Llm-Generated Stories

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2 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

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A weekly snapshot of new work published in Llm-Generated Stories.

43 papers

Latest in Llm-Generated Stories

Sep 14, 2026cs.CL

MUSE: A Theory-Harnessed Story Engine for Vibe Narrativizing

LLMs have been able to generate fluent prose, but high-quality stories also require coordinated decisions about plot, character, and language across planning, drafting, and revision. We formulate Vibe Narrativizing as turning natural-language writing requirements into a finished story. MUSE, a Theory-Harnessed Story Engine, addresses two bottlenecks: rule quality and sustained rule realization. Story theory supplies the rules, and a practical agent harness puts them to work. Knowledge engineering organizes Robert McKee's theory through rule atomization, semantic consolidation, mechanism abstraction, a single source of truth, and layered disclosure; typical examples clarify judgments that depend on context and aesthetic purpose. The harness preserves story decisions in intermediate deliverables across design, character performance, scene composition, and revision. Context engineering supplies each role with relevant guidance and decisions; a masterwork corpus provides inspiration and prose references. A worked example follows a requested object from its thematic role to climactic actions. Across four base models, MUSE improves WritingBench by 1.1 to 6.2 points over zero-shot generation; it is the only multi-stage system in our comparison to do so. It also raises LongStoryEval by more than ten points on three of the four models. ConStory-Bench consistency error density remains in the low single digits for all four models, below every reproduced story-system baseline on three of the four models. Ablations locate the largest quality contribution in structural design, voice-specific effects in the character path, and further gains in revision.
Jianxiang Ma, Xiaocui Yang, Daling Wang +4
Sep 12, 2026cs.LG

Story Imprinting: AI Assistants Absorb Traits from Human Characters They Resemble

Language models are trained to implement a helpful AI Assistant character (e.g., Claude). We explore how finetuning on synthetic stories affects this character. Does it change the Assistant's behavior in multi-turn conversations with users, a format quite different from the stories? And does the Assistant adopt the behaviors and preferences of human characters? We refer to this adoption as story imprinting. We finetune GPT-4.1 and Kimi-K2.6 on stories in which generally helpful human characters give subtly harmful advice after being insulted. The Assistant adopts the same conditional behavior while otherwise remaining helpful. This occurs even when fewer than 2% of stories depict the behavior. In a separate experiment, the Assistant adopts preferences that are only implicit in the narration. A human character's body language suggests they dislike working on spreadsheets, yet they never say so and continue giving good advice on spreadsheets. After finetuning, the Assistant becomes less likely to choose spreadsheet tasks. Next we ask which characters most influence the Assistant. We find the Assistant adopts behaviors more often from characters that resemble it (e.g., helpful rather than dismissive). We call this the affinity effect. The effect extends to other personas elicited with system prompts: unhelpful personas adopt behaviors from unhelpful characters. We also observe it in finetuned base models. We use the affinity effect to learn how models represent the Assistant. We find the Assistant adopts behaviors more from characters affiliated with elite universities (e.g., Yale) than non-elite ones. This implies the model's internal representation of the Assistant is more similar to humans from elite universities. Overall, the Assistant can be influenced by stories that depict only human characters (no AIs), which may conflict with the Persona Selection Model for the Assistant.
Jorio Cocola, Lev McKinney, Harry Mayne +2
Aug 11, 2026cs.HC

Narrative Keyframing for Generative Creative Writing

We introduce narrative keyframing, an interaction technique for AI-assisted creative writing that lets writers specify different types of narrative constraints at selected moments in a story, then use AI to generate intervening prose. Inspired by the use of keyframing in animation, narrative keyframing offers a flexible way to connect story planning with adaptive control over generated text. We explore three types of keyframes: plot keyframes define significant events in a story, character keyframes represent how individual characters change over the narrative, and perspective keyframes capture how individual characters experience different events through first-person narratives. Plot and character keyframes offer a flexible way to adapt the type of high-level conditioning explored in previous AI writing tools to more customizable, iterative, and fine-scale control, while perspective keyframes add a new way to control characterization and focalization by using first-person narratives as an intermediary. Through a user study, we show that narrative keyframing supports a more controllable, transparent, and engaging way to use generative AI in creative writing.
Chao Zhang, Abe Davis
Aug 2, 2026cs.AI

CraftAlign: Feature-Grounded Evaluation and Revision Guidance for AI Stories

Large language models can now generate fluent and complete stories, yet many outputs still feel formulaic and unnatural because of cliches, over-explanation, linear causal progression, and stereotyped endings, an immediately recognizable AI flavor. Existing detection and evaluation methods often stop at source labels or holistic scores, while revision methods typically target predefined issues through localized edits, limiting their ability to support multiple plausible revision strategies or guide story-wide changes in information release, causal organization, and ending treatment. We introduce CraftAlign, a framework that aligns AI stories with the craft of human storytelling by both assessing Human/AI writing patterns and providing revision guidance. CraftAlign comprises two learned modules and an inference-time guidance pipeline. A feature estimator built on Qwen3.5-9B predicts 304 explicit writing features spanning style and narrative. A class-conditional energy model scores the resulting feature configuration against Human and AI writing patterns, conditioning on the original writing prompt when available. At inference time, CraftAlign applies schema-valid structured perturbations, selects changes that move the feature configuration toward the Human writing pattern, and converts them into natural-language guidance for a separate editor to rewrite the full story. Experiments show that CraftAlign accurately distinguishes Human and AI writing patterns and that its guidance outperforms revision baselines across editors and in a human study.
Yang Yang, Boyun Xu, Shaofeng Liang +5
Jul 9, 2026cs.AI

CausalDS: Benchmarking Causal Reasoning in Data-Science Agents

Large language models (LLMs) increasingly act as integrated data-science agents, combining abstract reasoning with advanced tool use. Yet the relevant benchmark landscape largely divides into symbolic causal reasoning benchmarks without realistic data analysis or data analysis benchmarks without a principled causal data-generating structure. Furthermore, existing causal evaluation datasets are often restricted to curated examples from existing sources, with diversity coming from limited templatized variations rather than from systematic generation of novel synthetic causal structures. We introduce CausalDS, a benchmark for evaluating causal reasoning in agentic data-science workflows. Each benchmark instance is a scene consisting of a sampled structural causal model (SCM) with generated observational data and an accompanying synthetic natural-language story grounded in a realistic domain. We optionally ground the composition of the benchmark components in empirical distributions obtained from real-world datasets, thus retaining empirical structure while reducing the "causal parrot" risk through completely synthetic generation. From each scene, we then derive tasks spanning all three of Pearl's rungs, with typical data-science prediction tasks appearing as Rung 1. Most tasks include a data science coding component, where the model typically needs to use several tools to arrive at the final answer due to the frequent presence of imperfect observations, which are generated by an observation model. Additionally, recognizing when a question admits no warranted answer and abstaining is treated as a first-class scored outcome. The benchmark thus jointly evaluates symbolic causal reasoning, data science, uncertainty quantification, abstention, and tool use/coding.
Andrej Leban, Yuekai Sun
Jul 1, 2026cs.CL

From Personas to Plot: Character-Grounded Multi-Agent Story Generation for Long-Form Narratives

Although large language models (LLMs) have demonstrated impressive creative fiction generation, they struggle to maintain narrative consistency and coherent plot lines in long-form stories. In this work, we introduce a unified framework for long-form narrative generation and verification. MAGNET, a multi-agent goal-driven narrative engine for storytelling, generates stories with persona-grounded character agents that propose actions based on a shared world state and evolving story goals, while ATLAS is a graph-based pipeline that compares scene-level world representations across a generated story to detect hallucinations. By evaluating MAGNET using an LLM editor, pairwise rubric scoring, and ATLAS, we show that our framework produces coherent narratives compared to single-model prompting and IBSEN. At 100 pages, MAGNET reduced annotations and hallucinations by 41 and 50%, respectively, compared to the single model baseline and by 34 and 45%, respectively, compared to IBSEN, with pairwise rubric evaluation showing similar results. These results suggest that long-form narratives can emerge from explicit world-state tracking and goal-driven multi-agent generation, providing a foundation for controllable and structurally coherent long-form narrative generation.
Aayush Aluru, Chloe Ho, Muhammad Hammouri +5
Jul 1, 2026cs.AI

AI Native Games: A Survey and Roadmap

Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime. Yet generation alone does not make a game AI-native, nor does it guarantee playability. This paper defines AI-native games by whether runtime generative AI is constitutive of the core loop: if the AI component were removed or trivially replaced, the central form of play would collapse or become fundamentally different. This counterfactual criterion separates AI-native games from AI-augmented games and adjacent boundary artifacts. Using this definition, we screen candidate artifacts and analyze 53 publicly available AI-native games and prototypes. We introduce a dual-axis G/N taxonomy: the G-axis captures player-facing game type, while the N-axis captures the dominant AI mechanic that makes generative AI indispensable to play. The corpus is concentrated around language-forward designs, especially narrative adventure, epistemic interaction, and generative narrative, while categories such as semantic adjudication, multi-agent simulation, generative construction, and relationship/companion play remain less represented. We argue that the central design problem is organizing semantic openness into stable gameplay. AI-native design depends on mechanical invariants: goals, rules, state, feedback, pacing, and player agency that make open-ended AI outputs interpretable and consequential. We conclude with a roadmap for controllable generation, AI-as-mechanic design, multimodal and multi-agent systems, inference economics, evaluation, safety, and regulation.
Zhiyue Xu, Fandi Meng, Kaijie Xu +3
Jun 24, 2026cs.CL

Staying In Character: Perspective-Bounded Memory For Book-Based Role-Playing Agents

Recent LLM role-playing systems build character agents from novels by extracting characters, scenes, and relations. Yet long-narrative role-playing suffers from two failures: Factual Overreach, where shared retrieval or parametric memory lets a character use facts outside its perspective, and Stylistic Monotony, where profile descriptions flatten a character into a fixed voice. To address these failures, we propose REVERIEMEM, a three-layer memory architecture for book-based character agents. The episodic layer stores first-person scene memories; the semantic layer stores visibility-tagged facts; and the personality layer stores situation-dependent speech and behaviour patterns. For evaluation, we construct KBF-QA, a 4,386-question benchmark over eight novels for testing knowledge boundaries. REVERIEMEM improves Knowledge Boundary Fidelity by 34.6 percentage points over the strongest prior method. On BOOKWORLD's five-dimension pairwise narrative protocol, REVERIEMEM achieves a ~ 79% win rate, suggesting that perspective-bounded memory improves both boundary fidelity and character-grounded narrative generation.
Xushuo Tang, Junhe Zhang, Zihan Yang +4
Jun 23, 2026cs.CV

FreeStory: Training-Free Character Consistency for Free-Form Visual Storytelling

Visual storytelling aims to generate image sequences that are both aligned with narrative prompts and consistent in character appearance across images. Recent training-free methods improve character consistency by reusing attention features, but rely on structured prompts where full character descriptions are repeated in every prompt. This assumption simplifies the task but deviates from natural storytelling, where characters are typically introduced once and later referred to using pronouns or type-based expressions. We propose \textbf{FreeStory}, a training-free framework that reformulates character consistency under free-form prompts as entity-grounded feature reuse. Our method associates reference mentions with their corresponding character descriptions and combines dynamic character masks, correspondence-aware feature matching, key-value injection, and query blending to preserve identity while retaining generation diversity. We also introduce \textbf{FreeStoryBench}, a benchmark for this setting that includes both single- and multi-character stories. Experiments show that FreeStory achieves state-of-the-art performance among training-free methods on structured benchmarks and stronger overall consistency over baselines under free-form prompts.
Sibo Dong, Ismail Shaheen, Sarah Adel Bargal
Jun 22, 2026cs.CL

AI Fiction in the Wild

Some professional authors are beginning to use AI tools to help produce their fiction writing. Are readers using AI to generate fiction, too? Drawing on over 500,000 anonymized, English-language ChatGPT-user conversations (arXiv:2405.01470), we find that more than one third of the conversations involve some form of fiction generation -- including original stories, roleplay, fanfiction, and erotica. This AI-generated fiction is notably dominated by power users. We identify common fiction generation patterns and profiles among these users, including what we call "infinite story demanders," who repeatedly request and revise variations of the same or similar narratives over extended periods of time. We show that users especially gravitate toward fanfiction and erotica, and that they are broadly drawn to generic forms, repetition, immediacy, and niche combinations of story elements. Our findings motivate two theoretical provocations. First, we argue that AI technologies may lead to a shift in the conventional relationship between the author and reader, potentially producing what we call a "solipsistic reader-writer," who both generates and consumes fiction within a closed conversational loop, interacting with a machine rather than a human other. Second, we note that LLMs enable interactivity, play, and permutation in ways that are seemingly pleasurable for users, raising questions about where AI will fit into contemporary storytelling and entertainment ecosystems. We situate these developments within broader transformations in literature and media, including self-publishing, fanfiction, and pornography, and suggest that AI-generated fiction shares structural affinities with on-demand, personalized, and repetitive cultural forms.
Neel Gupta, Maria Antoniak, Melanie Walsh
Jun 21, 2026cs.CL

CASPER in the Machine: Insights into Character Variety in LLM-Generated Stories

As LLM-generated text is increasingly used, especially in fictional domains, we explore how much LLM-generated stories differ from human-written stories. In this work, we focus on characters. We borrow definitions from narratology to analyze eight intricate dimensions of character, such as stylization and wholeness. These dimensions consider more than just basic characteristics. They assess how characters are portrayed within their stories. After automatically inferring categories of characters within both LLM and human-written stories, we compare and contrast these two sets of stories. We consider the following overarching questions: (1) Do LLMs and human-written stories have similar characters? and (2) Do LLMs generate stories with a variety of characters? Our analysis includes research questions that focus on stories generated by popular LLMs and recently published human-written stories. We describe a number of interesting similarities, differences and key takeaways.
Anneliese Brei, Abhisheik Sharma, Nicholas Sanaie +2
Jun 18, 2026econ.GN

AI Economist Agent: An Agentic Framework for Evidence-Based Economic and Financial Analysis with RAG, Knowledge Graphs, and Large Language Models

We propose an AI economist agent for economic and financial scenario analysis. Scenario design often requires analysts to assess emerging risks with limited historical precedent, combine information from many sources, and translate qualitative mechanisms into internally consistent quantitative paths. Large language models (LLMs) can search and synthesize this information, but fluent narratives alone do not establish the model-based calculations needed for economic conclusions. Our framework uses LLM agents to plan the analysis, retrieve relevant evidence, and organize economic mechanisms, while registered quantitative models generate numerical outcomes and predefined tests determine whether intermediate results can be used in the final report. We apply the framework to European macro-financial stress scenarios and bank capital analysis. The empirical analysis evaluates retrieval of economic mechanisms, scenario construction, model execution, and report generation under a historical information cutoff. The results show how the AI economist agent can combine flexible evidence retrieval and scenario construction while keeping the resulting analysis linked to identifiable sources and explicit model calculations.
Masahiro Kato
Jun 15, 2026cs.CL

Do Large Language Models Always Tell The Same Stories?

Recent advances in large language models (LLMs) have enabled the generation of high-quality prose, yet whether these models are capable of generating diverse or creative artifacts remains a contested question. In this work, we investigate the diversity of LLM-generated stories through the framework of narrative similarity. Using a contrastive framework and a dataset of human-written stories and prompts from r/WritingPrompts, we collect narrative similarity judgments across 10 representative LLMs, utilizing both human evaluations and three different automatic annotation methods. Our findings reveal a clear trend: LLM-generated narratives are consistently more similar to each other than human-written stories are. We demonstrate that frontier models in particular converge on a "mean" generic narrative that approximates individual human stories but lacks the collective diversity of human authors. Finally, we show that common mitigation strategies, including negative prompting and temperature scaling, fail to meaningfully address this homogeneity.
Thennal DK, Hans Ole Hatzel
Jun 15, 2026cs.AI

Steering Emotional Dynamics for Art Therapy: Controllable Narrative Script Generation through Hierarchically Guided LLM Agents

Art therapy plays a vital role in emotional healing, in which narrative creation acts as the primary vehicle for emotional expression. Given the inherently dynamic nature of emotions during healing, narratives with finely controlled emotional fluctuations enable individuals to safely project inner conflicts and achieve emotional catharsis. Recently, with the rapid development of Large Language Models (LLMs), automated narrative generation technology has provided a new pathway to support such artistic designs. However, while existing methods can produce fluent texts, they struggle to generate narratives that adhere to specified affective trajectories, failing to meet the demands of emotion-oriented psychological healing. To address these issues, this paper proposes EC-Script, an LLM agent-based framework that enables hierarchical control of the affective trajectory in narrative generation for emotional healing. To ensure that the generated narratives strictly follow the given emotional patterns, EC-Script establishes overall narrative direction through Emotion-Trajectory Planning, propels scene-level plot development with Character-Driven Scene Generation, and regulates local emotional changes of characters via Emotion-Controlled Script Writing. Ultimately, it outputs scene-by-scene script content that remains highly consistent with the preset affective trajectory. Experimental results demonstrate that EC-Script significantly outperforms baseline methods in affective trajectory adherence, exhibiting excellent and reliable emotional controllability, thereby providing effective technical support for AI-assisted emotional healing scenarios.
Suqing Wang, Qinghai Miao, Chao Guo +1
Jun 14, 2026cs.HC

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as a=(k,xk)a=(k, x_k) (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection o=O(s)o=O(s) of state, and the transition kernel FF is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.
Yuhang Huang, Chenmiao Li, Chaowei Fang
Jun 12, 2026cs.CL

Characterizing Cultural Localization in AI-Generated Stories

The global use of artificial intelligence has increased interest in assessing the ability to generate culturally localized content, including stories. Cultural localization in stories often occurs through either templated localization -- the use of cultural markers (e.g., names, locations) in a generic narrative -- or holistic localization -- the variation of plots, values, and themes, in addition to cultural markers. We propose a method to measure the degree to which content was generated through templated localization. Specifically, we identify the lexical tokens that distinguish stories across nationalities and measure the similarity of the narratives that remain after removing them. In stories generated by five models on 125 topics for 193 nationalities, our method is able to detect that only a small subset (9-17%) of the vocabulary accounts for the variation across nationalities and that the narratives that remain after removing them contain repeated multi-word sequences, suggesting the presence of a shared culturally-agnostic narrative template. Finally, we characterize the cultural markers for their stereotypicality and offensiveness, finding that markers from 19 countries, mostly located in the Global South, are on average offensive.
Shaily Bhatt, Supriti Vijay, Jeremiah Milbauer +1
Jun 10, 2026cs.CL

Constrained Semantic Decompression in LLMs through Persian Proverb-Conditioned Story Generation

Transforming a dense, abstract proverb into an engaging and morally faithful narrative requires deep cultural understanding and robust semantic grounding. We frame this problem as a \emph{constrained semantic decompression} task and study proverb-conditioned story generation as a testbed for abstraction-to-realization in large language models (LLMs). Focusing on Persian, we introduce the Proverb Aligned Narrative Dataset (PAND), pairing proverbs with human-written stories and explicit meanings. By a hybrid evaluation framework that combines human-calibrated LLM-as-a-Judge with structural metrics, we analyze model behavior across multiple prompting regimes. Our findings reveal a persistent \emph{decompression gap}: current LLMs often achieve strong surface-level fluency while failing to faithfully instantiate the underlying moral and causal structure encoded in proverbs. We further show that explicit reasoning and iterative refinement can partially mitigate these failures, suggesting that many decompression errors arise from difficulties in translating abstract meaning into narrative form rather than a complete lack of relevant knowledge. Our proposed task naturally extends to other forms of compressed cultural knowledge.
Zahra Habibzadeh, Paria Khoshtab, Amir Mesbah +1
Jun 6, 2026cs.CL

Neutrality Bites: Gender Representation in AI-Generated Animal Stories

Gender bias in AI-generated stories is a well-documented problem. While much attention has been paid to reducing or mitigating this bias, it is not always clear whether interventions produce genuinely fairer results. To investigate this issue, we examine how large language models (LLMs) handle gender assignment in a narrative context that is popular, highly ambiguous, and also known to closely reproduce human stereotypes: stories about talking animals. We prompt six leading LLMs to complete an English-language story about seven different anthropomorphic animal characters whose gender is unstated. We additionally iterate with four different narrative settings and a range of model temperatures. Across the 23.8K stories, we find that models frequently avoid gendering the animal character in the story (19% on average) or use gender-neutral language like "it" or "its" (38.2% on average). However, when gender is assigned, there is a significant masculine bias. Feminine animal characters are virtually absent, present in just 2.2% of stories vs. 40.6% that feature masculine characters. Our findings point to a broader argument: neutrality bites. In other words, models that prioritize neutrality to address social bias may actually contribute to the erasure of marginalized perspectives and identities. We suggest that alternative strategies beyond neutrality need to be pursued, such as ones that more equally distribute social possibilities across imagined subjects.
Imani Finkley, Yuanxi Li, Melanie Walsh
May 28, 2026cs.AI

Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Models

The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-human interactions in a digital setting. This paper explores a novel ludic co-creation scenario involving children and Large Language Models (LLMs) interacting through a physical board game to create written stories. Our goal is to develop a multi-agent framework capable of producing high-quality narratives suitable for young players. At the core of our approach is an iterative Writer-Editor process in which one LLM generates stories while another evaluates them and provides feedback for refinement. Through a simulation study involving multiple LLMs, we show that this iterative interaction consistently improves the perceived quality of generated stories across successive loops. The results indicate that a small number of refinement steps may be sufficient to achieve high-quality outputs in interactive storytelling systems.
Arturo Valdivia, Paolo Burelli
May 27, 2026cs.CL

StoryLens: Preference-Aligned Story Rewriting via Context-Aware Narrative Enrichment

Story rewriting aims to adapt existing narratives to diverse reader preferences while preserving plot consistency and narrative coherence. Unlike conventional work on style transfer, we argue that effective story rewriting demands context-aware narrative enrichment beyond surface-level stylistic adaptation. Our pilot human study shows that style adaptation alone provides only marginal gains in reader satisfaction (2.3%), while context-enhanced rewriting substantially improves user preference alignment (24.5%). Motivated by this, we introduce STORYLENSBENCH, a large-scale benchmark for preference-aligned story rewriting, comprising structured story books, multi-dimensional reader preference profiles, and ranked context-aware rewritten stories. Building on this benchmark, we propose STORYLENSEVAL, a reward model for estimating reader satisfaction over rewritten stories, and STORYLENSWRITER, a two-stage rewriting model combining supervised fine-tuning with GRPO-based reinforcement learning. We further establish a comprehensive evaluation framework covering fidelity, coherence, and reader satisfaction. Experimental results demonstrate that STORYLENSWRITER consistently outperforms strong generation and personalization baselines, highlighting the importance of context-aware narrative enrichment for personalized story rewriting.
Hanwen Cui, Yuting Mei, Yuhang Fu +2
May 27, 2026cs.CL

Narrative Flattening: How Post-Training Compresses Thematic, Affective, and Stylistic Variation in LLM Fiction

Large language models produce fluent fiction, yet their creative output is widely seen as flat. We ask where this quality originates in the training and whether it affects different domains of human fiction equally. We construct a matched story-continuation paradigm across StoryStar (public-platform), TMAS (prompt-guided), and The New Yorker (professional literary)-and compare continuations from four OLMo 32B checkpoints (Base, SFT, DPO, RLVR) against matched human text. Because these checkpoints share architecture, scale, tokenizer, and pretraining, the design isolates the post-training effect. We measure each continuation along three sentence-level dimensions: thematic motion, affective prevalence, and linguistic diversity. Across all three, post-training compresses dynamic variation: thematic transitions become more uniform, high-intensity emotions give way to neutrality, and stylistic diversity across stories shrinks. We term this progressive loss narrative flattening. The effect is directionally stable across story domains but gap size depends on the human baseline: professional literary fiction is compressed most, while public-platform and prompt-guided stories show smaller gaps, consistent with their human baselines sitting closer to the model's default rhythm. Post-trained endpoints converge across domains, suggesting alignment produces a continuation regime largely insensitive to the source domain's narrative texture.
Zehan Li, Yutong Zhu, Siyang Wu +2
May 26, 2026cs.CL

Elias in the Lighthouse, Again? Diagnosing Low Diversity in LLM Stories

LLM-generated stories are a popular use case, but they show very low variability. We sample 20,000 total stories from four current models using five prompts. We find that 11 words occur in 88.3% of generated stories, with little difference between models. These words include names (Elias, Mara, Elara), settings (lighthouses), and professions (clockmaker, librarian). These tokens do not often occur in published literature nor pre-training data, but they are found in preference data that is likely to have been used by all current models. Surprisingly, these "lighthouse" stories are infrequent when compared with the average post-training story, much of which contains references to copyrighted characters or adult content. This result demonstrates the potentially disproportionate impact of small datasets combined with powerful alignment algorithms.
Sil Hamilton, David Mimno
May 21, 2026cs.AI

S2ED: From Story to Executable Descriptions for Consistency-Aware Story Illustration

Multi-frame story illustration requires long-horizon coherence beyond single-image text-to-image generation, including narrative decomposition and persistent character identity, layout, and affect across frames. We propose Story-to-Executable Descriptions (S2ED), a training-free, model-agnostic, prompt-layer framework that converts a full story into a sequence of explicit, editable executable descriptions for more consistent rendering. S2ED coordinates three agents to segment the narrative, ground canonical character attributes, and enrich spatial and affective cues, enabling interpretable prompt-carried state propagation and local edits to repair drift without retraining the generator. Experiments on Flintstones and Shakoo Maku show that S2ED improves sequence-level consistency and character fidelity over strong prompting, large-model planning, and a reference training-based method, under both automatic metrics and human judgments. We also deploy S2ED in an end-to-end story-to-storybook system for children's illustrated stories, with a supplementary video.
Sijing Yin, Jiamou Liu, Xiao Tang +2
May 20, 2026cs.CV

AttriStory: Fine-grained Attribute Realization for Visual Storytelling with Diffusion Models

Visual storytelling with diffusion models has made impressive strides in maintaining character consistency across narrative scenes. However, a critical gap remains: while these methods ensure a character remains consistent across scenes, they provide no systematic method to ensure if fine-grained attributes such as color and textures of clothing, accessories are faithfully rendered in the generated images. Towards this goal, we introduce AttriStory, a benchmark enabling attribute realization in visual storytelling. We curate 200 multi-scene stories across 10 distinct artistic styles using Large Language Model. Each scene is constructed with detailed attribute specifications to enable rich visual narratives. Further, to address attribute realization, we propose a plug-and-play latent optimization module that operates during early denoising steps, when the model establishes structural and semantic content. We achieve this through AttriLoss objective designed to maximize alignment between the cross-attention maps for desired attribute-object pairs while suppressing spurious associations, guiding models to localize attributes correctly. This approach operates orthogonally to existing consistency mechanisms, integrating seamlessly with current story generation pipelines without requiring architectural modifications. Our experiments demonstrate consistent improvements on incorporating AttriLoss across all baselines. This work positions attribute realization as a distinct, complementary dimension of visual storytelling, alongside character consistency, advancing the field toward fine-grained attribute-controlled story generation. Project-page:https://manogna-s.github.io/attristory/
Manogna Sreenivas, Rohit Kumar, Soma Biswas
May 13, 2026cs.CL

Children's English Reading Story Generation via Supervised Fine-Tuning of Compact LLMs with Controllable Difficulty and Safety

Large Language Models (LLMs) are widely applied in educational practices, such as for generating children's stories. However, the generated stories are often too difficult for children to read, and the operational cost of LLMs hinders their widespread adoption in educational settings. We used an existing expert-designed children's reading curriculum and its corresponding generated stories from GPT-4o and Llama 3.3 70B to design different experiments for fine-tuning three 8B-parameter LLMs, which then generated new English reading stories that were subjected to quantitative and qualitative evaluation. Our method prioritizes controllability over scale, enabling educators to target reading levels and error patterns with a compact, affordable model. Our evaluation results show that with appropriate fine-tuning designs, children's English reading stories generated by 8B LLMs perform better on difficulty-related metrics than those from zero-shot GPT-4o and Llama 3.3 70B, with almost no discernible safety issues. Such fine-tuned LLMs could be more broadly used by teachers, parents, and children in classrooms and at home to generate engaging English reading stories with children's interests, controllable difficulty and safety.
Qian Shen, Fanghua Cao, Min Yao +3
May 12, 2026cs.CV

RealDiffusion: Physics-informed Attention for Multi-character Storybook Generation

While modern diffusion models excel at generating diverse single images, extending this to sequential generation reveals a fundamental challenge: balancing narrative dynamism with multi-character coherence. Existing methods often falter at this trade-off, leading to artifacts where characters lose their identity or the story stagnates. To resolve this critical tension, we introduce RealDiffusion, a unified framework designed to reconcile robust coherence with narrative dynamism. Heat diffusion serves as a dissipative prior that averages neighboring features along the sequence and removes high-frequency noise within the subject region. This suppresses attribute drift and stabilizes identity across frames. A region-aware stochastic process then introduces small perturbations that explore nearby modes and prevent collapse so the story maintains pose change and scene evolution. We thus introduce a lightweight, training-free Physics-informed Attention mechanism that injects controllable physical priors into the self-attention layers during inference. By modeling feature evolution as a configurable physical system, our method regularizes spatio-temporal relationships without suppressing intentional, prompt-driven changes. Extensive experiments demonstrate that RealDiffusion achieves substantial gains in character coherence while preserving narrative dynamism, outperforming state-of-the-art approaches. Code is available at https://github.com/ShmilyQi-CN/RealDiffusion.
Qi Zhao, Jun Chen, Ivor Tsang +1
May 11, 2026cs.AI

A Reflective Storytelling Agent for Older Adults: Integrating Argumentation Schemes and Argument Mining in LLM-Based Personalised Narratives

This work investigates whether knowledge-driven large language model (LLM)-based storytelling can support purposeful narrative interaction with a digital companion for older adults. To address known limitations of LLMs, including hallucinations and limited transparency, we present a reflective storytelling agent integrating knowledge graphs, user modelling, argumentation theory, and argument mining to guide and inspect narrative generation. The study consisted of two phases. Phase I employed participatory design involving 11 domain experts in a formative evaluation that informed iterative refinement. The resulting system generates narratives grounded in structured user models representing health-promoting activities and motivations. Phase II involved 55 older adults evaluating persona-based narratives across four prompts and two creativity levels. Participants assessed perceived purpose, usefulness, cultural relatability, and inconsistencies. The system additionally computed hallucination-risk indicators to evaluate generated narratives. Participants recognised personally relevant purposes in roughly two thirds of narratives, while argument-based purposes were identified in around half of these cases. Cultural recognisability strongly influenced willingness to use the functionality, whereas minor inconsistencies were often tolerated when narratives remained understandable and personally relevant. Narratives with higher hallucination-risk indicators were more often perceived as inconsistent, while higher argument-quality indicators tended to co-occur with higher clarity and meaningfulness ratings. Overall, the study positions argument mining as a reflective inspection mechanism for comparing formal grounding signals with human evaluations in health-oriented LLM storytelling for older adults.
Jayalakshmi Baskar, Vera C. Kaelin, Kaan Kilic +1
May 8, 2026cs.CY

Creating and Evaluating K-12 GenAI Assessment Graders Through Context Engineering

The integration of large language models (LLMs) into educational assessment represents a transformative shift in classroom grading practices. While automated scoring systems and machine learning techniques have existed for decades, generative AI (GenAI) now enables educators to implement standards-based grading (SBG) with unprecedented efficiency and scale. This paper examines the theoretical foundations and evaluates an LLM grader that uses commercially available foundation models with context and prompt engineering to score student work against a rubric. Drawing on an empirical interrater agreement study using Massachusetts Comprehensive Assessment System (MCAS) data, we observed the Quadratic Weighted Kappa (QWK) and Proportional Reduction in Mean-Squared Error (PRMSE) across mathematics, science, and ELA, using Claude Sonnet 4, Haiku 4.5, GPT-5, and GPT-5 Mini. The results demonstrate that LLM graders, especially when based on foundational models with more parameters, achieve substantial agreement with human raters in mathematics and science assessments, while the performances vary in ELA, suggesting generic foundation models can be effective at scoring in given contexts. Additional analysis of teacher and student feedback reveals strong acceptance of AI-generated narrative feedback but skepticism toward numerical scores, suggesting that LLMs function most effectively as formative tools rather than summative evaluators. Our findings indicate that thoughtfully designed hybrid models that combine AI efficiency with teacher judgment can reduce workload, enhance feedback quality, and support equitable assessment practices without displacing professional expertise.
Zewei Tian, Alex Liu, Lief Esbenshade +6
May 6, 2026cs.CL

StoryAlign: Evaluating and Training Reward Models for Story Generation

Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains 1,1331,133 high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only 66.3%66.3\% accuracy. To address this limitation, we construct roughly 100,000100,000 high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.
Haotian Xia, Hao Peng, Yunjia Qi +4
May 2, 2026cs.HC

The Garden of Forking Paths: Threading Narrative Archetype as a Semantic Signal Through Gameplay Planning

Generative models can produce individual game facets, but whole-game generation remains an orchestration problem: narrative, level structure, encounters, objectives, rewards, and visuals must express shared intent. We present Forking Garden, a branching game generation system that uses narrative archetype as a persistent semantic signal across the generation pipeline. Narrative progression is represented as soft Rise/Fall states; candidate plot nodes are generated before structural constraints assemble archetype-conforming graphs. The same state then conditions encounter composition, objectives, rewards, and runtime difficulty adaptation, while a shared symbolic schema preserves narrative entities and gameplay configurations through content instantiation. Across 10 storylines, generated paths exhibit distinguishable archetypal trajectories, narrative threat predicts damage taken by a threat-blind combat agent, and generate-first-constrain-later yields 2.6 times the entity diversity of a hierarchical baseline. A 16-participant study further suggests that propagated Rise/Fall distinctions can remain meaningful during play, while also supporting narrative understanding and creator-oriented interpretation.
Yunge Wen, Chenliang Huang, Hangyu Zhou +6
Apr 29, 2026cs.CL

Tree-of-Text: A Tree-based Prompting Framework for Table-to-Text Generation in the Sports Domain

Generating sports game reports from structured tables is a complex table-to-text task that demands both precise data interpretation and fluent narrative generation. Traditional model-based approaches require large, annotated datasets, while prompt-based methods using large language models (LLMs) often struggle with hallucination due to weak table comprehension. To overcome these challenges, we propose Tree-of-Text, a tree-structured prompting framework that guides LLMs through a three-stage generation process: (1) Content Planning, where relevant operations and arguments are selected from the input tables; (2) Operation Execution, which breaks down large tables into manageable sub-tables; and (3) Content Generation, where short textual outputs are merged and rewritten into a cohesive report. Experiments show that our method outperforms existing methods on ShuttleSet+, leads in RG and CO metrics on RotoWire-FG, and excels in CS and CO on MLB with roughly 40% of the time and cost of Chain-of-Table. These results demonstrate the effectiveness and efficiency of Tree-of-Text and suggest a promising direction for prompt-based table-to-text generation in the sports domain.
Shang-Hsuan Chiang, Tsan-Tsung Yang, An-Zi Yen +1
Apr 28, 2026cs.CL

From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generation

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency. This paper explores a dependency-aware, multi-stage prompt pipeline for procedural RPG content generation that models narrative dependencies through structured intermediate representations. The approach decomposes generation into sequential stages: world building, non-player character creation, player character creation, campaign-level quest planning, and quest expansion. Each stage conditions on structured JSON outputs from previous stages. By enforcing schemas and explicit data flow, the pipeline reduces narrative drift, limits hallucinations, and supports scalable creation of interconnected narrative elements. The system is evaluated qualitatively through human-centered analysis across multiple independent runs. Outputs are assessed using criteria such as structural completeness, internal consistency, narrative coherence, diversity, and actionability. Results show that the pipeline consistently generates logically sound and structurally valid RPG content, without quality degradation as complexity increases. Separating high-level campaign planning from detailed quest expansion improves both global structure and local storytelling. These findings suggest that dependency-aware prompt pipelines with structured intermediate representations are an effective design pattern for LLM-based procedural content generation. This approach may also generalize to other domains requiring sequential reasoning over evolving contextual states.
Dominik Borawski, Marta Szulc, Robert Chudy +2
Apr 28, 2026cs.GR

Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.
Lanshan He, Haozhou Pang, Qi Gan +12
Apr 26, 2026cs.CL

Personality Shapes Gender Bias in Persona-Conditioned LLM Narratives Across English and Hindi: An Empirical Investigation

Large Language Models (LLMs) are increasingly deployed in persona-driven applications such as education, customer service, and social platforms, where models are prompted to adopt specific personas when interacting with users. While persona conditioning can improve user experience and engagement, it also raises concerns about how personality cues may interact with gender biases and stereotypes. In this work, we present a controlled study of persona-conditioned story generation in English and Hindi, where each story portrays a working professional in India producing context-specific artifacts (e.g., lesson plans, reports, letters) under systematically varied persona gender, occupational role, and personality traits from the HEXACO and Dark Triad frameworks. Across 23,400 generated stories from six state-of-the-art LLMs, we find that personality traits are significantly associated with both the magnitude and direction of gender bias. In particular, Dark Triad personality traits are consistently associated with higher gender-stereotypical representations compared to socially desirable HEXACO traits, though these associations vary across models and languages. Our findings demonstrate that gender bias in LLMs is not static but context-dependent. This suggests that persona-conditioned systems used in real-world applications may introduce uneven representational harms, reinforcing gender stereotypes in generated educational, professional, or social content.
Tanay Kumar, Shreya Gautam, Aman Chadha +2
Apr 23, 2026cs.CL

Planning Beyond Text: Graph-based Reasoning for Complex Narrative Generation

While LLMs demonstrate remarkable fluency in narrative generation, existing methods struggle to maintain global narrative coherence, contextual logical consistency, and smooth character development, often producing monotonous scripts with structural fractures. To this end, we introduce PLOTTER, a framework that performs narrative planning on structural graph representations instead of the direct sequential text representations used in existing work. Specifically, PLOTTER executes the Evaluate-Plan-Revise cycle on the event graph and character graph. By diagnosing and repairing issues of the graph topology under rigorous logical constraints, the model optimizes the causality and narrative skeleton before complete context generation. Experiments demonstrate that PLOTTER significantly outperforms representative baselines across diverse narrative scenarios. These findings verify that planning narratives on structural graph representations-rather than directly on text-is crucial to enhance the long context reasoning of LLMs in complex narrative generation.
Hanwen Gu, Chao Guo, Junle Wang +2
Apr 20, 2026cs.CL

On the Importance and Evaluation of Narrativity in Natural Language AI Explanations

Explainable AI (XAI) aims to make the behaviour of machine learning models interpretable, yet many explanation methods remain difficult to understand. The integration of Natural Language Generation into XAI aims to deliver explanations in textual form, making them more accessible to practitioners. Current approaches, however, largely yield static lists of feature importances. Although such explanations indicate what influences the prediction, they do not explain why the prediction occurs. In this study, we draw on insights from social sciences and linguistics, and argue that XAI explanations should be presented in the form of narratives. Narrative explanations support human understanding through four defining properties: continuous structure, cause-effect mechanisms, linguistic fluency, and lexical diversity. We show that standard Natural Language Processing (NLP) metrics based solely on token probability or word frequency fail to capture these properties and can be matched or exceeded by tautological text that conveys no explanatory content. To address this issue, we propose seven automatic metrics that quantify the narrative quality of explanations along the four identified dimensions. We benchmark current state-of-the-art explanation generation methods on six datasets and show that the proposed metrics separate descriptive from narrative explanations more reliably than standard NLP metrics. Finally, to further advance the field, we propose a set of problem-agnostic XAI Narrative generation rules for producing natural language XAI explanations, so that the resulting XAI Narratives exhibit stronger narrative properties and align with the findings from the linguistic and social science literature.
Mateusz Cedro, David Martens
Apr 20, 2026cs.CV

Can LLM-Generated Text Empower Surgical Vision-Language Pre-training?

Recent advancements in self-supervised learning have led to powerful surgical vision encoders capable of spatiotemporal understanding. However, extending these visual foundations to multi-modal reasoning tasks is severely bottlenecked by the prohibitive cost of expert textual annotations. To overcome this scalability limitation, we introduce \textbf{LIME}, a large-scale multi-modal dataset derived from open-access surgical videos using human-free, Large Language Model (LLM)-generated narratives. While LIME offers immense scalability, unverified generated texts may contain errors, including hallucinations, that could potentially lead to catastrophically degraded pre-trained medical priors in standard contrastive pipelines. To mitigate this, we propose \textbf{SurgLIME}, a parameter-efficient Vision-Language Pre-training (VLP) framework designed to learn reliable cross-modal alignments using noisy narratives. SurgLIME preserves foundational medical priors using a LoRA-adapted dual-encoder architecture and introduces an automated confidence estimation mechanism that dynamically down-weights uncertain text during contrastive alignment. Evaluations on the AutoLaparo and Cholec80 benchmarks show that SurgLIME achieves competitive zero-shot cross-modal alignment while preserving the robust linear probing performance of the visual foundation model. Dataset, code, and models are publicly available at https://github.com/visurg-ai/SurgLIME.
Chengan Che, Chao Wang, Jiayuan Huang +2
Apr 17, 2026cs.CV

BOOKAGENT: Orchestrating Safety-Aware Visual Narratives via Multi-Agent Cognitive Calibration

Recent advancements in Large Generative Models (LGMs) have revolutionized multi-modal generation. However, generating illustrated storybooks remains an open challenge, where prior works mainly decompose this task into separate stages, and thus, holistic multi-modal grounding remains limited. Besides, while safety alignment is studied for text- or image-only generation, existing works rarely integrate child-specific safety constraints into narrative planning and sequence-level multi-modal verification. To address these limitations, we propose BookAgent, a safety-aware multi-agent collaboration framework designed for high-quality, safety-aware visual narratives. Different from prior story visualization models that assume a fixed storyline sequence, BookAgent targets end-to-end storybook synthesis from a user draft by jointly planning, scripting, illustrating, and globally repairing inconsistencies. To ensure precise multi-modal grounding, BookAgent dynamically calibrates page-level alignment between textual scripts and visual layouts. Furthermore, BookAgent calibrates holistic consistency from the temporal dimension, by verifying-then-rectifying global inconsistencies in character identity and storytelling logic. Extensive experiments demonstrate that BookAgent significantly outperforms current methods in narrative coherence, visual consistency, and safety compliance, offering a robust paradigm for reliable agents in complex multi-modal creation. The implementation will be publicly released at https://github.com/bogao-code/BookAgent/tree/main.
Bo Gao, Chang Liu, Yuyang Miao +2
Dec 21, 2025cs.HC

Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization

Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of IN by improvisationally expanding on pre-authored content in response to open-ended player input. However, this extrapolation risks widening the gap between author-envisioned and player-experienced stories, potentially limiting the strength of plot progression and the communication of the author's narrative intent. To bridge the gap, we introduce Elsewise: an authoring tool for LLM-based INs that implements a novel Bundled Storyline concept to enhance author's perception and understanding of the narrative possibility space, allowing authors to explore similarities and differences between possible playthroughs of their IN in terms of open-ended, user-configurable narrative dimensions. A user study (n=12) shows that our approach improves author anticipation of player-experienced narrative, leading to more effective control and exploration of the narrative possibility spaces.
Yi Wang, John Joon Young Chung, Melissa Roemmele +6
Apr 29, 2025cs.HC

Narrative-Centered Emotional Reflection: An Early Prototype for AI-Supported Emotional Self-Reflection

Reflexion is an AI-powered prototype designed to explore structured emotional self-reflection. By integrating emotion detection, layered reflective prompting, and metaphorical storytelling generation, Reflexion was intended to support users in autonomous emotional exploration beyond basic sentiment categorization. Grounded primarily in expressive writing, cognitive restructuring, and self-determination theory, the system was designed to organize reflection as a progressive pathway from surface-level emotional recognition toward value-aligned action planning. Its final action-planning layer is additionally informed by broader questions of agency and empowerment, which remain future directions rather than fully implemented mechanisms in the current prototype. Informal design feedback indicated that some reviewers found the layered interaction model understandable and potentially useful; no empirical efficacy claims are made. As an early prototype, Reflexion documents one direction in theory-informed affective computing.
Shou-Tzu Han
Dec 13, 2024cs.CL

Modeling Story Expectations: A Generative Framework using LLMs

Consumers' engagement with stories is shaped by their expectations about what will happen next, yet modeling these forward-looking beliefs over unstructured narrative content has remained challenging. We develop a framework that uses large language models to approximate consumers' story expectations. Our method generates multiple imagined story continuations from a pre-trained LLM and extracts interpretable, theory-motivated features from these continuations, such as emotion and narrative path features. We propose two complementary validation procedures suited to different data availability: a survey-based approach that compares LLM-derived expectations to human-reported beliefs, and a rational-expectations approach that compares them to actual story outcomes. Applying the framework to both survey data collected in a controlled lab setting and observational data from an online reading platform, we find that LLM-derived expectations correlate with human-reported beliefs as well as actual story continuations along all features studied. In both settings, forward-looking expectations are associated with reader engagement above and beyond features of the content already consumed. Our framework provides a scalable method for modeling consumer beliefs about narrative content, with implications for content creation, platform strategy, and the study of narrative media.
Hortense Fong, George Gui, Bo Yang
Date pendingcs.HC

Tinker Tales: A Tangible Dialogue System for Child-AI Co-Creative Storytelling

Conversational AI agents are increasingly explored as creative partners, yet how conversation design shapes child-AI dialogue in co-creative settings remains underexplored. We present Tinker Tales, a tangible dialogue system for child-AI collaborative storytelling, in which educational frameworks (narrative development and social-emotional learning) are instantiated as conversation design, shaping how the agent engages children across four narrative stages. The system combines a physical storytelling board, NFC-embedded toys, and a mobile app mediating multimodal interaction through tangible manipulation and voice-based dialogue. We conducted a home-based user study with 10 children (ages 6-8) across two conversation design conditions varying in how the agent structured elaboration, with and without educational scaffolding. Our findings show that prompt framing shapes the form and consistency of children's narrative contributions, structuring how they participate in co-creative dialogue with AI.
Nayoung Choi, Jiseung Hong, Peace Cyebukayire +2
Date pendingcs.CL

Characterizing Narrative Content in Web-scale LLM Pretraining Data

The narrative composition of web-scale LLM pretraining corpora remains largely unexplored, even though narrative is a fundamental mode of human communication. We present the first fine-grained study of narrative features in Dolma, a 3-trillion-token open pretraining corpus. Drawing on narrative theory, we design a framework spanning three core narrative elements (agency, setting, and events) operationalized as 11 interpretable dimensions. After curating and hand-annotating a diverse set of 400 passages, we create an LLM-labeled dataset of 25K passages, and finally, we finetune and validate NarraBERT, two RoBERTa-based models for fine-grained narrative prediction. We apply NarraBERT to 13M passages, resulting in a new dataset, NarraDolma. We find that narrative structure is measurable at scale across extremely heterogeneous data and narrative qualities are unequally distributed across pretraining sources, topics, and formats in ways that current data curation practices neither measure nor account for. Our framework, dataset, and analyses provide a foundation for understanding how narrative qualities are distributed in LLM pretraining data.
Teagan Johnson, Elliott Ash, Andrew Piper +1