Long-Horizon Robotic Manipulation

Overview

Long-horizon robotic manipulation concerns tasks that require many dependent actions, such as assembling furniture, preparing food, or moving objects through changing environments. Common approaches combine hierarchical planning and reusable skills with vision-language-action policies, world models, symbolic task representations, and memory of past actions or object states. Researchers train these systems with demonstrations, reinforcement learning, simulated experience, and human corrections, and evaluate them in multi-stage benchmarks and real-robot settings. A central challenge is that strong performance on individual skills does not guarantee reliable task completion: errors can accumulate at skill transitions, while memory, recovery, and safety remain difficult to evaluate and generalize.

Latest papers

435 papers88 papers in the last four weeks, up 49% on the four weeks before. 0.5% of all new papers.

May 31, 2026

Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs

Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.
May 31, 2026

τ0τ_0-WM: A Unified Video-Action World Model for Robotic Manipulation

Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present τ0τ_0-World Model (τ0τ_0-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, τ0τ_0-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately 27,30027{,}300 hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, τ0τ_0-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, τ0τ_0-WM shows superior performance over other relevant baselines.
May 31, 2026

Make Your VLA More Robust Without More Data By Interleaving Motion Planning

Vision-Language-Action (VLA) models have shown remarkable progress for mobile manipulation, but their performance on long-horizon tasks remains poor. These tasks are especially challenging because (1) progress toward high-level goals must be maintained across extended sequences of spatially distributed subtasks, and (2) early execution errors compound rapidly over the task horizon. These challenges persist despite finetuning on large human teleoperated mobile manipulation data, indicating that more data alone may not resolve the problem. To address these challenges, we propose MPVI: Motion Planner / VLA Interleaving, a framework that integrates model-based motion planning with VLAs to improve robustness without further training. The proposed integration enables localization and navigation to distant or occluded target objects through cluttered scenes using open-vocabulary object detection, frontier exploration and motion planning. However, such integration is non-trivial, requiring reliable switching between modules; we show one way forward via VLM-based completion checking with proprioceptive triggers. We evaluate our approach on the BEHAVIOR-1K benchmark and demonstrate 113% improvement in task progress over a top end-to-end VLA baseline. Additional details are available at the project page: https://mpvi.netlify.app/.
May 30, 2026

Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation

Reliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes.
May 29, 2026

Closed-Loop Object-Informed Control for Non-Prehensile Robot Manipulation

Non-prehensile robot manipulation is challenging due to discontinuous, long-horizon interactions between the robot and the objects it manipulates. Sampling-based model predictive control methods are effective with discontinuous contact but face challenges with finding promising trajectories in long-horizon planning. We propose a closed-loop object-informed (CLOI) method that splits the problem into object-level planning to find long-horizon object poses that lead the object to its goal, and robot-level planning to select robot actions that follow those poses. We use model predictive path integral (MPPI) control to solve the subproblems and couple their solutions through consensus on the object poses using the alternating direction method of multipliers (ADMM). The object plan is revised toward robot-realizable object trajectories, while the robot plan is aligned with the object poses the task requires. In planar pushing tasks with obstacles using an xArm6 manipulator, CLOI increases the success rate by 35% in simulation and 43% on hardware, compared to standard MPPI given the same computational budget.
May 28, 2026

Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate human morphology, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation framework that treats quick end-effector swapping as a mechanism for dexterity with simplicity. Any-ttach combines a low-cost automatic swapping mechanism for an open-close robot interface, a handheld device for collecting human demonstrations, and a task planning framework that composes learned, parameterized, and planned tool-use skills. The system supports diverse tools and end-effector modules, including daily tools, articulated tools such as scissors, Fin Ray fingers, and a low-cost anthropomorphic hand, through the same shared interface. Our experiments show that Any-ttach improves tool-swapping reliability, increases demonstration efficiency, reduces tool-pose variability, and supports diverse tool-use skills. In two long-horizon tasks, making a sandwich and preparing a cucumber, Any-ttach executes six tool-use subskills through end-effector switching and execution monitoring. These results suggest that robots can expand manipulation capability not only through more complex end-effectors, but also through rapidly exchangeable tools and end-effector modules. More details and videos are available at https://any-ttach.github.io/.
May 28, 2026

LLM-Guided Future Hypotheses for Horizon-Aware Exploration in Multi-Step Robot Manipulation

Multi-step robot manipulation requires acting under uncertainty about how the scene will evolve, making exploration and policy adaptation challenging. We study whether short-horizon, task-consistent future videos can provide useful structured priors for control and reinforcement-learning fine-tuning. We formalize this idea through Future-Experience Conditioning (FEC), a simple interface that conditions closed-loop policies on a latent representation of a short future video. In our simulation setup, future clips are generated in three stages, an LLM reasoner operating over a task ontology initialized from the current scene state, a robot-free digital-twin rollout of the intended object motion, and a mask-free video diffusion model that synthesizes a robot-consistent future clip without requiring segmentation at inference. We instantiate this future-conditioning interface primarily with BC and BC+RL, and compare against a future-conditioned Streaming Flow Policy (SFP) baseline on RoboCasa and CALVIN under NoFuture, GTFuture, GenFuture, and WrongFuture. Generated futures improve performance over no-future conditioning, while mismatched futures degrade it, and our BC+RL instantiation achieves the strongest overall results. An average BC+RL learning-curve analysis across 8 CALVIN tasks further shows that GTFuture improves fastest, GenFuture improves earlier and to a higher level than NoFuture, and WrongFuture remains at zero throughout training. These results suggest that short-horizon future videos can serve as useful structured priors for exploration and policy adaptation under imperfect future predictions. https://enact2026.github.io/
May 27, 2026

PrimitiveVLA: Learning Reusable Motion Primitives for Efficient and Generalizable Robotic Manipulation

Vision-Language-Action (VLA) models offer a promising paradigm for generalist robotic policies, yet their adaptation is hindered by data inefficiency and poor generalization. We argue that these bottlenecks stem from the prevailing Direct Instruction-to-Control Mapping, which forces models to memorize monolithic trajectories rather than reusable motion patterns, i.e., primitives. We propose PrimitiveVLA, a framework that shifts this paradigm toward a Primitive-Centric Disassemble & Assemble paradigm. Supported by a shared Multimodal Canonical Representation (MCR), PrimitiveVLA unifies two phases: (1) Fine-tuning-phase Disassembly, which uses an automated pipeline to disassemble demonstrations into reusable primitives; and (2) Inference-phase Assembly, which employs a VLM-based planner and an LLM-generated switch module for robust closed-loop execution. By disassembling tasks into reusable primitives, PrimitiveVLA enables VLA models to learn invariant motion patterns instead of task-specific trajectories. Extensive experiments show that our framework improves data efficiency and achieves superior zero-shot generalization across unseen and long-horizon tasks.
May 27, 2026

ProgVLA: Progress-Aware Robot Manipulation Skill Learning

We present ProgVLA, a compact vision-language-action (VLA) model designed for reliable robot manipulation under tight compute and memory budgets. The model specifically focuses on efficiently processing long multi-modal sequences by maintaining an explicit representation of task progress over extended horizons. To this end, ProgVLA integrates two key components. First, a multi-modal encoder with a two-stage Perceiver resampling scheme compresses variable-length visual, language, and proprioceptive streams into a fixed set of control-ready context tokens, substantially reducing sequence length while preserving cross-modal grounding. Second, an auxiliary set of progress heads is trained with offline reinforcement learning (RL) objectives to jointly learn critics over normalized remaining-horizon targets. This provides the policy with an internal estimate of task progress and enables advantage- and success-weighted flow-matching imitation learning. On two well-established multi-task robot manipulation benchmarks, a 0.1B-parameter ProgVLA model reaches success rates that are competitive with, and on long-horizon and harder task tiers exceed, substantially larger pretrained baselines. Ablations indicate that the learned context resampler and task-adaptive visual fine-tuning are the largest single contributors, while progress-aware training provides a consistent additional gain that is concentrated on long-horizon and multi-object tasks. We further validate the approach in real-world toy-kitchen environments.
May 20, 2026

Mobile UMI: Cross-View Diffusion Policy with Decoupled Kinematics for Mobile Manipulation

Mobile imitation learning on portable demonstration interfaces faces two coupled bottlenecks: locomotion-contaminated action labels and inference-induced execution latency on a continuously moving base. Recent wrist-mounted interfaces lower the cost of tabletop data collection, yet a single wrist view does not capture the global context required for base navigation. Adding a body-mounted camera entangles human walking with hand motion. Meanwhile, generative policies introduce hundreds of milliseconds of inference latency, during which the base advances past predicted waypoints, forcing backward corrections at action splices. This paper presents Mobile UMI, a hardware-free demonstration framework that addresses both gaps through three components. First, a dual-camera capture system records chest-centric global context and wrist-centric local interaction without any robot present. Second, a one-shot ChArUco-based spatial anchor unifies the chest and hand visual-inertial frames; the hand pose is then re-expressed relative to the chest to extract decoupled SE(3) manipulation and SE(2) base trajectories. Third, an asynchronous receding-horizon executor performs online state matching: each generated action chunk is realigned with the current physical pose so that expired waypoints are discarded before execution. The full system is evaluated on four long-horizon household tasks, achieving an average success rate of 83.8% over 100 trials per task. Controlled comparisons against ACT and Diffusion Policy show that the chest-relative label alone closes much of the gap; online state matching closes the remainder. These results indicate that, for mobile imitation learning under the tested conditions, explicit kinematic factorization combined with state-level latency alignment provides an effective solution without requiring architectural changes to the underlying policy class.
May 19, 2026

SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework

Building humanoid robots capable of generalizable whole-body loco-manipulation in the real world remains a fundamental challenge. Existing methods either rely on laborious task-specific reward engineering, rigidly replay reference motions that fail to generalize, or depend on costly teleoperation that limits scalability. While human videos capture diverse human behaviors, motion priors inferred from them are inherently imperfect, suffering from occlusion, contact artifacts, and retargeting errors that render them unsuitable for direct policy learning. To address this, we present SUGAR, a scalable data-driven framework that converts diverse human videos into deployable humanoid loco-manipulation skills, without any task-specific reward engineering or reference-motion conditioning at inference. SUGAR proceeds in three stages. First, a fully automated pipeline extracts kinematic interaction priors including human-object motion trajectories and contact labels from unstructured human videos. Second, a privileged physics-based refiner uses a unified mimic reward and progressive state pool to transform imperfect priors into physically feasible, high-fidelity skills. Third, refined skills are distilled into a hierarchical autonomous policy consisting of a command generator and a command tracker. We evaluate SUGAR on six representative loco-manipulation tasks in simulation and real-world humanoid hardware. Our method substantially outperforms reference-tracking baselines, and performance scales clearly with the amount of human video data. It also achieves zero-shot real-world transfer with reliable closed-loop execution, autonomous failure recovery, and stable long-horizon performance under external perturbations. Project Page: https://tianshuwu.github.io/sugar-humanoid/
May 19, 2026

World-Ego Modeling for Embodied Video Generation in Long-Horizon Navigation-Manipulation Tasks

Embodied video world models typically capture both scene evolution and the robot's behavior, which we refer to as the world and the ego, respectively. The world and the ego exhibit different underlying dynamics: world prediction relies primarily on visual history and emphasizes scene stability, whereas ego prediction relies more strongly on the current instruction and emphasizes accurate instruction following. Modeling both components within a single generation stream can entangle these different dependencies, making it difficult to specialize the prediction of either component. Consequently, it becomes difficult to simultaneously maintain scene consistency and accurate instruction following, particularly in long-horizon navigation-manipulation tasks. In this paper, we propose to decompose an embodied video into the world and the ego and disentangle their generation processes. Specifically, we define the world as the background and currently unmanipulated objects, and the ego as the robot and currently manipulated objects. Based on this definition, we develop the World-Ego Model (WEM), which combines a vision-language state predictor using role-conditioned attention (RCA) and asymmetric query budgets with a semantic-routed mixture-of-experts (SR-MoE) diffusion generator. To enable rigorous evaluation, we further construct HTEWorld, a dataset and benchmark for long-horizon embodied video generation with hybrid navigation-manipulation tasks, providing 125K training video clips comprising over 4.5M frames with fine-grained instructions, together with 300 multi-turn evaluation trajectories covering over 2K instructions. Extensive experiments show that WEM achieves state-of-the-art performance on HTEWorld while remaining competitive on existing manipulation-oriented evaluations.
May 17, 2026

Visual Sculpting: Visually-Aligned Planning Representations for Long-Horizon Robot Clay Sculpting

Clay sculpting is a nuanced, artistic task involving dexterous manipulation with long-horizon planning to achieve high-level goals. As a robotics problem, we formulate clay sculpting as a shape-to-shape matching challenge. Prior deformable object manipulation work either requires retraining a policy per goal or relies on dynamics models which represent state as sparse point clouds which do not capture important clay features, such as textures, well. We present a method for modeling the dynamics of deformable materials and planning for robotic sculpting in a representation that is visually-aligned, capturing lighting and texture features. With three different deformable materials and various end-effectors, we demonstrate that our dynamics model is comparable in performance to the state-of-the-art with the added benefit of being compatible with visual planning. Our actions are represented as parametrized pushes into clay with a single end-effector, which proved to be suitable for long-horizon (>100 actions) clay relief sculptures. Lastly, we show the benefits of planning in a visually-aligned representation, but also provide analysis providing evidence as to why this representation is challenging to plan in compared to 3D representations.
May 16, 2026

SADP: Subgoal-Aware Diffusion Policy for Long-Horizon Manipulation Learned from Foundation Model Generated Demonstrations

Long-horizon robot manipulation requires policies to coordinate multiple intermediate subgoals and determine when to advance between them. However, most imitation learning methods are trained solely on task-level demonstrations, without explicitly modeling the active subgoal or its execution progress. This limitation is further exacerbated by the scarcity of subgoal-level supervision in standard robot learning datasets, which makes explicit subgoal-conditioned control and online transition modeling difficult to learn. To address this issue, this paper proposes Subgoal-Aware Diffusion Policy (SADP), a framework that leverages foundation models to autonomously generate subgoal-annotated demonstrations and trains diffusion policies on these datasets. SADP structures policy execution around explicit natural-language subgoals by conditioning action generation on both task-level and subgoal-level descriptions. A lightweight auxiliary head further predicts a continuation score that drives online subgoal switching and supports stage-level progress monitoring. Experiments in RLBench simulations and real-world evaluations on a UR5e robot demonstrate that SADP maintains competitive task performance while exposing temporally aligned subgoal-level execution signals for progress monitoring. These results show that explicit subgoal progression can be incorporated into a diffusion policy without degrading task-level performance.
May 15, 2026

DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo

Achieving human-level manipulation requires dexterous robotic hands capable of complex object interactions. Advancing such capabilities further demands standardized benchmarks for systematic evaluation. However, prior work does not focus on task-oriented dexterous manipulation. Existing benchmarks also often lack high quality human demonstrations and an easy-to-use evaluation pipeline. In this paper, we present DexJoCo, a benchmark and toolkit for task-oriented dexterous manipulation, comprising 11 functionally grounded tasks that evaluate tool-use, bimanual coordination, long-horizon execution, and reasoning. We develop a low-cost data collection system and collect 1.1K trajectories across these tasks, with support for domain randomization to assess robustness. We benchmark modern models under diverse settings, including visual and dynamics randomization, multi-task training, and action-head adaptation. Through extensive empirical analysis, we identify several important insights and common limitations of current policies in dexterous manipulation, highlighting key challenges for future research in dexterous hand robot learning. Code is available at: https://dexjoco.github.io
May 15, 2026

Learning Bilevel Policies over Symbolic World Models for Long-Horizon Planning

We tackle the challenge of building embodied AI agents that can reliably solve long-horizon planning problems. Imitation learning from demonstrations has shown itself to be effective in training robots to solve a diversity of complex tasks requiring fine motor control and manipulation over low-level (LL), continuous environments. Yet, it remains a difficult endeavour to generate long-horizon plans from imitation learning alone. In contrast, high-level (HL), symbolic abstractions facilitate efficient and interpretable long-horizon planning. We propose to combine the strengths of LL imitation learning for manipulation and control, and HL symbolic abstractions for long-horizon planning. We realise this idea via bilevel policies of the form (πhl,πll)(π^{\mathrm{hl}}, π^{\mathrm{ll}}), consisting of a neural policy πllπ^{\mathrm{ll}} learned from LL demonstrations, and an HL symbolic policy πhlπ^{\mathrm{hl}} that is constructed from symbolic abstractions of the LL demonstrations combined with inductive generalisation. We implement these ideas in the BISON system. Experiments on extended MetaWorld benchmarks demonstrate that BISON generalises to long horizons and problems with greater numbers of objects than those solved by VLA and end-to-end methods, and is more time and memory efficient in training and inference. Notably, when ignoring LL execution, BISON's HL policies can solve HL problems with 10,000 relevant objects in under a minute. Project page: https://dillonzchen.github.io/bison
May 15, 2026

FocalPolicy: Frequency-Optimized Chunking and Locally Anchored Flow Matching for Coherent Visuomotor Policy

Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing approaches typically focus on optimizing intra-chunk action distributions, often neglecting the inter-chunk coherence. Consequently, inter-chunk discontinuities significantly impede the learning of coherent long-horizon actions. To overcome this limitation and achieve a synergetic balance between precision and foresight, we propose FocalPolicy, a foresight-aware visuomotor policy that combines Frequency-Optimized Chunking with Locally Anchored flow matching. We introduce a foresight composite objective that supervises time-domain alignment within the proximal actions while regularizing frequency-domain structure over multiple future action chunks to improve cross-chunk coherence. To efficiently learn complex action distributions, we design locally anchored sampling to enhance target signal propagation efficiency during consistency flow matching training. Extensive experiments demonstrate that FocalPolicy outperforms existing approaches and confirm the generalizability of our modules to other baselines. Project website: https://focalpolicy.github.io/
May 15, 2026

FLASH: Efficient Visuomotor Policy via Sparse Sampling

Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We present Fast Legendre-polynomial Action policy via Sparse History-anchored flow (FLASH Policy), which replaces discrete action-chunk generation with continuous Legendre polynomial trajectory representation. Specifically, by fitting expert demonstrations under sparse temporal sampling, FLASH enables a single inference to cover a significantly extended action horizon. To further accelerate generation, FLASH initiates the flow matching process from history polynomial coefficients rather than uninformative Gaussian noise, shortening the transport distance and enabling accurate single-step inference. Moreover, analytic polynomial differentiation directly provides desired velocity feed-forward signals to the torque controller without numerical approximation. Extensive experiments on five simulated and two real-world manipulation tasks demonstrate that FLASH achieves state-of-the-art success rates (≥92%\ge 92\% across all tasks), a per-episode inference time of 31.40 ms31.40\,ms (up to 175×175\times faster than diffusion policies and 18×18\times faster than prior flow matching policies), up to 4×4\times faster training convergence than ACT, and 5×5\times to 7×7\times reduction in controller tracking error compared to discrete-action baselines.
May 14, 2026

Diffusion Policy for Coordinated Control of a Nonholonomic Mobile Base and Dual Arms in Door Opening and Passing

Opening heavy, self closing doors, especially those that require pulling remains a long standing challenge in robotics. Humans naturally employ both arms in a dexterous manner, rotating the handle, widening the gap, holding the door, switching arms when needed, and moving through while maintaining clearance. To replicate such behaviors, a robot must perform a long sequence of motions spanning multiple stages and interactions with different parts of the door. Traditional approaches rely on state machines that transition between manually defined stages (e.g., pulling after the knob is rotated, passing after the gap is sufficiently wide). While intuitive, these methods lack robustness, as hand crafted trajectories fail to generalize to the diversity of real world conditions without extensive engineering effort. Recent advances in imitation learning offer a scalable alternative, yet no existing visual action model has demonstrated simultaneous coordination of a nonholonomic base and dual arms for the complete door opening and passing task. In this paper, we tackle this complex, highly constrained problem using a diffusion based visuomotor control policy. Our results demonstrate that a single end to end policy can be learned to execute long horizon tasks requiring tight coordination between manipulation and locomotion. The resulting policy not only achieves a high success rate in opening and traversing damped pull doors but also demonstrates strong robustness to external disturbances capabilities that are difficult to realize with traditional methods.
May 14, 2026

Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention

Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons. While Interactive Imitation Learning (IIL) can refine policies through human correction data, applying it to high-degree-of-freedom (DoF) robotic hands remains challenging due to a command mismatch between human teleoperation and policy execution at the intervention moment, which causes abrupt robot-hand configuration changes, or "gesture jumps". We present Hand-in-the-Loop (HandITL), a seamless human-in-the-loop intervention method that blends human corrective intent with autonomous policy execution to avoid gesture jumps during bimanual dexterous manipulation. Compared with taking over control using direct teleoperation, HandITL reduces intervention jitter by 99.8% and preserves robust post-intervention manipulation, reducing grasp failures by 87.5% and mean completion time by 19.1%. We validate HandITL on tasks requiring bimanual coordination, tool use, and fine-grained long-horizon manipulation. When used to collect correction data for policy refinement, HandITL yields policies that outperform those trained with standard teleoperation data by 19% on average across three long-horizon dexterous tasks.
May 14, 2026

DSSP: Diffusion State Space Policy with Full-History Encoding

Diffusion-based imitation learning has shown strong promise for robot manipulation. However, most existing policies condition only on the current observation or a short window of recent observations, limiting their ability to resolve history-dependent ambiguities in long-horizon tasks. To address this, we introduce DSSP, a history-conditioned Diffusion State Space Policy that enables efficient, full-history conditioning for robot manipulation. Leveraging the continuous sequence modeling properties of State Space Models (SSMs), our history encoder effectively compresses the entire observation stream into a compact context representation. To ensure this context preserves critical information regarding future state evolution, the encoder is optimized with a dynamics-aware auxiliary training objective. This high-level context representation is then seamlessly fused with recent state observations to form a hierarchical conditioning mechanism for action generation. Furthermore, to maintain architectural consistency and minimize GPU memory overhead, we also instantiate the diffusion backbone itself using an SSM. Extensive experiments across simulation benchmarks and real-world manipulation tasks show that DSSP achieves state-of-the-art performance with a significantly smaller model size, demonstrating superior efficiency of the hierarchical conditioning in capturing crucial information as the history length increases.
May 13, 2026

Manipulation Planning for Construction Activities with Repetitive Tasks

In this paper, we study the problem of manipulation skill acquisition for performing construction activities consisting of repetitive tasks (e.g., building a wall or installing ceiling tiles). Our approach involves setting up a simulated construction activity in a Virtual Reality (VR) environment, where the user can provide demonstrations of the object manipulation skills needed to perform the construction activity. We then exploit the screw geometry of motion to approximate the demonstrated motion as a sequence of constant screw motions. For performing the construction activity, we generate the sequence of manipulation task instances and then compute the joint space motion plan corresponding to each instance using Screw Linear Interpolation (ScLERP) and Resolved Motion Rate Control (RMRC). We evaluate our framework by executing two representative construction tasks: constructing brick walls and installing multiple ceiling tiles. Each task is performed using only a single demonstration, a pick-and-place action for the bricks, and a single ceiling tile installation. Our experiments with a 7-DoF robot in both simulation and hardware demonstrate that the approach generalizes robustly to arbitrarily long construction activities that involve repetitive motions and demand precision, even when provided with just one demonstration. For instance, we can construct walls of arbitrary layout and length by leveraging a single demonstration of placing one brick on top of another.
May 13, 2026

AttenA+: Rectifying Action Inequality in Robotic Foundation Models

Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization. This "flat" training paradigm, inherited from language modeling, remains indifferent to the underlying physical hierarchy of manipulation. In reality, robot trajectories are fundamentally heterogeneous, where low-velocity segments often dictate task success through precision-demanding interactions, while high-velocity motions serve as error-tolerant transitions. Such a misalignment between uniform loss weighting and physical criticality fundamentally limits the performance of current Vision-Language-Action (VLA) models and World-Action Models (WAM) in complex, long-horizon tasks. To rectify this, we introduce AttenA+, an architecture-agnostic framework that prioritizes kinematically critical segments via velocity-driven action attention. By reweighting the training objective based on the inverse velocity field, AttenA+ naturally aligns the model's learning capacity with the physical demands of manipulation. As a plug-and-play enhancement, AttenA+ can be integrated into existing backbones without structural modifications or additional parameters. Extensive experiments demonstrate that AttenA+ significantly elevates the ceilings of current state-of-the-art models. Specifically, it improves OpenVLA-OFT to 98.6% (+1.5%) on the Libero benchmark and pushes FastWAM to 92.4% (+0.6%) on RoboTwin 2.0. Real-world validation on a Franka manipulator further showcases its robustness and cross-task generalization. Our work suggests that mining the intrinsic structural priors of action sequences offers a highly efficient, physics-aware complement to standard scaling laws, paving a new path for general-purpose robotic control.
May 13, 2026

Towards Long-horizon Embodied Agents with Tool-Aligned Vision-Language-Action Models

Vision-language-action (VLA) models are effective robot action executors, but they remain limited on long-horizon tasks due to the dual burden of extended closed-loop planning and diverse physical operations. We therefore propose VLAs-as-Tools, a strategy that distributes this burden across a high-level vision language model (VLM) agent for temporal reasoning and a family of specialized VLA tools for diverse local physical operations. The VLM handles scene analysis, global planning, and recovery, while each VLA tool executes a bounded subtask. To tightly couple agent planning with VLA tool execution in long-horizon tasks, we introduce a VLA tool-family interface that exposes explicit tool selection and in-execution progress feedback, enabling efficient event-triggered agent replanning without continuous agent polling. To obtain diverse specialized VLA tools that faithfully follow agent invocations, we further propose Tool-Aligned Post-Training (TAPT), which constructs invocation-aligned training units for instruction following and adopts tool-family residual adapters for efficient tool specialization. Across five simulated benchmarks, VLAs-as-Tools improves the success rate of pi05 by 8.9 percentage points on average and enhances invocation fidelity by 15.0 points in Non-biased Rate. On three real-world Franka tasks, it improves success rate from 16.7% to 58.3% under matched data and compute. Code will be released.
May 12, 2026

From Imagined Futures to Executable Actions: Mixture of Latent Actions for Robot Manipulation

Video generation models offer a promising imagination mechanism for robot manipulation by predicting long-horizon future observations, but effectively exploiting these imagined futures for action execution remains challenging. Existing approaches either condition policies on predicted frames or directly decode generated videos into actions, both suffering from a mismatch between visual realism and control relevance. As a result, predicted observations emphasize perceptual fidelity rather than action-centric causes of state transitions, leading to indirect and unstable control. To address this gap, we propose MoLA (Mixture of Latent Actions), a control-oriented interface that transforms imagined future videos into executable representations. Instead of passing predicted frames directly to the policy, MoLA leverages a mixture of pretrained inverse dynamics models to infer a mixture of latent actions implied by generated visual transitions. These modality-aware inverse dynamics models capture complementary semantic, depth, and flow cues, providing a structured and physically grounded action representation that bridges video imagination and policy execution. We evaluate our approach on simulated benchmarks (LIBERO, CALVIN, and LIBERO-Plus) and real-world robot manipulation tasks, achieving consistent gains in task success, temporal consistency, and generalization.
May 12, 2026

From Reaction to Anticipation: Proactive Failure Recovery through Agentic Task Graph for Robotic Manipulation

Although robotic manipulation has made significant progress, reliable execution remains challenging because task failures are inevitable in dynamic and unstructured environments. To handle such failures, existing frameworks typically follow a stepwise detect-reason-recover pipeline, which often incurs high latency and limited robustness due to delayed reasoning and reactive planning. Inspired by the human capability to anticipate and proactively plan for potential failures, we introduce AgentChord, an agentic system that models a manipulation task as a directed task graph. Before execution, this graph is enriched with anticipatory recovery branches that specify context-aware corrective behaviors, enabling immediate and targeted responses when failures occur. Specifically, AgentChord operates through a choreography of specialized agents: a composer that structures the nominal task graph, an arranger that augments the graph with anticipatory recovery branches, and a conductor that compiles and coordinates executable transitions using low-latency monitors to detect deviations and trigger pre-compiled recoveries without re-planning. Empirical studies on diverse long-horizon bimanual manipulation tasks demonstrate that AgentChord substantially improves success rates and execution efficiency, advancing the reliability and autonomy of real-world robotic systems. The project page is available at: https://shengxu.net/AgentChord/.
May 11, 2026

RoboMemArena: A Comprehensive and Challenging Robotic Memory Benchmark

Memory is a critical component of robotic intelligence, as robots must rely on past observations and actions to accomplish long-horizon tasks in partially observable environments. However, existing robotic memory benchmarks still lack multimodal annotations for memory formation, provide limited task coverage and structural complexity, and remain restricted to simulation without real-world evaluation. We address this gap with RoboMemArena, a large-scale benchmark of 26 tasks, with average trajectory lengths exceeding 1,000 steps per task and 68.9% of subtasks being memory-dependent. The generation pipeline leverages a vision-language model (VLM) to design and compose subtasks, generates full trajectories through atomic functions, and provides memory-related annotations, including subtask instructions and native keyframe annotations, while paired real-world memory tasks support physical evaluation. We further design PrediMem, a dual-system VLA in which a high-level VLM planner manages a memory bank with recent and keyframe buffers and uses a predictive coding head to improve sensitivity to task dynamics. Extensive experiments on RoboMemArena show that PrediMem outperforms all baselines and provides insights into memory management, model architecture, and scaling laws for complex memory systems.
May 9, 2026

ECHO: Continuous Hierarchical Memory for Vision-Language-Action Models

Memory capacity is a critical factor determining the performance of Vision-Language-Action (VLA) models in long-horizon manipulation tasks. Existing memory-augmented architectures primarily rely on linear or flat storage, lacking structural priors for manipulation categories and hierarchical organization. This deficiency hinders efficient experience retrieval and limits generalization to unseen long-horizon task compositions. Inspired by the hierarchical organization of human experience, we propose ECHO (Experience Consolidation and Hierarchical Organization), a novel memory framework operating within a Continuous Hierarchical Space. By employing a hyperbolic autoencoder, ECHO maps VLA hidden states into this space. Leveraging hyperbolic metrics and entailment constraint mechanisms, experience vectors are organized into a semantic memory tree that supports efficient top-down retrieval. In parallel, a background consolidation mechanism continuously refines the memory tree through geometric interpolation and structural splitting, supporting virtual memory synthesis in the continuous space. We integrate ECHO into the π0π_0 foundation model. Evaluations on LIBERO and preliminary real-world experiments demonstrate the effectiveness of our approach, notably achieving a 12.8% absolute improvement in execution success rate over the π0π_0 baseline on LIBERO-Long, while improving compositional generalization on cross-suite unseen long-horizon tasks.
May 9, 2026

ElasticFlow: One-Step Physics-Consistent Policy with Elastic Time Horizons for Language-Guided Manipulation

Diffusion policies have demonstrated exceptional performance in embodied AI. However, their iterative denoising process results in high latency, and existing acceleration methods often sacrifice physical consistency. To address this, we propose ElasticFlow, a distillation-free, physics-consistent one-step policy framework. We reconstruct the Mean Field Theory by directly modeling the average velocity field, enabling a direct single-step mapping from noise to action. Addressing the Temporal Heterogeneity of robotic tasks, we introduce the Elastic Time Horizons mechanism. This mechanism effectively overcomes Spectral Bias by explicitly encoding control granularity, achieving efficient alignment between semantic instructions and physical execution horizons. Experiments on benchmarks such as LIBERO, CALVIN, and RoboTwin demonstrate that ElasticFlow achieves efficient 1-NFE inference (approximately 71Hz). Furthermore, it outperforms state-of-the-art methods, including OpenVLA and π0π_0, on long-horizon tasks, highlighting its potential for efficient, robust, and semantically aligned control.
May 9, 2026

ProcVLM: Learning Procedure-Grounded Progress Rewards for Robotic Manipulation

Long-horizon robotic manipulation requires dense feedback that reflects how a task advances through its procedural stages, not merely whether the final outcome is successful. Existing reward models often rely on trajectory-level success labels or time-based interpolation, which can conflate elapsed time with true task progress and therefore fail to capture unfinished steps, stagnation, and failure states. We present ProcVLM, a progress-aware vision-language model that learns procedure-grounded progress as a dense reward signal for manipulation. Rather than deriving progress from terminal outcomes or temporal proxies, ProcVLM grounds progress estimation in procedural structure and intra-stage visual change, and further adopts a reasoning-before-estimation paradigm that infers the remaining atomic actions before estimating task progress. Specifically, we construct this supervision by synthesizing frame-level subtask-semantic annotations, assigning progress budgets according to subtask structure, and distributing each budget based on intra-subtask visual change. To train ProcVLM at scale, we build a standardized procedural supervision synthesis pipeline and construct ProcCorpus-60M from 30 embodied datasets with 60M annotated frames, from which we derive ProcVQA for procedure-aware pretraining, with progress estimation as the central task alongside action segmentation and future planning. Experiments on ProcVQA and reward-model benchmarks show that ProcVLM improves embodied procedural reasoning and yields more discriminative trajectory-internal progress estimates than representative baselines, supporting its use as a dense reward model for downstream reward-guided policy optimization. Project page: https://procvlm.github.io/