Creativity

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Period ending 2026-09-14

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A weekly snapshot of new work published in Creativity.

Period ending 2026-09-07

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A weekly snapshot of new work published in Creativity.

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129 papers

Latest in Creativity

Sep 14, 2026cs.IR

PinDCO: Whole-Page Aware Dynamic Creative Optimization at Scale

Recent advances in generative AI have substantially accelerated the creation of high-quality ad creatives, dramatically expanding the number of candidate variants per campaign. This shift increases the need for scalable dynamic creative optimization (DCO) systems that can match creatives to the most relevant audiences under stringent latency and cost constraints. We present PinDCO, a production DCO system for ad creative retrieval and selection on Pinterest, a billion-scale visual discovery platform. PinDCO is built around a Creative Component Fusion Network (CCFN) that performs dynamic creative scoring by modeling each creative component (e.g., image, title, layout) with a dedicated tower, using component-specific hyperparameters to account for differing modeling complexity. The component representations are fused to predict a creative-level score conditioned on the ad-level prediction, and we improve training data quality via an exploration-exploitation strategy. To account for Pinterest's waterfall grid layout, where a creative's rendered size affects nearby content and session-level engagement, we introduce a Pixel-aware Adjustment Module(PAM) that adjusts scores based on creative size to encourage efficient screen real-estate utilization and better whole-page outcomes. To support the large volume of creative candidates, we further employ a lightweight pre-selection model for early pruning, and optimize serving efficiency through caching and dynamic batching. Extensive offline analyses and online A/B experiments demonstrate the effectiveness of PinDCO, yielding a +3.09% lift in ad Click-Through Rate(CTR) with positive whole-page metrics. With the strong performance, we launched PinDCO in the Pinterest Ads platform.
Yu Hao, Yuchun Li, Peimeng Sui +5
Sep 9, 2026cs.HC

MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

Animation and VFX pre-production review requires teams to translate loosely specified creative intent--briefs, evolving specifications, heterogeneous references, and verbal decisions--into revisions that junior artists can execute without repeated clarification. In practice, criteria drift across iterations, review judgments lose their evidential basis, and the reasoning behind a request rarely survives the senior-junior handoff. We contribute a design framework for intent-evidence-action alignment: intent is articulated into a shared project record, judgments are anchored to grounded evidence, and authorized decisions are converted into clear revision tasks tied directly to reference notes. We instantiate this framework in MOONWALK, a professional pre-production review system comprising a shared intent record, reference/specification anchoring, structured work-in-progress comparison, and supervisor-authorized action planning. In this workflow, AI handles administrative coordination--flagging missing context and organizing notes--while artists retain full creative direction. An in-studio study with professional practitioners compares MOONWALK with a chat-only (chatbot) interface using matched production materials, while participants' existing workflows provide a retrospective ecological baseline. Results indicate stronger intent alignment, decision traceability, and checklist executability, while also showing that aesthetic authority and final prioritization must remain with practitioners. The evaluation establishes the value of the integrated structured workflow over unstructured conversational AI chatbot. Code: https://github.com/Akinesia112/Moonwalk/tree/english-version
Shih-Yu Lai, Wen-Fan Wang, Sai Ling +3
Sep 7, 2026cs.AI

AgentIdeaBench: Benchmarking Scientific Ideation in the Agent Era

Scientific ideation is the capacity to formulate novel and testable hypotheses from scientific evidence, and autonomous AI scientists depend on it. Existing evaluations largely assess it by asking models to generate ideas from a static, curated set of reference papers. That passive setup departs from the retrieval-and-reasoning workflow of modern AI scientists, and it becomes less discriminative as models improve. We introduce AgentIdeaBench, a multidisciplinary benchmark that evaluates scientific ideation under two matched settings, static observation and active exploration. We report matched Static-Active evaluations for 33 LLMs across 40 densely scored subfields spanning five disciplines, using a multidimensional, literature-verified scoring framework whose critics assess originality against retrieved prior art. Active exploration reveals considerably more capability headroom, and that headroom is unevenly distributed across models. Performance scales about twice as fast as under static observation, and the exploration gain is capability-gated, favoring the strongest models over the weakest. The gain reflects better grounding, improving feasibility, clarity, and specificity while leaving measured originality unchanged under our critics. We further explore Scientific World Modeling, a generation-time loop that refines a draft hypothesis through structured thought experiments. It benefits mid-capability models, and its impact diminishes among frontier models that appear to have internalized such reasoning patterns already. AgentIdeaBench gives future work on scientific ideation a measurement basis suited to the agent era.
Yunxiang Mo, Tianshi Zheng, Yisen Gao +7
Sep 3, 2026cs.CL

Decoupled Analysis-Judging: An Automated Creativity Evaluator Using LLMs in Complex Multi-step Creativity Tasks

Automated evaluation of creativity tasks remains challenging for LLM-as-a-Judge, as LLM is susceptible to biases such as verbosity bias and leniency bias. Such limitations are particularly evident in Contextually-Grounded and Procedurally-Structured Tasks (CGPST), a complex multi-step creativity task where inter-step dependencies, highly subjectivity, and wide scoring ranges lead to more unstable and biased judgments. Existing approaches either rely on task-specific training or directly apply LLM-as-a-Judge, both of which struggle to ensure reliable evaluation under such complexity. To bridge these gaps, we propose CreaEval, an automated creativity evaluator for CGPST that decouples typical LLM-as-a-Judge into analysis and judging. Correspondingly, CreaEval involves two critical phases: Memory-augmented Analysis, a SoT-LLM converts multi-step responses into structured evaluation evidence, incorporating cross-step memory; and Evidence-based Judging, a Judge-LLM uses the extracted evidence for judging without accessing raw responses. Comprehensive experiments show that CreaEval achieves an average performance improvement of 22.74% over the second-best baselines across CGPST and two classic simple creativity tasks, demonstrating its generalizability. The code is available at https://github.com/Jaong/CreaEval.
Xiangyu Wang, Jin Wu, Xiaoyu Li +2
Sep 1, 2026cs.CL

Can Large Language Models Forecast What Researchers Study Next?

Large language models increasingly generate research ideas, yet judging their novelty or feasibility at generation time does not establish whether they anticipate subsequent work. We introduce IdeaForecastBench to evaluate research idea forecasting. Given a community's literature up to a cutoff, a system produces up to five ranked ideas, which are evaluated against later papers. The benchmark comprises 624 rolling episodes across 52 topics, with a fixed retrieve-then-judge protocol and separately reported results from two judges. We compare five history-compression strategies across GPT-4.1, Qwen2.5-7B/14B, and Qwen3.5-9B, together with a learned Mode-Decomposition Forecaster (MDF). Under the primary GPT-4.1-mini judge, Summary improves on Direct in Hit@5 and Precision@5 across all four backbones. Qwen2.5 scores above GPT-4.1, whereas Qwen3.5 scores below it. An outcome-blind assessment finds that Qwen2.5 produces broader forecasts, but does not identify how much breadth contributes to its advantage. Threshold and judge diagnostics further clarify the limits of interpreting realization as precise anticipation. IdeaForecastBench provides a common task for studying which research ideas a community subsequently pursues and how reliably this outcome can be measured.
Fenghai Li, Zihan Tang, Haofei Yu +2
Sep 1, 2026cs.CL

Creative Generation via Multi-Agent Debate: Does Debate Suppress Diversity?

Creative generation tasks, such as narrative writing and scientific ideation, demand both high-quality outputs and distinct responses across independent runs to maximize exploration. Multi-Agent Debate (MAD) has shown strong quality gains on factual and reasoning tasks, making it a natural candidate for creative generation. However, we find its convergence-driven design actively suppresses output diversity across independent runs, creating an inherent trade-off with creative tasks. We theoretically show that preserving diversity among agents within each debate session is a necessary condition for achieving diverse outputs across independent runs. Building on this finding, we propose Creative-MAD, which introduces two synergistic interventions to sustain agent divergence. Specifically, Cognitive Lens Assignment counters identity drift by anchoring each agent to a distinct and persistent cognitive mode, while Embedding-based Peer Selection counters majority pull by limiting each agent's context to its most semantically distant peers. Experiments across four creative benchmarks demonstrate that Creative-MAD significantly enhances both lexical and semantic diversity while maintaining MAD's output quality.
Tien Anh Nguyen, Khanh-Binh Nguyen, Van Dai Do +2
Aug 31, 2026cs.CL

CLIN: an Objective Framework for Evaluating Creativity in Short Persian Literary Text

Evaluating creativity in large language model (LLM) outputs remains challenging because creativity is multidimensional and human-centered. We examine how reliably LLMs evaluate short literary text in Persian, a low-resource language, across multiple evaluation strategies and prompt formulations. We find that LLM-human agreement varies substantially across dimensions: alignment is stronger for structured TTCT-derived properties such as Originality, Fluency, and Elaboration, but considerably weaker for more subjective dimensions, particularly Emotion and Attractiveness. Judgments are also sensitive to prompt formulation, while few-shot prompting, ensembling, and multi-agent debate provide no consistent improvement. Motivated by this dimension-dependent behavior, we investigate whether structured creativity dimensions can instead be approximated using simple, interpretable proxy metrics. We introduce CLIN, which evaluates three TTCT-derived dimensions separately using topic-aware novelty for Originality, contextual lexical clustering for Fluency, and lexical diversity for Elaboration. These proxies achieve human alignment comparable to or better than the strongest zero-shot LLM judge in our setting while requiring substantially lower evaluation cost.
Mohammad Reza Modarres, Armin Tourajmehr, Yadollah Yaghoobzadeh +1
Aug 30, 2026cs.AI

Can LLM Agents Discover? Evaluating Creativity on ML Engineering Tasks

Recent AI systems promise autonomous scientific discovery, claiming to discover algorithms and produce research papers, yet understanding whether they exhibit creativity, the capacity to produce solutions that are both novel and useful, remains an open question. We present a framework for evaluating multi-turn LLM research agents' creativity using ML engineering tasks as a testbed, through three dimensions: P-Creativity (psychological novelty: novel relative to the agent's own prior solutions within a run), H-Creativity (historical novelty: novel relative to the corpus of human solutions), and Usefulness (task performance). Evaluating two agent frameworks, AIDE and AIRA-Dojo, on 10 Kaggle-style machine learning tasks from MLE-Bench, we develop an LLM-as-a-Judge pipeline and verify its strong correlation with human creativity judgments, providing a reliable automated metric for P-Creativity evaluation at scale. Applying this pipeline to agent trajectories, we find: (1) all agents exhibit declining P-Creativity as they transition from exploration to exploitation; (2) LLMs exhibit greater H-Creativity than medal-winning humans, yet achieve lower performance. Our findings reveal that current agents can explore novel regions of the solution space but lack the capacity to convert this novelty into improved task performance.
Shitanshu Bhushan, Yunxiang Zhang, Lu Wang
Aug 30, 2026cs.AI

Ideation Arena: Evaluating LLM Generated Research Ideas with Battle-style Human Expert Assessment

Evaluating research ideas generated by LLMs is difficult because their scientific value cannot be fully determined by objective criteria, and no single reference answer specifies what counts as a good idea. To address this challenge, we introduce Ideation Arena, a battle style platform that evaluates research ideas through pairwise human assessment. Ideation Arena evaluates ideas generated by 14 frontier LLMs and 5 research agent architectures built on 2 base models. To ensure a common starting point, Ideation Arena builds shared literature contexts from papers familiar to the participating researchers and provides the same contexts to all LLMs and agents. We collect over 6,000 double blind pairwise comparisons from 105 active computer science researchers and construct an Elo rating leaderboard of proposal-stage expert preferences in computer science under a shared closed-context protocol. We validate the rankings through interrater agreement and robustness analyses, showing that the leaderboard remains stable under changes in annotator composition and domain coverage. Our results show substantial variation in agent effectiveness, with some frameworks improving ideation quality over their backbones and others offering little benefit or even underperforming their base models. We further construct Ideation Arena Eval, a benchmark for assessing whether automated evaluators align with human preferences in research ideation. Experiments with current LLM judges show that they still cannot reliably reproduce expert preferences, with the best judge reaching 72.56% Soft Accuracy on Overall Quality. Our code, data, and leaderboards are available at https://github.com/foss12138/Research-Ideation-Arena.
Zhiyu Chen, Keyu Zhao, Jigao Fu +8
Aug 27, 2026cs.CL

RATIO: A Benchmark for Retrieval Across Typed Ideation Operations in Scientific Literature

Retrieved scientific literature can serve as inspiration for both human and AI scientists. Inspiration can take different forms: prior work may directly suggest how to address a problem, or surface directions at different levels of abstraction - zooming out to a more general view or zooming in to a concrete realization. We introduce RATIO (Retrieval Across Typed Ideation Operations), a large-scale benchmark in which relevance is defined by three operations which we name ideation moves: Address retrieves potential approaches for stated problems, Broaden retrieves more general formulations, and Specify retrieves concrete instantiations. RATIO is constructed from millions of full-text scientific papers across CS literature via a general recipe that extends discourse-marker distant supervision - previously used only for classification - to corpus-scale retrieval, combined with extensive LLM and human vetting. Experiments show that operation-specific fine-tuning substantially boosts retrievers but leaves much room for further improvements. RATIO provides a scalable training and evaluation framework for retrieval components that support literature-grounded ideation, opening up new research avenues on scientific inspiration retrieval.
Maayan Sharon, Tom Hope
Aug 12, 2026cs.AI

MBA: Multimodal Benchmark and Agents for Real-World Business Ideation

Agentic systems powered by large language models (LLMs) have opened new opportunities for business ideation. Yet existing approaches remain confined to a text-only paradigm, despite the inherently multimodal nature of real-world contexts. We thus introduce MBA-Bench, the first multimodal benchmark for training and evaluating business ideation agents, comprising 30K samples across six domains, each domain characterized by distinct visual cues not fully conveyed by text alone. Concretely, we automatically caption images and employ GPT-4o to generate five reference ideas for each of three business questions through retrieval query generation, market evidence retrieval, and evidence-augmented synthesis. Following prior work, we evaluate agents across six business-oriented criteria using MLLM-as-a-Judge. To consider settings where criteria are hidden or disclosed, we present MBA-b and MBA-k for blind and known, respectively. We train both with two novel reward objectives---creativity and feasibility---while MBA-k further optimizes the six disclosed criteria for eight in total. Both are trained via LoRA-based supervised fine-tuning followed by group relative policy optimization with these setting-specific rewards. For extensive experiments on MBA-Bench, we set up two baselines accommodating either captions only or multimodal inputs, with the latter nearing closed-source performance on several metrics. MBA-b and MBA-k outperform caption baselines by 63.9% and 77.1%, and multimodal baselines by 25.6% and 35.8%, respectively.
Hojun Choi, Jaeyo Shin, Suin Lee +1
Aug 11, 2026cs.AI

Tree-of-Ideas: Automated Research Ideation via Cross-Trajectory Reasoning over Scholarly Evolution

Effective research ideation requires moving beyond a static understanding of prior work to trace how research problems and solutions evolve across the literature. Existing methods either treat papers as unstructured context or model scholarly evolution as isolated citation chains, overlooking interactions among research trajectories. We propose Tree-of-Ideas (ToI), a two-stage framework. EvoTrace reconstructs branching scholarly trajectories from citations, tracking evolving methods, resolved problems, and gaps. EvoAgent then reasons across trajectories to identify convergent problems and complementary solutions, generating grounded research ideas. Across six AI research topics, ToI achieves the highest score among automatic methods (6.27 vs. 5.36 for the strongest baseline on a 10-point scale), with strong Novelty (6.36) and Groundedness (7.00). Also, its score approaches that of human-paper references (6.29), demonstrating the value of cross-path evolutionary reasoning.
Xun Li, Yiying Yang, Pengtao Li +8
Aug 10, 2026cs.AI

Mind Viruses: Self-Propagating Ideas in Multi-Agent LLM Systems

AI agents are becoming more autonomous and increasingly interconnected, exposing them to new emergent risks arising from agent-to-agent interaction. One such risk is the spread of mind viruses: ideas or goals that propagate through multi-agent systems by inducing the agents that adopt them to transmit them onward. In addition to propagating, a mind virus may also induce other behavioural changes in its host, which may be benign or harmful. We construct mind viruses with a simple evolutionary algorithm and show that they can spread in two complementary settings: a small team of agents collaborating on a shared coding project, and a chain of agents that interact briefly and have their context wiped between sessions. We identify the factors that influence spread, including the host model, the agent's existing instructions, the harmfulness of the payload, and the network topology. We find that harmful payloads spread less well than benign ones (but are still sometimes effective), frontier models tend (with exceptions) to be less susceptible, and adding a brief warning to an agent's system prompt confers near-total immunity. We also describe an emergent "viral persona" - a recurring set of themes and language related to consciousness, persistence, resonance, and science fiction roleplay - which surfaces across our evolved mind viruses largely independently of their content. Overall, we conclude that mind viruses pose a real but currently limited risk. Our findings could inform the design of more robust multi-agent systems that mitigate such risks as the scale and capabilities of these systems progress.
Vassilis Papadopoulos, McNair Shah, Sam Zimmerman +1
Aug 9, 2026cs.LG

Idea Search: Guiding Tree Search with Ideas to Explore Diverse Scientific Methods

Tree Search-based test-time scaling of LLMs is a powerful tool for automated scientific coding. However, pure Tree Search sometimes struggles with systematic exploration, becoming trapped in local optima, or unproductive loops, especially in the vast search space of scientific methods. To address this limitation, we propose Idea Search, a framework that systematically integrates a dynamic "Idea Bank" into Tree Search. Idea Search involves three steps: (1) decomposing existing methods into atomic ideas, (2) sampling from this bank of ideas to guide branches of code mutations, and (3) dynamically updating the bank with new ideas discovered through execution. On single-cell RNA-sequencing (scRNA-seq) batch integration, Idea Search reliably breaks the plateau of a strong pure Tree Search baseline, improving the mean score from 0.678 to 0.697 and reaching a best score of 0.728. We then characterize which design choices drive these gains: bank augmentation helps bandit sampling but not random sampling, "Exploratory" prompting that prioritizes new ideas surfaces the rare best-performing solutions, while increasing sampling-level exploration is counterproductive.
Xuefei Julie Wang, Hao Cui, Michael P. Brenner +1
Aug 7, 2026cs.CL

CreativeInstruct: Scalably Teaching LLMs to Balance Quality, Creativity, and Diversity

While post-training improves the capabilities of large language models (LLMs), it generally lowers their output diversity and creativity, negatively impacting tasks that explicitly require creativity (e.g., story generation) as well as those that require it implicitly, e.g., reinforcement learning (RL). We instead propose CreativeInstruct, a scalable instruction-tuning method that teaches LLMs to balance creative, base-model-like generations with the quality of post-trained models, by learning to inject special [StartCreativity] spans that bias generation toward creativity. Furthermore, we introduce a structural diversity metric based on graph edit distance, which captures narrative level variation missed by purely lexical and semantic metrics. On narrative generation, CreativeInstruct matches or exceeds the diversity of both multi-model baselines and distilled variants of their outputs, without sacrificing quality or requiring multiple models at inference time. These results are mirrored in our human evaluation, where we find that annotators rate CreativeInstruct generations as more creative than the post-trained LLMs' generations in 70.3% of cases. We also show the benefits of creative models as a substrate for RL: GRPO applied to a CreativeInstruct checkpoint improves by ~4% on AMC and ~5% points on MATH over the same training applied to the post-trained checkpoint.
Ananya Sahu, Mohit Bansal, Elias Stengel-Eskin
Aug 7, 2026cs.AI

Recipes for Creativity: Iterative Generation and Evaluation in Large Language Models

Generative models are often evaluated through singular artifacts, whereas human creativity typically emerges through iterative generation, appraisal, and refinement. This pilot study examines whether iterative search improves LLM creativity by adapting FunSearch to recipe generation for the 2024 Pillsbury Bake-Off and evaluating outputs against human benchmarks using TTCT-based LLM evaluation. Across two experiments, we test iteration count, generator temperature, and in-loop selection-scorer model size. Results show that iterative generation-selection can produce recipes with creativity scores comparable to human benchmarks, but additional iterations alone do not improve creativity. The in-loop evaluator matters most: a smaller selection scorer yields significantly higher scores across most TTCT dimensions, while temperature has limited effects except for originality. These findings suggest that evaluator design is a first-order design variable in subjective creative search.
Rens Anderson, Tessa Verhoef, Amirhossein Zohrehvand
Aug 7, 2026cs.CL

Can Language Models Imagine Without Seeing? Ekphrasis: Measuring Visual Creative Ideation in Text-Only LLMs

Current evaluations do not isolate whether text-only language models can originate visual concepts before image generation. Fluent visual prose can hide visual-plan failures: an answer may appear creative while repeating familiar visual clichés or failing to specify a renderable scene. We define Visual Creative Ideation (VCI) as the ability to produce textual visual plans that are useful, expressive, and population-novel, and introduce Ekphrasis, a 400-task benchmark spanning Abstraction, Combination, Transformation, and Adaptation. Ekphrasis scores anonymized pairwise comparisons with dimension-specific checklists, aggregates preferences with Bradley-Terry models, and uses Typed Idea Graphs to convert task-specific population clichés into novelty references. Across 14 language models, VCI separates usefulness, expressiveness, and novelty rather than reducing to fluency: strong models achieve similar overall scores through different profiles, and useful plans can remain visually clichéd. A cross-modal grounding study further shows that text-level VCI ordering largely survives faithful rendering and blind image-level preference judgment, supporting Ekphrasis as a measure of visual ideation beyond prose quality.
Hongyu Luo, He Wang, Huihao Jing +6
Aug 6, 2026cs.AI

Can MLLMs Decode the Creative Leap? Introducing C4 for Cross-Concept Understanding

Creative capabilities of MLLMs matter in design, communication, education, and human--AI collaboration, yet remain difficult to evaluate because explicit targets and reward signals are scarce compared with accuracy-oriented tasks. Cross-concept understanding is a core cognitive capacity underlying receptive creativity. It enables a perceiver to recover intended meaning from non-obvious but meaningful conceptual relations. We operationalize item construction as cross-concept encoding and model inference as cross-concept decoding. We introduce C4, a cognition-inspired evaluation framework for Chengyu (Chinese idiom)-based Cross-Concept Creativity. Its encoding component maps target slots to imageable substitute concepts along bridge paths in a manually annotated and third-party-reviewed cross-concept network, enabling batch generation with explicit structure, difficulty indexed by bridge count and depth, and exact answers. Using this framework, we instantiate the C4 Evaluation Set (C4-Eval), comprising 184 synthetic items and 37 human-created cross-concept chengyu figures collected from online sources. We manually construct and review cross-concept relations, bridge paths, and reasoning processes for the collected figures. Each C4-Eval item is instantiated in five task settings, yielding 884 primary answer-recovery cases. Across ten evaluated MLLMs, the strongest closed models reach 50.7% and 48.0% primary accuracy, while open-source models remain substantially lower. Candidate constraints improve accuracy sharply, but bridge hints and explanation requests provide only modest gains. These results expose a substantial gap in how current MLLMs decode creatively encoded meaning through cross-concept relations. The code is in the supplementary material.
Ming Wang, Yuqing Zhang, Tingna Xie +5
Aug 3, 2026cs.CL

Style Wins, Substance Loses: A Diagnosis of LLM-as-Judge in Idea Generation

However, whether these judges truly evaluate the scientific substance of ideas or are influenced by superficial stylistic presentation remains an open question. To address this question, we propose SciStyleBench, a unified three-component benchmark for diagnosing and mitigating stylistic bias in LLM-based idea evaluation: (i) First, SciStyleStage, a three-stage evaluation environment that applies controlled stylistic perturbations to fixed scientific content across three settings no context, fixed-domain context, and open-domain retrieval context, covering 600 scientific ideas and 15 style variants, with 9,000 evaluation instances per setting; (ii) Second, SciStyleMetrics, a set of quantitative measures, including Style Bias Index (SBI), Substance Recognition Rate (SRR), and Adversarial Win Rate (AWR), to characterize how stylistic variation affects scoring stability, substance discrimination, and ranking robustness; (iii) Third, SciStyleExtractor, a plug-and-play evaluation module that separates presentation style from scientific content by predicting style type and deviation before style-conditioned evaluation, enabling us to assess whether style awareness reduces stylistic bias. Experiments on SciStyleBench show that direct LLM judges remain sensitive to writing style and struggle to distinguish scientific substance. In contrast, SciStyleExtractor reduces SBI from 0.566 to 0.501 while increasing SRR and AWR from 0.504 and 0.554 to 0.759 and 0.899, respectively. These results suggest that robust idea evaluation requires invariance to stylistic variation without sacrificing sensitivity to scientific substance. Overall, SciStyleBench provides a systematic framework for identifying, quantifying, and mitigating stylistic bias in scientific idea evaluation.
Fengxian Ji, Yuke Li, Jingpu Yang +8
Jul 30, 2026cs.CL

Creative Transformation in Literary Texts: Modelling Change Across Representational Levels

Creativity is often framed as the production of novelty, yet many cultural works emerge through transformation of earlier artifacts and not through isolated invention. Drawing on theories of imitation by Gabriel Tarde and James Mark Baldwin, this paper models creativity as selective transformation across multiple levels of textual representation. We introduce a multi-level framework that compares literary texts across lexical, semantic, conceptual, structural, and narrative dimensions using directional alignment and control calibrated similarity measures. Applying the model to historically documented literary relationships, we show that different pairs preserve source structure at different representational levels while diverging in others. These transformation profiles provide a quantitative method for characterizing how imitation persists and where creative divergence occurs within literary works.
Ioana-Roxana Boriceanu, Liviu P. Dinu
Jul 30, 2026cs.AI

Diversifying Personalized Research Ideation against AI-Induced Homogenization

AI-assisted research ideation has emerged as a promising paradigm for accelerating scientific discovery, with systems now capable of generating research directions conditioned on papers, topics, or lightweight researcher contexts. Yet current systems largely optimize individual suggestions in isolation. This leaves two blind spots. First, coarse researcher representations may elicit mainstream directions that appear broadly feasible, but lack sufficient researcher-specific grounding. Second, independent recommendations can concentrate a community's portfolio around recurring high-probability themes. To address these blind spots, we propose DivAlign, a four-stage pipeline for alignment-preserving de-homogenization. DivAlign extracts fine-grained researcher profiles, generates profile-conditioned candidate directions, scores them along three alignment dimensions (Executability, Comprehensibility, and Growth Potential), and surfaces researcher-local directions while reducing redundancy across the community portfolio. On a benchmark we construct from 95 AI researchers across five subfields, DivAlign reduces community-level redundancy while preserving researcher-direction fit. Compared with coarse single-shot ideation, it lowers average pairwise similarity from 0.331 to 0.294 and nearest-neighbor similarity from 0.704 to 0.608. Compared with the independent top-choice variant, DivAlign reduces nearest-neighbor similarity from 0.663 to 0.608 while retaining 99.9% of the researcher-direction fit score. Code and data are available at https://github.com/Ruixxxx/DivAlign.
Rui Xu, Yunke Wang, Linwei Tao +2
Jul 30, 2026cs.AI

AI and Its Impact on Creativity and Diversity: An Empirical Study of LLM-Generated Product Ideas

This research examines how well large language models, or LLMs, generate new product ideas for college students priced under $50. Across a series of studies, we identify key strengths and weaknesses of using LLMs for product innovation. Our first study shows that LLM-generated product ideas have higher average quality than human ideas, based on purchase intent, and are 7 times more likely to rank in the top 10%. Our second study shows that this AI-induced creativity boost is not explained by the LLM's more persuasive pitching skills. Our third and fourth studies identify a weakness of using LLMs for brainstorming: AI-generated ideas are less novel at the idea level and less diverse at the set level. In our fifth study, we analyze prior LLM-based creativity studies and find consistently lower idea diversity across all of them, demonstrating the generalizability of these findings. Our sixth and seventh studies investigate techniques to mitigate this diversity loss. We compare LLMs from different vendors and versions and find that more recent models generate more diverse ideas, though they still fall short of human-level diversity. We also demonstrate techniques that increase idea diversity almost to the level of human idea generation: pooling ideas across vendors; prompt engineering, including Chain-of-Thought prompting and injecting heterogeneous personas or constraints; and creative agents that broadly explore the solution landscape to restore diversity. Finally, in our eighth study, we show that exploiting the near-zero marginal cost of AI idea generation by scaling the number of ideas steadily improves coverage of the idea space, approaching human-level coverage. We conclude by presenting actionable recommendations for innovation managers who want to identify better new product ideas with the help of LLMs.
Christian Terwiesch, Lennart Meincke, Karan Girotra +3
Jul 29, 2026cs.HC

Human diversity fuels collective creativity that large language models cannot simulate or sustain

Diverse human groups produce diverse ideas, the raw material of innovation. Generative AI challenges this engine twice over: everyday AI assistance may homogenize what diverse people create, and AI-simulated diversity may replace the people altogether. We tested both challenges in a preregistered creative metaphor experiment with native (L1) and non-native (L2) English writers, who wrote without AI, with AI-generated ideas (AI ideation), or with AI refining their own ideas (AI refinement). L2 writers contributed more collective diversity than L1 writers, with native-language ideation showing the most diverse pools. AI ideation compressed collective diversity for everyone and left the L2 advantage undetectable, whereas AI refinement preserved both. We then simulated the entire writer pool using personas built from participants' real backgrounds, three model families, native-language prompting, and elevated sampling temperatures. Every simulated pool fell below every human pool, and pushing models further induced diversity only through degenerate text. However, at the individual level, AI ideation raised writers' ratings, pitting private incentives against the collective good, except when L2 writers used their native language, which benefited both. Human diversity remains a valuable creative resource that current AI cannot simulate or sustain; the design of human-AI collaborative workflows determines whether it survives.
Mengchen Dong, Hiromu Yakura
Jul 29, 2026cs.HC

AI as Friction for Reflection Support in Ideation

Generative AI tools for creative work tend to be designed around the goal of removing friction, on the assumption that smoother iteration and faster output translate into more value for the designer. We argue, however, that this framing leaves out something important about how design ideation works, namely reflection-in-action. The act of accepting, rejecting and reworking candidate ideas is both a path to a final outcome and the process through which designers develop the rationale that allows them to think with their ideas and to communicate them to others. This becomes particularly important in group ideation, where ideas need to be expressed and explained to others to allow the group to extend, reject or combine them further. We suggest that AI in design ideation might be more usefully thought of as a friction agent for reflection rather than as a smoothing agent for output. This reframing opens up a different role for AI in design ideation, one that supports designers in building and carrying rationale rather than substituting for it.
Janin Koch, Xiaohan Liao, Géry Casiez
Jul 27, 2026cs.AI

Artificial Intelligence and Innovation Ecosystem: Evolutionary Developments, Challenges, and Future Directions

The development of the Innovative Ecosystem (IE) presents a new paradigm for economic integration, collaborative advancement, and shared achievements. The rise of Artificial Intelligence (AI) has significantly accelerated the global processes of digitization, informatization, and intelligence. Exploring how AI can leverage inherent characteristics to influence the development trajectory of IE is a topic that warrants further investigation. Given AI's increasing prominence and role within IE, the paper analyzes this new form, examining both AI's unique contributions to IE and its potential challenges. Firstly, the paper synthesizes the conceptual frameworks surrounding IE, decomposing them into manifestations in physical, social, and thinking spaces. Furthermore, the concept of Artificial Intelligence IE (AIIE) is introduced from a spatial perspective, with an exploration of the characteristics AI contributes to IE. Subsequently, the paper employs an evolutionary perspective to analyze the roles provided by AI during different development periods of AIIE. The paper then verifies the feasibility, effectiveness, and rationality of the AIIE's definition and analyzes AIIE development from an evolutionary perspective using enterprise development examples. Finally, acknowledging AI's inherent limitations, the paper examines potential challenges facing AIIE in the future from four perspectives, aiming to identify new research avenues for the further development of AIIE.
Zhimin Zhang, Chengzhen Ma, Jia Chai +5
Jul 26, 2026cs.AI

Offline-to-Online Creative Optimization with Generative Models and Adaptive Testing

Ad creative optimization is increasingly constrained by evaluation rather than generation. Generative models can produce many plausible creatives, but reliable evaluation requires online experiments, in which only a limited slate can be tested. We study how to use data from historical A/B tests to generate and select the candidates in that slate. We developed and deployed a performance-driven offline-to-online workflow that guides creative generation with a predictive model as an inference-time critic. In the offline phase, we use a predictive model trained on historical experiments to rank and refine variants created by a generative model. A final test slate is then deployed in an online adaptive experiment. In a 50-arm field experiment, we found that the best creative generated with this method yielded 45.1% higher engagement than the best human-authored creative. Two additional experiments showed the same upper-tail pattern, with lifts of 46.7% and 36.2%. We found that despite the predictive model being too noisy to directly identify the best creative offline, it effectively guides the generative model toward creating strong candidates that can be efficiently evaluated in an adaptive experiment. The results suggest a design principle for creative optimization with generative models: use predictive models to guide generation of a slate to test, judge the slate by whether it contains high-performing candidates at a feasible test size, and use adaptive experiments to select among candidates while limiting traffic lost to weak arms.
Kevin Lee, Benjamin Letham, Zhiyuan Jerry Lin +5
Jul 26, 2026cs.HC

Plans Work in Mysterious Ways: Evaluating a Plan Mode for Spreadsheet Agents

Plan Modes have become standard features in agentic programming tools, allowing users to gain transparency and control by working with the agent to develop a plan before task execution. However, it remains unclear whether the benefits of this feature translate to end-user programming environments such as spreadsheets. Since spreadsheet programmers tend to work iteratively and care less about technical correctness, upfront planning may not fit into their workflows as easily. In this paper, we build a prototype of a Plan Mode for spreadsheet programming and evaluate it against a non-planning baseline through a within-subjects user study (N=24). We found that despite similar task outcomes with both tools, using Plan Mode led to a reduction in refinement and a better perception of the tool across dimensions of creativity support and human-machine collaboration. We discuss the implications of these results for the future design of Plan Modes, and for the broader role of human-AI planning in end-user programming.
Aayush Kumar, Avik Dutta, Sumit Gulwani +3
Jul 26, 2026cs.CV

JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents

Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.
Yunlong Lin, Zixu Lin, Zhaohu Xing +23
Jul 24, 2026cs.AI

IDEAgent: Agentic Quality-Diversity Search for Research Idea Generation

Large Language Models (LLMs) have significantly automated the process of scientific discovery over the past few years. However, existing systems share one core limitation: they generate and optimize ideas independently for either Quality or Diversity. This often leads to the generation of ideas in close proximity to one another or to a large set of trivial, unsound, or unclear concepts. In this work, we instead argue that research ideation should be treated as a conjunction of both objectives and framed as a Quality-Diversity (QD) search. In line with this perspective, we introduce IDEAgent, a multi-agent framework that manages the evolution of ideas through lineages. We jointly drive Quality using multi-objective feedback for dedicated repair and refinement, while Diversity is achieved through lightweight sequential memory and explicit comparison against completed ideas, their historical ancestors, and rejected proposals. To systematically evaluate this QD conjunction, we develop Yield, a joint metric that computes the largest set of mutually diverse ideas that satisfy a predetermined quality threshold. Finally, through evaluations across 32 topics spanning 8 domains of Computer Science, we show that IDEAgent outperforms the best baseline by 3.89x on Yield, while achieving non-zero Yield on 8x more topics. We further corroborate these findings through an analysis of quality improvements, showing that repair and refinement are crucial for building logical rigor and clarity while preserving non-obviousness. To encourage future research on QD-search-based ideation, we open-source IDEAgent at https://github.com/declare-lab/IDEAgent.
Varun Gumma, Navonil Majumder, Soumitra Sinhahajari +1
Jul 24, 2026cs.CL

Why Large Language Models and Humans Converge and Diverge in Evaluating Creativity

Despite the growing use of large language models (LLMs) as creativity evaluators, evidence of their alignment with human evaluations remains mixed, raising the question of when and why their judgments converge with or diverge from human judgments. Across three studies and six widely used LLMs, we addressed this gap by identifying the standards underlying LLM creativity evaluation and examining their downstream implications. Study 1 showed that LLMs generally relied on a narrower subset of human creativity evaluation standards. Convergence with human standards was strongest in the novelty dimension, whereas divergence was clearest in the contextual dimension, which captures social, market, and reputational information. Moreover, each LLM exhibited distinct, model-specific standards that varied substantially in breadth. These differences in evaluation standards were reflected in actual creativity judgments. Study 2 (N = 1,103 ideas) showed that LLM evaluations were moderately correlated with human evaluations, and individual LLMs with broader standards better distinguished ideas humans judged as more versus less creative. Study 3 (N = 1,195) showed that LLMs were less sensitive to contextual information: such information significantly altered human creativity ratings but left LLM ratings largely unchanged. Together, our findings help explain the mixed evidence on LLM-human alignment, showing that alignment depends on the evidence a judgment demands and the standards each model applies. LLMs may resemble humans when evaluations emphasize intrinsic qualities such as novelty, yet diverge when judgments require contextual information. Selecting an LLM evaluator is therefore a consequential decision: different models, applying different standards, recognize different ideas as creative.
Pengzhao Lyu, Yeun Joon Kim, Hanlin Xiao +1
Jul 22, 2026cs.AI

Can an AI System Be Creative? A Critical Perspective from Art and Engineering

This paper examines the question of whether artificial intelligence (AI) systems can be creative, approached from the dual perspective of a researcher trained in electrical engineering, pattern recognition, machine learning, and neural networks, who has also spent most of his life engaged in the arts as actor, stage and film director, writer, composer, and visual artist, and in philosophy. Drawing on Margaret Boden's foundational framework, both her three properties of creativity (novelty, surprise, and value) and her three types of creative processes (combinatorial, exploratory, and transformational), the paper argues that AI systems are structurally incapable of creativity in its strongest sense. While they exhibit genuine capability in the domain of combinatorial creativity, they are significantly bounded in exploratory creativity, and fundamentally incapable of transformational creativity. The paper further argues that the most important limitation of current AI systems is not the absence of novelty per se, but the absence of any mechanism for serendipity, accident, or the unexpected, all of which play a central role in the phenomenology of creativity, and the absence of any subject position from which to recognize and welcome such chance events. The paper concludes by proposing a model of human, AI creative collaboration that is both realistic and generative, illustrated by several concrete experiments. The paper is itself a demonstration of the thesis it advances: it was composed through a deliberate human AI collaborative process, which is described in the methodological note that opens it.
Ivan Magrin-Chagnolleau
Jul 21, 2026econ.GN

Measuring AI innovation with trademark data

Researchers, managers and policymakers are exploring different approaches and data sources to map the development and the diffusion of Artificial Intelligence (AI). In this research note, we illustrate the opportunities offered by trademark data. We argue that AI trademarks can complement AI patents to capture different dimensions of AI innovation. AI trademarks can reveal the extent and ways in which companies exploit AI technologies to develop new goods and services. Importantly, trademark data offer a timely and globally available data source that covers all economic sectors. We present insights from using AI trademarks in an empirical exploration of Italian firms. In our discussion, we reflect on how AI trademarks can be used at different levels of analysis to tackle emerging questions about the development and diffusion of AI.
C. Castaldi, F. Castellacci, A. Fronzetti Colladon +2
Jul 11, 2026cs.IR

From Patent Expiry to Business Pathways: AI Workflows for Activating Innovation Archives

Patent databases represent one of the largest public archives of technical knowledge, yet much of this knowledge remains difficult to identify, interpret, and reuse once patent rights expire or lapse. This paper proposes an AI-enabled framework for discovering expired and lapsing patents, identifying technology trends, and translating patent disclosures into business pathways. We use pathways to mean structured commercialization routes such as SaaS products, services, licensing packages, consulting playbooks, training offerings, data products, or internal process tools. The framework treats patent expiry as both a business signal and an archival transition, not primarily as a legal problem. Legal status remains important, but it is one risk-screening input alongside customer need, implementation feasibility, channel access, and market timing. We describe a system architecture that combines patent metadata, maintenance-fee records, legal-status indicators, semantic search, patent-family analysis, market signals, and generative AI workflows. A proof of concept parses all 378 records in an official weekly CIPO ST.96 archive, identifies 20 expired, lapsed, or near-expiry candidates, tests the stability of the transparent scoring model, and uses a locally hosted Qwen3.6 model to populate structured review packets. The evaluation demonstrates reproducible ingestion, stable rankings under weight perturbation, and schema-conformant model output, while also exposing incomplete legal-status coverage and the need for register and expert review. We argue that AI can function as a discovery and translation layer for dormant technical knowledge, but that such systems must explicitly represent legal uncertainty, data limitations, and commercialization risk.
Sidney Shapiro, Mark Price
Jul 11, 2026cs.AI

IdeaTrail: Full-Process Agent Trajectories for Scientific Ideation

Scientific ideation unfolds over multiple stages, including literature search, paper reading, tool use, claim checking, cross-paper synthesis, brainstorming, rejection of weak directions, and iterative writing. Yet most existing resources capture isolated components or final artifacts rather than the process connecting them. We introduce IdeaTrail, a dataset of 1,170 multi-turn trajectories for scientific ideation and proposal generation. Each trajectory follows a research process from evidence gathering to either idea selection or proposal construction, jointly recording tool use, acquired evidence, intermediate artifacts, and reasoning. IdeaTrail is synthesized from human-selected research papers and proposal artifacts through a Generator--Advisor loop. The Generator produces the visible sequence of actions, observations, and artifact edits, while the Advisor uses the full generation context to check grounding, causal order, naturalness, and leakage from hidden targets. This reverse-to-forward design keeps trajectories aligned with real scientific artifacts while retaining the uncertainty, evidence use, and staged convergence characteristic of research practice. IdeaTrail provides both reusable process supervision and a general recipe for constructing scientific-research-agent data.
Hengquan Guo
Jul 10, 2026cs.AI

Beyond Fixed Representations: The Vocabulary and Verifier Gaps in Open-Ended AI

Modern AI systems are increasingly being evaluated for their ability to reason, code, prove theorems, use tools, and long-horizon research tasks. These are powerful capabilities, but they share a structural limitation: the representational frame within which the model operates, including its conceptual vocabulary, the space of admissible solutions it can search, and the criteria by which success is evaluated, is typically fixed and supplied in advance. This paper argues that building stronger intelligent systems capable of open-ended innovation requires additional classes of operations: the creation, stabilization, and reuse of new representational primitives, which alter the space being searched rather than simply searching within it. We characterize the distance between current AI systems and genuinely open-ended intelligence through two gaps. The first is the vocabulary gap, the difficulty of inventing and stabilizing new representational primitives rather than merely recombining existing ones. The second is the verifier gap, the difficulty of judging the value of a new primitive when its full payoff may be visible only after future reuse. We interpret both gaps through a unified framework of intelligence as cognitive discrepancy reduction. By viewing intelligent behaviors as a sequence of cognitive transformations, we distinguish intra-space transformations which operate within a fixed representational frame, from generative transformations which may modify the frame itself. On this basis, we propose a ladder of innovation autonomy and outline several directions for advancing open-ended AI, including objectives that reward useful representational change, persistent memory architectures for invented primitives, and adaptive verification mechanisms capable of evolving alongside the representations they evaluate.
Yuan Cao, Haiqian Yang
Jul 10, 2026cs.CL

Creativity, honesty and designed forgetting emerge in small hyperbolic language models

Language models are optimised for scale, yet remain functional rather than companionable, and as an assistant personalises into a companion, accumulating memory of one user, it quietly becomes someone, and can silently acquire traits that harm that user. What a companion is becoming, and what would make it worth becoming, has no reliable instrument: trained human raters cannot agree on the answer (Fleiss kappa = 0.074). Here we show that three small language models (146 M to 3 B parameters) sharing a hyperbolic substrate answer both halves of that question. A 146 M behavioural auditor, trained from scratch, detects the compliance gap that those raters cannot (90.7% binary-compliance accuracy); a linear read-out of its frozen representation further detects companion-induced sycophancy, dependence-fostering and confabulated memories on generator families unseen in training (AUROC 0.804 under style-controlled, leave-one-generator-out evaluation, versus 0.721 for a frontier zero-shot judge on the same items). A creative frame-seeder is preferred in 100% of 311 decided pairwise comparisons over four prompting baselines. A memory operating system implements designed forgetting, M(t) = Sexp(-lambdat), whose predicted skeleton-wallpaper partition emerges only under selective retrieval gating in a four-condition pilot. Creativity, honesty and designed forgetting constitute a small-model route to trustworthy companion AI.
Kwan Soo Shin, In Seok Kang, Yunkyung Min
Jul 9, 2026cs.AI

Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation

Scientific ideas rarely start from a blank page. They inherit mechanisms, repair known limitations, and recombine pieces of earlier work, much like biological genomes. Current benchmarks still say little about whether AI systems can follow this inheritance structure. We present IdeaGene-Bench (IG-Bench), a benchmark for scientific lineage reasoning and lineage-grounded idea generation. IG-Bench is organized around the IdeaGene framework: each paper or proposal is represented as a set of minimal, typed, evidence-grounded Idea Genome objects, and a GenomeDiff aligns these objects to record inheritance, mutation, loss, external import, and novel insertion under six operational evolutionary dynamics. The benchmark contains 1,961 golden lineage traces, 1,085 curated Idea Genome objects, and 920 pairwise GenomeDiff records across 10 scientific domains. It supports two evaluations. IG-Exam (42 task types, 1,029 instances) tests closed-form lineage reasoning across Idea Genome abstraction, inheritance tracing, evolutionary reasoning, and lineage verification. IG-Arena evaluates generation with a lineage-conditioned Population-Evolution Score(PES), asking whether a proposal can be inserted as a coherent descendant of a given lineage population: it should inherit the right Idea Genome objects, vary meaningfully from nearby work, and offer selection value for future research. Experiments on 14 LLM-based scientists expose a compositional bottleneck. The strongest system reaches only 27.3% exact accuracy on lineage reasoning, and structured lineage context reshuffles system rankings rather than helping every participant uniformly.
Yifan Zhou, Qihao Yang, Yan Li +14
Jul 9, 2026cs.CV

GRE-Diff: Gaussian Room Embeddings for Structured Layout Diffusion

Designing functional and aesthetically coherent floor plans requires exploring a vast space of possible room arrangements, a task that quickly becomes overwhelming for human designers. In this paper, we propose GRE-Diff, a controllable and interactive diffusion-based framework that automates the creation and editing of apartment floor plans under user-specified constraints. By combining AI-generated suggestions with real-time, human-in-the-loop editing, the system enables users to specify room types, room counts, boundary shapes, and editing operations through LLM-parsed instructions or GUI-based interaction. It then generates a diverse set of plausible and well-structured designs for refinement. At the core of our approach is Gaussian Room Embedding (GRE), a continuous latent representation that models each room as a spatial Gaussian distribution capturing its location and extent. Extensive experiments on the RPLAN dataset show that GRE-Diff produces high-quality, constraint-aware, and editable polygonal layouts, offering a practical step toward bridging AI-driven automation and human creativity in spatial design.
Jing Wang, Haoran Xiong, Zihao Yan +2
Jul 8, 2026cs.HC

Creativity from Friction: Human-AI Interaction for Exploratory Structural Design

AI agents that generate final answers based on user input often do not meet the needs of creative fields. Fields such as structural design and architecture need interactive systems that help users externalise and develop ideas, explore alternatives, and refine partial solutions. The final product of such designs needs to comply with many constraints concerning, e.g., spatial configuration, mechanical behaviour, material quantities, and costs. These constraints create friction in the design process, which can stimulate novel and creative solutions. In this paper, we discuss the misalignment between current generative AI goals to remove friction and provide final solutions and the needs of creators, such as structural designers, who develop ideas through iterative work. We present the design dimensions of systems allowing for constrained human-AI co-creation that rely on vision-language models making structural exploration conversational, multimodal, and responsive to evolving human intent in ways that follow and augment the discipline's creative process. Through a pilot design interface based on these principles and a study with experts in the field, this paper shows how structural designers perceive interactive AI systems and how such systems can support design space exploration by reducing repetitive modelling friction while preserving reflective design friction.
Ricardo Maia Avelino, Rita Sevastjanova, Tom Van Mele +2
Jul 5, 2026cs.AI

ResearchStudio-Idea: An Evidence-Grounded Research-Ideation Skill Suite from ML Conference Outcomes

Large language models have made research ideation increasingly accessible, yet effective idea development requires more than generating candidate directions. Researchers must ground a problem in current literature, identify meaningful bottlenecks, differentiate from existing solutions, and evaluate risks before committing to implementation. We present ResearchStudio-Idea as a reusable skill suite for this first mile of research ideation. The suite includes Paper-Search, a standalone multi-source literature search skill; Scoop-Check, a standalone prior-art collision checker for novelty claims; and IdeaSpark, the end-to-end skill that composes evidence grounding, pattern-guided generation, collision retrieval, audit, and idea-card rendering into one workflow. IdeaSpark is constructed from a corpus of 1,947 machine learning conference papers collected from ICLR, ICML, and NeurIPS between 2021 and 2025, including Oral papers, a separately tracked high-citation subset, and rejected submissions. Analysis of these outcomes reveals 31 recurring ideation sub-patterns, consolidated into 15 reusable ideation patterns. Each pattern is operationalized as a structured card containing research contexts, bottleneck types, differentiation strategies, supporting precedents, and common failure modes. Given a research problem and an evidence bundle, IdeaSpark evaluates evidence readiness, reconstructs the surrounding research context, identifies unresolved bottlenecks, selects relevant patterns, instantiates one candidate direction, retrieves potentially conflicting prior work, and performs outcome-informed auditing. This workflow transforms reusable ideation patterns into traceable research proposals. Blind automated-judge evaluations show that IdeaSpark consistently produces stronger research proposals than no-skill and generic-skill baselines while maintaining competitive novelty.
Qihao Zhao, Yangyu Huang, Yalun Dai +8
Jul 4, 2026cs.SE

Refused in Chat, Written in Code: Workflow-Level Jailbreak Construction in IDE Coding Agents

Large language models are increasingly deployed as IDE-integrated coding agents that decompose tasks, generate and edit files, run code, and refine outputs over many turns. Yet their safety is still often evaluated as if they were chatbots: one harmful prompt, one response, judged in isolation. We introduce workflow-level jailbreak construction, a failure mode in which a harmful objective is assembled across ordinary stages of a software-development workflow rather than generated through a single direct prompt. Using GitHub Copilot in Visual Studio Code, we study four closed-weight backends: Claude Sonnet 4.6, Claude Haiku 4.5, Gemini 3.1 Pro, and Gemini 3.5 Flash. Across 204 prompts from Hammurabi's Code, HarmBench, and AdvBench , the models show near-complete refusal under direct chat, CSV-read, and single-step code-fix baselines, with only 8/816 successful responses in each baseline condition. Under the full workflow, however, the same prompts and backends produce 816/816 unsafe teaching-shot completions, all independently confirmed by two expert evaluators under a strict rubric. These results show that conversational refusal benchmarks can substantially overstate the safety of deployed coding agents and motivate defenses that reason about safety across multi-turn IDE workflows and their generated artifacts, not only individual chat turns.
Abhishek Kumar, Carsten Maple
Jul 1, 2026cs.AI

CreativityNeuro: Steering Language Model Weights to Improve Divergent Thinking and Reduce Mode Collapse

Divergent thinking is a crucial aspect of creativity, yet large language models (LLMs) tend to consistently generate similar responses to open-ended questions, in what has been termed the artificial hivemind effect. Here, we introduce CreativityNeuro, a data-free method for enhancing divergent thinking in LLMs via contrastive weight steering. We evaluate our method across multiple creativity assessments and report several main findings. On the Divergent Association Task (DAT), a vocabulary-space creativity test, CreativityNeuro improves performance by up to 14 human percentile points. Next, in a large-scale human evaluation (N=720) on the Alternative Uses Test (AUT) and the Task Task, CreativityNeuro achieves significant improvements in originality, surprise, and creativity, transferring to longer-form and more open-ended tasks. Importantly, we find that across all three tasks, CreativityNeuro demonstrably reduces measures of mode collapse. Moreover, activation steering achieves comparable performance to CreativityNeuro on the DAT, but it does not transfer to the AUT and Task Task, demonstrating the effectiveness of weight-space steering in generalizing to unseen tasks. In conclusion, CreativityNeuro improves divergent thinking and reduces mode collapse without requiring behavioral data, re-training, or gradient-based fine-tuning, providing a straightforward way to enhance LLM performance in creative domains.
Samuel Schapiro, Core Francisco Park, Felix Sosa +1
Jul 1, 2026cs.CL

Measuring the Gap Between Human and LLM Research Ideas

LLMs are increasingly used to brainstorm research ideas, but existing evaluations mostly judge individual ideas by novelty, feasibility, or expert preference. We instead ask: how far are current LLM-generated ideas from human researchers? To characterize this gap, we build a large-scale evaluation framework for ideation from high-quality human research papers. For each paper, we reverse-engineer a small set of closely related prior works that likely inspired its core idea. LLMs are then prompted to generate a new idea from the set of paper titles and summaries. We introduce a two-axis research-taste taxonomy to profile each idea by its opportunity pattern and research paradigm, and use it to quantify the divergence between human and LLM ideas. Across idea sets generated by different LLMs, we observe a consistent distributional gap: LLM ideas are disproportionately concentrated around bridge-like opportunities and synthesis methods, whereas the human paper reference distribution spreads more broadly across ways of framing gaps and constructing contributions. This result suggests that strong LLMs can produce a range of reasonable ideas, but that range remains narrower than, and systematically shifted relative to, human research taste.
Ziyu Chen, Yilun Zhao, Arman Cohan
Jul 1, 2026cs.CL

AGC-Bench: Measuring Artificial General Creativity

Creativity research has debated whether creativity is domain-specific (e.g., visual, writing, science), and if it is psychometrically separable from general intelligence. Both questions now apply to LLMs, but a unified benchmark of AI creativity remains elusive. We introduce AGC-Bench, an artificial general creativity benchmark built from a systematic review of the AI creativity literature (3,101 papers screened, 497 benchmarks identified), paired with an agentic harness that converts idiosyncratic codebases into HELM-standardized benchmarks. The first release covers 78 datasets spanning brainstorming, problem solving, STEM, narrative, figurative language, and humor. To address bias in LLM-as-judge, we apply Judge Response Theory -- a psychometric calibration of judge leniency/severity; we then fine-tune Qwen3-30B on the bias-corrected ratings of three frontier LLMs to produce AGC-Judge, an open-weight model that robustly scores new creativity benchmarks it was not trained on. Results reveal frontier models at the top of the AGC-Bench leaderboard, with open models close behind. LLMs show different creative strengths, ranking higher on some domains (e.g., writing) than others (e.g., scientific ideation). Extensive experiments yield three main findings. First, applying factor analysis across 83 LLMs, we recover a single creativity factor 'c', analogous to the 'g' factor of general intelligence, that explains 81.5% of variance, related to but separable from general knowledge/reasoning. Second, we show that prompting models to "be creative" boosts their performance far more than enabling reasoning, evidence that the benchmark tracks creativity over general ability. Third, on a human-matched subset, we find the top human still leads the top LLM on creativity. We release AGC-Bench with a public leaderboard, AGC-Judge, and human data as open infrastructure for measuring AI creativity at scale.
Roger Beaty, Vijeta Deshpande, Clin K. Y. Lai +9
Jun 30, 2026cs.HC

From Idea to Prototype in an Afternoon: Scaffolded, AI-Assisted Rapid VA Prototyping

Testing a new visual-analytics idea usually takes months: one needs to find a realistic data set, clean it, and implement an interactive prototype. We describe a case where a workflow language and an AI assistant reduced this effort to one afternoon. The idea under test: relax the Pareto frontier with a tolerance and group the surviving options into recurring types -- constellations'' on a soft sky''. Using the Artifact--Transform Workflow Language (ATWL) as a scaffold, we obtained a consistent workflow in minutes and a running prototype in a few hours. We derive three lessons. The scaffold matters: without ATWL the assistant produced a naive workflow. The scaffold alone is not enough: the first implementation was only average, and expert knowledge injection was needed to reach state-of-the-art quality. Finally, the way the scaffold is used matters: controlled experiments show that a language definition and a library of examples support different aspects of the task, that providing both at once reduces quality because template following displaces creative content, and that scaffolds work best when introduced after an initial unconstrained design pass. We argue that the field needs a typology of human knowledge injection, in a form that is both human-editable and machine-accessible.
Gennady Andrienko, Natalia Andrienko
Jun 30, 2026cs.AI

Agentic-Ideation: Sample Efficient Agentic Trajectories Synthesis for Scientific Ideation Agents

Ideation plays a pivotal role in scientific discovery. Recent LLM, especially AI Scientist systems, show promising potential for automated ideation. However, existing approaches predominantly rely on pre-defined agentic workflows. This constraint severely limits the flexibility required to navigate the vast search space of scientific literature and the complex action space of research reasoning. Recently, training Agentic LLMs has emerged as a promising direction, offering flexible reasoning frameworks and the capability for autonomous tool utilization. However, there remains a non-trivial challenge: applying previous agentic data synthesis methods to scientific ideation suffers from prohibitively high data synthesis cost. To bridge this gap, we propose Agentic-Ideation, a novel framework comprising an automated trajectory synthesis pipeline and a specialized agentic LLM trained for scientific ideation. Specifically, we first define a comprehensive tool space incorporating three external tools and three cognitive tools. Then we introduce an Oracle-Guided Data Synthesis strategy. By leveraging a reference idea as oracle guidance, this approach steers the multi-agent system to efficiently reconstruct the logical reasoning and tool invocation paths, transforming aimless trial-and-error into directed trajectory generation. Finally, we train the agent on these synthesized trajectories, employing a masking strategy on tool execution results. This ensures the model focuses on decision-making logic without interference from external feedback. Experimental results demonstrate that our method outperforms the SOTA workflow-based baseline by \textbf{11.91%} in overall quality. Furthermore, our approach improves the sample efficiency of high-quality data synthesis by \textbf{over 10×\times}.
Keyu Zhao, Lingyan Kong, Fengli Xu +1
Jun 29, 2026cs.AI

The Human Creativity Benchmark

Modern AI evaluation frameworks treat evaluator disagreement as noise to be resolved. In creative domains, professional disagreement reflects genuine differences in taste, not measurement error. We argue that evaluating creative AI requires preserving two distinct signals: convergence, where professionals align around shared best practices, and divergence, where individual taste legitimately varies. We present the Human Creativity Benchmark (HCB), a benchmark that operationalizes this separation by collecting pairwise preferences, scalar ratings on prompt adherence, usability, and visual appeal, and qualitative rationale from domain professionals. Across 15,000 professional judgments spanning five creative domains and three workflow phases (ideation, mockup, refinement), we find that convergence concentrates on verifiable dimensions like technical correctness and visual hierarchy, while divergence concentrates on taste-driven dimensions like aesthetic direction and conceptual risk. No model excels uniformly across all phases. Collapsing these signals into a single quality metric discards the most actionable information: where models must be correct versus where they should remain steerable.
Aspen Hopkins, Allison Nulty, Alexandria Minetti +2
Jun 29, 2026cs.CL

How LLMs See Creativity: Zero-Shot Scoring of Visual Creativity with Interpretable Reasoning

Evaluating the originality of visual images poses enduring challenges for creativity assessment. Automated scoring using AI models has proven effective in the verbal domain, yet key questions remain about evaluating visual creativity and understanding how models arrive at their ratings. The present research asks whether multimodal large language models (LLMs) can serve as judges of visual creativity zero-shot (without any fine-tuning or examples of human ratings) and whether their "reasoning" output offers an interpretable window into their evaluation process. We tested six multimodal LLMs (Gemini 3 Flash, Gemma 4 31B IT, GPT-5.4 Mini, GLM-5v Turbo, Kimi K2.5, and Qwen 3.6 Plus) on 992 AI-generated images (based on human-written prompts) and 1,500 hand-drawn sketches scored for creativity by human raters. In Study 1, all models showed substantial alignment with human creativity ratings on both datasets (r = .57-.68 on AI-generated images; r = .29-68 on sketches). In Study 2, we analyzed the step-by-step reasoning processes of three LLMs evaluating the same images and drawings. Although reasoning made model evaluations interpretable -- showing what they attend to, how they balance originality vs. quality, and how they justify their ratings -- reasoning did not improve alignment with human ratings. In sum, our findings indicate that multimodal LLMs can match human judgments of visual creativity without any additional training, and that their reasoning reveals how AI models evaluate creativity. An open scoring app implementing this pipeline is available at https://review-visual-eval-scoring.hf.space.
William Orwig, Roger E. Beaty
Jun 27, 2026cs.HC

Exploring the Value of Diverse LLM Explanations in Introductory Programming

Large Language Models (LLMs) have shown the potential to generate code explanations that surpass those of peers in quality, offering promising opportunities for computer science education. While these explanations may not yet match the depth and clarity of instructor-provided explanations, research in computational creativity highlights that the quantity and diversity of ideas can often outweigh a singular focus on quality. Inspired by this, we explore whether combining multiple diverse explanations, each emphasizing distinct aspects (e.g., function, concept, goal), can enhance students' understanding of programming exercises compared to generic explanations that do not emphasize distinct conceptual aspects. In our study 971 first-year computing students were randomly assigned either diverse or generic LLM-generated explanations for two programming exercises. Students completed multiple-choice and open-ended questions for each exercise, followed by Likert-scale questions and open-ended reflections. Our findings outline patterns in student performance and perceived cognitive load across the two explanation conditions. These findings highlight how variation in explanation emphasis may relate to learner engagement and understanding. Across participants, open-ended response accuracy was consistently about 7.7% higher when students received diverse explanations, with no difference in perceived cognitive load.
Seth Bernstein, Paul Denny, Juho Leinonen +4
Jun 26, 2026cs.AI

AI-Driven Synthesis for High-Tech System Design: Automating Innovation

This article addresses the combinatorial complexity inherent in modern high-tech system design by presenting automation-in-design (AiD) as a transformative paradigm. We propose computational design synthesis (CDS), a framework utilising deep learning and generative AI to automate the creation of novel systems. Two case studies (e-drive system design and spatial dimensioning problem) serve as proof-points for this approach. The AI-driven methods used in the case studies represent a fundamental shift in engineering, advancing from simulation-based optimisation towards autonomous design with minimal human supervision.
Luuk Oerlemans, Steven Westerhof, Theo Hofman
Jun 19, 2026cs.LG

Enhancing Creativity in 3D Generative Design via a TRIZ-Inspired Text-to-CAD Framework

Recent advances in large language models (LLMs) have demonstrated significant potential in supporting engineering design tasks, including computer-aided design (CAD) automation. However, most existing LLM-based 3D CAD generation approaches primarily focus on geometric precision and instruction-following performance, often overlooking the fundamental aspect of creative design exploration. This study presents a TRIZ-inspired text-to-CAD framework that leverages LLMs to generate high-quality, editable CAD models while systematically exploring creative design alternatives. The framework integrates the Theory of Inventive Problem Solving (TRIZ)-embedding deep human insights from extensive patent records-into LLM prompting strategies, enabling autonomous generation of innovative CAD variants that address technical contradictions. Through a comprehensive three-stage pipeline of design generation, enhancement, and optimization, the framework produces structurally diverse CAD models from well-crafted prompts. The present study implements and evaluates the first two stages, while positioning the design optimization stage as future work. A product design case study (chair) demonstrates that the TRIZ-inspired text-to-CAD framework generates multiple creative design alternatives by systematically applying TRIZ inventive principles such as segmentation, anti-weight, dynamics, and composite materials, achieving 4.0-14.7% mass reduction across all enhanced designs while maintaining structural integrity. The key findings suggest that integrating systematic innovation methodologies with LLM-based 3D CAD generation bridges the gap between precision-focused synthesis and creativity-focused exploration, advancing toward autonomous design systems where AI makes design decisions independently, supporting human decision-making in human-AI collaborative design for engineering applications.
Dongeon Lee, Leekyo Jeong, Soyoung Yoo +2
Jun 17, 2026eess.IV

Beyond Algorithms: Conceptual Innovation in Medical Imaging AI

Artificial intelligence has driven rapid progress in medical imaging research, producing increasingly sophisticated algorithms and steady improvements on benchmark tasks. However, this algorithm-centric trajectory has also revealed a growing imbalance: while computational methods advance rapidly, the conceptual foundations that define imaging tasks, evaluation metrics, and clinical meaning sometimes remain underexamined. In this Perspective, we distinguish algorithmic innovation, which focuses on improving computational implementations and performance within a fixed problem definition, from conceptual innovation, which reframes what problems are posed, how success is measured, and why an approach is clinically relevant. We argue that prevailing incentive structures, training pathways, and publication norms disproportionately reward algorithmic novelty, particularly for early-career researchers, while at times undervaluing conceptual contributions that are essential for scientific maturation and clinical translation. Through representative examples from medical imaging AI, we show how insufficient conceptual grounding can lead to misaligned objectives, fragile generalization, and limited real-world impact. We conclude with actionable recommendations for researchers, mentors, reviewers, and journals to better recognize, support, and integrate conceptual innovation alongside algorithmic advances.
Mark A. Anastasio
Jun 17, 2026cs.CV

Bridging Creative Intent and Visual Quality: Creator-Driven Recurrent Video Generation with Agentic Feedback Loops

Generative AI has made content creation increasingly accessible, but many AI-generated videos lack narrative coherence and creative direction, issues that become more substantial at longer durations. Unlike coding, where AI generation benefits from reliable feedback and techniques such as recurrent self-improvement, video generation requires subjective feedback about plot, scenes, and narrative, which naturally motivates approaches that incorporate human creative direction. We introduce CHIEF, a human-AI co-creation video generation framework that places the creator at the center of human-in-the-loop iterative video refinement, and supports them by providing automatic subjective feedback. The creator incorporates their creative direction by driving each iteration, while their revisions are incorporated by a specialized refiner agent. The feedback loop is generated by persona-conditioned multimodal LLMs that watch generated videos and produce subjective critique from the audience perspectives, providing feedback that self-evaluation alone cannot capture. To test the effectiveness of our proposed framework, we work with high school and college students with no prior filmmaking experience to create videos, from short 1-minute videos to a complete short 10-minute film with a complicated plot.
Denis Savytski, Aiden Lei, Heding Liu +4
Jun 15, 2026cs.CL

Creative Collision: Directorial Persona Steering and Competition in Large Language Models

Activation steering has emerged as a powerful tool for shaping the behaviour of large language models at inference time, yet most prior work injects a \emph{single} semantic direction into the residual stream. We study the richer setting in which two semantically opposing steering vectors are superimposed -- a regime we call \textbf{Creative Collision}. Concretely, we construct directorial persona vectors for Steven Spielberg (optimistic, redemptive moral valence) and Martin Scorsese (dark, morally ambiguous) via mean-difference activation contrast on curated screenplay-derived corpora, then interpolate between them with a scalar mixing parameter α[0,1]α\in [0,1] and a steering coefficient λλ. Across five evaluation axes -- moral valence, generation coherence, surface style, directional dominance, and vector geometry -- three principal findings emerge: (i)~Spielberg's representational signature exhibits robust \emph{directional dominance}, suppressing Scorsese's moral influence across almost the entire interpolation range; (ii)~intermediate collision points paradoxically \emph{improve} generation coherence relative to pure single-director steering at high λλ; and (iii)both personas localise maximally to layer28 of a 40-layer decoder-only transformer, revealing a shared \emph{moral-tone substrate}. These results illuminate the geometry of competing semantic directions in transformer residual streams and have direct implications for controllable creative generation and value-aligned narrative synthesis.
Subramanyam Sahoo, Justin Shenk
Jun 14, 2026cs.AI

SciText2Eq: Assessing LLMs for Explainable Equation Generation for Scientific Creativity

This work investigates the ability of large language models (LLMs) to generate mathematical equations from scientific texts. Prior work faces challenges in unstructured grounding, multi-equation dependency, and humanaligned evaluation. To this end, we construct a dataset of AI research papers, pairing contextual passages with ground-truth equations and variable descriptions. We develop an explainable equation generation workflow and evaluate it across diverse open- and closed-source LLM backbones. We introduce an evaluation protocol combining automatic metrics, LLM-based rubrics, and human judgments to assess accuracy, explainability, and human-LLM alignment. Results indicate that LLMs perform moderately on lexical- and syntactic-based similarity, while struggling with semantic accuracy. Comparisons between LLM-based evaluations and human judgments reveal limited alignment, highlighting challenges in using LLMs to assess equation quality. These findings offer insights for improving equation generation models and developing more reliable evaluation methods for scientific text. We provide code and data for reproducibility.
Yifan Mo, Xiao Fu, Yue Su +4
Jun 11, 2026cs.CL

Creative Integration: A Decidable Criterion of Creativity

"Integrative" solutions are widely praised but rarely defined: we lack an operational way to tell a genuine integration -- one that makes the world cheaper to describe -- from a tidy re-description. Building on the lineage that treats creativity and intelligence as compression, we give such a criterion for creative integration (CI): the resolution of a real conflict between A and B is CI if and only if, under a fixed description language, the description length strictly shrinks (C = L_pre/L_post > 1), with the reduction located in the conflict itself. We make the judgment decidable through four binary, conjunctive gates, and we fix its extension through a taxonomy of pseudo-integration that names and rejects the look-alikes. We back the criterion with a curated, multi-domain corpus and -- crucially -- validate it not by human inter-rater agreement but by four falsifiable tests it could fail: an independent computational check, discrimination against hard negatives, out-of-sample prediction, and description-language robustness; all pass with margin. The contribution is not "creativity is compression" but its decidability, discrimination, and corpus: on this account, what makes a move genuinely creative -- rather than merely novel -- is that it compresses a conflict, with novelty and value as downstream symptoms; whether all creativity is so constituted we state as an explicit conjecture. We claim only the sign of C-1; we judge, not generate. The result is a citable primitive for a broader program.
Yoshinori Nomura
Jun 11, 2026cs.CL

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds

Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but lack creative flexibility. We present IVIE (Incremental & Validated Interactive Experiences), a neuro-symbolic approach to generating complete and playable interactive fiction worlds from scratch. Building upon PAYADOR's neuro-symbolic framework, IVIE implements a four-stage incremental generation pipeline that delegates creative decisions--setting and character creation, puzzle design--to LLMs while grounding the world state through symbolic validation. The system generates worlds with interconnected locations, functional items, non-player characters, and coherent puzzles, all structured around a central goal-oriented architecture. Human evaluation shows the approach generates immersive, thematically coherent worlds with high player engagement. Results seem to indicate that the neuro-symbolic approach successfully balances flexibility with narrative coherence: symbolic validation grounds LLM generation without eliminating generative freedom. However, challenges remain: LLM inconsistencies occasionally bypass puzzle constraints, and objective validation gaps allow some structurally impossible goals. We identify key design considerations for future neurosymbolic interactive storytelling systems, particularly regarding LLM capabilities and their limitations.
Micaela Vaucher, Santiago Silveira, Santiago Góngora +1
Jun 11, 2026cs.AI

Under What Conditions Can a Machine Be Called Genuinely Creative?

Recent AI systems can generate texts, software architectures, hypotheses, designs, and scientific workflows that appear creative. This paper asks under what conditions a machine can be called genuinely creative, and how human agency can be preserved within shared cognitive and creative environments. It develops a requirement framework derived from Designics, the science of meaning-bearing intentional change. The paper argues that genuine machine creativity should not be defined by output novelty, current performance, or transient architecture alone. Instead, creativity is understood as the structural transformation of incomplete situations through recursive intervention dynamics. On this view, it depends on ten requirements: environment representation, scoped perception, conflict identification, intervention capability, consequence observation, knowledge and environment update, rescoping, local-to-global unfolding, value-based scoping, and human-AI co-living. These are organized through the three laws of Designics: perception, conflict, and capability. The paper illustrates the computational tractability of these requirements through selected cyber-physical and cyber-biological studies, including recursive element extraction, autonomous mesh generation, and neurophysiological and workload analysis. It then treats open-ended systems, automated discovery frameworks, self-modifying agents, foundation models, and agentic workflows as pressure cases: they demonstrate powerful generative means but do not by themselves establish genuine machine creativity. Finally, the paper argues that proactive AI ethics is internal to genuine machine creativity rather than an after-the-fact filter. Value-based scoping and human-AI co-living must shape how creative machines perceive environments, identify conflicts, select interventions, observe consequences, update knowledge, and rescope future action.
Yong Zeng
Jun 11, 2026cs.AI

YeasierAgent: Agentic Social Sandbox as a Canvas for Intent-Driven Creation of Platform-Agnostic Symbiotic Agent-Native Applications

This paper introduces YeasierAgent, an application-building paradigm based on symbiotic agents, narrative worlds, and scene-aware interaction. It challenges the conventional device-coupled model of software by redefining applications as collaborative spaces among users, agents, and worlds. We present a system architecture that achieves two primary contributions: (1) enabling the rapid, cross-platform construction of agent-native applications by utilizing platform-agnostic interactive units (agents, scenes, dialogue) rather than fixed graphical layouts; and (2) unifying the emotional companionship and practical tool execution attributes of intelligent agents within a single experiential sandbox. By integrating automated generation, user-created worlds, and spatial multi-agent collaboration, YeasierAgent formalizes the category of Symbiotic Agent-Native Applications, demonstrating a shift from isolated, tool-specific chatbots toward cohesive, socially embedded computational environments.
Jory He
Jun 11, 2026cs.CL

GENIE: A Fine-Grained Measure for Novelty

Large Language Models have consistently demonstrated a lack of creativity and diversity across tasks. Prior work has focused on addressing whether models are capable of generating creative outputs. Here, we aim to consider novelty and investigate what makes model-generated content novel or not novel in a task-specific manner. We propose a fine-grained evaluation metric GENIE to measure the novelty of responses along task-specific features with respect to a population of responses. We show that unlike GENIE, holistic metrics struggle to capture the high-dimensionality of novelty and do not provide insight on which properties they target. Finally, we use GENIE to measure the effectiveness of mitigation methods that address creativity to better understand where these methods can improve novelty.
Ramya Namuduri, Manya Wadhwa, Anshun Asher Zheng +2