Narrative Generation
Latest papers
38 papers8 papers in the last four weeks, up 60% on the four weeks before. 0.1% of all new papers.
Traditional interactive narrative systems offer strong authorial control and structural coherence but often restrict player agency. In contrast, LLM-driven narratives enable open-ended generation and greater flexibility, yet frequently suffer from inconsistency and diminished narrative control. To navigate this trade-off, we propose a hybrid narrative framework that dynamically balances pre-authored content with real-time LLM generation via semantic similarity alignment. Additionally, sustaining narrative quality over extended gameplay remains a core challenge in LLM-based storytelling. To address this, we introduce a self-evolving, feedback-driven optimization framework that leverages in-context learning to iteratively refine prompts, eliminating the need for manual prompt engineering. Through a case study and participant-based evaluation, we show that our framework enhances narrative coherence while preserving player agency, effectively aligning generated content with both authorial intent and evolving player behavior.
Steering Readerly Dynamics: Trajectory-Guided Story Generation with Large Language Models
Large language models (LLMs) are increasingly used to generate stories, but these stories struggle to reproduce engaging readerly dynamics, the evolving reader responses that shape narrative experience. To address this challenge, we propose a framework that learns readerly dynamics from high-quality human-written stories and uses them to guide story generation. Instead of directly modeling high-dimensional story content, we train a small LLM to predict future reader responses as low-dimensional trajectories. We then leverage the strong instruction-following capability of a larger, off-the-shelf writer LLM to generate story segments that follow these predicted trajectories within a given story setting. Our framework improves trajectory-based fidelity to human-written stories by 12%-35% while largely preserving story coherence.
Nedimo: An Evidence-Grounded Multilingual Pipeline for AI-Generated Sleep Stories
Generative audio systems can produce large libraries of personalized bedtime content, but ordinary media objectives (retention, completion, and novelty) are poorly aligned with the goal of supporting a transition toward sleep. Direct evidence for narrated bedtime audio in adults is mixed, and a recent active-controlled trial did not support such audio as a standalone treatment for sleep disturbance. We translate this uncertain evidence into conservative engineering requirements and present a multilingual pipeline for generating and narrating low-arousal sleep stories. The implemented prototype separates deterministic planning from large language model generation, represents content and delivery parameters explicitly, shapes each script through a four-phase attention taper, validates structural and lexical constraints, performs a bounded error-aware retry, and quarantines unresolved outputs. Provider-agnostic text-to-speech synthesis is followed by paragraph-aware joining, two-pass loudness normalization, and a publication gate that re-measures the saved, encoded file against fixed loudness, loudness-range, and true-peak limits. The product data model records stop position, replay, early abandonment, and completion while treating these events as ambiguous behavioral proxies rather than clinical outcomes. We contribute an evidence-to-requirement mapping, a traceable guardrail architecture with explicit acceptance thresholds, technical evaluation criteria, and a prospective protocol for testing sleep-onset effects. No clinical efficacy is claimed; the system is positioned as a relaxation and attentional-support tool whose benefit and possible reliance must be evaluated empirically.
What Breaks When Facts Become Stories? The Distortions Source-Agreement Metrics Miss When Models Retell Real Events
Language models are now widely used to turn recorded facts into media for public consumption, yet evaluation of such output still assumes agreement with the source as its measure of success. In reconstruction, where departing from the source can itself be the goal, this criterion measures the wrong construct: applied as is, it counts intended departures as errors; withheld, it lets real distortion through. We had three model families rewrite 2,000 news articles as summaries and as stories, measured what changed on every axis of the five Ws and how, and asked of each detected distortion whether the assigned perspective warranted it, which set a third of them aside. Time and manner were not lost but replaced, while place and causation lost the expressions that carry them. Accountability distortion behaved otherwise. Barely present in summaries, it rose up to sevenfold in stories, and of those whose direction could be determined, two in three lightened the perpetrator's responsibility. Such distortions survive claim-level fact checking and leave the retelling grammatically cleaner than its source. Where our judges disagreed, three authors relabeling the same cases converged on whether a distortion had occurred but not on whether it was warranted, a boundary contested rather than merely hard to detect. To support work on detecting and reducing them, we release ReTold-2k, a reconstructable corpus with the scoring protocol and per-judge baselines kept unaggregated.(https://github.com/Retold2K/retold2k).
The As-If Machine: Personalized AI counterfactuals make distant policy risks feel close
Life experiences can shape policy attitudes, but we only live one life. Citizens may therefore fail to support policies addressing risks they have never personally experienced. Narratives can make such risks immediate and personal, but personalized stories remain difficult to produce at scale. Here we ask whether AI can make distant scenarios feel concrete by simulating a participant's life as if that scenario occurred. We present the As-If Machine (AIM), a multi-agent system through which people co-write personalized counterfactual narratives---stories about their own lives under different policy futures. In two pre-registered and quota-matched experiments on science funding (N=1,007) and satellite cybersecurity (N=894), we compared AIM with two controls: reading an expert-written vignette on the same topic and co-writing with AIM about an unrelated topic. AIM increased psychological closeness---how close a risk feels to the self---by nearly identical margins in the two domains (0.36 and 0.38 standard deviations (SDs) against the vignette, 0.80 and 0.90 against unrelated writing). AIM increased psychological closeness even among participants with unfavorable views of AI. For policy attitudes, AIM's effects were 0.16 SDs against the vignette and 0.10 SDs (n.s.) against unrelated writing for science funding; the corresponding effects for satellite cybersecurity were 0.54 and 0.67 SDs. Across 23,496 human-AI autocomplete interactions, participants and the system played distinct roles: AIM supplied concrete detail that grounded the scenario, and participants supplied first-person perspective and emotion. Co-writing with the As-If Machine makes distant policy risks feel close.
DraMaze: A Multi-Agent Pipeline with Future-Aware Memory for Diverse Microdrama Script Generation
The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both diverse plot progression and long-range narrative coherence. Our observations reveal that candidate continuations increasingly concentrate on fewer narrative mechanisms as generation progresses, while conventional retrieval may reinforce trope reuse and overlook historical information essential to future plots. To address these challenges, we propose DraMaze, a multi-agent pipeline that explores diverse causal paths through trope memory-guided evolutionary tree search and mutation. It further constructs a Backward Narrative Dependency Tree to organize, retain, and retrieve historical memories based on future narrative goals. We also introduce MiDramaBench, a bilingual benchmark for evaluating script logic and creative quality across different script lengths, together with causal-pattern metrics for narrative repetition and diversity. Experiments show consistent improvements across three backbone LLMs. For 60-episode scripts of up to 60k words, DraMaze reduces causal-pattern repetition by 32.1% and achieves a Logic score of 82.5, outperforming the best-performing baseline by 8.5 points.
Can LLMs Tell Stories Out of Order? A Corpus and Benchmark for Nonlinear Narrative Generation
Every story has two orders: the order in which its events happen and the order in which they are told. A story is nonlinear when the two differ. We introduce a benchmark of 83 published works that measures whether language models can tell nonlinear stories. For each work, we annotate one list of events in both orders, together with a story graph of causal dependencies, character knowledge, and the questions the telling raises and resolves. Given events in chronological order, all 19 models tell them, on average, more chronologically than the published works do; asked for a specific structure, they land within the human range about half the time. We then compare a model's stories of the same events under different conditions, using both an automated judge and 71 human readers. Both prefer the chronological story a model writes by default to the nonlinear one it writes on request, which readers find harder to follow in 81% of decisive judgments. Readers also prefer stories written from the story graph to stories constrained to the published telling order (72% of decisive judgments), a difference the judge does not detect. Our results suggest that following an instruction to reorder a story is not yet the same as telling it well out of order.
SENSE: State-aware Emotion Navigation Storytelling Engine
This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative architecture called MIND, a structure analyzer, and a path-aware context management module, SENSE produces narratives that are both structurally coherent and emotionally rich. From minimal high-level inputs, it generates multiple intersecting routes while preserving character consistency and narrative causality. Evaluations using LLM judges, affective metrics, and visual assessments indicate SENSE outperforms baselines in narrative diversity and robust asset integration, while preliminary human trials show directional improvements in emotional fidelity alongside comparable enjoyment.
NarrativeSteward: Coordinating Delegation, Guidance, and Verification in Agent-Assisted Interactive Narrative Authoring
Autonomous AI agents can turn authors' goals into interactive narratives by independently organizing and carrying out generation and revision. As agents generate and revise extensive content, authors struggle to grasp its overall structure, local details, and relationships, complicating continued guidance. We present NarrativeSteward, an authoring environment that organizes outlines, worldbuilding, and narrative graphs as linked artifacts for agent implementation and author guidance. Agent dialogue and project-wide structural review help authors understand the evolving work and guide local and cross-layer revisions, while change records and execution verification help authors assess the resulting work. Technical tests validated the system's change records, recovery mechanisms, and execution diagnostics. In a 12-participant within-subject study, NarrativeSteward supported easier formulation of revision requests and inspection of changes, and greater perceived understanding of changes and story structure, than general-purpose agents. Qualitative findings show how reviewing the work and feedback helps authors develop requirements and guide subsequent delegation. We open-source NarrativeSteward at https://github.com/Tencent/NarrativeSteward.
Scaling Long-Form Story Generation via Narrative State Tracking
LLMs have demonstrated strong capabilities in creative writing. However, scaling them to full-length novels remains challenging, as maintaining narrative consistency becomes increasingly difficult. Existing story-generation methods typically focus on stories of up to about ten thousand words, leaving their ability to scale to full-length novels underexplored. In this work, we introduce Narrative State Tracking Agent (NstAgent), a training-free agentic framework that allows LLMs to track a structured narrative state including characters, past events and future requirements. We extend an existing benchmark to compare narrative consistency across lengths, and use it together with a writing-quality benchmark to systematically evaluate stories ranging from 10K to 100K words. We show that NstAgent achieves better narrative consistency and writing quality as stories grow longer, and neither of them degrades noticeably as length increases, suggesting that it provides an effective approach to scaling story generation toward full-length novels.
Shared Worlds, Private Minds: Structured Memory for Long-Form Writing as World Creation
LLM agents that write long-form fiction need an explicit memory of the evolving storyworld to keep new events consistent with established facts. Such memory must keep heterogeneous narrative information distinct, integrate story developments across granularities, and recover dependencies that a writing request leaves implicit. We present NarraWorld, a structured memory system for long-form writing that treats memory construction as world creation. From a shared evidence-grounded graph, NarraWorld derives four connected views: world facts, per-character beliefs, open developments, and hypothetical branches (possible-world continuations). Hierarchical aggregation with atomic closure consolidates events into scenes, plotlines, and plots, keeping each higher-level node traceable to its constituent source spans. For retrieval, planned reconstruction infers a query's dependencies from the current narrative situation and a preview of memory, then assembles the relevant records within a token budget. Across three writing benchmarks, NarraWorld achieves the strongest aggregate results. Its memory also transfers to situated role-playing and largely preserves recall on a general-purpose long-term memory benchmark, paving the way for agents that sustain coherent storyworlds across diverse narrative tasks.
MUSE: A Theory-Harnessed Story Engine for Vibe Narrativizing
LLMs have been able to generate fluent prose, but high-quality stories also require coordinated decisions about plot, character, and language across planning, drafting, and revision. We formulate Vibe Narrativizing as turning natural-language writing requirements into a finished story. MUSE, a Theory-Harnessed Story Engine, addresses two bottlenecks: rule quality and sustained rule realization. Story theory supplies the rules, and a practical agent harness puts them to work. Knowledge engineering organizes Robert McKee's theory through rule atomization, semantic consolidation, mechanism abstraction, a single source of truth, and layered disclosure; typical examples clarify judgments that depend on context and aesthetic purpose. The harness preserves story decisions in intermediate deliverables across design, character performance, scene composition, and revision. Context engineering supplies each role with relevant guidance and decisions; a masterwork corpus provides inspiration and prose references. A worked example follows a requested object from its thematic role to climactic actions. Across four base models, MUSE improves WritingBench by 1.1 to 6.2 points over zero-shot generation; it is the only multi-stage system in our comparison to do so. It also raises LongStoryEval by more than ten points on three of the four models. ConStory-Bench consistency error density remains in the low single digits for all four models, below every reproduced story-system baseline on three of the four models. Ablations locate the largest quality contribution in structural design, voice-specific effects in the character path, and further gains in revision.
The Garden of Forking Prompts: How Users Explore Narrative Space in Story Generation
Large language models (LLMs) have changed the way people engage with stories. Drawing on public chatbot logs, we can see that when users generate stories, they iteratively edit their prompts to explore narrative possibilities, adjusting characters, redirecting plots, and swapping fictional universes. As aggregated data, these prompts represent rich traces of creative preference at scale. Yet story generation evaluation benchmarks rely on static, one-shot prompts that cannot capture this exploratory behavior. In this work, we study how users revise consecutive story prompts in the wild. Using a dataset of naturally occurring user-chatbot conversations, we construct WildStories, a sample of 275,635 story generation prompts (labeled with story format, prompt components, and explicitness), and WildEdits, a collection of 24,291 edit trees that model how users iteratively edit base story prompts and explore branching story possibilities. From these trees we develop a framework of edit types crossing four directions (adding, removing, changing, and extending) with fourteen targets (e.g., plot, character, genre). We then use our datasets and this framework to analyze user behavior in navigating narrative space via LLMs. Finally, we show how automated permutations based on the framework can be used for story generation benchmarking. Content Warning: This paper works with "wild" chatbot logs, which often include toxic and sexually explicit themes.
When Stories Evolve: Benchmarking LLM Storytelling Across Agent Architectures in Open-Ended World Simulations
Large language models can write fluent stories, but open-ended storytelling requires more than local fluency. In evolving world simulations and AI-native games, models must preserve facts, relationships, causal dependencies, and character states as the world changes. We introduce WSE-bench, a process benchmark that separately evaluates sustained generation, canonical coherence, and meaningful development in dynamic LLM storytelling. Generation Coverage records the proportion of planned narrative steps produced; Consistency tracks when canon breaks; and Richness measures how meaningfully branching, player-shaped trajectories develop. Across frontier models, Consistency and Richness do not form a smooth trade-off: their empirical Pareto frontier is non-concave, with several non-dominated intermediate configurations that no positive linear weighting can select. Added structure can enrich trajectories, but it does not uniformly improve coherence and may shorten them. Model scale chiefly improves sustained generation, without producing reliable gains in canonical coherence or meaningful development. These results show that sustained generation, canonical coherence, and meaningful development are distinct and sometimes competing capacities. WSE-bench makes those dynamics visible by extending narrative evaluation from finished stories to the processes that create them.
Narrative Keyframing for Generative Creative Writing
We introduce narrative keyframing, an interaction technique for AI-assisted creative writing that lets writers specify different types of narrative constraints at selected moments in a story, then use AI to generate intervening prose. Inspired by the use of keyframing in animation, narrative keyframing offers a flexible way to connect story planning with adaptive control over generated text. We explore three types of keyframes: plot keyframes define significant events in a story, character keyframes represent how individual characters change over the narrative, and perspective keyframes capture how individual characters experience different events through first-person narratives. Plot and character keyframes offer a flexible way to adapt the type of high-level conditioning explored in previous AI writing tools to more customizable, iterative, and fine-scale control, while perspective keyframes add a new way to control characterization and focalization by using first-person narratives as an intermediary. Through a user study, we show that narrative keyframing supports a more controllable, transparent, and engaging way to use generative AI in creative writing.
CraftAlign: Feature-Grounded Evaluation and Revision Guidance for AI Stories
Large language models can now generate fluent and complete stories, yet many outputs still feel formulaic and unnatural because of cliches, over-explanation, linear causal progression, and stereotyped endings, an immediately recognizable AI flavor. Existing detection and evaluation methods often stop at source labels or holistic scores, while revision methods typically target predefined issues through localized edits, limiting their ability to support multiple plausible revision strategies or guide story-wide changes in information release, causal organization, and ending treatment. We introduce CraftAlign, a framework that aligns AI stories with the craft of human storytelling by both assessing Human/AI writing patterns and providing revision guidance. CraftAlign comprises two learned modules and an inference-time guidance pipeline. A feature estimator built on Qwen3.5-9B predicts 304 explicit writing features spanning style and narrative. A class-conditional energy model scores the resulting feature configuration against Human and AI writing patterns, conditioning on the original writing prompt when available. At inference time, CraftAlign applies schema-valid structured perturbations, selects changes that move the feature configuration toward the Human writing pattern, and converts them into natural-language guidance for a separate editor to rewrite the full story. Experiments show that CraftAlign accurately distinguishes Human and AI writing patterns and that its guidance outperforms revision baselines across editors and in a human study.
From Personas to Plot: Character-Grounded Multi-Agent Story Generation for Long-Form Narratives
Although large language models (LLMs) have demonstrated impressive creative fiction generation, they struggle to maintain narrative consistency and coherent plot lines in long-form stories. In this work, we introduce a unified framework for long-form narrative generation and verification. MAGNET, a multi-agent goal-driven narrative engine for storytelling, generates stories with persona-grounded character agents that propose actions based on a shared world state and evolving story goals, while ATLAS is a graph-based pipeline that compares scene-level world representations across a generated story to detect hallucinations. By evaluating MAGNET using an LLM editor, pairwise rubric scoring, and ATLAS, we show that our framework produces coherent narratives compared to single-model prompting and IBSEN. At 100 pages, MAGNET reduced annotations and hallucinations by 41 and 50%, respectively, compared to the single model baseline and by 34 and 45%, respectively, compared to IBSEN, with pairwise rubric evaluation showing similar results. These results suggest that long-form narratives can emerge from explicit world-state tracking and goal-driven multi-agent generation, providing a foundation for controllable and structurally coherent long-form narrative generation.
Narrative-UFET: Narrative Generation for Ultra-Fine Entity Typing
Ultra-fine entity typing (UFET) assigns highly specific types to entity mentions, but current approaches struggle with types in the long tail. We hypothesize that a key limitation is the reliance on sentence-level context, since disambiguating evidence is often spread across multiple sentences. Testing this has been difficult because all existing UFET resources are sentence-level. We present Narrative-UFET, a controlled extension of UFET in which each entity mention is paired with an automatically generated short, coherent narrative. Synthesizing narratives lets us isolate the effect of specific discourse properties. We experiment with two paired variants: one in which the entity's type is held constant across the narrative (Maintain) and one in which it shifts (Change). We show that narrative context yields consistent improvements on long-tail types over sentence-level baselines, with the Change variant providing the stronger signal. A comparison against naturally occurring contexts shows that synthetic narratives yield stronger gains, indicating that controlled discourse construction can surface signals that real text leaves implicit. Substantial room for improvement remains, suggesting open directions in both discourse modeling and narrative construction.
Staying In Character: Perspective-Bounded Memory For Book-Based Role-Playing Agents
Recent LLM role-playing systems build character agents from novels by extracting characters, scenes, and relations. Yet long-narrative role-playing suffers from two failures: Factual Overreach, where shared retrieval or parametric memory lets a character use facts outside its perspective, and Stylistic Monotony, where profile descriptions flatten a character into a fixed voice. To address these failures, we propose REVERIEMEM, a three-layer memory architecture for book-based character agents. The episodic layer stores first-person scene memories; the semantic layer stores visibility-tagged facts; and the personality layer stores situation-dependent speech and behaviour patterns. For evaluation, we construct KBF-QA, a 4,386-question benchmark over eight novels for testing knowledge boundaries. REVERIEMEM improves Knowledge Boundary Fidelity by 34.6 percentage points over the strongest prior method. On BOOKWORLD's five-dimension pairwise narrative protocol, REVERIEMEM achieves a ~ 79% win rate, suggesting that perspective-bounded memory improves both boundary fidelity and character-grounded narrative generation.
NarrativeWorldBench: A Frontier-Saturated Benchmark and a Latent World Model for Long-Horizon Co-Creative Audio Drama
Long-form serialized audio drama, with arcs that run for 200 to 800 episodes, is a major creative medium and a setting where frontier large language models (LLMs) fail. We benchmark 21 models, spanning classical, fine-tuned, open-frontier, closed-frontier, and reasoning tiers, on a uniform set of structural narrative metrics. All closed-frontier systems saturate at a plot-beat F1 in the band [0.78, 0.81] and collapse by about -0.20 F1 at horizon h=200. We introduce NarrativeWorldBench, an open benchmark of nine narrative-structure metrics evaluated across horizons h in {10, 20, 50, 100, 200}, with cross-lingual evaluation across four Indic languages (Hindi, Tamil, Telugu, Marathi). We introduce N-VSSM, a Narrative Variational State-Space Model that maintains a structured 256-dimensional latent world state over more than 200 episodes via a Mamba-2 backbone with an event-conditioned posterior and an 8B decoder. N-VSSM holds plot-beat F1 >= 0.84 across all horizons at 4x lower compute than the closed-frontier band. A learned Cultural Transfer Function lifts cross-language fidelity by +0.20 to +0.23 Likert points. In a within-subjects writer study (n = 12 professional authors, 240 trials), N-VSSM is preferred over Claude Opus 4.5 on long-arc consistency 71% of the time and rated +1.3 Likert points higher on controllability.
Do Large Language Models Always Tell The Same Stories?
Recent advances in large language models (LLMs) have enabled the generation of high-quality prose, yet whether these models are capable of generating diverse or creative artifacts remains a contested question. In this work, we investigate the diversity of LLM-generated stories through the framework of narrative similarity. Using a contrastive framework and a dataset of human-written stories and prompts from r/WritingPrompts, we collect narrative similarity judgments across 10 representative LLMs, utilizing both human evaluations and three different automatic annotation methods. Our findings reveal a clear trend: LLM-generated narratives are consistently more similar to each other than human-written stories are. We demonstrate that frontier models in particular converge on a "mean" generic narrative that approximates individual human stories but lacks the collective diversity of human authors. Finally, we show that common mitigation strategies, including negative prompting and temperature scaling, fail to meaningfully address this homogeneity.
Helping Figures Tell their Story! Paper-Grounded Video Generation Explaining Complex Scientific Figures
Scientific figures compress complex pipelines into a single canvas, yet understanding them requires paper-grounded, step-by-step narration aligned with visual highlights a capability missing from current video generation systems and benchmarks. To address this, we introduce paper-grounded figure-to-video generation: generating narrated, region-grounded walkthrough videos from a figure and its paper. We propose MINARD (Multimodal Interpretation of Narrated Architecture via Region Decomposition), a pipeline that generates paper-grounded narrations and sequentially grounds them to figure regions. We also release FigTalk, a benchmark with new sequential and component-level grounding metrics derived. On FigTalk, MINARD generates humanlike, paper-faithful narrations and outperforms narration-conditioned figure spatial grounding compared to existing approaches in both automatic and human evaluation
Towards Human-Level Book-Writing Capability
Large language models are optimized for instruction following and agentic tasks remain poorly aligned with the requirements of high-quality creative writing. We show that a purpose-built creative writing model can outperform both GPT-5.5 and Claude Opus 4.8 on writing quality evaluation. Fiction frequently depends on behaviors that assistant-tuned models are explicitly trained to avoid, particularly deception, moral ambiguity, and unreliable narration. As a result, generated stories often appear structurally correct while remaining stylistically generic, overly explanatory, or weakly grounded in human literary behavior. We present a dataset construction and training framework for book-scale creative writing that reframes supervised fine-tuning as a prompt-to-book generation task grounded in human-authored fiction. Starting from public-domain novels, we derive a multi-resolution Planning Scaffold by summarizing each book at progressively finer levels, from a high-level premise to chapter- and scene-level structure. We then invert this hierarchy during training: the model learns to expand a prompt into increasingly detailed plans and finally into the original human-authored book text. This formulation preserves human prose as the final supervised target while using intermediate summaries to make book-scale generation learnable. We train a long-context language model on these prompt-to-book trajectories and show that this objective shifts generation away from assistant-style prose and toward human literary writing.
NARRA-Gym for Evaluating Interactive Narrative Agents
Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.
StoryAlign: Evaluating and Training Reward Models for Story Generation
Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only accuracy. To address this limitation, we construct roughly high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.
Controllable Narrative Rendering for Enhanced Assisted Writing
Despite the remarkable proficiency of large language models (LLMs) in basic writing assistance, their utility in creative writing is fundamentally hindered by a persistent binary failure. This issue manifests as an oscillation between safe, surface-level editing, referred to as remedial polishing, and destructive, uncontrolled plot expansion. This dilemma defines a critical trade-off between narrative fidelity and descriptive intensity. We propose Loom, an assisted writing framework grounded in the narratological distinction between story and discourse. Loom employs a three-layer pipeline that operationalizes an intent-centered semiotic chain-of-thought to enforce precise control over narrative intent and rendering density. This architecture separates the generation of perceptual material from syntactic insertion, ensuring that enhancement occurs without violating the original event structure. Our comprehensive evaluation, which includes LLM-based metrics and human assessment, demonstrates that Loom successfully resolves this fundamental tension. Loom achieves the highest overall quality score, yielding substantial gains in factual integrity and descriptive intensity compared to state-of-the-art baselines.
From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generation
Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency. This paper explores a dependency-aware, multi-stage prompt pipeline for procedural RPG content generation that models narrative dependencies through structured intermediate representations. The approach decomposes generation into sequential stages: world building, non-player character creation, player character creation, campaign-level quest planning, and quest expansion. Each stage conditions on structured JSON outputs from previous stages. By enforcing schemas and explicit data flow, the pipeline reduces narrative drift, limits hallucinations, and supports scalable creation of interconnected narrative elements. The system is evaluated qualitatively through human-centered analysis across multiple independent runs. Outputs are assessed using criteria such as structural completeness, internal consistency, narrative coherence, diversity, and actionability. Results show that the pipeline consistently generates logically sound and structurally valid RPG content, without quality degradation as complexity increases. Separating high-level campaign planning from detailed quest expansion improves both global structure and local storytelling. These findings suggest that dependency-aware prompt pipelines with structured intermediate representations are an effective design pattern for LLM-based procedural content generation. This approach may also generalize to other domains requiring sequential reasoning over evolving contextual states.
Planning Beyond Text: Graph-based Reasoning for Complex Narrative Generation
While LLMs demonstrate remarkable fluency in narrative generation, existing methods struggle to maintain global narrative coherence, contextual logical consistency, and smooth character development, often producing monotonous scripts with structural fractures. To this end, we introduce PLOTTER, a framework that performs narrative planning on structural graph representations instead of the direct sequential text representations used in existing work. Specifically, PLOTTER executes the Evaluate-Plan-Revise cycle on the event graph and character graph. By diagnosing and repairing issues of the graph topology under rigorous logical constraints, the model optimizes the causality and narrative skeleton before complete context generation. Experiments demonstrate that PLOTTER significantly outperforms representative baselines across diverse narrative scenarios. These findings verify that planning narratives on structural graph representations-rather than directly on text-is crucial to enhance the long context reasoning of LLMs in complex narrative generation.
CANVAS: Continuity-Aware Narratives via Visual Agentic Storyboarding
Long-form visual storytelling requires maintaining continuity across shots, including consistent characters, stable environments, and smooth scene transitions. While existing generative models can produce strong individual frames, they fail to preserve such continuity, leading to appearance changes, inconsistent backgrounds, and abrupt scene shifts. We introduce CANVAS (Continuity-Aware Narratives via Visual Agentic Storyboarding), a multi-agent framework that explicitly plans visual continuity in multi-shot narratives. CANVAS enforces coherence through character continuity, persistent background anchors, and location-aware scene planning for smooth transitions within the same setting We evaluate CANVAS on two storyboard generation benchmarks ST-BENCH and ViStoryBench and introduce a new challenging benchmark HardContinuityBench for long-range narrative consistency. CANVAS consistently outperforms the best-performing baseline, improving background continuity by 21.6%, character consistency by 9.6% and props consistency by 7.6%.
Spoiler Alert: Narrative Forecasting as a Metric for Tension in LLM Storytelling
LLMs have so far failed both to generate consistently compelling stories and to recognize this failure--on the leading creative-writing benchmark (EQ-Bench), LLM judges rank zero-shot AI stories above New Yorker short stories, a gold standard for literary fiction. We argue that existing rubrics overlook a key dimension of compelling human stories: narrative tension. We introduce the 100-Endings metric, which walks through a story sentence by sentence: at each position, a model predicts how the story will end 100 times given only the text so far, and we measure tension as how often predictions fail to match the ground truth. Beyond the mismatch rate, the sentence-level curve also yields complementary statistics that track plot-level twists and revelations, such as the inflection rate, a geometric measure of how frequently the curve reverses direction. Unlike rubric-based judges, 100-Endings correctly ranks New Yorker stories far above LLM outputs. Grounded in narratological principles, we design a story-generation pipeline using structural constraints, including analysis of story templates, idea formulation, and narrative scaffolding. Our pipeline significantly increases narrative tension as measured by the 100-Endings metric, while maintaining performance on the EQ-Bench leaderboard.