Multi-View Geometry

Latest papers 65

Jun 28, 2026cs.CV

Double-Helix Active Geometry: LiDAR-Anchored Multi-View Depth with Selective Abstention

Consumer depth sensors such as the LiDAR scanner on recent iPhones provide metric range, but their useful range is short and their returns are sparse. We present DH-Active, a lightweight, training-free geometry back-end that treats the sensor as a metric ruler rather than the sole source of depth. Near-field returns anchor the metric relative pose of two views through PnP; visually trackable samples without a valid depth return are then triangulated under that pose. A parallax/reprojection gate abstains wherever the geometry is ill-conditioned, leaving an explicit hole and a selective score instead of forcing an estimate. The measured core front end, including spiral sampling, sparse back-projection, and hole taxonomy but excluding preprocessing and multi-view recovery, runs at 1.11 ms median latency on CPU (OpenCV using 14 threads), about 38 times faster than a DINOv2-L visual branch on GPU in our timing setup. Across two iPhone captures and the public TUM RGB-D and ARKitScenes benchmarks, held-out depth is recovered at 1.4 to 6.7 percent median relative error. In a controlled ARKitScenes protocol that uses only returns within 2 m to set scale and an independent laser scan as ground truth, DH-Active achieves 64.2 percent scene-median coverage of evaluable far-field candidates at 13.4 percent scene-median relative error; direct triangulation from the device trajectory is not usable. We also report the alternatives that failed in our tests: single-frame defocus, classical focus-stack depth, defocus-LiDAR fusion, point-to-point ICP over a good visual-inertial track, and attention-to-holes resampling. A 1.26 B learned model remains more accurate after oracle scale alignment. The contribution here is narrower: metric sparse depth, explicit abstention, zero learned parameters, and near-millisecond CPU cost.
Jun 26, 2026eess.IV

Anatomy-Grounded Synthetic Coronary Angiography for Geometry-Informed Multi-View Matching

Accurate correspondence matching across multiple angiographic views is the prerequisite for 3D coronary reconstruction and interventional guidance. However, the development of robust deep learning models for this task has been stifled by a fundamental data bottleneck. Obtaining ground truth for matching tasks in angiography pairs is prohibitively expensive and hard to scale. To overcome this barrier, we introduce a physically-grounded data generation framework that synthesizes high-fidelity Digital Reconstructed Radiographs (DRRs) from 3D Coronary CT Angiography (CCTA) volumes. Our framework generates dense, highly accurate 3D-to-2D projection labels by simulating realistic C-arm acquisition geometry on patient anatomy at zero human cost. Leveraging this dense supervision, we propose a Geometry-Informed Matching Module (GIMM) that integrates global feature and anatomical structure into correspondence learning. Unlike real angiography where assessment relies on subjective human annotation, our dataset provides 2D correspondence labels with paired images, allowing human-free evaluation. We comprehensively evaluate our method on the proposed CT-derived DRR dataset and demonstrate improvements over other matching baseline models.
Jun 26, 2026cs.CV

ReScene: Structured Indoor Scene Reconstruction from Multi-View Captures

Constructing simulation-ready 3D scenes from multi-view captures is a key bottleneck for Embodied Artificial Intelligence, as downstream tasks require object-level structure, explicit inter-object relations, and physical plausibility. Existing approaches either rely on specialized capture hardware, suffer from single-view bias in object reconstruction, or yield layouts that are geometrically reasonable but physically inconsistent. We identify that the problem is not single-object reconstruction but cross-view relation fusion and physically plausible scene assembly. To address this challenge, we present ReScene, a framework that threads multi-view geometry throughout the pipeline as a unifying prior. Our method consists of two main components: HierView prioritizes reconstruction views based on semantic consistency and 3D coverage completeness, replacing the largest-mask heuristic that conflates image occupancy with object coverage; and Relation-Aware Assembly fuses multi-frame relation predictions from a vision-language model with geometric and room-shell priors into a confidence-weighted scene graph, enabling physically consistent scene assembly. ReScene sets a new state of the art across geometry, rendering, and perceptual quality on a set of ScanNet scenes, achieving a 17% reduction in Chamfer Distance and 26% in LPIPS over the strongest prior baseline, while running up to 10x faster than prior multi-view methods. Based on the reconstructed scenes, we also generate an embodied visual question answering dataset, on which fine-tuned Qwen-VL approaches the performance of strong closed-source models on several spatial reasoning tasks.
Jun 25, 2026cs.CV

Rolling Shutter Relative Pose Estimation Made Practical

Rolling shutter (RS) cameras equip virtually all consumer devices, yet RS-aware relative pose estimation has remained impractical: the state-of-the-art solver requires a minimum of 20 point correspondences, making RANSAC-based robust estimation prohibitively expensive due to the exponential dependence of the iteration count on the sample size. We make RS relative pose estimation practical by introducing affine correspondences (ACs) into the RS two-view geometry. We derive novel \emph{RS-corrected affine constraints} that account for the coupling between point perturbations and the row-dependent essential matrix, providing two equations per correspondence beyond the standard epipolar constraint. Building on these constraints, we develop a linearized algebraic solver that estimates pose and RS motion from only 7 ACs. The solver exploits the physical smallness of RS parameters to linearize the constraints, eliminates the 12 RS unknowns via null-space projection, and solves the remaining degree-20 system via action matrices in 1.2,ms. On the TUM RS benchmark, our method achieves the best pose and RS parameter accuracy among all tested methods and, uniquely among RS solvers, provides accurate translational velocity estimates -- which are poorly conditioned from point correspondences alone due to a v⃗\vec{v}-t⃗\vec{t} coupling. On the global-shutter EuRoC MAV dataset, the solver achieves comparable accuracy to the standard 5-point algorithm, demonstrating that it generalizes well to the GS setting. Code is at https://github.com/danini/rolling_shutter_made_practical.
Jun 24, 2026cs.RO

Calousel: Extrinsic Calibration of Non-overlapping Multi-camera Systems from Pure Rotation

Extrinsic calibration of multi-camera systems with non-overlapping FOVs has been a challenging problem in the robotics literature. Conventional target-based methods impose substantial target setup overhead, either deploying large calibration targets or requiring pre-measured multi-target poses. Motion-based approaches instead suffer from drift error, scale ambiguity, and motion degeneracy. Securing both accuracy and usability, we propose a novel calibration method that leverages pure rotational motion, requiring only a single static calibration board. The key idea is to make all cameras sequentially observe the same target under a shared geometric reference, even without overlapping views. To integrate these time-separated observations, we formulate the problem using a latent turntable frame and a 3D error on SE(3) within a global optimization framework. We validate the proposed method on both a controlled camera rig and a full-scale vehicle platform with heterogeneous cameras, and analyze robustness under non-ideal turntable motion. Extensive experiments show that our approach maintains competitive accuracy without specialized precision hardware, proving its strong suitability for realistic on-site deployments. Our code is publicly available here.
Jun 22, 2026cs.CV

Pose Anything Anywhere:Model-free Object Poses from Arbitrary References

Estimating the 6D pose of unseen objects is a fundamental yet challenging problem for open-world robotics and embodied perception. Model-based methods are accurate but depend on CAD assets or heavy onboarding, while most model-free approaches are still limited to pairwise single-anchor matching and thus fail under occlusion and large viewpoint changes with low query-reference overlap. Therefore, we present PANY, a unified model-free framework that seamlessly supports both RGB and RGB-D inputs, operates on one or sparse pose-free reference views, and generalizes effectively to novel objects. Built on a multi-view transformer geometry backbone, PANY moves beyond pairwise matching by learning view-consistent geometry and cross-view alignment cues that remain stable under wide baselines and limited overlap. When additional unposed assist views are available, PANY aggregates them via pose-graph canonical registration to increase geometric coverage and reinforce the final pose. Extensive experiments show that PANY achieves state-of-the-art performance across multiple benchmarks, substantially outperforming existing model-free methods, improving pose accuracy by +12% on YCB-V and over +20% on LM-O. Furthermore, PANY consistently performs well under both single-reference and sparse-reference settings, demonstrating strong robustness in real-world environments.
Jun 21, 2026cs.CV

OmniSpace: Efficient Geometry Awareness for Autonomous Vehicles MLLMs

Multimodal Large Language Models (MLLMs) have achieved remarkable performance on 2D visual tasks, yet enhancing their spatial intelligence for real-world applications such as Autonomous Vehicles (AV) remains an open challenge. Existing geometry-aware MLLMs typically rely on auxiliary 3D models at inference time, introducing pipeline complexity and the risk of cascading failures. In this paper, we present OmniSpace, a simple yet effective plug-and-play paradigm for geometry-aware spatial reasoning from purely 2D observations. Motivated by our finding that current MLLMs are bottlenecked by weak cross-view correspondence and depth estimation, OmniSpace introduces a Camera Pose Injector, a Multi-view Epipolar Attention module, and a 3D Geometric Distillation objective that jointly address these two limitations by transferring geometric knowledge into the model. Extensive experiments show that OmniSpace surpasses existing methods on planning benchmarks (nuScenes, Bench2Drive), risk detection (nuInstruct), language (Omnidrive), and generalization (DriveBench).
Jun 16, 2026cs.CV

Geometric Consistency Protocol for Foundation Model Features in Multi-View Satellite Imagery

Standardized evaluation protocols are indispensable for robust benchmarking in remote sensing, particularly as foundation features are increasingly transferred across diverse sensors and complex imaging geometries. In satellite multi-view reconstruction, conventional evaluations relying on unconstrained 2D global matching are often misleading. The Rational Function Model (RFM) and its Rational Polynomial Coefficients (RPC) dictate a curved, height-dependent epipolar geometry that render flat 2D search spaces physically inconsistent. We propose a geometry-faithful and reproducible protocol tailored for the RPC framework. Our approach integrates an RPC-projected 3D consistency metric with a geometry-constrained dense matching proxy, specifically evaluating whether similarity responses remain localized and unique under physically plausible search manifolds. A pivotal finding of our joint reporting strategy is the decoupling of semantic agreement and geometric localization: high cross-view similarity at a projected 3D point does not guarantee reliable matchability in practical inference. Our benchmark demonstrates that incorporating geometric constraints is fundamental to the problem definition in satellite imagery. Furthermore, we show that state-of-the-art 2D backbones remain remarkably competitive against specialized 3D-aware models when subjected to this RPC-consistent evaluation.
Jun 12, 2026cs.LG

RANSAC Scoring Done Right

The most widely used RANSAC variants score candidate models by counting inliers or summing per-point scores that saturate beyond a residual threshold. Every such score requires a user-supplied parameter that is a function of the inlier scale, which must itself be estimated from contaminated data. We remove this dependence by reversing the usual order of inference: rather than estimating the scale and then scoring against it, we marginalize the inlier scale analytically in closed form under a conjugate Inverse-Gamma prior for a fixed inlier partition, then optimize over partitions. A single closed-form expression spans the non-informative Jeffreys limit and informative empirical-Bayes priors, so the same score adapts across data-rich and data-scarce regimes without any change to the algorithm. The proposed RANSAC score is the first in which the inlier scale is genuinely absent from the formula. The score admits O(N log N ) computation via sort-and-sweep. On a benchmark of nearly 70 000 image pairs spanning different two-view estimation problems and both engineered and learned feature pipelines, the proposed score exceeds the state of the art (RANSAC, MSAC, GaU, MAGSAC): it stays nearly flat under threshold miscalibration where baselines degrade, reaches near-optimal accuracy from as few as two validation pairs where baselines need ont he order of 100 times more,. and tightens its prior regularization as validation data grows scarce.
Jun 8, 2026cs.CV

Efficient Minimal Solvers for Visual-Inertial Relative Pose Estimation in Multi-Camera Systems

Estimating the relative poses of multi-camera systems is a fundamental problem in computer vision, with critical applications in autonomous vehicles, mobile devices, and unmanned aerial vehicles (UAVs). However, existing solutions often suffer from high computational complexity or rely on an excessive number of point correspondences, limiting their real-world applicability. To address these limitations, we propose two efficient minimal solvers for estimating the relative poses of multi-camera systems using a novel parameterization. The first solver leverages the vertical direction prior provided by Inertial Measurement Units (IMUs), while the second utilizes the rotation axis direction prior from IMUs. Our methods require only four point correspondences and reduce the problem of multi-camera relative pose estimation to solving a univariate 6th-degree polynomial, a significant improvement over existing approaches, which typically involve 8th-degree polynomials. This reduction in computational complexity and correspondence requirements makes our solvers particularly effective when integrated into RANSAC frameworks, demonstrating strong potential for visual odometry applications. Through rigorous evaluations on synthetic data and the KITTI benchmark, our methods achieved superior computational efficiency and competitive accuracy compared to state-of-the-art algorithms.
Jun 8, 2026cs.CV

Virtual-point-based Solutions to Handle Generalized Absolute Pose Problem

Multi-camera systems are increasingly adopted in robotics and autonomous navigation for their wide field of view, flexibility, and fault tolerance. Nevertheless, existing PnP solvers fail to handle multiple projection centers. This paper introduces a virtual point formulation that bridges the standard PnP and generalized pose problems, enabling a unified pipeline that transforms existing PnP solvers into generalized pose solvers. Based on this framework, we derive three Virtual-point-based Generalized Pose solvers, namely VGPc, VGPq, and VGPr, leveraging Cayley, quaternion, and rotation-matrix parameterizations, respectively. Extensive experiments demonstrate that the proposed solvers inherit the accuracy and efficiency of original PnP algorithms while significantly outperforming existing generalized solvers. Specifically, VGPc achieves higher estimation accuracy under heteroscedastic noise conditions, VGPq maintains global optimality, whereas VGPr provides superior computational efficiency without accuracy degradation.
Jun 8, 2026cs.CV

See More, Match Better: Multi-Source Feature Fusion for Two-View Correspondence Learning

Two-view correspondence learning aims to distinguish true correspondences (inliers) from false ones (outliers) in image pairs by leveraging their underlying differences. Existing methods mainly rely on coordinate-based geometric consistency. However, they often struggle with pseudo-consistent outliers in scenes containing repetitive structures, textureless regions, or locally similar geometric patterns. To address this limitation, we propose TriMatch, a multi-source feature fusion framework for two-view correspondence learning, which consists of two parts: feature extraction and feature refinement. In feature extraction, TriMatch jointly extracts geometric, texture semantic, and structural semantic features to provide complementary evidence for correspondence discrimination. To bridge the gap between semantic and geometric features, texture and structural semantic features are aligned with geometric features through dedicated Texture-Geometric Alignment and Structural-Geometric Alignment modules, respectively. We further introduce a Semantic-Guided Correspondence Modulation module, which modulates geometric features using semantic information to suppress geometrically plausible but semantically inconsistent correspondences. In feature refinement, a Hierarchical Semantic-Enhanced Correspondence Refinement strategy progressively models correspondence dependencies and recalibrates multi-context feature responses, enabling more reliable inlier-outlier discrimination. Extensive experiments demonstrate the effectiveness, robustness, and generalization capability of TriMatch.
Jun 6, 2026cs.CV

G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation

Recovering the relative 6-DoF pose between two image groups underlies cross-sequence relocalization and multi-camera rig odometry. Each group carries known intra-group geometry from visual odometry or rig calibration, and pretrained multi-view backbones already fuse such geometry into visual features. Yet current models treat all views as an unstructured set, leaving cross-group reasoning as the missing piece. We introduce G2G, which keeps the foundation model entirely frozen and adds three lightweight trainable modules to bridge the two groups: a perceiver resampler, a cross-group bridge with merged self-attention, and a multi-frame pose head. The trainable footprint totals about 32M parameters, under 6% of the full model, and is supervised only by relative poses. Across four datasets that span indoor and outdoor simulation, real-world cross-season capture, and zero-shot sim-to-real transfer, G2G attains state-of-the-art accuracy on both tasks, while trainable baselines are retrained with their original supervision. Code and visualizations: https://github.com/WeiYuFei0217/G2G.
Jun 3, 2026cs.CV

GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes

Recent developments in multi-view image editing with generative models have brought us a step closer toward general 3D content generation and customization. Most existing works focus on rigid or appearance-only edits by utilizing the geometry of the unedited scene. This naturally limits these methods to edits that preserve the underlying scene structure. Current nonrigid approaches are limited to object removal and insertion, reflecting the data they are trained on. General nonrigid edits, i.e., edits that substantially and arbitrarily change the scene geometry, remain challenging for existing methods. We propose GeM-NR, a fast and flexible training-free approach for general multi-view consistent image editing, including edits that drastically change the geometry and appearance of the scene. Given an anchor image edited with a chosen 2D editor and a query unedited image, GeM-NR edits the query image consistently with the anchor edit. The method incorporates multiple stages: (i) depth map estimation, where we propose a strategy to maximize the alignment between the 3D point clouds of the edited and unedited scenes, (ii) projection onto a query viewpoint, and (iii) refinement of the obtained image conditioned on the unedited query. We demonstrate the ability of our method to handle edits with significant changes in geometry and appearance, something that existing methods struggle with. We perform an extensive evaluation showing that GeM-NR improves consistency for a wide variety of edit tasks, including generating 3D representations of the edited scene. Both quantitative and qualitative results indicate the state-of-the-art performance of our method in terms of edit quality as well as geometric and photometric consistency across multiple views.
Jun 2, 2026cs.CV

SAMatcher: Co-Visibility Modeling with Segment Anything for Robust Feature Matching

Reliable correspondence estimation is a fundamental problem in image processing, underpinning applications such as Structure from Motion, visual localization, and image registration. Existing learning-based methods have significantly improved local feature representations, yet most still operate at the pixel or patch level and lack explicit modeling of regions that are jointly visible across views. We propose SAMatcher, a feature matching framework that formulates correspondence estimation through co-visibility modeling. Instead of directly matching local features, SAMatcher first predicts co-visible region masks and bounding boxes as structured priors for correspondence estimation. Built upon the Segment Anything Model (SAM), it introduces a symmetric cross-view interaction mechanism that enables bidirectional feature exchange and cross-view semantic alignment. We further develop a unified supervision scheme that jointly optimizes mask prediction and box localization through mask learning, box regression, and mask-box consistency constraints. Extensive experiments on challenging benchmarks demonstrate substantial improvements over existing matching pipelines, particularly under large viewpoint and scale variations. Our results show that foundation models originally designed for monocular segmentation can be effectively extended to multi-view correspondence reasoning through explicit co-visibility modeling, offering a new perspective on structured representation learning for image matching. Code and project page: https://xupan.top/Projects/samatcher
May 29, 2026cs.CV

Joint Multi-Camera LiDAR Extrinsic Calibration via Learned Pairwise Initialization and Geometric Refinement

Most learning-based camera-LiDAR calibration methods treat each camera-LiDAR pair independently, ignoring the rigid geometric coupling in multi-camera platforms. As a result, per-camera estimates may be individually accurate yet inconsistent at the system level. We present a two-stage framework for joint multi-camera LiDAR extrinsic calibration that combines learned pairwise matching with geometric refinement. First, CMRNext is applied independently to each camera to produce initial extrinsic estimates and dense 2D-3D correspondences. These predictions are then jointly refined through a multi-frame bundle adjustment with reprojection, per-camera prior, and relative-pose prior terms. This approach converts pairwise predictions into a globally consistent multi-camera calibration. Experiments on KITTI (in-domain for CMRNext) and Walkley (out-of-domain) datasets show improved per-camera accuracy and inter-camera consistency. On KITTI, the method achieves 0.89 cm translation error and 0.038 rotation error. On Walkley, it reduces translation error from 108.6 cm to 3.1 cm, highlighting the benefit of explicit multi-camera coupling when single-camera predictions are less reliable.
May 28, 2026cs.CV

Mesh-Aware Epipolar Matching for Multi-View Multi-Person 3D Pose Estimation in Basketball

Multi-view multi-person 3D pose estimation in team sports scenarios remains challenging due to player occlusions, appearance similarity caused by team uniforms, and the scarcity of annotated multi-view data, all of which limit the effectiveness and generalization capability of learning-based methods. In contrast, the performance of training-free approaches is inherently constrained by the accuracy of 2D keypoint detection and the robustness of cross-view association. To address these challenges, we propose Mesh-Aware Epipolar Matching (MAEM), a training-free framework for multi-view multi-person 3D pose estimation. Our method employs a monocular 3D human mesh recovery model as the frontend and introduces a two-stage epipolar matching strategy based on the recovered mesh outputs. Specifically, the proposed framework combines disjoint-set-union-based clustering with per-joint triangulation to achieve robust cross-view association and accurate 3D pose reconstruction. Experiments on two public multi-view basketball datasets demonstrate that MAEM consistently outperforms existing training-free association baselines while achieving competitive RGB-only performance in both indoor and outdoor basketball scenarios. MAEM achieves MPJPE/PA-MPJPE scores of 59.8/40.7 mm on SportCenter EPFL and 74.0/51.8 mm on Human-M3 Basketball, highlighting the effectiveness of dense mesh geometry for cross-view association without requiring target-domain training or fine-tuning.
May 22, 2026cs.CV

StereoGenBench: A Synthetic Multi-Camera Benchmark for Stereo Generation under Controlled Baseline Regimes

Stereo image and video generation, stereo geometry estimation, and condition-controlled view synthesis require paired data in which the variables that determine binocular geometry -- camera baseline, intrinsics, scene depth, and camera motion -- are known and controllable. Existing stereo resources provide subsets of these variables, but resources commonly used for stereo generation evaluation do not, to our knowledge, provide scene-paired, calibrated multi-baseline right-view ground truth with jointly recorded intrinsics, dense metric depth, and per-frame poses in a single controlled source. We introduce StereoGenBench, a synthetic Unreal Engine benchmark designed to make baseline-regime sensitivity and target-camera consistency measurable under matched scene content. Each scene is rendered with a rigid six-camera lateral array, yielding up to 15 calibrated view pairs; adjacent baselines are sampled from inter-pupillary to wide-baseline regimes; focal length is sampled independently; and every view is released with RGB, metric depth, intrinsics, per-pair baselines, and per-frame poses. The splits include two evaluation families for narrow and wide baseline regimes and a train-only family for broader all-pairs coverage. We release the dataset, evaluation code, reference results, Croissant metadata, and generation code/configuration for extension with compatible assets. The dataset is available at https://huggingface.co/datasets/stereo-dataset/stereo-dataset
May 19, 2026cs.CV

EpiDiffVO: Geometry-Aware Epipolar Diffusion for Robust Visual Odometry

Estimating relative pose from image pairs fundamentally requires only a minimal subset of geometrically consistent correspondences. However, most learning-based approaches rely on dense matching or direct regression, leading to redundancy and reduced geometric interpretability. In this work, we propose a sparse epipolar matching framework that predicts a compact set of correspondences optimized for geometric consistency across varying temporal baselines. To address residual noise and misalignment, we introduce an epipolar diffusion process that models correspondence uncertainty and refines keypoints toward epipolar consistency. The refined correspondences, along with depth cues, are lifted into a graph representation forming a Steiner graph that encodes relational structure between points. A graph neural network learns a compact subset of informative correspondences, which are passed to a differentiable singular value decomposition solver for end-to-end geometric estimation. Relative pose is recovered from the resulting essential matrix and evaluated in a visual odometry setting on the TartanAir and KITTI SLAM datasets. Experimental results demonstrate that combining sparse matching, diffusion-based refinement, and graph-based subset selection reduces correspondence redundancy while maintaining robust pose estimation across challenging baselines.
May 18, 2026cs.CV

Can These Views Be One Scene? Evaluating Multiview 3D Consistency when 3D Foundation Models Hallucinate

Multiview 3D evaluation assumes that the images being scored are observations of one static 3D scene. This assumption can fail in NVS and sparse-view reconstruction: inputs or generated outputs may contain artifacts, outlier frames, repeated views, or noise, yet still receive high 3D consistency scores. Existing reference-based metrics require ground truth, while ground-truth-free metrics such as MEt3R depend on learned reconstruction backbones whose failure modes are poorly characterized. We study this reliability problem by comparing neural reconstruction priors with classical geometric verification. We introduce \benchmark, a controlled robustness benchmark for multiview 3D consistency, and a parametric family that decomposes neural metrics into backbone, residual, and aggregation components. This family recovers MEt3R and yields variants up to 3×3\times more robust. Our analysis shows that VGGT, MASt3R, DUSt3R, and Fast3R can hallucinate dense geometry and cross-view support for unrelated scenes, repeated images, and random noise. We introduce COLMAP-based metrics that use matches, registration, dense support, and reconstruction failure as failure-aware consistency signals. On real NVS outputs and a structured human study, these metrics achieve up to 4×4\times higher correlation with human judgments than MEt3R.
May 14, 2026cs.CV

CalibAnyView: Beyond Single-View Camera Calibration in the Wild

Camera calibration is a fundamental prerequisite for reliable geometric perception, yet classical approaches rely on controlled acquisition setups that are impractical for in-the-wild imagery. Recent learning-based methods have shown promising results for single-view calibration, but inherently neglect geometric consistency across multiple views. We introduce CalibAnyView, a unified formulation that supports an arbitrary number of input views (N≥1N \geq 1) by explicitly modeling cross-view geometric consistency. To facilitate this, we construct a large-scale multi-view video dataset covering diverse real-world scenarios, including multiple camera models, dynamic scenes, realistic motion trajectories, and heterogeneous lens distortions. Building on this dataset, we develop a multi-view transformer that predicts dense perspective fields, which are further integrated into a geometric optimization framework to jointly estimate camera intrinsics and gravity direction. Extensive experiments demonstrate that CalibAnyView consistently outperforms state-of-the-art methods, achieves strong robustness under single-view settings, and further improves with multi-view inference, providing a reliable foundation for downstream tasks such as 3D reconstruction and robotic perception in the wild.
May 14, 2026cs.CV

Agentic Pipeline for Self-Synchronized Multiview Joint Angle Monitoring in Uncalibrated Environments

Kinematic monitoring plays a critical role in long-term rehabilitation for patients with spinal cord injury (SCI), where multi-view markerless motion capture methods have shown significant potential. However, owing to the reliance on calibration and the difficulty of achieving multi-view synchronization, their deployment in patient self-deployed environments remains challenging. In this work, we propose an agentic pipeline for self-synchronized multi-view joint angle monitoring in uncalibrated environments using two cameras without hardware triggers. The Multimodal large language models enable automatic video synchronization and agent-driven self-verification. State-of-the-art monocular 2D pose estimation models are employed to extract candidate poses, where an agent-based selection mechanism is then applied to automatically identify and track the target subject, thereby producing consistent 2D poses in the presence of multiple individuals and occlusions. Such 2D poses are optimized to estimate joint angles from uncalibrated multi-view pose sequences, ensuring interpretability through explicit geometric modeling. Validation against Vicon system demonstrated the strong performance, achieving an MAE of 5.97∘±2.36∘5.97^\circ \pm 2.36^\circ and a Pearson correlation coefficient of 0.962±0.0140.962 \pm 0.014. The proposed method is expected to provide a practical, patient self-deployable system to perform daily kinematic monitoring in uncalibrated home environments.
May 8, 2026cs.CV

PrePARE: Pre-AA Token Pruning for Frozen Multi-View Geometry Transformers

Multi-view geometry transformers are feed-forward 3D foundation models that jointly predict depth maps, point maps, and camera poses for N images in a single forward pass. Most of them build on an alternating-attention (AA) stack whose cross-view attention runs over the patch tokens of all N views in every block, so its cost grows quadratically in N: on 300-frame ScanNetv2 clips, VGGT peaks at 72.3 GiB, and MapAnything does not fit on a 93 GiB card. Existing methods reduce tokens or attention inside the AA stack, so the full patch grid still enters it, and the pre-AA interface, where the encoder hands its tokens to the first AA block, has been overlooked. We propose PrePARE, which prunes patch tokens once at the pre-AA interface and restores the dense grid once after the last AA block. Every block of the frozen AA stack then runs on the reduced tokens, while the prediction heads receive the full grid. A Token Scorer, supervised by how the unpruned AA stack uses each token, and a Feature-guided Restoration module are the only trained parts. The Token Routing module is rule-based. On ScanNetv2 at N = 300, PrePARE reduces the peak memory of VGGT by 80%, from 72.3 to 14.4 GiB, below every in-AA method we ran, and runs 5.4 times faster, while its per-scene Chamfer distance is lower than the unpruned model's on 34 of 50 scenes (sign test p = 0.015). On pi^3 and Depth Anything 3 it saves 15% and 20% of peak memory, where the in-AA methods save at most 9%, and at 1000 frames it is the only method we ran that fits Depth Anything 3 and MapAnything on one GPU.
May 8, 2026cs.CV

Implicit Multi-Camera System Calibration Using Gaussian Processes

This paper proposes a novel framework for implicit multi-camera system calibration utilizing Gaussian Process (GP) regression. Conventional explicit calibration methods are constrained by rigid mathematical models and struggle with complex, non-linear distortions from unconventional optics, while existing neural network-based implicit approaches are typically data-hungry and lack inherent uncertainty quantification (UQ). Our GP-based model directly learns the complex, non-linear mapping from 2D image coordinates across all cameras to a 3D world coordinate, completely bypassing time-consuming estimation of explicit intrinsic and extrinsic parameters. Moreover, the inherent UQ is critical for transforming a simple 3D point prediction into a verifiable 3D measurement, complete with statistically-sound confidence bounds. To further enhance data efficiency and practical deployment, we integrate Active Learning (AL), which intelligently leverages the GP's predictive uncertainty to strategically guide the acquisition of new calibration data. This approach results in a robust, data-efficient, and reliable calibration solution, proving particularly effective in practical scenarios where collecting extensive calibration data is a dominant constraint. Our experiments show that the uncertainty for the 3D predictions is higher closer to the cameras. The data points in uvuv-coordinate space are more sparse in that region, even though they are not in 3D space. This work is relevant for anyone who is tasked with the calibration of complex multi-camera systems.
May 8, 2026cs.CV

TriP: A Triangle Puzzle Approach to Robust Translation Averaging

Translation averaging aims to recover camera locations from pairwise relative translation directions and is a fundamental component of global Structure-from-Motion pipelines. The problem is challenging because direction measurements contain no distance information, making the estimation problem highly ill-conditioned and highly sensitive to corrupted observations. In this paper, we propose TriP, a triangle-based framework for robust translation averaging. TriP first infers local relative edge scales from triangle geometry, and then synchronizes the scales of overlapping triangles in the logarithmic domain to recover globally consistent edge lengths and camera locations. By leveraging higher-order consistency across triangles, the proposed method is robust to adversarial, cycle-consistent, and other structured corruptions. In addition, TriP avoids the collapse issue without requiring any extra anti-collapse constraints, since log-scale synchronization excludes the degenerate zero-scale solution by construction. These structural advantages enable a particularly strong theory for exact location recovery. On the practical side, TriP is fully parallelizable, computationally efficient, and naturally scalable to graphs with millions of cameras. Moreover, it outperforms all previous translation averaging methods by a large margin on both synthetic and real datasets.
May 7, 2026cs.CV

TriDE: Triangle-Consistent Translation Directions for Global Camera Pose Estimation

Pairwise translation directions are a key input to camera location estimation in global structure-from-motion. Existing estimators usually process each image pair independently, producing directions that may be locally plausible but inconsistent with the other relative directions in the viewing graph. To jointly estimate the direction, we propose TriDE, which exploits camera-triangle consistency as an efficient higher-order verification signal. Instead of solving a costly global nonlinear optimization problem that is sensitive to initialization, TriDE refines unreliable pairwise directions through message passing between directions and their incident weighted triangles. This information propagation strategy enables us to establish a strong phase-transition bound for exact recovery under a realistic random corruption model. Experiments on real image graphs show that TriDE improves direction accuracy by a large margin and yields better downstream camera locations, providing a practical link between local pairwise estimation and global camera pose geometry.
May 7, 2026cs.CV

Solving Minimal Problems Without Matrix Inversion Using FFT-Based Interpolation

Estimating camera geometry typically involves solving minimal problems formulated as systems of multivariate polynomial equations, which often pose computational challenges when using existing Gröbner-basis or resultant-based methods due to matrix inversion needed in the online solver. Here we propose a sampling-based, matrix inversion-free method that constructs the solvers using sparse hidden-variable resultants. The determinant polynomial in the hidden variable is efficiently reconstructed via inverse fast Fourier transform interpolation from sampled evaluations, avoiding symbolic expansion. Solving this polynomial yields the hidden variable, and the remaining unknowns are recovered by identifying rank-1 deficient submatrices and applying Cramer's rule. A greatest common divisor-based criterion ensures robust submatrix identification under noise. Experiments on diverse minimal problems demonstrate that the proposed solver achieves strong numerical stability and competitive runtime, particularly for small-scale problems, providing a practical alternative to traditional Gröbner-basis and resultant-based solvers.
May 2, 2026cs.CV

GeoBlur: Epipolar Geometry Estimation from a Single Motion-Blurred Image

Relative camera pose geometry, formulated via fundamental matrix estimation, is a challenging problem in many robotics and VR/AR applications. These applications occasionally contain fast monocular camera motion, which severely blurs the image and prevents the use of traditional multi-view geometry methods for camera pose estimation. To handle these cases, we propose GeoBlur, a framework for estimating the fundamental matrix and recovering relative camera pose directly from a single motion-blurred image, using the motion cues from blur artifacts. GeoBlur first predicts the visual correspondences between two time instances within the camera exposure window; then, it infers the fundamental matrix by solving the single-frame epipolar geometry problem under time-direction ambiguity. The resulting fundamental matrix is unique up to transposition, reflecting the inherent ambiguity in the direction of time. GeoBlur improves performance on synthetic and hybrid benchmarks while remaining competitive with prior work on real motion-blur data. We further demonstrate the use of GeoBlur on the downstream task on single frame motion segmentation.
Apr 29, 2026cs.CV

AirZoo: A Unified Large-Scale Dataset for Grounding Aerial Geometric 3D Vision

Despite the rapid progress in data-driven 3D vision, aerial geometric 3D vision remains a formidable challenge due to the severe scarcity of large-scale, high-fidelity training data. Existing benchmarks, predominantly biased toward ground-level or object-centric views, do not account for complex viewpoint transformations and diverse environmental conditions in UAV-based sensing. To bridge this critical gap, we propose AirZoo, a unified large-scale dataset and benchmark for grounding aerial geometric 3D vision. AirZoo possesses three appealing properties: 1) Scalable Generation Pipeline: Leveraging freely available, world-scale photogrammetric 3D meshes, it renders vast outdoor environments with customizable UAV flight trajectories and configurable weather/illumination. 2) Comprehensive Scene Diversity: It provides the most extensive coverage of region types to date (spanning 378 regions across 22 countries), systematically encompassing both highly structured urban landscapes and complex unstructured natural environments. 3) Rich Geometric Annotations: Each frame provides synchronized, pixel-level metric depth and precise 6-DoF geo-referenced poses, essential for geometry-aware learning. Through three rigorous evaluation tracks -- aerial image retrieval, cross-view matching, and multi-view 3D reconstruction -- we demonstrate that AirZoo serves as a powerful pre-training engine. Extensive experiments on both public and newly collected real-world benchmarks reveal that fine-tuning on AirZoo yields substantial performance gains for SoTA models (e.g., MegaLoc, RoMa, VGGT, and Depth Anything 3), establishing a new performance upper bound for aerial spatial intelligence.
Apr 27, 2026cs.CV

Unconstrained Multi-view Human Pose Estimation with Algebraic Priors

Recovering 3D human pose from multi-view imagery typically relies on precise camera calibration, which is often unavailable in real-world scenarios, thereby severely limiting the applicability of existing methods. To overcome this challenge, we propose an unconstrained framework that synergizes deep neural networks, algebraic priors, and temporal dynamics for uncalibrated multi-view human pose estimation. First, we introduce the Triangulation with Transformer Regressor (TTR), which reformulates classical triangulation into a data-driven token fusion process to bypass the dependency on explicit camera parameters. Second, to explicitly embed the inherent algebraic relations of the multi-view variety into the learning process, we propose the Gröbner basis Corrector (GC). This pioneering loss formulation enforces constraints derived from the multi-view variety to ensure the neural predictions strictly adhere to the laws of projective geometry. Finally, we devise the Temporal Equivariant Rectifier (TER), which exploits the equivariance property of human motion to impose temporal coherence and structural consistency, effectively mitigating scale ambiguity in uncalibrated settings. Extensive evaluations on standard benchmarks demonstrate that our framework establishes a new state-of-the-art for uncalibrated multi-view human pose estimation. Notably, our approach significantly closes the performance gap between calibration-free methods and fully calibrated oracles.