Goal-Conditioned Reinforcement Learning

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Goal-Conditioned Reinforcement Learning.

Period ending 2026-09-14

5 new papers

A weekly snapshot of new work published in Goal-Conditioned Reinforcement Learning.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Goal-Conditioned Reinforcement Learning.

48 papers

Latest in Goal-Conditioned Reinforcement Learning

Sep 16, 2026cs.LG

Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation

Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
Jing Zhang
Sep 14, 2026cs.CL

Forty Shades of Blue: Quality-Diversity Alignment via Mode-Conditioned Reinforcement Learning

A notable byproduct of LLM alignment training is mode collapse: the progressive loss of output diversity that narrows a model's expressivity at inference time. This degradation is especially limiting for applications requiring open-ended exploration and pluralistic perspectives, such as scientific ideation and creative writing. We present MoDA (Mode-conditioned Diversity Alignment), an online post-training RL algorithm that jointly optimizes generation quality and diversity, inspired by the coordination perspective in multi-agent reinforcement learning (MARL). MoDA trains a single shared LLM policy conditioned on abstract numbered roles, where each role acts as an agent competing to produce outputs distinct from the others. This formulation encourages mode-conditioned agents to explore complementary regions of the high-quality output space without requiring hand-crafted personas or architectural modifications. MoDA employs a prompt-adaptive quality gating mechanism that calibrates a reference quality threshold and grants diversity rewards only to responses that meet the threshold, preventing reward-hacking behaviors that compromise response quality. To study quality-diversity tradeoffs, we evaluate MoDA on a comprehensive suite of benchmarks spanning seven general capability tasks and four domain-specific diversity tasks in scientific ideation and creative writing. MoDA improves SBERT diversity by 265% on the Infinite-Chat held-out prompts, while increasing average general capability pass@1 by 10.3% over the Qwen3-8B baseline. Compared with the strongest DivPO baseline, MoDA improves SBERT diversity from 0.274 to 0.482 (+75.9%) and E-Vendi from 2.86 to 4.4 (+53.8%), while improving average general capability pass@1 by 7.0%. Overall, MoDA provides a drop-in alternative to standard post-training methods that preserves and expands the model's expressive output space while improving quality.
Jiayi Yuan, Hangoo Kang, James Jihao Liu +4
Sep 12, 2026cs.LG

Topological Necessities: Mechanism-Invariant Strategic Subgoals for Cross-Embodiment Goal-Conditioned Control

Long-horizon goal-conditioned reinforcement learning delegates control to a high-level module that proposes subgoals, but existing subgoals are implicit byproducts of value functions or latent actions, tied to the executor that produced them. We study a different object: a route-conditioned order of unavoidable stages that every successful executor must traverse, recoverable from offline trajectories and belonging to none of them. Its defining properties are topological: an unskippable stage is a separating set that every admissible path must cross, and a loop in free space forces a route choice. We read the two by homology in dimensions 0 and 1 over a transport-weighted carrier built from successful trajectories, yielding an enumerable gate set with shell-level certificates; the certified gates are what we call topological necessities. Certified gates enter the decision loop as a recursive topological gate hierarchy. Under a fixed, isomorphic free space, the object survives executor replacement: gates frozen on PointMaze data transfer without retraining to Ant and Humanoid, attaining the highest Humanoid aggregate under a unified interface (96.1), with +36.0 over a map-privileged reference on the multi-route task (p=1.4e-5); the planner saturates PointMaze (100+/-0) and matches or exceeds the strongest baselines on AntMaze (giant +22.9) and Kitchen (+15.8/+12.6).
Hao Shi, Xi Li
Sep 11, 2026cs.LG

From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs

The integration of graphs with Goal-Conditioned Hierarchical Reinforcement Learning (GCHRL) has received increasing attention, as graphs naturally encode task hierarchies for effective subgoal sampling. However, existing methods often overlook intrinsic connectivity information, failing to fully leverage the underlying topology for efficient learning. Most graph-based GCHRL methods use the graph as a stochastic sampling tool rather than as an environmental model that encodes connectivity and state-accessibility information. This limitation is particularly acute in quasimetric environments, where the inherent asymmetry of state transitions poses a fundamental challenge to stable policy learning and robust path planning. In this paper, we address these problems by introducing a state connectivity model designed to predict pairwise state connectivity strength in asymmetric environments. We transform these connectivity strengths into scalar auxiliary dense rewards, providing continuous guidance across multiple hierarchical levels. We demonstrate that our proposed framework, Graph-Guided Quasimetric Dense Reward (G2QDR), can theoretically be integrated into any existing GCHRL architecture, and the state connectivity model is efficiently implemented via a neural network trained on a directed state graph generated during exploration. Empirical results across a wide range of sparse reward environments indicate that, in general, G2QDR can enhance the performance of baseline GCHRL approaches with acceptable computational overhead.
Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang +1
Sep 8, 2026cs.LG

SUN: Reaching for Novelty in Reinforcement Learning

Exploration in reinforcement learning (RL) remains a fundamental challenge. Recent goal-conditioned RL strategies (which select goals to encourage broader state coverage) have shown promising results, but none scores a goal by novelty and reachability jointly: the two signals are traded off by hand, applied in sequence, or one is neglected outright. In this paper, we introduce a reachability-aware goal-selection framework that explicitly integrates these two aspects, and that can be seamlessly incorporated into any off-policy RL algorithm. To this aim, we propose SUccessor-to-Novelty (SUN), an indicator derived from successor value functions to identify goals that are both novel and reachable. We prove that SUN recovers count-based bonuses in the limit, bounds short-horizon hitting probabilities, and provably rejects unreachable goals. We further present an adaptive goal-selection strategy that leverages these properties, and an accurate yet lightweight pseudocount to avoid the overhead of classic methods. We back up all our claims with thorough benchmarks: SUN consistently outperforms state-of-the-art methods in standard and novel environments with unreachable or hard-to-reach states, irreversible transitions, obstacles, mazes, and unbounded spaces.
Wenyan Yang, Arsenii Mustafin, Dominik Baumann +2
Aug 31, 2026cs.AI

Learning Action Models with Conditional and Quantified Effects via Uncertainty-Guided Exploration

Accurate action models are critical for effective planning. Existing action-model learning methods largely assume simple action representations or become computationally intractable when learning conditional and quantified effects. We present Online Hypothesis-Driven Conditional Action Model Learning (OHCAM), an online approach for learning action models with conditional and quantified effects from limited interactions with the environment. OHCAM maintains a belief over hypothesized action models and actively selects informative actions to reduce uncertainty by maximizing disagreement among competing hypotheses, while being robust to noisy observations. To enable scalability, OHCAM begins with a small set of simple action model hypotheses and expands to more complex conditions only when the current hypotheses become inconsistent with the data. Experiments on six benchmark planning domains demonstrate that OHCAM is sample efficient in learning action models that solve substantially more tasks than baselines, even with observation noise. We validate OHCAM on two tasks using a Kinova Gen3 robot, demonstrating the real-world applicability of our approach.
Jeffrey Jewett, William Solow, Sandhya Saisubramanian
Aug 31, 2026cs.LG

Locally-Guided Actor-Critic: Training a Goal-conditioned Actor with a Subgoal-aware Critic

Goal-conditioned reinforcement learning struggles with long horizons when rewards are sparse. While a planner can provide subgoals to guide a low-level policy, its use at test time may introduce practical subgoal management difficulties. An alternative paradigm utilizes a high-level planner to assist learning, while the policy remains conditioned only on the final goal, enabling planner-free deployment. Among these methods, Reinforcement Learning with Imagined Subgoals (RIS) introduces a regularization term that encourages the policy to take the same actions for the final goal as it does for an intermediate goal. This regularization, however, may lead to goal-chaining issues when intermediate goals are low-dimensional. Potential-based reward shaping (PBRS) translates plans into an additional reward while ensuring that the optimal policy remains unchanged. Yet, it can generate deceptive rewards in terminal states. We study these failure cases and first propose an alternative reward shaping method (RS) that removes these deceptive rewards at the expense of theoretical guarantees of PBRS. Similar to this RS variant, we then propose another method named Locally-Guided Actor Critic (LG-AC) that rewards the agent for reaching intermediate goals. Unlike RS, where intermediate rewards are implicit in the shaping signal, we explicitly condition a value estimator on the full sequence of intermediate goals but represent the value function as a sum of subgoal-conditioned value functions, enabling dense hindsight relabeling. We evaluate all these methods in tasks with challenging goal-chaining requirements and empirically highlight specific cases in which either action regularization or reward shaping yield low performance, while LG-AC achieves the best overall performance across tasks.
Olivier Serris, Stéphane Doncieux, Olivier Sigaud
Aug 4, 2026cs.LG

Enhancing VLM Reward Models Through Structure-Aware Fine-Tuning

Designing effective reward functions remains a major bottleneck in Reinforcement Learning (RL). Recent work uses large foundation Vision-Language Models (VLMs) as reward models, computing text-observation similarity to bypass manual reward engineering. Although promising, these rewards are often noisy and unreliable, limiting their direct utility during deployment. We present Structure-Aware Fine-Tuning (SAFT), a simple, self-supervised method that refines these imperfect reward signals online without access to ground-truth supervision. SAFT leverages intrinsic structural priors to regularize the VLM's latent space via LoRA adapters. We rigorously evaluate SAFT across a spectrum of base model capabilities to demonstrate its versatility. Our results show that SAFT consistently denoises the reward landscape, yielding faster policy convergence and substantially improved alignment (EPIC distance) relative to the underlying base model, suggesting that failures can often be attributed to structural brittleness rather than semantic misunderstanding. By replacing extensive human preference annotation with structural inductive biases inherent to the task, SAFT offers a scalable path for stabilizing text-conditioned RL and underscores the broader value of incorporating task structure as a general inductive bias.
Pyrros Koussios, Chenhao Li, Xin Chen +1
Jul 23, 2026cs.RO

FORGE-plus: Force-Budgeted Recovery for Contact-Rich Assembly with a Frozen LLM Supervisor

Force-conditioned reinforcement learning (RL) enables tight-clearance assembly under a commanded force ceiling, but practical deployment requires determining an appropriate force limit for each object and recovering from insertion failures without exceeding it. We present a two-layer framework in which a frozen, text-only large language model (LLM) assigns a per-object force ceiling before execution and selects recovery maneuvers from a fixed action menu using compact textual force signatures. The LLM never controls force directly: a low-level controller enforces the force ceiling, the recovery policy cannot increase it, and the hidden breaking-force threshold is known only to the evaluator. We evaluate the framework on fragile bottle placement and 0.4 mm diametral-clearance gear insertion using two grippers (Robotiq 2F-140 and Franka Panda hand). A single policy passes 256/256 evaluation episodes on both fragile and robust objects without breakage, correctly predicts release timing, and completes a full table-pick-and-insert pipeline with a mean peak force of 5.4 N. Under injected in-grip slip, the force-signature recovery strategy resolves 40% and 64% of failures on the two grippers, whereas a press-harder baseline is either ineffective or causes frequent breakage. We also report negative results, including the failure of PPO to solve the task under strict force constraints and unsuccessful learned release strategies. All experiments are conducted in rigid-body simulation with hidden force-threshold breakage; no sim-to-real claim is made.
Kyupaeck Jeff Rah, Midum Oh
Jul 23, 2026cs.LG

Offline RL with Hierarchical Action Chunking

Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets. However, scaling these methods to long-horizon tasks remains a challenge due to the curse of horizon, where value estimation errors can compound through long chains of bootstrapped Bellman backups. Existing hierarchical approaches mitigate this by decomposing tasks into subgoals, yet they often rely on low-level controllers that suffer from myopic execution and biased value estimates. In this work, we propose Hierarchical Implicit Q-Chunking (HiQC), an offline goal-conditioned RL algorithm that combines high-level latent planning with low-level action chunking. By conditioning the low-level critic on temporally extended action sequences, HiQC enables unbiased k-step value backups, compressing the horizon at both the planning and execution levels. We theoretically demonstrate that this dual decomposition results in a tighter bound on value error under a bounded per-backup error model compared to standard hierarchy or flat chunking alone. Empirically, HiQC achieves the highest aggregate performance among the compared methods on the OGBench suite, with its largest gains on long-horizon navigation tasks such as humanoid-giant.
Ahad Jawaid
Jul 21, 2026cs.LG

S3: Stable Subgoal Selection by Constraining Uncertainty of Coarse Dynamics in Hierarchical Reinforcement Learning

Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution. It has been widely successful in solving long-horizon and complex tasks, where flat-RL algorithms have difficulty in learning. However, while the low-level agent in HRL benefits from dense feedback and abundant trial opportunities, the high-level agent receives sparse, delayed feedback from the environment and its performance depends on the low-level execution capability. In this paper, we study whether subgoal selection by the high-level agent can be performed more strategically, by providing it with dynamics-aware intrinsic motivation. Since motivation based on primitive transition dynamics would require broad coverage of the state-action space, we propose to use coarse dynamics, i.e., environment transitions aggregated over multiple steps at the temporal scale at which the high-level agent operates. This approach stabilizes the high-level policy by learning to minimize the predictive uncertainty associated with the coarse dynamics, and provides a guided structure for navigation. We model the predictive uncertainty by evaluating different dispersion metrics as approximated by a Mixture Density Network (MDN). Empirically, we observe that a dense, dynamics-aware intrinsic reward leads to risk-averse subgoal selection, enabling it to outperform state-of-the-art HRL methods in non-stationary long-horizon environments.
Kshitij Kumar Srivastava, Kshitij Jerath
Jul 15, 2026cs.LG

DAGR: State-Conditioned Goal Representations via Difference-Aware Goal Cross-Attention

Goal-conditioned reinforcement learning hinges on how the goal is encoded. Contrastive, metric, temporal-distance, and information-theoretic encoders differ in objective. They still share one trait. None of them sees the current state. Such a state-independent embedding cannot mark which part of the goal still needs action. The policy must then recover that cue by inverting both encoders. We propose DAGR. It refines the static embedding of any late-fusion encoder into a state-conditioned one through multi-scale gated cross-attention. A near-identity gated residual preserves the base representation. Difference-aware Goal Cross-Attention then biases the attention scores using a per-token state-goal discrepancy map. On OGBench, DAGR improves navigation. Our ablations trace the gain to the gated residual, not to the difference bias that names the method. On manipulation and puzzle tasks it matches or falls below the base. DAGR is a structured refinement, not a universal improvement.
Xing Lei, Wenyan Yang, Xuetao Zhang +1
Jul 8, 2026cs.LG

NFTR: From Provable Mode-Averaging to Geodesic Subgoal Selection in Offline Goal-Conditioned RL

Hierarchical Implicit Q-Learning (HIQL), an offline goal-conditioned RL method, selects subgoals by value-function advantages alone. This rule has two coupled failure modes. Optimistic bias treats lucky stochastic outcomes as skillful choices, and mode collapse reduces a multi-modal subgoal distribution to a single Gaussian mean that often falls in unreachable regions. We propose NFTR (Normalizing Flows subgoal policies with Triangle-slack Reweighting). A conditional Normalizing Flow replaces the Gaussian policy, and a closed-form mode-averaging result identifies NFs as the minimal generative class for AWR-based subgoal selection. A triangle slack score, built on the architectural triangle inequality without relying on distance accuracy, multiplicatively corrects the AWR weight to downweight subgoals whose detour cost exceeds average reachability. Triangle-slack vanishes on geodesics in deterministic MDPs and remains a conservative upper bound on composability violation under stochastic dynamics. The RWDR objective preserves AWR's population-level monotonic improvement and admits a three-term suboptimality decomposition. Together, these two ingredients yield subgoal selection that provably avoids the Gaussian collapse described above and remains stable under stochastic dynamics. GitHub page: https://github.com/erdemtbao/NFTR
Erdemt Bao, Xing Lei, Jun Chen
Jun 24, 2026cs.MA

Multi-Agent Goal Recognition with Team- and Goal-Conditioned Reinforcement Learning and Factorized Branch-and-Bound

Multi-agent goal recognition asks an observer to jointly infer which agents act together and what each team is trying to achieve, so the hypothesis space grows combinatorially with the number of team partitions and goals per team. Real applications such as drone surveillance and collaborative robotics expose only the agents' trajectory, which forces the observer to rank team-goal hypotheses from behavior alone. Multi-Agent Goal Recognition with Branch-and-Bound (MAGR-BB) addresses this setting with a shared team- and goal-conditioned policy used as the scoring model inside a factorized branch-and-bound search. On a controlled multi-agent Blocksworld benchmark, MAGR-BB returns the same top-ranked hypothesis as exhaustive search throughout the trajectory while cutting hypothesis materialization by orders of magnitude and reducing cumulative recognition runtime substantially.
Thiago Thomas, Gabriel de Oliveira Ramos, Felipe Meneguzzi
Jun 19, 2026cs.LG

Inverting the Bellman Equation: From QQ-Values to World Models

Model-based and model-free reinforcement learning are traditionally viewed as separate paradigms: instead of learning a model of the transition kernel PP, model-free agents typically estimate value functions tied to a specific policy and reward. In this paper, we challenge this dichotomy by proving that value-based agents trained on a sufficiently rich set of reward functions, e.g. using goal-conditioned RL, implicitly encode a unique and accurate world model. To extract this model in practice, we introduce \textit{PP-learning}, an inverse analogue to QQ-learning that samples from an agent's QQ-values, policies and rewards to decode its internal model of the environment. We then provide sufficient conditions on the type and number of goals for which agents encode the true kernel PP, covering both stochastic and deterministic MDPs over finite or continuous state spaces. Even when our assumptions are violated, we empirically demonstrate that agents trained on a handful of reward functions encode accurate dynamics in Reacher\texttt{Reacher}, MountainCar\texttt{MountainCar} and stochastic variants of FourRooms\texttt{FourRooms}. Surprisingly, we find that policies trained exclusively on a \texttt{Reacher} agent's implicit world model are quasi-optimal on out-of-distribution, velocity-based goals despite position-only training -- suggesting that agents contain hidden generalisation capabilities and providing a new lens into the connection between model-based, model-free, and goal-conditioned RL.
Alistair Letcher, Mattie Fellows, Alexander D. Goldie +3
Jun 15, 2026cs.LG

Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learning

Hamilton-Jacobi-Bellman theory implies that the optimal goal-conditioned action depends on the goal only through the gradient of the goal-reaching distance at the current state, yet standard online GCRL still conditions the actor on the raw goal -- a signal that is geometrically uninformative when the goal is far from the data distribution. We propose Direction-Conditioned Policies (DCP), a fully online method that decomposes goal-reaching into two components sharing one InfoNCE representation ψψ: a subgoal-scoring step that selects a visited state ztz_t aligned with the final goal gg in ψgψ_g, and a direction-conditioned actor that consumes the unit direction dtd_t and magnitude rtr_t from ψ(st)ψ(s_t) to ψ(zt)ψ(z_t). The two components train jointly, factor cleanly at deployment (subgoal scoring is removed, while direction conditioning remains with gg in place of ztz_t), and admit independent modification at the same (dt,rt)(d_t,r_t) interface. We prove three results. First, direction sufficiency under HJB: the optimal action under control-affine dynamics depends on the goal only through the value gradient. Second, a quantitative bound showing that, under mild conditions on the learned representation and assuming the scoring rule returns an on-path ztz_t, the actor's conditioning input at training and at deployment coincide up to representation error and geodesic slack. Third, a controllable-subspace characterization of when directional conditioning fails. Across nine environments, DCP improves over Contrastive RL on most final metrics, with the largest gains on manipulation and obstacle-interaction tasks; a qualitative analysis of the learned ψψ-distance landscape shows the contrastive representation behaves as an online quasimetric encoding environment topology, and the single failure case (AntSoccer) localizes to a learned-gradient pathology that the theory anticipates.
Swaminathan S K, Damiya Gondha, Theyanesh Eswaramoorthy Rajahkrishnan +1
Jun 9, 2026cs.LG

Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning

Expressive continuous control policies, such as diffusion and flow models, form the backbone of recent advances in scaling imitation learning for simulated and real robot control. While they are known to scale stably in the supervised imitation learning setting, incorporating them into reinforcement learning (RL) pipelines for policy improvement has proven more difficult. It often requires specialized training objectives or backpropagating through denoising processes, which cause well-known issues with stability and affect scalability. In this paper we study the question of whether simple policy improvement schemes at test time alone, leaving stable supervised policy training intact, can be a competitive alternative which sidesteps these issues. To this end, we propose QGF (Q-Guided Flow), an RL algorithm that performs policy optimization entirely at test time. QGF works by pre-training both a reference flow policy (via a standard behavioral cloning objective) and a value function critic and, at test time, using the value gradient to guide the reference policy to generate higher-value actions without any additional policy learning. Empirically, QGF outperforms prior test-time RL methods on single-task and goal-conditioned offline RL benchmarks with high-dimensional action spaces, and is competitive with state-of-the-art training-time algorithms while being much cheaper to run. Moreover, it exhibits favorable scaling with model size by avoiding the instability of actor-critic training, offering a practical and effective alternative RL algorithm with expressive policies.
Zhiyuan Zhou, Andy Peng, Charles Xu +4
Jun 8, 2026cs.RO

Goal Sets, Not Goal States: Queryable Robot Goals through Goal-Set Hindsight Relabeling

Hindsight relabeling usually turns achieved future states into exact goals, which can overconstrain offline robot learning when task success depends only on a subset of the state. We propose Goal-Set Hindsight Relabeling (GS-HER), a predicate-level generalization of HER in which achieved states certify query-defined goal sets rather than singleton goal states. A binary query specifies which variables define success, making the goal predicate an inference-time input while leaving the underlying offline GCRL algorithm unchanged. Across OGBench tasks and five offline goal-conditioned learners, GS-HER improves performance when full-state goals are bottlenecked by nuisance dimensions and turns hindsight relabeling into a reusable goal interface: one checkpoint can answer multiple robot goal predicates without retraining.
Carlos Vélez García, Miguel Cazorla, Jorge Pomares
Jun 2, 2026cs.LG

Dual Advantage Fields

Offline goal-conditioned reinforcement learning requires both long-horizon reachability estimates and local action comparisons. Dual goal representations provide value fields that capture global goal reachability, but they do not directly specify which action should be preferred at a given state. We propose Dual Advantage Fields, a policy-extraction method that turns a bilinear dual value model into a local advantage signal. Under bilinear dual parameterization, the goal embedding is the gradient of the value field with respect to the state representation. DAF learns an action-effect model that predicts the discounted feature displacement induced by an action and scores actions by the alignment between this displacement and the goal direction. In the realizable case, this score equals the goal-conditioned Bellman advantage, yielding a standard local policy-improvement guarantee. On OGBench locomotion, manipulation, and puzzle tasks, DAF improves aggregate RLiable metrics and performs strongly in settings where locally correct actions differ from direct movement toward the final goal.
Alexey Zemtsov, Maxim Bobrin, Alexander Nikulin +5
Jun 2, 2026cs.LG

A Goal-Set Characterization of Task Composition in the Boolean Task Algebra

The Boolean Task Algebra (BTA) provides a principled framework for zero-shot task composition in reinforcement learning by equipping goal-reaching tasks with Boolean operations. We revisit its structural assumptions and formalize a collapse in the space of optimal extended Q-value functions: in deterministic MDPs, every such function is fully determined by the universal and empty tasks. This makes the logarithmic set of base tasks proposed in the original BTA formulation redundant. Building on this observation, we introduce a goal-set-based composition method that performs logical operations on goal sets and reconstructs composed value functions by selecting slices from the universal and empty value functions. This reduces learning costs for standard BTA and reduces composition time for both BTA and Skill Machines, while preserving policy performance. Experiments across tabular, visual, function-approximation, and continuous-control domains show that learning additional base tasks does not yield better performance. Finally, we study the stochastic setting and provide a counterexample showing that this collapse need not hold, that is, optimal composition may require accounting for exponentially many policies in the number of goals. Code is available at https://github.com/EduardoTerres/bta_paper.
Eduardo Terrés-Caballero, Herke van Hoof
May 28, 2026cs.RO

Physics-informed Goal-Conditioned Reinforcement Learning under Hybrid Contact Dynamics

Learning to reach arbitrary goals from sparse feedback requires agents to infer a rich notion of reachability across state--goal pairs. Goal-conditioned reinforcement learning (GCRL) tackles this challenge by learning policies that generalize across goals, but this generalization becomes increasingly difficult as the underlying dynamics become high-dimensional, hybrid, or contact-dependent. To address this issue, physics-informed GCRL (Pi-GCRL) introduces optimal-control-inspired inductive biases into goal-conditioned value learning. While Pi-GCRL methods have proven effective in navigation and object-free goal-reaching domains, their reliability in contact-rich tasks remains unclear, where contact interactions induce hybrid dynamics, mode-dependent controllability, and nonsmooth value landscapes. In this work, we show that these structural properties can cause existing Pi-GCRL methods to degrade when applied naively to contact-rich manipulation. Motivated by this analysis, we introduce contact-aware and hierarchical formulations that apply physics-informed inductive biases selectively across the manipulation problem. Our results provide a principled step toward extending Pi-GCRL to contact-rich manipulation.
Vittorio Giammarino, Anastasios Manganaris, Ahmed H. Qureshi
May 27, 2026cs.LG

Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms
Kaiqiang Ke, Shenghong He, Chengdong Xu +3
May 25, 2026cs.LG

Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) provides a practical framework for obtaining goal-reaching policies from fixed datasets. However, learning a reliable goal-conditioned value function in long-horizon tasks remains challenging. In this paper, we identify erroneous generalization in goal-conditioned value functions as a fundamental bottleneck, and demonstrate that appropriate inductive bias in the value function is crucial for addressing the bottleneck. Building on these findings, we propose Latent-Aligned Value Learning (LAVL), an offline GCRL algorithm that integrates latent-representation-based value generalization with hierarchical planning in a unified framework. Extensive experiments on OGBench demonstrate that LAVL consistently outperforms existing offline GCRL methods, achieving the highest performance on 20 out of 22 datasets. Notably, LAVL exhibits strong performance in long-horizon tasks and trajectory stitching datasets, where prior methods suffer significant performance degradation. Our code is available at https://github.com/oh-lab/LAVL.git.
Hyungkyu Kang, Byeongchan Kim, Min-hwan Oh
May 22, 2026cs.LG

Goal-Conditioned Agents that Learn Everything All at Once

A goal-conditioned reinforcement learning agent exploring an environment will see a wealth of information throughout a trajectory, most of which is discarded when only performing on-policy updates with respect to the commanded goal. All-goals learning, where each transition is used for learning off-policy with respect to every goal, allows agents to extract maximal information, however it is usually computationally infeasible when done via naive relabelling. This can be overcome by jointly outputting values and actions for every goal at once, allowing for efficient, parallel all-goals updates with a single pass through the network, in a process we call Learning Everything all at Once (LEO). We show that this approach significantly outperforms other methods on goal-conditioned Craftax and is competitive with existing baselines on continuous control environments, while achieving a >250x speed-up compared to all-goals relabelling. We then go on to show that this approach can be made even more powerful by using LEO as a teacher network, rather than a direct actor. We hope that, by unlocking all-goals learning at scale, LEO can serve as a useful tool for RL practitioners in complex environments. We open source our code.
Michael Matthews, Matthew Jackson, Michael Beukman +5
May 21, 2026cs.LG

Abstraction for Offline Goal-Conditioned Reinforcement Learning

Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.
Clarisse Wibault, Alexander Goldie, Antonio Villares +2
May 20, 2026cs.LG

Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning

Compositional generalization is essential for reaching unseen goals under novel contextual variations in offline goal-conditioned reinforcement learning (GCRL), where a generalist goal-reaching agent must be learned from limited data. Most prior approaches pursue this via trajectory stitching over temporally contiguous segments, which limits composing behaviors across varying contexts. To overcome this limitation, we formalize analogy transduction as synthesizing new plans by composing task-endogenous analogies with given contexts and propose a novel analogy representation tailored for it. Grounded in our theory, this analogy representation captures what changes under optimal task execution, remains invariant to contextual variations, and is sufficient for optimal goal reaching. We further contend that generalization to unseen analogy-context pairs is a practical obstacle in analogy transduction, and introduce a new approach for offline GCRL that enables analogy transduction beyond seen pairs to unseen combinations. We empirically demonstrate the effectiveness of our approach on OGBench manipulation environments, substantially outperforming prior methods that do not perform analogy transduction. Project page: https://rllab-snu.github.io/projects/CTA/
Junseok Kim, Dohyeong Kim, Mineui Hong +1
May 13, 2026cs.LG

Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning

Hierarchical reinforcement learning can improve generalization by decomposing long-horizon decision-making into simpler subproblems. However, existing approaches often rely on restrictive design choices, such as fixed temporal abstractions or goal-conditioned objectives, which largely confine them to goal-reaching tasks and limit their applicability to general reward functions. In this paper, we introduce switching successor measures, an extension of successor measures that enables hierarchical control in zero-shot reinforcement learning without additional supervision, fixed horizons, or manually designed subgoals. We show that switching successor measures arise naturally from classical successor measures while preserving their underlying structure. Building on this result, we propose FB ππ-Switch, an algorithm that extracts both a high-level subgoal-selection policy and a low-level control policy directly from forward-backward (FB) representations, allowing hierarchical behavior to emerge from a single learned representation. Experiments on both goal-conditioned and general reward-based tasks show that FB ππ-Switch improves over non-hierarchical baselines and matches state-of-the-art hierarchical methods in goal-conditioned settings. These results demonstrate that structured successor representations provide a flexible foundation for hierarchical zero-shot reinforcement learning beyond goal-reaching tasks. Our project website is available at: https://stestokth.github.io/switching-successors/.
Stefan Stojanovic, Alexandre Proutiere
May 10, 2026cs.LG

Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning

This paper investigates robust representation learning in offline goal-conditioned reinforcement learning (GCRL). Particularly in sparse reward scenarios, learning representations that align state and goal latents is a challenge that frequently culminates in representation divergence where the encoder drifts toward a low-dimensional, goal-agnostic subspace that destabilizes policy learning. We address this issue by showing that an agent must acquire a fundamental understanding of its environment across multiple scales, from local physical dynamics to long-horizon goal-directed structure. Building on this insight, we propose Ms.PR, a framework that leverages multi-scale predictive supervision to enforce goal-directed alignment within the latent space. We demonstrate that Ms.PR leads to improved representation quality and strong performance on both vision and state-based tasks. Furthermore, we show that our approach is exceptionally resilient under realistic, challenging data regimes, maintaining state-of-the-art performance across a wide variety of tasks, trajectory stitching scenarios, and extreme noise conditions.
Valliappan Chidambaram Adaikkappan, David Meger, Sai Rajeswar +1
May 10, 2026cs.LG

Functional Graphs for Predicting and Explaining Goal Failure in Sparse Goal-Conditioned RL

Sparse goal-conditioned reinforcement learning can produce policies whose failures are hidden by aggregate success rates. We analyze trained goal-conditioned value policies through the deterministic functional graphs induced by greedy evaluation: for each goal, every state maps to a single successor, decomposing behavior into attractors and basins. This reveals a local-to-global structure in learned policies. We define local goal support (LGS), a one-step statistic measuring the fraction of valid neighboring states whose greedy successor is the goal. In deterministic sparse GridWorlds, zero LGS exactly precludes goal entry from non-goal starts. Empirically, weak LGS is a strong diagnostic of goal-level failure across update rules, curricula, larger grids, and bottleneck geometries: the fixed rule LGS <= 0.5 identifies low-success goals with precision 0.921, recall 0.929, and F1 0.925 in the main 8x8 TD setting, with similar performance across variants. However, local support is not sufficient for global success: some supported goals still fail because distant states are captured by competing attractors or fragmented basin structure. We therefore introduce a compact post-hoc taxonomy of policy-induced graphs -- goal-dominant, competitor-dominated, partial/contested, and fragmented -- to characterize residual failure modes beyond local support. These results show that sparse GCRL failures can be understood as structured policy-induced dynamics, and that local one-step policy structure provides a cheap post-training diagnostic for goal-level failure.
Shalley Dash
May 8, 2026cs.AI

Online Goal Recognition using Path Signature and Dynamic Time Warping

Online goal recognition in continuous domains poses two central challenges: efficiently encoding large trajectories and effectively comparing them. Recent work addresses these challenges by using custom state-space representations and metrics to compare observations against hypotheses. However, these approaches often overlook well-established encoding techniques used in other domains that offer substantial advantages. This paper introduces a novel method for online goal recognition that leverages path signatures, a compact, expressive representation of rough path theory that efficiently captures key semantic features of trajectories, enabling more meaningful comparisons between them. Experiments show that our method consistently outperforms the state of the art in predictive accuracy and online planning efficiency, while remaining competitive offline.
Douglas Tesch, Nathan Gavenski, Leonardo Amado +2
May 7, 2026cs.LG

Unifying Goal-Conditioned RL and Unsupervised Skill Learning via Control-Maximization

Unsupervised pretraining has driven empirical advances in goal-conditioned reinforcement learning (GCRL), but its theoretical foundations remain poorly understood. In particular, an influential class of methods, mutual information skill learning (MISL), discovers behaviorally diverse skills that can later be used for downstream goal-reaching. However, it remains a theoretical mystery why skills learned through MISL should support goal-reaching. A subtle challenge is that both GCRL and MISL are umbrella terms: different GCRL tasks use distinct criteria for measuring goal-reaching performance, while different MISL methods optimize distinct notions of behavioral diversity. We address this challenge and unify GCRL and MISL as instances of control maximization. We identify three canonical GCRL formulations and prove that they are fundamentally inequivalent: they can induce incompatible optimal policies even in the same environment. Nevertheless, they all share a common interpretation: a well-performing goal-conditioned policy is one whose future trajectory is highly sensitive to the commanded goal, with the precise notion of sensitivity determined by the GCRL formulation. Noting that MISL objectives can be understood as measures of skill-sensitivity akin to goal-sensitivity, we show that MISL objectives are bounded by formulation-specific downstream goal-sensitivities. These bounds establish a precise correspondence between MISL methods and downstream GCRL tasks: for every GCRL formulation, there exists a matching MISL objective for which more diverse skills afford greater downstream goal sensitivity. Our results thus lay a theoretical foundation for RL pretraining and have important practical implications, such as suggesting which pretraining objectives to use when a user cares about a specific class of downstream tasks.
Alireza Modirshanechi, Benjamin Eysenbach, Peter Dayan +1
May 4, 2026stat.ML

Middle-mile logistics through the lens of goal-conditioned reinforcement learning

Middle-mile logistics describes the problem of routing parcels through a network of hubs linked by trucks with finite capacity. We rephrase this as a multi-object goal-conditioned MDP. Our method combines graph neural networks with model-free RL, extracting small feature graphs from the environment state.
Onno Eberhard, Thibaut Cuvelier, Michal Valko +1
May 3, 2026cs.LG

QHyer: Q-conditioned Hybrid Attention-mamba Transformer for Offline Goal-conditioned RL

Offline goal-conditioned RL (GCRL) learns goal-reaching policies from static datasets, but real-world datasets are often partially observable and history-dependent, exhibiting a mix of Markovian and non-Markovian that violate standard RL assumptions. History-aware sequence models such as Decision Transformer (DT) are a natural fit for long-term dependency modeling, yet pure attention is inefficient and brittle when handling local Markovian structure and long-range context simultaneously. Although recent hybrid architectures (e.g., LSDT) introduce local extractors to improve local dependencies modeling, the fixed-window extraction cannot adapt its effective memory to varying dependency lengths in temporally heterogeneous settings, often truncating long-range context rather than compressing its content adaptively. Moreover, sequential offline GCRL faces a key bottleneck: under sparse rewards, return-to-go (RTG) becomes non-discriminative across sub-trajectories, providing little guidance signal for stitching goal-reaching behaviors from diverse demonstrations. To address these, we propose \textbf{QHyer}, which replaces RTG with a flow-parameterized, state-conditioned goal-reaching Q-estimator to support stitching across demonstrations, and introduces a gated Hybrid Attention-Mamba backbone that performs content-adaptive history compression while preserving local dynamics. Extensive experiments demonstrate that \textbf{QHyer} achieves state-of-the-art performance on both non-Markovian and Markovian datasets, validating its effectiveness for diverse scenarios.
Xing Lei, Jincheng Wang, Xuetao Zhang +1
Apr 30, 2026cs.AI

PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations

Vision-Language-Action (VLA) models advance robotic control via strong visual-linguistic priors. However, existing VLAs predominantly frame pretraining as supervised behavior cloning, overlooking the fundamental nature of robot learning as a goal-reaching process that requires understanding temporal task progress. We present \textbf{PRTS} (\textbf{P}rimitive \textbf{R}easoning and \textbf{T}asking \textbf{S}ystem), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning. By treating language instructions as goals and employing contrastive reinforcement learning, PRTS learns a unified embedding space where the inner product of state-action and goal embeddings approximates the log-discounted goal occupancy, the probability of reaching the language-specified goal from the current state-action, quantitatively assessing physical feasibility beyond static semantic matching. PRTS draws this dense goal-reachability supervision directly from offline trajectories without reward annotations, and folds it into the VLM backbone via a role-aware causal mask, incurring negligible overhead over vanilla behavior cloning. This paradigm endows the high-level reasoning system with intrinsic goal reachability awareness, bridging semantic reasoning and temporal task progress, and further benefits goal-conditioned action prediction. Pretrained on 167B tokens of diverse manipulation and embodied-reasoning data, PRTS reaches state-of-the-art performance on LIBERO, LIBERO-Pro, LIBERO-Plus, SimplerEnv, and a real-world suite of 14 complex tasks, with particularly substantial gains on long-horizon, contact-rich, and zero-shot novel-instruction settings, confirming that injecting goal-reachability awareness significantly improves both execution success and long-horizon planning of general-purpose robotic foundation policies.
Yang Zhang, Jiangyuan Zhao, Chenyou Fan +11
Apr 29, 2026cs.RO

Rule-based High-Level Coaching for Goal-Conditioned Reinforcement Learning in Search-and-Rescue UAV Missions Under Limited-Simulation Training

This paper presents a hierarchical decision-making framework for unmanned aerial vehicle (UAV) missions motivated by search-and-rescue (SAR) scenarios under limited simulation training. The framework combines a fixed rule-based high-level advisor with an online goal-conditioned low-level reinforcement learning (RL) controller. To stress-test early adaptation, we also consider a strict no-pretraining deployment regime. The high-level advisor is defined offline from a structured task specification and compiled into deterministic rules. It provides interpretable mission- and safety-aware guidance through recommended actions, avoided actions, and regime-dependent arbitration weights. The low-level controller learns online from task-defined dense rewards and reuses experience through a mode-aware prioritized replay mechanism augmented with rule-derived metadata. We evaluate the framework on two tasks: battery-aware multi-goal delivery and moving-target delivery in obstacle-rich environments. Across both tasks, the proposed method improves early safety and sample efficiency primarily by reducing collision terminations, while preserving the ability to adapt online to scenario-specific dynamics.
Mahya Ramezani, Holger Voos
Apr 24, 2026cs.SC

A Probabilistic Framework for Hierarchical Goal Recognition

Goal recognition aims to infer an agent's goal from observations of its behaviour. In realistic settings, recognition can benefit from exploiting hierarchical task structure and reasoning under uncertainty. Planning-based goal recognition has made substantial progress over the past decade, but to the best of our knowledge no existing approach jointly integrates hierarchical task structure with probabilistic inference. In this paper, we introduce the first planning-based probabilistic framework for hierarchical goal recognition over Hierarchical Task Networks (HTNs). We instantiate the framework by exploiting an HTN planner with a three-stage generative model for likelihood estimation, yielding posterior distributions over goal hypotheses. Empirical results show improved recognition performance over the existing HTN-based recognizer on HTN benchmarks. Overall, the framework lays a foundation for probabilistic goal recognition grounded in hierarchical planning structure, moving goal recognition toward more practical settings.
Chenyuan Zhang, Katherine Ip, Hamid Rezatofighi +2
Apr 22, 2026cs.LG

Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learning

The temporal lag between actions and their long-term consequences makes credit assignment a challenge when learning goal-directed behaviors from data. Generative world models capture the distribution of future states an agent may visit, indicating that they have captured temporal information. How can that temporal information be extracted to perform credit assignment? In this paper, we formalize how the temporal information stored in world models encodes the underlying geometry of the world. Leveraging optimal transport, we extract this geometry from a learned model of the occupancy measure into a reward function that captures goal-reaching information. Our resulting method, Occupancy Reward Shaping, largely mitigates the problem of credit assignment in sparse reward settings. ORS provably does not alter the optimal policy, yet empirically improves performance by 2.2x across 13 diverse long-horizon locomotion and manipulation tasks. Moreover, we demonstrate the effectiveness of ORS in the real world for controlling nuclear fusion on 3 Tokamak control tasks. Code: https://github.com/aravindvenu7/occupancy_reward_shaping; Website: https://aravindvenu7.github.io/website/ors/
Aravind Venugopal, Jiayu Chen, Xudong Wu +3
Apr 22, 2026cs.AI

Self-Guided Plan Extraction for Instruction-Following Tasks with Goal-Conditional Reinforcement Learning

We introduce SuperIgor, a framework for instruction-following tasks. Unlike prior methods that rely on predefined subtasks, SuperIgor enables a language model to generate and refine high-level plans through a self-learning mechanism, reducing the need for manual dataset annotation. Our approach involves iterative co-training: an RL agent is trained to follow the generated plans, while the language model adapts and modifies these plans based on RL feedback and preferences. This creates a feedback loop where both the agent and the planner improve jointly. We validate our framework in environments with rich dynamics and stochasticity. Results show that SuperIgor agents adhere to instructions more strictly than baseline methods, while also demonstrating strong generalization to previously unseen instructions.
Zoya Volovikova, Nikita Sorokin, Dmitriy Lukashevskiy +2
Apr 19, 2026cs.LG

SVL: Goal-Conditioned Reinforcement Learning as Survival Learning

Standard approaches to goal-conditioned reinforcement learning (GCRL) that rely on temporal-difference learning can be unstable and sample-inefficient due to bootstrapping. While recent work has explored contrastive and supervised formulations to improve stability, we present a probabilistic alternative, called survival value learning (SVL), that reframes GCRL as a survival learning problem by modeling the time-to-goal from each state as a probability distribution. This structured distributional Monte Carlo perspective yields a closed-form identity that expresses the goal-conditioned value function as a discounted sum of survival probabilities, enabling value estimation via a hazard model trained via maximum likelihood on both event and right-censored trajectories. We introduce three practical value estimators, including finite-horizon truncation and two binned infinite-horizon approximations to capture long-horizon objectives. Experiments on offline GCRL benchmarks show that SVL combined with hierarchical actors matches or surpasses strong hierarchical TD and Monte Carlo baselines, excelling on complex, long-horizon tasks. Webpage and Code: https://simple-robotics.github.io/publications/survival-value-learning/
Franki Nguimatsia Tiofack, Fabian Schramm, Théotime Le Hellard +1
Mar 23, 2026cs.CV

Online Adaptation of Visual Odometry Frontends with Image-Conditioned Reinforcement Learning

Visual odometry (VO) frontends are typically tuned offline by domain experts on pre-recorded datasets and then deployed with fixed hyperparameters. Yet a configuration that performs best on a benchmark is not guaranteed to remain best when texture, illumination, motion blur, sensor noise, or computational conditions change at deployment. We propose a frontend that instead adapts its parameters automatically and continuously. We formulate frontend tuning as a sequential decision-making problem and introduce an image-conditioned reinforcement-learning policy that combines a lightweight embedding of the current image with a compact set of frontend statistics. At each decision step, the policy selects the FAST detection threshold, KLT patch size, and RANSAC rejection threshold; a privileged critic provides additional context only during training. Trained on synthetic TartanAirV2 data, the policy transfers zero-shot to a monocular-inertial OpenVINS pipeline on EuRoC, TUM-VI, and UZH-FPV. On synthetic test sequences, the learned policy improves the tracking-computation trade-off over an optimized static parameter configuration. On the three real-world benchmarks, it reduces mean ATE by up to 8% and runtime by up to 57% relative to static parameters baseline. These results show that image-conditioned online adaptation can improve the accuracy-computation trade-off beyond a single configuration selected offline.
Simone Nascivera, Leonard Bauersfeld, Jeff Delaune +1
Feb 5, 2026cs.LG

Beyond Success Rates: Trainability and Extractability for Offline GCRL

Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method. This score measures attainable performance, but it does not reveal how reliably a learned goal-conditioned signal can be extracted into a policy: a method could succeed across many value-learning and extraction settings, or only at a narrow, hard-to-find configuration. We study this gap across four methods, GCIQL, GCIVL, QRL, and CRL, under a shared advantage-weighted regression (AWR) extractor. For each method, we construct trainability landscapes over the optimizer learning rate, which affects value learning and actor optimization, and AWR temperature, which controls how selectively the actor imitates high-advantage transitions. Across AntMaze, Cube, and Scene, we observe distinct regimes: high-scoring methods may be broadly accessible or brittle, while broad relative basins may still sit below low absolute ceilings. To interpret these differences, we pair landscapes with post-hoc diagnostics of future-vs-random goal discrimination and AWR weight concentration. Their relationship to downstream success is task-dependent. On AntMaze, where future goals align with path-like progress, these diagnostics explain landscape regimes. On Cube and Scene, goal ranking and manipulation control decouple: methods can rank goals well while failing downstream, or succeed through action-conditioned advantages despite weak future-vs-random separation. These results show that peak tuned success alone does not establish broadly extractable goal-conditioned behavior. Trainability landscapes expose this gap, while extraction diagnostics offer a lower-cost lens on how learned signals become policies.
Jan Malte Töpperwien, Aditya Mohan, Marius Lindauer
Feb 3, 2026cs.LG

Chain-of-Goals Hierarchical Policy for Long-Horizon Offline Goal-Conditioned RL

Offline goal-conditioned reinforcement learning remains challenging for long-horizon tasks. While hierarchical approaches mitigate this issue by decomposing tasks, most existing methods rely on separate high- and low-level networks and generate only a single intermediate subgoal, leaving several structural limitations in long-horizon decision-making. To address this limitation, we draw inspiration from chain-of-thought reasoning and propose the Chain-of-Goals Hierarchical Policy (CoGHP), a novel framework that reformulates hierarchical decision-making as autoregressive sequence modeling within a unified architecture. Given a state and a final goal, CoGHP autoregressively generates a sequence of latent subgoals followed by the primitive action, where each latent subgoal acts as a reasoning step that conditions subsequent predictions. To implement this efficiently, we introduce an MLP-Mixer backbone, which supports cross-token communication and captures structural relationships among state, goal, latent subgoals, and action. Across challenging navigation and manipulation benchmarks, CoGHP consistently outperforms strong offline baselines, demonstrating improved performance on long-horizon tasks. Project page: https://wlsdn9350.github.io/projects/coghp/
Jinwoo Choi, Sang-Hyun Lee, Seung-Woo Seo
Jan 30, 2026cs.LG

Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment

We study offline reinforcement learning of style-conditioned policies using explicit style supervision via subtrajectory labeling functions. In this setting, aligning style with high task performance is particularly challenging due to distribution shift and inherent conflicts between style and reward. Existing methods, despite introducing numerous definitions of style, often fail to reconcile these objectives effectively. To address these challenges, we propose a unified definition of behavior style and instantiate it into a practical framework. Building on this, we introduce Style-Conditioned Implicit Q-Learning (SCIQL), which leverages offline goal-conditioned RL techniques, such as hindsight relabeling and value learning, and combine it with a new Gated Advantage Weighted Regression mechanism to efficiently optimize task performance while preserving style alignment. Experiments demonstrate that SCIQL achieves superior performance on both objectives compared to prior offline methods. Code, datasets and visuals are available in: https://mathieu-petitbois.github.io/projects/sciql/.
Mathieu Petitbois, Rémy Portelas, Sylvain Lamprier
Oct 20, 2025cs.LG

Consistent Zero-Shot Imitation with Contrastive Goal Inference

Zero-shot imitation learning requires an agent to reproduce expert behavior from a single demonstration without additional environment interaction or gradient updates at test time. We introduce Contrastive Inverse Reinforcement Learning (CIRL), a self-supervised framework for pre-training zero-shot imitation agents. Our methods rests on a key observation that many useful tasks can be summarized by a single goal state. We can thus convert the multi-task inverse RL problem into a more tractable goal-inference problem, and utilize state-of-the-art goal-conditioned RL methods to recover a policy that reaches the goal. During pre-training, CIRL jointly employs three components to learn without any rewards or demonstrations: (1) a variant of contrastive RL designed to learn maximum-entropy goal-conditioned policies, (2) an automatic goal proposal mechanism (GoalKDE) that drives exploration, and (3) a mean-field variational model that performs amortized goal inference from trajectories. We prove that this procedure consistently recovers the demonstrator's intent by accounting for the relative difficulty of reaching different states and show how structurally similar prior work may otherwise fail to infer the correct reward. Experiments on goal-conditioned and standard reward-maximizing control tasks show that CIRL outperforms prior zero-shot imitation methods, supporting the expressiveness of goals as a compact summary of behavior.
Kathryn Wantlin, Chongyi Zheng, Benjamin Eysenbach
Sep 8, 2025q-bio.NC

Reward function compression facilitates goal-dependent reinforcement learning

Humans can uniquely assign value to novel, abstract outcomes to support reinforcement learning. However, this flexibility is cognitively costly and reduces learning efficiency. We propose that goal-dependent learning initially relies on capacity-limited working memory. With consistent experience, learners create a "compressed" reward function - a simplified goal rule -- that transfers to long-term memory for a more automatic evaluation upon receiving feedback. This automaticity frees working memory resources, thereby boosting learning efficiency. Across six experiments, we demonstrate that learning is impaired by the size of the goal space but improves when this space allows for compression. Additionally, faster reward processing correlates with better learning. Although the algorithmic details remain to be established, our behavioral results and computational models suggest that efficient goal-directed learning relies on compressing complex goal information into a stable reward function. These findings illuminate the cognitive mechanisms of intrinsic motivation and can inform behavioral interventions supporting human goal achievement.
Gaia Molinaro, Anne G. E. Collins
Aug 22, 2025cs.LG

Hybrid Sequence Modeling and Reinforced Verification for Controllable Target-Conditioned Decision Making

Target-conditioned sequence models provide a simple interface for controllable offline decision making, but the requested target return can be an unreliable control signal, especially when the target return lies in underrepresented regions of the dataset. This paper proposes Doctor, a hybrid sequence modeling and reinforced verification framework for controllable target-conditioned offline decision making. Doctor trains a shared masked trajectory Transformer with two complementary objectives: masked trajectory reconstruction for candidate generation and in-sample value learning for action-value verification. At inference time, the model samples multiple nearby target returns, generates candidate actions in parallel, and selects the action whose verified value is closest to the requested target return. We analyze this verifier-guided selection rule and show that its value-level alignment error is bounded by candidate-value coverage around the target return and verifier accuracy. Experiments on D4RL and EpiCare show that Doctor improves target-return alignment under reduced high-return coverage, remains competitive on standard offline return-maximization benchmarks, and enables a single policy to modulate between conservative and aggressive operating points in a simulated clinical decision-making task. These results suggest that reinforced verification can improve the controllability of target-conditioned policies.
Yue Pei, Hongming Zhang, Chao Gao +7
Jun 10, 2025cs.LG

Learning The Minimum Action Distance

This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent. We propose learning the minimum action distance (MAD), defined as the minimum number of actions required to transition between states, as a fundamental metric that captures the underlying structure of an environment. MAD naturally enables critical downstream tasks such as goal-conditioned reinforcement learning and reward shaping by providing a dense, geometrically meaningful measure of progress. Our self-supervised learning approach constructs an embedding space where the distances between embedded state pairs correspond to their MAD, accommodating both symmetric and asymmetric approximations. We evaluate the framework on a comprehensive suite of environments with known MAD values, encompassing both deterministic and stochastic dynamics, as well as discrete and continuous state spaces, and environments with noisy observations. Empirical results demonstrate that the proposed approach not only efficiently learns accurate MAD representations across these diverse settings but also significantly outperforms existing state representation methods in terms of representation quality.
Lorenzo Steccanella, Joshua B. Evans, Özgür Şimşek +1
Mar 20, 2025cs.RO

CONTHER: Context-Aware Reinforcement Learning for Robotic Manipulation with Sparse Rewards

This paper investigates whether sequential context improves goal-conditioned Reinforcement Learning in sparse-reward manipulation tasks. While Hindsight Experience Replay (HER) addresses reward sparsity through goal relabeling, its operation on isolated transitions limits its ability to capture temporal dependencies inherent in joint-space control. We hypothesize that incorporating motion history can enhance policy learning and introduce CONTHER, which integrates a Transformer-based architecture with a modified HER replay buffer. The Transformer encodes sequences of prior states and goals to provide temporal awareness, while the buffer populates experience with artificially successful trajectories. Two architectural variants are analyzed to examine how contextual information should be integrated. In simulated point-reaching tasks with a UR3 manipulator, CONTHER achieves a 38.46% higher average success rate compared to baselines and outperforms the strongest baseline by 28.21%, with faster convergence and more stable learning. The framework is further evaluated on three dynamic tasks requiring complex trajectory following and obstacle avoidance, where temporal context is critical. By operating directly on joint velocities, the approach provides a foundation for transfer to physical systems. The primary contribution is a systematic investigation into fusing sequential context with goal relabeling, offering insights into how temporal awareness benefits policy learning.
Maria Makarova, Qian Liu, Dzmitry Tsetserukou