Human Relocalization

Momentum

3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 15

Sep 28, 2026cs.LG

ReCo: When to Relocate Sensor Kits under Deployment Constraints -- A NILM Case Study

Many sensing tasks obtain training labels only by deploying instruments in the field. With a limited number of sensor kits, a collection deadline, and measurement downtime at every move, the collector must repeatedly decide whether to stay at the current site or relocate. We study this decision in non-intrusive load monitoring (NILM), which estimates the power drawn by individual appliances from a home's main meter and is trained on data from homes temporarily fitted with appliance-level sub-meters. In NILM, appliance usage varies with the appliance, season and climate, and the value of new data depends on how diverse the combinations of target operation and background load are. To address this, we propose a constraint-based relocation framework and instantiate it for NILM as ReCo (Relocation by Coverage gain). ReCo counts new operating regimes in a joint target-background feature space, forecasts each home's future gain from the data collected so far, and each night weighs the gain of staying against the gain of moving elsewhere after the downtime. In replayed deployments on the Plegma dataset under two kit counts and two downtime costs, ReCo outperforms fixed-dwell and count-based schedules and a threshold rule using the same metric in every setting. Its advantage is not explained by collecting more days alone and reflects allocating the days to more valuable homes and periods.
Sep 28, 2026cs.RO

SOR-Nav: Search or Relocate? Context-Gated Exploration and Cross-Region Relocation for Object Navigation

Object navigation requires an embodied agent to find an object in an unseen environment under partial observability and a limited motion budget. Existing methods primarily optimize where the robot should go next by ranking candidate destinations. In contrast to these methods, we present SOR-Nav, a hierarchical navigation system that explicitly arbitrates between continuing to explore the current context and abandoning it for a more promising reachable region. First, an autonomous semantic exploration system is built that accumulates persistent 3D object clusters and organizes reachable frontiers into a cluster decision graph to provide an efficient search abstraction. Then, SOR-Nav uses a context-gated LLM-driven object-search supervisor to evaluate the suitability of the current search context and decide whether to continue exploration or perform cross-region relocation to another reachable frontier cluster. Across the complete, unfiltered validation sets of HM3D-v1, HM3D-v2, and MP3D, SOR-Nav achieves the strongest reported Success Rate (SR) and Success weighted by Path Length (SPL) on all three benchmarks. On MP3D in particular, it more than doubles the previous best SPL from 18.1% to 38.5% while increasing SR from 50.7% to 61.8%. Nested HM3D-v2 ablations validate the proposed decision structure, while a continuous three-target physical deployment demonstrates persistent ObjectNav operation in real-world scenarios.
Sep 27, 2026cs.CV

ReLoc: Rethinking Scene Coordinate Regression Architecture for Robust Outdoor LiDAR-based Localization

Scene Coordinate Regression (SCR) has recently emerged as a promising approach for LiDAR-based localization, achieving accurate localization without requiring an explicit 3D map. Despite their effectiveness, existing SCR methods rely on scene classification-based global embedding that struggles to provide fine-grained discrimination among nearby locations. Moreover, their reliance on uniform sampling of local features during training assigns equal importance to all points, thereby inadvertently propagating features from dynamic objects or unstable regions and potentially degrading training stability. In this paper, we present ReLoc, a revamped SCR architecture that can effectively address these limitations. First, we redesign the global embedding module by combining learnable context tokens with a feature aggregator to capture richer and more discriminative scene context. Second, we introduce an attention-based local feature enhancement module to mitigate the impact of noisy local features while encouraging context-consistent structures, yielding more robust local feature representations. Experimental results on two large-scale outdoor datasets demonstrate that our approach achieves state-of-the-art accuracy over previous SCR-based methods while maintaining real-time inference performance.
Sep 17, 2026cs.RO

Navigate or Relocate? Planning Among Movable Obstacles in Unknown Environments

Conventional robot planning methods seek collision-free paths to a goal but fail when all paths are blocked. In these cases, the robot must determine which objects to relocate, in what order, and where to place them to clear a path---a problem known as Navigation Among Movable Obstacles (NAMO). Most NAMO planners assume a known environment, while existing approaches for unknown environments typically reason locally about relocations and cannot plan interdependent relocation sequences. We consider NAMO in unknown environments revealed through onboard sensing, where the robot must decide whether a blocked route requires relocation or a feasible path may exist through unexplored space. We propose an online framework that addresses this ambiguity by selecting between navigation and relocation using shortest paths that treat discovered movable objects as obstacles or as removable. Navigation relies on existing motion planners, while relocation uses a sampling-based approach that, unlike existing approaches for unknown environments, searches over \textit{interdependent} relocation sequences and uses an LLM to bias sampling. Numerical experiments demonstrate scalability to cluttered environments requiring interdependent relocations and improved plan quality over existing baselines.
Sep 11, 2026cs.RO

RIDE: Relocalization-Informed Depth Estimation with 3D Gaussian Splatting

Render--match--PnP relocalization establishes correspondences between query image pixels and 3D map points for camera pose recovery, but their potential to support dense depth estimation is often overlooked. To exploit this geometric information, we present RIDE, which estimates dense metric depth from a robot's RGB stream. Given a metrically scaled 3D Gaussian Splatting (3DGS) model, RIDE combines sparse metric depth observations derived from PnP-RANSAC inlier correspondences with the geometric prior of a pretrained video-depth model. To handle uneven and intermittent observations, it integrates global and local depth correction with temporal memory, supporting depth estimation through short observation gaps after metric scale initialization. Trained on public RGB-D videos, RIDE is evaluated on robot sequences without fine tuning. Experiments show improved depth accuracy and temporal consistency over scale-only calibration, demonstrating how localization geometry can support both pose recovery and dense robot perception.
Aug 10, 2026cs.CV

Multi-Submap Implicit Neural SLAM with Local-to-Global Loop Closure for Large-Scale Scene Reconstruction

Neural Radiance Fields (NeRF)-based SLAM has demonstrated impressive results in small-scale scene reconstruction, yet scaling these methods to extensive, complex environments remains challenging due to catastrophic forgetting and accumulated trajectory drift. This paper presents a robust, large-scale neural SLAM system featuring a multi-submap architecture and a dual-tier loop closure mechanism. Specifically, we propose a progressive mapping strategy that dynamically allocates neural submaps to maintain high-fidelity representations without memory explosion. For robust pose estimation, an optical-flow-based tracking module is integrated to handle aggressive motions. To address global consistency, we introduce a local-to-global loop closure framework leveraging the foundation model for high-performance global descriptor extraction, significantly enhancing relocalization accuracy under varying viewpoints. Furthermore, an inter-submap online distillation algorithm is designed during back-end optimization to enforce geometric and appearance consistency across overlapping submap boundaries. To validate the system, we developed a customized handheld mechatronic platform and conducted extensive evaluations on both public benchmarks and our large-scale indoor-outdoor datasets. Experimental results, including direct deployment on an onboard computing unit, demonstrate that our approach outperforms state-of-the-art neural SLAM methods in reconstruction quality and localization robustness, providing a scalable solution for real-world robotic perception and digital twinning. We will release the code publicly on \href{https://github.com/dtc111111/MSN-SLAM}{https://github.com/dtc111111/MSN-SLAM} .
Aug 7, 2026cs.RO

A Reconfigurable Tracked Robot for Enhanced Obstacle Traversal Through Movable Articulation Point and Internal Mass Relocation

Tracked robots are widely used in unstructured environments; however, their obstacle traversal capability is fundamentally limited by a tradeoff between front-end reachability and locomotion stability. This study presents TRASER (Tracked Robot with Articulated Spine for Extended Reach), a reconfigurable tracked robot capable of relocating both its articulation point and internal mass. TRASER employs a tape-spring mechanism that localizes compliance to the bending region while maintaining high stiffness in the remaining body, thereby improving both front-end reachability and center-of-mass (CoM) shifting capability. Geometric and static models are developed to analyze the effects of articulation point and CoM position on step and ditch traversal performances. Experiments demonstrate step traversal, suspended-platform traversal, and ditch traversal of 74%, 66%, and 59% of the robot body length, respectively. To the best of our knowledge, these results represent the highest reported obstacle traversal capabilities among tracked mobile robots.
Jul 22, 2026cs.RO

Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning

Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s independent of arm motions. Tele-loco-manipulation is demonstrated via a cube relocation experiment with an expert human operator. On average, the teleoperated system moved 2 different 40 g cubes within 10 mins, walking a total distance of 5 m. Overall, the developed system shows potential for miniature humanoid tele-loco-manipulation.
Jul 18, 2026cs.LG

Certified-Gap Dual-Price Policies for Real-Time Truckload Bid Acceptance with Relocating, Clock-Constrained Resources

A truckload carrier must accept or reject each load tender within seconds. The decision depends on fleet state, hours-of-service (HOS) clocks, and appointment windows. We model this as a weakly coupled dynamic program in which the resources relocate and carry clocks: serving a request moves the truck to a new market and depletes its clocks, and whether a truck can serve a request depends on its state. Occupancy-based reusable-resource models do not cover this setting. We build a real-time dual-price policy from the same Lagrangian relaxation that gives the problem's upper bound. Policy and bound come from one object, so every run reports a certified optimality gap. We prove three things. First, the certificate is valid for any duals, any discretization, and any surrogate quality. Second, the policy's same-time spatial-gradient rule is exactly fluid complementary slackness, and the policy is asymptotically optimal in the subcritical fluid regime; the fitted prices are also portable across sample paths, by linear-programming basis stability. Third, certificates have limits: per-resource Lagrangian slack can stay bounded away from zero at every fleet size. We exhibit a three-truck kernel with an exact rational certificate and a replication lemma. On a public closed-loop benchmark with thirty paired seeds, the policy -- which needs no rollout labels, only one offline dual solve -- beats a rollout-trained surrogate on two of three scenarios (tight: +2.0 pp, 95% CI [+0.5, +3.6], Wilcoxon p = 0.023; mild: +3.5 pp, CI [+2.4, +4.5]) and ties the third. It decides in 0.04-0.09 ms, three orders of magnitude faster than the Monte Carlo rollout teacher. Its certificates are stable across ten bounded instances per scenario, at 57-64% of optimal, within 3-6 points of what the 1000x-slower teacher certifies.
Jun 24, 2026cs.CV

TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy

While Video Virtual Try-on (VVT) has achieved remarkable progress in synthesizing realistic garment overlays on dynamic subjects, existing paradigms remains fundamentally constrained by a passive dependency on source camera trajectories, failing to accommodate the requisite interactive freedom for omnidirectional viewpoint exploration. To address this limitation, we define a pioneering research frontier: Camera-controllable Video Virtual Try-on (CaM-VVT). Unlike conventional VVT, CaM-VVT not only necessitates viewpoint-agnostic texture hallucination but also strict structural synchronization between non-rigid human dynamics and background contexts under arbitrary, unconstrained camera movements. To tackle these challenges, we present TryOnCrafter, the first unified DiT-based framework specifically architected for the CaM-VVT task. Departing from implicit pixel-space manipulation, we introduce a Renderable 4D Try-on Proxy that explicitly decouples the human subject from the environment. This is achieved by distilling high-fidelity 2D try-on priors into a clothed 3DGS-based avatar, which is subsequently animated via SMPL-X sequences and metric-aligned into a reconstructed background point cloud. This proxy establishes a robust structural foundation with superior texture density and motion integrity. Our Proxy-Anchored Video DiT leverages this robust structural foundation as a primary geometric anchor, ensuring that the synthesized photorealistic videos are strictly constrained by prescribed trajectories and physically plausible deformations. Benefiting from the inherent editability of the 4D proxy, TryOnCrafter facilitates diverse downstream applications, including human relocalization, ``bullet time'' effects, and 360360-degree orbital viewing.
Jun 23, 2026cs.CV

Compact Object-Level Representations with Open-Vocabulary Understanding for Indoor Visual Relocalization

Indoor visual relocalization plays a critical role in emerging spatial and embodied AI applications. However, prior research was predominantly devoted to low-level vision schemes, struggling to perceive scene semantics and compositions, which limits both interpretability and applicability. In this paper, we explore the issue of how to organize rich object information in a scene, including semantics, layout, and geometry, into a structured map representation, thereby utilizing object units exclusively to drive the camera relocalization task. To this end, we propose OpenReLoc, a camera relocalization system designed to provide scene understanding and accurate pose estimation capabilities. Leveraging recent foundation models, we first introduce a multi-modal mechanism to integrate open-vocabulary semantic knowledge for effective 2D-3D object matching. Additionally, we design object-oriented reference frames as position priors, paired with a reference frame selection strategy based on the Distance-IoU (DIOU), enabling extension to scalable scenes. Moreover, to ensure stable and accurate pose optimization, we also propose a dual-path 2D Iterative Closest Pixel loss guided by object shape. Experimental results demonstrate that OpenReLoc achieves superior relocalization recall and accuracy across various datasets. Our source code will be released upon acceptance.
Jun 20, 2026cs.RO

GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization

Monocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset.
May 11, 2026cs.CV

OpenSGA: Efficient 3D Scene Graph Alignment in the Open World

Scene graph alignment establishes object correspondences between two 3D scene graphs constructed from partially overlapping observations. This enables efficient scene understanding and object-level relocalization when a robot revisits a place, as well as global map fusion across multiple agents. Such capabilities are essential for robots that require long-term memory for long-horizon tasks involving interactions with the environment. Existing approaches mainly focus on subscan-to-subscan (S2S) alignment and depend heavily on geometric point-cloud features, leaving frame-to-scan (F2S) alignment and open-set vision-language features underexplored. In addition, existing datasets for scene graph alignment remain small-scale with limited object diversity, constraining systematic training and evaluation. We present a unified and efficient scene graph alignment framework that predicts object correspondences by fusing vision-language, textual, and geometric features with spatial context. The framework comprises modules such as a distance-gated spatial attention encoder, a minimum-cost-flow-based allocator, and a global scene embedding generator to achieve accurate alignment even under large coordinate discrepancies. We further introduce ScanNet-SG, a large-scale dataset generated via an automated annotation pipeline with over 700k samples, covering 509 object categories from ScanNet labels and over 3k categories from GPT-4o-based tagging. Experiments show that our method achieves the best overall performance on both F2S and S2S tasks, substantially outperforming existing scene graph alignment methods. Our code and dataset are released at: https://autonomousrobots.nl/paper_websites/opensga.
Apr 30, 2026cs.DC

AI Inference as Relocatable Electricity Demand: A Latency-Constrained Energy-Geography Framework

AI inference is becoming a persistent and geographically distributed source of electricity demand. Unlike many traditional electrical loads, inference workloads can sometimes be executed away from the user-facing service location, provided that latency, state locality, capacity, and regulatory constraints remain acceptable. This paper studies when such digital relocation of computation can be interpreted as latency-constrained relocation of electricity demand. We develop an energy-geography framework for geo-distributed AI inference. The framework models a three-layer architecture of clients, service nodes, and compute nodes, and formulates inference placement as a constrained optimization problem over electricity prices, marginal carbon intensity, power usage effectiveness, compute capacity, network latency, and migration frictions. The key object is the energy-latency frontier: the marginal cost and carbon benefit unlocked by relaxing inference latency budgets. The paper makes four contributions. First, it distinguishes physical electricity transmission from digital relocation of electricity-consuming computation. Second, it formulates a geo-distributed inference placement model with feasibility masks and migration frictions. Third, it introduces operational metrics, including relocatable inference demand, energy return on latency, carbon return on latency, and a relocation break-even condition. Fourth, it provides a transparent stylized simulation over representative global compute regions to show how heterogeneous latency tolerance separates workloads into local, regional, and energy-oriented execution layers. The results show that latency relaxation expands feasible geography, while migration frictions, egress costs, state locality, legal constraints, and capacity limits can sharply reduce realized benefits.
Apr 23, 2026cs.LG

Relocation of compact sets in Rn\mathbb{R}^n by diffeomorphisms and linear separability of datasets in Rn\mathbb{R}^n

Relocation of compact sets in an nn-dimensional manifold by self-diffeomorphism is of its own interest as well as significant potential applications to data classification in data science. This paper presents a theory for relocating a finite number of compact sets in Rn\mathbb{R}^n to be relocated to arbitrary target domains in Rn\mathbb{R}^n by diffeomorphisms of Rn\mathbb{R}^n. Furthermore, we prove that for any such collection, there exists a differentiable embedding into Rn+1\mathbb{R}^{n+1} such that their images become linearly separable. As applications of the established theory, we show that a finite number of compact datasets in Rn\mathbb{R}^n can be made linearly separable by width-nn deep neural networks (DNNs) with Leaky-ReLU, ELU, or SELU activation functions, under a mild condition. In addition, we show that any finite number of mutually disjoint compact datasets in Rn\mathbb{R}^n can be made linearly separable in Rn+1\mathbb{R}^{n+1} by a width-(n+1)(n+1) DNN.