Multi-Agent Reinforcement Learning

Recent momentum

-44%

20 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

9 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

273 papers

Latest in Multi-Agent Reinforcement Learning

Jun 21, 2026cs.LG

Stationary Robust Mean-Field Games under Model Mismatches

Deploying multi-agent reinforcement learning (MARL) in the real world is often limited by model mismatches between the training simulators and the true environment, which could be further amplified through strategic interactions and result in severe performance degradation upon deployment. Distributional robustness offers a principled response by optimizing policies against worst-case transition models drawn from an uncertainty set, but standard robust MARL frameworks become increasingly intractable as the number of agents grows. This paper develops an infinite-horizon, stationary mean-field game framework that incorporates distributional model uncertainty directly into the population-coupled dynamics. We establish a robust dynamic programming principle with a contractive Bellman operator and prove the existence of a stationary robust mean-field equilibrium via a fixed-point argument. We further develop the first concrete algorithm with convergence guarantees. We then connect the mean-field solution to a finite-population robust game whose ambiguity sets depend on the empirical distribution, showing that the mean-field equilibrium policy induces approximate equilibrium behavior as the population size increases. Under a contractive robust-dynamics regime, we further obtain explicit non-asymptotic error bounds. Numerical experiments further illustrate the qualitative and quantitative impact of robustness under multiple uncertainty models, validating our theoretical findings.
Yue Wang
Jun 19, 2026cs.LG

Sim2O: Efficient Offline-to-Online MARL via Joint Action Composition

Offline-to-online adaptation serves as a pivotal paradigm for mitigating the prohibitive cost of online exploration by bootstrapping reinforcement learning from offline datasets. While this paradigm has been extensively studied in single-agent settings, its extension to Multi-Agent Reinforcement Learning (MARL) remains largely unexplored, despite its critical relevance to complex coordinated decision-making. To bridge this gap, we introduce Sim2O, an elegant and minimalist framework for offline-to-online MARL. Rather than treating adaptation as a monolithic joint decision, Sim2O conceptualizes it as a compositional process. Specifically, candidate joint actions are synthesized by dynamically blending offline and online action proposals across agents. By leveraging a centralized value function to evaluate these hybrid combinations, Sim2O identifies high-value coordination strategies without requiring auxiliary training objectives or structural overhead. Empirical evaluations across diverse benchmarks demonstrate that Sim2O significantly outperforms existing baselines, underscoring that a minimalist design is not only viable but highly effective for multi-agent offline-to-online adaptation.
Bingchang Song, Yiqin Yang
Jun 18, 2026cs.RO

Heterogeneous Policy Networks for Composite Robot Team Communication and Coordination

High-performing human-human teams learn intelligent and efficient communication and coordination strategies to maximize their joint utility. These teams implicitly understand the different roles of heterogeneous team members and adapt their communication protocols accordingly. Multi-Agent Reinforcement Learning (MARL) has attempted to develop computational methods for synthesizing such joint coordination-communication strategies, but emulating heterogeneous communication patterns across agents with different state, action, and observation spaces has remained a challenge. Without properly modeling agent heterogeneity, as in prior MARL work that leverages homogeneous graph networks, communication becomes less helpful and can even deteriorate the team's performance. In the past, we proposed Heterogeneous Policy Networks (HetNet) to learn efficient and diverse communication models for coordinating cooperative heterogeneous teams. In this extended work, we extend Heterogeneous Policy Networks (HetNet) to support scaling heterogeneous robot teams. Building on heterogeneous graph-attention networks, we show that HetNet not only facilitates learning heterogeneous collaborative policies but also enables end-to-end training for learning highly efficient binarized messaging. Our empirical evaluation shows that HetNet sets a new state of the art in learning coordination and communication strategies for heterogeneous multi-agent teams by achieving an 5.84% to 707.65% performance improvement over the next-best baseline across multiple domains while simultaneously achieving a 200x reduction in the required communication bandwidth.
Esmaeil Seraj, Rohan Paleja, Luis Pimentel +7
Jun 18, 2026cs.AI

A Multi-Agent system for Multi-Objective constrained optimization

Many decision-making problems in computing and networking systems can be naturally formulated as cost-minimization problems under performance constraints. In dynamic environments, reinforcement learning (RL) is often used to solve such problems at runtime by embedding both costs and constraint violations into a single scalar reward through weighted penalty terms, following a Lagrangian-inspired formulation. However, in this context the behavior of the learned policy critically depends on the choice of these weights, which are typically selected manually. This makes it difficult to identify an appropriate trade-off between optimizing the primary objective and effectively avoiding constraint violations, particularly in non-stationary environments where their relative importance may change. This paper presents MAMO (Multi-Agent system for Multi-Objective constrained optimization), an approach to tackle this balancing problem through multi-agent RL. MAMO decouples task execution from objective design by formulating the selection of reward weights as a learning problem, providing a !rst step towards more autonomous and robust RL-based solutions for constrained optimization problems in dynamic environments.
Federica Filippini
Jun 18, 2026cs.LG

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies. We propose a hierarchical architecture where a pretrained large language model (LLM) acts as a centralized strategic controller that selects among specialized RL skill policies for a team of agents, while RL policies handle reactive low-level execution. We evaluate this hybrid system in a competitive 2v2 King of the Hill environment against behavior tree (BT) and \emph{``Flat''} RL (end-to-end training without skill decomposition) baselines. The LLM+RL system achieves task performance statistically equivalent to hand-crafted BT (46.4% vs 51.5% win rate, p=0.103p=0.103) while both significantly outperform Flat RL trained without skill decomposition. A user study (n=15n=15) reveals that 60% of participants perceive LLM+RL agents as the most human-like (p=0.027p=0.027), citing behavioral adaptability and tactical variability. These results demonstrate that pretrained LLM reasoning can effectively orchestrate pretrained RL skills, achieving competitive multi-agent coordination and superior perceived believability without manual rule engineering.
Jannik Hösch, Alessandro Sestini, Florian Fuchs +6
Jun 17, 2026cs.RO

Formal Verification of Learned Multi-Agent Communication Policies via Decision Tree Distillation

Multi-agent reinforcement learning (MARL) enables agents to develop coordination strategies through emergent communication, but neural policies lack the formal safety guarantees required for safety-critical robotic deployment in drone swarms and autonomous vehicle fleets. We present the first end-to-end framework for safety verification of learned multi-agent communication policies through policy abstraction: neural policies are distilled into interpretable decision trees, then formally verified, with empirical validation confirming that verified safety properties transfer to original networks. Our four-stage pipeline consists of domain-specific feature extraction from agent observations, decision tree distillation achieving 97.9% +/- 1.2% fidelity to neural policies, automated translation to PRISM probabilistic model checker specifications with complete feature-to-state-variable correspondence, and compositional verification of Probabilistic Computation Tree Logic (PCTL) properties via pairwise decomposition with union-bound aggregation and empirical neighbor modeling. Evaluating Vector-Quantized Variational Information Bottleneck (VQ-VIB) policies for multi-drone coordination with 5-7 agents, we verify 18 temporal logic properties across safety, liveness, and cooperation, achieving 88.9% property satisfaction with all five safety thresholds satisfied (0.3% collision probability vs. 1% threshold). Monte Carlo validation of original neural policies confirms that verified safety properties transfer with <=0.6 percentage-point deviation (95% CI). Discrete VQ-VIB messages provide +11.6 to +13.6 percentage-point fidelity advantages over continuous methods, enabling 3-4x faster verification. Our framework provides empirically validated safety verification for distilled policy abstractions, serving as a practical bridge between deep MARL and formal safety workflows for multi-robot deployment.
Ahmad Farooq, Kamran Iqbal
Jun 17, 2026cs.AI

R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning

Robot soccer is a challenging testbed for multi-agent reinforcement learning because it combines partial observability, cooperative and adversarial interaction, sparse rewards, and long-horizon tactical behavior. RoboCup 2D Soccer Simulation (RCSS2D) provides a mature robot-soccer platform, but its competition-oriented server-client architecture is difficult to use directly with modern Python-based MARL workflows. We introduce R2D-RL, a reinforcement learning environment that connects RCSS2D and HELIOS-based player clients to a Python MARL interface through shared-memory communication and cycle-level synchronization. R2D-RL supports full-field and scenario-based training with configurable opponents, Base discrete and Hybrid parameterized action spaces, action masks, expected possession value (EPV)-based reward shaping, and parallel execution. We provide front-goal scenarios and an 11-vs-11 full-field benchmark, together with baseline results.
Haobin Qin, Baofeng Zhang, Hidehisa Akiyama +1
Jun 16, 2026cs.LG

TRIDENT: Breaking the Hybrid-Safety-Physics Coupling for Provably Safe Multi-Agent Reinforcement Learning

Safe coordination in networked cyber-physical systems forces learning algorithms to simultaneously handle hybrid discrete-continuous actions, hard training-time safety constraints, and physics-governed dynamics. We show that these three features form a directed cycle of biases that defeats any naive composition of off-the-shelf modules, and formalize this as a three-way coupling lemma. We then introduce TRIDENT, the first MARL framework whose three components are co-designed to cancel each leak: a Richardson-Romberg gradient correction reducing Gumbel-Softmax bias from O(tau) to O(tau^2), a Lyapunov-constrained sequential trust-region update enforcing per-iterate feasibility, and a physics-informed residual critic that decomposes value rather than reward. We prove an O~(1/sqrt(K)) convergence rate to a constrained Nash equilibrium and an O(sqrt(K)) cumulative-violation bound. On multi-UAV mobile-edge computing, autonomous intersection management, and a hybrid SMAC variant, TRIDENT cuts training-time violations by 95.5% over MADDPG and 76.3% over MACPO, while improving reward by 13.5% over the strongest unconstrained baseline.
Zijie Meng, Ziwei Li, Yufei Liu +5
Jun 15, 2026cs.RO

Pride and Prejudice: Toward an Information-Theoretic Framework for Mutually Communicative Driver Behavior Modeling

Mixed autonomy driving becomes unsafe and inefficient when autonomous vehicles (AVs) and human-driven vehicles (HVs) misread each other's intentions. We study this problem as implicit mutual communication in lane changes. The proposed framework models how the ego vehicle both expresses its intent and probes the other driver's preference under epistemic uncertainty. It combines a level-k Bayesian persuasion game with virtual features for proactive signaling, information-theoretic rewards for mutual communication, and adaptive weights of communication affordances. We further introduce the Pride-Inquiry (P-I) and Pride-Prejudice (P-P) planes to analyze communication intensity and tendency. The model is calibrated with a Communication-Based Multi-Agent Inverse Reinforcement Learning algorithm (C-MIRL) on the naturalistic NGSIM dataset. Compared with the non-communicative baseline, the proposed model reduces the prediction error of mandatory lane changes by up to 20% while maintaining strong generalization. Driver-In-the-Loop questionnaire scores are positively correlated with the calibrated communication variables, supporting the subjective validity of the model. The learned rewards further show that inquiry and listening affordances contribute more than pride and expression alone, and that inquiry preference varies more strongly across drivers. These results support explicit modeling of mutual communication and epistemic uncertainty in interactive driving.
Tingjun Li, Nan Xu, Shuo Feng +3
Jun 15, 2026cs.MA

BARD-MARL: Byzantine-Agent Detection for Learned Communication in Multi-Agent Reinforcement Learning

Learned communication improves coordination in cooperative multi-agent reinforcement learning, but it also creates a trust problem: a trained policy may route information through agents that have become faulty or adversarial. This paper studies Byzantine-agent detection for learned-communication MARL in adaptive traffic signal control. We propose BARD-MARL, a post-hoc diagnostic layer on top of BayesG, which is used as an attributed communication substrate rather than as a contribution of this paper. BARD-MARL combines two agent-level evidence streams: policy-graph features extracted from state-action trajectories and Bayesian trust statistics computed from BayesG latent mask probabilities. Across fixed-action, observation-flip, random-noise, and coordinated attacks in SUMO traffic grids, the results show that these signals are complementary rather than universally dominant. On a 25-agent grid, BARD-MARL reaches 0.843 AUC-ROC under a 10% observation-flip attack, while policy-graph-only detection reaches 0.917 AUC-ROC under a 10% coordinated attack. On a 100-agent grid, the unified BARD-MARL variant reaches 0.982 AUC-ROC for both 10% fixed-action and 10% coordinated attacks. The study shows that learned communication policies expose useful diagnostic evidence, but credible resilience claims require attack-specific ablations and explicit separation between coordination, detection, and mitigation.
Almond Kiruthu Murimi
Jun 12, 2026cs.MA

Learning Coordinated Preference for Multi-Objective Multi-Agent Reinforcement Learning

Cooperative multi-objective multi-agent reinforcement learning (MOMARL) models team decision making under multiple, potentially conflicting objectives. In this setting, conflicts arise not only across objectives but also across agents with different observations, roles, and contributions. We propose Preference Coordinated Multi-agent Policy Optimization (PCMA), which learns coordinated agent-specific preferences to enable complementary trade-offs among agents. Theoretically, we formulate cooperative MOMARL as a team-optimal game and show that, under suitable conditions, preference diversity can induce team improvement through a first-order improvement decomposition. Experiments on multiple cooperative MOMA environments and a practical traffic-control scenario show that PCMA improves both performance and trade-off coordination.
Pengxin Wang, Lihao Guo, Yi Xie +3
Jun 12, 2026cs.LG

Contract-Based Compositional Shielding for Safe Multi-Agent Reinforcement Learning

Safe coordination problems surface in multi-agent reinforcement learning when global safety cannot be enforced by any agent unilaterally: the admissibility of one agent's action may depend on the dynamics of other agents. Decentralised shields can enforce safety at runtime, but purely factorised permissions often exclude optimal team behaviour that is safe only through coordination. We study deterministic safety guarantees for agents trained and deployed under decentralised execution, recovering team-optimal safe behaviour without centralised runtime control. Agents have a shared global specification φφ in the safety fragment of Linear Temporal Logic (LTLsafe\mathsf{LTL}_{\mathsf{safe}} ), and select among tuples of local LTLsafe\mathsf{LTL}_{\mathsf{safe}} obligations whose conjunction implies the global specification φφ. Each agent may rely on the other agents' local obligations as assumptions because the whole contract tuple is certified simultaneously and allows projection into local action masks. At learning time, a non-stationary multi-armed bandit chooses among a library of local LTLsafe\mathsf{LTL}_{\mathsf{safe}} obligations to select the tuple that optimises team reward, all without forgoing end-to-end safety. We evaluate the approach across 6 environments and 15 algorithmic variants.
Omar Adalat, Edwin Hamel-De le Court, Francesco Belardinelli
Jun 11, 2026cs.NI

Temporally Consistent Graph Q-Networks for Intelligent Network Control

Mobile networks continue to grow in complexity and next generation networks are expected to support both increasing traffic loads and more diverse services. As network complexity rises, optimizing antenna parameters under dynamic or changing objectives becomes increasingly challenging. We propose a novel multi-agent reinforcement learning (MARL) algorithm for high-level control and orchestration of mobile networks. The Temporally Consistent Graph Q-Network (TC-GQN) algorithm learns a self-predicting representation of the whole network that is task-independent and aggregates information from all base-stations. A graph neural network is trained using a global reward function to assign coordinated local actions based on the learned encoding of the global network state. We evaluate the algorithm in a simulated environment to orchestrate an energy-saving feature across multiple sectors and multiple carriers under different quality of service (QoS) constraints. The proposed algorithm outperforms state-of-the-art graph-based baselines and a competitive rule-based controller by improving hardware sleep time while maintaining QoS. Moreover, the learned representation enables rapid adaptation to changing intents.
Zacharias Veiksaar, Maxime Bouton
Jun 11, 2026cs.MA

Safety-Contract Graph Multi-Agent Reinforcement Learning for Autonomous Network Security Response

Autonomous network-security response systems promise to reduce Security Operations Centre (SOC) reaction latency, but reward-only multi-agent reinforcement learning (MARL) can improve security reward while remaining non-deployable. We present a safety-contract graph MARL framework and instantiate it as ACD3^3-GAT (Adaptive Constrained Counterfactual Decisioning with a Graph Attention Network encoder), an architecture that separates simulator observations from reusable operational budgets, constrained optimization, graph state encoding, and counterfactual action screening. We evaluate the method in CAGE Challenge 4, where agents operate under budgets for Mean Time to Recover (MTTR), false-positive response, and firewall change-management disruption. Across the benchmark, every unconstrained method violates the SOC downtime budget in 100% of evaluated episodes, with mean downtime proxy costs of 311-430 against a budget of 50. This complements prior CAGE Challenge 4 findings by showing that reward-only learning lacks operational discipline. Constrained MAPPO-GAT (C-MAPPO-GAT) isolates Lagrangian operational-cost control and budget-aware screening, while ACD3^3-GAT adds budget context, CVaR tail-risk estimation, opponent-belief state, and Graph Counterfactual Risk Propagation (G-CRP). The replicated comparison includes three 200-episode seeds for IPPO, MAPPO-GAT, C-MAPPO-GAT, and ACD3^3-GAT. C-MAPPO-GAT reduces downtime violation from 100% to 0.3% and mean downtime cost from 355.4 to 15.5 relative to MAPPO-GAT. ACD3^3-GAT reduces mean downtime cost to 48.2 with a 13.8% violation rate, placing it on the safety-contract frontier rather than at the most conservative compliance point. Topology-seed and coupled adaptive Red-process stress tests preserve this contrast and show lower worst adaptive degradation for safety-constrained policies than reward-only MAPPO-GAT.
Jose Luis Lima de Jesus Silva
Jun 11, 2026cs.AI

Multi-Agent Reinforcement Learning from Delayed Marketplace Feedback for Objective-Weight Adaptation in Three-Sided Dispatch

Dispatch in three-sided marketplaces provides a natural setting for reinforcement learning from world feedback: decisions are evaluated by delayed operational outcomes such as delivery speed, courier utilization, and merchant congestion. We present a deployed reinforcement learning system at DoorDash that adapts dispatch objective weights in a large-scale food-delivery marketplace using delayed signals. Rather than replacing the combinatorial assignment optimizer, a store-level policy learned from logged marketplace data selects a discrete multiplier that shifts the dispatch optimizer's tradeoff between delivery quality and batching efficiency. This interface enables offline policy learning under noisy, delayed, and coupled feedback while preserving production feasibility constraints and operational safeguards. We train a shared value function using centralized offline data and decentralized store-level execution, with Double Q-learning targets and a conservative regularizer to reduce out-of-distribution value overestimation. In a production switchback experiment, the offline-trained policy increases batching and reduces courier-side time costs without degrading customer-facing delivery quality. Results illustrate how world feedback from a live economic and logistics system can be used to safely adapt decision policies online.
Haochen Wu, Yi Hou, Shiguang Xie
Jun 11, 2026cs.MA

αα-fair heterogeneous agent reinforcement learning

Cooperation in multi-agent systems is typically optimized through utilitarian objectives that maximize overall efficiency but fail to account for reward distribution, often resulting in inequitable "leader-follower" dynamics. While fairness-based approaches encourage pro-social behaviors where every agent benefits from cooperation, many current algorithms - including those utilizing reward shaping - break the stationarity of Markov Games or lack rigorous theoretical guarantees. This creates a critical gap between fair objective methods and theoretically safe learning frameworks. We propose a novel framework that bridges αα-fairness with Heterogeneous-Agent Trust Region Learning (HATRL), ensuring monotonic improvement and convergence toward Nash Equilibria. Our approach leverages a fair advantage function that dynamically weights agent utilities based on their expected returns, allowing the global objective to transition from purely utilitarian efficiency to αα-fairness welfare based on the parameter αα. We introduce two practical algorithms, αα-fair HATRPO and αα-fair HAPPO, and demonstrate through experiments in sequential social dilemmas like CleanUp and CommonHarvest that they perform better than HATRL's algorithms from a utilitarian point of view while achieving socially higher outcomes.
Yao-hua Franck Xu, Tayeb Lemlouma, Jean-Marie Bonnin +1
Jun 10, 2026cs.LG

Individual Control Barrier Functions-Guided Diffusion Model for Safe Offline Multi-Agent Reinforcement Learning

Offline reinforcement learning allows control policies to be learned directly from data without online interaction, making it suitable for safety-critical tasks. Recent studies have applied diffusion models to offline reinforcement learning to leverage their strong capacity for modeling complex data distributions. However, existing approaches primarily focus on single-agent settings, leaving the safety challenges in multi-agent environments largely unexplored. In this work, we propose a safe offline multi-agent reinforcement learning algorithm that embeds neural individual control barrier functions into the diffusion model to enhance safety during trajectory generation, with control policies recovered through inverse dynamics. We evaluate our algorithm across diverse benchmarks, demonstrating substantial safety improvements while maintaining competitive rewards.
Qingyun Guo, Junyi Shi, Jianuo Huang +1
Jun 10, 2026cs.MA

CCKS: Consensus-based Communication and Knowledge Sharing

In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents. However, current action advising approaches often adhere too much to the teacher's guidance without evaluating teacher-student compatibility, which causes excessive advising, suboptimal stability, and degraded performance. To overcome these challenges, this paper presents a Consensus-based Communication and Knowledge Sharing (CCKS) framework, which allows agents to adopt recommendations based on consensus-derived constraints and to follow the teacher's instructions more smartly. This mechanism enables agents to balance exploration and learning from experienced teachers, improving overall performance. The key is the consensus model construction, for which we propose to employ contrastive learning to construct consensus models based on local observations in the agents' training phase. In action selection, agents score and choose actions based on consensus and shared knowledge. Designed as a plug-and-play solution, CCKS integrates seamlessly with existing DTDE algorithms. Experiments conducted in the Google Research Football environment and the complex StarCraft II Multi-Agent Challenge demonstrate that the integration with CCKS significantly improves cooperation efficiency, learning speed, and overall performance compared with current DTDE baselines. The code is available at https://github.com/yuanxpy/CCKS.
Jinyuan Zu, Xiaowei Lv, Yongcai Wang +5
Jun 9, 2026cs.MA

Phi-Actor-Critic: Steering General-Sum Games to Pareto-Efficient Correlated Equilibria

Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare. In these settings, the central challenge is not merely finding an equilibrium, but selecting socially desirable outcomes among many suboptimal Nash equilibria. Standard deep multi-agent reinforcement learning (MARL) methods struggle with this problem, as value-decomposition approaches are constrained by monotonicity assumptions and policy-gradient methods often converge to stable but socially inefficient equilibria. To address this limitation, we propose ΦΦ-Actor-Critic (ΦΦ-AC), a framework that leverages swap regret minimization to steer learning toward high-welfare correlated equilibria (CE). To make counterfactual regret estimation tractable in deep MARL, ΦΦ-AC employs a centralized attention critic that predicts vector-valued regrets in a single forward pass, avoiding computationally expensive counterfactual simulations. We further introduce a Lagrangian-based equilibrium selection mechanism that optimizes social welfare while enforcing stability through regret constraints. Experiments on matrix games, Multi-Agent Particle Environments (MPE), and the Melting Pot Harvest scenario demonstrate that ΦΦ-AC learns efficient and stable coordination strategies across diverse mixed-motive settings while maintaining high collective return and competitive fairness.
Wongyu Lee, Francesco Lelli, Omran Ayoub +1
Jun 9, 2026cs.MA

Multi-agent rendezvous in fluid flows via reinforcement learning

Rendezvous is a critical task for multi-agent systems, requiring agents to coordinate to meet at an unspecified location. However, achieving this in fluid environments presents a challenge, as it remains unclear how agents can exploit underlying fluid kinematics to facilitate convergence. In this study, we adopt a multi-agent reinforcement learning (MARL) approach to develop physics-informed rendezvous strategies in vortical flows. Compared to a naive strategy, where agents navigate toward their counterparts, MARL strategies significantly improve the rendezvous rate. MARL strategies also show transferability across varying vortex intensities, vortex scales, and swarm sizes. By breaking the symmetry of the state-action map, MARL strategy leverages a non-intuitive mechanism that prevents agents from becoming trapped in separate vortices, thereby enhancing rendezvous success. Additionally, a heuristic strategy is extracted from the learned strategy and also outperforms the naive strategy. Furthermore, a theoretical analysis demonstrates that fluid deformation impedes the rendezvous process. Large finite-time Lyapunov exponents identify where fluid effects separate adjacent agents, suggesting that targets should be planned in weak-deformation regions. Our findings reveal the important role that agent-fluid interactions play in multi-agent tasks and highlight the MARL capability to explore swarm intelligence in complex flow environments.
Bocheng Li, Jingran Qiu, Lihao Zhao
Jun 9, 2026math.NA

Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation

Generating high-quality meshes for arbitrary geometries remains a fundamental bottleneck in computational engineering, often demanding heuristic tuning and semi-manual workflows. In this paper, we introduce Dmsh, a first fully automated reinforcement learning pipeline that unifies geometric decomposition and quadrilateral mesh generation within a single learning-based framework. Dmsh decomposes the problem through three coordinated agents handling topology simplification, geometric regularization, and mesh generation. The meshing process is formulated as a Markov Decision Process and solved using a parametric Soft Actor-Critic architecture with decoupled critics, enabling efficient exploration of a hybrid discrete-continuous action space. A curriculum learning strategy ensures scalability from simple domains to highly complex geometries, suppressing seed variance. By design, the recursive decomposition enables parallel meshing of subregions, yielding globally conforming all-quadrilateral meshes without post hoc correction. Across a wide range of benchmarks, Dmsh consistently outperforms existing methods in automation, robustness, and mesh quality, establishing a new paradigm for learning-based mesh generation.
Anirudh Kalyan, Cosmin Anitescu, Xiaoying Zhuang +3
Jun 8, 2026cs.RO

Shape Formation for the Cooperative Transportation of Arbitrary Objects Using Multi-Agent Reinforcement Learning

Cooperative object transportation is essential in numerous domains, including industrial to domestic services. A popular transportation strategy is to carry objects on top of multi-robot systems. The corresponding task is typically solved by decomposing it into three interconnected subproblems: formation control, cooperative navigation, and collision avoidance. A particular challenge posed by real-world objects is their potentially arbitrary shape and non-uniform mass distribution, necessitating robot formations that securely support the object. In this work, we address the challenge of pattern formation control for transporting such real-world objects by proposing a novel multi-agent reinforcement learning approach. Our approach enables a multi-robot system to autonomously position itself underneath an object to support its weight while avoiding obstacles during the formation process. Our evaluations with diverse environments and varying numbers of robots show that our approach leads to policies that reliably produce balanced formations and generalize to cluttered scenes and objects with complex geometry and non-uniform mass distribution.
Mohamed Sayed, Wolfram Burgard, Tanja Katharina Kaiser
Jun 6, 2026cs.RO

Cooperative Long Rope Skipping via Multi-Agent Reinforcement Learning

Humans exhibit remarkable motor agility, enabling a wide range of dynamic skills such as running and jumping, which highlights the great potential of humanoid robots for athletic locomotion. Among athletic sports, long rope skipping requires two rope turners to cooperatively swing the rope while adapting to a player under different jumping rhythms, making it a meaningful yet challenging task for humanoid robots. Although existing methods for humanoid sports have achieved success in single-agent and interaction-free settings, such as running, dancing, and parkour, task scenarios that require precise coordination among multiple participants remain largely unexplored. To this end, we propose Marope, a multi-agent reinforcement learning (MARL) framework for cooperative long rope skipping with multiple humanoid robots. Specifically, Marope adopts a hierarchical reinforcement learning framework for policy training. At the lower level, it learns decentralized rope manipulation policies through MARL, while at the upper level, a centralized scheduling policy is trained to coordinate the execution of the lower-level policies. To improve generalization across different player behavioral styles, Marope further incorporates diverse jumping policies into cooperative game training. We evaluate our approach on Unitree G1 humanoid robots in both simulation and real-world settings. Experimental results demonstrate that Marope outperforms various baselines, achieving more efficient and stable rope manipulation as well as more robust and adaptable cooperation with varied players.
Zihao Wang, Shijie Peng, Kerui Wu +6
Jun 5, 2026cs.MA

Modelling Opinion Dynamics at Scale with Deep MARL

Modelling opinion dynamics typically relies on hand-crafted local interaction rules to study emergent macroscopic phenomena such as consensus and polarisation. In contrast, multi-agent reinforcement learning (MARL) enables agents to learn such behaviours directly by optimising simple rewards. To explore the potential of MARL for opinion dynamics, we introduce a GPU-accelerated consensus and truth-finding game that scales to populations of up to 1000 agents, comparable to many real-world social sub-networks. To prevent unrealistic conventions, we extend other-play to general-sum social interactions. We next validate our model on a subset of the Bluesky network by recovering agent importance structures from graph topology alone via a learned attention layer, finding that highly conforming populations most closely match human data. In large social media networks such high levels of conformity significantly reduce collective accuracy and promote dishonest agents that lie to fit in. By contrast, small, dynamic hunter-gatherer networks are less affected; here, conformity can even improve collective agreement. This suggests a mismatch between evolved human conformity heuristics and modern social media environments as a potential contributor to misinformation.
Lukas Seier, Brandon Kaplowitz, Sebastian Towers +2
Jun 5, 2026cs.MA

Learning Multi-Agent Communication Protocol: Study on Information Entropy Efficiency in MARL

Multi-Agent Systems (MAS) have emerged as a fundamental paradigm for distributed problem-solving, where autonomous agents collaborate to achieve complex objectives. Within this framework, Multi-Agent Reinforcement Learning (MARL) with communication has demonstrated remarkable success in cooperative tasks. However, existing approaches predominantly pursue performance gains through increasingly complex architectures and expanding communication overhead, lacking principled metrics to evaluate the efficiency of information exchange. In this paper, we focus on enabling agents to learn efficient multi-agent communication protocols that balance performance and information compactness. We propose the Information Entropy Efficiency Index (IEI), a novel metric that quantifies the ratio between message entropy and task performance in learned communication protocols. A lower IEI indicates more compact and efficient message representations. By incorporating IEI into training loss functions, we encourage agents to develop communication protocols that achieve high performance with improved communication efficiency. Extensive experiments across diverse MARL algorithms demonstrate that our approach achieves equivalent or superior task performance compared to baseline methods while improving communication efficiency. These findings challenge the prevailing assumption that performance improvements require complex architectures or increased communication overhead and highlight the potential of improving both task success and communication efficiency to enable scalable MAS.
Xinren Zhang, Zixin Zhong, Jiadong Yu
Jun 4, 2026cs.GT

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition. We study multi-turn simultaneous bidding as a controlled testbed for such problems and propose DNQ, a solver-in-the-loop equilibrium supervision framework for training bidding agents. DNQ alternates between trajectory collection, critic-based payoff estimation, equilibrium computation, and policy imitation. At each visited state, a shared critic predicts either pairwise payoff matrices or an exact N-player payoff tensor, an external solver computes equilibrium strategies, and the agents are trained by minimizing the KL divergence between their masked policies and the solver-derived equilibrium targets. We focus on a scalable pairwise formulation that greatly reduces equilibrium-solving cost and training time compared with the exact formulation, while the shared critic amortizes payoff learning across agents and states. Experiments compare the pairwise and exact variants using critic loss, policy entropy, bidding resource usage, and training cost, showing that the pairwise method scales to larger numbers of agents, whereas the exact method becomes computationally impractical as the joint game grows. These results illustrate the trade-off between strategic fidelity and scalability in repeated competitive environments.
Qintong Xie, Edward Koh, Xavier Cadet +1
Jun 4, 2026cs.CL

Emergent Language as an Approach to Conscious AI

The question of whether artificial systems can be conscious remains open, in part because existing approaches either evaluate systems against theory-derived checklists (discriminative) or engineer consciousness-inspired modules directly (architectural); both leave open whether observed structures are artifacts of human language priors. We propose a generative methodology: emergent language (EL) in multi-agent reinforcement learning, where agents start from minimal (no language, no concept of self, minimal exposure to human text) and develop communication under task pressure alone, ensuring causal attributability to task demands rather than inherited human language priors. We position our methodology by discussing how EL serves as a generative tool for studying consciousness-relevant structure, including the role of environment complexity and the interpretation of emergent communication. As a proof of concept, we instantiate this methodology in a minimal environment and show that agents develop self-referential communication, including an echo-mismatch detection circuit that is not predicted by task structure or architecture alone but emerges from a specific environmental affordance.
Zengqing Wu, Chuan Xiao
Jun 4, 2026cs.MA

Learning to Contest: Decentralized Robust Fairness in Cooperative MARL via Cross-Attention

Fair cooperative multi-agent reinforcement learning (MARL) teams that maximize an egalitarian welfare are exploitable: a single self-interested agent free-rides on the surplus that fair agents forgo to raise the worst-off, and the known remedy is a centralized need-based allocator. We show that a decentralized defense becomes possible once contention is graded: when a contested resource still delivers a fraction 1c1-c, a worst-off cooperator that contests a free-rider strictly improves on yielding, so leverage exists for every c<1c < 1. We introduce CAN, a permutation-equivariant cross-attention policy over agents' observed behaviour that infers how many free-riders are present and responds proportionally -- turn-taking when none, contesting just enough when some. Trained against an adversarial league, CAN keeps best-response exploitability near the centralized oracle (ρ1.21.5ρ\approx 1.2\text{--}1.5 vs. ρ=Nρ= N unprotected) at essentially no efficiency cost, whereas the fair-MARL learners (GGF, FEN, SOTO) each collapse to an exploitable or wasteful extreme. Giving those objectives CAN's identical adversarial training does not rescue them, so the objective -- not adversarial training alone -- is what makes hardening possible. Against a committed (non-adaptive) defector, every learned defense including ours provides deterrence rather than immunity, weakening as the leverage (1c)/2(1-c)/2 vanishes. Across further environments and team sizes the same principle sets the scope: robustness holds exactly as far as the game's contest leverage reaches, and we map that boundary rather than claim to remove it.
Can Savcı
Jun 4, 2026cs.RO

Merging model-based control with multi-agent reinforcement learning for multi-agent cooperative teaming strategies

In this work, we propose a framework that combines multi-agent reinforcement learning (MARL) with model-based control to achieve safe, dynamically feasible actions in cooperative multi-agent tasks. Multi-agent reinforcement learning provides the advantage of learning cooperative policies for multi-agent teams from discrete non-differentiable rewards in a long planning horizon. Model-predictive control is robust and offers safe, dynamically feasible actions in a fast replanning framework for short horizons. We propose an algorithm that extends actor-critic model predictive control for MARL which we refer to as multi-agent actor-critic model predictive control (MA-AC-MPC). We demonstrate the capabilities of this algorithm by applying it to a multi-agent pursuit-evasion scenario. Specifically, we compare the evader team's strategy using the MA-AC-MPC model and a multi-layer perceptron model (MA-AC-MLP). The pursuer team uses augmented proportional navigation as it is accepted as an advanced adversarial control law. We also provide an example with a heterogeneous environment where a drone and omni-wheeled rover cooperate to achieve repeatable and successful landing with 100% success rate in hardware for MA-AC-MPC compared to 60% for MA-AC-MLP. We demonstrate the robustness of the proposed MA-AC-MPC algorithm in hardware for both environments.
Christian Llanes, Spencer W. Jensen, Samuel Coogan
Jun 3, 2026cs.LG

Enhancing the MADDPG Algorithm for Multi-Agent Learning via Action Inference and Importance Sampling

We investigate multi-agent deep reinforcement learning and propose two enhancements to the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm. First, we introduce a novel Action Inference mechanism that enables each agent to predict other agents' intended actions, thereby improving the accuracy and stability of its own policy. Second, we apply an importance sampling strategy, using geometric distribution, in the replay buffer to prioritize more recent and informative experiences, which helps mitigate the non-stationarity inherent in multi-agent environments. We evaluate both modifications on the discrete-action Predator-Prey task provided by the PettingZoo library, a flexible Python interface for general multi-agent reinforcement learning benchmarks. Our results indicate that Action Inference is effective in improving learning stability and inter-agent cooperation and that importance sampling using geometric distribution can lead to significant improvements in exploration efficiency over standard MADDPG. Code available at https://github.com/shaashwathsivakumar/MARL_Proj
Marc Walden, Jason Liu, Shaashwath Sivakumar +2
Jun 3, 2026cs.CL

GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisation

LLM-based multi-agent systems are increasingly used for strategic decision-making tasks. In such settings, performance depends not only on individual model capabilities, but also on the policies by which agents interact and adapt. Multi-agent reinforcement learning can optimise these interaction policies, but its reward design often remains task-specific and weakly grounded in interaction structure. To address this gap, we propose GARL, a GAme-theoretic Reinforcement Learning framework for multi-agent strategic prioritisation. GARL formalises strategic prioritisation as a two-stage game: competing agents first allocate strategic resources over a shared candidate set, and a higher-level arbiter then produces the final ranking. The resulting game-theoretic utilities are converted into role-specific reinforcement signals, allowing policy optimisation to be guided by structured interaction. We instantiate GARL on issues-in-dispute ranking, where the goal is to prioritise core issues in legal proceedings. Experiments show that GARL improves ranking performance, enables small open-source LLMs to become competitive with a strong closed-source LLM under the same candidate-ranking setting, and yields gains in legal-domain competence and broader strategic decision-making. Overall, GARL demonstrates how game-theoretic interaction structure can be turned into reinforcement-learning objectives, providing a principled approach to policy optimisation in multi-agent strategic prioritisation.
Yuxiao Ye, Yiwen Zhang, Huiyuan Xie +2
Jun 3, 2026cs.AI

Fog of Love: Engineering Virtuous Agent Behavior with Affinity-based Reinforcement Learning in a Game Environment

Instilling virtuous behavior in artificial intelligence has seen increasing interest. One of the techniques proposed is known as affinity-based reinforcement learning, which uses policy regularization on the objective function to incentivize virtuous actions without being fully dependent on the reward function design. Thus far, this technique has been demonstrated to be effective in grid worlds and toy-problem environments with minimal state and action spaces. To expand this research to more sophisticated environments, we introduce a two-player multi-agent environment based on the role-playing board game known as Fog of Love. In this environment, two agents compete to fulfill their individual virtues, while also cooperating to satisfy their relationship. Given the multi-agent nature, this is a complex problem where multi-agent deep deterministic policy gradient agents neither compete nor cooperate successfully. We present evidence that localized affinities enhance agent performance in achieving both competitive and cooperative objectives, resulting from superior overall scores in both domains. This not only results in virtuous choices but also clarifies an agent's teleology and makes its behavior human-level interpretable.
Ajay Vishwanath, Christian Omlin
Jun 3, 2026cs.MA

Failure Modes of Deep Multi-Agent RL in Asynchronous Pricing: Reproducible Triggers, Trace Diagnostics, and a Partial Fix

We study two reproducible failure modes of deep multi-agent reinforcement learning in continuous-time pricing markets: (i) tacit cartel formation between competing DDPG agents, and (ii) actor--critic instability at high event rates. We instantiate both inside a single CT-MARL benchmark (Poisson-clocked price updates, observation latency δδ, interior-optimum logit demand), show that synchronous DDPG agents reliably trigger Failure Mode 1 with collusion index Δ=0.69±0.11Δ= 0.69 \pm 0.11, and quantify a partial microstructure fix: asynchrony alone cuts collusion by 48% and adding latency drives it to a minimum of Δ=0.28Δ= 0.28. The fix has clearly documented costs: it is partial (ΔΔ remains supra-Bertrand), it is non-monotone in δδ, and it does not survive Failure Mode 2, which emerges as DDPG critic divergence at λ=5λ= 5 and corrupts the phase-diagram cell at (λ=5,δ=1)(λ{=}5, δ{=}1). We accompany the scalar collusion index with trajectory-level trace diagnostics that expose the within-episode signalling collapse and the post-shock non-recovery.
Shree Murthy, Rohan Pandey
Jun 3, 2026cs.LG

Episodic Memory Temporal Consistency for Cooperative Multi-Agent Reinforcement Learning

Cooperative Multi-Agent Reinforcement Learning (MARL) frequently suffers from severe reward sparsity and exploration bottlenecks. While episodic memory mechanisms mitigate these issues by reusing high-return trajectories, they often trap agents in local optima due to unconstrained incentive distribution and semantic representation collapse. To address this, we propose Episodic Memory Temporal Consistency (EMTC), a framework that robustly constructs and selectively leverages historical experiences. EMTC introduces two synergistic components: (1) a Temporally Consistent Semantic Embedder that integrates contrastive learning with time-conditioned state reconstruction, preventing representation collapse and enabling precise memory retrieval; and (2) a Temporal Consistency Gating Mechanism that dynamically modulates episodic incentives based on temporal consistency error. This adaptive gate filters misleading signals from pseudo-successful trajectories, effectively mitigating Q-value overestimation. We provide theoretical guarantees, establishing a strict error bound that directly links the observable temporal consistency error to the underlying trajectory optimality and representation quality. Extensive evaluations on the SMAC and GRF benchmarks demonstrate that EMTC consistently outperforms state-of-the-art baselines. Notably, compared to the strongest episodic baseline, EMTC achieves absolute win-rate improvements of up to 24% in super-hard SMAC scenarios and an average improvement of 28% across GRF tasks.
Zicheng Zhao, Yu Lan, Chengzhengxu Li +2
Jun 2, 2026cs.RO

CoPark: Learning Reactive Parking via Self-Play

Learning a single policy that reaches a goal with high geometric precision while interacting safely with nearby agents poses conflicting objectives. Precision favors commitment to a fixed geometric plan, whereas interaction requires immediate deviation when another agent intrudes, causing policies optimized for one objective to often fail at the other. We study this problem in the context of reactive autonomous parking, where multiple vehicles must reach assigned slots with sub-meter terminal accuracy while remaining responsive to neighboring vehicles throughout the maneuver. We propose CoPark, a multi-agent self-play RL approach built on a residual-policy architecture. A precomputed offline plan provides a fixed action prior, while a residual head learns the reactive corrections. The residual policy learns behaviors under self-play, where data and scripting fall short, while the fixed prior holds the slot-frame geometry that pure policies struggle to reach reliably. The key design is a partner-threat-modulated, channel-asymmetric release of the prior. A continuous threat signal shifts authority of the longitudinal channel to the residual head to enable yielding, while the lateral channel remains anchored to the precomputed reference to preserve sub-meter slot alignment. A closed-loop refinement layer corrects residual terminal error from action-grid discretization. We train our policy on six parking lots and evaluate zero-shot on our new reactive-parking benchmark spanning Dragon Lake Parking (DLP) and DeepScenario Open 3D (DSC3D). CoPark achieves ~70-85% success with only 3-6% collision rate, substantially outperforming classical, imitation-learning, and large-scale RL baselines. Importantly, the results demonstrate emergent interaction behaviors such as reverse-yielding, mid-maneuver yielding, tight-corridor passing, and queuing.
Jiarong Wei, Yanxing Chen, Sinuo Song +3
Jun 1, 2026cs.AI

Traj-Evolve: A Self-Evolving Multi-Agent System for Patient Trajectory Modeling in Lung Cancer Early Detection

Modeling patient trajectories from longitudinal electronic health records (EHRs) requires reasoning over sparse, noisy, and long-context multimodal sequences. Existing LLM-based multi-agent systems address context length but process patients in isolation, failing to mirror how clinicians leverage accumulated experience from similar prior cases. We present Traj-Evolve, a self-evolving multi-agent system with two complementary evolving mechanisms. First, an Experience Pool (ExPool) acts as a non-parametric memory, indexing rejection-sampled reasoning traces to retrieve similar patients as few-shot contexts. Second, multi-agent reinforcement learning (MARL) via reward-ranked fine-tuning parametrically optimizes inter-agent and agent-memory collaboration. A leave-one-out cross-retrieval strategy unifies the two, aligning training- and inference-time behavior under retrieval augmentation. On a lung cancer prediction task utilizing up to five years of multimodal EHRs, Traj-Evolve outperforms 9 strong baselines on the overall population and a challenging never-smoker population. Analysis of the evolving dynamics highlights three key findings: (1) expanding the ExPool shifts optimal retrieval from diverse to specific samples; (2) under MARL, the manager agent's prediction loss converges quickly while the worker agents' temporal reasoning continues to benefit from more verified patients; and (3) the two mechanisms are complementary on the predicted risk, where ExPool improves specificity while MARL improves sensitivity.
Sihang Zeng, Matthew Thompson, Ruth Etzioni +1
Jun 1, 2026cs.AI

Coordination Graphs for Constrained Multi-Agent Reinforcement Learning

Constrained Multi-agent reinforcement learning (CMARL) faces two intertwined challenges: the joint action space grows exponentially with the number of agents, and additional requirements couple agents in ways that reward structure alone does not capture. We introduce Coordination Graphs for Constrained Multi-Agent Reinforcement Learning (CG-CMARL), a framework that addresses both challenges by combining coordination graphs with Lagrangian duality. The system decomposes the joint problem into pairwise regions, each served by a set of shared Q-functions, one for the primary objective and one for each of the constraints, so that the number of learned models is independent of the number of agents. At execution time, Max-Sum message passing coordinates actions across the factor graph, while a Lagrangian multiplier controls the objective--constraint tradeoff, allowing a single trained model to trace a Pareto front without retraining. We provide convergence guarantees under mild conditions, together with a compositional error bound that decomposes into separate interpretable sources, each traceable to a specific design choice and independently controllable. Experiments on cooperative navigation tasks (where teams of up to 10 agents must coordinate to reach target positions while satisfying pairwise constraints) show that our method produces Pareto fronts dominating established baselines trained at fixed reward-shaping ratios, while scaling to team sizes where centralized approaches become intractable.
Santiago Amaya-Corredor, Miguel Calvo-Fullana, Anders Jonsson
Jun 1, 2026cs.RO

Network Distributed Multi-Agent Reinforcement Learning for Consensus Control of Quadcopters

This paper proposes a Network Distributed Multi-Agent Reinforcement Learning (ND-MARL) framework for quadcopter consensus control. Compared to conventional multi-agent MARL formulations that rely on centralized planning or fully decentralized execution, ND-MARL incorporates the swarm communication graph into the decision process. Under a 2-Neighbor communication topology, each agent observes information of only two neighbors and outputs an action through a distributed policy. A high-level distributed consensus planner is trained using Multi-Agent Soft Actor-Critic (MASAC) and embedded in a hierarchical stack to generate reference target positions tracked by a low-level quadcopter controller. Results demonstrate smooth consensus trajectories and planner-tracker integration when compared to a centralized MARL controller. Most notably, the learned controller exhibits zero-shot scalability, as policies trained on a three-agent system are deployed to swarms of up to 250 agents under the same 2-Neighbor communication topology without retraining or fine-tuning, achieving consistent convergence with increasing steady-state spread at large team sizes due to sparse information propagation. These findings highlight ND-MARL as a stable framework for distributed, communication-aware quadcopter consensus control.
Youssef Mahran, Zeyad Gamal, Aamir Ahmad +1
Jun 1, 2026cs.AI

TriAlign: Towards Universal Truth Consistency in Personalized LLM Alignment

Personalized large language models adapt responses to users' preferences and social attributes, but can introduce substantial universal truth inconsistencies across social groups, where some groups systematically receive less accurate responses on objective tasks. Existing alignment methods either ignore personalization or mainly focus on subjective preference alignment, largely overlooking fairness and consistency in universal truths. To address this gap, we study Truth-Invariant Alignment (TIA), an alignment problem for personalized LLMs that aims to ensure universal truths remain consistent across social groups while preserving personalization. We propose TriAlign, the first offline multi-agent reinforcement learning (MARL) framework for TIA, where each social group is modeled as an agent interacting. TriAlign jointly optimizes universal truth accuracy, cross-group truth consistency, and personalization through a fairness-aware objective and an explicit inconsistency penalty. Experiments across diverse benchmarks demonstrate that TriAlign achieves a stronger balance among these three objectives than strong baselines, reducing universal truth disparities across social groups while improving both objective task performance and personalization quality.
Thi-Nhung Nguyen, Linhao Luo, Rollin Omari +3
May 31, 2026cs.IT

Digital Twin-Assisted Adaptive Multi-Agent DRL for Intelligent Spectrum and Resource Management in Open-RAN UAV-Enabled 6G Networks

The evolution toward 6G wireless networks envisions a seamlessly intelligent, Open-RAN-enabled architecture where unmanned aerial vehicles (UAVs) play a pivotal role in extending coverage, enhancing resilience, and ensuring reliable connectivity for ground users deployment. However, efficiently managing spectrum and resources in such highly dynamic UAV-assisted environments remains a major challenge due to nonlinear system interactions, mobility-induced topology variations, and stringent latency and energy constraints. To address these challenges, we propose a digital twin (DT)-assisted adaptive deep reinforcement learning (DRL) framework that enables intelligent spectrum sharing and resource allocation across distributed ground users. The complex optimization problem is decomposed into UAV trajectory optimization using particle swarm optimization (PSO) and dynamic spectrum-power-association management via multi-agent DRL (MADRL). This hybrid DT-driven approach empowers intelligent, context-aware decision-making and adaptive coordination among UAVs. Extensive simulations demonstrate significant gains in spectral efficiency, data rates, and energy utilization, showcasing a transformative path toward self-evolving, autonomous 6G UAV and ground users (GUs) connectivity.
Marwan Dhuheir, Thang X. Vu, Symeon Chatzinotas
May 31, 2026cs.NI

Multi-Agent DRL for QoS and Energy Optimization in RIS-Enabled Open-RAN Industrial 6G TN/NTN Networks

Industrial 6G networks require ultra-reliable, low-latency, and energy-efficient connectivity in dynamic and blockage-prone environments, where conventional terrestrial deployments often fail to ensure stable coverage. Hence, in this paper, we propose a RIS-enabled Open-RAN framework for integrated terrestrial/non-terrestrial (TN/NTN) industrial 6G networks, in which UAVs-mounted reconfigurable intelligent surfaces (RISs) cooperate with ground radio units and a high-altitude platform (HAP) to enhance connectivity for dense industrial IoT devices. Owing to the high dimensionality and strong coupling among decision variables, conventional optimization techniques become computationally intractable. To overcome this limitation, the joint optimization problem of data rates, latency, and energy consumptions is formulated as a decentralized partially observable Markov decision process (Dec-POMDP) and solved using a multi-agent deep reinforcement learning framework. Simulation results show improvements of up to 75% in data rate, 25% latency reduction, and 16% energy savings compared with state-of-the-art learning-based and non-RIS baselines, demonstrating the effectiveness of RIS-assisted Open-RAN intelligence for industrial 6G networks.
Marwan Dhuheir, Thang X. Vu, Symeon Chatzinotas
May 31, 2026cs.LG

Explainable deep reinforcement learning reveals energy-efficient control strategies for turbulent drag reduction

We propose a method combining Multi-Agent Deep Reinforcement Learning (MARL) and eXplainable Deep Learning (XDL) to reduce drag in wall-bounded turbulent flows. Taking as a baseline the results of training agents directly targeting wall-shear stress and opposition control, three SHAP-guided approaches are compared. In the first, the reward is computed from SHAP attributions of a U-net predicting the future velocity field; in the second, from SHAP attributions of a U-net predicting the skin-friction coefficient; in the third, from a combination of SHAP attributions of two U-nets predicting the skin-friction coefficient and the wall pressure fluctuations, respectively. The combined SHAP strategy based on skin-friction coefficient and wall-pressure fluctuations achieves the best overall performance, achieving a DR of 34.44% and a NES of 34.01% with only 0.43% normalized input power. Relative to opposition control, drag reduction and net energy saving increase by 49.41% and 48.52%, respectively. Compared with the direct wall-shear-stress baseline, the proposed strategy simultaneously improves performance while reducing the normalized actuation cost from 5.90% to 0.43%. Analysis of the results reveals that the energetically efficient policy is consistent with pressure-gated actuation, activating predominantly at near-zero wall pressure, and operates on a temporal timescale comparable to the lifetime of the near-wall turbulent structures.
Federica Tonti, Ricardo Vinuesa
May 30, 2026cs.RO

Generative Multi-Robot Motion Planning via Diffusion Modeling with Multi-Agent Reinforcement Learning Guidance

Coordinating multiple robots in shared environments requires generating feasible trajectories for each agent while accounting for interactions among agents. Centralized planning approaches become difficult to scale as the number of robots increases, while decentralized approaches that allow each agent to plan independently do not inherently account for inter-agent interactions. This paper presents a framework for coordinated multi-robot motion planning that combines decentralized generative trajectory planning with multi-agent reinforcement learning (MARL)-based coordination. Each robot independently generates candidate trajectories using a diffusion model trained on single-agent motion data, leveraging the generative model's ability to produce feasible and diverse trajectories. To reduce conflicts between agents, a centralized value function trained via MARL guides the reverse diffusion process through gradient-based steering, enabling interaction-aware trajectory generation without centralized joint planning or retraining of the generative model. This guidance follows an exponential tilting formulation, in which the value function biases the denoising distribution toward trajectories with higher expected multi-agent return. The framework is evaluated in a simulated maze environment with four mobile robots. Experimental results show that the proposed value-guided diffusion planning reduces the inter-agent interference rate from 55.4% to 41.8%, demonstrating that coordination can be effectively achieved while preserving the scalability of decentralized trajectory generation. These results suggest that MARL-based value guidance can effectively introduce coordination into decentralized generative planners without requiring a fully joint multi-robot model.
Suk Ki Lee, Venkata Sai Deepak Mutta, Hyunwoong Ko
May 30, 2026cs.LG

Distributed GNEP Algorithms without Multiplier Sharing and Applications to Multi-Robot Coordination and Contextual Bandit-Based Active Learning

Recent advances in artificial intelligence have expanded the focus from classical optimization to include equilibrium analysis in noncooperative games. Many such games involve shared constraints, leading to Generalized Nash Equilibrium Problems (GNEPs). Existing distributed algorithms typically require agents to exchange Lagrange multipliers to enforce consensus and compute variational-GNEs (v-GNEs). This work introduces fully distributed continuous-time algorithms and establishes convergence without requiring multiplier exchange, thereby reducing information exchange per iteration while improving privacy preservation. The analysis focuses on strongly monotone games with convex individual constraints and linear shared constraints. I also propose several discretization schemes for the continuous-time algorithms. The proposed approach converges to general GNEs, rather than being restricted to v-GNEs, with the attained equilibrium depending on the initialization. The effectiveness of the proposed method is demonstrated through applications in multi-robot coordination and placement. In the second part, this work includes research conducted in collaboration with Amazon scientists. One of the most challenging problems in real-world machine learning is labeled data collection, which typically requires substantial human effort and cost. Active learning aims to reduce this labeling requirement. Existing handcrafted active learning strategies, however, generally perform well only on specific types of datasets, which are often unknown in advance. In this work, I propose using contextual bandits to adaptively select the most suitable active learning strategy. The effectiveness of the proposed approach is demonstrated on publicly available external datasets.
Shao-An Yin
May 29, 2026cs.NI

KISS: Keeping it Simple and Slotted when Learning to Communicate over Wireless

A long-standing challenge in distributed wireless systems is ensuring efficient and fair random channel access. Existing solutions often address specific constraints related to timing, periodicity, or centralization, but they typically rely on fixed heuristics. Motivated by recent advances in machine learning (ML), we investigate whether ML agents can autonomously learn efficient and fair access strategies, and whether such learning can offer new insights into medium access control (MAC) design. Rather than proposing a deployable protocol, our aim is to examine whether decentralized learning can rediscover or approximate theoretically efficient random-access mechanisms under minimal assumptions. To this end, we deploy an off-policy Double Deep Q-Network (DDQN) with Bayesian inference to train agents operating over a slotted channel. The resulting method is fully online (no pre-training), fully distributed (independent multi-agent learners), stochastic (non-periodic), and requires no coordination or explicit communication. Extensive simulations show that the learned strategy adapts to varying network conditions and achieves near-theoretical efficiency while maintaining fairness. Ablation studies further reveal that the learned behavior resembles slotted ALOHA with a dynamically adjusted transmission probability, leading us to refer to the method as KISS: Keeping It Simple and Slotted.
Kamil Szczech, Maksymilian Wojnar, Krzysztof Rusek +2
May 29, 2026cs.MA

Dreaming Of Others: Latent Teammate Modeling In World Models For Multi-Agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), agents must coordinate with partners whose internal policies and intentions are not directly observable. While world models such as Dreamer have demonstrated strong generalization and sample efficiency in single-agent settings, their application to MARL remains limited by an inability to handle teammate-induced uncertainty. We propose a new perspective: treat teammates as structured, learnable components within the agent's world model. We introduce an architecture that factorizes the latent state of a Dreamer-style recurrent state-space model (RSSM) into environment and teammate components, and learns an auxiliary Theory-of-Mind (ToM) head to infer latent embeddings of partner behavior such as character, intent, and predicted actions from partial trajectories. These teammate latents condition the actor and critic, enabling the agent to imagine and adapt to diverse collaborators. We outline how this approach can support zero-shot and few-shot coordination in partially observable settings and propose a set of benchmarks and evaluation protocols to assess its impact. This work positions world models as not only predictors of environmental dynamics, but as simulators of social behavior, opening new directions for generalizable, human-compatible AI.
Tomas Leroy-Stone
May 29, 2026cs.LG

Generalized Intention Modeling in Multi-Agent Reinforcement Learning

Modeling an opponent's intent is critical for effective decision-making in non-cooperative, competitive, and general-sum multi-agent reinforcement learning. Existing opponent modeling methods encode intent using an embedding derived from episode information chosen a priori, such as the opponent's next action or a future environment state, and use this to guide the ego-agent's behavior. These approaches assume that the chosen information is universally representative of intent; however, we show empirically that this is not the case as intentions are often task- and environment-dependent. To address this, we introduce a task-adaptive opponent modeling framework that learns a performance-driven mixture of multiple intent representations. We further introduce a new intention representation that maximizes mutual information with the ego-agent's future returns, thereby capturing opponent information that is most directly relevant to performance. Our approach consistently matches or exceeds the performance of state-of-the-art baselines across diverse tasks and yields insights into when and why different opponent modeling strategies succeed.
Mateusz Odrowaz-Sypniewski, Jasmine Bayrooti, Ajay Shankar +1
May 28, 2026cs.LG

Scalable Constrained Multi-Agent Reinforcement Learning via State Augmentation and Consensus for Separable Dynamics

We present a distributed approach for constrained Multi-Agent Reinforcement Learning (MARL) that combines state-augmented policy learning with distributed consensus over dual variables. Our method targets systems where agents have separable dynamics but must coordinate to satisfy global resource constraints, a setting in which, as we demonstrate empirically, independent learning fails to produce feasible solutions because agents cannot determine appropriate individual contributions toward collective constraint satisfaction. The key technical contribution is showing that lightweight neighbor-to-neighbor consensus over Lagrange multipliers suffices for globally coordinated constraint enforcement while preserving the scalability of independent training. Each agent learns a single augmented policy offline, conditioned on both its local state and a dual variable encoding constraint feedback. During execution, agents reach agreement on this dual variable through local communication alone. We prove that under mild connectivity assumptions, the consensus error among agents' multipliers is bounded, and show that this translates to a bounded constraint violation that decreases with graph connectivity and the number of consensus rounds. Unlike centralized training with decentralized execution (CTDE) approaches, whose complexity grows at least quadratically with agent count, our method scales linearly in both training and execution. Experiments on smart grid demand response demonstrate that consensus coordination is \emph{essential for feasibility}: without it, agents satisfy grid capacity constraints only by indefinitely postponing demand, a degenerate non-solution. With consensus, agents converge to a shared dual variable and satisfy both grid constraints and demand fulfillment, scaling to thousands of agents while CTDE baselines are limited to dozens.
Santiago Amaya-Corredor, Miguel Calvo-Fullana, Anders Jonsson
May 28, 2026cs.LG

Mean-Field Diffuser: Scaling Offline MARL to Thousands of Agents

Diffusion-based planning has achieved strong results in single-agent offline reinforcement learning, yet scaling to many-agent systems remains intractable due to the curse of dimensionality in the joint trajectory space. We introduce MF-Diffuser, a framework that lifts trajectory planning to the Wasserstein space of trajectory distributions, where the propagation of chaos ensures a small representative subset of agents captures the full population dynamics. Our approach features a value-weighted chaotic entropy objective that reconciles generative fidelity with return maximization, and a hierarchical coarse-to-fine strategy that progressively grows the agent population during denoising. We establish end-to-end suboptimality bounds with four interpretable terms, revealing that mean-field approximation error scales as O(H2/N)O(H^2/\sqrt{N}) while offline distribution shift provably does not grow with population size NN, and prove the generated policy is an approximate mean-field Nash equilibrium with explicit convergence guarantees. Experiments on three mean-field RL benchmarks -- spanning stage games, sequential dynamics, and adversarial team competition -- show MF-Diffuser achieves the best return in the majority of settings, with the largest gains on suboptimal offline data and at extreme scales (N103N \geq 10^3).
Wenhao Li, Xiangfeng Wang, Bo Jin
May 28, 2026cs.NI

Privacy-Aware Agent Collaboration for Dynamic VR Slice Management in 6G SD-RAN

Ultra-low latency and high throughput are required for Virtual Reality (VR) services in 6G networks, which presents critical challenges for Software-Defined Radio Access Networks (SD-RANs) dynamic resource management. This work propose a mobility-driven, privacy-aware Multi-Agent Reinforcement Learning (MARL) framework for VR slice management, in which cooperative agents maximize resource distribution over end-to-end VR links while protecting the privacy of user data. Our approach incorporates mobility prediction and an information bottleneck encoder to facilitate effective and secure agent collaboration. In simulations, comparisons with traditional methods are studied which show up to 34% throughput improvement, 28% fewer resources, and 85% less privacy leakage, guaranteeing dependable immersive VR experiences in future 6G environments.
Khaled M. Naguib, Soumaya Cherkaoui, Mahmoud M. Elmesalawy +2
May 28, 2026cs.MA

LLM-ALSO: LLM-Driven Adaptive Learning-Signal Optimization for Multi-Agent Reinforcement Learning

Effective training-time guidance is central to multi-agent reinforcement learning (MARL), yet remains difficult in sparse-reward settings where weak supervision limits coordination and policy improvement, and existing methods often require substantial domain expertise or manual design effort. Large language models (LLMs) provide a promising alternative for flexible learning-signal design, yet existing LLM-based methods remain largely single-agent-oriented, one-shot, or weakly validated for the evolving training dynamics of cooperative MARL. To address these limitations, we propose LLM-ALSO, an iterative LLM-driven adaptive learning-signal optimization framework for MARL. Rather than directly deploying LLM-generated rewards, LLM-ALSO decomposes adaptation into iterative diagnosis, proposal, and validation: a Critic LLM diagnoses stage-specific learning and coordination failures from sparse-return metrics and compact behavior evidence, a Generator LLM proposes candidate reward-shaping configurations conditioned on the diagnosis, and branch-validation feedback refines candidates before they affect the main training trajectory. Through short-horizon validation and stage-aware adaptation, LLM-ALSO promotes only validated updates into training, reducing the risk of unreliable LLM-generated modifications. Experiments on sparse-reward cooperative MARL tasks show that LLM-ALSO improves sparse-evaluation performance and learning efficiency.
Xiaoguang Wu, Zhi Zheng, Hui Xiong
May 27, 2026cs.AI

Differentiable Belief-based Opponent Shaping

Human coordination often relies on the ability to influence the beliefs of others through strategic action. In multi-agent reinforcement learning, opponent shaping attempts to replicate this influence, though existing methods typically operate within an opponent's parameter, policy, or value space. Meanwhile, belief-manipulation techniques in hidden-role games often rely on hard-coded objectives, such as deception or belief saturation. We propose Differentiable Belief-based Opponent Shaping (D-BOS), a first-order method that treats each observer's belief as the shaped opponent state and differentiates through kk-step softmax-Bayes belief dynamics. Rather than explicitly rewarding deceptive or cooperative behavior, our method treats the belief state as the target for shaping. This allows the optimal strategy to emerge naturally from the environment's reward structure. This belief-space formulation provides an opponent-shaping signal by differentiating through opponent belief updates, and naturally extends to multiple observers by aggregating gradients over their individual inferred belief trajectories. Empirically, D-BOS outperforms PPO and BBM in hidden-role games, with the largest gains in mixed-motive settings.
Aarav G Sane, Karthik Sivachandran, Rohan Paleja
May 26, 2026cs.RO

SCALE-COMM: Shared, Contrastively-Aligned Latent Embeddings for MARL Communication

Emergent communication enables partially observant Autonomous Mobile Robots (AMRs) to coordinate effectively in decentralized multi-agent reinforcement learning (MARL) settings. However, existing approaches often struggle with unstable communication protocols, ungrounded message semantics, and interference between communication learning and policy optimization, leading to degraded coordination over time. We propose SCALE-COMM (Shared, Contrastively-Aligned Latent Embeddings for COMMunication), a self-supervised framework for learning compact, stable, and policy-relevant communication representations. SCALE-COMM decouples communication learning from policy optimization by training low-dimensional latent messages that capture task-relevant planning and traffic information, while enforcing consistency across agents and time. Across standard MARL benchmarks and a realistic warehouse coordination task, SCALE-COMM consistently outperforms existing communication frameworks in both representation quality and task performance. The learned communication space yields improved stability, sample efficiency, and throughput under policy fine-tuning, demonstrating the effectiveness of representation-driven communication for scalable multi-agent coordination.
Mahmoud Abouelyazid, Eman Hammad
May 26, 2026cs.CE

Margin Play: A Multi-Agent System For Public Policy Analysis In The Brazilian Equatorial Margin

The Brazilian Equatorial Margin (BEM) is Brazil's next offshore oil frontier, with operations expected to begin in 2026 in the Foz do Amazonas basin. Its assets are fiscally and territorially linked primarily to Maranhao -- the state with the lowest HDI in the Federation (0.676, IBGE 2022). This raises the central policy question: under what conditions does BEM exploration generate net positive externalities for Maranhao? The problem is intrinsically multi-agent: the Federal Government seeks revenue and energy security; the state seeks regional welfare under constitutional royalty earmarking; the operator maximizes profit under risk; ANP and IBAMA hold conflicting mandates; and Amazonian communities prioritize territorial and environmental vectors over monetary income. We present Margin Play, a Multi-Agent Reinforcement Learning (MARL) system simulating these tensions under Brazilian empirical calibration and classical economic literature. It implements six agents under the CTDE paradigm, trained with BRO-MARL. Results from 60,000 episodes across six scenarios indicate the answer is conditional on the institutional regime: under the reference baseline, the welfare gain is marginal (Waval approx. 1.68), whereas the MA-Prospero configuration yields Delta W = +17.5% and Delta Rcom = +21.3%, with a lower environmental liability (Eamb = 0.048 vs. 0.076). The fundamental problem is not a trade-off between production and welfare, but the choice of public policy regime linked to exploration.
Antonio de Sousa Leitão Filho, Fabrício Saul Lima, Selby Mykael Lima dos Santos +4
May 26, 2026cs.LG

Adversarial Training for Robust Coverage Network under Worst-case Facility Losses

The Maximal Covering Location-Interdiction Problem (MCLIP) is a classic bi-level optimization problem, which is fundamental to resilient infrastructure planning yet remains computationally intractable. Specifically, the upper level determines facility locations to maximize coverage, while the lower level executes worst-case interdiction to minimize the coverage. The strong coupling between the upper and lower levels, combined with their respective high combinatorial complexity, renders traditional methods ineffective. To bridge this gap, we propose a Dual-Agent Deep Reinforcement Learning (DADRL) framework based on adversarial learning, comprising a location agent corresponding to the upper level and an interdiction agent corresponding to the lower level. Our contributions are threefold: (1) The location agent is trained simultaneously against an evolving interdiction agent, making it effectively capture the dynamic competitive interplay between the upper and lower levels; (2) To fully exploit the learned capabilities of the interdiction agent, we propose a Surrogate-based Ensemble Inference Strategy that utilizes the trained interdiction agent as a high-fidelity surrogate to guide the decisions of location agent; (3) Extensive experiments on synthetic and real-world datasets demonstrate that our approach achieves superior computational efficiency while maintaining highly competitive solution quality compared to other baselines. Furthermore, our DADRL framework is model-agnostic to network structures, while its underlying adversarial learning paradigm demonstrates strong potential for solving other bi-level optimization problems.
Changhao Miao, Yuntian Zhang, Tongyu Wu +2
May 26, 2026cs.AI

UnityMAS-O: A General RL Optimization Framework for LLM-Based Multi-Agent Systems

LLM-based multi-agent systems decompose complex tasks into interacting roles, but most remain manually orchestrated by prompts, tools, and control rules, while agents are rarely optimized through a unified reinforcement learning interface. Existing RL post-training frameworks mainly target single-policy optimization and lack abstractions for user-defined multi-agent workflows, structured interaction, role-specific credit assignment, and configurable parameter sharing. We present UnityMAS-O, a general RL optimization framework for LLM-based multi-agent systems. UnityMAS-O treats the complete workflow as the optimization unit, rather than a single response or policy trajectory. It represents workflows through four first-class objects: logical agent roles, graph trajectories, user-defined rewards, and agent--model mappings. This decouples logical agents from physical model parameters, supporting full sharing, full separation, and partial sharing, with rewards assigned at role, turn, and trajectory levels. UnityMAS-O extends verl with a Ray-based star-topology runtime. A central controller executes workflows, invokes tools, records structured trajectories, and assembles rewards; model-local worker groups handle rollout, buffering, advantage computation, and distributed PPO-style updates. Users can define agents, workflows, model mappings, and rewards without rewriting the optimization infrastructure. We instantiate UnityMAS-O on retrieval-augmented QA, iterative agentic search, and reflective code generation. Across Natural Questions, HotpotQA, and held-out code tasks, multi-agent RL improves manually specified workflows after optimization, with especially large gains for smaller models and strict code all-passed metrics. These results show that UnityMAS-O can serve as a reusable substrate for converting diverse LLM-based multi-agent workflows into trainable multi-agent RL systems.
Yiqun Chen, Wei Yang, Erhan Zhang +14
May 26, 2026cs.RO

Heterogeneous AAV Logistics Task Allocation: A Reinforcement Learning Enhanced Overlapping Coalition Formation Game Approach

In dynamic urban logistics, the stochastic emergence of time-sensitive tasks poses a significant optimality challenge for heterogeneous AAVs logistics task allocation. To address this problem, a reinforcement learning enhanced overlapping coalition formation game approach is proposed. A dynamic task allocation model is established, where global optimality is mathematically quantified by a generalized logistics cost coupling service quality and resource consumption. To deal with the time-varying task sets induced by stochastic order arrivals, a transformer-based soft actor-critic network is designed. By leveraging multi-head self-attention to encode variable-length logistics states and capture task-wise spatiotemporal dependencies, the learned policy adaptively guides coalition updates, replacing heuristic rules in the overlapping coalition formation game. On this basis, heterogeneous AAVs can form more efficient overlapping coalitions for dynamic logistics tasks. The resulting coalition formation process is proven to constitute an exact potential game, which guarantees convergence to a Nash-stable equilibrium within a finite number of iterations. Numerical simulations demonstrate that the proposed algorithm effectively improves the optimality of task allocation under the generalized logistics cost criterion. In a scenario with 32 AAVs and 80 tasks, our algorithm achieves a 39.76% cost reduction compared with the heuristic OCF baseline. Indoor flight experiments further validate its practicality.
Yuze Zhou, Jingliang Sun, Junzhi Li +3
May 25, 2026cs.MA

Decoupled Delay Compensation: Enhancing Pre-trained MARL Policies via Learned Dynamics Filtering

Real-world multi-agent reinforcement learning (MARL) systems must often operate under stale observations, stochastic communication delays, and intermittent packet loss. Policies trained under idealized synchronous conditions frequently exhibit significant performance degradation in these regimes because they act on outdated feedback. We propose a modular execution-stage state-estimation layer that replaces delayed communicated observations with current belief-state estimates. The framework integrates a learned Gated transition model with a recursive Kalman filtering layer to estimate instantaneous states from asynchronous measurements. A primary advantage of this approach is its modularity, The estimator serves as a plug-in for pre-trained policies, requiring no modifications to the original MARL training algorithm, architecture, or reward structure. Evaluation across diverse multi-agent and continuous-control benchmarks demonstrates that the proposed layer consistently enhances robustness to communication latency and message loss. The most significant performance gains are observed in coordination-intensive and dynamically unstable tasks where temporal consistency is critical for control.
Maxim Mednikov, Oren Gal
May 24, 2026cs.AI

Evolutionary Enhanced Multi-Agent Reinforcement Learning for Cooperative Air Combat

As modern air combat evolves toward beyond-visual-range (BVR) multi-aircraft cooperative engagements, autonomous decision-making for unmanned combat aerial vehicles (UCAVs) faces significant challenges due to high-dimensional state spaces, discrete action commands, and strongly adversarial dynamic environments. To overcome the limitations of existing multi-agent reinforcement learning (MARL) methods in such settings, namely insufficient exploration efficiency, low sample utilization, and poor policy generalization, we propose Adversarial Curriculum and Evolutionary-enhanced Multi-agent Proximal Policy Optimization (ACE-MAPPO), a hybrid learning framework that integrates evolutionary algorithms with MAPPO. Specifically, a genetic soft update mechanism is introduced to enhance population diversity and mitigate convergence to local optima. An evolutionary-augmented prioritized trajectory replay strategy is further employed to improve the utilization of sparse high-value samples. In addition, an adversarial evolutionary curriculum learning mechanism is designed to enable adaptive training with progressively increasing difficulty. Extensive experimental results demonstrate that the proposed method outperforms MAPPO and other baseline algorithms in terms of training stability, convergence speed, and win rate, validating its effectiveness in multi-aircraft cooperative air combat scenarios.
Chengwei Li, Junlin Liu, Yang Gao
May 24, 2026cs.RO

Micro-Swarm Locomotion Optimization in Dynamic Flow using Multi-Objective Multi-Agent Reinforcement Learning

Coordinating micro-robotic swarms in realistic, time-dependent fluid environments remains a major challenge for biomedical and environmental applications. We present a hybrid CFD-MO-MARL (Computational Fluid Dynamics-Multi Objective-Multi Agent Reinforcement Learning) framework that couples a high-fidelity incompressible Navier--Stokes solver with decentralized proximal policy optimization to learn swarm control policies in oscillatory flow. Sixteen magnetically actuated micro-robots were simulated to navigate a pulsatile arterial waveform within a 2 mm channel while jointly optimizing upstream progression, energy efficiency, and motion smoothness. Conflicting objectives are resolved using Projected Conflicting Gradient (PCGrad) surgery. Without PCGrad, energy and smoothness rewards collapse during training, demonstrating that gradient conflict resolution is essential for stable multi-objective learning. The converged policy achieves progress rewards of 6.5-7.0, energy efficiency of 0.63-0.65, and smoothness of 0.97-0.99, outperforming brute-force baselines by more than 8 reward units on the primary objective. Training reveals three emergent behaviors not encoded in the reward function: hydrodynamic throttling formations that reduce peak flow velocities, a cycle-synchronized ratchet mechanism that exploits flow reversals for upstream movement, and individualized final-approach strategies near the target boundary. These results demonstrate that physically realistic fluid--agent interactions can be integrated directly into multi-objective reinforcement learning, providing a scalable framework for micro-swarm control in biomedical navigation, environmental monitoring, and microfluidic systems.
Josef Berman, Oren Gal