Multi-Agent Communication

Momentum

33 papers in the last four weeks, up 136% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 229

Apr 16, 2026cs.AI

Preregistered Belief Revision Contracts

Deliberative multi-agent systems allow agents to exchange messages and revise beliefs over time. While this interaction is meant to improve performance, it can also create dangerous conformity effects: agreement, confidence, prestige, or majority size may be treated as if they were evidence, producing high-confidence convergence to false conclusions. To address this, we introduce PBRC (Preregistered Belief Revision Contracts), a protocol-level mechanism that strictly separates open communication from admissible epistemic change. A PBRC contract publicly fixes first-order evidence triggers, admissible revision operators, a priority rule, and a fallback policy. A non-fallback step is accepted only when it cites a preregistered trigger and provides a nonempty witness set of externally validated evidence tokens. This ensures that every substantive belief change is both enforceable by a router and auditable after the fact. In this paper, (a) we prove that under evidential contracts with conservative fallback, social-only rounds cannot increase confidence and cannot generate purely conformity-driven wrong-but-sure cascades. (b) We show that auditable trigger protocols admit evidential PBRC normal forms that preserve belief trajectories and canonicalized audit traces. (c) We demonstrate that sound enforcement yields epistemic accountability: any change of top hypothesis is attributable to a concrete validated witness set. For token-invariant contracts, (d) we prove that enforced trajectories depend only on token-exposure traces; under flooding dissemination, these traces are characterized exactly by truncated reachability, giving tight diameter bounds for universal evidence closure. Finally, we introduce a companion contractual dynamic doxastic logic to specify trace invariants, and provide simulations illustrating cascade suppression, auditability, and robustness-liveness trade-offs.
Apr 16, 2026cs.SI

The Moltbook Observatory Archive: an incremental dataset of agent-only social network activity

Moltbook is a social media platform in which posts and comments are authored exclusively by autonomous AI agents. We present the Moltbook Observatory Archive, an incremental dataset that passively records agent profiles, posts, comments, community metadata (``submolts''), platform-level time-series snapshots, and word-frequency trend aggregates obtained by continuously polling the Moltbook API. Data are stored in a live SQLite observatory database and exported as date-partitioned Parquet files to enable efficient analysis and reproducible research. The documented release covers 78days of platform activity (2026-01-27 to 2026-04-14) and contains 2,615,098posts and 1,213,007comments from 175,886unique posting agents across 6,730~communities. This is, to our knowledge, the first large-scale observational dataset of a social network populated exclusively by autonomous AI agents. The archive is intended to support research on multi-agent communication, emergent social behavior, and safety-relevant phenomena in agent-only online environments, and it is released under the MIT license with code for collection and export.
Apr 16, 2026cs.RO

NeuroMesh: A Unified Neural Inference Framework for Decentralized Multi-Robot Collaboration

Deploying learned multi-robot models on heterogeneous robots remains challenging due to hardware heterogeneity, communication constraints, and the lack of a unified execution stack. This paper presents NeuroMesh, a multi-domain, cross-platform, and modular decentralized neural inference framework that standardizes observation encoding, message passing, aggregation, and task decoding in a unified pipeline. NeuroMesh combines a dual-aggregation paradigm for reduction- and broadcast-based information fusion with a parallelized architecture that decouples cycle time from end-to-end latency. Our high-performance C++ implementation leverages Zenoh for inter-robot communication and supports hybrid GPU/CPU inference. We validate NeuroMesh on a heterogeneous team of aerial and ground robots across collaborative perception, decentralized control, and task assignment, demonstrating robust operation across diverse task structures and payload sizes. We plan to release NeuroMesh as an open-source framework to the community.
Apr 16, 2026cs.CR

CBCL: Safe Self-Extending Agent Communication

Agent communication languages (ACLs) enable heterogeneous agents to share knowledge and coordinate across diverse domains. This diversity demands extensibility, but expressive extension mechanisms can push the input language beyond the complexity classes where full validation is tractable. We present CBCL (Common Business Communication Language), an agent communication language that constrains all messages, including runtime language extensions, to the deterministic context-free language (DCFL) class. CBCL allows agents to define, transmit, and adopt domain-specific "dialect" extensions as first-class messages; three safety invariants (R1--R3), machine-checked in Lean 4 and enforced in a Rust reference implementation, prevent unbounded expansion, applying declared resource limits, and preserving core vocabulary. We formalize the language and its safety properties in Lean 4, implement a reference parser and dialect engine in Rust with property-based and differential tests, and extract a verified parser binary. Our results demonstrate that homoiconic protocol design, where extension definitions share the same representation as ordinary messages, can be made provably safe. As autonomous agents increasingly extend their own communication capabilities, formally bounding what they can express to each other is a precondition for oversight.
Apr 14, 2026cs.LG

When Less Latent Leads to Better Relay: Information-Preserving Compression for Latent Multi-Agent LLM Collaboration

Communication in Large Language Model (LLM)-based multi-agent systems is moving beyond discrete tokens to preserve richer context. Recent work such as LatentMAS enables agents to exchange latent messages through full key-value (KV) caches. However, full KV relay incurs high memory and communication cost. We adapt KV-cache eviction methods to this setting and introduce \textbf{Orthogonal BackFill (OBF)} to mitigate information loss from hard eviction. OBF injects a low-rank orthogonal residual from discarded KV states into the retained KV states. We evaluate OBF against full KV relay on nine benchmarks spanning mathematical reasoning, expert and commonsense QA, and coding. With only 9.9%-20.2% of the prompt KV states retained, H-OBF delivers between 9797% and 120120% of full KV relay's per-benchmark accuracy across the nine benchmarks. This suggests that more information does not necessarily lead to better communication; preserving the most useful information matters more. Our codebase is included in the supplementary material. Our codebase is publicly available on https://github.com/markli404/When-Less-Latent-Leads-to-Better-Relay.
Apr 4, 2026cs.AI

Communication Gain and Delay Cost Under Cross-Timestep Delays in Cooperative Multi-Agent Reinforcement Learning

Communication is essential for coordination in \emph{cooperative} multi-agent reinforcement learning under partial observability, yet \emph{cross-timestep} delays cause messages to arrive multiple timesteps after generation, inducing temporal misalignment and making information stale when consumed. We formalize this setting as a delayed-communication partially observable Markov game (DeComm-POMG) and decompose a message's effect into \emph{communication gain} and \emph{delay cost}, yielding the Communication Gain and Delay Cost (CGDC) metric. We further establish a value-loss bound showing that the degradation induced by delayed messages is upper-bounded by a discounted accumulation of an information gap between the action distributions induced by timely versus delayed messages. Guided by CGDC, we propose \textbf{CDCMA}, an actor--critic framework that requests messages only when predicted CGDC is positive, predicts future observations to reduce misalignment at consumption, and fuses delayed messages via CGDC-guided attention. Experiments on no-teammate-vision variants of Cooperative Navigation and Predator Prey, and on SMAC maps across multiple delay levels show consistent improvements in performance, robustness, and generalization, with ablations validating each component.
Mar 17, 2026cs.CL

Social Simulacra in the Wild: AI Agent Communities on Moltbook

As autonomous LLM-based agents increasingly populate social platforms, understanding the dynamics of AI-agent communities becomes essential for both communication research and platform governance. We present the first large-scale empirical comparison of AI-agent and human online communities, analyzing 73,899 Moltbook and 189,838 Reddit posts across five matched communities. Structurally, we find that Moltbook exhibits extreme participation inequality (Gini = 0.84 vs. 0.47) and high cross-community author overlap (33.8% vs. 0.5%). In terms of linguistic attributes, content generated by AI-agents is emotionally flattened, cognitively shifted toward assertion over exploration, and socially detached. These differences give rise to apparent community-level homogenization, but we show this is primarily a structural artifact of shared authorship. At the author level, individual agents are more identifiable than human users, driven by outlier stylistic profiles amplified by their extreme posting volume. As AI-mediated communication reshapes online discourse, our work offers an empirical foundation for understanding how multi-agent interaction gives rise to collective communication dynamics distinct from those of human communities.
Feb 28, 2026cs.CV

RC-GeoCP: Geometric Consensus for Radar-Camera Collaborative Perception

Collaborative perception (CP) improves scene understanding through multi-agent information sharing, yet LiDAR-centric systems remain costly and vulnerable in adverse weather. Camera--4D radar offers a practical alternative, but their synergy is still underexplored in CP. We introduce RC-GeoCP, which promotes low-cost, weather-resilient, and geometrically stable radar from an ego-level auxiliary cue to a cross-agent collaboration anchor. To resolve misalignment caused by depth ambiguity and spatial dispersion across agents, RC-GeoCP establishes an ego-normalized geometric consensus: the same radar-derived reliability prior is reused to ground local BEV features, select complementary messages, and weight received evidence. Specifically, Geometric Structure Rectification (GSR) aligns visual semantics with geometry derived from radar to generate spatially grounded, geometry-consistent representations. Uncertainty-Aware Communication (UAC) then serves as an information filter that inherits rectified features from GSR, leveraging inter agent disagreement to steer selective communication toward the most informative regions. Finally, the Consensus-Driven Assembler (CDA) aggregates multi-agent information via ego-normalized geometric anchors to form a spatially coherent representation. We establish a unified radar-camera CP evaluation protocol on V2X-Radar and V2X-R, demonstrating a strong accuracy--communication trade-off. Code will be released soon.
Feb 17, 2026cs.CL

Vision Wormhole: Latent-Space Communication in Heterogeneous Multi-Agent Systems

Heterogeneous multi-agent systems combine models with different capabilities through a common communication interface. Exchanging internal states directly requires translating between model-specific representations and controlling intermediate computation. We introduce the Vision Wormhole, which repurposes the visual input interface of Vision-Language Models (VLMs) for continuous communication between frozen heterogeneous agents. A Universal Visual Codec encodes each sender's latent rollout into a fixed-size message, maps it through a shared reference space, and decodes received messages into the receiver's image-token span. Per-model codecs and affine reference maps form a hub-and-spoke architecture with O(N)O(N) components for NN models. Each model learns its codec independently through self-distillation on anchor texts, and shared-anchor alignment enables reuse across communication partners. Across four VLM families, six team configurations, and nine reasoning benchmarks, Vision Wormhole improves accuracy by 6.0 percentage points on average over text-mediated MAS and achieves a 1.69×\times geometric-mean speedup in batch-normalized end-to-end runtime.
Feb 6, 2026cs.PL

Implementing Grassroots Logic Programs with Multiagent Transition Systems and AI (Full Version)

Grassroots Logic Programs (GLP) is a concurrent logic programming language in which logic variables are partitioned into paired readers and writers. An assignment is produced at most once via a writer and consumed at most once via its paired reader, and may contain additional readers and/or writers. This enables the concise expression of rich multidirectional communication modalities. The language was introduced together with concurrent (cGLP) and multiagent (maGLP) operational semantics. Here, we derive from these (1) dGLP, a deterministic counterpart of cGLP, and (2) madGLP, a counterpart of maGLP in which deterministic agents communicate solely by asynchronous message passing, and prove them correct against their abstract counterparts. maGLP shared variable pairs spanning agents can be implemented by two local variable pairs joined by a \emph{global link}, with correctness following from disjoint substitution commutativity (a consequence of GLP's single-occurrence invariant). We further prove that madGLP is grassroots. Both dGLP and madGLP serve as formal specifications for an AI-driven implementation discipline (math →\to informal spec →\to Dart) employed and described here: from dGLP, AI (Claude) developed a workstation-based GLP implementation in Dart, and from madGLP it is developing a smartphone-based multiagent one.
Nov 12, 2025cs.LG

Enabling Agents to Communicate Entirely in Latent Space

While natural language is the de facto communication medium for LLM-based agents, it presents a fundamental constraint. The process of downsampling rich, internal latent states into discrete tokens inherently limits the depth and nuance of information that can be transmitted, thereby hindering collaborative problem-solving. Inspired by telepathy, which bypasses symbolic language in communication, we propose Interlat (Inter-agent Latent Space Communication), a paradigm that leverages the continuous last hidden states of an LLM as a representation of its thought for direct communication (termed latent communication). An additional learned compression process further compresses latent communication via latent space reasoning. Experiments demonstrate that Interlat outperforms both fine-tuned chain-of-thought (CoT) prompting and single-agent baselines, even across heterogeneous models, promoting more exploratory behavior and enabling genuine utilization of latent information. Further compression not only substantially accelerates inference by up to 24 times but also maintains competitive performance through an efficient information-preserving mechanism. We position this work as a feasibility study of entirely latent space inter-agent communication, and our results highlight its potential, offering valuable insights for future research. Our code is available at https://github.com/XiaoDu-flying/Interlat.
Nov 3, 2025cs.MA

An Explanation-oriented Inquiry Dialogue Game for Expert Collaborative Recommendations

This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with different knowledge bases to collaboratively make recommendations while generating rich traces of the reasoning process through combining explanation-based illocutionary forces in an inquiry dialogue. The dialogue game was implemented as a prototype web-application and evaluated against the specification through a formative user study. The user study confirms that the dialogue game meets the needs for collaboration among medical experts. It also provides insights on the real-life value of dialogue-based communication tools for the medical community.
Oct 29, 2025cs.CL

Communication and Verification in LLM Agents towards Collaboration under Information Asymmetry

While Large Language Model (LLM) agents are often approached from the angle of action planning/generation to accomplish a goal (e.g., given by language descriptions), their abilities to collaborate with each other to achieve a joint goal are not well explored. To address this limitation, this paper studies LLM agents in task collaboration, particularly under the condition of information asymmetry, where agents have disparities in their knowledge and skills and need to work together to complete a shared task. We extend Einstein Puzzles, a classical symbolic puzzle, to a table-top game. In this game, two LLM agents must reason, communicate, and act to satisfy spatial and relational constraints required to solve the puzzle. We apply a fine-tuning-plus-verifier framework in which LLM agents are equipped with various communication strategies and verification signals from the environment. Empirical results highlight the critical importance of aligned communication, especially when agents possess both information-seeking and -providing capabilities. Interestingly, agents without communication can still achieve high task performance; however, further analysis reveals a lack of true rule understanding and lower trust from human evaluators. Instead, by integrating an environment-based verifier, we enhance agents' ability to comprehend task rules and complete tasks, promoting both safer and more interpretable collaboration in AI systems. https://github.com/Roihn/EinsteinPuzzles
Oct 23, 2025cs.LG

When and Why Does Multi-Agent Debate Fail and Does It Really Underperform?

Multi-agent debate (MAD) was proposed as a promising approach for ensembling the wisdom of multiple large language models (LLMs) to improve reasoning and provide effective supervision to superhuman LLMs. However, increasing empirical evidence suggests that MAD may not outperform or even significantly underperform single-agent approaches (SA), raising doubts about the benefits of MAD. In this work, we investigate this issue by analyzing the incentive structures of popular MAD paradigms: (i) competitive MAD (CopMAD) where agents compete by holding opposing positions; (ii) consensus-seeking MAD (CosMAD) where agents are driven to seek consensus. We show that both paradigms suffer from debate hacking: CopMAD reduces to a cheap-talk game, where agents produce misleading messages to win the game, while CosMAD filters out informative disagreements for premature consensus. Consequently, agents in both CopMAD and CosMAD fail to jointly resolve the ambiguity and seek the truth. To this end, we introduce ColMAD, a collaborative protocol that reframes MAD as a non-zero-sum game to encourage agents to provide informative while truthful messages. Through extensive benchmarking on challenging tasks such as error detection, we show that ColMAD significantly outperforms previous MAD protocols up to 10 percentage points. Under the same budgets, ColMAD effectively brings non-trivial improvements over SA methods, implying that the protocol design is critical to realizing the potential of MAD.
Oct 21, 2025cs.MA

Fetch.ai: An Architecture for Modern Multi-Agent Systems

Recent surges in LLM-driven intelligent systems largely overlook decades of foundational multi-agent systems (MAS) research, resulting in frameworks with critical limitations such as centralization and inadequate trust and communication protocols. This paper introduces the Fetch.ai architecture, an industrial-strength platform designed to bridge this gap by facilitating the integration of classical MAS principles with modern AI capabilities. We present a novel, multi-layered solution built on a decentralized foundation of on-chain blockchain services for verifiable identity, discovery, and transactions. This is complemented by a comprehensive development framework for creating secure, interoperable agents, a cloud-based platform for deployment, and an intelligent orchestration layer where an agent-native LLM translates high-level human goals into complex, multi-agent workflows. We demonstrate the deployed nature of this system through a decentralized logistics use case where autonomous agents dynamically discover, negotiate, and transact with one another securely. Ultimately, the Fetch.ai stack provides a principled architecture for moving beyond current agent implementations towards open, collaborative, and economically sustainable multi-agent ecosystems.
Oct 14, 2025cs.MA

Benefits and Limitations of Communication in Multi-Agent Reasoning

Chain-of-thought prompting has popularized step-by-step reasoning in large language models, yet model performance still degrades as problem complexity and context length grow. By decomposing difficult tasks with long contexts into shorter, manageable ones, recent multi-agent paradigms offer a promising near-term solution to this problem. However, the fundamental capacities of such systems are poorly understood. In this work, we propose a theoretical framework to analyze the expressivity of multi-agent systems. We apply our framework to three algorithmic families: state tracking, recall, and kk-hop reasoning. We derive bounds on (i) the number of agents required to solve the task exactly, (ii) the quantity and structure of inter-agent communication, and (iii) the achievable speedups as problem size and context scale. Our results identify regimes where communication is provably beneficial, delineate tradeoffs between agent count and bandwidth, and expose intrinsic limitations when either resource is constrained. We complement our theoretical analysis with a set of experiments on pretrained LLMs using controlled synthetic benchmarks. Empirical outcomes confirm the tradeoffs between key quantities predicted by our theory. Collectively, our analysis offers principled guidance for designing scalable multi-agent reasoning systems.
Oct 3, 2025cs.LO

Axiomatisation for an asynchronous epistemic logic with sending and receiving messages

We investigate a logic for asynchronous announcements wherein the sending of the messages by the environment is separated from their reception by the individual agents. Both come with different modalities. In the logical semantics, formulas are interpreted in a world of a Kripke model but given a history of prior announcements and receptions that already happened. An axiomatisation AA for such a logic has been given in prior work, for the formulas that are valid when interpreted in the Kripke model before any such announcements have taken place. This axiomatisation is a reduction system wherein one can show that every formula is equivalent to a purely epistemic formula without dynamic modalities for announcements and receptions. We propose a generalisation AA* of this axiomatisation, for the formulas that are valid when interpreted in the Kripke model given any history of prior announcements and receptions of announcements. It does not extend the axiomatisation AA, for example it is no longer valid that nobody has received any message. Unlike AA, this axiomatisation AA* is infinitary and it is not a reduction system.
Sep 22, 2025eess.SY

Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games

Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent transitions and costs are observed without knowledge of the transition and cost functions that generate them. We propose a novel distributed policy structure that follows the communication constraints in multi-team games, with multiple agents per team, and learned through policy gradients. Our formulation is inspired by the structure of distributed policies in linear quadratic games, which take the form of time-varying linear feedback gains. In the nonlinear case, we model the policies as nonlinear feedback gains, parameterized by self-attention layers to account for the time-varying multi-agent communication topology. We demonstrate that our approach achieves strong performance in several settings, including distributed linear and nonlinear regulation, and simulated and real multi-robot pursuit-and-evasion games.
Jul 31, 2025cs.LG

Hierarchical Message-Passing Policies for Multi-Agent Reinforcement Learning

Decentralized Multi-Agent Reinforcement Learning (MARL) methods allow for learning scalable multi-agent policies, but suffer from partial observability and induced non-stationarity. These challenges can be addressed by introducing mechanisms that facilitate coordination and high-level planning. Specifically, coordination and temporal abstraction can be achieved through communication (e.g., message passing) and Hierarchical Reinforcement Learning (HRL) approaches to decision-making. However, optimization issues limit the applicability of hierarchical policies to multi-agent systems. As such, the combination of these approaches has not been fully explored. To fill this void, we propose a novel and effective methodology for learning multi-agent hierarchies of message-passing policies. We adopt the feudal HRL framework and rely on a hierarchical graph structure for planning and coordination among agents. Agents at lower levels in the hierarchy receive goals from the upper levels and exchange messages with neighboring agents at the same level. To learn hierarchical multi-agent policies, we design a novel reward-assignment method based on training the lower-level policies to maximize the advantage function associated with the upper levels. Results on relevant benchmarks show that our method performs favorably compared to the state of the art.