Multi-Gpu Systems

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274 papers

Latest in Multi-Gpu Systems

Jun 17, 2026cs.LG

Detecting Hidden ML Training With Zero-Overhead Telemetry

Hardware-enabled monitoring of GPU workloads underpins many proposals for AI compute governance, but if developers can defeat monitoring mechanisms, such schemes are unworkable. We evaluate the adversarial robustness of GPU workload classification using only zero-overhead, privacy-preserving NVML telemetry: content-agnostic signals that observe physical effects of computation without accessing model weights, training data, or hyperparameters. Across 5 rounds of monitor-evader iteration, we evaluate 20 evasion strategy families on 9 GPU models spanning 4 architecture generations. We develop a classifier that achieves 98.2% binary accuracy at identifying training workloads across the whole corpus, and 43-87% accuracy against the most challenging unexpected workloads even when they are adversarially disguised.
Robi Rahman, Sabiha Tajdari
Jun 17, 2026cs.DC

Spotlight: Synergizing Seed Exploration and Spot GPUs for DiT RL Post-Training

Reinforcement learning (RL) post-training of Diffusion Transformers (DiTs) is prohibitively expensive, requiring thousands of high-end GPUs. Existing works explore two directions to reduce cost: seed exploration improves training convergence by selecting high-contrast samples, yet adds compute to the critical path; spot GPUs offer 69--77% lower cost, yet sit idle during training because DiT rollouts finish nearly simultaneously, which prevents LLM-style pipelining of rollout with training. Spot preemptions further break Sequence Parallelism (SP) groups, fragmenting GPU topology. We present Spotlight, the first system that harvests spot GPUs for DiT RL post-training. Spotlight rests on two key insights we devise: (1)~we show that exploration can tolerate stale model weights because exploration that uses the model weights from the previous iteration preserves the relative ranking of random seeds, allowing exploration to run on idle spot GPUs during training. (2)~SP reconfiguration can reuse on-node state, reducing group recovery from minutes to sub-second launches. Built on these insights, Spotlight introduces three techniques: a bandit-based exploration planner that maximizes reward variance within the training time budget, elastic sequence parallelism that reconfigures SP groups on the fly via persistent schedulers and intra-node weight copying, and a preemption-aware pull-based request scheduler that balances load and commits in-flight state upon preemption. We implement Spotlight on the open-source RL platform ROLL and evaluate it on Qwen-Image post-training. Spotlight reaches the same target validation score 4×4\times faster than baselines, reducing total cost by 1.41.4-6.4×6.4\times while achieving superior image quality on DeepSeek-OCR and Geneval datasets with resolution 512×512512\times512 and 1280×12801280\times1280.
Ruiqi Lai, Dakai An, Wei Gao +6
Jun 17, 2026cs.DC

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time. We propose Splaxel, a communication-efficient distributed 3DGS training framework based on pixel-level local rendering and global composition. Instead of synchronizing Gaussians, each GPU renders its local subset and exchanges only partial pixel values, maintaining mathematical consistency while keeping communication cost stable as the scene size increases. Splaxel further reduces pixel-level redundancy through geometric and transmittance visibility prediction and improves GPU utilization via conflict-free camera-view consolidation. Evaluated on large-scale datasets with up to 120M Gaussians, Splaxel achieves up to 7.6×\times speedup over the state-of-the-art distributed 3DGS framework while preserving high reconstruction quality.
Wenqi Jia, Zhewen Hu, Ying Huang +10
Jun 16, 2026cs.DC

Mixed-Precision Communication-Avoiding SGD for Generalized Linear Models on GPUs

Distributed stochastic gradient descent (SGD) is limited by communication rather than computation, since each iteration requires an AllReduce across processes. Communication-avoiding SGD (CA-SGD) amortizes communication over ss iterations by replacing ss consecutive AllReduces with a single AllReduce of an sb×sbsb\times sb Gram matrix, trading more computation and bandwidth for fewer synchronization points. Modern GPUs with matrix hardware and reduced-precision formats offset this by accelerating the Gram GEMM and shrinking BF16 traffic. We study mixed-precision CA-SGD for generalized linear models on NVIDIA GPUs. Our finite-precision analysis decomposes the local rounding error of one CA-SGD outer iteration into nine independent precision choices, depending on the hardware only through its low-precision unit roundoffs, so the resulting recipes transfer in principle across GPU generations. The recipe stores the input matrix and margin vector in low precision, computes the Gram matrix from low-precision inputs with high-precision accumulation, communicates it in high precision, and performs the inner recurrence and weight updates in high precision. On NERSC Perlmutter A100 GPUs, mixed-precision CA-SGD matches FP32 SGD loss within 0.5%0.5\% on logistic, linear, and Poisson problems and reaches 5.15.1--6.8×6.8\times speedup over FP32 SGD on epsilon, SUSY, HIGGS, synth, and Poisson-synth. Our software is available at https://doi.org/10.5281/zenodo.20448273
Aditya Devarakonda, Irene Simó Muñoz, Giulia Guidi
Jun 15, 2026cs.LG

Communication-Efficient Verifiable Attention for LLM Inference

Computation integrity of remote large language model (LLM) serving can be questionable. For conventional deep neural networks (DNNs), the existing TEE-shielded DNN partitioning (TSDP) approach uses Trusted Execution Environment (TEE) to compute non-linear components and verify the integrity of linear components offloaded to an untrusted GPU. However, directly applying TSDP to Transformer-based LLMs incurs significant TEE computation and TEE-GPU communication overhead. This paper presents Communication-efficient TEE-GPU Attention (\textsc{VeriAttn}) for accelerating verifiable LLM inference. \textsc{VeriAttn} offloads both linear and non-linear computations of attention to the GPU, while TEE performs verification. Moreover, for prefill, \textsc{VeriAttn} uses a two-level pipeline to overlap data movement, TEE pre-/post-processing, and GPU computation. For decoding, when the key-value cache exceeds available GPU memory, \textsc{VeriAttn} partitions attention across TEE and GPU to reduce repeated key-value transfers. Evaluation on an Intel TDX platform shows that \textsc{VeriAttn} achieves 2.60-3.38×\times and 3.86-5.42×\times acceleration over TSDP for 6k-token prompts and 10k-token outputs during prefill and decoding, respectively.
Ziqun Chen, Ming Wu, Michael Heinrich +4
Jun 15, 2026cs.DC

SMEPilot: Characterizing and Optimizing LLM Inference with Scalable Matrix Extensions

Modern CPUs increasingly integrate matrix extensions, such as Arm Scalable Matrix Extension (SME), that provide high-throughput matrix execution within the CPU. For LLM inference, however, these units are not a universal replacement for conventional CPU cores: prefill, decode, attention, and KV-cache operations expose different arithmetic intensities, vector behavior, and layout requirements, while SME units and CPU cores still compete for shared memory bandwidth. This paper studies this mismatch through a roofline-based characterization of SME-enabled CPUs and uses the resulting model to guide operator-level execution choices. We present SMEPilot, an LLM inference engine that selects CPU-only, SME-only, or cooperative SME+CPU execution for each operator shape. SMEPilot partitions matrix work across SME and CPU cores at tile granularity, overlaps SME-suitable matrix stages with CPU-suitable vector stages in attention, and maintains layout state so packed tensor representations are reused rather than repeatedly rebuilt on critical paths. Across Llama-3.2-3B, Qwen3-4B, and Qwen3-30BA3B on phone, PC, and server platforms, SMEPilot improves end-to-end inference performance by up to 3.94×\times.
Feiyang Chen, Haibo Chen
Jun 13, 2026cs.LG

Accelerating GPU Inference of Large Language Models with Moderately Unstructured Sparse Weight Matrices

With the growing deployment of large language models (LLMs), LLM inference cost has become a key challenge. Pruning techniques that introduce sparsity into weight matrices can accelerate inference. However, maintaining model quality typically limits pruning to moderate unstructured sparsity (around 50%). At these sparsity levels, none of the existing GPU kernels for sparse matrix multiplication (SpMM) can outperform their dense counterparts. This paper proposes an efficient GPU inference method for LLMs with moderate sparsity. We propose a three-layer matrix storage format comprising: (i) a Sparse-TC layer enabling sparse tensor cores to accelerate SpMM; (ii) a Slot-Filling layer using parallel differential distance for matrix compression while supporting low-cost on-chip decoding; (iii) a lightweight Residual Layer ensuring correct SpMM computation. Building on this format, we design a SpMM kernel that jointly utilizes sparse tensor cores and CUDA cores. This design enables an efficient execution pipeline and overlaps on-chip computation with memory access. Evaluations show that our work is the first to outperform dense matrix multiplication on modern GPUs equipped with high-bandwidth memory (HBM). It achieves up to 1.64x kernel-level speedup over SpInfer (EuroSys'25, Best paper) and up to 1.41x end-to-end speedups over FlashLLM (VLDB'24). Our source code: https://github.com/moui0/cudac.
Tao Lu, Haoyu Wang, Zonghui Wang +3
Jun 13, 2026cs.CV

Enabling Real-Time Point-of-Care Ultrasound Segmentation: A GPU-Free Deployment in Resource-Limited Settings

Ultrasound imaging is the most widely adopted medical modality globally due to its low cost and portability, yet artificial intelligence (AI) deployment remains constrained by reliance on GPU-accelerated models, creating a structural paradox where the cost of "intelligence" exceeds that of the imaging device itself. Here, we present the systematic adaptation and extensive evaluation of UltraSeg, an ultra-lightweight architecture originally developed for colonoscopic polyp segmentation, now engineered for point-of-care ultrasound (POCUS) across ten public datasets spanning six anatomical sites (breast, thyroid, kidney, carotid, fetal, and small-animal tumor). We systematically validate both variants in ultrasound domains: UltraSeg-130K (0.13M parameters) achieves 89.7 FPS on single-core CPUs and 34.8 FPS on a refurbished mobile device, while UltraSeg-500K (0.5M parameters) delivers 44.6 FPS on CPU and 16.1 FPS on mobile device. UltraSeg-500K matches or exceeds the Dice performance of the 31M-parameter UNet and approaches 105M-parameter TransUNet in average performance, with superior zero-shot cross-dataset generalization on external validation sets (UDIAT, DDTI). By enabling clinical-grade segmentation without GPU dependency, this work brings AI costs in line with ultrasound accessibility, making advanced diagnostics available in resource-limited settings.
Weihao Gao
Jun 13, 2026cs.LG

Exploring a Layer-Wise Design Space for KV Cache Eviction

KV cache eviction methods typically use a single retention-rule family throughout a model, making eviction-method identity a model-level design choice. Yet Transformer layers differ substantially in their attention behavior, representations, and sensitivity to compression, suggesting that a uniform rule may overlook useful layer-wise structure. This raises a basic question: should eviction methods themselves vary across layers? We investigate this question by composing existing eviction methods across Transformer layers and systematically exploring the resulting layer-wise design space. Using simple offline profiles, we construct fixed routes and study how their quality varies with method placement and cache budget. On LongBench, heterogeneous routing improves performance on a majority of tasks over homogeneous policies at the same cache budget. Even when method counts are held fixed, the profile-guided placement ranks second among 100 evaluated assignments, demonstrating that routing quality depends strongly on where methods are placed. Moreover, the same fixed route outperforms the best of nine standalone baselines across all five tested cache budgets. Together, these results establish layer-wise method composition as an exploitable, placement-sensitive design dimension for KV cache compression.
Chao Fei, Kaihua Liang, Hanzhi Hu +4
Jun 12, 2026cs.LG

Realizing Native INT8 Compute for Diffusion Transformers on Consumer GPUs: A Fused INT8 GEMM Kernel for Ideogram 4.0

Post-training INT8 (W8A8) quantization of diffusion transformers is widely deployed as a speed optimization, yet on consumer Ampere GPUs it is frequently slower than the FP8 and NF4 alternatives it is meant to beat. We trace this to a software artifact: the production "INT8" forward quantizes weights and activations only to immediately dequantize them back to bf16 and run a bf16 matrix multiply, never engaging the GPU's INT8 tensor cores, so the hardware's compute advantage is left entirely unrealized. We close this gap with a single fused Triton INT8 GEMM (int8xint8->int32 on Ampere tensor cores, with per-token x per-channel dequantization and bias folded into the epilogue, autotuned per GEMM shape) dropped into the Ideogram 4.0 diffusion transformer's linear layers in place of the dequantize-to-bf16 path. In the kernel, the int8xint8->int32 accumulation is bit-exact against torch._int_mm and the dequantized output matches the reference at cosine similarity 1.0 with no NaNs, running 2.8-4.2x faster than bf16 per GEMM. End to end it delivers a ~1.1x (~9-10%) speedup at 768px, and at 1024px it generates an image in 156.5 s on a single RTX 3090, faster than the single-card NF4 (164.5 s) and FP8 (172.9 s) baselines, at no measurable quality cost on these point estimates (PickScore/CLIPScore). INT8 thus goes from the slowest variant to the fastest, and 1024px becomes single-GPU feasible. The primary speed criterion (beat FP8, by ~9.5%) is comfortably met; the NF4 margin (~4.9%, single-run n=4) is within run-to-run variance we did not quantify and is best read as consistent with meeting the stretch target. We close with an honest deployment map: the win is specific to consumer Ampere, and on A100 and B200 the same kernel loses to those cards' fast native bf16/FP8 paths.
Ali Asaria, Tony Salomone, Deep Gandhi
Jun 12, 2026cs.RO

Robustness without Wrinkles: Parallel Simulation and Robust MPC for Certified Deformable Manipulation

We present CORD-SLS, a real-time control method for safe deformable object manipulation, with a focus on ropes and cloth. At its core is a GPU-parallel differentiable simulator with contact smoothing which enables efficient gradient-based planning through intermittent contact. To robustly satisfy constraints under model and sensing uncertainty, we develop a real-time, GPU-parallel output-feedback robust model predictive control (MPC) algorithm that plans with this simulator. We further show that the simulator accelerates model-based RL for training neural manipulation policies. To improve real-world robustness, we use conformal prediction to calibrate visual-feedback and perception-error bounds for MPC, producing reachable tubes that enable high-probability safe control. We evaluate CORD-SLS on high-dimensional, contact-rich rope and cloth manipulation tasks in simulation and hardware, including obstacle avoidance, routing, folding, and smoothing. Across settings, CORD-SLS achieves millisecond-speed planning, exceeding baselines in safety, speed, and task success.
Wei-Chen Li, Jeffrey Fang, Sasanka Polisetti +2
Jun 11, 2026cs.AR

The Price of Anarchy in Disaggregated Inference

Disaggregated inference architectures physically separate prefill and decode phases onto distinct GPU pools, creating competing "agents" that share a fixed hardware budget. We provide, to our knowledge, the first formal game-theoretic analysis of this architecture, using NVIDIA Dynamo as a concrete case study. We model disaggregated serving as three coupled games: a two-player resource game between prefill and decode pools, a selfish caching game over the hierarchical KV cache, and a congestion game with positive externalities for request routing. We empirically validate the latter two; the P/D resource game is treated analytically (Section 9.2). We characterize how GPU saturation induces regime transitions that shift the game's payoff structure: below saturation, selfish behavior has bounded Price of Anarchy (PoA); at saturation, superlinear latency and cache externalities drive our empirical estimator PoA-hat (defined in Section 6.4) upward. Based on this analysis, we design an adaptive controller that detects saturation transitions in real time and adjusts routing parameters accordingly, shifting from cache-affinity exploitation to load-balanced congestion avoidance. We instantiate our framework on a 3-node NVIDIA B200 cluster running Dynamo with two models, Nemotron-4-340B (TP=8, full-node workers with cross-InfiniBand KV transfers) and Llama-3.1-70B (TP=4), and find the same three-regime PoA-hat structure with the same first post-knee grid point (C=128) on both models. Adaptive routing shifts each model to a better operating point. Our strongest result is on the 70B 1P/5D topology, where PoA-hat drops 3.1x (66.4 to 21.5) in the saturated phase at a 13% throughput cost. On the 70B 1P/2D, PoA-hat drops 2.2x and TTFT P99 drops 7.6x (see Section 8.5).
Athos Georgiou
Jun 11, 2026cs.DC

GF-DiT: Scheduling Parallelism for Diffusion Transformer Serving

Diffusion Transformers (DiTs) have become the dominant architecture for image and video generation, creating growing demand for efficient DiT serving. Existing systems assign each request a fixed parallel configuration throughout its lifetime. However, DiT workloads exhibit substantial heterogeneity across requests, execution stages, and system conditions, making static parallelism inefficient and often leading to poor GPU utilization and degraded service quality. This paper argues that DiT serving should treat GPU parallelism as a first-class schedulable resource. We present GF-DiT, a policy-programmable runtime for elastic DiT serving that dynamically adapts the parallelism of running requests according to workload demands and service objectives. GF-DiT introduces an asynchronous execution abstraction that decomposes requests into independently schedulable trajectory tasks and enables online GPU reallocation. To make elastic parallelism practical, GF-DiT further proposes group-free collectives, a lightweight communication abstraction that supports low-overhead online formation and reconfiguration of arbitrary execution groups. We implement GF-DiT in vLLM-Omni and evaluate it on representative image and video diffusion workloads. Compared with fixed-pipeline execution with static parallelism, GF-DiT improves throughput by up to 6.01×\times, reduces mean latency by up to 95%, lowers SLO violation rates by up to 90%, and reduces communication-group setup overhead from 778 ms to approximately 60 μμs. Our code is available at https://github.com/SJTU-Liquid/GF-DiT.
Xinwei Qiang, Yifan Hu, Shixuan Sun +6
Jun 11, 2026cs.LG

A fully GPU-based workflow for building physics emulators of hypersonic flows

The ability to resolve complex physical phenomena with high fidelity and at low computational cost is central to addressing key challenges in modern engineering. A prime example lies in hypersonic flows, where the precise prediction of the full flowfield topology, in particular with respect to shock wave location and intensity, is critical. Yet supersonic and hypersonic flows continue to be a stumbling block for traditional reduced-order models and neural emulators that struggle to capture steep gradients in flow states with physical consistency in applications of industrial relevance. To that end, we introduce a fully GPU based workflow that integrates accelerated data generation with the training of neural emulators augmented by uncertainty quantification and physics-aware refinement. Our workflow is enabled by a differentiable high-fidelity solver (JAX-Fluids) which we employ for rapid dataset creation and residual-based improvement of the neural emulator to enhance physical consistency. Building on this framework, we first present a suite of model architectures and analyze their scaling behavior to expose their strengths and shortcomings. We then show that residual-based refinement enables training on cases where only mesh and input parameters are available, substantially reducing residuals and improving physical consistency. Together, differentiable simulation and residual-based refinement yield physics emulators that remain reliable beyond their training distribution, a key requirement for deploying surrogates in real-world engineering design loops.
Fabian Paischer, Dylan Rubini, Deniz A. Bezgin +6
Jun 11, 2026cs.LG

MiniPIC: Flexible Position-Independent Caching in <100LOC

Retrieval-augmented and agentic workloads repeatedly prefill recurring predictable structured inputs (which we call "spans") such as documents and code files. Yet, prefix caching in engines such as vLLM cannot reuse their KV entries unless they share identical prefixes with another request, while Position-Independent Caching (PIC) implementations within production-grade inference servers typically either require substantial server code changes or keep KV state outside the server, incurring host-to-device transfer overhead. We present Minimalistic PIC (MiniPIC): a minimal, flexible and fast vLLM design built from two ingredients: positional-encoding-free KV cache and user-controlled cache-reuse primitives. MiniPIC stores unrotated K vectors in the KV cache, applies RoPE to K tiles inside attention using per-request logical positions, and exposes three user-facing and token-level primitives: block-aligned padding, span separator (SSep), and prompt depend (PDep), that modify hashing behavior and effective block-level causal attention structure. With fewer than 100 lines of core-engine changes plus a custom attention backend, these primitives are sufficient to realize multiple PIC methods, including Block-Attention, EPIC, and Prompt Cache, within the same running vLLM instance, while natively integrating with KV cache CPU offload implementations. On 2WikiMultihopQA, MiniPIC with interleaved scheduling improves prefill throughput by 49% over baseline vLLM, reduces cached-span time-to-first-token by up to two orders of magnitude, preserves the linear prefill scaling of uncached spans, and incurs only 5.7% worst-case overhead.
Nathan Ordonez, Thomas Parnell
Jun 11, 2026cs.LG

Performance Analysis and Optimization of 3D Generative Diffusion Models across GPU Architectures

Diffusion models have become essential for high-fidelity 3D MRI synthesis, yet their deployment remains constrained by substantial GPU resource demands arising from hundreds of U-Net evaluations per sample and a highly heterogeneous kernel behavior. This paper performs a comprehensive performance analysis of the state-of-the-art medical diffusion model, Med-DDPM, across three generations of NVIDIA architectures to study kernel-level runtime breakdowns, instruction-mix characteristics, memory system utilization, warp-level activities, and profiler priority-score estimates. We show that training is overwhelmingly dominated by cuDNN convolution and implicit-GEMM kernels, with inefficiencies arising from memory-access patterns, tensor-layout conversions, and limited Tensor Core utilization. Guided by these insights, we evaluate two architecture-aware optimizations TF32 Tensor Core activation and a 3D channels-last layout and demonstrate that they reduce SM cycles by up to 100x, cut dynamic instructions by 100x, raise Tensor Core utilization from 1.45 to 9.98x, and increase IPC by 7% on A100, all without degrading synthesis quality.
Jeeho Ryoo, Yongchan Jung, Muhammad Ali Khaliq +3
Jun 10, 2026cs.RO

G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation

Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.
Tanmay Bishnoi, Riddhiman Laha, Tobias Löw +3
Jun 10, 2026cs.LG

Holding the FP8 Quality Ceiling at 8-Bit Weights and Activations: INT8 and GGUF Post-Training Quantization of Ideogram 4.0 for Consumer GPUs

We study post-training quantization (PTQ) of Ideogram 4.0, a 9.3B flow-matching diffusion transformer (DiT) that realizes classifier-free guidance with two separate-weight copies of a single-stream backbone and is conditioned by a Qwen3-VL text encoder, targeting Ampere RTX3090 GPUs, which lack FP8 tensor cores. Because Ideogram4.0 is trained on structured JSON captions, we evaluate every variant under schema-valid JSON prompts produced by an LLM expander built to Ideogram's published caption specification, and score them with a battery spanning human-preference (HPSv2), CLIP, and PickScore for standalone quality; PP-OCR exact-match and edit distance for text; and PSNR/SSIM/LPIPS for fidelity to the FP8 reference (the highest-precision public checkpoint) output. On a 300-prompt benchmark with paired bootstrap confidence intervals, an INT8 W8A8 recipe (per-channel weights, per-token dynamic activations, SmoothQuant, and bf16 protection of a small high-fragility layer set) is statistically indistinguishable from FP8 on CLIP and PickScore (paired CIs include zero) and within ~0.004 HPSv2, and, at its 8-bit size, is the most faithful reproduction of the FP8 output (LPIPS 0.243 vs 0.277/0.306 for the half-size 4-bit baselines; the INT8-Q4_K gap excludes zero). A GGUF Q4_K quantization reaches the same standalone quality as the published NF4 baseline at the same on-disk size, making it the Pareto choice on the quality-memory frontier. We further show that under JSON prompts all four variants reach parity on standalone quality, the variants separate on fidelity and text rendering, not on aggregate image-quality scores, and that text legibility, near-zero when the model is prompted with raw strings, reaches 55% OCR exact-match under the JSON captions it expects. We release the INT8 W8A8 and GGUF Q4_K quantized weights on Hugging Face under a gated, non-commercial license.
Deep Gandhi, Ali Asaria, Tony Salomone
Jun 9, 2026cs.DC

Achieving Cloud-Grade SLOs for Local Mixture-of-Experts Inference through CPU-GPU Hybrid Design

Local deployment of large Mixture-of-Experts (MoE) models falls short of the service quality achieved in cloud-scale environments, even under low-concurrency workloads. We identify four key gaps in local MoE inference: reliance on capacity-reduced models (quantized, distilled, rerouted), inability to meet 30-second TTFT for long prefills (more than 12K), sub-baseline decode throughput (under 20 tokens/s), and poor concurrency under mixed prefill-decode and batched decode workloads. We present a CPU-GPU hybrid system that achieves cloud-level SLOs on dual-socket commodity CPUs and consumer GPUs by (1) stream-loading prefill (SLP), boosting prefill throughput to 1,200 tokens/s and enabling 32K prompts within 30 seconds; (2) distributed SLP (DSLP) with SmallEP expert parallelism, reaching 1,800 tokens/s and 45K prompts in 30 seconds on two RTX 5090s; (3) intra-node prefill-decode disaggregation with zero-copy shared weights and a dual-batch attention-MoE overlap scheme, sustaining concurrency with under 15 percent latency increase and 50 percent throughput gains; (4) an AVX-512-optimized FP8 GEMV kernel, enabling native CPU FP8 inference while delivering 4-5x lower CPU latency; and (5) fine-grained CPU parallelism that attains 28 tokens/s on INT4 DeepSeek-V3 and 21.5 tokens/s on intact FP8 V3. Evaluations show our system delivers cloud-level QoS for flagship MoE models on consumer CPU-GPU platforms, reshaping local deployment with intact, original-precision inference and enabling high-quality, cost-effective access without datacenter infrastructure.
Wenxin Wang, Yule Hou, Yu Ji +2
Jun 9, 2026cs.DC

ASTRA-sim 3.0: Next-Level Distributed Machine Learning Simulations via High-Fidelity GPU and Infrastructure Modeling

Distributed machine learning (ML) is a key paradigm for today's large-scale artificial intelligence applications. As model inference arises as an important use case, faithful modeling of latency-sensitive collective communication has never been more important. Capturing the device architecture and modeling control and data paths at high fidelity is therefore a necessity today. Having a common, detailed representation for distributed ML infrastructure is also crucial. We revisit the promising open-source, community-driven simulator: ASTRA-sim. In this work, we identify limitations of the current ASTRA-sim simulator and augment it with new features. To this end, we enable fine-grained, high-fidelity simulation with a standardized infrastructure representation, opening new design space exploration opportunities. We propose the simulation at cache-line-sized load-store granularity, with a detailed graphics processing unit (GPU) execution model, to balance simulation scalability and fidelity. We also introduce InfraGraph, a standardized representation to capture distributed ML network infrastructure in detail. Using the updated ASTRA-sim 3.0 simulator, we showcase interesting design space explorations for designing optimized collective algorithms, network requirements, and GPU architectures.
William Won, Jinsun Yoo, Tuan Ta +16
Jun 8, 2026cs.DC

Resource-aware Computation-Communication Overlap for multi-GPU ML Workloads

The rapid growth of large-scale machine learning (ML) has made distributed training across multiple GPUs a fundamental component of modern ML systems. As model sizes and computational throughput continue to increase, communication overhead has become a dominant bottleneck in multi-GPU training, particularly when computation and communication are executed sequentially. This work explores concurrent execution of computation and collective communication using two portable runtime controls: shared-memory-driven occupancy shaping for computation kernels and elevated scheduling priority for communication kernels. Our approach regulates computation-kernel residency through per-block shared-memory allocation, leaving sufficient on-chip resources for communication kernels to make progress. In addition, assigning higher priority to communication streams ensures steady communication progress once resources become available. Experiments on NVIDIA A40, A100, H100, and AMD MI250X GPUs demonstrate that the proposed method enables effective computation-communication overlap and reduces total execution time by up to 25.5 percent, without modifying vendor libraries or kernel implementations.
Minyu Cui, Miquel Pericas
Jun 8, 2026cs.LG

FlashMemory-DeepSeek-V4: Lightning Index Ultra-Long Context via Lookahead Sparse Attention

Conventional LLMs keep the full KV cache loaded during decoding, causing a severe GPU memory bottleneck for ultra-long context serving. In this report, we propose Lookahead Sparse Attention (LSA), a novel inference paradigm powered by a Neural Memory Indexer built upon the DeepSeek-V4 architecture. Rather than passively attending to all historical tokens, LSA proactively predicts future context demands and preserves only the query-critical KV chunks in the GPU memory. Crucially, we instantiate this architecture via a backbone-free decoupled training strategy. By formulating the indexer as a standard dual-encoder architecture, we train it independently using standard retrieval training frameworks without ever loading the massive backbone model into GPU memory. We demonstrate that this "less is more" paradigm significantly maximizes serving efficiency while acting as an effective attention denoiser in tasks that rely on long-term global memory. Across primary long-context evaluation suites (e.g., LongBench-v2, LongMemEval, and RULER), FM-DS-V4 compresses the average physical KV cache footprint down to merely 13.5% of the full-context baseline, while consistently preserving or slightly elevating downstream accuracy (+0.6% absolute margin on average). Crucially, at extreme 500K scales, FlashMemory suppresses the physical KV cache overhead by over 90% without destabilizing the backbone's core reasoning capacities.
Yan Wang, Qifan Zhang, Jiachen Yu +12
Jun 6, 2026cs.RO

vla.cpp: A Unified Inference Runtime for Vision-Language-Action Models

Deploying vision--language--action (VLA) models on robots requires adapting model-specific inference pipelines to heterogeneous processors and limited onboard memory. We present vla.cpp, a unified C++ inference runtime for eleven VLA models, with no PyTorch dependency for model execution. The runtime shares model loading, tensor execution, and serving while retaining architecture-specific attention, conditioning, and action heads. Iterative policies reuse observation-dependent computation across solver steps, while regression policies predict actions directly. We evaluate task success on LIBERO-Object and profile supported configurations on NVIDIA, Apple, and Intel hardware. BitVLA completes 200/200 LIBERO-Object episodes on an 8,GB Jetson Orin Nano. A ternary tensor-core kernel accelerates its client inference by 4.04.0--4.6×4.6\times over the CUDA-core baseline on RTX 3060 and AGX Orin. A SmolVLA case study links positional-index precision to gripper commands and task success, showing why fixed-input numerical checks should accompany rollout evaluation. Deployments on UR10e and ALOHA demonstrate physical robot integration; delay and execution-horizon studies characterize synchronous chunked control. The results demonstrate a common deployment path across VLA architectures and hardware, with numerical validation and control settings guiding deployment alongside inference efficiency.
Khanh D. Nguyen, Hung T. Ho, Chinh T. Nguyen +5
Jun 5, 2026cs.CV

EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming

Streaming 3D Gaussian Splatting requires highly scalable, progressive representations. Existing progressive methods rely on \textit{discrete layering}, accumulating separate splat sets for each level of detail. This structural independence between layers inherently leads to error accumulation, severe splat redundancy, and uncontrolled quality transitions. We propose EvoGS, the first \textit{continuous-layering} representation. Organized as an Evolution Tree, EvoGS generates finer details via an explicit, wavelet-inspired parent-child refinement. This empowers child nodes to structurally correct ancestral errors, yield inherently sparse and highly compressible inter-layer signals. Extensive experiments show EvoGS eliminates splat redundancy from over 65% to under 25%. Compared to state-of-the-art baselines, it reduces transmission payload and GPU VRAM footprint by up to 2.4×\times and 5.5×\times, respectively, and achieves smooth quality transitions optimal for real-time adaptive streaming. Project page: https://yuang-ian.github.io/evogs/
Yuang Shi, Simone Gasparini, Géraldine Morin +1
Jun 4, 2026cs.AI

Accelerated Fourier SAT (AFSAT): Fully Realising a GPU-based Symmetric Pseudo-Boolean SAT Solver

We present Accelerated Fourier SAT (AFSAT), a GPU-accelerated solver for pseudo-Boolean satisfiability based on continuous local search (CLS). AFSAT realises the proof-of-concept approach, FastFourierSAT, into a fully-engineered solver supporting any heterogeneous mixture of symmetric constraint types and lengths within a single problem instance. Using the JAX compiler, AFSAT leverages pure function composition, automatic vectorisation, automatic differentiation, and just-in-time (JIT) compilation to perform massively parallel CLS across batches of candidate assignments. We demonstrate substantially improved numerical stability, runtime performance, and memory efficiency over the proof-of-concept. We achieve this by way of identifying and addressing various limitations that arise from memory latency and floating-point representation, as well as leveraging automatic parallelisation and compact representations. The inherent representational and stability limitations of floating point are partially addressed by a tailored discrete Fourier transform implementation. We achieve near-linear throughput when scaling to multiple accelerators via JAX array sharding.
Cody J Christopher, Charles Gretton
Jun 4, 2026cs.LG

Tangram: Unlocking Non-Uniform KV Cache Compression for Efficient Multi-turn LLM Serving

Multi-turn LLM serving accumulates dialogue history whose Key-Value (KV) cache grows with every turn and every user, quickly exceeding the model weights themselves and making memory -- not compute -- the binding constraint on throughput. Non-uniform KV compression, which allocates heterogeneous budgets across attention heads, preserves accuracy far better than uniform schemes, yet remains impractical: modern serving stacks assume identical KV lengths across heads, so heterogeneity traps freed memory as page fragmentation, spends up to 25% of prefill time reclaiming scattered pages, and skews GPU workloads that inflate decode latency by up to 1.7×1.7\times or burn 15--20% of each decode step on re-planning. We observe that this heterogeneity need not be discovered at runtime: head-wise retention follows a two-level structural regularity -- an input-invariant head ranking with narrowly bounded per-head ratios -- that can be calibrated offline from as few as 50 samples. Building on this insight, we present Tangram, a serving framework that statically resolves what prior systems handle dynamically: Budget Reservation fixes each head's post-compression footprint at scheduling time, eliminating page reclamation; Ragged Paging clusters similar-budget heads into independent page tables, turning fragmentation into reclaimable memory; and Ahead-of-Time Load Balancing precomputes balanced GPU partitions with zero runtime planning. Implemented on vLLM, Tangram serves as a drop-in substrate for existing non-uniform compression methods, matching their accuracy while improving end-to-end throughput by up to 2.6×2.6\times over the full-KV baseline. Our implementation is publicly available at https://github.com/aiha-lab/TANGRAM.
Hyungmin Kim, Minsoo Kim, Hongseok Kim +1
Jun 4, 2026cs.AI

RedKnot: Efficient Long-Context LLM Serving with Head-Aware KV Reuse and SegPagedAttention

As the input length of large language model (LLM) serving continues to grow, the KV cache has become a dominant bottleneck in AI infrastructure. It limits GPU memory capacity, serving concurrency, cache reuse, and distributed scalability. Multiple important problems, including position-independent KV cache, prefix KV cache compression, hot/cold KV cache separation, and distributed KV cache management, all depend on how the KV cache is represented and managed. However, existing serving systems largely rely on a monolithic KV cache abstraction, where the KV cache is treated as a homogeneous sequence of token-level memory blocks and managed with similar policies across attention heads and serving scenarios. We observe that KV cache utility is highly structured across KV heads: different heads exhibit different functional roles, attention distances, and runtime importance. Therefore, a full KV cache is not always necessary for every head, token range, or serving scenario. We present RedKnot, a head-aware KV cache management system for LLM serving. RedKnot breaks the conventional monolithic KV cache abstraction by decomposing the KV cache along KV heads, whose importance and effective attention ranges vary significantly across serving scenarios. This head-level decomposition turns the KV cache from a monolithic tensor abstraction into a structured memory object, enabling RedKnot to uniformly support position-independent KV reuse, prefix KV compression, hot/cold KV separation, and distributed KV placement while preserving output fidelity and improving resource efficiency, without requiring model retraining or fine-tuning. RedKnot establishes a new foundation for AI infrastructure by transforming the KV cache from a monolithic, passive runtime artifact into a dynamic, model-aware runtime substrate for scalable LLM serving.
Yang Liu, ZhaoKai Luo, HuaYi Jin +5
Jun 4, 2026cs.CV

Inverting the Streaming-Diffusion Bottleneck: Video-Rate MLLM-Conditioned Edit Diffusion on a Consumer GPU

Aggressive distillation of the diffusion U-Net inverts the per-frame bottleneck of real-time text-to-image pipelines: once the denoiser is a 4-step or 1-step distilled student, the text encoder becomes the critical path. This inversion is most acute in vision-aware edit diffusion, where the encoder is a multimodal large language model (MLLM). We study a 0.39B distilled edit U-Net paired with a 2.13B MLLM text encoder (Qwen3-VL) and present a streaming pipeline for this regime built on three mechanisms that keep the encoder off the denoiser's critical path rather than shrinking the encoder: asymmetric side-stream / main-stream CUDA pipelining with batched text-encoder amortisation, a compile-friendly ControlNet-LLLite reformulation that folds the whole U-Net + adapter stack into one fused graph, and a periodic conditioning-refresh schedule with a hook subset that amortises the per-frame conditioning cost. On a single consumer RTX 3090 Ti at 512x512 this sustains 27-30 fps over a 480-frame run; at the same operating point steady-state throughput scales to 55 fps on RTX 4090 and 74 fps on RTX 5090. This shows that once distillation is aggressive enough, further gains come from encoder-side systems work rather than further denoiser compression -- the opposite lever from the one the streaming-diffusion literature has optimised to date. We report video-rate streaming throughput, not interactive low latency, and locate our numbers against same-stack StreamDiffusion re-runs as systems context, not a superiority claim. The released oil-painting adapter generalises within in-clip noise to 19 unused DAVIS-2017 sequences and 15 non-DAVIS clips from seven sources; prompt-level generalisation to unseen styles is bounded and reported separately.
Yoshiyuki Ootani
Jun 4, 2026cs.MM

GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

Dynamic 3D Gaussian Splatting (3DGS) holds great promise as a 3D video streaming technology since it can represent complex 3D scenes with high fidelity. In this approach, every frame in a 3D video represents the environment as a collection of Gaussians with position and other attributes such as scale, rotation, opacity, and color. Frames capture fine details, permit views from any arbitrary perspective, but are an order of magnitude, or more, larger than 2D video frames. A line of recent work has explored how to compress dynamic 3DGS frames, but these approaches are often slow, in part because their compression techniques are not amenable to efficient acceleration. GS-NFS accelerates dynamic 3DGS compression and decompression on a GPU, to the point where it can encode and decode at full frame rate. It achieves this by developing novel GPU-based parallelizations of existing algorithms for encoding both positions and attributes of Gaussians. As a result, it is 1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame, while offering competitive compression performance and rendering quality.
Rajrup Ghosh, Haodong Wang, Haoran Hong +6
Jun 3, 2026cs.CV

MusaCoder: Native GPU Kernel Generation with Full-Stack Training on Moore Threads GPU

Native GPU kernel generation turns high-level tensor programs into executable, efficient low-level code. Existing Large Language Models (LLMs) struggle with this task, while execution-based reinforcement learning suffers from sparse rewards, reward hacking, and training instability. We present MusaCoder, a full-stack training framework for native GPU kernel generation on CUDA and MUSA backends. MusaCoder combines progressive kernel-oriented data synthesis, diversity-preserving rejection fine-tuning, and execution-feedback Reinforcement Learning (RL) through MooreEval, a distributed verifier and reward environment. To stabilize RL, MusaCoder introduces PrimeEcho for first-turn-anchored multi-turn rewards, Buffered Dynamic Retry for recovering signals from all-failed hard samples, and MirrorPop for off-policy sequence filtering. Experiments on KernelBench and a MUSA-ported variant show that MusaCoder outperforms strong open-source and proprietary baselines in both correctness and empirical speedup, with the 9B model matching or exceeding frontier closed-source models and the 27B model establishing a new state of the art. These results demonstrate not only the effectiveness of full-stack execution-feedback training for native kernel generation, but also the capability of Moore Threads GPUs to support the complete LLM post-training stack, providing a practical foundation for large-model training and optimization on emerging accelerators.
Kun Cheng, Songshuo Lu, Sicong Liao +7
Jun 3, 2026math.NA

Fitting scattered data with optional monotonicity constraints on GPU: LipFit package

This paper presents a method of multivariate scattered data interpolation and approximation that produces optimal Lipschitz-continuous approximation, subject to the desired monotonicity constraints. This method relies on tight upper and lower approximations to the data, and is similar in its spirit to the nearest-neighbour approximation but does not suffer from discontinuities. Local Lipschitz interpolation and Lipschitz smoothing are also presented. This approach falls under the umbrella of instance-based approximation with no training phase, and it is suitable for GPU-based parallelisation. A Python GPU-friendly package LipFit which implements the methods discussed is discussed.
Gleb Beliakov
Jun 2, 2026cs.DC

UltraEP: Unleash MoE Training and Inference on Rack-Scale Nodes with Near-Optimal Load Balancing

Large-scale expert parallelism (EP) is becoming pivotal for training and serving frontier MoE models, but it also amplifies device-level expert load imbalance into compute stragglers, token all-to-all bottlenecks, and activation-memory spikes. Existing balancers redistribute experts periodically based on historical load, which becomes unreliable for production deployments with non-stationary load patterns. We present UltraEP, the first exact-load, real-time balancer for large-EP MoE training and serving prefill on rack-scale nodes (RSNs). Leveraging the extended scale-up connectivity among dozens of GPUs within RSNs, UltraEP rebalances every microbatch and layer on critical paths, which requires nontrivial co-design of plan solving and expert replication communication to minimize exposed overhead. To this end, UltraEP eagerly reacts to post-gating load with an efficient quota-driven planner, and executes the resulting irregular expert-state transfers with RSN-native persistent tile streaming and relay-based fan-out mitigation. We evaluate UltraEP in a multi-RSN deployment of up to 256 GPUs, using cutting-edge MoE models from 106B to 671B parameters. Averaged across training and serving, UltraEP achieves 94.3% of the force-balanced ideal throughput, delivering 1.49×\times improvement over no-balancing, while reducing the final inter-rank imbalance from 1.30-4.01 to 1.01-1.04.
Xinming Wei, Chao Jin, Tuo Dai +10
Jun 2, 2026cs.RO

GPU-Parallel Multi-Task Reinforcement Learning with Demonstration Guided Policy Optimization

Large scale GPU-parallel reinforcement learning has changed what can be trained in robot simulation, yet most systems still optimize one specialist policy per task. We propose a construction methodology for turning structured manipulation task families into GPU-parallel multi-task RL benchmarks, and instantiate it as MT-Libero using LIBERO assets and task predicates in Isaac Lab. The resulting benchmark supports simultaneous reinforcement learning over heterogeneous task suites with parallel rendering, physics randomization, and state-input or visual-input policies. To make such training practical under sparse success signals and limited prior data, we further propose DGPO, an on-policy demonstration guided method that combines importance weighted PPO with adaptive behavior cloning on matched demonstration actions. DGPO enables a tunable preference toward demonstrated task distributions, outperforming both prior-free RL and existing demonstration-based methods while preserving the stability and online improvement benefits of on-policy PPO.
Rui Zhang, Qiwei Wu, Zhengyu Zhang +5
Jun 2, 2026cs.CV

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
NVIDIA, :, Aarti Basant +32
Jun 1, 2026cs.AR

Multi-Segment Attention: Enabling Efficient KV-Cache Management for Faster Large Language Model Serving

Large Language Model (LLM) inference relies on key-value (KV) caches to avoid redundant attention computation. While approximate KV cache retention techniques reduce memory usage by sacrificing model accuracy, lossless approaches instead evict KV cache blocks from GPU memory and reconstruct them on demand to preserve exact outputs. Existing lossless KV cache management systems primarily base eviction decisions on access frequency or positional heuristics, without considering how different KV cache blocks affect the execution efficiency of GPU attention kernels. In this paper, we propose AsymCache, a computation-latency-aware KV cache management system for LLM inference that explicitly aligns cache residency decisions with GPU attention kernel performance, including three key components: Multi-Segment Attention (MSA) for efficient non-contiguous KV context processing, a cache eviction policy that jointly optimizes hit rate and position-aware recomputation cost, and an adaptive chunking scheduler for high hardware utilization. Experiments show that AsymCache reduces TTFT by up to 1.90-2.03x and time-per-output-token (TPOT) by 1.62-1.71x over latest baselines, confirming the effectiveness of the method in common workloads and validating its design goal of balancing computational efficiency with cache hit rate. Moreover, the low-level design of AsymCache allows seamless integration into agent serving systems such as Continuum, where it further reduces average job latency by up to 18.1%.
Chunan Shi, Yilei Chen, Yilin Chen +2
Jun 1, 2026cs.CV

STaR-KV: Spatio-Temporal Adaptive Re-weighting for KV Cache Compression in GUI Vision-Language Models

Vision-language-model-based graphical user interface (GUI) agents have shown broad automation capabilities, yet deployment is bottlenecked by a key-value (KV) cache that grows linearly with interaction steps. For instance, UI-TARS-1.5-7B consumes 76 GB of GPU memory on merely five screenshots, approaching the capacity of mainstream 80 GB accelerators. Existing KV compression methods share two structural assumptions: aggregating visual-token importance into a single shared saliency map, and applying a fixed top-B cutoff to the fused score distribution. Pilot measurements refute both: spatial specialization lives at the attention-subspace level and migrates across layers, while the score distribution drifts in shape along a trajectory. We propose STaR-KV (Spatio-Temporal Adaptive Re-weighting), a training-free KV cache compression framework that calibrates token importance along three axes: (i) subspace-aware scoring driven by online spatial mutual information; (ii) a temporal stability discount that suppresses redundant cache entries from persistently attended subspaces; and (iii) an entropy-derived temperature that adaptively reshapes the score distribution. Across four GUI benchmarks, STaR-KV achieves the strongest average accuracy among state-of-the-art KV compression methods (e.g., GUIKV, SnapKV) at matched budgets, with no compression-stage FLOPs overhead (-0.07%) and cutting peak GPU memory by nearly 40% at a 20% KV-cache budget. Code is available at https://github.com/kawhiiiileo/STaR-KV.
Yuhang Han, Wenzheng Yang, Yujie Chen +4
Jun 1, 2026cs.DC

Don't Let a Few Network Failures Slow the Entire AllReduce

Network failures are among the most frequent hardware faults in large-scale GPU clusters and a leading cause of training-job interruptions. Modern collective communication libraries such as NCCL mitigate network failures by rerouting traffic through surviving NICs on the same server, trading reduced inter-node bandwidth for uninterrupted training. However, the degraded server remains on the critical path of the standard ring algorithm, slowing the entire collective. We present the first information-theoretic lower bound on AllReduce completion time under asymmetric network bandwidth and show that when the straggler retains at least half of its original bandwidth, the unavoidable overhead relative to the fault-free optimum is only O(1/p) for p GPUs. We then design OptCC, a four-stage pipelined AllReduce algorithm that approaches this lower bound. Experiments on SimAI confirm that OptCC closes the gap left by existing fault-tolerant schemes: under practical network failures with up to 50% bandwidth loss, OptCC completes AllReduce within 2-6% of NCCL's fault-free ring performance, whereas the state-of-the-art incurs up to 57% overhead.
Peiqing Chen, Jiedong Jiang, Nengneng Yu +4
May 31, 2026cs.LG

HASTE: Hardware-Aware Dynamic Sparse Training for Large Output Spaces

Extreme multi-label classification (XMC) involves learning models over large output spaces with millions of labels, making the output layer a memory-compute bottleneck. While sparsity-based methods reduce arithmetic complexity, they often fail to yield proportional speedups due to irregular memory access, poor hardware utilization, or reliance on auxiliary architectural components in long-tailed regimes. We introduce group-shared fixed fan-in sparsity, a semi-structured output-layer design in which semantically related labels share a sparse input pattern while retaining independent weights. This grouping introduces a task-aligned inductive bias -- encouraging related labels to share feature subsets -- while reducing index memory overhead, increasing feature reuse across labels, and enabling efficient GPU execution via custom CUDA kernels that leverage modern accelerator primitives. As an alternative to auxiliary objectives, we exploit the long-tailed structure of XMC by decomposing the output layer into a small dense head over frequent labels and a group-shared sparse tail over the remainder, providing an informative gradient pathway while preserving the memory benefits of sparsity. Through kernel-level microbenchmarking, we show that group-shared fixed fan-in translates arithmetic reductions into practical wall-clock gains, achieving up to 4.4×4.4\times speedup in the forward pass and up to 25×25\times speedup in backward passes over standard fixed fan-in sparsity, while operating within a few percent of a FLOPs-matched dense bottleneck. Across large-scale XMC benchmarks, our approach matches or improves precision@k over prior sparse baselines, while narrowing the performance gap to dense.
Nasib Ullah, Jinbin Zhang, Jean Lucien Randrianantenaina +2
May 31, 2026cs.LG

Beyond Task-Agnostic: Task-Aware Grouping for Communication-Efficient Multi-Task MoE Inference

Sparsely activated Mixture-of-Experts (MoE) models scale capacity via conditional computation, but distributed inference suffers from cross-GPU expert communication and routing-induced load imbalance. Existing placement methods reduce this cost by co-locating frequently co-activated experts; however, they derive a single deployment plan from globally aggregated routing traces, thereby averaging away the heterogeneous, task-specific co-activation patterns that actually drive communication in multi-task serving. We observe that expert co-activation is strongly task-conditioned: pairs tightly coupled in one task family are often uncorrelated in another, so effective deployment should group experts by task-aware co-activation rather than by a task-agnostic average. Based on this insight, we propose \emph{Task-Aware Coactivation Grouping} (TACG), a deployment-time framework that uses family-specific dispatch and co-activation traces to derive per-expert task-family preferences, reweights the co-activation graph so that intra-family locality dominates grouping, and assigns each expert to a primary GPU under exact capacity constraints. To keep the static placement robust under online workload skew, we further introduce \emph{Generic Expert Shared Replication} (GESR), a lightweight companion that identifies generic experts with consistently central co-activation profiles, replicates them across a small set of secondary GPUs, and applies locality- and load-aware selection at serving time. Experiments on three representative open-source MoE models demonstrate that our framework reduces the average communication cost by 31.39% over the baseline, while preserving an average Jain fairness index of 0.9975. This advantage persists even under severe distribution shifts in the inference data, consistently outperforming strong baselines.
Zhiyao Xu, Aoxue Liu, Zhanjie Ding +3
May 30, 2026cs.DC

ViBE: Co-Optimizing Workload Skew and Hardware Variability for MoE Serving

In distributed Mixture-of-Experts (MoE) inference, input-dependent token routing interacts with GPU performance variability to create persistent stragglers under synchronized execution, where the slowest GPU determines layer latency. This performance variability is inherent to modern accelerators: manufacturing variation, power limits, and thermal conditions introduce measurable execution-time differences across nominally identical GPUs. The core challenge is that MoE execution-time imbalance arises from the interaction of workload skew and hardware asymmetry. Token routing produces uneven and layer-varying expert loads, while GPU throughput depends on device-specific operating characteristics and workload intensity. Prior work mitigates routing skew but assumes homogeneous hardware, optimizing token balance rather than execution latency. As a result, even balanced token assignments can leave hardware-induced stragglers unaddressed. Thus, we propose Variability-Informed Binning of Experts (ViBE), a hardware-aware expert placement framework that minimizes execution-time imbalance across GPUs. ViBE combines per-GPU performance modeling with expert activation profiling to assign high-load experts to faster devices and low-load experts to slower ones, reducing layer-level stragglers without modifying model semantics or hardware. Because both workload characteristics and effective GPU throughput can shift across serving conditions, ViBE supports lightweight recalibration under workload/performance drift to refresh its routing and performance estimates when needed. Results show that ViBE consistently reduces execution-time imbalance and improves SLO attainment by 14%, while lowering P90 TTFT by up to 45%. We further show that the impact of hardware variability increases at scale, making variability-aware placement important for efficient, high-utilization LLM serving.
Seokjin Go, Marko Scrbak, Ephrem Wu +2
May 30, 2026cs.AR

LP5X-PIM Sim: A High-Fidelity HW/SW Integrated Simulator for LPDDR5X-PIM

This tech note describes the architecture and execution results of the LPDDR5X-PIM simulator, developed by Samsung Electronics. Based on the latest research and internal specifications, the simulator provides a high-fidelity model of both the hardware data paths and the software control layers of the LPDDR5X-PIM block. This integrated hardware-software simulation approach enables precise evaluation of system performance and energy efficiency while maximizing PIM resource utilization. We have refined existing simulation frameworks to align with actual hardware implementation, ensuring consistent behavioral accuracy. Further technical details regarding the specific architecture and circuit design of the LPDDR5X-PIM will be disclosed in future publications
SangHoon Cha, Jaewan Choi, Byeongho Kim +3
May 30, 2026cs.AI

Threshold-Based Exclusive Batching for LLM Inference

Mixed batching (MB)--interleaving prefill and decode in a single batch--has become the standard scheduling strategy for large language model (LLM) inference due to its efficiency in maximizing compute and memory utilization. However, through controlled experiments, we find that prefill-decode interference inflates MB's per-step marginal cost above that of pure decode. On the high-bandwidth H200 (4.8 TB/s), this occurs only when decode tokens exceed 80% of the batch; however, on the bandwidth-constrained RTX PRO 6000 (1.792 TB/s), this threshold plummets to just 20%. Consequently, the optimal choice between MB and exclusive batching (EB) fundamentally depends on GPU memory bandwidth, model size, and workload composition. We derive a closed-form condition for this EB-MB performance crossover, along with asymptotically optimal phase-switching thresholds and memory-safe batch sizing for EB. Optimized EB achieves up to 41.9% higher throughput on bandwidth-constrained GPUs, while MB retains its advantage on high-bandwidth hardware with larger models. Our hybrid scheduler EB+ applies this condition online to dynamically switch between EB and MB without manual intervention. Under non-stationary traffic with distribution or concurrency shifts, EB+ attains the highest or near-highest throughput in every setting, outperforming MB by up to 36.4%.
Weifang Zhang, Yuzhou Nie, Bowen Pang +2
May 29, 2026cs.CV

SUPREME: A Multi-GPU Framework for Reproducible Image Unlearning Method Evaluation

Machine unlearning removes the influence of specific training data from a trained model without retraining it from scratch. Evaluating an unlearning method requires repeating training, unlearning, and evaluation across multiple seeds, which is computationally expensive. To our knowledge, existing image classification unlearning frameworks run on a single GPU, which limits how many seeds can be evaluated in reasonable time. We introduce SUPREME, an open-source framework that distributes these stages across multiple GPUs. SUPREME makes three contributions: a registry-based design for adding new methods, metrics, models, and scenarios; a multi-GPU architecture supporting multiple accelerators and precision modes; and a demonstration on Pins Face Recognition using ResNet18 and ViT under full-class and random-sample unlearning across ten seeds. The framework is available at https://github.com/pedroandreou/supreme-unlearning.
Petros Andreou, Jamie Lanyon, Axel Finke +1
May 29, 2026cs.CR

Bit-Exact AI Inference Verification Without Performance Tradeoffs

Verifying claims about AI workloads is a prerequisite for credible AI governance of covert adversaries (who comply with monitoring only when detection likelihood is high), yet the apparent non-determinism of GPU floating-point arithmetic forces auditors to accept approximate output matches. Covert adversaries can exploit unverifiable degrees of freedom in monitored computation. Attack vectors include steganography, unreported modification of inference software, and covert computation via unreported batch elements. Empirically, we analyze how modern inference engines (vLLM, HF transformers) produce deterministic but non-invariant outputs, without needing to set performance-compromising determinism flags, if the right information is available for re-computation and no atomic functions are called in the backend. We demonstrate that such bitwise-precise re-computation does not require access to identical hardware, via a software-only emulation of LLM inference across multiple NVIDIA GPU variants. Thus, accumulated rounding errors can be an auditable signature of the software and hardware setup used for inference, instead of a constraint on verifiability.
Naci Cankaya
May 29, 2026cs.CL

GRKV: Global Regression for Training-Free KV Cache Compression in Long-Context LLMs

Large language models (LLMs) with extended context lengths rely on the key-value (KV) cache to support attention over prior tokens. However, maintaining the KV cache incurs substantial memory overhead, motivating KV-cache compression methods that enforce a fixed budget through eviction and merging. Modern eviction methods increasingly adopt span-based retention because preserving contiguous spans is empirically effective and better preserves semantic coherence. Yet, when combined with post-eviction merging, span-based retention concentrates merges onto a small set of span-boundary carrier tokens, producing a highly imbalanced merge pattern that exacerbates over-merging and increases information loss. To address this imbalance, we propose GRKV (Global Regression for KV Cache), a training-free KV-cache merging method that directly minimizes the discrepancy between compressed-cache and full-cache attention outputs. GRKV uses ridge-regression-based merge steps to distribute information from evicted tokens across retained tokens, while regularizing the updates to prevent over-smoothing. Across the LongBench and RULER long-context benchmarks, GRKV is the only merging method that improves overall performance with minimal overhead. Our code is available at https://github.com/pjunjie/GRKV.
Junjie Peng, You Wu, Haoyi Wu +4
May 29, 2026cs.NE

GP-GOMEA with GPU-Based Fitness Evaluations: Design and Performance Analysis

GP-GOMEA is a state-of-the-art evolutionary algorithm for symbolic regression, known for discovering small and interpretable models. However, its computational cost remains substantial, limiting its applicability to larger datasets and more complex target expressions. In contrast, the rise of modern subsymbolic approaches, particularly deep learning, has been driven largely by the massive parallelism offered by GPUs. In this work, we take the first major step toward a fully GPU-accelerated GP-GOMEA by introducing a GPU-based fitness evaluation scheme. We design a GPU-friendly representation of GP-GOMEA's template-based individuals and a corresponding evaluation strategy that exploits the inherent parallelism of population-based search. This substantially increases evaluation throughput, enabling orders of magnitude more evaluations within the same time budget. Across four standard symbolic regression benchmarks, this increased evaluation capacity yields performance improvements, particularly for larger datasets and larger population sizes. Moreover, the ability to efficiently evaluate much larger datasets and more complex templates enables analyses that were previously infeasible, allowing us to systematically analyze what makes expressions increasingly difficult for GP-GOMEA, providing new insights into how expression structure affects search difficulty. Finally, for the first time, this expanded capability allows a problem-agnostic evolutionary algorithm to reliably regress one of the largest Feynman equations within four hours.
Jasper Post, Johannes Koch, Anton Bouter +2
May 29, 2026cs.CV

DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction

Dynamic scene reconstruction and novel view synthesis are fundamental to next-generation visual intelligence applications such as virtual reality, robotics, and digital twins. However, high-fidelity reconstruction of complex, time-varying scenes from arbitrary viewpoints remains a significant challenge. Existing dynamic 3DGS methods suffer from computational inefficiency, since they model all Gaussians as dynamic components. While recent decomposition-based approaches address this issue, they still struggle with degraded reconstruction quality and prolonged training time. To mitigate these limitations, we propose a novel dynamic reconstruction framework built upon an efficient static-dynamic decomposition strategy using a Feed-Forward Gaussian Splatting encoder and an optical flow model. By eliminating redundant computations on static regions, our method achieves state-of-the-art performance, outperforming existing baselines across rendering quality, training and rendering speed, and storage efficiency. Notably, on the Neural 3D dataset, our framework requires only 10 minutes for training and achieves a rendering speed of over 700 FPS on a single NVIDIA RTX 5090 GPU at resolution of 1352x1014. Furthermore, our decomposition strategy eliminates the need for COLMAP preprocessing and enables deterministic initialization, thereby enhancing both efficiency and reproducibility.
Youngtae Han, Sung-hwan Han, Youngmin Yi
May 29, 2026cs.LG

BudgetDraft: Acceptance-Aware Multi-View Training for Sparse-KV Speculative Decoding

Speculative decoding speeds up autoregressive decoding by using a drafter to propose multiple tokens that a verifier validates in parallel. In resource-constrained deployments, the drafter uses a sparse KV cache to limit peak GPU memory and end-to-end latency under a fixed KV budget, while the verifier keeps a full KV cache. Mid-to-long context inference (4K--16K context length) is common in real applications. However, naive sparse/full speculative decoding suffers from the sparse/full mismatch as context length grows, causing the acceptance rate to drop quickly. We propose BudgetDraft, a multi-view sparse training method for sparse drafting in mid-to-long inference. The drafter is exposed to multiple sampled KV budgets during training and learns to align each sparse view with one shared full-cache teacher target. BudgetDraft combines an acceptance-aware loss on a full-cache branch with a multi-view loss on a sparse-cache branch, producing a single budget-robust drafter that recovers acceptance across sparsity levels without extra inference-time components. Experimental results on PG-19, LongBench, and LWM show that BudgetDraft achieves up to 6.55x, 4.46x, and 2.10x end-to-end speedup vs AR at 4K, 8K, and 16K context lengths, while keeping the inference pipeline memory-friendly.
Liang He, Jingbo Wen, Qishi Zhan +4
May 29, 2026cs.LG

Reducing the GPU Memory Bottleneck with Lossless Compression for ML -- Extended

Machine learning (ML) training and inference often process data sets far exceeding GPU memory capacity, forcing them to rely on PCIe for on-demand tensor transfers, causing critical transfer bottlenecks. Lossy compression has been proposed to relieve bottlenecks but introduces workload-dependent accuracy loss, making it complex or even prohibitive to use in existing ML deployments. We explore lossless compression as an alternative that avoids this deployment complexity. We identify where lossless compression can be integrated into ML pipelines while minimizing interference with GPU execution. Based on our findings, we introduce Invariant Bit Packing (IBP), a novel lossless compression algorithm designed to minimize data transfer time for ML. IBP identifies and eliminates invariant bits across groups of tensors, improving throughput through GPU-optimized decompression that leverages warp parallelism, low-overhead bit operations, and asynchronous PCIe transfers. We provide easy-to-use APIs, showcasing them by adding IBP support to GNN training, as well as DLRM and LLM inference frameworks. IBP achieves, on average, 74% faster GNN training, 180% faster DLRM embedding lookup, and 24% faster LLM inference.
Aditya K Kamath, Arvind Krishnamurthy, Marco Canini +1
May 28, 2026cs.RO

Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering

We present Caspar, a library that makes the power of modern GPUs more accessible in robotics and provides a state-of-the-art nonlinear GPU solver that can be applied to a wide range of different optimization problems. Caspar bridges the gap between expressive symbolic programming in Python and high-performance GPU runtimes in C++ by automatically generating optimized CUDA kernels from symbolic expressions. Building on the SymForce library, users can easily define and combine symbolic expressions, including Lie group operations, to generate custom CUDA kernels. To use Caspar as a solver, users need only define the symbolic residual functions; Caspar then uses symbolic differentiation to generate the necessary GPU kernels and interfaces to perform nonlinear optimization. In this paper, we present the core components of Caspar and showcase its performance by performing bundle adjustment on the Bundle Adjustment in the Large (BAL) dataset. We benchmark Caspar against other state-of-the-art bundle adjusters and show that it is 5 to 20 times faster than the best alternative, requires less memory, and achieves similar accuracy. This illustrates the benefit of our symbolic GPU programming approach. Caspar is released as part of SymForce and is freely available at https://github.com/symforce-org/symforce
Emil Martens, Aaron Miller, Matias Varnum +1
May 28, 2026cs.AR

Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode

Physical AI systems, including robots, autonomous vehicles, embodied agents and edge copilots, often run a different inference workload from cloud LLM serving: single-stream, batch-1 autoregressive decode, where one robot, camera feed or user session waits on the next token. This workload is usually described as memory-bandwidth-bound. Each decode step streams model weights and the active KV cache, so latency should scale with peak HBM bandwidth. We show that this account is true but incomplete. We measure batch-1 decode for three 7 to 8B-class GQA transformers across four NVIDIA GPUs: H100 SXM5, A100-80GB SXM4, L40S and L4. We evaluate context lengths from 2048 to 16384, producing 44 valid cells under a controlled bf16 SDPA setup. The achieved fraction of peak HBM bandwidth falls as peak bandwidth rises. On the headline Qwen-2.5-7B ctx=2048 cell, an L4 reaches roughly 81 percent of its analytic memory floor, while an H100 reaches only 27 percent. Physical-AI decode is memory-dominated, but faster memory does not translate into proportional latency gains. We test the missing term with a CUDA Graphs A/B experiment. On H100 at ctx=2048, CUDA Graphs improves decode latency by 1.259x across N=10 fresh sessions, with a 95 percent bootstrap confidence interval of 1.253 to 1.267. On L4, the same intervention gives only 1.028x. This isolates a launch-side overhead that becomes visible on fast GPUs but remains mostly hidden on slower, bandwidth-bound GPUs. The deployment implication is that memory savings matter only when the runtime realises them. On L4, bf16 decode sits close to the memory floor, but common quantised paths do not recover the expected 4x weight-traffic reduction: bnb-nf4 reaches 59.36 ms/step and AutoAWQ+Marlin reaches 45.24 ms/step from a 62.32 ms bf16 baseline. GPTQ+ExLlamaV2, with Ada-tuned int4 kernels, reaches 17.36 ms/step.
Josef Chen
May 28, 2026cs.RO

UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10×\times under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.
Yufei Jia, Zhanxiang Cao, Mingrui Yu +48
May 27, 2026cs.AI

Learning When to Optimize: Verified Optimization Skills from Expert GPU-Kernel Lineages

LLM-based agents are increasingly used to generate GPU kernels, but they often know what optimizations to try without knowing when those optimizations are sound. We introduce KLineage, which learns this missing "when" knowledge from expert kernels: instead of relying on forward rollouts, KLineage walks expert implementations backward through validation-gated simplifications and reverses each accepted step into a reusable optimization skill. Each skill records not only the optimization intent, but also where it applies in code, what conditions made it valid, what effect it had, and what failures its assumptions avoid. A downstream LLM materializes these skills on new code surfaces under the same compile/correctness/profile gate. On five expert workloads across two NVIDIA architectures, these lineage-derived skills serve as an effective optimization curriculum, exceeding recent memory-based LLM-kernel baselines in both final kernel quality and optimization efficiency under the same fixed budget. We additionally use a separate 22-instance held-out check as a sanity test against source-case memorization.
Shuoming Zhang, Qiuchu Yu, Yangyu Zhang +6
May 26, 2026cs.LG

The Energy Blind Spot: NVIDIA's Flagship Edge AI Hardware Cannot Support Process-Level Energy Attribution

Agentic AI workloads - where a single user goal triggers multi-step orchestration, tool calls, retries, and failure recovery - are being targeted for edge deployment, with NVIDIA, Dell, HP, ASUS, MSI, Acer, and Gigabyte all shipping GB10-based desktop AI systems in 2026. We recently demonstrated that orchestration structure dominates agentic energy cost, with workflows consuming 4.33x more energy per successful goal than linear baselines and OOI reaching 7.63x for multi-step reasoning tasks. Separately, Raj et al. show that CPU-side processing accounts for up to 90.6% of total latency and 44% of total dynamic energy in agentic workloads. We report a systematic energy-observability audit of the ASUS Ascent GX10 (GB10 SoC) and find that the platform exposes no CPU energy counter, no INA power-rail monitor, no IPMI/BMC, and no SCMI powercap protocol through any supported software interface. The only on-device energy telemetry is instantaneous GPU power via NVML. We further discover that the MediaTek firmware already computes per-rail energy internally via an undocumented ACPI interface (SPBM), but NVIDIA states there are "no plans to expose CPU rail information." On-device per-process energy attribution - as performed on x86 via RAPL - is therefore not reproducible on this platform through supported interfaces. We formalize a hardware requirements specification for energy-attributed AI, propose an interim calibration bridge for per-domain energy decomposition - confirmed on the Acer Veriton GN100 where CPU energy accumulators are live - and identify a standards-track path via SCMI powercap. Our findings motivate the low-carbon computing community to demand energy observability as a first-class hardware requirement.
Deepak Panigrahy, Aakash Tyagi
May 26, 2026cs.LG

SIKA-GP: Accelerating Gaussian Process Inference with Sparse Inducing Kernel Approximations for Bayesian Deep Learning

Gaussian processes (GPs) provide a principled Bayesian framework for uncertainty estimation, but their computational complexity severely limits scalability to large datasets. We propose SIKA-GP, which accelerates GP inference using sparse inducing kernel approximations based on a dyadic ordered template basis, incurring only O(logM){O}(\log M) complexity dependence on the number of inducing points. Our approach constructs compact and expressive kernel representations from sparsely activated bases, enabling efficient tensorized GPU computation and seamless integration with modern large-scale models. SIKA-GP can be naturally embedded into Bayesian neural networks (BNNs) with sparse activations, yielding significant speedups in both training and inference without sacrificing predictive performance. The method naturally extends to deep feature learning, addressing the scalability challenges introduced by deep architectures and high-dimensional feature representations. Empirical results on vision and transformer-based language benchmarks demonstrate that our approach consistently delivers fast and accurate GP models, providing a principled path toward scalable kernel learning.
Wenyuan Zhao, Rui Tuo, Chao Tian
May 25, 2026cs.DC

Fine-Tuning and Serving Gemma 4 31B on Google Cloud TPU: A Technical Comparison with GPU Baselines

We present the first end-to-end demonstration of fine-tuning and serving Google's Gemma 4 31B model on TPU hardware, providing an empirical comparison of TPU and GPU platforms for large language model adaptation. Using LoRA on a Google TPU v5p-8 for training and TPU v6e-8 (Trillium) for inference, we document the full set of code-level adaptations required to port a GPU-native training recipe - built on PyTorch, HuggingFace TRL, and FSDP - to the JAX + Tunix/Qwix stack. These adaptations span mesh configuration, LoRA module naming conventions, sharding annotation corrections, gradient checkpoint, data pipeline restructuring, and a custom Orbax-to-safetensor checkpoint merging procedure. For inference, we detail the vLLM-TPU Docker setup necessary to serve Gemma 4 on v6e-8 and characterize the resulting latency and throughput profile. Compared with a similar-costing 2xH100 GPU baseline under identical hyperparameters, TPU training completes 1.61x faster at 2.12x lower cost. For inference, we cover the vLLM-TPU Docker setup required to serve Gemma 4 on v6e-8 and explain the observed latency and throughput characteristics across a QPS sweep spanning 512 to 16k input tokens. Across both workloads we compare performance and cost against a 2xH100 GPU baseline running identical hyperparameters. The TPU completes training 1.61x faster at 2.12x lower cost. For inference, TPU v6e-8 matches GPU at short context (<=2048 tokens) and decisively outperforms at long context: 66% higher throughput and 23.6x faster TTFT at 4096-token inputs (61 ms vs 1,443 ms at QPS=4). Our work removes a critical gap in the open tooling ecosystem and provides practitioners with a recipe for Gemma 4 Dense 31B deployment on the TPU infrastructure.
Jatin Kishnani, Mayank Goel, Amit Singh +2
May 24, 2026cs.LG

CONF-KV: Confidence-Aware KV Cache Eviction with Mixed-Precision Storage for Long-Horizon LLM

Long-horizon LLM inference turns the key--value (KV) cache into the dominant GPU memory consumer and makes per-token attention increasingly expensive. Many common eviction policies use static recency windows or historical attention, leaving unused a signal computed on every decoding step: the model's current uncertainty. We introduce CONF-KV, a KV-cache manager that converts the next-token distribution into a scalar confidence score and uses it to choose the per-step cache budget, retaining more context when the model is uncertain and pruning aggressively when it is confident. Within each budget, tokens are ranked by a composite of accumulated attention mass and recency, while a protected recent window preserves local coherence. We combine the policy with blockwise online-softmax attention, mixed FP16/INT8 storage, and a pyramidal per-layer budget variant. Across four model families and generated lengths up to 4K, CONF-KV stays near the footprint of a fixed 512-token sliding window while remaining within 1.5--2.1 perplexity points of full KV. On Needle-in-a-Haystack up to 32K tokens, CONF-KV reaches 91.4% retrieval accuracy versus 53.8% for sliding windows and 80.6% for H2O; on 75 VisualWebArena tasks it retains 95.3% of full-KV success at 2.8 times lower peak memory.
Yubo Li, Yidi Miao
May 22, 2026cs.DC

XWind: A Cross-site Router for Large Language Model Inference Serving at Renewable Energy Farms

AI power demand is growing at an unprecedented rate while power grids are often ailing and struggle to keep up. Grid expansion comes with high capital expenditure and long-distance transmission losses, yet there is abundant renewable energy at the source, just not matched to demand. This paper proposes a complementary AI infrastructure deployment model, AI Greenferencing, that brings modular AI compute to renewable energy sources, focusing on wind, allowing AI footprint expansion, generating local behind-the-meter demand for renewable sites, and helping ease the growing strain on power utilities. Our feasibility analysis shows that 890+ GW of wind capacity lies within 50 ms network round trip time of Azure data centers, and that site-wise right-sizing combined with spatial complementarity of wind energy keeps aggregate fleet utilization on par with traditional deployments. To serve inference requests under variable wind power, we build XWind, a lightweight, reactive, and workload-agnostic AI inference router that uses only real-time signals: inference latency, KV-cache utilization, and queue depth, to dynamically configure sites and distribute requests. Evaluated on a real 64-GPU A100 testbed emulating three wind-powered sites with Azure production traces, XWind reduces P99 end-to-end latency by up to 52% over the strongest contender (also our idea) and by up to 98% over baselines such as power-capping and GPU idling, with consistent gains across workload types, load levels, and GPU generations.
Tella Rajashekhar Reddy, Atharva Deshmukh, Liangcheng Yu +7
May 22, 2026cs.LG

Convex Optimization for Alignment and Preference Learning on a Single GPU

Fine-tuning large language models (LLMs) to align with human preferences has driven the success of systems such as Gemini and ChatGPT. However, approaches like Reinforcement Learning from Human Feedback (RLHF) remain computationally expensive and complex. Direct Preference Optimization (DPO) offers a simpler alternative but has limitations such as inconsistent ranking accuracy, high dependence on GPU resources, and expensive hyperparameter tuning. We propose the Convex Optimization for Alignment and Preference Learning Algorithm (COALA): a novel lightweight strategy with strong theoretical guarantees. By leveraging the convex optimization reformulation of neural networks, COALA eliminates the need for a reference model and obtains significant reduction in both training time and VRAM consumption, thus enabling efficient training on a single GPU. Experiments across four datasets--including a 26621-sample synthetic Educational Feedback dataset--and six models (including Llama-3.1-8B) demonstrate COALA's competitive performance and efficiency while utilizing as little as ~17.6% of DPO's total TFLOPs. COALA exhibits stable, monotonically increasing rewards and reaches peak margins in significantly shorter time in comparison to traditional methods such as DPO and ORPO. To the best of our knowledge, this is the first time convex optimization has been effectively applied to preference fine-tuning of LLMs.
Miria Feng, Mert Pilanci
May 22, 2026cs.LG

Adaptive Mass-Segmented KV Compression for Long-Context Reasoning

The linear growth of the Key-Value (KV) cache is a critical bottleneck in long-form LLM inference. Existing KV compression methods mitigate this by evicting tokens based on importance scores. However, we show that their reliance on global Top-k selection triggers Region Wipe-out: the severe eviction of contiguous reasoning blocks that derails logical coherence. To address this, we propose Adaptive Mass-Segmented (AMS) KV Compression, a framework that shifts the paradigm from token-level competition to region-aware quota allocation. AMS adaptively partitions the KV cache based on the spatial distribution of attention mass, ensuring structurally vital reasoning segments receive guaranteed memory quotas. To ensure stability during iterative decoding, an EMA-based smoothing mechanism is incorporated to prevent jitter in segment boundaries. Crucially, AMS is a universal plug-and-play layer that is orthogonal to existing scorers. It can be seamlessly integrated into representative methods such as TOVA, Expected Attention, KeyDiff, R-KV and TriAttention. AMS is also system-compatible with modern paged-KV serving frameworks such as vLLM, supporting efficient gather-and-compact KV execution without introducing additional steady-state attention overhead. Extensive experiments across a diverse suite of tasks, including mathematical reasoning (MATH500, AIME, GSM8K), code completion, open-domain QA, and sparse retrieval, demonstrate that AMS consistently mitigates structural fragmentation and boosts model performance.
Junzhe Yang, Xiaoyu Shen