Overview

Multimodal agents combine language models with visual, audio, and video perception to answer questions, use tools, and interact with apps, websites, robots, or other environments. Common approaches include planning and tool orchestration, specialized collaborating agents, active evidence gathering, and memory or reusable skills for long tasks; reinforcement learning and execution feedback are increasingly used to improve these behaviors. Benchmarks now test browsing, GUI use, video reasoning, and embodied tasks, often evaluating action traces and process reliability as well as final answers. Despite progress, agents remain brittle over long horizons, and more modalities or more agents do not automatically improve grounding, safety, efficiency, or task success.

Latest papers 367

49 papers in the last four weeks, up 20% on the four weeks before. 0.3% of all new papers.

Jul 29, 2026

CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games

Social deduction games (SDGs) such as Werewolf have become challenging testbeds for AI agents. These games require complex social skills such as reasoning, deception, and collaboration. While recent advances in large language models (LLMs) have driven significant progress in SDG agents, current approaches are predominantly text-based, overlooking the multimodal nature that is fundamental to human social interaction. To bridge this gap, we introduce CaM-Wolf, the first SDG agent that integrates multimodal perception and generation. CaM-Wolf processes video inputs from other players, employs a causal-aware Reasoner trained via reinforcement learning to establish logical chains between observable behaviors and hidden roles, and presents itself through an animated avatar. Our experiments and user study show that CaM-Wolf achieves superior agent gameplay performance and enhances the quality of human-AI interaction. This work represents a significant advancement towards creating more human-like AI agents capable of participating in nuanced social dynamics. Our code is available at https://3dagentworld.github.io/avatar_wolf.
Jul 28, 2026

VetClaw: An Edge-Cloud Multimodal Agentic System for Veterinary Disease Screening

We present VetClaw, an edge-cloud multimodal agentic system for early veterinary disease screening. VetClaw uses a camera module as an edge sensing device and sends captured images, together with optional symptom descriptions, to a server-hosted vision-language model for zero-shot disease classification. The system separates agent interaction from workflow orchestration: OpenClaw provides scheduling, tool access, user interaction, and notification services on the edge device, while LangGraph manages the stateful screening workflow, including input validation, image transmission, model invocation, safety checks, conditional routing, failure handling, and structured logging. This design moves beyond static image classification by enabling the system to collect visual evidence, invoke external models, apply deterministic safety rules, and generate diagnostic-support alerts. Results show that image-only VLM prediction remains limited, whereas symptom-guided and multimodal inputs improve zero-shot classification performance. Thus, VetClaw transforms a static prediction model into a coordinated, safety-aware system that can use tools, manage workflows, handle failures, and escalate uncertain cases.
Jul 28, 2026

Agentic AI in medicine: architectures, applications, evaluation, and challenges for clinical translation

Large language models and multimodal foundation models are enabling medical artificial intelligence (AI) systems to move beyond isolated prediction and undertake multistep clinical tasks that require planning, tool use, memory, iterative correction, and coordination among specialized agents. However, the scope of agentic AI in medicine remains unsettled, and current evaluation practices are not yet aligned with the requirements of clinical use. We conducted a scoping review with systematic evidence mapping across five electronic sources, screened 1,649 exportable records, and provisionally included 557 unique studies that met predefined criteria for goal-directed task execution, tool use, interaction with external resources, feedback-based refinement, or multi-agent collaboration. The included studies describe single agents that use external tools, workflows supported by retrieval and external knowledge, multimodal agents, and multi-agent systems applied to medical question answering, image interpretation, electronic health record analysis, drug safety, and clinical trial prediction. The evidence base remains dominated by public benchmarks, simulated settings, retrospective datasets, and small-scale expert evaluation. Process reliability, evidence traceability, uncertainty, safety, workflow impact, and external validity are evaluated less consistently. Clinical translation will depend on clearer definitions, reproducible evaluation, auditable oversight, interoperable system design, and prospective validation in real-world clinical workflows.
Jul 26, 2026

JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents

Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.
Jul 22, 2026

ETPDesigner: Multi-Agent Orchestration for Interactive Multimodal Electronic Theater Program

Electronic Theater Programs (ETPs) serve as critical promotional media in the performing arts, comprising a multi-page collection of heterogeneous visual assets such as theatrical posters, performance details, and character portraits. However, existing text-to-image paradigms struggle with such complex design tasks due to their inability to comprehend long-context narratives and maintain visual consistency across multiple distinct pages. To address this, we introduce ETPDesigner, a collaborative Multi-Agent framework that directly synthesizes high-quality ETPs from raw dramatic scripts. Emulating a professional design pipeline, our framework orchestrates specialized agents for semantic script analysis, core poster synthesis, functional background generation, and the stratified composition of character assets. Central to ETPDesigner is a global style anchor mechanism that extracts visual priors from the core poster to enforce strict aesthetic uniformity across all generated components. Furthermore, we elevate the ETP from a static publication to an immersive interactive companion. By integrating portrait animation, customized speech synthesis, and persona-grounded Large Language Models (LLMs), our system enables users to engage in real-time, voice-enabled conversations with the generated virtual characters. To rigorously benchmark this task, we construct ETP-Pro, a domain-specific benchmark of professional theater posters and high-quality character portraits. Extensive evaluations demonstrate our method's superiority in producing semantically faithful, aesthetically consistent, and highly interactive program sets.
Jul 20, 2026

MAGE: Human-Like Macro Placement via Agentic Multimodal Reasoning

Macro placement still requires substantial manual refinement in industrial physical design flows. We present MAGE (Macro Placement Agentic Engine), a multimodal multi-agent framework for macro placement refinement. MAGE decomposes the macro placement task into a six-phase workflow that combines structured floorplanning rules, visual checks, and iterative refinement. Expert floorplanning knowledge is encoded through natural-language directives and validation criteria, rather than learned from labeled placement data. A tournament-style refinement mode evaluates multiple candidate placements and propagates feedback from higher-quality solutions. We also introduce four metrics for quantifying human-likeness in macro placement: notch score, whitespace score, pocket score, and alignment score. These metrics capture structural properties used by expert designers but not directly measured by conventional PPA metrics. Across nine designs in NanGate45 and GlobalFoundries 12nm enablements, MAGE achieves geometric-mean improvements of 11.1%-19.3% in WNS and 70.0%-74.0% in TNS over commercial macro placers. On the three NanGate45 designs, for which human-expert and Hier-RTLMP baselines are available, MAGE improves WNS and TNS by 18.3% and 72.5% over the human expert, and by 47.0% and 80.4% over Hier-RTLMP, with comparable wirelength and power. On human-likeness metrics, MAGE improves the overall score by 6%-48% over all baselines. Additional case studies on anonymized netlists, unseen designs, dense rectilinear floorplans, and high-utilization settings show that the framework transfers to new placement settings without design-specific retraining.
Jul 20, 2026

Sparse Evidence Can Suffice: Agentic Evidence Seeking for Multimodal Video Misinformation Detection

Multimodal video misinformation detection is commonly formulated as a holistic video-understanding task, where the entire video and its associated content are processed and judged in a single pass. However, real-world misinformation often exhibits a sparse and compositional evidence structure: a reliable decision may depend on only a few coupled clues, while most video content contributes limited additional information. Exhaustive multimodal reasoning may therefore introduce substantial redundancy and obscure decisive evidence. This motivates decoupling evidence acquisition from verification: first identifying sparse, decision-relevant clues and then judging veracity based on the acquired evidence. Accordingly, we propose SIEVE, a framework for Sparse Interactive Evidence Verification via Extraction in multimodal video misinformation detection. An evidence-seeking agent actively explores the available multimodal evidence and constructs a compact evidence package, which is then used by a verifier to determine veracity. The agent is trained with supervised evidence-seeking trajectories and an evidence-aware reinforcement learning objective that promotes informative evidence acquisition while discouraging unnecessary or invalid interactions. Experiments on multiple video misinformation benchmarks show that SIEVE consistently outperforms the evaluated baselines and supports reliable verification using compact evidence packages. Moreover, the resulting acquisition process provides an explicit and inspectable evidence trail, improving the transparency and groundedness of multimodal misinformation detection.
Jul 17, 2026

SciForge: An AI-Native, Multimodal Workbench for Scientific Discovery

Scientific work increasingly spans heterogeneous artifacts -- papers, code, datasets, scientific file formats, model outputs, figures, manuscripts, and team decisions -- yet general-purpose AI assistants rarely preserve these objects as a coherent, auditable research state. We present SciForge, a multimodal research-native AI workbench that reserves the graphical interface for human judgment while search, parsing, model routing, workflow execution, plotting, writing, and presentation generation run as modular agent-accessible services. SciForge is built around five pillars: (i) goal-scoped scientific decision governance for goal-oriented research, with review gates and shared review surfaces; (ii) translate-then-reason for multimodal input, routing scientific objects through domain translators before the agent reasons; (iii) evidence governance for auditable traceability, linking claims to provenance chains and audit findings; (iv) collaborative team science for collaborative research, enabling multi-role decision governance, with shared team workspaces planned for future releases; and (v) real-world application scenarios for practical impact, demonstrated through eight end-to-end user cases, with flagship demonstrations including multi-day agentic research sprints for gene discovery, AI-guided de novo protein design, molecular optimization, and genome-to-BGC discovery. The system combines a thin interaction layer, contextual research capability patterns, an Agent Runtime and Workflow Engine, an Evidence-DAG audit sidecar and a Scientific Model Router. SciForge currently runs as a desktop application, with mobile supervision support; future releases will deepen team collaboration. The system is open-source and available at https://github.com/AGI4Sci/SciForge
Jul 17, 2026

Do Agents Dream of False Memories? Black-box Visual Attacks on Long-term Memory in Multimodal AI Agents

Multimodal AI agents increasingly rely on persistent long-term memory to ground generation in past visual and textual episodes. We show that unconditional trust in visual data creates a critical vulnerability. We propose Lucid, a black-box adversarial framework that compromises multimodal memory pipelines under a strictly image-bounded threat model, requiring no access to the target MLLM, target retrieval encoder, or the text channel. Lucid crafts imperceptible perturbations to enable two distinct failure modes based on the availability of historical context: (1) Memory poisoning, an in-context attack where the adversarial image replaces a benign one whose content is reinforced by prior textual context, reliably corrupting visual recall and steering the agent toward attacker-chosen narratives; (2) Memory injection, an out-of-context attack where the adversarial image replaces a benign one in a conversation turn devoid of prior textual grounding, causing the agent to generate attacker-influenced responses with no corrective signal from memory. We evaluate Lucid across various conversation domains and five black-box memory architectures, including graph-structured, LLM-summarized, and commercially deployed systems. Lucid achieves 61.6% ASR on poisoning and 58.4% ASR on injection, exposing a structural vulnerability in multimodal memory pipelines.
Jul 16, 2026

An Intelligent-Cloud Edge Multimodal Interaction System for Robots

Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with [email protected] values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
Jul 15, 2026

Unleashing Multimodal Large Language Models for Training-free HOI Detection in the Wild

Human-object interaction detection (HOID) has traditionally been formulated as a supervised detection problem over predefined interaction categories. While such paradigms achieve strong performance on closed-set benchmarks, they fundamentally entangle interaction understanding with dataset-specific supervision, limiting their ability to generalize to open-world and compositional scenarios. Recent HOI detectors attempt to leverage MLLMs through prompting strategies to transfer interaction-specific knowledge. However, such prompt-based approaches primarily focus on extracting discriminative representations from pretrained models, while underexploring their inherent multimodal reasoning capabilities. As a result, they struggle to provide informative contextual reasoning for ambiguous and open-world interaction scenarios. In this work, we present AgentHOI, a training-free, agentic framework that transfers the generalist multimodal reasoning capabilities of foundation models to HOI detection in the wild. Instead of learning interaction classifiers, AgentHOI modularly orchestrates complementary vision foundation modules to perform open-ended semantic reasoning and spatial grounding in a coordinated manner. To address the challenges of incomplete interaction discovery and ambiguous localization in complex scenes, we introduce two key mechanisms: (1) Context-aware Multi-round Reasoning, which progressively refines interaction hypotheses to ensure exhaustive and compositional HOI discovery, and (2) Multifaceted Interaction Localization, which enhances grounding precision by generating instance-specific descriptions that integrate semantic, spatial, and appearance cues. Extensive experiments demonstrate that AgentHOI achieves superior performance over state-of-the-art supervised and weakly supervised methods in real-world settings, despite requiring no HOID data for training.
Jul 15, 2026

SPyCE: Skill-Policy Co-evolution for Multimodal Agents

Multimodal agents that think with images iteratively manipulate visual evidence and invoke tools across many steps. Existing reinforcement learning methods reduce trajectories to scalar rewards, forcing the policy to discover reusable tool-use patterns from scratch on every new task; memory-based alternatives retain past experience, yet they rely on test-time retrieval, without updating the policy to absorb reusable patterns from that experience. Our key insight is that multimodal reasoning trajectories should be distilled into reusable skills that co-evolve with the policy during training, rather than being consumed as rewards or retrieved from a static store. To this end, we propose SPyCE (Skill-Policy Co-evolution), a framework that distills trajectories into a hierarchical skill library and updates it throughout reinforcement learning. Execution skills capture local visual operations, while workflow skills encode high-level priors that orchestrate tool use. During training, the policy model conditions on retrieved skills to guide its rollouts, while the skill library evolves using valuable rollouts generated by the policy. This creates a closed loop in which improved policies yield better skills, and the evolving skill library, in turn, provides stronger priors for policy rollouts. Experiments across eight benchmarks demonstrate that SPyCE consistently outperforms both RL-based and memory-based baselines. Further analysis reveals that both the hierarchical skill design and the co-evolution mechanism are critical to our design. These results suggest joint skill-policy optimization as a promising paradigm for building capable multimodal agents.
Jul 15, 2026

Multi-Agent Collaborative Reasoning with Tool-Augmented Evidence for Urban Region Profiling

Urban region profiling constitutes a core problem in urban computing, supporting applications such as population estimation, economic assessment, and environmental monitoring. Existing methods typically formulate this task as multimodal representation learning, fusing heterogeneous urban data, e.g., satellite imagery, points of interest, textual descriptions, and 3D building information, into latent embeddings for prediction. However, these approaches are largely correlation-driven, assume cross-modal consistency, and rely on static pipelines, which limit their robustness in heterogeneous or unseen urban regions. We propose UrbanAgent, an agentic framework that reframes urban region profiling as a reasoning-driven inference problem. UrbanAgent instantiates an independent agent for each data modality and performs structured multi-agent collaborative reasoning to explicitly address cross-modal inconsistencies rather than absorbing them into a single representation. In addition, UrbanAgent extends indicator prediction as a closed-loop process of active evidence acquisition and iterative reasoning, enabling agents to verify uncertain inferences through tool-augmented retrieval of external knowledge optimized via reinforcement learning. Extensive experiments on global urban datasets for Carbon emissions, GDP, and Population estimation show that UrbanAgent consistently outperforms existing baselines, achieving an average improvement of 8.1% in R2, and exhibiting strong generalization performance in unseen-city settings.
Jul 13, 2026

LightMem-Ego: Your AI Memory for Everyday Life

Personal AI assistants on mobile and wearable devices continuously perceive users' daily lives through visual and audio streams. However, answering queries about past experiences requires lightweight multimodal memory that can continuously accumulate, organize, and retrieve long-term experiences, which remains challenging. To address this challenge, we present LightMem-Ego, a lightweight streaming multimodal memory system for everyday-life assistance. The system continuously captures egocentric visual and audio streams, aligns them on a shared timeline, and organizes them into a hierarchical memory consisting of current, short-term, and long-term memory. Given a user query, LightMem-Ego dynamically routes retrieval to the appropriate memory level and generates answers grounded in multimodal evidence. The demonstration can be deployed on smartphones and AI glasses, supporting object finding, conversation recall, life summarization, routine discovery, and personalized assistance. Code is available at https://github.com/zjunlp/LightMem-Ego.
Jul 13, 2026

Omni-Decision: Evidence-Ledger Planning for Omni-Modal Agents

Omni-modal agents must seek evidence across video, audio, web pages, and computation to answer questions. Their main bottleneck is planning: noisy multimodal observations accumulate in conversation history and disrupt later decisions, while multimodal models have limited capacity for multi-step planning. Controlled backend replacements support this diagnosis: replacing the planner causes a much larger performance loss than replacing the perception backend. We present Omni-Decision, an omni-modal agent built on evidence-ledger planning: it replaces the growing dialogue history with an explicit evidence ledger that records what evidence is still missing, what has been confirmed, and where records conflict. A critic reads each noisy observation and passes only the usable content to the ledger, discarding the rest, so the planner works from a compact context throughout the task. Each run records the state, action, and verdict at every step, and supervised fine-tuning and decision-level reinforcement learning on these trajectories further improve the planner. Omni-Decision achieves state-of-the-art accuracy of 81.4% on OmniGAIA at approximately 43% of Gemini-3.1-Pro's cost per question, and 65.0% on WorldSense long-video understanding, level with the strongest end-to-end model.
Jul 13, 2026

A Glimpse into Long-term Physical Coexistence with Intelligent Robots

Long-term physical coexistence with intelligent robots requires more than capable robot policies. A persistent robotic assistant must support diverse user-facing interfaces, maintain long-horizon memory of people and preferences, coordinate across robot embodiments, and translate human intent into safe physical execution. We introduce PHILIA, a multi-robot agent built around a robot gateway abstraction. PHILIA retains the rich interaction and tool ecosystem of OpenClaw while exposing robot-local runtimes, onboard perception, navigation, speaker, and robot policies through a unified capability interface. This design decouples low-frequency, high-semantic agent reasoning from high-frequency, low-level robot execution, enabling plug-and-play integration of user interfaces, robot embodiments, and policy backends. As a result, the user experience becomes compositional: advances in user interfaces, robot embodiments, robot policies, navigation, or interaction algorithms can improve the overall experience without redesigning the system. We validate the architecture on Astribot S1 robots while designing the robot gateway contract to support future heterogeneous robot platforms through a shared capability interface for observation, task execution, navigation, speech playback, status monitoring, and task cancellation. We present representative use cases in which agent memory and scene understanding are grounded in robot actions. These span interactive household scenarios, ranging from simple organization to challenging long-horizon and dexterous service tasks, such as packing a backpack and lifting a garbage bag. We highlight the human-robot interaction flow, where contextual understanding of user intent and preferences, together with human-in-the-loop confirmation or adjustment during execution, is essential for effective assistance.
Jul 12, 2026

UNIBROWSE: A Data-to-Agent Framework for Multimodal BrowseComp

Multimodal BrowseComp tasks require agents to combine perception, tool use, and long-horizon reasoning over dynamic web content, challenging their ability to handle compositional structure, open-world uncertainty, and multimodal integration across extended interactions. Crucially, real-world multimodal browsing involves three distinct information-flow patterns: text-only, image-to-text, and text-to-image, yet existing data construction methods cover only the text-only and image-to-text patterns, leaving text-to-image largely unaddressed and limiting agent generality and robustness. We introduce UNIBROWSE, a unified data pipeline that for the first time simultaneously generates training data covering all three patterns, augments curated knowledge graphs with live web retrieval for improved fidelity, and introduces a novel metric of exploration degree to filter low-signal instances for efficient reinforcement learning. Through this pipeline, we produce high-quality cold-start tool-use trajectories and exploration-rich QA pairs, and train a 35B-scale agent via supervised fine-tuning and exploration-aware RL.The resulting UNIBROWSE agent achieves state-of-the-art performance on multimodal BrowseComp benchmarks, attaining an average accuracy of 54.4 across five diverse benchmarks -- an improvement of 10.5 points over its base model Qwen3.5-35B-A3B -- and surpassing serveral closed-source agent workflows such as GPT-5 (42.9), Gemini-2.5 Pro (44.8), and Gemini-2.5 Flash (41.3).
Jul 10, 2026

Task-Specific Multimodal Question Answering Agents via Confidence Calibration and Incremental Reasoning for QANTA 2026

We present our submission to the QANTA 2026 shared challenge at the ICML 2026 Workshop on Efficient Multimodal Question Answering (EMM-QA). Quanta evaluates multimodal quizbowl systems that answer pyramid-style questions from incrementally revealed text and accompanying images while operating under realistic efficiency constraints. The challenge consists of two distinct tasks: Tossup questions, which require deciding when to answer under uncertainty, and Bonus questions, which emphasize accurate answer selection and human adoption. To address these differing objectives, we develop a task-specific two-agent architecture. Our Tossup agent utilizes a GPT-4o-mini-class model (referred to as GPT-4.1-mini in the competition logs) with confidence-calibrated answering and a domain-specific numeric reasoning policy that reduces overconfident predictions from isolated quantitative clues. Our Bonus agent uses GPT-4o-class model (referred to as GPT-4.1) with leadin-aware reasoning, structured relational reasoning, and multimodal evidence integration to improve exact answer selection. Rather than relying on a retrieval pipeline or model ensembles, our approach emphasizes efficient reasoning policies and confidence calibration within a hosted-only environment. Our system achieved the highest overall leaderboard score of 0.402, including a Tossup score of 0.238 and a Bonus Effect score of 0.164. The results demonstrate that lightweight, task-specific reasoning strategies can provide strong performance on resource-constrained multimodal question answering benchmarks.
Jul 10, 2026

SAGEAgent: A Self-Evolving Agent for Cost-Aware Modality Acquisition in Multimodal Survival Prediction

Does every cancer patient truly need a complete diagnostic workup for accurate survival prediction? In multimodal clinical oncology, diagnostic modalities follow a clinically mandated order of escalating burden -- from demographics collected at intake to genomic profiling requiring specialized tissue analysis. Current multimodal survival methods either assume all modalities are available or passively handle missing data, but none actively reason about whether acquiring the next modality is justified for a given patient along this ordered workflow. We formulate this as a sequential decision problem and propose SAGEAgent (Sequential Acquisition Guided by Experience), a self-evolving LLM-based clinical agent that decides which diagnostic modalities to acquire for each patient, balancing predictive accuracy against clinical invasiveness. SAGEAgent reasons about each patient's evolving diagnostic state through clinical tools that translate numerical predictions into text, an episodic memory that retrieves similar past cases, and a semantic memory that accumulates reusable decision patterns from experience. Experiments on a glioma cohort combining TCGA-LGG, TCGA-GBM, and BraTS with four diagnostic modalities demonstrate that SAGEAgent achieves competitive survival prediction accuracy while reducing average acquisition burden by 55%.
Jul 9, 2026

UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks

The rapid development of large language models and multimodal large language models has accelerated the emergence of proactive agents capable of operating everyday tools and assisting users in real-world environments. However, existing benchmarks struggle to evaluate such agents effectively, as they often rely on sandboxed environments and single-turn evaluation paradigms. Moreover, their scenario-based task taxonomies mix multiple model capabilities within the same task category, making it difficult to identify the root causes of agent failures. To address these limitations, we introduce UniClawBench, the first capability-driven benchmark designed to evaluate proactive agents in dynamic, real-world settings. UniClawBench is built around five foundational model capabilities: Skill Usage, Exploration, Long-Context Reasoning, Multimodal Understanding, and Cross-Platform Coordination. Based on these capabilities, we design 400 bilingual real-world tasks. Unlike previous benchmarks that rely on static, pre-recorded answers, our benchmark evaluates agents in live Docker containers using fine-grained, step-by-step completion checkpoints. Furthermore, we design a closed-loop evaluation strategy comprising an executor agent, a hidden supervisor agent, and a user agent to simulate realistic multi-turn human feedback without leaking grading criteria. To disentangle base model capabilities from framework-level design choices, we evaluate state-of-the-art models under multiple agent frameworks. Through comprehensive comparisons across both models and frameworks, we show how base model capabilities and agent framework designs jointly shape performance in real-world environments. To facilitate future research, we make our benchmark and code publicly available at https://github.com/HKU-MMLab/UniClawBench.
Jul 9, 2026

Cognitive-structured Multimodal Agent for Multimodal Understanding, Generation, and Editing

Recent unified multimodal models show a single architecture can jointly perform vision/language understanding and image generation/editing. However, they repeatedly feed all historical visual and textual inputs into a shared context window, limiting long-horizon multimodal dialogue due to visual token explosion and unreliable cross-turn referencing. We propose a Cognitive-structured Multimodal Agent that externalizes visual information into an Episodic Visual Memory and selectively reactivates relevant episodes during reasoning. The agent consists of a Perceptual Abstraction Engine for structured visual abstraction, a Cognitive Retrieval Engine for cross-turn memory retrieval, and a Multimodal Executive Controller for autonomous task inference and action planning. To address the lack of turn-level retrieval supervision in existing datasets, we develop a Unified Scenario Engine that programmatically generates structured multi-turn conversations with fine-grained retrieval annotations, enabling reinforcement learning to optimize abstraction and retrieval policies. We also construct a long-horizon visual-dialogue benchmark stratified by difficulty to evaluate episodic visual recall. Our 8B agent achieves 91.4% retrieval accuracy over 20-turn sessions, surpassing 32B baselines by +8.2% while nearly halving per-turn inference time (23.1s -> 12.7s). We further present the Cognitive-structured Multimodal Agent Harness (CMA-Harness), a tool-augmented deployment of the same cognitive structure integrating persistent multimodal memory, web access, image generation/editing/composition tools, and OpenAI-compatible serving. Structured memory and modular decision-making offer a more scalable, efficient paradigm for long-horizon multimodal agents than monolithic parameter scaling. Code: https://github.com/caseclose/cma-harness ; Project page: https://caseclose.github.io/cma-harness/
Jul 7, 2026

VaseMuseum: Digital Intelligent Museum for Ancient Greek Pottery

Vision-language models (VLMs) have made interactive digital museums increasingly feasible by connecting 3D digitization with natural-language artifact exploration. However, in cultural heritage domains such as ancient Greek pottery, reliable VLM assistance is limited by two challenges. First, open-ended interpretation requires grounding fine-grained 2D/3D visual evidence in specialized curatorial knowledge, yet the retrieval process may introduce weak sources and unverifiable references. Second, when the available evidence is incomplete, noisy, or ambiguous, VLMs often produce confident but unsupported answers instead of calibrated uncertainty. To address these challenges, we propose VaseMuseum, a lightweight and modular multimodal agent framework for intelligent digital museums of ancient Greek pottery. VaseMuseum combines an interactive virtual museum with VaseAgent, which supports both 2D images and 3D artifacts through multimodal perception, 3D-aware reasoning, external knowledge retrieval, and inference-time reliability control. Specifically, VaseAgent retrieves evidence from authoritative web and museum knowledge sources, and source-level control selects diverse and verifiable evidence before generation. Meanwhile, response-level control checks generated claims against the evidence pool and encourages neutral, evidence-bounded answers when support is insufficient or conflicting. Moreover, a training-free GRPO-style selection mechanism favors responses with valid references and calibrated confidence without updating the VLM backbone. Experiments in a realistic digital museum simulation show that VaseMuseum improves citation validity, reduces hallucinations on knowledge-intensive queries, and produces more neutral answers under ambiguity compared with search-enabled VLM baselines.
Jul 7, 2026

SearchEyes: Towards Frontier Multimodal Deep Search Intelligence via Search World Simulation

Training multimodal search agents to perform multi-hop reasoning remains challenging due to a fundamental structural disconnect: existing pipelines construct training data, search environments, and reward signals independently, causing synthesized structural metadata to be discarded, environments to rely on irreproducible external engines, and RL rewards to remain sparse at the trajectory level. We present SearchEyes, which uses a typed knowledge graph as the backbone of a simulated search world that unifies all three components. We propose Perception-Knowledge Chains (PKC) to sample constrained multi-hop paths over the visual-knowledge intersection of Wikidata5M, retaining hop-level entity metadata that simultaneously defines a self-contained search world and step-level reward anchors. We further propose Hop-Anchored Policy Optimization (HaPO), which reuses these anchors for step-level credit assignment without a separately trained process reward model. Experiments on six multimodal knowledge-intensive benchmarks show that SearchEyes achieves state-of-the-art performance among open-source multimodal search agents, with SearchEyes-27B improving over the strongest open-source baseline by 6.2 points on average.%
Jul 6, 2026

Light-Omni: Reflex over Reasoning in Agentic Video Understanding with Long-Term Memory

Agentic video understanding equips models with long-term memory to autonomously process and respond to continuous, long-horizon multimodal streams. However, advanced video agents often rely on ``detective-style'' iterative reasoning for action control (e.g., search\mathtt{search}) and evidence aggregation, incurring prohibitive costs and latency. We argue that such heavy reasoning primarily compensates for the lack of global context and semantic misalignment in retrieval. This paper introduces Light-Omni, a multimodal agent framework for reflexive and lightweight video understanding. It achieves this through dual contextual states that instantly build the required context in a single forward pass. First, we maintain a global state, a finite-sized multimodal script continuously consolidated from episodic memory, serving as the global context for Light-Omni. Through hierarchical merging, it preserves recent details while summarizing past events. Second, conditioned on this global context, we generate a parametric latent state that directly drives autonomous actions and produces retrieval embeddings, with minimal latency. Benefiting from this coupled design, Light-Omni achieves semantically aligned retrieval and reflexive responses while avoiding iterative reasoning. Extensive experiments validate the effectiveness of Light-Omni across multiple video benchmarks. Notably, it outperforms M3-Agent with an average 2.4% accuracy gain, a 12.1×\times speedup, and a 2.6×\times improvement in GPU memory efficiency. Furthermore, it serves as a memory system to enhance both the performance and efficiency of existing MLLMs. Project page: https://clare-nie.github.io/Light-Omni.
Jul 6, 2026

ReflectWorld-MM: An Entity-Oriented Multimodal Memory System for Open-Ended Video Streams

Building assistants that can continually watch the world, remember what they see, and reason over their accumulated experience is a long-standing goal, and recently multimodal agents equipped with long-term memory over video streams have attracted increasing interest. Unfortunately, existing systems either keep their memory inside the model context or in a flat feature store, and organize it around frames rather than around the persistent entities a stream is really about, which confines them to bounded videos and weakens their ability to track who and what reappears over time. In this paper, we propose ReflectWorld-MM, an entity-oriented multimodal memory system for open-ended video streams. It consists of three parts. The first is a perception front-end that turns an audiovisual stream into entity-resolved observations under a bounded short-term memory. The second is a hierarchical long-term memory, grounded in human memory theory, that couples a multi-scale episodic memory, an evolving entity-centric semantic memory, and a procedural memory. The third is a complete realization, built for real-world operation, that ingests arbitrary streams and plugs into off-the-shelf assistants. Across six long-video and lifelong-memory benchmarks, ReflectWorld-MM achieves the best accuracy on all six, outperforming strong memory agents and a frontier model.
Jul 4, 2026

CogRad: A Cognitively-Inspired Multi-Agent Framework for Radiology Report Generation

Automated radiology report generation (RRG) can ease radiologist workload, yet most existing systems produce a report in a single forward pass, with no mechanism to check a claim against the image or revisit a finding once stated. We present CogRad, a cognitively inspired multi-agent framework that structures generation around four stages of a radiologist's reading process. A Scout agent discovers anatomical regions directly from image patches via slot attention and assigns region and disease-level triage scores; an Investigator agent concentrates representational capacity on the regions Scout flags as suspicious; a Writer agent compiles these signals into a disease gated visual prefix for a large language model; and a Verifier agent supervises training with a visual entailment loss and, at inference, re-examines its own draft sentence by sentence, regenerating any report it judges insufficiently grounded. On CheXpert Plus, CogRad attains a BLEU-4 of 0.316 and a CIDEr of 0.322, the best scores among the methods we compare against. On IU X-Ray, it attains a BLEU-4 of 0.201 and a CIDEr of 0.724, leading every baseline on every standard NLG metric. We further evaluate CogRad with RadGraph F1, CheXbert F1, and a hallucination analysis to assess clinical accuracy beyond standard text-overlap metrics, complemented by ablation studies and Grad-CAM-based visualizations that characterize each agent's contribution and the model's visual grounding.
Jul 2, 2026

BOUNDARY_SYNC: Measuring Communication-Induced Representational Coupling in Multi-Agent LLM Systems

As large language models (LLMs) are deployed as communicating agents, does inter-agent communication cause outputs to converge? We introduce BOUNDARY_SYNC, a protocol measuring representational coupling via the Coupling Amplification Factor (CAF = JSD_cond / JSD_baseline), where CAF < 1 indicates homogenization and CAF > 1 indicates diversification. In controlled GPT-4o experiments (N=30, ~9,900 API calls), we measure coupling in text and image communication. Key findings: (1) text communication causes significant homogenization (CAF=0.803 [0.740, 0.873], d=1.30, p<0.001), confirmed by no-communication ablation and prompt-perturbation controls; (2) image communication also homogenizes under within-modality baselines (CAF=0.834 [0.811, 0.858]), with comparable proportional effect; (3) group size moderates coupling direction -- K=5 produces homogenization while K=3 yields CAF > 1.0 (point estimates 1.14 and 1.06, CI pending), suggesting a directional shift toward diversification; (4) cross-model replication shows extreme variation (CAF 0.034-0.803), with DeepSeek dominated by format artifacts; (5) coupling is stateless -- driven by prompt context rather than cumulative updating, with continuous consensus producing monotonic convergence. These results establish LLM agent coupling as real, measurable, and controllable at the prompt level, with direct implications for multi-agent system design.
Jun 30, 2026

MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environments

Recent multimodal large language models (MLLMs) have strong potential as embodied agents, but their ability to collaborate in visually grounded environments remains underexplored. To address this gap, we introduce MECoBench, a multimodal embodied cooperation benchmark with an evaluation platform spanning diverse real-world tasks, two cooperation structures, and three collaboration modes. Through extensive experiments across various MLLMs, we summarize three key findings: (i) Collaboration generally improves embodied task completion, but its benefits depend on balancing collaborative gains against coordination complexity. (ii) Communication is essential to collaboration gains, while the best collaboration mode depends on team size and model capability. (iii) Moreover, collaboration improves robustness under noisy priors and exploration conditions. Generally, MECoBench provides a systematic testbed for understanding the mechanisms and limits of multimodal embodied collaboration. Code and dataset are available at https://github.com/q-i-n-g/MECoBench.
Jun 30, 2026

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.
Jun 29, 2026

ManimAgent: Self-Evolving Multimodal Agents for Visual Education

Multi-round reflection lets agents built on large language models recover from failures within a single task, but each task remains an isolated episode: lessons learned across many reflection rounds on one task are discarded before the next begins. We study this gap on a code-generation task: from a scientific paper section, the agent writes Python in the open-source Manim library to render a mathematical animation. We present ManimAgent, a self-evolving multimodal agent that carries reflection experience across tasks through a dual-channel Episodic Memory Bank grown entirely from its own task stream, with no weight updates and no human seeds. After each animation converges, a vision-language model scores the rendered keyframes; the resulting signals populate a positive channel M+ that stores success rationales as soft Reference Examples, and a negative channel M- that stores validated failure patterns as hard Known Pitfalls. On a fixed-probe evaluation against no-memory, matched-budget retrieval-augmented generation, and shuffled-memory baselines, blind human Pass@1 rises and reflection rounds fall as memory size grows. We will release the code, frozen memory snapshots, and the task stream.