Multi-Agent Reinforcement Learning

Also known as MARL

Overview

Multi-agent reinforcement learning studies how multiple decision-makers learn when each agent’s actions affect both the environment and other agents, across cooperative, competitive, and mixed-motive settings. Common approaches include centralized training with decentralized execution, independent or shared actor-critic policies, value factorization such as QMIX, self-play and game-solving methods, and graph-based communication or hierarchical policies. Researchers test these methods in benchmarks such as SMAC, MPE, Overcooked, and multi-agent MuJoCo, and apply them to robotics, traffic, wireless networks, energy systems, and language-agent workflows. A central challenge is scaling coordination and credit assignment while keeping learning stable under non-stationarity and policies robust, safe, and fair with unfamiliar partners and conditions.

Latest papers

373 papers47 papers in the last four weeks, up 81% on the four weeks before. 0.3% of all new papers.

Apr 7, 2026

MARL-GPT: Foundation Model for Multi-Agent Reinforcement Learning

Recent advances in multi-agent reinforcement learning (MARL) have demonstrated success in numerous challenging domains and environments, but typically require specialized models for each task. In this work, we propose a coherent methodology that makes it possible for a single GPT-based model to learn and perform well across diverse MARL environments and tasks, including StarCraft Multi-Agent Challenge, Google Research Football and POGEMA. Our method, MARL-GPT, applies offline reinforcement learning to train at scale on the expert trajectories (400M for SMACv2, 100M for GRF, and 1B for POGEMA) combined with a single transformer-based observation encoder that requires no task-specific tuning. Experiments show that MARL-GPT achieves competitive performance compared to specialized baselines in all tested environments. Thus, our findings suggest that it is, indeed, possible to build a multi-task transformer-based model for a wide variety of (significantly different) multi-agent problems paving the way to the fundamental MARL model (akin to ChatGPT, Llama, Mistral etc. in natural language modeling).
Apr 7, 2026

Breakthrough the Suboptimal Stable Point in Value-Factorization-Based Multi-Agent Reinforcement Learning

Value factorization, a popular paradigm in MARL, faces significant theoretical and algorithmic bottlenecks: its tendency to converge to suboptimal solutions remains poorly understood and unsolved. Theoretically, existing analyses fail to explain this due to their primary focus on the optimal case. To bridge this gap, we introduce a novel theoretical concept: the stable point, which characterizes the potential convergence of value factorization in general cases. Through an analysis of stable point distributions in existing methods, we reveal that non-optimal stable points are the primary cause of poor performance. However, algorithmically, making the optimal action the unique stable point is nearly infeasible. In contrast, iteratively filtering suboptimal actions by rendering them unstable emerges as a more practical approach for global optimality. Inspired by this, we propose a novel Multi-Round Value Factorization (MRVF) framework. Specifically, by measuring a non-negative payoff increment relative to the previously selected action, MRVF transforms inferior actions into unstable points, thereby driving each iteration toward a stable point with a superior action. Experiments on challenging benchmarks, including predator-prey tasks and StarCraft II Multi-Agent Challenge (SMAC), validate our analysis of stable points and demonstrate the superiority of MRVF over state-of-the-art methods.
Apr 6, 2026

Learning to Focus: CSI-Free Hierarchical MARL for Reconfigurable Reflectors

Reconfigurable Intelligent Surfaces (RIS) have the potential to engineer smart radio environments for next-generation millimeter-wave (mmWave) networks. However, the prohibitive computational overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization severely hinder practical large-scale deployments. To overcome these bottlenecks, we introduce a per-element CSI-free paradigm powered by a Hierarchical Multi-Agent Reinforcement Learning (HMARL) architecture to control mechanically reconfigurable reflective surfaces. By substituting pilot-based channel estimation for each element of the device with accessible user localization data, our framework leverages spatial intelligence for macro-scale wave propagation management. The control problem is decomposed into a two-tier neural architecture: a high-level controller executes temporally extended, discrete user-to-reflector allocations, while low-level controllers autonomously optimize continuous focal points using Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) scheme. Comprehensive deterministic ray-tracing evaluations in an indoor mmWave scenario demonstrate that this hierarchical framework achieves received signal strength indicator (RSSI) improvements of up to 7.79 dB over centralized Proximal Policy Optimization (PPO) baselines. Furthermore, the system maintains resilient beam-focusing performance under practical sub-meter localization tracking errors for up to four users and two reflector arrays. By eliminating execution-time CSI overhead while preserving high-fidelity signal redirection, this work provides a scalable and cost-effective step toward intelligent indoor wireless environments.
Apr 6, 2026

Explainable Autonomous Cyber Defense using Adversarial Multi-Agent Reinforcement Learning

Autonomous agents are increasingly deployed in both offensive and defensive cyber operations, creating high-speed, closed-loop interactions in critical infrastructure environments. Advanced Persistent Threat (APT) actors exploit "Living off the Land" techniques and targeted telemetry perturbations to induce ambiguity in monitoring systems, causing automated defenses to overreact or misclassify benign behavior as malicious activity. Existing monolithic and multi-agent defense pipelines largely operate on correlation-based signals, lack structural constraints on response actions, and are vulnerable to reasoning drift under ambiguous or adversarial inputs. We present the Causal Multi-Agent Decision Framework (C-MADF), a structurally constrained architecture for autonomous cyber defense that integrates causal modeling with adversarial dual-policy control. C-MADF first learns a Structural Causal Model (SCM) from historical telemetry and compiles it into an investigation-level Directed Acyclic Graph (DAG) that defines admissible response transitions. This roadmap is formalized as a Markov Decision Process (MDP) whose action space is explicitly restricted to causally consistent transitions. Decision-making within this constrained space is performed by a dual-agent reinforcement learning system in which a threat-optimizing Blue-Team policy is counterbalanced by a conservatively shaped Red-Team policy. Inter-policy disagreement is quantified through a Policy Divergence Score and exposed via a human-in-the-loop interface equipped with an Explainability-Transparency Score that serves as an escalation signal under uncertainty. On the real-world CICIoT2023 dataset, C-MADF reduces the false-positive rate from 11.2%, 9.7%, and 8.4% in three cutting-edge literature baselines to 1.8%, while achieving 0.997 precision, 0.961 recall, and 0.979 F1-score.
Apr 6, 2026

Finite-Time Analysis of Q-Value Iteration for General-Sum Stackelberg Games

Reinforcement learning has been successful both empirically and theoretically in single-agent settings, but extending these results to multi-agent reinforcement learning in general-sum Markov games remains challenging. This paper studies the convergence of Stackelberg Q-value iteration in two-player general-sum Markov games from a control-theoretic perspective. We introduce a relaxed policy condition tailored to the Stackelberg setting and model the learning dynamics as a switching system. By constructing upper and lower comparison systems, we establish finite-time error bounds for the Q-functions and characterize their convergence properties. Our results provide a novel control-theoretic perspective on Stackelberg learning. Moreover, to the best of the authors' knowledge, this paper offers the first finite-time convergence guarantees for Q-value iteration in general-sum Markov games under Stackelberg interactions.
Apr 4, 2026

Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO

We present Territory Paint Wars, a minimal competitive multi-agent reinforcement learning environment implemented in Unity, and use it to systematically investigate failure modes of Proximal Policy Optimisation (PPO) under self-play. A first agent trained for 84,00084{,}000 episodes achieves only 26.8%26.8\% win rate against a uniformly-random opponent in a symmetric zero-sum game. Through controlled ablations we identify five implementation-level failure modes -- reward-scale imbalance, missing terminal signal, ineffective long-horizon credit assignment, unnormalised observations, and incorrect win detection -- each of which contributes critically to this failure in this setting. After correcting these issues, we uncover a distinct emergent pathology: competitive overfitting, where co-adapting agents maintain stable self-play performance while generalisation win rate collapses from 73.5%73.5\% to 21.6%21.6\%. Critically, this failure is undetectable via standard self-play metrics: both agents co-adapt equally, so the self-play win rate remains near 50%50\% throughout the collapse. We propose a minimal intervention -- opponent mixing, where 20%20\% of training episodes substitute a fixed uniformly-random policy for the co-adaptive opponent -- which mitigates competitive overfitting and restores generalisation to 77.1%77.1\% (±12.6%\pm 12.6\%, 1010 seeds) without population-based training or additional infrastructure. We open-source Territory Paint Wars to provide a reproducible benchmark for studying competitive MARL failure modes.
Apr 4, 2026

Investigating the Impact of Subgraph Social Structure Preference on the Strategic Behavior of Networked Mixed-Motive Learning Agents

Limited work has examined the strategic behaviors of relational networked learning agents under social dilemmas, and has overlooked the intricate social dynamics of complex systems. We address the challenge with Socio-Relational Intrinsic Motivation (SRIM), which endows agents with diverse preferences over sub-graphical social structures in order to study the impact of agents' personal preferences over their sub-graphical relations on their strategic decision-making under sequential social dilemmas. Our results in the Harvest and Cleanup environments demonstrate that preferences over different subgraph structures (degree-, clique-, and critical connection-based) lead to distinct variations in agents' reward gathering and strategic behavior: individual aggressiveness in Harvest and individual contribution effort in Cleanup. Moreover, agents with different subgraphical structural positions consistently exhibit similar strategic behavioral shifts. Our proposed BCI metric captures structural variation within the population, and the relative ordering of BCI across social preferences is consistent in Harvest and Cleanup games for the same topology, suggesting the subgraphical structural impact is robust across environments. These results provide a new lens for examining agents' behavior in social dilemmas and insight for designing effective multi-agent ecosystems composed of heterogeneous social agents.
Apr 3, 2026

Fully Byzantine-Resilient Distributed Multi-Agent Q-Learning

We study Byzantine-resilient distributed multi-agent reinforcement learning (MARL), where agents collaboratively learn optimal value functions over a compromised communication network. Existing resilient MARL approaches typically guarantee almost sure convergence only to near-optimal value functions, or require restrictive assumptions to ensure convergence to the optimal solution. Thus, agents may fail to learn the optimal policies under these methods. To address this, we propose a novel distributed Q-learning algorithm, under which all agents' value functions converge almost surely to the optimal value functions despite Byzantine edge attacks. The key idea is a redundancy-based filtering mechanism that leverages two-hop neighbor information to validate incoming messages, while preserving bidirectional information flow. We then introduce a new topological condition for the convergence of our algorithm, present a systematic method to construct such networks, and prove that this condition can be verified in polynomial time. We validate our results through simulations, showing that our method converges to the optimal solutions, whereas other methods fail under Byzantine edge attacks.
Apr 3, 2026

GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning

Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round1087 (Mar 21, 2026), Round1088 (Mar 28, 2026), and Round1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.
Apr 1, 2026

Collaborative Task and Path Planning for Heterogeneous Robotic Teams using Multi-Agent PPO

Efficient robotic extraterrestrial exploration requires robots with diverse capabilities, ranging from scientific measurement tools to advanced locomotion. A robotic team enables the distribution of tasks over multiple specialized subsystems, each providing specific expertise to complete the mission. The central challenge lies in efficiently coordinating the team to maximize utilization and the extraction of scientific value. Classical planning algorithms scale poorly with problem size, leading to long planning cycles and high inference costs due to the combinatorial growth of possible robot-target allocations and possible trajectories. Learning-based methods are a viable alternative that move the scaling concern from runtime to training time, setting a critical step towards achieving real-time planning. In this work, we present a collaborative planning strategy based on Multi-Agent Proximal Policy Optimization (MAPPO) to coordinate a team of heterogeneous robots to solve a complex target allocation and scheduling problem. We benchmark our approach against single-objective optimal solutions obtained through exhaustive search and evaluate its ability to perform online replanning in the context of a planetary exploration scenario.
Apr 1, 2026

LangMARL: Natural Language Multi-Agent Reinforcement Learning

Large language model (LLM) agents struggle to autonomously evolve coordination strategies in dynamic environments, largely because coarse global outcomes obscure the causal signals needed for local policy refinement. We identify this bottleneck as a multi-agent credit assignment problem, which has long been studied in classical multi-agent reinforcement learning (MARL) but remains underaddressed in LLM-based systems. Building on this observation, we propose LangMARL, a framework that brings credit assignment and policy gradient evolution from cooperative MARL into the language space. LangMARL introduces agent-level language credit assignment, pioneers gradient evolution in language space for policy improvement, and summarizes task-relevant causal relations from replayed trajectories to provide dense feedback and improve convergence under sparse rewards. Extensive experiments across diverse cooperative multi-agent tasks demonstrate improved sample efficiency, interpretability, and strong generalization.
Apr 1, 2026

Internal State-Based Policy Gradient Methods for Partially Observable Markov Potential Games

This letter studies multi-agent reinforcement learning in partially observable Markov potential games. Solving this problem is challenging due to partial observability, decentralized information, and the curse of dimensionality. First, to address the first two challenges, we leverage the common information framework, which allows agents to act based on both shared and local information. Second, to ensure tractability, we study an internal state that compresses accumulated information, preventing it from growing unboundedly over time. We then implement an internal state-based natural policy gradient method to find Nash equilibria of the Markov potential game. Our main contribution is to establish a non-asymptotic convergence bound for this method. Our theoretical bound decomposes into two interpretable components: a statistical error term that also arises in standard Markov potential games, and an approximation error capturing the use of finite-state controllers. Finally, simulations across multiple partially observable environments demonstrate that the proposed method using finite-state controllers achieves consistent improvements in performance compared to the setting where only the current observation is used.
Mar 30, 2026

Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedback

We consider robustness against data corruption in offline multi-agent reinforcement learning from human feedback (MARLHF) under a strong-contamination model: given a dataset DD of trajectory-preference tuples (each preference being an nn-dimensional binary label vector representing each of the nn agents' preferences), an εε-fraction of the samples may be arbitrarily corrupted. We model the problem using the framework of linear Markov games. First, under a uniform coverage assumption - where every policy of interest is sufficiently represented in the clean (prior to corruption) data - we introduce a robust estimator that guarantees an O(ε1−o(1))O(ε^{1 - o(1)}) bound on the Nash equilibrium gap. Next, we move to the more challenging unilateral coverage setting, in which only a Nash equilibrium and its single-player deviations are covered. In this case, our proposed algorithm achieves an O(ε)O(\sqrtε) bound on the Nash gap. Both of these procedures, however, suffer from intractable computation. To address this, we relax our solution concept to coarse correlated equilibria (CCE). Under the same unilateral coverage regime, we derive a quasi-polynomial-time algorithm whose CCE gap scales as O(ε)O(\sqrtε). To the best of our knowledge, this is the first systematic treatment of adversarial data corruption in offline MARLHF.
Mar 29, 2026

SkyNet: Belief-Aware Planning for Partially-Observable Stochastic Games

In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively little work has extended MuZero to partially observable, stochastic, multi-player environments, where agents must act under uncertainty about hidden state. Such settings arise not only in card games but in domains such as autonomous negotiation, financial trading, and multi-agent robotics. In the absence of explicit belief modeling, MuZero's latent encoding has no dedicated mechanism for representing uncertainty over unobserved variables. To address this, we introduce SkyNet (Belief-Aware MuZero), which adds ego-conditioned auxiliary heads for winner prediction and rank estimation to the standard MuZero architecture. These objectives encourage the latent state to retain information predictive of outcomes under partial observability, without requiring explicit belief-state tracking or changes to the search algorithm. We evaluate SkyNet on Skyjo, a partially observable, non-zero-sum, stochastic card game, using a decision-granularity environment, transformer-based encoding, and a curriculum of heuristic opponents with self-play. In 1000-game head-to-head evaluations at matched checkpoints, SkyNet achieves a 75.3% peak win rate against the baseline (+194 Elo, p<10−50p < 10^{-50}). SkyNet also outperforms the baseline against heuristic opponents (0.720 vs.\ 0.466 win rate). Critically, the belief-aware model initially underperforms the baseline but decisively surpasses it once training throughput is sufficient, suggesting that belief-aware auxiliary supervision improves learned representations under partial observability, but only given adequate data flow.
Mar 28, 2026

Multi-AUV Ad-hoc Networks-Based Multi-Target Tracking Based on Scene-Adaptive Embodied Intelligence

With the rapid advancement of underwater net-working and multi-agent coordination technologies, autonomous underwater vehicle (AUV) ad-hoc networks have emerged as a pivotal framework for executing complex maritime missions, such as multi-target tracking. However, traditional data-centricarchitectures struggle to maintain operational consistency under highly dynamic topological fluctuations and severely constrained acoustic communication bandwidth. This article proposes a scene-adaptive embodied intelligence (EI) architecture for multi-AUV ad-hoc networks, which re-envisions AUVs as embodied entities by integrating perception, decision-making, and physical execution into a unified cognitive loop. To materialize the functional interaction between these layers, we define a beacon-based communication and control model that treats the communication link as a dynamic constraint-aware channel, effectively bridging the gap between high-level policy inference and decentralized physical actuation. Specifically, the proposed architecture employs a three-layer functional framework and introduces a Scene-Adaptive MARL (SA-MARL) algorithm featuring a dual-path critic mechanism. By integrating a scene critic network and a general critic network through a weight-based dynamic fusion process, SA-MARL effectively decouples specialized tracking tasks from global safety constraints, facilitating autonomous policy evolution. Evaluation results demonstrate that the proposedscheme significantly accelerates policy convergence and achieves superior tracking accuracy compared to mainstream MARL approaches, maintaining robust performance even under intense environmental interference and fluid topological shifts.
Mar 26, 2026

Learning Rollout from Sampling:An R1-Style Tokenized Traffic Simulation Model

Learning diverse and high-fidelity traffic simulations from human driving demonstrations is crucial for autonomous driving evaluation. The recent next-token prediction (NTP) paradigm, widely adopted in large language models (LLMs), has been applied to traffic simulation and achieves iterative improvements via supervised fine-tuning (SFT). However, such methods limit active exploration of potentially valuable motion tokens, particularly in suboptimal regions. Entropy patterns provide a promising perspective for enabling exploration driven by motion token uncertainty. Motivated by this insight, we propose a novel tokenized traffic simulation policy, R1Sim, which represents an initial attempt to explore reinforcement learning based on motion token entropy patterns, and systematically analyzes the impact of different motion tokens on simulation outcomes. Specifically, we introduce an entropy-guided adaptive sampling mechanism that focuses on previously overlooked motion tokens with high uncertainty yet high potential. We further optimize motion behaviors using Group Relative Policy Optimization (GRPO), guided by a safety-aware reward design. Overall, these components enable a balanced exploration-exploitation trade-off through diverse high-uncertainty sampling and group-wise comparative estimation, resulting in realistic, safe, and diverse multi-agent behaviors. Extensive experiments on the Waymo Sim Agent benchmark demonstrate that R1Sim achieves competitive performance compared to state-of-the-art methods.
Mar 26, 2026

COIN: Collaborative Interaction-Aware Multi-Agent Reinforcement Learning for Self-Driving Systems

Multi-Agent Self-Driving (MASD) systems provide an effective solution for coordinating autonomous vehicles to reduce congestion and enhance both safety and operational efficiency in future intelligent transportation systems. Multi-Agent Reinforcement Learning (MARL) has emerged as a promising approach for developing advanced end-to-end MASD systems. However, achieving efficient and safe collaboration in dynamic MASD systems remains a significant challenge in dense scenarios with complex agent interactions. To address this challenge, we propose a novel collaborative(CO-) interaction-aware(-IN) MARL framework, named COIN. Specifically, we develop a new counterfactual individual-global twin delayed deep deterministic policy gradient (CIG-TD3) algorithm, crafted in a "centralized training, decentralized execution" (CTDE) manner, which aims to jointly optimize the individual objectives (navigation) and the global objectives (collaboration) of agents. We further introduce a dual-level interaction-aware centralized critic architecture that captures both local pairwise interactions and global system-level dependencies, enabling more accurate global value estimation and improved credit assignment for collaborative policy learning. We conduct extensive simulation experiments in dense urban traffic environments, which demonstrate that COIN consistently outperforms other advanced baseline methods in both safety and efficiency across various system sizes. These results highlight its superiority in complex and dynamic MASD scenarios, as further validated through real-world robot demonstrations. Supplementary videos are available at https://marmotlab.github.io/COIN/
Mar 25, 2026

CoordLight: Learning Decentralized Coordination for Network-Wide Traffic Signal Control

Adaptive traffic signal control (ATSC) is crucial in alleviating congestion, maximizing throughput and promoting sustainable mobility in ever-expanding cities. Multi-Agent Reinforcement Learning (MARL) has recently shown significant potential in addressing complex traffic dynamics, but the intricacies of partial observability and coordination in decentralized environments still remain key challenges in formulating scalable and efficient control strategies. To address these challenges, we present CoordLight, a MARL-based framework designed to improve intra-neighborhood traffic by enhancing decision-making at individual junctions (agents), as well as coordination with neighboring agents, thereby scaling up to network-level traffic optimization. Specifically, we introduce the Queue Dynamic State Encoding (QDSE), a novel state representation based on vehicle queuing models, which strengthens the agents' capability to analyze, predict, and respond to local traffic dynamics. We further propose an advanced MARL algorithm, named Neighbor-aware Policy Optimization (NAPO). It integrates an attention mechanism that discerns the state and action dependencies among adjacent agents, aiming to facilitate more coordinated decision-making, and to improve policy learning updates through robust advantage calculation. This enables agents to identify and prioritize crucial interactions with influential neighbors, thus enhancing the targeted coordination and collaboration among agents. Through comprehensive evaluations against state-of-the-art traffic signal control methods over three real-world traffic datasets composed of up to 196 intersections, we empirically show that CoordLight consistently exhibits superior performance across diverse traffic networks with varying traffic flows. The code is available at https://github.com/marmotlab/CoordLight
Mar 25, 2026

LATS: Large Language Model Assisted Teacher-Student Framework for Multi-Agent Reinforcement Learning in Traffic Signal Control

Adaptive Traffic Signal Control (ATSC) aims to optimize traffic flow and minimize delays by adjusting traffic lights in real time. Recent advances in Multi-agent Reinforcement Learning (MARL) have shown promise for ATSC, yet existing approaches still suffer from limited representational capacity, often leading to suboptimal performance and poor generalization in complex and dynamic traffic environments. On the other hand, Large Language Models (LLMs) excel at semantic representation, reasoning, and analysis, yet their propensity for hallucination and slow inference speeds often hinder their direct application to decision-making tasks. To address these challenges, we propose a novel learning paradigm named LATS that integrates LLMs and MARL, leveraging the former's strong prior knowledge and inductive abilities to enhance the latter's decision-making process. Specifically, we introduce a plug-and-play teacher-student learning module, where a trained embedding LLM serves as a teacher to generate rich semantic features that capture each intersection's topology structures and traffic dynamics. A much simpler (student) neural network then learns to emulate these features through knowledge distillation in the latent space, enabling the final model to operate independently from the LLM for downstream use in the RL decision-making process. This integration significantly enhances the overall model's representational capacity across diverse traffic scenarios, thus leading to more efficient and generalizable control strategies. Extensive experiments across diverse traffic datasets empirically demonstrate that our method enhances the representation learning capability of RL models, thereby leading to improved overall performance and generalization over both traditional RL and LLM-only approaches. [...]
Mar 25, 2026

Large Language Model Guided Incentive Aware Reward Design for Cooperative Multi-Agent Reinforcement Learning

Designing effective auxiliary rewards for cooperative multi-agent systems remains challenging, as misaligned incentives can induce suboptimal coordination, particularly when sparse task rewards provide insufficient grounding for coordinated behavior. This study introduces an autonomous reward design framework that uses large language models (LLMs) to synthesize executable reward programs from environment instrumentation. The procedure constrains candidate programs within a formal validity envelope and trains policies from scratch using Multi-Agent Proximal Policy Optimization (MAPPO) under a fixed computational budget. The candidates are then evaluated on the basis of their performance, and selection across generations solely based on the sparse task returns. The framework is evaluated in four Overcooked-AI layouts characterized by varying levels of corridor congestion, handoff dependencies, and structural asymmetries. The proposed reward design approach consistently yields higher task returns and delivery counts, with the most pronounced gains observed in environments dominated by interaction bottlenecks. Diagnostic analysis of the synthesized shaping components reveals stronger interdependence in action selection and improved signal alignment in coordination-intensive tasks. These results demonstrate that the proposed LLM-guided reward search framework mitigates the need for manual engineering while producing shaping signals compatible with cooperative learning under finite budgets.
Mar 23, 2026

Partial Attention in Deep Reinforcement Learning for Safe Multi-Agent Control

Attention mechanisms excel at learning sequential patterns by discriminating data based on relevance and importance. This provides state-of-the-art performance in advanced generative artificial intelligence models. This paper applies this concept of an attention mechanism for multi-agent safe control. We specifically consider the design of a neural network to control autonomous vehicles in a highway merging scenario. The environment is modeled as a Decentralized Partially Observable Markov Decision Process (Dec-POMDP). Within a QMIX framework, we include partial attention for each autonomous vehicle, thus allowing each ego vehicle to focus on the most relevant neighboring vehicles. Moreover, we propose a comprehensive reward signal that considers the global objectives of the environment (e.g., safety and vehicle flow) and the individual interests of each agent. Simulations are conducted in the Simulation of Urban Mobility (SUMO). The results show better performance compared to other driving algorithms in terms of safety, driving speed, and reward.
Mar 23, 2026

Spatio-Temporal Attention Enhanced Multi-Agent DRL for UAV-Assisted Wireless Networks with Limited Communications

In this paper, we employ multiple UAVs to accelerate data transmissions from ground users (GUs) to a remote base station (BS) via the UAVs' relay communications. The UAVs' intermittent information exchanges typically result in delays in acquiring the complete system state and hinder their effective collaboration. To maximize the overall throughput, we first propose a delay-tolerant multi-agent deep reinforcement learning (MADRL) algorithm that integrates a delay-penalized reward to encourage information sharing among UAVs, while jointly optimizing the UAVs' trajectory planning, network formation, and transmission control strategies. Additionally, considering information loss due to unreliable channel conditions, we further propose a spatio-temporal attention based prediction approach to recover the lost information and enhance each UAV's awareness of the network state. These two designs are envisioned to enhance the network capacity in UAV-assisted wireless networks with limited communications. The simulation results reveal that our new approach achieves over 50% reduction in information delay and 75% throughput gain compared to the conventional MADRL. Interestingly, it is shown that improving the UAVs' information sharing will not sacrifice the network capacity. Instead, it significantly improves the learning performance and throughput simultaneously. It is also effective in reducing the need for UAVs' information exchange and thus fostering practical deployment of MADRL in UAV-assisted wireless networks.
Mar 23, 2026

Adaptive Robust Estimator for Multi-Agent Reinforcement Learning

Multi-agent collaboration has emerged as a powerful paradigm for enhancing the reasoning capabilities of large language models, yet it suffers from interaction-level ambiguity that blurs generation, critique, and revision, making credit assignment across agents difficult. Moreover, policy optimization in this setting is vulnerable to heavy-tailed and noisy rewards, which can bias advantage estimation and trigger unstable or even divergent training. To address both issues, we propose a robust multi-agent reinforcement learning framework for collaborative reasoning, consisting of two components: Dual-Agent Answer-Critique-Rewrite (DACR) and an Adaptive Robust Estimator (ARE). DACR decomposes reasoning into a structured three-stage pipeline: answer, critique, and rewrite, while enabling explicit attribution of each agent's marginal contribution to its partner's performance. ARE provides robust estimation of batch experience means during multi-agent policy optimization. Across mathematical reasoning and embodied intelligence benchmarks, even under noisy rewards, our method consistently outperforms the baseline in both homogeneous and heterogeneous settings. These results indicate stronger robustness to reward noise and more stable training dynamics, effectively preventing optimization failures caused by noisy reward signals.
Mar 20, 2026

CAMA: Exploring Collusive Adversarial Attacks in c-MARL

Cooperative multi-agent reinforcement learning (c-MARL) has been widely deployed in real-world applications, such as social robots, embodied intelligence, UAV swarms, etc. Nevertheless, many adversarial attacks still exist to threaten various c-MARL systems. At present, the studies mainly focus on single-adversary perturbation attacks and white-box adversarial attacks that manipulate agents' internal observations or actions. To address these limitations, we in this paper attempt to study collusive adversarial attacks through strategically organizing a set of malicious agents into three collusive attack modes: Collective Malicious Agents, Disguised Malicious Agents, and Spied Malicious Agents. Three novelties are involved: i) three collusive adversarial attacks are creatively proposed for the first time, and a unified framework CAMA for policy-level collusive attacks is designed; ii) the attack effectiveness is theoretically analyzed from the perspectives of disruptiveness, stealthiness, and attack cost; and iii) the three collusive adversarial attacks are technically realized through agent's observation information fusion, attack-trigger control. Finally, multi-facet experiments on four SMAC II maps are performed, and experimental results showcase the three collusive attacks have an additive adversarial synergy, strengthening attack outcome while maintaining high stealthiness and stability over long horizons. Our work fills the gap for collusive adversarial learning in c-MARL.
Mar 20, 2026

Bounded Coupled AI Learning Dynamics in Tri-Hierarchical Drone Swarms

Modern autonomous multi-agent systems combine heterogeneous learning mechanisms operating at different timescales. An open question remains: can one formally guarantee that coupled dynamics of such mechanisms stay within the admissible operational regime? This paper studies a tri-hierarchical swarm learning system where three mechanisms act simultaneously: (1) local Hebbian online learning at individual agent level (fast timescale, 10-100 ms); (2) multi-agent reinforcement learning (MARL) for tactical group coordination (medium timescale, 1-10 s); (3) meta-learning (MAML) for strategic adaptation (slow timescale, 10-100 s). Four results are established. The Bounded Total Error Theorem shows that under contractual constraints on learning rates, Lipschitz continuity of inter-level mappings, and weight stabilization, total suboptimality admits a component-wise upper bound uniform in time. The Bounded Representation Drift Theorem gives a worst-case estimate of how Hebbian updates affect coordination-level embeddings during one MARL cycle. The Meta-Level Compatibility Theorem provides sufficient conditions under which strategic adaptation preserves lower-level invariants. The Non-Accumulation Theorem proves that error does not grow unboundedly over time.
Mar 20, 2026

Emergency Preemption Without Online Exploration: A Decision Transformer Approach

Emergency vehicle (EV) response time is a critical determinant of survival outcomes, yet deployed signal preemption strategies remain reactive and uncontrollable. We propose a return-conditioned framework for emergency corridor optimization based on the Decision Transformer (DT). By casting corridor optimization as offline, return-conditioned sequence modeling, our approach (1) eliminates online environment interaction during policy learning, (2) enables dispatch-level urgency control through a single target-return scalar, and (3) extends to multi-agent settings via a Multi-Agent Decision Transformer (MADT) with graph attention for spatial coordination. On the LightSim simulator, DT reduces average EV travel time by 37.7% relative to fixed-timing preemption on a 4x4 grid (88.6 s vs. 142.3 s), achieving the lowest civilian delay (11.3 s/veh) and fewest EV stops (1.2) among all methods, including online RL baselines that require environment interaction. MADT further improves on larger grids, overtaking DT with 45.2% reduction on 8x8 via graph-attention coordination. Return conditioning produces a smooth dispatch interface: varying the target return from 100 to -400 trades EV travel time (72.4-138.2 s) against civilian delay (16.8-5.4 s/veh), requiring no retraining. A Constrained DT extension adds explicit civilian disruption budgets as a second control knob.
Mar 19, 2026

MARLIN: Multi-Agent Reinforcement Learning for Incremental DAG Discovery

Uncovering causal structures from observational data is crucial for understanding complex systems and making informed decisions. While reinforcement learning (RL) has shown promise in identifying these structures in the form of a directed acyclic graph (DAG), existing methods often lack efficiency, making them unsuitable for online applications. In this paper, we propose MARLIN, an efficient multi agent RL based approach for incremental DAG learning. MARLIN uses a DAG generation policy that maps a continuous real valued space to the DAG space as an intra batch strategy, then incorporates two RL agents state specific and state invariant to uncover causal relationships and integrates these agents into an incremental learning framework. Furthermore, the framework leverages a factored action space to enhance parallelization efficiency. Extensive experiments on synthetic and real datasets demonstrate that MARLIN outperforms state of the art methods in terms of both efficiency and effectiveness.
Mar 16, 2026

MA-VLCM: A Vision Language Critic Model for Value Estimation of Policies in Multi-Agent Team Settings

Multi-agent reinforcement learning (MARL) commonly relies on a centralized critic to estimate the value function. However, learning such a critic from scratch is highly sample-inefficient and often lacks generalization across environments. At the same time, large vision-language-action models (VLAs) trained on internet-scale data exhibit strong multimodal reasoning and zero-shot generalization capabilities, yet directly deploying them for robotic execution remains computationally prohibitive, particularly in heterogeneous multi-robot systems with diverse embodiments and resource constraints. To address these challenges, we propose Multi-Agent Vision-Language-Critic Models (MA-VLCM), a framework that replaces the learned centralized critic in MARL with a pretrained vision-language model fine-tuned to evaluate multi-agent behavior. MA-VLCM acts as a centralized critic conditioned on natural language task descriptions, visual trajectory observations, and structured multi-agent state information. By eliminating critic learning during policy optimization, our approach significantly improves sample efficiency while producing compact execution policies suitable for deployment on resource-constrained robots. Results show good zero-shot return estimation on models with differing VLM backbones on in-distribution and out-of-distribution scenarios in multi-agent team settings
Mar 15, 2026

EcoFair-CH-MARL: Scalable Constrained Hierarchical Multi-Agent RL with Real-Time Emission Budgets and Fairness Guarantees

Global decarbonisation targets and tightening market pressures demand maritime logistics solutions that are simultaneously efficient, sustainable, and equitable. We introduce EcoFair-CH-MARL, a constrained hierarchical multi-agent reinforcement learning framework that unifies three innovations: (i) a primal-dual budget layer that provably bounds cumulative emissions under stochastic weather and demand; (ii) a fairness-aware reward transformer with dynamically scheduled penalties that enforces max-min cost equity across heterogeneous fleets; and (iii) a two-tier policy architecture that decouples strategic routing from real-time vessel control, enabling linear scaling in agent count. New theoretical results establish O(\sqrt{T}) regret for both constraint violations and fairness loss. Experiments on a high-fidelity maritime digital twin (16 ports, 50 vessels) driven by automatic identification system traces, plus an energy-grid case study, show up to 15% lower emissions, 12% higher through-put, and a 45% fair-cost improvement over state-of-the-art hierarchical and constrained MARL baselines. In addition, EcoFair-CH-MARL achieves stronger equity (lower Gini and higher min-max welfare) than fairness-specific MARL baselines (e.g., SOTO, FEN), and its modular design is compatible with both policy- and value-based learners. EcoFair-CH-MARL therefore advances the feasibility of large-scale, regulation-compliant, and socially responsible multi-agent coordination in safety-critical domains.
Mar 13, 2026

Joint Optimization of Multi-agent Memory System

Memory systems are critical for LLMs, mitigating context window limitations and supporting long-horizon user-LLM interactions. Such systems typically comprise multiple agents responsible for memory construction and retrieval. Existing approaches often optimize each agent independently under a shared global objective (e.g., downstream QA accuracy), treating other agents as a static environment. However, this design has two key limitations: (1) independent optimization ignores inter-agent dependencies and lacks agents' co-adaptation, and (2) relying solely on sparse global rewards provides limited guidance for optimizing specialized agents and causes ambiguous credit assignment. These may ultimately limit agents' effective collaboration in the memory system. To address these limitations, we propose CoMAM, a joint optimization framework that promotes collaboration among agents via end-to-end reinforcement learning and an adaptive credit assignment mechanism. Specifically, we model the multi-agent pipeline as a Markov decision process (MDP) to expose inter-agent dependencies during end-to-end training. Agents are then jointly optimized using a combination of their local task reward and an adaptively weighted global reward, enabling agents to co-adapt while receiving targeted feedback for their respective roles. Experiments show that CoMAM consistently outperforms leading memory systems, validating the effectiveness of the joint optimization framework.