by camera poses alone. A confidence-weighted module then aggregates the overlapping predictions into a single trajectory. The resulting method, CalfVO, needs no intrinsics, no bundle adjustment, and no loop closure, and it recovers scale from learned priors, accurately enough that it is evaluated without any alignment to the ground truth. Across five benchmarks, it is the most accurate calibration-free method on every metric we report, and it runs at 53 FPS, faster than every baseline.
Sep 21, 2025

SPFSplatV2: Efficient Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views

We introduce SPFSplatV2, an efficient feed-forward framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. The framework employs a shared feature extraction backbone to jointly predict 3D Gaussian primitives and camera poses in a canonical space from unposed inputs. To enable efficient and accurate pose estimation, we introduce a masked attention mechanism for target-view pose prediction and a reprojection loss that enforces pixel-aligned Gaussian primitives, providing stronger geometric constraints. We further demonstrate the compatibility of our training framework with different reconstruction architectures, resulting in two model variants. Remarkably, despite the absence of pose supervision, our method achieves state-of-the-art performance in both in-domain and out-of-domain novel view synthesis, even under extreme viewpoint changes and limited image overlap. It also surpasses many methods that rely on geometric supervision in relative pose estimation. By eliminating dependence on ground-truth poses, our method offers the scalability to leverage larger and more diverse datasets. Code and pretrained models will be available on our project page: https://ranrhuang.github.io/spfsplatv2/.
Aug 25, 2025

GSVisLoc: Generalizable Visual Localization for Gaussian Splatting Scene Representations

We introduce GSVisLoc, a visual localization method designed for 3D Gaussian Splatting (3DGS) scene representations. Given a 3DGS model of a scene and a query image, our goal is to estimate the camera's position and orientation. We accomplish this by robustly matching scene features to image features. Scene features are produced by downsampling and encoding the 3D Gaussians while image features are obtained by encoding image patches. Our algorithm proceeds in three steps, starting with coarse matching, then fine matching, and finally by applying pose refinement for an accurate final estimate. Importantly, our method leverages the explicit 3DGS scene representation for visual localization without requiring modifications, retraining, or additional reference images. We evaluate GSVisLoc on both indoor and outdoor scenes, demonstrating competitive localization performance on standard benchmarks while outperforming existing 3DGS-based baselines. Moreover, our approach generalizes effectively to novel scenes without additional training.
Mar 22, 2025

Camera Movement Estimation and Path Correction using the Combination of Modified A-SIFT and Stereo System for 3D Modelling

Creating accurate and efficient 3D models poses significant challenges, particularly in addressing large viewpoint variations, computational complexity, and alignment discrepancies. Efficient camera path generation can help resolve these issues. In this context, a modified version of the Affine Scale-Invariant Feature Transform (ASIFT) is proposed to extract more matching points with reduced computational overhead, ensuring an adequate number of inliers for precise camera rotation angle estimation. Additionally, a novel two-camera-based rotation correction model is introduced to mitigate small rotational errors, further enhancing accuracy. Furthermore, a stereo camera-based translation estimation and correction model is implemented to determine camera movement in 3D space by altering the Structure From Motion (SFM) model. Finally, the novel combination of ASIFT and two camera-based SFM models provides an accurate camera movement trajectory in 3D space. Experimental results show that the proposed camera movement approach achieves 99.9% accuracy compared to the actual camera movement path and outperforms state-of-the-art camera path estimation methods. By leveraging this accurate camera path, the system facilitates the creation of precise 3D models, making it a robust solution for applications requiring high fidelity and efficiency in 3D reconstruction.
Sep 27, 2024

DynaWeightPnP: Toward global real-time 3D-2D solver in PnP without correspondences

This paper addresses a special Perspective-n-Point (PnP) problem: estimating the optimal pose to align 3D and 2D shapes in real-time without correspondences, termed as correspondence-free PnP. While several studies have focused on 3D and 2D shape registration, achieving both real-time and accurate performance remains challenging. This study specifically targets the 3D-2D geometric shape registration tasks, applying the recently developed Reproducing Kernel Hilbert Space (RKHS) to address the "big-to-small" issue. An iterative reweighted least squares method is employed to solve the RKHS-based formulation efficiently. Moreover, our work identifies a unique and interesting observability issue in correspondence-free PnP: the numerical ambiguity between rotation and translation. To address this, we proposed DynaWeightPnP, introducing a dynamic weighting sub-problem and an alternative searching algorithm designed to enhance pose estimation and alignment accuracy. Experiments were conducted on a typical case, that is, a 3D-2D vascular centerline registration task within Endovascular Image-Guided Interventions (EIGIs). Results demonstrated that the proposed algorithm achieves registration processing rates of 60 Hz (without post-refinement) and 31 Hz (with post-refinement) on modern single-core CPUs, with competitive accuracy comparable to existing methods. These results underscore the suitability of DynaWeightPnP for future robot navigation tasks like EIGIs.
May 21, 2024

PoseGravity: Pose Estimation from Points and Lines with Axis Prior

This paper presents a new algorithm to estimate absolute camera pose given an axis of the camera's rotation matrix. Current algorithms solve the problem via algebraic solutions on limited input domains. This paper shows that the problem can be solved efficiently by finding the intersection points of a hyperbola and the unit circle. The solution can flexibly accommodate combinations of point and line features in minimal and overconstrained configurations. In addition, the two special cases of planar and minimal configurations are identified to yield simpler closed-form solutions. Extensive experiments validate the approach.