Overview

Human-AI co-creation explores how people and AI can work together on creative and knowledge tasks, from writing, visual design, and music to education and scientific discovery. Common approaches include iterative prompting, mixed-initiative workflows, multi-agent systems, and shared visual or physical workspaces that let people guide, edit, and evaluate AI contributions. Researchers study these systems through controlled experiments, field deployments, and measures of artifact quality, diversity, user control, and ownership. A central tension is that AI can make creation faster and broaden exploration while also steering people’s thinking, narrowing collective diversity, and obscuring authorship.

Latest papers

154 papers13 papers in the last four weeks, down 19% on the four weeks before. 0.1% of all new papers.

Mar 17, 2026

Human/AI Collective Intelligence for Deliberative Democracy: A Human-Centred Design Approach

This chapter introduces the concept of Collective Intelligence for Deliberative Democracy (CI4DD). We propose that the use of computational tools, specifically artificial intelligence to advance deliberative democracy, is an instantiation of a broader class of human-computer system designed to augment collective intelligence. Further, we argue for a fundamentally human-centred design approach to orchestrate how stakeholders can contribute meaningfully to shaping the artifacts and processes needed to create trustworthy DD processes. We first contextualise the key concepts of CI and the role of AI within it. We then detail our co-design methodology for identifying key challenges, refining user scenarios, and deriving technical implications. Two exemplar cases illustrate how user requirements from civic organisations were implemented with AI support and piloted in authentic contexts.
Mar 16, 2026

Intelligent Co-Design: An Interactive LLM Framework for Interior Spatial Design via Multi-Modal Agents

In architectural interior design, miscommunication frequently arises as clients lack design knowledge, while designers struggle to explain complex spatial relationships, leading to delayed timelines and financial losses. Recent advancements in generative layout tools narrow the gap by automating 3D visualizations. However, prevailing methodologies exhibit limitations: rule-based systems implement hard-coded spatial constraints that restrict participatory engagement, while data-driven models rely on extensive training datasets. Recent large language models (LLMs) bridge this gap by enabling intuitive reasoning about spatial relationships through natural language. This research presents an LLM-based, multimodal, multi-agent framework that dynamically converts natural language descriptions and imagery into 3D designs. Specialized agents (Reference, Spatial, Interactive, Grader), operating via prompt guidelines, collaboratively address core challenges: the agent system enables real-time user interaction for iterative spatial refinement, while Retrieval-Augmented Generation (RAG) reduces data dependency without requiring task-specific model training. This framework accurately interprets spatial intent and generates optimized 3D indoor design, improving productivity, and encouraging nondesigner participation. Evaluations across diverse floor plans and user questionnaires demonstrate effectiveness. An independent LLM evaluator consistently rated participatory layouts higher in user intent alignment, aesthetic coherence, functionality, and circulation. Questionnaire results indicated 77% satisfaction and a clear preference over traditional design software. These findings suggest the framework enhances user-centric communication and fosters more inclusive, effective, and resilient design processes. Project page: https://rsigktyper.github.io/AICodesign/
Mar 16, 2026

Mind-of-Director: Multi-modal Agent-Driven Film Previsualization via Collaborative Decision-Making

We present Mind-of-Director, a multi-modal agent-driven framework for film previz that models the collaborative decision-making process of a film production team. Given a creative idea, Mind-of-Director orchestrates multiple specialized agents to produce previz sequences within the game engine. The framework consists of four cooperative modules: Script Development, where agents draft and refine the screenplay iteratively; Virtual Scene Design, which transforms text into semantically aligned 3D environments; Character Behaviour Control, which determines character blocking and motion; and Camera Planning, which optimizes framing, movement, and composition for cinematic camera effects. A real-time visual editing system built in the game engine further enables interactive inspection and synchronized timeline adjustment across scenes, behaviours, and cameras. Extensive experiments and human evaluations show that Mind-of-Director generates high-quality, semantically grounded previz sequences in approximately 25 minutes per idea, demonstrating the effectiveness of agent collaboration for both automated prototyping and human-in-the-loop filmmaking.
Mar 13, 2026

Interrogating Design Homogenization in Web Vibe Coding

Generative AI is known for its tendency to homogenize, often reproducing dominant style conventions found in training data. However, it remains unclear how these homogenizing effects extend to complex structural tasks like web design. As lay creators increasingly turn to LLMs to 'vibe-code' websites -- prompting for aesthetic and functional goals rather than writing code -- they may inadvertently narrow the diversity of their designs, and limit creative expression throughout the internet. In this paper, we interrogate the possibility of design homogenization in web vibe coding. We first characterize the vibe coding lifecycle, pinpointing stages where homogenization risks may arise. We then conduct a sociotechnical risk analysis unpacking the potential harms of web vibe coding and their interaction with design homogenization. We identify that the push for frictionless generation can exacerbate homogenization and its harms. Finally, we propose a mitigation framework centered on the idea of productive friction. Through case studies at the micro, meso, and macro levels, we show how centering productive friction can empower creators to challenge default outputs and preserve diverse expression in AI-mediated web design.
Mar 13, 2026

Thinking in Graphs with CoMAP: A Shared Visual Workspace for Designing Project-Based Learning

Designing project-based learning (PBL) demands managing highly interdependent components, a task that both traditional linear tools and purely conversational AI struggle with. Traditional tools fail to capture the non-linear nature of creative design, while conversational systems lack the persistent, shared context necessary for reflective collaboration. Grounded in theories of distributed cognition, we introduce CoMAP, a system that embodies a graph-based collaboration paradigm. By providing a shared visual workspace with dual-modality AI support, CoMAP transforms the human-AI relationship from a prompt-and-response loop into a transparent and equitable partnership. Our study with 30 educators shows CoMAP significantly improves teachers' design expression, divergent thinking, and iterative practice compared to a dialogue-only baseline. These findings demonstrate how a nonlinear, artifact-centric approach can foster trust, reduce cognitive load, and \textcolor{fix}{support} educators to take control of their creative process. Our contributions are available at: https://comap2025.github.io/.
Mar 12, 2026

The Perfection Paradox: From Architect to Curator in AI-Assisted API Design

Enterprise API design is often bottlenecked by the tension between rapid feature delivery and the rigorous maintenance of usability standards. We present an industrial case study evaluating an AI-assisted design workflow trained on API Improvement Proposals (AIPs). Through a controlled study with 16 industry experts, we compared AI-generated API specifications against human-authored ones. While quantitative results indicated AI superiority in 10 of 11 usability dimensions and an 87% reduction in authoring time, qualitative analysis revealed a paradox: experts frequently misidentified AI work as human (19% accuracy) yet described the designs as unsettlingly "perfect." We characterize this as a "Perfection Paradox" -- where hyper-consistency signals a lack of pragmatic human judgment. We discuss the implications of this perfection paradox, proposing a shift in the human designer's role from the "drafter" of specifications to the "curator" of AI-generated patterns.
Mar 12, 2026

An Intent of Collaboration: On Agencies between Designers and Emerging (Intelligent) Technologies

Amidst the emergence of powerful intelligent technologies such as LLMs and text-to-image AIs that promise to enhance creative processes, designers face the challenges of remaining empowered and creative while working with these foreign digital partners. While generative AIs offer versatile, informative, and occasionally poetic outcomes, their lack of embodied knowledge presents an even greater challenge to designers in gaining fruitful outcomes, such as in the field of Digital Craftsmanship. In this project, three designers embarked on a three-month experimental journey with an intention to co-create with Google's LLM as a potential intelligent partner to investigate how it will influence the designers' creativity. We found that a power dynamic of agencies exists between the LLM and the designer, in which the designer can easily lose their creative agency. Regaining the designer's creative agency involves introspection into their own creative process, a structural understanding of the specific emerging technology involved, and deliberate adjustments to the dynamics of the human-technology relationship. We propose paying attention to the designer's inner world and parties of agencies when engaging with emerging intelligent technologies through three aspects: the sensitivity towards a creative process as cognitive activities; the active investigation into specific technology's capability; and the adjustment towards an appropriate working relationship between the designer and the emerging technology.
Mar 12, 2026

MRGEN: A Conceptual Framework for LLM-Powered Mixed Reality Authoring Tools for Education

Mixed Reality (MR) offers immersive and multimodal opportunities for education but remains difficult for teachers to author without technical expertise. We propose MRGEN, a conceptual framework for LLM-powered authoring tools to support teachers in creating MR learning activities that work on mobile devices (tablets and smartphones). MRGEN articulates three axes: Learning Objectives, MR Modality, and GAI Assistance. To validate our framework, we implemented a prototype based on the open-source MIXAP authoring platform and conducted a user study with 24 participants. Results show that LLM-powered authoring reduced task duration by 36% on average, and that over 90% of participants found the AI support helpful for brainstorming, structuring, and aligning content with their learning goals. These findings yielded very promising results for future AI-assisted MR authoring tools.
Mar 11, 2026

Ghost Framing Theory: Exploring the role of generative AI in new venture rhetorical legitimation

Responding to the surging but largely invisible use of generative AI in entrepreneurial framing, I advance Ghost Framing Theory (GFT) to explain how hybrid founder- and investor-genAI ensembles co-produce, contest, and recalibrate resonance in the rhetorical legitimation of new ventures. Building on scholarship in framing, micro-level legitimacy judgments, and sociomaterial affordances, I identify genAI rhetorical affordances (generativeness, extreme combinatorics, tone repertoire, velocity/energy and shared substratum) and theorize a recursive/iterative process model (ghost pitching, ghost screening, ghost relationship-building), configuring emergent resonance and legitimation. GFT builds new rhetorical framing theory for the age of genAI, connects research on human-AI collaboration with cultural entrepreneurship and extends affordance theory into multi-actor scenarios where affordance transitivity and visibility emerge as key considerations.
Mar 11, 2026

Reactive Writers: How Co-Writing with AI Changes How We Engage with Ideas

Emerging experimental evidence shows that writing with AI assistance can change both the views people express in writing and the opinions they hold afterwards. Yet, we lack substantive understanding of procedural and behavioral changes in co-writing with AI that underlie the observed opinion-shaping power of AI writing tools. We conducted a mixed-methods study, combining retrospective interviews with 19 participants about their AI co-writing experience with a quantitative analysis tracing engagement with ideas and opinions in 1{,}291 AI co-writing sessions. Our analysis shows that engaging with the AI's suggestions -- reading them and deciding whether to accept them -- becomes a central activity in the writing process, taking away from more traditional processes of ideation and language generation. As writers often do not complete their own ideation before engaging with suggestions, the suggested ideas and opinions seeded directions that writers then elaborated on. At the same time, writers did not notice the AI's influence and felt in full control of their writing, as they -- in principle -- could always edit the final text. We term this shift Reactive Writing: an evaluation-first, suggestion-led writing practice that departs substantially from conventional composing in the presence of AI assistance and is highly vulnerable to AI-induced biases and opinion shifts.
Mar 10, 2026

Human-AI Interaction Traces as Blackout Poetry: Reframing AI-Supported Writing as Found-Text Creativity

LLMs offer new creative possibilities for writers but also raise concerns about authenticity and reader trust, particularly when AI involvement is disclosed. Prior research has largely framed this as an issue of transparency and provenance, emphasizing the disclosure of human-AI interaction traces that account for how much the AI wrote and what the human did. Yet such audit-oriented disclosures may risk reducing creative collaboration to quantification and surveillance. In this position paper, we argue for a different lens by exploring how human-AI interaction traces might instead function as expressive artifacts that foreground the meaning-making inherent in human-AI collaboration. Drawing inspiration from blackout poetry, we frame AI-generated text as found material through which writers' acts of curation and reinterpretation become inscribed atop the AI's original output. In this way, we suggest that designing interaction traces as aesthetic artifacts may help readers better appreciate and trust writers' creative contributions in AI-assisted writing.
Mar 10, 2026

BLK-Assist: A Methodological Framework for Artist-Led Co-Creation with Generative AI Models

This paper presents BLK-Assist, a modular framework for artist-specific fine-tuning of diffusion models using parameter-efficient methods. The system is implemented as a case study with a single professional artist's proprietary corpus and consists of three components: BLK-Conceptor (LoRA-adapted conceptual sketch generation), BLK-Stencil (LayerDiffuse-based transparency-preserving asset generation), and BLK-Upscale (hybrid Real-ESRGAN and texture-conditioned diffusion for high-resolution outputs). We document dataset composition, preprocessing, training configurations, and inference workflows to enable reproducibility with publicly available models to illustrate a privacy-preserving, consent-based approach to human-AI co-creation that maintains stylistic fidelity to the source corpus and can be adapted for other artists under similar constraints.
Mar 10, 2026

Vibe-Creation: The Epistemology of Human-AI Emergent Cognition

The encounter between human reasoning and generative artificial intelligence (GenAI) cannot be adequately described by inherited metaphors of tool use, augmentation, or collaborative partnership. This article argues that such interactions produce a qualitatively distinct cognitive-epistemic formation, designated here as the Third Entity: an emergent, transient structure that arises from the transductive coupling of two ontologically incommensurable modes of cognition. Drawing on Peirce semiotics, Polanyi theory of tacit knowledge, Simondon philosophy of individuation, Ihde postphenomenology, and Morin complexity theory, we develop a multi-layered theoretical account of this formation. We introduce the concept of vibe-creation to designate the pre-reflective cognitive mode through which the Third Entity navigates high-dimensional semantic space and argue that this mode constitutes the automation of tacit knowledge - a development with far-reaching consequences for epistemology, the philosophy of mind, and educational theory. We further propose the notion of asymmetric emergence to characterize the agency of the Third Entity: genuinely novel and irreducible, yet anchored in human intentional responsibility. The article concludes by examining the implications of this theoretical framework for the transformation of educational institutions and the redefinition of intellectual competence in the age of GenAI.
Mar 8, 2026

Directing the Robot: Scaffolding Creative Human-AI-Robot Interaction

Robots are moving beyond industrial settings into creative, educational, and public environments where interaction is open-ended and improvisational. Yet much of human-AI-robot interaction remains framed around performance and efficiency, positioning humans as supervisors rather than collaborators. We propose a re-framing of AI interaction with robots as scaffolding: infrastructure that enables humans to shape robotic behaviour over time while remaining meaningfully in control. Through scenarios from creative practice, learning-by-teaching, and embodied interaction, we illustrate how humans can act as executive directors, defining intent and steering revisions, while AI mediates between human expression and robotic execution. We outline design and evaluation implications that foreground creativity, agency, and flow. Finally, we discuss open challenges in social, scalable, and mission-critical contexts. We invite the community to rethink interacting with Robots and AI not as autonomy, but as sustained support for human creativity.
Mar 7, 2026

From State Changes to Creative Decisions: Documenting and Interpreting Traces Across Creative Domains

Analyzing creative activity traces requires capturing activity at appropriate granularity and interpreting it in ways that reflect the structure of creative practice. However, existing approaches record state changes without preserving the intent or relationships that define higher-level creative moves. This decoupling manifests differently across domains: GenAI tools lose non-linear exploration structure, visualization authoring obscures representational intent, and programmatic environments flatten interaction boundaries. We present three complementary approaches: a node-based interface for stateful GenAI artifact management, a vocabulary of visual cues as higher-level creative moves in visualization authoring, and a programming model that embeds semantic histories directly into interaction state.
Mar 7, 2026

NarrativeLoom: Enhancing Creative Storytelling through Multi-Persona Collaborative Improvisation

Large Language Models show promise for AI-assisted storytelling, yet current tools often generate predictable, unoriginal narratives. To address this limitation, we present NarrativeLoom, a multi-persona co-creative system grounded in Campbell's Blind Variation and Selective Retention theory. NarrativeLoom deploys specialized AI personas to generate diverse narrative options (blind variation), while users act as creative directors to select and refine them (selective retention). We designed a controlled study with 50 participants and found that stories co-authored with NarrativeLoom were not only perceived by users as more novel and diverse but were also objectively rated by experts as significantly better across all Torrance Test creativity dimensions: fluency, flexibility, originality, and elaboration. Stories are significantly longer with richer settings and more dialogue. Writing expertise emerged as a moderator: novices benefited more from structured scaffolding. This demonstrates the value of theory-informed co-creative systems and the importance of adapting them to varying user expertise.
Mar 7, 2026

SuperSkillsStack: Agency, Domain Knowledge, Imagination, and Taste in Human-AI Design Education

This study examines how students integrate generative artificial intelligence (AI) into design projects through the lens of the SuperSkillsStack framework, which identifies four key human competencies for effective human-AI collaboration: Agency, Domain Knowledge, Imagination, and Taste. As generative AI increasingly transforms creative practice, design education must consider how human capabilities are cultivated alongside technological tools. Using qualitative thematic analysis, this study analyzes reflective writings from 80 student design teams participating in a human-centered design course. The findings show that students primarily used AI during the early stages of the design process, including brainstorming, information synthesis, and problem framing. However, students consistently relied on human judgment to interpret contextual information, validate AI-generated outputs, and refine design solutions. Domain knowledge derived from field observations enabled students to detect inaccuracies in AI suggestions, while taste played a critical role in evaluating and selecting meaningful ideas. The results suggest that generative AI functions primarily as a cognitive accelerator rather than a replacement for human creativity. The study highlights the importance of cultivating higher-order human capabilities to support effective human-AI collaboration in design education.
Mar 4, 2026

Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for programming expertise, but they do not eliminate the underlying challenges of educational game design, and they can leave non-expert designers reliant on opaque suggestions from AI systems. We designed a controlled natural language framework-based web tool that positions language as the primary interface for LLM-assisted educational game design. In the tool, users and an LLM assistant collaboratively develop a structured language that maps pedagogy to gameplay through four linked components. We argue that, by making pedagogical intent explicit and editable in the interface, the tool has the potential to lower design barriers for non-expert designers, preserves human agency in critical decisions, and enables alignment and reflections between pedagogy and gameplay during and after co-creation.
Mar 3, 2026

Design Generative AI for Practitioners: Exploring Interaction Approaches Aligned with Creative Practice

Design is a non-linear, reflective process in which practitioners engage with visual, semantic, and other expressive materials to explore, iterate, and refine ideas. As Generative AI (GenAI) becomes integrated into professional design practice, traditional interaction approaches focusing on prompts or whole-image manipulation can misalign AI output with designers' intent, forcing visual thinkers into verbal reasoning or post-hoc adjustments. We present three interaction approaches from DesignPrompt, FusAIn, and DesignTrace that distribute control across intent, input, and process, enabling designers to guide AI alignment at different stages of interaction. We further argue that alignment is a dynamic negotiation, with AI adopting proactive or reactive roles according to designers' instrumental and inspirational needs and the creative stage.
Mar 2, 2026

PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XR

Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author stories by directly manipulating virtual characters and props. A multi-agent AI pipeline interprets these actions into Intent Frames -structured narrative beats visualized as rearrangeable story marbles on a timeline. A large language model then transforms the user's assembled sequence into a final narrative. A user study (N=13) with writers from varying domains found that PlayWrite fosters a highly improvisational and playful process. Users treated the AI as a collaborative partner, using its unexpected responses to spark new ideas and overcome creative blocks. PlayWrite demonstrates an approach for co-creative systems that move beyond text to embrace direct manipulation and play as core interaction modalities.
Mar 2, 2026

"When to Hand Off, When to Work Together": Understanding Concurrent Human-Agent Interaction in Shared Co-Creative Workspaces

Shared co-creative workspaces allow users to contribute while agents execute. Yet how users adjust their participation as their work and the agent's execution shape one another remains less understood. We conducted two design probe studies with professional designers. In Study 1 (N=10), participants identified opportunities to contribute by observing the agent's progress, but avoided intervention when the agent misinterpreted their edits. Therefore, we developed CLEO, a second probe that tracks user actions and selectively updates its plan. In Study 2 (N=12), we analyzed 255 interaction turns and stimulated recall interviews, identifying five action categories, ten codes, six triggers, and four enabling factors. Participants engaged in concurrent interaction during 33.73% of turns, expressing newly recognized design ideas or preferences through edits and changing the division of work by completing pending subtasks or independently developing copies of unfinished outputs. We present a decision model and five design implications for concurrent human-agent collaboration.
Feb 26, 2026

CoLyricist: Enhancing Lyric Writing with AI through Workflow-Aligned Support

We propose CoLyricist, an AI-assisted lyric writing tool designed to support the typical workflows of experienced lyricists and enhance their creative efficiency. While lyricists have unique processes, many follow common stages. Tools that fail to accommodate these stages challenge integration into creative practices. Existing research and tools lack sufficient understanding of these songwriting stages and their associated challenges, resulting in ineffective designs. Through a formative study involving semi-structured interviews with 10 experienced lyricists, we identified four key stages: Theme Setting, Ideation, Drafting Lyrics, and Melody Fitting. CoLyricist addresses these needs by incorporating tailored AI-driven support for each stage, optimizing the lyric writing process to be more seamless and efficient. To examine whether this workflow-aligned design also benefits those without prior experience, we conducted a user study with 16 participants, including both experienced and novice lyricists. Results showed that CoLyricist enhances the songwriting experience across skill levels. Novice users especially appreciated the Melody-Fitting feature, while experienced users valued the Ideation support.
Feb 23, 2026

Examining and Addressing Barriers to Diversity in LLM-Generated Ideas

Ideas generated by independent samples of humans tend to be more diverse than ideas generated from independent LLM samples, raising concerns that widespread reliance on LLMs could homogenize ideation and undermine innovation at a societal level. Drawing on cognitive psychology, we identify (both theoretically and empirically) two mechanisms undermining LLM idea diversity. First, at the individual level, LLMs exhibit fixation just as humans do, where early outputs constrain subsequent ideation. Second, at the collective level, LLMs aggregate knowledge into a unified distribution rather than exhibiting the knowledge partitioning inherent to human populations, where each person occupies a distinct region of the knowledge space. Through four studies, we demonstrate that targeted prompting interventions can address each mechanism independently: Chain-of-Thought (CoT) prompting reduces fixation by encouraging structured reasoning (only in LLMs, not humans), while ordinary personas (versus "creative entrepreneurs" such as Steve Jobs) improve knowledge partitioning by serving as diverse sampling cues, anchoring generation in distinct regions of the semantic space. Combining both approaches produces the highest idea diversity, outperforming humans. These findings offer a theoretically grounded framework for understanding LLM idea diversity and practical strategies for human-AI collaborations that leverage AI's efficiency without compromising the diversity essential to a healthy innovation ecosystem.
Feb 23, 2026

PedaCo-Gen: Scaffolding Pedagogical Agency in Human-AI Collaborative Video Authoring

While advancements in Text-to-Video (T2V) generative AI offer a promising path toward democratizing content creation, current models are often optimized for visual fidelity rather than instructional efficacy. This study introduces PedaCo-Gen, a pedagogically-informed human-AI collaborative video generating system for authoring instructional videos based on Mayer's Cognitive Theory of Multimedia Learning (CTML). Moving away from traditional "one-shot" generation, PedaCo-Gen introduces an Intermediate Representation (IR) phase, enabling educators to interactively review and refine video blueprints-comprising scripts and visual descriptions-with an AI reviewer. Our study with 23 education experts demonstrates that PedaCo-Gen significantly enhances video quality across various topics and CTML principles compared to baselines. Participants perceived the AI-driven guidance not merely as a set of instructions but as a metacognitive scaffold that augmented their instructional design expertise, reporting high production efficiency (M=4.26) and guide validity (M=4.04). These findings highlight the importance of reclaiming pedagogical agency through principled co-creation, providing a foundation for future AI authoring tools that harmonize generative power with human professional expertise.
Feb 19, 2026

Patch-Based Spatial Authorship Attribution in Human-Robot Collaborative Paintings

As agentic AI becomes increasingly involved in creative production, documenting authorship has become critical for artists, collectors, and legal contexts. We present a patch-based framework for spatial authorship attribution within human-robot collaborative painting practice, demonstrated through a forensic case study of one human artist and one robotic system across 15 abstract paintings. Using commodity flatbed scanners and leave-one-painting-out cross-validation, the approach achieves 88.8% patch-level accuracy (86.7% painting-level via majority vote), outperforming texture-based and pretrained-feature baselines (68.0%-84.7%). For collaborative artworks, where ground truth is inherently ambiguous, we use conditional Shannon entropy to quantify stylistic overlap; manually annotated hybrid regions exhibit 64% higher uncertainty than pure paintings (p=0.003), suggesting the model detects mixed authorship rather than classification failure. The trained model is specific to this human-robot pair but provides a methodological grounding for sample-efficient attribution in data-scarce human-AI creative workflows that, in the future, has the potential to extend authorship attribution to any human-robot collaborative painting.
Feb 18, 2026

Creating a digital poet

Can a machine write good poetry? Any positive answer raises fundamental questions about the nature and value of art. We report a seven-month poetry workshop in which a large language model was shaped into a digital poet through iterative in-context expert feedback, without retraining. Across sessions, the model developed a distinctive style and a coherent corpus, supported by quantitative and qualitative analyses, and it produced a pen name and author image. In a blinded authorship test with 50 humanities students and graduates (three AI poems and three poems by well-known poets each), judgments were at chance: human poems were labeled human 54% of the time and AI poems 52%, with 95% confidence intervals including 50%. After the workshop, a commercial publisher released a poetry collection authored by the model. These results show that workshop-style prompting can support long-horizon creative shaping and renew debates on creativity and authorship.
Feb 4, 2026

Tinker Tales: A Tangible Dialogue System for Child-AI Co-Creative Storytelling

Conversational AI agents are increasingly explored as creative partners, yet how conversation design shapes child-AI dialogue in co-creative settings remains underexplored. We present Tinker Tales, a tangible dialogue system for child-AI collaborative storytelling, in which educational frameworks (narrative development and social-emotional learning) are instantiated as conversation design, shaping how the agent engages children across four narrative stages. The system combines a physical storytelling board, NFC-embedded toys, and a mobile app mediating multimodal interaction through tangible manipulation and voice-based dialogue. We conducted a home-based user study with 10 children (ages 6-8) across two conversation design conditions varying in how the agent structured elaboration, with and without educational scaffolding. Our findings show that prompt framing shapes the form and consistency of children's narrative contributions, structuring how they participate in co-creative dialogue with AI.
Jan 15, 2026

Generative AI Assisted Workflows in Architectural Conceptual Design: Performance, Creative Self-Efficacy, and Cognitive Load

Generative AI (GenAI) is increasingly adopted in design education, yet evaluating its educational value through final outcomes provides an incomplete picture. This study compares two ecologically plausible workflows in an architectural conceptual design task: GenAI-assisted image generation and ArchDaily-based precedent search. The comparison concerns complete workflows rather than the isolated contributions. Thirty-six students completed a two-phase design task, first designing independently and then revising with their assigned workflow. Eight judges rated design performance, while participants reported task-specific and general creative self-efficacy and cognitive load after each phase. Difference-in-differences analyses showed no significant overall differences between the GenAI and precedent-search workflows in design performance, cognitive workload, or task-specific creative self-efficacy. Beyond these null overall effects, three patterns were observed. General creative self-efficacy showed a significant relative decline under the GenAI workflow. A subgroup analysis suggested higher revision-phase performance among novice students using GenAI than among those using precedent search (F (1,32) = 4.303, p = 0.046). However, this exploratory interaction should be interpreted cautiously due to low rating reliability, small subgroup cells, and imprecise estimation. Third, exploratory prompt analyses suggested that iterative, task-specific prompting strategies (CD3, CD6) were associated with cognitive load reductions at the uncorrected level, but neither association survived multiple-comparison correction. Overall, the GenAI workflow did not produce uniform gains. Its educational value may depend on pedagogical framing, learner characteristics, and human-AI interaction structure, underscoring the need to preserve creative agency and develop prompt literacy.
Dec 21, 2025

Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization

Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of IN by improvisationally expanding on pre-authored content in response to open-ended player input. However, this extrapolation risks widening the gap between author-envisioned and player-experienced stories, potentially limiting the strength of plot progression and the communication of the author's narrative intent. To bridge the gap, we introduce Elsewise: an authoring tool for LLM-based INs that implements a novel Bundled Storyline concept to enhance author's perception and understanding of the narrative possibility space, allowing authors to explore similarities and differences between possible playthroughs of their IN in terms of open-ended, user-configurable narrative dimensions. A user study (n=12) shows that our approach improves author anticipation of player-experienced narrative, leading to more effective control and exploration of the narrative possibility spaces.
Sep 28, 2025

Cognifying Education: Mapping AI's transformative role in emotional, creative, and collaborative learning

Artificial intelligence (AI) is rapidly reshaping educational practice, challenging long held assumptions about teaching and learning. This article integrates conceptual perspectives from recent books (Genesis by Eric Schmidt, Henry Kissinger and Craig Mundie, CoIntelligence by Ethan Mollick, and The Inevitable by Kevin Kelly) with empirical insights from popular AI podcasts and Anthropic public releases. We examine seven key domains: emotional support, creativity, contextual understanding, student engagement, problem solving, ethics and morality, and collaboration. For each domain, we explore AI capabilities, opportunities for transformative change, and emerging best practices, drawing equally from theoretical analysis and real world observations. Overall, we find that AI, when used thoughtfully, can complement and enhance human educators in fostering richer learning experiences across cognitive, social, and emotional dimensions. We emphasize an optimistic yet responsible outlook: educators and students should actively shape AI integration to amplify human potential in creativity, ethical reasoning, collaboration, and beyond, while maintaining a focus on human centric values.