Multi-View Geometry

Latest papers 65

Oct 1, 2026cs.CV

MVDG: Efficient Multi-view 3D Disambiguation on Unconstrained Real-World Images

Illusory matches between distinct yet visually similar 3D surfaces--doppelgangers--remain a fundamental obstacle for large-scale, in-the-wild 3D reconstruction and visual localization. Prior work mitigates this issue with pairwise classifiers, but this design limits multi-view contextual reasoning and incurs O(n^2) inference complexity for downstream structure-from-motion (SfM). We present MVDG, a scalable multi-view disambiguation framework built on the 3D foundation model VGGT, which jointly reasons over an arbitrary number of multiview images. By incorporating 3D-aware multi-view features, our method reduces dependence on pairwise comparisons by encoding and decoding views in a single pass. We further observe that direct multi-view fine-tuning of VGGT can be unstable under noisy supervision; motivated by label ambiguity in Doppelgangers, we construct a pseudo-pairwise training set from AerialMegaDepth and show that fine-tuning on sampled subsets yields stable optimization and strong generalization to held-out scenes. Finally, because full SfM evaluation (even with faster pipelines such as GLOMAP) remains expensive, we process a pseudo-pairwise dataset for efficient validation; we derive a predictive relationship between regular SfM metrics and the classification accuracy on this pseudo-pairwise test. Experiments show that our method achieves comparable pairwise accuracy while improving both SfM accuracy and inference speed over baselines.
Sep 30, 2026cs.CV

Emergent Multi-View Geometry Through Self-Distillation

Over a century ago, Henri Poincaré argued that a motionless observer cannot acquire the notion of space. Yet, most visual representation learning methods operate on individual images, while those that leverage multiple views rely on RGB reconstruction, entangling geometry with appearance. We propose Poincar3, a self-supervised method that learns representations from multiple views through self-distillation instead of RGB reconstruction. We combine masked patch and image-level distillation with a teacher that observes additional views, enabling training from scratch without explicit 3D supervision. Poincar3 outperforms both previous single and multi-view self-supervised approaches such as DINOv3, MuM, and Muskie on correspondence estimation, camera pose estimation, and 3D reconstruction. Using a lightweight Poincaré adapter, we also find that our learned features encode camera motion more accurately than existing self-supervised representations.
Sep 29, 2026cs.RO

MVG-WAM: Multiple View Geometry-Aware World-Action Modeling for Robotic Manipulation

World-Action Models (WAMs) couple visual dynamics with action prediction, bringing the rich priors of pretrained video models to robotic manipulation. However, their multi-view interfaces typically tile images or concatenate tokens, leaving the geometric relationships among synchronized cameras implicit. This makes it harder to connect global scene context with the local geometry required for interaction. We introduce the Multi-View Geometry-Aware World-Action Model (MVG-WAM), which organizes these observations as related projections of one physical world rather than separate images on a canvas. Our model combines an epipolar-constrained global state with view-indexed geometric states jointly inferred from synchronized observations. Camera-aware routing supplies each video region with its corresponding geometric context and the shared global state, explicitly structuring the representation used for action prediction. We further ground the geometry-aware representation in metric scale through multi-horizon future-depth supervision, without requiring depth decoding during action rollout. MVG-WAM achieves average success rates of 99.1% on LIBERO and 92.07% on RoboTwin 2.0, demonstrating competitive performance across both benchmarks. Real-world experiments on Cobot Magic further demonstrate a 91.3% success rate across 150 trials spanning three manipulation tasks.
Sep 28, 2026cs.CV

CAT-Free: Multi-View Pedestrian Localization without Calibration, Annotations, or Target-Scene Training via Adaptive Geometric Filtering

Multi-camera pedestrian localization is useful for wide-area monitoring in public and commercial spaces. However, deploying these systems often requires considerable setup for each new environment. Existing methods typically require camera calibration, position annotations, or target-scene training. CAT-Free removes all three requirements. It uses synchronized RGB video as its only scene-specific input. Camera configuration is estimated directly from the video. Pedestrian locations are then estimated by combining observations from multiple cameras. Automatic camera estimation is not always accurate. This can produce unreliable pedestrian locations. CAT-Free therefore introduces two adaptive geometric filters. They remove unreliable position estimates. Their thresholds are estimated from each input sequence. CAT-Free achieves 82.5, 84.5, and 65.7 MODA on WildTrack, MultiviewX, and GMVD. It uses no supplied calibration, position annotations, or target-scene training. Published methods using such scene-specific information report 88.2--95.0 MODA on WildTrack and 83.9--96.5 on MultiviewX under their respective protocols. CAT-Free also transfers without retuning. It reaches 74.9 MODA on four additional sequences and 78.6 on an unseen 8-camera installation. Finally, localization uncertainty predicts MODA with r=−0.98r=-0.98. This provides a label-free estimate of localization reliability.
Sep 27, 2026cs.RO

EpiTransfer: Sparse, Training-Free Long-Range Depth Estimation from Temporal Monocular Aerial Frames

Reliable 3D spatial understanding is essential for autonomous navigation, obstacle avoidance, and scene reconstruction. While state-of-the-art learned depth estimation techniques achieve high accuracy in-distribution, they often generalize poorly to novel viewpoints and altitudes. This paper presents a geometrically derived, training-free depth estimation method using epipolar transfer with only two monocular images and camera pose estimates. By leveraging camera motion to synthesize a virtual stereo pair with a freely chosen baseline, our approach transforms temporal correspondence into a stereo triangulation task while mitigating geometric degeneracies inherent to direct two-view triangulation. Validated across outdoor drone flights (to a maximum range of approximately 90,m) and indoor OptiTrack environments against LiDAR ground truth, the method achieves an indoor AbsRel of 0.092 and δ<1.25δ< 1.25 of 0.940, comparable to direct triangulation (AbsRel 0.073) while retaining valid depth over a larger fraction of challenging scenes, and substantially outperforms off-the-shelf learning-based baselines such as ZoeDepth (AbsRel 0.225) and Depth Anything V2 (AbsRel 0.570), which are not trained or fine-tuned for this domain, with no training data required.
Sep 21, 2026cs.RO

Beyond the Flat Seafloor: A Closed-Form Two-View Constraint to Aid Sidescan Sonar Reconstruction

Sidescan sonar is a common sensor for both manned and autonomous marine exploration and mapping, yet very few methods build upon or exploit the geometric projection model of the sensor. As sidescan sonar is limited to a 1D range measurement, many approximations are frequently used, including the long-standing assumption of a flat seafloor. Rather than make similar approximations, this paper focuses on a multi-view geometry based approach and formalizes a two-view geometric constraint and proves that a shared feature is constrained to a locus within the intersection of a sphere and a plane. In addition, we characterize what governs the size of the ambiguity locus through Monte Carlo simulation that is grounded in real aperture and mounting geometry for both a surface vessel and an underwater vehicle. We translate additional simulations of relative trajectories for both vehicle platforms into concrete survey-planning guidance. Our results show that locus length is strongly governed by elevation misalignment, and peaks at a moderate oblique crossing angle of approximately 20 degrees, with minimal locus lengths obtained at near parallel and anti-parallel passes.
Sep 16, 2026cs.CV

On-the-Fly Homographies Calibration for Multi-Camera Tracking

Precise multi-camera tracking traditionally relies on rigorous 3D site calibration, yet this requirement is often operationally impossible in large-scale deployments. Privacy regulations frequently prohibit recording video for offline calibration; limited bandwidth precludes synchronizing high-resolution streams from hundreds of cameras; and covering immense physical sites with calibration targets is logistically infeasible. We present a multi-camera homography calibration system designed to overcome these barriers through "on-the-fly" geometric refinement. Starting from coarse manual homographies, we introduce a centroid-based projection optimization (PO) that continuously aligns the ground-plane geometry using live detection streams. Because PO operates asynchronously on already-transmitted, lightweight metadata, it adds zero computational latency to the real-time tracker. This allows the system to adapt automatically to camera movements or environmental changes without human intervention. This optimized geometry feeds a multi-camera bird's-eye-view (BEV) tracker that fuses detections and unifies trajectories across zones. Crucially, by operating strictly on live anonymous metadata, our solution ensures a privacy-safe, zero-overhead, and resilient tracking pipeline that maintains global consistency in dynamic environments where static, recorded-video calibration is impossible.
Sep 15, 2026cs.CV

G3AR: Graph-Guided Neural Visual Geometry for Scalable Multi-Sequence Aerial Registration

Full-context neural visual geometry is impractical for thousands of images, while sequence-based chunking poorly captures irregular non-local overlap in multi-sequence aerial collections. We present Graph-Guided Neural Visual Geometry for Aerial Registration (G3AR), a graph-guided framework for scalable dense neural geometry. Before local inference, G3AR builds a geometrically verified image-proximity graph that guides bounded overlapping chunks and induces a chunk graph whose maximum spanning tree defines alignment topology. Compatible backbones process chunks independently; shared-image predictions then estimate three-dimensional similarity (Sim(3)) transforms that register local cameras and geometry in a common frame. Across four real aerial scenes, G3AR improves pose error and runtime in matched VGGT- and Pi3-backed comparisons, while its DA3 variant achieves the lowest pose error among evaluated neural-geometry methods.
Sep 14, 2026cs.CV

Closed-form Bayesian homography estimation from noisy point correspondences

While homographies are fundamental to many computer vision tasks, the majority of conventional estimation techniques provide only point estimates without directly quantifying uncertainty introduced by noisy observations. Uncertainty, though, propagates to subsequent processing steps such as camera calibration and 3D reconstruction and is particularly relevant in safety-critical and socially relevant fields including medical imaging, autonomous driving, and defense. We present a fast Bayesian formulation for homography estimation from point correspondences that explicitly incorporates measurement uncertainty and prior knowledge while providing a posterior distribution over the homography parameters. A closed-form solution of the posterior mean of the homography is derived in homogeneous coordinates and supplemented by an iterative Bayesian approach to handle non-linearities. Synthetic experiments demonstrate the applicability to projective transformations and show improved estimation accuracy over DLT under varying noise conditions. Image stitching experiments further demonstrate applicability to real image correspondences while additionally providing uncertainty information.
Sep 3, 2026cs.CV

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
Aug 13, 2026cs.CV

Online Learning of Correspondences between Images

We propose a novel method for iterative learning of point correspondences between image sequences. Points moving on surfaces in 3D space are projected into two images. Given a point in either view, the considered problem is to determine the corresponding location in the other view. The geometry and distortions of the projections are unknown as is the shape of the surface. Given several pairs of point-sets but no access to the 3D scene, correspondence mappings can be found by excessive global optimization or by the fundamental matrix if a perspective projective model is assumed. However, an iterative solution on sequences of point-set pairs with general imaging geometry is preferable. We derive such a method that optimizes the mapping based on Neyman's chi-square divergence between the densities representing the uncertainties of the estimated and the actual locations. The densities are represented as channel vectors computed with a basis function approach. The mapping between these vectors is updated with each new pair of images such that fast convergence and high accuracy are achieved. The resulting algorithm runs in real-time and is superior to state-of-the-art methods in terms of convergence and accuracy in a number of experiments.
Aug 11, 2026cs.LG

Cross-View Feature Matching: Survey, Benchmarking, and Foundation-Model Perspectives

Cross-view feature matching aims to establish reliable correspondences across images with large viewpoint variations. Over the past decade, the field has evolved from task-specific models toward increasingly unified and generalizable correspondence models, with recent progress further driven by the emergence of vision foundation models (VFMs). Despite these advances, existing studies remain highly diverse in their problem formulations, model architectures, training paradigms, and evaluation protocols, making it difficult to obtain a unified understanding of the field. In this survey, we present a unified review of cross-view feature matching. We first introduce a structured taxonomy covering feature extraction, single-type feature matcher, multi-type feature matcher, VFMs based methods, training strategy and robust estimation, providing a coherent framework for analysis and comparison. We further examine recent advances, distilling key design principles and highlighting the shift toward unified and generalizable correspondence models. We also provide a unified experimental benchmarking of representative state-of-the-art methods under consistent protocols, enabling fair and comprehensive performance comparisons. In addition, we discuss open challenges and future directions, including efficiency, robustness under extreme conditions, and cross-domain generalization. This survey aims to provide a comprehensive and structured reference for understanding the evolution, current landscape, and future development of cross-view feature matching in the era of vision foundation models.
Aug 11, 2026cs.CV

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, π3π^3, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).
Aug 11, 2026cs.CV

Visual Geometry Foundation-Aware Gaussians for Single-Frame Surround-View Driving Reconstruction

Single-frame surround-view reconstruction faces severe geometric instability and rendering artifacts due to minimal inter-camera overlap. While existing methods rely on complex decoders or auxiliary cues, they remain bottlenecked by the weak geometric capacity of upstream features. We argue that leveraging pretrained visual geometry priors strengthens upstream representations and alleviates the geometric ambiguity in sparse surround views. To this end, we propose VGGD, a visual geometry foundation-aware 3D Gaussian Splatting framework for feed-forward surround-view driving reconstruction, which shifts geometric modeling to the frontend and adapts foundation priors to the driving camera setting. First, VGGD leverages VGGT to provide transferable multi-view geometric prior tokens. Next, we introduce a Dual-Path Neck to decouple geometry-consistent and appearance-aware representations, improving appearance completion in weakly observed regions. We further apply Scale Warmup to stabilize early geometry learning and suppress scale drift under ego-pose changes. Finally, we use a hybrid pixel--volume Gaussian decoder to produce a renderable 3D Gaussian scene for novel-view synthesis. Experiments on the nuScenes single-frame benchmark show that VGGD achieves the best overall rendering quality among the compared methods and improves relative geometric consistency.
Aug 6, 2026cs.CV

Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction

3D Gaussian splatting (3DGS) has emerged as a widely-used tool for novel view synthesis, offering real-time rendering in a sparse representation. However, the method's reliance on structure-from-motion initialization and photometric optimization can lead to suboptimal geometric reconstruction, particularly for objects with high specularity. In this work, we investigate the integration of geometric priors, in the form of predicted normal and depth maps, into the 3DGS framework to improve the reconstruction quality. We analyze the effect of incorporating these priors into GS-based methods and our evaluation reveals that multi-view predictions, as they are done by the recent visual geometry grounded transformer (VGGT), outperform single-view alternatives. A major factor is the existence of a confidence map for the estimations, which comes as a by-product of multi-view models and which can significantly improve the effectiveness of priors by weighting each prediction appropriately. Extensive experiments on standard benchmarks show consistent improvement in reconstruction quality and significant gains in complex scenes including specular objects.
Jul 29, 2026cs.CV

Robust RPC Bundle Adjustment for Multi-Date Satellite Imagery with Season-Invariant Correspondences

Accurate refinement of Rational Polynomial Camera (RPC) models is essential for high-quality satellite image geolocation. In ground control point (GCP)-free multi-view pipelines, this refinement is commonly performed through bundle adjustment from automatically extracted image correspondences. However, conventional RPC bundle adjustment pipelines rely on handcrafted feature matching, which becomes unreliable in multi-date collections affected by seasonal, illumination, and land-cover changes. We propose an appearance-aware RPC refinement pipeline that combines learned local feature matching for season-invariant correspondences with global image descriptors for selecting visually compatible image pairs. This reduces redundant and error-prone matching while preserving the connectivity of the matching graph. Experiments on seasonally diverse WorldView-3 images show that our pipeline improves GCP-free relative RPC refinement over open-source baselines, achieving lower geometric consistency errors while substantially reducing matching time on collections with 39-42 views. By making RPC refinement more robust to diachronic appearance variation, our approach enables more effective use of multi-date satellite imagery.
Jul 25, 2026cs.CV

Hold-Out Self-Validation Cannot Certify Photogrammetric Accuracy: Saturation and Blindness to Coherent Distortion

Internal self-consistency cannot certify the accuracy of a photogrammetric reconstruction, and the failure is structural rather than a matter of tuning. This matters because hold-out self-validation scores are increasingly offered as quality evidence for metric deliverables whose correctness is otherwise unknown without an external survey. We formalise a track-leakage-free hold-out protocol: a deterministic image subset is withheld, and each withheld view is re-localised against only those 3D points supported by two or more retained images, so no view is tested against structure it helped create. We evaluate it on five GNSS-referenced captures across four sites, 13 ETH3D scenes, a EuRoC flight and 30 IMC 2025 scenes. The protocol is well-posed but does not measure accuracy. It saturates: the internal confidence score stays pinned at 1.00 while true error swings 14.1x within one capture. It is blind to coherent distortion: fragmenting corruption is caught, but internally self-consistent, globally distorted models are not, and were wrong by 55-106 m at confidence 1.00 at three of four captures. On IMC 2025 it separates failed from successful reconstructions (rho = 0.68) yet ranks nothing among the successful (rho = 0.01). Track-leakage-free hold-out measures internal geometric consistency: a fragmentation warning, not a substitute for control-point accuracy assessment.
Jul 20, 2026cs.CV

MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors

Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks. We build on this segment-level matching paradigm and propose three learned matching heads: a LightGlue-style attention head with DoubleSoftmax scoring on frozen MASt3R descriptors; a DPT-style multi-scale fusion module that exposes layered spatial detail from the VGGT foundation model before pooling; and - as our main contribution - a multi-view extension that performs joint self-attention over segments drawn from several views at once, recovering transitive correspondences that strictly pairwise matchers cannot reach. Under a stratified zero-shot protocol on Replica and Virtual KITTI 2 with controlled viewpoint baselines from 0 deg to 180 deg, the LightGlue-style head improves over a parameter-free Sinkhorn matcher on the same MASt3R backbone by +4.85 AUPRC on Replica and +25.9 AUPRC on Virtual KITTI 2. Dropped into the RoboHop topological navigation pipeline on the Habitat-Matterport 3D (HM3D) Instance Image Navigation benchmark without retraining, our multi-view variant raises success rate from 50% to 70%, and our LightGlue-style head raises SPL from 45.7 to 59.1.
Jul 17, 2026cs.CV

Toward Semantic Communication for Real-time Mobile 3D Reconstruction

Real-time mobile 3D reconstruction is fundamental to many emerging applications such as autonomous navigation and digital twin construction, where a moving platform continuously captures an image stream and transmit to a computing server for scene understanding. Unlike offline reconstruction, camera poses and scene geometry are estimated on-the-fly during acquisition, making multi-view consistency a real-time requirement and rendering geometric estimation highly sensitive to communication-induced distortions. Semantic communication (SemCom) transmits compact semantic information, offering a promising way to preserve task-critical data over unreliable links. However, existing designs are optimized at the image or single-view level and without providing explicit reliability information for geometric estimation, limiting their applicability to real-time mobile 3D reconstruction. In this context, we propose a SemCom framework for real-time mobile 3D reconstruction. The framework includes a semantic transceiver that outputs a reconstructed image alongside a pixel-wise confidence map, quantifying the reliability of each region. We further introduce a confidence-guided geometric estimation method, incorporating confidence into RANSAC-based pose initialization and bundle adjustment to reduce the influence of unreliable regions and enhance robustness under noisy channels. Simulations show that, compared to existing SemCom and traditional seperate source and channel coding, our framework maintains high image quality while significantly improving pose estimation accuracy and 3D structural consistency.
Jul 17, 2026cs.CV

CSS-BA: Gate-Guided Column Space Search for Bundle Adjustment

Bundle adjustment (BA) remains a critical refinement module for image-based 3D reconstruction and continues to improve geometric accuracy even in learning-based pipelines. However, in low-parallax and near-rotational regimes, classical Schur-based Levenberg--Marquardt (LM) often becomes ill-conditioned and yields unreliable pose and calibration estimates. We propose Gate-Guided CSS-BA, a solver-side modification of Schur-LM that preserves the classical BA objective and trust-region framework while constraining each update to a geometrically informed low-dimensional subspace. By integrating Column Space Search (CSS) with geometry-aware gating, the method stabilizes the Schur-LM update without altering the estimation problem. In contrast to keyframe or state-selection approaches, all camera and point parameters remain in the optimization problem; only the update direction is restricted. The method serves as a drop-in replacement for existing BA pipelines. Experiments on both generic and challenging weak-geometry scenarios show more stable optimization, improved relative pose accuracy, and competitive calibration behavior while maintaining reprojection quality.
Jul 14, 2026cs.CV

More Than Where You Are: Learning Semantics, Structure, and Geometry from Cross-View Localization

Consistent cross-view understanding under extreme viewpoint changes is essential for spatial intelligence, as it enables models to recognize the same scene across extreme viewpoint gaps. Cross-view localization naturally provides a promising pathway toward this ability, as it requires a model to align ground-view imagery with geo-referenced satellite-view imagery despite drastic appearance changes to estimate camera poses. Recent visual foundation models have made this long-standing localization problem increasingly feasible by providing rich 2D representations for cross-view matching. However, we argue that cross-view localization should not be viewed merely as 2D matching or pose estimation. In this work, we revisit cross-view localization as more than pose estimation and investigate how it can help the model develop consistent cross-view understanding under extreme viewpoint changes, including stable semantics, reliable structure, and transferable geometry. We identify three key limitations of existing methods that prevent them from achieving this. They usually lack explicit 3D grounding, rely on strict point-wise matching that can weaken semantic consistency, and learn from an absolute objective that provides limited guidance for geometric reasoning. To address these limitations, we propose CROSS, a unified cross-view localization framework built upon 3D-grounded alignment, structure-aware matching, and hypothesis ranking. This formulation makes structure learning an intrinsic requirement, encourages semantic representations to remain stable, and enables the model to acquire transferable geometry. Extensive experiments on the KITTI and VIGOR datasets show that CROSS achieves state-of-the-art performance in cross-view localization. More importantly, CROSS effectively learns stable semantics, reliable structure, and transferable geometry across extremely different viewpoints.
Jul 10, 2026cs.CV

DGSfM: Depth-Guided Scale-Aware Global Structure-from-Motion

Global Structure-from-Motion (SfM) is an efficient paradigm for recovering camera poses and sparse 3D structure from unordered images. However, its reliance on scale-ambiguous epipolar geometry makes global positioning sensitive to noisy baseline estimates and weak view-graph constraints, while false edges from visually ambiguous pairs can further degrade reconstruction. We propose DGSfM, a depth-aware global SfM pipeline that uses monocular depth maps as a scalable prior while preserving explicit multi-view optimization. For each image pair, we use a depth-aware relative pose solver to convert scale-ambiguous epipolar constraints into scale-aware relative pose constraints. We further improve robustness through view-graph filtering and depth-consistency-based correspondence pruning, which suppress false edges and matches that remain plausible under epipolar geometry alone. Finally, global scale averaging and depth-guided pose-point initialization align monocular depth maps into a common reconstruction scale and provide stable initialization for global positioning and bundle adjustment. Experiments on ETH3D and IMC2021 show that DGSfM consistently improves over strong global SfM baselines across sparse and dense matching front-ends, achieving substantial gains in pose accuracy. Code is available at https://github.com/sithu31296/DGSfM.
Jul 10, 2026cs.CV

What VGGT Knows About Overlap: Probing Geometric Foundation Models for Co-Visibility

A fundamental challenge in 3D reconstruction and robotic localization is co-visibility: determining which image pairs share overlapping visible surfaces, particularly in scenarios with minimal overlap. We demonstrate that VGGT implicitly encodes co-visibility as an emergent behavior: without any supervision for this task, its internal representations exhibit a clear hierarchical structure mirroring that of large language models, i.e. early layers build a 3D-aware scene representation, while late layers act as dedicated co-visibility reasoners. In particular, we identify layer L17 as a negative anchor that consistently routes non-co-visible pairs for this backbone, regardless of the evaluation setting, providing task-grounded evidence of layer specialization in a geometry-grounded foundation model. Building on this, we introduce Co-VGGT, which freezes VGGT and trains only a lightweight layer-wise mixture-of-experts head (less than 7.5M parameters) to classify co-visibility from RGB alone, treating each layer as a specialized expert whose geometric abstraction is adaptively weighted per input pair. On the Co-VisiON benchmark, Co-VGGT surpasses the human annotation baseline and improves over prior work by more than 25% pairwise and 10% multiview. Pairwise predictions are well-calibrated (ECE=0.030), enabling direct use as edge weights in visibility graphs for downstream SfM and SLAM pipelines without post-hoc correction. Code and data are available.
Jul 7, 2026cs.CV

TRIG: Trajectory-Rig Decoupled Metric Geometry Learning

Vision-centric autonomous driving requires accurate metric geometry and ego-motion estimation from synchronized multi-camera observations. Recent visual geometry models show strong performance in pose estimation, depth prediction, and 3D reconstruction, but are not tailored to rigid multi-camera driving systems. They often encode camera poses as entangled representations, in which time-varying ego-motion and static camera-rig geometry are jointly modeled, limiting the utilization of vehicle-side geometric priors. We propose Trajectory-Rig Decoupled Metric Geometry Learning (TRIG), a geometry perception framework for autonomous driving. TRIG factorizes camera poses into ego-trajectory and camera-rig components, enabling separate modeling of ego-motion and static multi-camera topology. We introduce decoupled pose encoding and supervision, which separately constrain trajectory evolution and rig geometry for metric-consistent learning. Moreover, sparse Temporal--Spatial attention separates cross-camera interaction from temporal aggregation, reducing global attention cost while preserving geometric reasoning. Experiments on five autonomous driving benchmarks show that TRIG achieves state-of-the-art performance in pose estimation, metric depth prediction, and 3D reconstruction.
Jul 7, 2026cs.RO

Observation Quality Matters: Robust Multi-Fisheye Calibration via Failure-Oriented Analysis

Reliable calibration of multi-fisheye camera systems remains challenging as rig size, camera arrangement diversity, and field of view increase. Existing pipelines can jointly optimize intrinsics, extrinsics, and target poses, but their success still depends heavily on empirical capture rules and the quality of the observations supplied to the solver. This paper studies this dependency through a failure-oriented analysis. We reveal that calibration failures are not sufficiently explained by detector recall loss or global image-plane distribution imbalance. Instead, the dominant failure factor lies in intrinsic initialization: observations with limited radial span couple focal scale with fisheye projection-shape parameters, producing ill-conditioned updates. Guided by this insight, we propose CO-Calib, a plug-in calibration-data construction framework that combines a robust learning-based target detector with an error-analysis-guided frame selector. CO-Calib constructs initialization-friendly anchors, co-visible multi-camera constraints, and coverage-completion frames without changing the existing calibration workflow or optimization backend. Extensive experiments on synthetic and real multi-fisheye systems demonstrate that CO-Calib improves the overall success rate from 68.1% to 99.3%, increases extrinsic accuracy, and augments real-world calibration stability. The source code will be made publicly available at https://github.com/HKUST-Aerial-Robotics/CO-Calib.
Jul 4, 2026cs.CV

DS-SAC: Density Search for Sample Consensus

Robust geometric model estimation is a fundamental problem in computer vision. RANSAC and its variants remain widely used for this task; however, they rely on stochastic minimal sampling. In this article, we propose Density Search Sample Consensus (DS-SAC), a deterministic robust estimation framework, that avoids repeated random sampling by searching dense regions. Starting from an initial model estimated from the available points, the method performs local exploration via forward and backward search. To facilitate global exploration, DS-SAC recursively partitions the point set using signed residuals and searches each valid partition for high-consensus models. We show that DS-SAC has polynomial complexity with respect to the number of points, making it an efficient alternative to stochastic consensus-based methods. Experiments on large-scale real-world datasets for homography, fundamental matrix, and essential matrix estimation show that DS-SAC achieves higher AUC scores, competitive or lower median pose errors, and faster runtime compared with widely used robust estimators, including RANSAC, MAGSAC, LO-RANSAC, and GC-RANSAC.
Jun 30, 2026cs.CV

MVDGC: Joint 3D and 2D Multi-view Pedestrian Detection via Dual Geometric Constraints

The core challenge in multi-view pedestrian detection (MVPD) lies in effective aggregation of visual features from different viewpoints for robust occlusion reasoning. Recent approaches have addressed this by first projecting image-view features onto a Bird's Eye View (BEV) map, where ground localization is then performed. Despite impressive performance, the perspective transformation induces severe distortion, causing spatial structure break and degrading the quality of object feature extraction. The blurred and ambiguous features hinder accurate BEV point localization, especially in densely populated regions. Moreover, the strong mutual relationship between the BEV ground point and image bounding boxes is not capitalized on. Although multi-view consistency of 2D detections can serve as a powerful constraint in BEV space, these detections are commonly treated as auxiliary signals rather than being jointly optimized with the primary task.In this work, we propose \textbf{MVDGC}, a unified framework that \emph{jointly estimates pedestrian locations on the BEV plane and 2D bounding boxes in image views}. MVDGC employs a \emph{sparse set of 3D cylindrical queries} that embraces geometric context across both BEV and image views, enforcing dual spatial constraints for precise localization. Specifically, the geometric constraints is established by modeling each pedestrian as a vertical cylinder whose center lies on the BEV plane and whose projection casts a rectangular box in the image views. These queries function as shape anchors that directly extract 2D features from the intact image-view features using camera projection, eliminating projection-induced distortions. The 3D cylindrical query enables the unification of BEV and ImV localization into a single task: 3D cylinder position and shape refinement. Code is available at: https://github.com/UARK-AICV/MVDGC
Jun 30, 2026cs.CV

PRISM-VO: Scale-Aware Visual Odometry Using Photometric Plenoptic Bundle Adjustment

We introduce PRISM-VO, a novel pure optimization-based sparse photometric visual odometry framework for focused plenoptic cameras. The core of PRISM-VO is a novel photometric plenoptic bundle adjustment which jointly optimizes camera poses and inverse depth values of points in a sliding window. By combining geometric depth from a single plenoptic image with temporal multi-view constraints, PRISM-VO achieves accurate and drift-resilient motion estimation. Through explicit modeling of the plenoptic projection, PRISM-VO provides reliable metric-scale reconstructions, overcoming the scale ambiguity of monocular SLAM algorithms. Importantly, our approach relies solely on a single plenoptic sensor and avoids complex initialization, as depth priors are computed directly from plenoptic imaging. Experiments show that PRISM-VO outperforms the current state-of-the-art plenoptic visual odometry method on indoor and outdoor scenes. The proposed approach rivals other optimization- and learning-based methods while accurately and reliably recovering a metric scale of the scene. Project page: https://prism-vo.github.io/
Jun 30, 2026cs.CV

Planar-SfM: Camera Pose Estimation via Homography Graph Embeddings

Structure from Motion (SfM) systems traditionally struggle with planar scenes, where standard epipolar geometry-based methods become degenerate. Rather than viewing planar surfaces as a limitation, we propose a unified framework that leverages them as a source of geometric constraints. Our key insight is that each planar surface visible across multiple views provides an independent estimate of relative camera poses through homography decomposition. By aggregating estimates from multiple planes or even from a single dominant plane we achieve robust pose recovery in scenarios where traditional methods fail. We introduce a novel graph-based approach that constructs a pose-graph from homography estimates and employs spectral embedding to identify and filter unreliable edges. Our method maps homography-based pose estimates onto the real line based on their geometric and visual consistency, enabling efficient extraction of a maximally consistent spanning tree for pose recovery. This approach naturally handles both highly planar scenes, such as indoor sports arenas, and general 33D environments. We demonstrate superior performance on basketball court imagery where existing methods struggle, while matching or exceeding state-of-the-art results on unconstrained outdoor scenes from the IMC Phototourism benchmark.
Jun 29, 2026cs.CV

SA-Homo: Scale Adaptive Homography Estimation for Scale Variation Scenarios

Homography estimation, as one of the fundamental problems in computer vision, remains challenged by scale variation scenarios where image pairs potentially exhibit significant scale discrepancies. Existing deep learning frameworks frequently suffer from a significant performance degradation in such cases, as they rely on limited displacement assumptions and local feature consistency that might not hold under large scale gaps. In this paper, we propose SA-Homo, a novel scale-adaptive homography estimation framework designed to achieve robust alignment across a wide range of scale discrepancy ratios. We adopt a hierarchical scale alignment strategy that transitions from the global perspective with a heavy module to a local perspective with a light module. Specifically, we introduce the Scale-aware Discrepancy Bridging Module (SDBM) for initial alignment, which utilizes a Multi-scale Linear Attention Cascade (MLAC) to capture long-range dependencies and mitigate feature inconsistencies, along with a global Cross-scale Similarity Matrix Block (CSMB) for scale robust correlation representation. Once the initial scale gap is bridged, a lightweight Iterative Homography Estimation Refinement Module (IHERM) progressively polishes the result using local correlations. To facilitate this research, we contribute the HMSA dataset, a high-resolution, multi-modal satellite benchmark specifically tailored for scale-variant challenges. Extensive experiments demonstrate that SA-Homo maintains high precision even under 8×\times scale discrepancies, outperforming state-of-the-art methods in both conventional scale-similar scenarios and challenging scale variation scenarios. Code and collected datasets are available at https://github.com/shangxuanx330/SA_Homo