Multi-Task Robotic Manipulation
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9 papers in the last four weeks, with none the four weeks before. 0.1% of all new papers.
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Multi-task manipulation policies differ in architecture, scale, and pretrained priors all at once, so published comparisons cannot attribute performance to any single component. We argue that most of it comes from the visual representation, and that parameter scale and generative priors are largely incidental. To test this, we build CoRP (Compressed Representation Policy), a deliberately compact policy (48.9M parameters, no vision-language model and no video-generative prior) that factorizes into a representation extractor and a flow-matching action generator. It reaches 97.0% on LIBERO and 75.78%/73.36% on RoboTwin 2.0 Clean/Randomized, matching systems 40.9-163.6x larger. Holding the action generator fixed, we then vary one extractor property at a time. Pretrained initialization is decisive: a random ViT-S/14 drops to 78.1% and an ImageNet ResNet-34 to 74.5% on LIBERO. Pretraining alone is not enough, as freezing the encoder costs 19.8 points. Compression matters as much: resampling each view to 48 tokens beats passing all patch tokens (97.0% vs 83.2%), and a variational information bottleneck over those tokens is worse than a hard token budget, cutting LIBERO-Goal from 95.8% to 33.0% by suppressing the instruction-dependent token selection the policy relies on. Language conditioning contributes only where the observation leaves the goal ambiguous (LIBERO-Goal: 9.2% to 95.8%), while on RoboTwin 2.0, where observations are unambiguous, removing it slightly improves success. Therefore, we argue that a compact policy works when its representation is pretrained, task-adapted, and compressed. Project page: https://corp-policy.github.io/
CoRE: Learning Collaboration-Role Experts for Decentralized Collaborative Manipulation with One Policy
Collaborative manipulation requires robots to perform complementary actions as interactions unfold. We study single-policy decentralized collaboration: every robot runs the same policy from its visual observations and proprioception, without task prompts, identity labels, or inter-robot messages. The challenge is to learn complementary team behaviors within shared parameters and select appropriate actions from each robot's local observations. We introduce CoRE, which learns Collaboration-Role Experts from pooled multi-task, multi-robot demonstrations. Fused appearance and geometry provide local interaction evidence. Query-conditioned cross-attention experts provide adaptable prediction paths, which a local router combines at each action-chunk position. During training, an action-expert alignment loss supervises expert selection using relative forced-route prediction errors against demonstrations under fixed inputs, without role labels. Across simulation benchmarks, CoRE achieves the highest average performance among evaluated decentralized methods. Physical experiments demonstrate effective collaboration across diverse manipulation tasks and robustness to partner delays and slowdowns. Project page: https://aus.bot/research/core/.
ActiveWAM: Evidence-Aware Active Vision for World-Action Models
Active vision manipulation requires a policy to control both its camera and its end-effectors, yet camera motion determines which evidence remains visible within finite observation windows. Acquiring a new view can displace task-critical cues, while retaining a view forgoes potentially useful observations. We formulate this as an evidence-aware retain--acquire problem and present ActiveWAM, a unified world--action model that learns observation and manipulation jointly. To this end, we propose training-time inversion which constrains a frozen video prior by task-bearing source evidence and visible temporal changes, eliminating the need for test-time inversion or candidate ranking. At deployment, the policy generates bimanual and pan/tilt actions-including stay and reacquisition behaviors-from view-aware history, and updates context from newly measured RGB observations. Future-video prediction serves as a co-training signal, while action generation requires neither future-video decoding nor optimal viewpoint annotations. We introduce RoboTwin-AV, a 50-task benchmark with executable pan/tilt control and automatically generated demonstrations. ActiveWAM improves TAVIS out-of-distribution success by up to 17.0 percentage points over the strongest baselines, achieves 20.0 additional points over Fast-WAM on RoboTwin-AV, and outperforms it by 26.7 points on real-world physical kitchen tasks.
UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision
Mobile manipulation requires precise navigation to a manipulation-ready pose followed by reliable object interaction. These two stages differ in action spaces and visual requirements, which complicates unified policy learning. In addition, collecting diverse real-world navigation data with explicit manipulation-ready pose supervision remains costly and difficult to scale. We introduce UniWAM, a unified mixed-stream world-action model with separate action encoders and output heads for navigation and manipulation, sharing a common backbone. This design supports joint representation learning on independently sampled navigation and manipulation data. UniWAM supports independent inference for either stream and batch-parallel inference for both. We further introduce Manipulation Anchor Pose (MAP) supervision for where to stop and how to orient for manipulation. An automated pipeline constructs MAP-Data from large-scale 3D scenes, yielding over 1.5 million episodes and 7,500 hours. MAP-Data provides per-frame target-object bounding boxes and image-plane MAP coordinates as auxiliary navigation supervision. Together with projected end-effector trajectories for manipulation, these prediction targets provide stream-specific image-plane supervision for action learning from egocentric observations. With large-scale MAP-Data, UniWAM outperforms the strongest external baselines on our MAP-Bench by 30.1% in position error and 44.0% in heading error. Across 24 real-robot tasks, UniWAM achieves leading results in MAP navigation and mobile manipulation, with competitive manipulation performance. We have released code, data, and benchmark.
DROM: A Language-Guided Diffusion Framework for Multi-Skill Robotic Manipulation
Learning robust manipulation policies for diverse, long-horizon tasks from limited demonstrations remains a fundamental challenge in robotics. We present DROM, a language-guided diffusion framework that enables robots to learn, represent, and compose multiple manipulation skills within a single generative policy. DROM leverages Dynamic Movement Primitives (DMPs) to augment a small set of expert demonstrations into expressive multi-skill datasets, substantially reducing data collection while improving spatial generalization beyond the demonstrated workspace. Building upon Motion Planning Diffusion (MPD), we extend the diffusion architecture to support language-conditioned multi-skill trajectory generation through cross-attention, allowing a single model to generate skill-consistent motions for a diverse set of manipulation primitives, including orientation-sensitive behaviors that are difficult to design using conventional motion planning or hard-coded controllers. For long-horizon manipulation, a large language model decomposes high-level operator requests into executable sequences of skills, enabling natural language interaction and autonomous task execution. We validate DROM on a Franka Emika Panda robot, a FANUC CRX25ia robot, and in MuJoCo simulation across a wide range of manipulation tasks. Experimental results demonstrate that DROM outperforms Motion Planning Diffusion and Behavior Cloning baselines, achieves robust multi-skill generalization, and composes learned skills to reliably execute long-horizon manipulation tasks from natural language instructions using only a limited number of human demonstrations. Datasets, simulation environments, and more at https://github.com/automation-robotics-machines/drom.
TLC-DiT: Task-Aligned Local Visual Conditioning for Robust Multitask Robot Manipulation
Language-conditioned robot policies have made clear progress in multitask manipulation, but task-relevant local visual evidence usually stays hidden inside a visual backbone or attention layers. This leaves the policy difficult to inspect and fragile under visual change, two symptoms of a missing explicit, task-aligned local visual channel. We present TLC-DiT, a plug-in extension of the Multitask Diffusion Transformer (DiT) policy that adds explicit task-guided local visual feature maps without changing the diffusion objective or the action-generation process. For each camera view, frozen DINOv2 patch features are modulated by the CLIP task embedding through FiLM and refined by a lightweight CoordConv CNN adapter into smooth spatial maps, which are concatenated with the original global image, language, joint-state, and timestep conditions. On LIBERO, TLC-DiT reaches a 93.5% average success rate, compared with 86.5% for Multitask DiT and 79.25% for SmolVLA. On LIBERO-plus, the total success rate improves from 54.07% to 57.24%, with larger gains under camera, background, and sensor-noise changes. In real-world bimanual tasks, TLC-DiT raises Teabag Putting completion from 44% to 89% while maintaining comparable Match Box Opening performance. Feature-map visualizations confirm that the model attends to task-relevant regions across views and perturbations, providing a direct way to inspect the visual evidence.
Generalizable Robotic Insertion with World Models
Robotic assembly in high-mixture settings requires adaptable systems that can handle diverse parts, yet current approaches typically rely on policies specialized to each insertion task. Although this can reach high success rates, it makes the process of deploying systems for new problems tedious and time consuming. We present a framework for generalizable insertion using world models that combine robot proprioceptive information with raw visual observations captured by a wrist-mounted camera. Our model-based approach trains a single world model on up to 90 insertion tasks with geometrically diverse parts, achieving 56% zero-shot success on unseen objects with unknown geometry compared to just 7% with a model-free baseline. Importantly, performance improves as more objects are included in the training dataset, demonstrating strong scalability. Lastly, finetuning the generalist model on held-out objects significantly enhances data-efficiency compared to training from scratch and, in some cases, achieves better asymptotic performance. To our knowledge, this is the first system capable of assembling unseen objects in an entirely data-driven manner, and thus represents a significant step toward scalable, generalizable robotic assembly systems.
Distillation for Efficient Multitask Manipulation Policies via Conditional Flow Matching
Advances in generative modeling have recently been extensively employed in robotics for policy learning. In particular, Conditional Flow Matching (CFM) trained with expert demonstrations has been shown to outperform existing methods on robot manipulation benchmarks. While prior work has mainly focused on single-task settings, we study the problem from a multi-task perspective, as training independent models for each task is computationally expensive. Multi-Task policy learning comes with its own set of challenges, as naively training on a concatenated dataset of demonstrations would either require increased model capacity to accommodate the added complexity or result in drops in performance. We propose to distill knowledge from single-task CFM experts into a shared multi-task policy by transferring their learned velocity fields. We combine this distillation signal with the original CFM objective to retain fidelity to the demonstrations. Experiments on RLBench show that our approach improves multi-task policy performance over naive training while maintaining a fixed model size.
Asymptotically Optimal Multi-Robot Task and Motion Planning
Multi-robot task and motion planning (MR-TAMP) requires jointly reasoning about discrete task decisions and continuous collision-free motions of multiple interacting robots. Although asymptotically optimal algorithms have been developed for task and motion planning, extending these guarantees to the multi-robot setting introduces an important challenge: different task transitions may involve different subsets of robots and therefore impose constraints of different dimensions on the composite configuration space. Consequently, an asymptotically optimal planner must not only optimize motion within each task mode, but also ensure sufficient exploration of the different types of transitions connecting them. We characterize this transition structure and establish sufficient conditions for global asymptotic optimality in MR-TAMP, requiring persistent coverage of relevant transitions and asymptotically improving motion planning within connected feasible regions. Based on these conditions, we develop an efficient asymptotically optimal MR-TAMP algorithm that combines evolving individual-robot roadmaps with implicit tensor-product search, avoiding explicit construction of the composite roadmap. The planner further employs conditional transition sampling, lazy collision checking, and mode- and solution-level guidance to improve finite-time planning efficiency while retaining persistent exploration. The resulting framework provides asymptotic optimality guarantees for multi-robot manipulation while efficiently exploiting the structure of individual-robot motion planning.
ManiSkillFormer: Demonstration-Free Compositional Manipulation via Task-Conditioned Geometric Contracts
Adapting robotic manipulation to new objects and tasks often requires additional demonstrations, policy fine-tuning, or manual engineering. Reusable manipulation skills can reduce this effort, but connecting their execution requirements to scene-specific geometry remains challenging. We present ManiSkillFormer, a framework for demonstration-free and compositional manipulation that connects perception and action through explicit geometric contracts. Building on reusable skill schemas, LLM agents generate contracts specifying the geometry primitives required by each skill, together with corresponding motion templates for semantic objects and task contexts. These contracts guide a perception module to ground task-relevant 3D geometry from observations, which is then used to instantiate reusable motion templates in a skill library. We evaluate ManiSkillFormer on a dual-arm robot across demonstration-free pick-and-place with 30 instances from 8 object categories, functional manipulation including unscrewing, pouring, pressing, and folding, and three long-horizon tasks. ManiSkillFormer achieves an average success rate of 88.97% for pick-and-place, 75.00% for functional manipulation, and completion rates of 50--80% across the long-horizon tasks, outperforming the evaluated baselines and two ablated pipelines. These results demonstrate the potential of explicit geometric contracts to support skill reuse and composition across objects and tasks without per-object policy fine-tuning or additional robot demonstrations.
LTLDiff: Finite Linear Temporal Logic-Guided Data Generation and Diffusion Policies for Multi-agent Robotic Manipulation
Multi-agent robotic manipulation tasks require coordination among agents to satisfy task-level temporal, logical, and safety constraints. Recently, diffusion policies have been used to perform the task. However, they still suffer from desynchronization, incorrect action ordering, and coordination failures in tasks that require simultaneous or sequential multi-agent interaction. Therefore, LTLDiff is proposed as a framework that combines Finite Linear Temporal Logic (LTLf) specification learning for both the generation of demonstrations and learning via diffusion policies. Each task has a specific LTLf formula that is learned from a set of natural language instructions using a large-scale language model. To enable a fixed-dimensional vector embedding of the learned specification from the language model, LTLf uses an abstract syntax tree representation scheme. This embedding of logic serves as a condition for (i) logic-guided data collection and (ii) diffusion-based policy training, encouraging trajectories that are consistent with the desired ordering and coordination requirements. Experiments on multi-agent LTLDiff manipulation tasks demonstrate improved task success rates compared to the baseline. Together, these contributions demonstrate the effectiveness of LTLDiff for coordinated multi-agent manipulation.
UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis
Many dexterous manipulation tasks require the object to remain securely held throughout the interaction. From the perspective of hand-object relational motion, such manipulation comprises four canonical skills: grasping, relocation, in-hand rotation, and in-hand translation. Human hands flexibly compose these skills to accomplish complex tasks. Existing approaches, however, model these skills separately with skill-specific action constraints, objectives, or even dedicated hand morphologies, which breaks the compatibility and continuity required for long-horizon composition. In this work, we present a unified framework that models all four skills in a single formulation that shares the same state and action spaces and a common objective structure. This formulation enables distillation of a single cross-skill policy conditioned on the relational motion objectives, which achieves strong performance across all four skills, generalizes to unseen objects, remains robust to disturbances, and chains skills into long-horizon manipulation without switching policies. The framework also transfers effectively across different hand morphologies. Overall, our results suggest that different dexterous manipulation skills can be viewed as instantiations of a shared task formulation, revealing the intrinsic consistency. Project page: https://zdchan.github.io/UniCross/
AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation
Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.
DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation
Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and , across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: https://ycyao216.github.io/DexVerse.site
SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation
Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
GeoProp: Grounding Robot State in Vision for Generalist Manipulation
Proprioception is fundamental to robotic manipulation, yet standard fusion methods often treat it as an isolated vector lacking explicit alignment with visual tokens. Without a direct correspondence between 3D kinematics and 2D feature maps, manipulation policies struggle to ground the robot's state within the scene, frequently underperforming even vision-only baselines. To address this, we introduce GeoProp, a lightweight, plug-and-play adapter that aligns proprioception with vision through explicit geometric grounding and spatial feature sampling. GeoProp projects the robot state onto the image plane to sample localized visual features, constructing a grounded state token. It then injects state-derived spatial priors into the corresponding visual features via FiLM modulation. To capture motion intent, GeoProp further samples features at a short-horizon predicted coordinate derived from recent kinematics, providing look-ahead visual context. Across 67 tasks, GeoProp improves Diffusion Policy by 8.7% on 63 simulation tasks and pi_0 by 4.0% on the RoboTwin subset, and yields a 10.6% average gain across both policy families in the real world, while adding only 2-3% to the parameter count. These results demonstrate that GeoProp is a simple yet high-impact inductive bias for generalist embodied policies. Project page: https://alibaba-damo-academy.github.io/GeoProp/.
A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation
Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.
ASPIRE: Agentic /Skills Discovery for Robotics
Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures. We introduce ASPIRE (Agentic Skill Programming through Iterative Robot Exploration), a continual learning system that autonomously writes and refines robot control programs in a code-as-policy paradigm while compounding experience into a reusable skill library. ASPIRE discovers skills that persist across tasks, simulation and real-world settings, and embodiments. It operates in an open-ended loop with three components: (1) a closed-loop robot execution engine that exposes fine-grained multimodal traces, enabling autonomous failure diagnosis, repair synthesis, and validation; (2) a continually expanding skill library that distills validated fixes into reusable, transferable knowledge; and (3) evolutionary search that generates diverse task sequences and control programs to explore beyond single-trajectory refinement. ASPIRE surpasses prior methods by up to 77% on LIBERO-Pro manipulation under perturbation, 72% on Robosuite bimanual handover, and 32% on BEHAVIOR-1K long-horizon household tasks. Its accumulated library also enables zero-shot generalization to unseen long-horizon tasks: on LIBERO-Pro Long, ASPIRE achieves 31% success versus 4% for prior methods despite their use of test-time reasoning and retries. Finally, simulation-discovered skills provide initial evidence of sim-to-real transfer, substantially reducing real-robot programming effort across different embodiments and robot APIs.
Sequential Planning via Anchored Robotic Keypoints
We present Sequential Planning via Anchored Robotic Keypoints, SPARK, a training-free neurosymbolic manipulation system that reaches 43.7% on six LIBERO-PRO position & task cells, more than doubling CaP-Agent0 and Vision-Language-Action (VLA) baselines. CaP-Agent0, a multi-turn code-generation agent, achieves 18.2% by re-querying an LLM at every turn, but its restart-from-scratch solution proves costly against minor policy failures. Perception is the layer that fails most under position and task changes so SPARK spends its computation there. A single Gemini call composes the plan as a typed behavior tree (BT) of composable primitives, each already containing the low-level control (motion, grasping, depth geometry) a code-generation agent would otherwise regenerate on every trial. The rest of the budget goes to perception: a second Gemini call proposes three alternative text prompts per object, SAM3 evaluates each, and we keep the promptlabel pair with the most confident detection and a recovery loop then retries a failed primitive against freshly detected objects, with no new LLM call. The alternative prompts add +27.7 points on the spatial suite and +10.0 on the object suite, with the recovery loop adding +5.0 overall. SPARK runs the same primitives on three robot families (UR10e, Franka FR3, bimanual Franka) across nine unique tasks at twenty trials each, averaging 68%. Since the detector, planner, and controller modules sit behind the typed plan, they swap independently without training, and each primitive's checkable post-condition traces a failure to the corresponding module or a kinematic limit. Every trial logs a verified, labeled trajectory, so a training-free planner that already beats VLAs can supply the data those policies need without teleoperation. Project page: https://cwru-aism.github.io/spark-page/
VQActFlow: Vector-Quantized Action Mode Steering for Multi-Task Robot Manipulation
Multi-task robot manipulation policies are challenging to learn from demonstration because traditionally a single network must select among qualitatively different action modes from a multimodal demonstration distribution, conditioned on language and visual context. A wrong mode selection means executing the wrong task or an action infeasible in the scene. Tokenizing continuous actions into a learned discrete codebook separates these modes at the representation level, offering structural advantages for multi-task learning. We propose VQActFlow, a multi-task manipulation policy that tokenizes action chunks and generates code sequences via Variational Flow Matching. VQActFlow maintains an explicit preference over action modes throughout generation. Inference-time guidance acts on this preference to steer mode commitment. We instantiate this with classifier-free guidance over language conditioning, which steers the policy toward the instructed action mode, and a learned codebook critic that supplies a complementary feasibility signal. We evaluate VQActFlow on three platforms: the LIBERO simulation benchmarks, a Unitree G1 humanoid performing whole-body pick-and-place, and an ALOHA-style bimanual platform performing contact-rich tasks. Across these benchmarks, VQActFlow outperforms both continuous and discrete baselines.
Duet: Dual-Robot Understanding via Efficient Teaching
Dual-robot collaboration enables tasks that exceed the reach and payload of a single robot, such as collaboratively transporting objects across environments and executing coordinated handovers. Data acquisition is the primary bottleneck for training these systems. To this end, we introduce DUET, a dual-robot learning framework for mobile manipulation. For efficient data collection, we create a unified dual-embodiment synchronized VR-based teleoperation system for in-domain heterogeneous robot data collection. We further develop a complementary tracking pipeline that records human-human coordination and collaborative mobile manipulation priors. To allow efficient learning, we introduce an Action Chunking Transformer based architecture that first pretrains collaborative policies on efficient human-human demonstrations, before finetuning them on a minimal set of real-robot teleoperation trajectories. We develop a benchmark of four collaborative tasks to evaluate our framework using a Unitree G1 humanoid and a Dexmate Vega1 mobile manipulator. The results demonstrate that harnessing human priors not only yields superior task performance compared to baselines trained only on robot data, but also reduces the total human effort required for data collection. Our human data collection pipeline achieves 5.4x acceleration on average from teleoperation, but we perform equally or better than robot-only data trained policies across all tasks. Our project page is available at https://zhaoy37.github.io/Duet/.
Robots that Collaborate: Sequential Asymmetric Imitation for Learning Coupled Robot Policies
Collaborative mobile manipulation requires robots to coordinate with a partially observed partner while physically interacting through shared objects. This is difficult because failures often arise not from poor local skills, but from mistimed waiting, yielding, pulling, releasing, or repositioning. We study this problem with two bimanual mobile manipulators coupled through rigid and deformable objects. We propose Sequential Asymmetric Imitation (SAI), a single-teleoperator curriculum for learning coupled multi-robot behaviors without synchronized dual-operator demonstrations or explicit inter-robot communication. SAI trains Robot A from unilateral demonstrations with a compliant human partner, trains Robot B against the deployed Robot A policy, and then refines Robot A using sparse interventions near coordination failures. This staged process exposes the policies to increasingly realistic partner behaviors, including delay, phase mismatch,insufficient yielding, and interaction conflict. Across real-world dual-robot manipulation tasks, SAI improves task success, phase synchronization, and partner-contingent yielding over independent imitation and curriculum-ablation baselines. These results suggest that physically coupled collaboration can be learned through the structure of the imitation curriculum, rather than through synchronized multi-operator demonstrations or explicit coordination mechanisms. More videos on project page:http://cyc0429.github.io/sai-project-page/
SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation
Fine-tuning vision-language-action (VLA) policies for long-horizon manipulation still relies heavily on behavior cloning, which requires costly high-quality demonstrations and keeps policies near the demonstration distribution. Reward models can reduce this dependence by reweighting demonstrations and providing dense supervision for on-robot reinforcement learning (RL), but they must be dense, accurate, and general. Existing methods fall short: task-specific stage-aware models are accurate but require per-task annotations, while general vision-language-model (VLM) reward models are broadly applicable but too coarse for fine-grained long-horizon progress. We introduce RM, a multi-task stage-aware reward model that combines an action-primitive-based stage estimator with a multi-gate Mixture-of-Experts (MMoE) value head to produce dense per-step rewards across manipulation tasks. Building on RM, we further propose SPIRAL (Self-Policy Improvement via Reward-Aligned Learning), an on-policy reward-guided framework that improves VLA policies from cheap autonomous rollouts. On a 10-task benchmark, RM reduces value-estimation MSE by 80% over the strongest baselines; when used in SPIRAL, it improves task success from around 50% to near-perfect performance on Folding Shorts (58% to 100%) and Cleaning Whiteboard (50% to 90%), showing that high-quality dense rewards are key to a stable robot data flywheel. Project website: https://qianzhong-chen.github.io/sarm2.github.io/.
Semantically Structured Mixture-of-Experts for Compositional Robotic Manipulation
Diffusion-based policies have established a new standard for precise robotic manipulation but face a critical scalability bottleneck: high-performance models are computationally expensive, while lightweight alternatives often fail to generalize across diverse multi-task environments. Mixture-of-Experts (MoE) architectures offer a promising path to efficiency by activating only a subset of parameters. However, existing MoE routing mechanisms typically rely on low-level noise or latent statistics, ignoring the compositional nature of manipulation tasks. This can fragment reusable behaviors across experts, limiting interpretability and transferability. We introduce Semantically Structured Mixture-of-Experts Diffusion Policy (SMoDP) for compositional robotic manipulation, a framework that grounds expert specialization in semantic task structure. SMoDP leverages a lightweight, inference-time skill predictor, supervised by offline annotations from Vision-Language Models (VLMs), to route action chunks to experts specialized for specific behavioral phases. To ensure robust assignment, we propose a dual contrastive alignment strategy that grounds multi-modal observations in language-defined skill semantics (Inter-modal) while enforcing routing consistency across visually distinct but functionally related behaviors (Intra-modal). Our approach outperforms representative diffusion and MoE-based baselines on multi-task benchmarks with significantly improved parameter efficiency and demonstrates effective compositional transfer to novel tasks through parameter-efficient fine-tuning. Project website: https://deng-cy20.github.io/SMoDP/
HCLM: A Hierarchical Framework for Cooperative Loco-Manipulation with Dual Quadrupeds
We introduce HCLM, a hierarchical framework for general-purpose cooperative loco-manipulation with dual quadrupedal systems. Coordinating multi-robot collaborative manipulation across floating bases is highly challenging due to the conflicting demands of spatial coordination, robust locomotion, and closed-chain physical interactions. To resolve this, our architecture systematically decouples high-level collaborative reasoning from low-level robust motion execution. At the high level, a centralized Joint Diffusion Policy leverages an SE(3)-invariant task-space representation to learn coordinate-agnostic spatial coordination patterns. To translate these frame-agnostic references into physical motion, a task-centric hybrid Whole-Body Controller synergizes a proactive kinematic Model Predictive Control for collision-free velocity distribution with a reactive execution layer. Crucially, this reactive layer guarantees rapid responsiveness for precise end-effector tracking, while concurrently integrating active force regulation via a cooperative admittance scheme to safely resolve kinematic conflicts and strictly regulate internal stresses during closed-chain interactions. We validate the framework across progressively challenging simulated scenarios, including cooperative carrying, packing and handovers, and successfully deploy the latter in the real world. The results demonstrate reliable task execution, strict configuration agnosticism, and exceptional resilience against severe physical perturbations, offering a highly robust pathway for multi-robot embodied coordination.
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.
MoE-ACT: Scaling Multi-Task Bimanual Manipulation with Sparse Task-Conditioned Mixture-of-Experts Transformers
Developing a unified policy for multi-task robotic manipulation remains challenging due to policy degradation from task interference and negative transfer. In this work, we propose Mixture-of-Experts-Enhanced Action Chunking Transformer (MoE-ACT), a parameter-efficient multi-task visuomotor framework tailored for bimanual manipulation. MoE-ACT incorporates sparse MoE layers into the ACT encoder, dynamically routing image tokens to selected experts based on task context, visual observations, and proprioceptive states. Furthermore, the framework incorporates task-conditioned Feature-wise Linear Modulation (FiLM) in the action decoder alongside multi-scale cross-attention, ensuring precise task grounding and capturing fine-grained spatial cues. Extensive evaluations on the RoboTwin 2.0 benchmark across 16 challenging bimanual tasks demonstrate that MoE-ACT achieves an average success rate of 62.0%, outperforming standard ACT by 17.4 percentage points. Crucially, with only 195M activated parameters, MoE-ACT surpasses the 16-fold larger foundation model 0 (3.24B) by 5.1 percentage points, exhibiting substantial gains in parameter efficiency and deployment feasibility. Real-robot dual-arm experiments consistently confirm its superior multi-task execution capabilities. Our open-source project page can be found at https://j3k7.github.io/MoE-ACT/.
Learning Semantic Atomic Skills for Multi-Task Robotic Manipulation
Scaling imitation learning to diverse multi-task robot manipulation remains challenging due to suboptimal demonstrations, behavioral multi-modality, and destructive interference across tasks. While skill-based methods offer a promising direction by decomposing behaviors into reusable abstractions, existing approaches often learn skills that are either biased toward linguistic structure or lack semantic alignment across tasks, limiting generalization. In this work, we propose AtomSkill, a novel framework that learns a semantically aligned Atomic Skill Space from demonstrations and enables robust long-horizon execution through keypose imagination. Our method introduces: (1) semantic contrastive skill alignment, which partitions demonstrations into variable-length atomic skills and employs a contrastive objective to jointly enforce semantic consistency and temporal coherence, yielding a compact and reusable skill library; and (2) action decoding with keypose imagining, where the policy predicts both a skill's terminal keypose and immediate actions, thereby supporting progress-aware skill transitions. During inference, an atomic skill diffusion sampler generates plausible skill sequences, while predicted keyposes autonomously trigger smooth skill chaining. Extensive experiments in simulation and real-world settings show that AtomSkill consistently outperforms state-of-the-art imitation learning and skill-based baselines. Project page: https://atom-skill.github.io.
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies
We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including , , XVLA, and InternVLA-A1, and reveal that the models exhibit strikingly different capability profiles: achieves the highest test success rate, the best train--test retention, and the strongest mobile manipulation performance; leads on dexterous fixed-base and high-precision tasks; XVLA and InternVLA-A1 exhibit complementary strengths across atomic skills and operating regimes. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.