Experience Replay
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9 papers in the last four weeks, against 1 the four weeks before. 0.1% of all new papers.
Latest papers 28
Continual skill evolution enables LLM agents to accumulate and refine reusable procedural knowledge from interaction experience without updating model parameters. Its effectiveness depends on determining not only what to change, but also why a change is justified and when it should become persistent guidance. However, existing experience-driven methods can lose the behavioral evidence and task contexts supporting edits. Moreover, a global validation outcome provides an incomplete judgment of its constituent changes: locally supported corrections may be discarded with a rejected revision, while evidence may require further experience to inform useful updates. To this end, we introduce EVISKILL, an evidence-driven framework that organizes execution observations into Replayable Evidence Cards and synthesizes edits with explicit links to their supporting contexts. Targeted replay verifies these edits through re-execution and provides feedback for correction. Across epochs, EVISKILL preserves evidence and provisionally retains supported edits for further refinement, while global validation governs their incorporation into the final skill. Experiments on three interactive benchmarks across six LLM backbones demonstrate the effectiveness of this approach.
Reusing Past Samples in Proximal Policy Optimization: When and How Does It Help?
Among on-policy deep reinforcement learning methods, Proximal Policy Optimization (PPO) has become the de facto standard, due to its consistently strong empirical performance across diverse application domains. However, on-policy methods are inherently sample inefficient: fresh data collected under the current policy is used for just a few updates before being discarded. Off-policy methods avoid this inefficiency via experience replay, achieving notable sample efficiency gains, but at the cost of training instabilities or extensive tuning. This motivated the rise of hybrid strategies that augment PPO with off-policy data reuse. Existing sample-reuse variants of PPO demonstrated improved sample efficiency over vanilla PPO, yet a systematic study of when reuse helps, in which scenarios, and to what extent remains missing. In this work, we study the effectiveness of sample reuse in PPO by instantiating two variants within a multiple importance weighting framework. Both retain the core PPO mechanics, reusing only samples from a window of recent iterations, thereby isolating the effect of data reuse from other factors. The variants, termed wPPO-U and wPPO-BH, employ vanilla importance weights or balance-heuristic-corrected ones, respectively. For both, we derive policy improvement lower bounds providing theoretical grounding for their respective losses. We use them to empirically study when and how data reuse improves sample efficiency or final performance of PPO across continuous control tasks.
ER-JEPA: Experience Replay Improves Joint-Embedding Predictive Learning in Language Models
Large language models (LLMs) excel at token-level generation but may learn undesirable abstract semantics and lack comprehensive perception. LLM-JEPA mitigates this by aligning different views of the same underlying knowledge via a joint-embedding predictive architecture (JEPA). However, strong alignment does not necessarily lead to accurate, stable predictions. To address this, we propose ER-JEPA, which adds an episodic replay path to LLM-JEPA. ER-JEPA stores training pairs in a memory. At each step, it stores and retrieves relevant data to provide additional supervision. This enables learning from both the current batch and stored training pairs, providing additional supervision for token prediction and representation alignment. Experiments across multiple datasets (NL-RX, GSM8K, Spider, and NQ-Open) demonstrate that ER-JEPA consistently outperforms LLM-JEPA.
ReplayLens: Auditing Agents' Use of Outcomes
When an agent reuses logged experience, a changed decision may reflect the recorded score, the action's name, or the record's position in storage. Standard memory evaluations do not reveal which relationship drives that change. We introduce ReplayLens, a black-box audit that changes one relationship in the stored history at a time, holds the remaining interface fixed, and measures the resulting decision. Four interventions target four relationships. Outcome reassignment swaps which scores belong to which actions. Pair transport moves intact action-score pairs to new record slots. Consistent renaming relabels actions in both history and menu. Key-slot reassignment changes both score attachment and position. A constructive separation shows why the audit is needed: two memory writers with identical endpoint accuracy respond differently to the same replay, so conventional evaluation cannot resolve the underlying dependence. On black-box LLM interfaces, swapping scores changes decisions while moving intact pairs does not, separating score attachment from record order. A bounded-memory study exposes ingestion-order sensitivity that endpoint comparison misses. In sequential experiment planning, altered historical scores redirect exploration and reduce final utility despite fresh measurements. A code-debugging agent with sealed hidden tests shows the same pattern outside model selection. ReplayLens provides a relationship-level audit for deciding whether logged experience can be merged, reordered, or reindexed safely.
Reliable Replay through Spatial Coherence in Online Continual Learning
Continually adapting models to new tasks requires retaining earlier knowledge under limited memory and computation. Experience replay addresses this challenge, but priorities based on individual loss increases overlook how related memories respond to the same update and can overemphasize isolated responses. We introduce SPatial coHErent risk control for REplay (SPHERE), a general replay-allocation method applicable across a broad range of learning settings. SPHERE uses a representation kernel to aggregate signed prospective loss changes, attenuating unsupported spikes while retaining coherent increases. It then formulates allocation as entropy-regularized transport, redistributing uniform source mass toward supported high-risk regions while penalizing long-distance transfers. We derive replay coefficients from the transport objective's sensitivity to the original loss changes and blend them with uniform replay to maintain baseline rehearsal. Our analysis establishes conditions under which kernel aggregation improves risk estimation and bounds transport-value inflation due to residual noise and smoothing bias. Experiments demonstrate that SPHERE improves accuracy and reduces forgetting across noisy-label vision tasks, continual language-model instruction tuning, and code-generation reinforcement learning with incomplete test rewards.
CORTEX: A Verified Experience Layer for Generalist Agents
An agent can solve a task today and face the same task under new facts, tools, or governing knowledge tomorrow. Most agent systems can retrieve relevant text or recall prior conversations, but they lack a principled way to decide when a previous solution is still valid, when it must be adapted, and when it should be discarded. We introduce CORTEX (Contextual Orchestration and Reuse of Task EXperience), a general AI systems framework that connects specialized agents through an external layer of verified experience. Each episode records its task conditions, source and tool state, decisive predicates, proof trace, verifier, and outcome. A meta-controller chooses exact replay, checked adaptation, fresh synthesis, or escalation. Accepted episodes can become task patterns and procedural strategies through a challenge-driven development loop. This gives the system an implicit competence layer that can grow without changing model weights. We formalize system contracts for exact replay and source-version separation, and derive when reuse saves computation. A controlled two-domain implementation tests the exact-replay core on 1,000 synthetic cases. Complete-family holdouts test procedural transfer on 1,000 new-family cases across eight clinical and policy splits, with complete fresh-evidence grounding and perfect invariance to irrelevant-field and insertion-order perturbations. The transfer trace exposes the work required for verified strategy execution. These results establish an initial path toward general intelligence through reusable procedures, typed experience, and developmental transfer.
On Preference Coverage Collapse from Hindsight Relabeling in Multi-Objective Reinforcement Learning
Hindsight relabeling which retroactively replacing a transition's goal with the outcome the agent actually achieved is an effective tool for improving sample-efficiency in Reinforcement Learning (RL). A natural extension to preference-conditioned multi-objective RL (MORL) relabels transitions with the preference direction the agent achieved rather than the one asked for. We show that this extension is frequently harmful: across four preference-conditioned off-policy algorithms spanning two critic backbones and two preference-sampling schemes on the continuous-control MO-Gymnasium suite, it degrades 19 of 36 algorithm-environment settings by as much as four standard deviations, improves only one, and leaves the rest unaffected. The harm is not a symptom of noisy relabels; denoising the target recovers almost nothing, and neither prioritized sampling nor any buffer-structural choice reproduces it. Instead, repeated relabeling collapses the critic's coverage onto whatever narrow region of the preference space the agent happened to visit. We name this failure mode \emph{Preference Coverage Collapse}, and quantify it with abandoned preference mass (APM), a value-aware statistic that tracks the harm () where a purely structural coverage count does not. We then introduce \texttt{her_mix}, a single-parameter convex combination pulling the achieved direction back towards the requested preference. At one fixed value across every algorithm and environment, it returns 16 of the 19 harmed settings to baseline, preserves and even improves the one setting in which relabeling helps, and cuts abandoned preference mass from to . Protecting coverage over the preference simplex, not filtering noisy relabels, is what makes hindsight relabeling safe for MORL.
Characterizing Replay Retention Under Dynamics Shift in Model-Based Reinforcement Learning
Adapting to changes in robot dynamics requires learning from new data without discarding experience that may still be useful. In continual model-based reinforcement learning (RL), replay collected before a dynamics change can slow adaptation, while removing it unnecessarily reduces available training data and can be especially costly if earlier dynamics return. We study when recent transitions are preferable to the full replay history. Two quantities characterize this trade-off: change magnitude and age-staleness area under the curve (AUC), measuring how well transition age separates stale from fresh data. Forgetting stale data helps after large permanent shifts but hurts when dynamics recur and older data becomes useful again. Choosing a replay strategy therefore depends on predicting when older data will help or hurt. We test these effects across two locomotion morphologies, two model-based RL algorithms, and Real-World RL benchmark perturbations. Because ground-truth staleness labels are unavailable on deployed robots, we evaluate whether an estimator built from interaction data can still provide the quantities needed to choose a replay strategy after permanent changes. Our results show that replay retention depends on change magnitude and on how the dynamics evolve.
Anchoring What Matters: A Dual-Level Learning Framework for Visually-Grounded Multimodal Reasoning
Reinforcement learning with verifiable rewards (RLVR) has significantly improved the reasoning capabilities of large vision-language models (LVLMs). However, standard on-policy RLVR algorithms face a critical optimization bottleneck in preserving and reinforcing visually grounded reasoning behaviors: valuable visually-grounded reasoning trajectories are discarded after a single update, while uniform token advantage allocation prevents the model from reinforcing critical perception or reasoning steps. To bridge this gap, we propose PIVOT, a dual-level learning framework that anchors policy optimization around informative visual reasoning signals. Specifically, PIVOT introduces a self-calibrated experience replay mechanism, which selectively collects and replays visually-grounded historical experiences as stable reference anchors for policy optimization. Building upon this, we further design a vision-guided advantage allocation mechanism to allocate additional vision-aware advantages to tokens based on their local visual support and impact on downstream reasoning. Extensive experiments across diverse benchmarks demonstrate that PIVOT achieves highly competitive performance in enhancing the multimodal reasoning capabilities of LVLMs.
Headroom-Drift Replay: A Primitive for Principled Replay Control in GRPO
RL-based post-training for reasoning models is increasingly bottlenecked by repeated fresh rollout generation, particularly in agentic settings where environment interaction dominates wall-clock cost. Replay can reduce this burden by reusing past trajectories, but existing methods typically embed it within larger training pipelines involving exploration, experience restructuring, or mixed-policy optimization. This makes replay's own contribution difficult to isolate. We ask a focused question: how far can principled replay selection alone go? We introduce Headroom-Drift Replay, a group-level replay control primitive for GRPO that separates reuse into two decisions. Headroom ranks stored groups by remaining learning value, while Drift gates them by compatibility with the current policy. The fresh on-policy stream remains unchanged, and the method adds no auxiliary generation or training machinery. Across mathematical reasoning, multimodal reasoning, and Agentic Search benchmarks, this single intervention outperforms naive replay and matches or exceeds broader replay methods on Avg Mean@32. In Agentic Search, where environment interaction dominates cost, it delivers comparable quality at materially lower wall-clock time.
Beyond Isolation: Unlocking Reinforcement Learning Component Synergy for Sample-Efficient Continuous Control
Reinforcement learning systems are significantly more complex than other machine learning paradigms due to inherent properties, causing RL system design to jointly account for many tightly coupled factors. Despite advances in individual algorithmic components, their functional interdependencies remain underexplored: do they exhibit mutual synergy or counterproductive interference? To bridge this gap, we conduct a systematic investigation and find that the efficacy of different components exhibits significant task-dependency, and naively stacking state-of-the-art techniques does not necessarily yield performance gains; instead, it often triggers emergent challenges, such as compounded non-stationarity. Building upon these findings, we distill a suite of actionable insights into the principled coordination of these components. Guided by these insights, we propose ROSER, an RL framework that coordinates three critical dimensions: Model-based Representation, Optimization Stability, and Experience Replay. Across diverse continuous-control benchmarks, ROSER consistently outperforms vanilla baselines and achieves 17.60% gains over naive stack. Our findings underscore the necessity of a holistic perspective in RL system design and paves the way for developing sample-efficient agents.
Endpoint Replay: Compressing the Recency Buffer in Deep Reinforcement Learning
Experience replay remains one of the most practical and useful algorithmic tools in the deep reinforcement learning (DRL) toolbox. Aside from the limited success of prioritized replay and specialized approaches for large asynchronous systems, most DRL algorithms make use of a large, uniformly sampled recency buffer---even the size, one million, remains unchanged. Could we store less data, reduce redundancy, or more effectively chain experience together to speed up value propagation and still retain the performance of large buffers? In this paper, we investigate a simple compression approach that stores representative transitions derived from the end-points of a chain of connected -step sequences. By curating these end-points in a smaller recency buffer, our method maintains an effective memory horizon comparable to a standard large buffer while requiring an order of magnitude less storage. Through empirical evaluation, we demonstrate that this approach prevents the systematic bias inherent in naive compression strategies and matches the performance of traditional large buffers in the Pinball environment and the Atari 2600 benchmark.
Rethinking Transfer in Continual Learning: A Replay-Based Realisation
Continual learning studies how deployed language models can continually acquire new tasks without expensive retraining from scratch. Existing methods, whether rehearsal-based (replaying stored past data) or rehearsal-free (regularising or isolating parameters), overwhelmingly target one objective: preventing catastrophic forgetting. Forward transfer, the past helping the future, has meanwhile been pursued almost exclusively through parameter reuse, with no explicit account of when transfer should be expected at all. We begin one step earlier: before designing a transfer mechanism, we ask when transfer should exist at all. We answer with a framework of three measurable conditions: the target task must leave room for improvement beyond its own limited supervision, transferable information must survive continued optimisation, and replay must come from compatible previous tasks. We instantiate this view as Transfer-Selective Replay (TSR), which selects replay data predicted to benefit the incoming task rather than replaying past examples indiscriminately. Selection is guided by a zero-training task signature, while distillation preserves stability on previous tasks. Under the standard continual learning protocol in the low-budget regime, TSR consistently improves forward transfer while maintaining stability, outperforming existing replay baselines across heterogeneous and homogeneous task streams. More broadly, the results argue for treating transfer as a first-class objective of continual learning, to be understood before it is engineered.
Replay What Matters: Off-Policy Replay for Efficient LLM Reinforcement Unlearning
LLM unlearning has emerged as a cost-effective alternative to full retraining for removing hazardous knowledge from pretrained models while preserving general utility. Recent RL-based methods such as RULE reformulate unlearning as learning a refusal behavior, but their on-policy optimization repeatedly samples from the same forget and retain/boundary prompts throughout training. We identify a critical inefficiency in this process: easy cases quickly converge and provide little useful gradient signal, while hard cases near the forget/retain boundary continue to produce low-reward rollouts that are discarded after a single use. To address this issue, we propose ReRULE, an off-policy replay enhancement for reinforcement unlearning. ReRULE stores low-reward hard-case rollout groups in a replay buffer during early GRPO training and reuses them in later stages through importance-sampled off-policy updates, redirecting computation toward boundary cases that still require learning. Theoretically, we show that ReRULE yields a tighter hard-case convergence bound than pure on-policy RULE. Empirically, ReRULE improves MUSE-Books Retain Quality from 46.3 to 56.2 while adding only 5--11% training time across benchmarks. Its limited improvement on the simpler TOFU setting further supports the intended conditional behavior: replay is most beneficial when the hard/easy disparity is pronounced.
Focus, Align, and Sustain: Counteracting Gradient Dilution in Incremental Object Detection
Adapting Detection Transformers to Incremental Object Detection (IOD) poses a systemic challenge, as set-based optimization is inherently destabilized by sequential learning. In this work, we identify Gradient Dilution as the root cause of performance degradation, wherein optimization signals required to preserve old knowledge are progressively weakened. This phenomenon manifests as a cascading erosion of preservation gradients in magnitude, direction, and support coverage, driven by three tightly coupled factors: Signal Dispersion, where foreground gradients are overwhelmed by background noise; Assignment Drift, where stochastic query-target matching induces inconsistent gradient trajectories; and Support Attrition, where gradients from retained samples insufficiently cover the old-class feature space, weakening decision boundaries under interference from new classes. To counteract this, we propose FAS, a unified framework that Focuses, Aligns, and Sustains gradient flow throughout incremental learning. Specifically, we introduce prior-injected queries to focus discriminative signals by filtering background interference at the source. We further propose deterministic anchor distillation to align query-target assignments and enforce semantic consistency across stages under unstable matching. Finally, we devise manifold-support replay to sustain distributional support of old classes, counteracting representational erosion induced by continual updates. Extensive experiments show that FAS restores robust optimization dynamics and outperforms state-of-the-art methods, achieving over 5.0 AP improvement in the challenging 40+10x4 incremental setting.
Rollout-Level Advantage-Prioritized Experience Replay for GRPO
Reinforcement learning from verifiable rewards with GRPO is a standard approach for post-training reasoning LLMs. It remains sample inefficient. Each rollout is used for a single gradient update and then discarded. Naive replay is not well suited in this setting because LLM policies drift quickly per gradient step. Stored rollouts therefore become stale and can destabilize training. We propose a rollout-level replay buffer for GRPO that stores and samples individual rollouts rather than whole groups. The buffer bounds staleness through age eviction. Any rollout older than tau_max training steps is removed. The buffer also preserves on-policy data via fresh-anchored composition. Each batch keeps its fresh on-policy rollouts and then concatenates replay rollouts drawn separately from the buffer. We prioritize replay by per-rollout advantage magnitude and recycle individual rollouts whose advantages are large. Across three Qwen3-Base scales on five math benchmarks, our method outperforms GRPO and naive replay baselines. Gains are positive at every scale and reach +1.66 pp on the five-benchmark average at 4B. Under an AES metric that jointly measures accuracy and token efficiency, our method is the only condition with a positive margin over GRPO at every scale.
Quantifying the Energy Floor: Direct Measurement and Replay Buffer Bias in SAC-Based HVAC Control on sbsim
We quantify the energy floor -- the minimum achievable cost given action space constraints -- for Soft Actor-Critic (SAC) HVAC control on the sbsim calibrated building simulator. Through minimum-action experiments, we directly measure this floor at USD 35.51/day, dominated by continuous electrical loads (USD 35.44, 99.8%) with negligible gas consumption. The standard SAC baseline, initialized with schedule-policy replay buffer transitions, converges to USD 37.18/day, 4.7% above the floor. We identify buffer initialization as the dominant source of sub-optimality in this scenario: training from an empty buffer reduces cost to USD 35.57/day, eliminating 96% of the gap. Expanding the supply water temperature range by 10 K yields negligible additional savings (USD 0.03/day), and further expansion triggers physical constraint violations. We additionally uncover a discount factor coupling (gamma_eff = 0.891) shrinking the effective planning horizon from 8.3 h to 46 min -- a benchmark-wide issue warranting audit. Systematic ablation across planning horizon, reward weights, and observation enrichment confirms all pre-filled-buffer configurations cluster within 0.7% (USD 37.18--USD 37.42), demonstrating that equipment minimum power -- not algorithmic design -- imposes the binding constraint.
ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation
Autonomous parking demands precise low-speed maneuvering within narrow, cluttered, and highly constrained environments, where vehicles must navigate tight spaces while avoiding static obstacles and complex geometric boundaries. Unlike imitation learning, which typically requires massive volumes of high-quality expert demonstrations to converge to a stable policy and often suffers from limited generalization to unseen scenarios, traditional reinforcement learning (RL) methods face persistent challenges including excessive training overhead, inefficient exploration, and even failure to learn viable parking strategies in challenging settings. To address these limitations, this paper presents a correction-in-the-loop sample-efficient reinforcement learning (CIL-SERL) framework for end-to-end autonomous parking, which is entirely trained in a photorealistic 3D Gaussian Splatting (3DGS) parking simulator that enables high-fidelity digital reconstruction of real-world scenes. Inspired by error-correction notebooks used in learning practice, we design a novel multi-level replay buffer mechanism. These buffers hierarchically organize and store standard RL rollouts, human corrective interventions, failed exploration trajectories, and rollback-based correction segments in separate yet interconnected memory regions, facilitating structured sampling and targeted learning during training. The proposed framework is systematically evaluated in both the 3DGS simulation environment and a physical vehicle platform. Extensive experimental results demonstrate that our method achieves substantial improvements in parking success rate, operational efficiency, and safety performance across diverse scenarios, validating the effectiveness and practical applicability of the proposed CIL-SERL-based end-to-end autonomous parking solution.
When Does Non-Uniform Replay Matter in Reinforcement Learning?
Modern off-policy reinforcement learning algorithms often rely on simple uniform replay sampling and it remains unclear when and why non-uniform replay improves over this strong baseline. Across diverse RL settings, we show that the effectiveness of non-uniform replay is governed by three factors: replay volume, the number of replayed transitions per environment step; expected recency, how recent sampled transitions are; and the entropy of the replay sampling distribution. Our main contribution is clarifying when non-uniform replay is beneficial and providing practical guidance for replay design in modern off-policy RL. Namely, we find that non-uniform replay is most beneficial when replay volume is low, and that high-entropy sampling is important even at comparable expected recency. Motivated by these findings, we adopt a simple Truncated Geometric replay that biases sampling toward recent experience while preserving high entropy and incurring negligible computational overhead. Across large-scale parallel simulation, single-task, and multi-task settings, including three modern algorithms evaluated on five RL benchmark suites, this replay sampling strategy improves sample efficiency in low-volume regimes while remaining competitive when replay volume is high.
From Passive Reuse to Active Reasoning: Grounding Large Language Models for Neuro-Symbolic Experience Replay
While experience replay is essential for data efficiency in reinforcement learning (RL), standard methods treat the replay buffer as a passive memory system, prioritizing samples based on numerical prediction errors rather than their semantic significance. This approach stands in contrast to human learning, which accelerates mastery by actively abstracting fragmented experiences into behavioral rules. To bridge this gap, we propose Neuro-Symbolic Experience Replay (NSER), a framework that transforms experience replay from a passive sample reuse mechanism into an active engine for knowledge construction. Specifically, NSER addresses the incompatibility between linguistic reasoning and numerical optimization through a novel neuro-symbolic grounding pipeline. It leverages Large Language Models (LLMs) in a zero-shot manner to induce candidate behavioral rules from accumulated trajectories, grounds these insights into differentiable first-order logic representations, and utilizes the resulting symbolic structures to dynamically reweight the replay distribution. By allowing abstract knowledge to directly shape policy optimization, NSER achieves consistent superior sample efficiency and convergence speed across reactive, rule-based, and procedural benchmarks.
Experience Constrained Hierarchical Federated Reinforcement Learning for Large-scale UAV Teams in Hazardous Environments
Conventional federated learning assumes that greater learner participation improves training performance, by leveraging abundant, independently generated local data. However, in federated reinforcement learning (FRL) for unmanned aerial vehicle (UAV) teams in hazardous environments where experience generation is severely constrained by safety considerations, energy limitations, and mission duration, this assumption may break. This work introduces Experience-Constrained Hierarchical Federated Reinforcement Learning (EC-HFRL), a framework in which clusters act as federated learning agents, while multiple intra-cluster learners represent parallel learning resources that reuse a shared experience pool. We show that increasing participation does not necessarily improve learning performance. Instead, learning performance is strongly associated with experience reuse strategy and the dominance of key analytically identified gradient transition experiences within a cluster. In particular, minibatch size primarily determines effective replay exposure, while higher intra-cluster participation increases reuse level. Empirical results demonstrate that the performance regimes are strongly associated with the structure of the learning signal, rather than federated aggregation effects, clarifying the limited and secondary role of learner participation in experience-constrained FRL.
Data Deletion Can Help in Adaptive RL
Deploying reinforcement learning policies in the real world requires adapting to time-varying environments. We study this problem in the contextual Markov Decision Process (cMDP) framework, where a family of environments is indexed by a low-dimensional context unknown at test time. The standard approach decomposes the problem: train a so-called "universal policy" which assumes knowledge of the true context, then pair it with a context estimator which approximates context using the observed trajectory. We identify a simple, counterintuitive trick that substantially improves the estimator: randomly delete a fraction of the training buffer after each round. This works because data is collected across multiple rounds using progressively better policies, and older trajectories come from a different distribution than what the estimator will face at deployment time; random deletion creates an implicit exponential decay on older data while preserving diversity without requiring any explicit identification of which samples are stale. This reduces robustness gap by 30% for MLPs and by 6% on average for recurrent networks. Strikingly, it allows a narrow MLP with 5x fewer parameters to outperform a wide MLP trained without deletion. To understand when and why deletion helps, we analyze regularized empirical risk minimization with a mismatch between the train distribution and the distribution at deployment; in this idealized setting, we prove that removing a single uniformly random training point decreases expected test loss in expectation under mild conditions. For ridge regression we make this quantitative: deletion helps when the regularization coefficient is moderate and the signal-to-noise ratio (SNR) is sufficiently low, and, crucially, this SNR threshold gives a direct measure of how large the distribution mismatch between training and deployment must be for deletion to be beneficial.
EDT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation
In reinforcement learning (RL) for robotic manipulation, the Decision Transformer (DT) has emerged as an effective framework for addressing long-horizon tasks. However, DT's performance depends heavily on the coverage of collected experiences. Without an active exploration mechanism, standard DT relies on uniform replay, which leads to poor sample efficiency, limited exploration, and reduced overall effectiveness. At the same time, while excessive exploration can help avoid local optima, it often delays policy convergence and leads to degraded efficiency. To address these limitations, we propose EDT, a DT-guided k-Determinantal Point Process sampling framework that enables the model to actively shape its own experience selection. Our framework is experience-aware, allowing EDT to be both efficient, by prioritizing sampling quality, such as high-return, high-uncertainty, and underrepresented trajectories, and effective, by ensuring diversity across trajectory windows to preserve policy optimality. Specifically, DT's internal latent embeddings measure diversity across trajectory windows, while quality is quantified through a composite metric that integrates return-to-go (RTG) quantiles, predictive uncertainty, and stage coverage based on inverse frequency. These two dimensions are integrated into a novel quality-diversity joint kernel that prioritizes the most informative experiences, thereby enabling learning that is both efficient and effective. We evaluate EDT on challenging robotic manipulation benchmarks in both simulation and real-robot settings. Results show that it consistently outperforms prior methods. These findings demonstrate that coupling policy learning with experience-aware sampling provides a principled path toward robust long-horizon robotic learning.
Replay-buffer engineering for noise-aware quantum circuit optimization
Deep reinforcement learning for quantum circuit optimization faces three bottlenecks: replay buffers that overlook temporal difference (TD) target reliability, curriculum-based architecture search requiring a full quantum-classical evaluation after every edit, and the discard of noiseless trajectories when retraining under hardware noise. We address these limitations by treating replay as a central algorithmic lever. We introduce ReaPER+, an annealed replay rule that transitions from TD-error prioritization to reliability-aware sampling as value estimates mature. ReaPER+ achieves up to 4x higher sample efficiency than fixed PER, ReaPER, and uniform replay, while matching prior on-policy solution quality with up to 32x fewer interactions At 12 qubits, fixed ReaPER reaches the lowest energy error in the fewest steps, while PER and uniform replay find more compact circuits at higher error. On tasks scaling to 20 qubits, ReaPER+ retains its advantage, demonstrating that reliability-aware annealing extends beyond small-system benchmarks. LunarLander-v3 confirms that the ReaPER+ is domain-agnostic, it improves success rates by up to 26.8% over PER and 21.8% over fixed ReaPER, with a 3% AUC gain over both. We further introduce OptCRLQAS, which amortizes quantum-classical evaluations across multiple architectural edits, reducing training wall-clock time by up to 67.5% on 12-qubit without degrading solution quality. Finally, lightweight replay-buffer transfer warm-starts noisy optimization from noiseless trajectories, without weight transfer or -greedy pretraining, reducing steps to chemical accuracy by 85-90% and final energy error by up to 90% relative to from-scratch learning. Transfer gains increase with system size. Together, these results establish experience storage, sampling, and transfer as decisive levers for sample efficient, noise-aware quantum circuit optimization.
Leveraging Complementary Embeddings for Replay Selection in Continual Learning with Small Buffers
Catastrophic forgetting remains a key challenge in Continual Learning (CL). In replay-based CL with severe memory constraints, performance critically depends on the sample selection strategy for the replay buffer. Most existing approaches construct memory buffers using embeddings learned under supervised objectives. However, class-agnostic, self-supervised representations often encode rich, class-relevant semantics that are overlooked. We propose a new method, Multiple Embedding Replay Selection, MERS, which replaces the buffer selection module with a graph-based approach that integrates both supervised and self-supervised embeddings. Empirical results show consistent improvements over SOTA selection strategies across a range of continual learning algorithms, with particularly strong gains in low-memory regimes. On CIFAR-100 and TinyImageNet, MERS outperforms single-embedding baselines without adding model parameters or increasing replay volume, making it a practical, drop-in enhancement for replay-based continual learning.
CONTHER: Context-Aware Reinforcement Learning for Robotic Manipulation with Sparse Rewards
This paper investigates whether sequential context improves goal-conditioned Reinforcement Learning in sparse-reward manipulation tasks. While Hindsight Experience Replay (HER) addresses reward sparsity through goal relabeling, its operation on isolated transitions limits its ability to capture temporal dependencies inherent in joint-space control. We hypothesize that incorporating motion history can enhance policy learning and introduce CONTHER, which integrates a Transformer-based architecture with a modified HER replay buffer. The Transformer encodes sequences of prior states and goals to provide temporal awareness, while the buffer populates experience with artificially successful trajectories. Two architectural variants are analyzed to examine how contextual information should be integrated. In simulated point-reaching tasks with a UR3 manipulator, CONTHER achieves a 38.46% higher average success rate compared to baselines and outperforms the strongest baseline by 28.21%, with faster convergence and more stable learning. The framework is further evaluated on three dynamic tasks requiring complex trajectory following and obstacle avoidance, where temporal context is critical. By operating directly on joint velocities, the approach provides a foundation for transfer to physical systems. The primary contribution is a systematic investigation into fusing sequential context with goal relabeling, offering insights into how temporal awareness benefits policy learning.
Efficient Diversity-based Experience Replay for Deep Reinforcement Learning
Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low efficiency, particularly in real-world scenarios with high-dimensional state spaces. To address this limitation, we propose a novel approach, Efficient Diversity-based Experience Replay (EDER). EDER employs a determinantal point process to model the diversity between samples and prioritizes replay based on the diversity between samples. To further enhance learning efficiency, we incorporate Cholesky decomposition for handling large state spaces in realistic environments. Additionally, rejection sampling is applied to select samples with higher diversity, thereby improving overall learning efficacy. Extensive experiments are conducted on robotic manipulation tasks in MuJoCo, Atari games, and realistic indoor environments in Habitat. The results demonstrate that our approach not only significantly improves learning efficiency but also achieves superior performance in high-dimensional, realistic environments.
ETHER: Aligning Emergent Communication for Hindsight Experience Replay
Hindsight Experience Replay (HER) enhances sample efficiency in goal-conditioned reinforcement learning (RL) by relabelling failed trajectories with goals that were actually achieved. However, HER assumes access to a goal relabelling function and a predicate function that determines whether a goal has been satisfied. These assumptions break down in instruction-following tasks, where goals are expressed in natural language and differ from the state space. We formalize this as the Hindsight Reinforcement Learning problem, which shows the need to jointly learn these functions alongside the RL policy. To address it, we propose ETHER (Emergent Textual Hindsight Experience Replay), an agent that leverages Emergent Communication. ETHER uses a referential game (RG) to train a speaker and a listener to develop a grounded, artificial language describing environment states. It partially aligns this emergent language with instruction language using co-occurrence patterns between task instructions and RL observations. Experiments on BabyAI's PickupDist task show that ETHER's learned RG speaker and listener can function as the goal relabelling and predicate functions of HER, improving sample efficiency despite imperfect language alignment. Our work bridges Emergent Communication and goal-conditioned RL, opening the door to wider applications of HER.