Physics-Based Simulation
Momentum
19 papers in the last four weeks, up 217% on the four weeks before. 0.2% of all new papers.
Latest papers 152
High-fidelity immersed-boundary simulation resolves the coupled motion of a deforming swimmer and its surrounding flow, but the resulting cost limits repeated evaluations for engineering design, parameter studies, and control. We develop neural-operator surrogates for temporal prediction of the hydrodynamic fields generated by planar and volumetric eel swimmers. The surrogates are trained on regular-grid fields exported from adaptive fluid--structure simulations and are conditioned on swimmer geometry and Reynolds number. The planar model jointly predicts two velocity components, scalar vorticity, and pressure. On five held-out high-Reynolds-number trajectories, its full-domain global relative L^2 error is 3.51 %. The volumetric formulation uses three target-specific models with a common multichannel input: one model predicts three-dimensional velocity, one predicts vorticity, and one predicts pressure. Their full-domain global relative L^2 errors on five held-out within-range trajectories are 3.44 %, 5.58 %, and 19.2 %. Together, the results demonstrate the feasibility of field-resolved neural surrogates for moving-boundary swimmer flows while identifying pressure accuracy and physical consistency as priorities for further development.
SoRoMoX: Fast, Differentiable, and Parallelizable Soft Robot Models
Reduced-order models based on Cosserat-rod theory are now well established, and modeling theory is no longer the primary bottleneck in soft-robot control. Their implementations, however, do not support the differentiable, GPU-parallel, and control-oriented workflows that underpin advanced rigid-robotics applications. Here, we fill this gap with SoRoMoX (Soft Robot Models in JAX), a fully numerical, JIT-compilable Python/JAX framework. SoRoMoX implements articulated, Piecewise Constant Strain, and Variable Strain models through a unified, control-ready interface that provides inertia matrices, gravitational and elastic forces, Jacobians, and their derivatives. To our knowledge, it is the first rod/strain-based soft-robot modeling framework that runs directly on GPUs, with Warp kernels accelerating parallel continuum-model execution, and is end-to-end differentiable with respect to states, inputs, and parameters. Sequential CPU rollouts are up to 27.0 times faster than SoRoSim, while GPU-parallel GVS rollouts increase throughput by up to 679.7 times. This performance enables workflows that were previously impractical or impossible: static-equilibrium system identification with 66% lower marker RMSE; residual-force learning with a further 64% reduction; computed-torque tracking with RMSE reduced by a factor of approximately 500 relative to model-free PD; control-gain optimization with up to 98% lower loss than untuned gains; safety-constrained control using high-order control barrier functions to keep the peak contact force within a prescribed 5 N bound, compared with 33.5 N without the safety constraint; and reinforcement-learning policy training up to 7 times faster than a CPU PyElastica discrete-rod baseline through massively parallel rollouts.
BendTwin: Robust Dense-to-Sparse Physical Reconstruction with Bending-Aware Differentiable Spring-Mass Models
Reconstructing objects with mechanical properties from video observations enables physically consistent dynamic prediction, benefiting robotics planning and interaction. Existing spring--mass based physical driven reconstruction approaches offer efficient and differentiable physical reconstruction, but they typically rely on axial springs alone. Such formulations oversimplify the underlying structural mechanics and can become mechanically under-constrained when the physical graph is coarsened, limiting their ability to preserve stable local deformation. We present BendTwin, a bending-aware differentiable spring--mass framework for video-based reconstruction and future prediction of deformable objects. BendTwin introduces bending stiffness and damping over local surface triplets, penalizing deviations from rest angles and regularizing higher-order deformation. These bending constraints improve mechanical stability while preserving the simplicity of spring--mass system. Experiments show that BendTwin consistently outperforms the axial-only PhysTwin baseline. Ablation studies further demonstrate that the bending constraints maintain system stability across different downsampling ratios and consistently improve upon the original PhysTwin formulation. Overall, BendTwin provides an effective approach for constructing mechanically faithful digital twins from sparse-view RGB-D videos.
Explicit and Stable Pseudospectral Time-Domain Method for the Föppl-von Kármán Equations
Modal synthesis is a widely-used technique for simulation of musical instrument dynamics. In the linear case, a modal decomposition leads to an uncoupled system of damped and forced harmonic oscillators which can be efficiently solved by standard time-stepping methods. However, extensions to nonlinear problems are challenging due to the presence of products of modal expansions in the governing equations. In the case of the Föppl-von Kármán plate, the nonlinear coupling between the modes is described by a fourth-order tensor and is prohibitively expensive to evaluate in the modal domain. In this work, we propose a pseudospectral method in which the products are evaluated on a grid in the spatial domain while spatial derivatives are computed exactly in the modal domain. Discrete sine and cosine transforms between the modal and spatial domains are used to impose simply supported boundary conditions for the plate. Finally, we prove non-negativity of the nonlinear potential energy of the system and employ a scalar auxiliary variable technique for explicit and stable time integration in the modal domain. As a result, we reduce the computational cost of modal synthesis while preserving its advantages like a precise control over the simulated frequency range. Sound examples are presented.
GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models
Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated. We introduce GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics. It comprises 22 controlled task families covering rigid bodies, flexible cables, textiles, and volumetric deformable objects. Grounded in real-world trajectories and paired with calibrated physical metadata, uncertainty annotations, and task-specific observables, these tasks cover fundamental physical processes including collision, friction, momentum transfer, oscillation, self-contact, and deformation across diverse materials and conditions. We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks by testing physical-law consistency and the temporal stability of inferred parameters. Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation. We further find that video world models can produce trajectories with the expected equation form while recovering incorrect accelerations, momentum transfer, and oscillation timing. GAUGE lays the groundwork for developing more physically faithful simulators and world models for embodied intelligence.
NewtonGS: Physics-Structured Object-Level Neural Newtonian Dynamics for Gaussian Scene Animation
Animating objects in a static 3D Gaussian scene requires an explicit object-level dynamic state and a controllable model of object motion. Existing dynamic Gaussian methods primarily reconstruct time-varying scenes or simulate deformation, rather than provide compact object states for direct control. To address this gap, we present NewtonGS, a physics-structured framework for object-level state rollout and Gaussian scene animation. NewtonGS represents each object with a 22-dimensional state covering pose, linear and angular velocity, anisotropic scale and its rate, mass, and contact properties. Its Gaussian Neural Newtonian Dynamics (Gaussian-NND) model combines analytic translation, quaternion kinematics, gravity, damping, and scale-restoration dynamics with learned continuous and contact residuals. A discrete event map handles floor contact. Predicted poses and scales define a shared affine transformation that updates the means and covariances of all Gaussians associated with each object. We construct two procedurally generated datasets: State-32 for state-rollout evaluation and Gaussian-32 for state-to-Gaussian transformation. On both the in-distribution and velocity-range-shift splits of State-32, NewtonGS achieves lower trajectory RMSE, final displacement error, and velocity RMSE than five analytic baselines. Experiments on Gaussian-32 further demonstrate effective conversion from predicted states to animated Gaussian objects.
muSync-GS: Physics-Synchronized Driving Video Synthesis for Weather and Geometric Road Hazards
High-quality driving data are essential for autonomous-driving systems and generative world models. However, rare and safety-critical scenarios involving adverse weather, braking under low tire--road friction, and uneven road geometry are costly and risky to collect at scale. Existing video-generation and 3D Gaussian editing methods can modify weather appearance or road geometry, but typically do not couple these edits with tire--road interaction and vehicle dynamics. As a result, an edited video may retain its original trajectory even when the modified road condition should alter braking, wheel slip, load transfer, and ego-camera motion. We present muSync-GS, a physics-synchronized framework for driving video synthesis under adverse-weather and road-elevation hazards. A precipitation-derived road-surface condition jointly controls road appearance and tire friction, while a shared road-elevation profile drives both visible road-geometry editing and axle excitation. A calibrated vehicle model predicts speed, slip ratio, normal loads, and pitch for constructing the ego-camera trajectory and synchronized physical annotations. On 12 held-out CarSim cases spanning precipitation levels, brake inputs, and road-profile parameters, the model achieves mean case-wise RMSEs of 0.0273 m/s for speed, 0.0590 degrees for pitch, 0.0101 for slip ratio, and 26.61 N for per-wheel normal load. Together with the reconstructed-scene experiments, these results show that muSync-GS accurately reproduces vehicle responses under held-out controls while synchronizing them with controllable scene edits and ego-camera motion.
Tired Actor: Fatigue-Informed Character Control
Replicating human behavior with physics simulation has been a long-expected goal in character animation. Existing efforts have achieved impressive performance in imitating a wide span of general motions. However, most existing efforts could still suffer from unnatural movements due to the lack of biomechanical and physiological priors. Given this, we project our sights to advances in behavioral energetics, which demonstrate how energy use shapes human movements. In contrast, current character controllers typically assume the character is equipped with infinite energy over time. Inspired by these, we propose to adopt fatigue as a proxy of the finite energy limit, inject it into general character animation, and thoroughly investigate how fatigue introduces new characteristics to physics-based character control. Leveraging the Three-Compartment Controller (3CC) model, we managed to obtain a policy for general motion imitation under different fatigue statuses. Furthermore, extensive analyses are conducted to demonstrate how fatigue could influence the naturalness, scalability, and robustness of character animation. Our code will be made public.
Convex Collision-Free Regions
Convex Collision-Free Regions (CCFR) is a collision handling method that explicitly represents local convex feasible regions to enforce non-penetration. Each feasible region is constructed from surrounding mesh primitive configurations, including edge-edge and vertex-face interactions. The resulting convex region represents admissible non-penetrating vertex displacements at the current configuration. Existing collision handling methods for deformable body simulation have largely relied on implicit representations of feasibility, resulting in either compromised robustness for secondary collisions and codimensional contacts or tight coupling with specific nonlinear optimization schemes. Our formulation constructs feasible regions independently for each vertex, defined prior to penetration, inherently accounts not only for primary collisions but also for secondary collisions and codimensional contacts, enabling highly scalable and parallelizable collision handling. These feasible regions encode geometric non-penetration constraints independently of physical contact response models. CCFR does not rely on nonlinear optimization and is compatible with simulation frameworks such as Extended Position-Based Dynamics (XPBD) that do not explicitly maintain interior feasibility during iterative updates. The effectiveness of CCFR is demonstrated across cloth, hair, wire, particle systems, and codimensional contact scenarios, showing versatile and efficient collision handling.
Physics-Informed Neural Operator for Warm-Starting Background-Decomposed and Preconditioned PSFD: Enabling Scalable 3-D EUV Mask Simulation
We present a physics-informed neural operator (PINO) trained with pseudo-spectral frequency-domain (PSFD) equations for electromagnetic (EM) scattering problems in EUV lithography. The Fourier neural operator is factorized into a two-dimensional lateral () branch and a one-dimensional axial () branch and is trained self-consistently with background decomposition.Thus, the full-vector coupling between the mask and the multilayer response is retained without invoking a finite-order Born approximation. In this way, the computational domain size is significantly reduced, thereby lowering the computational cost. The PINO is trained on approximately 16,000 mask designs from the LithoBench library sampled randomly at each training iteration without using precomputed EM field solutions. The PINO surrogate model yields predictions with a mean absolute error of about for the scattered intensity of held-out mask patterns relative to the reference PSFD solution. Combined with spectral damping, the PINO warm-start initialization accelerates the background-decomposed PSFD solver on finer discretizations.
Lantern: Conflict-Aware Gradient Blending for Physics-Guided Diffusion Models in Calorimeter Simulation
Monte Carlo simulation of calorimeter showers is a principal bottleneck for the High-Luminosity LHC, and diffusion models have emerged as fast, high-fidelity surrogates. Their denoising objective is purely statistical, however: a model can minimize it while placing the physics wrong. Existing physics-informed generative methods cannot close this gap, because they assume a closed-form law, a governing PDE residual or a hard per-sample constraint, that a shower does not supply: no per-sample PDE governs a stochastic cascade, and energy conservation fixes only one scalar per shower. Standard metrics ignore the correlation structure across calorimeter layers and voxels, comparing showers only in a physics feature space. We address both gaps. We introduce the Correlation Frobenius Distance (CFD), a single normalized score for correlation fidelity at layer-wise and voxel-wise scales. We then encode the soft per-sample structure available in a shower as two physics-aware auxiliary losses: a variance-stabilized voxel residual loss grounded in counting statistics, and a graph Laplacian loss over the detector geometry. We combine both with denoising through GradBlend, which anchors the step magnitude to the denoising gradient while letting the auxiliary steer its direction, yielding Lantern, a physics-guided diffusion surrogate. On CaloChallenge Dataset 2, injecting the physics losses through task-symmetric rules such as PCGrad, GradNorm, IMTL-G, and ConFIG inflates FPD by 2-100x relative to denoising alone, whereas GradBlend admits the same signal without regression and, with the Laplacian loss, Lantern improves both FPD and CFD. Our ablation on the auxiliary loss scheduler shows that the voxel residual loss, whose gradient conflicts with denoising, requires a terminal denoising-only phase to preserve shower fidelity, whereas the non-conflicting Laplacian loss is insensitive to the schedule.
PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation
Image-source-method (ISM)-based room impulse response (RIR) simulation is a useful and physically interpretable tool for acoustic scene modeling, but full-order ISM becomes computationally expensive as the reflection order and room complexity increase. We propose a physics-guided framework for fast RIR simulation that preserves the geometric structure of ISM while learning to retain only acoustically important image-source paths during online traversal. To recover energy removed by pruning, the proposed PathRIR uses a lightweight compensation multilayer perceptron to predict the missing late-tail energy envelope and generate a compensation tail whose energy follows that envelope. Experiments on irregular 3D rooms show that PathRIR reduces image-source computation and improves runtime efficiency over a full-order ISM simulator, while achieving low waveform- and decay-related errors. Ablation results show that adding the compensation tail improves waveform fidelity and reduces energy-decay-curve error, reverberation-time error, and direct-to-reverberant-ratio error, with modest runtime overhead.
A Splitting Architecture for Exact Reduced Coulomb Friction
Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split between a cone-constrained linear response and a scalar non-associated coupling induced by tangential velocity. We exploit this structure in the solver design. Our method uses an outer iteration to update the non-associated coupling explicitly, and an inner solve for a strongly convex cone-constrained quadratic program. This separation also makes the inner solver modular, so different numerical schemes can be used without changing the outer iteration. We evaluate the method on rigid-body benchmarks with stick-slip transitions and frictional stacking, and show that it reproduces exact Coulomb complementarity without smoothing or relaxing the friction law.
HybridSim: A Physics-Learning Hybrid Digital Twin for mmWave Human Sensing
High-fidelity simulation of mmWave radar signals for dynamic human motion is valuable for developing radar-based human sensing models; yet collecting accurately labeled measurements for a specific deployment site remains expensive. We present HybridSim, a physics-learning hybrid simulator that synthesizes mmWave radar signals from dynamic human meshes under a fixed indoor room configuration, explicitly decoupling propagation into two components. To parameterize the human subject, we use a tri-plane representation to extract human features and a Graph Convolutional Network to stabilize optimization and mitigate gradient instability. The direct signal path is modeled via an inverse-rendering formulation with a microfacet BRDF to capture primary surface reflections. In parallel, the indirect path is approximated by combining 3D Gaussian Splatting with a virtual-receiver geometry to fit and reproduce site-specific multipath interference patterns, achieving substantially lower computational cost than explicit full ray tracing. Experiments in a fixed-room setting show improved agreement with a physically based reference and consistent gains on downstream radar-based human sensing tasks when using HybridSim for site-specific data augmentation.
PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation
Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes. The simulation process is controlled by physical specifications, which are typically generated by a vision-language model in a single pass. Such one-shot prediction often fails to accurately translate user intent into executable simulations, particularly for fine-grained object dynamics, complex motion trajectories, and temporally structured interactions. In this paper, we propose PhysAgent, a reflective agentic framework that closes the loop among physical program generation, physics simulation, stage-specific verification, and targeted program repair. Beyond improving the control of coupled physical parameters, our framework enables the agent to progressively realize complex trajectories, multi-stage interactions, and precise event outcomes by treating each physical program as an executable hypothesis. In addition, we design a set of physics-control APIs to support more stable and complex motion behaviors. Extensive experiments demonstrate that PhysAgent produces more physically plausible videos, achieves better prompt alignment, and generalizes more effectively across diverse physical scenarios.
Physics-aware Masked Diffusion-based Flood Simulation for Urban Fisheye Disaster Detection
Physical simulations that predict the behavior of urban disasters, such as climate-related flooding, play a crucial role in disaster prevention and the development of anomaly detection models. However, the severe shortage of flood data in real-world environments, combined with the inherent distortions of fisheye lens images, which are used for urban surveillance, has made high-precision simulations challenging. To address this, we propose a new physical simulation system PhysFlood that leverages Diffusion Models to synthesize realistic floods from just a single image captured by a fisheye lens. Our system not only enables simulation from a single image, but also features the ability to freely control and generate diverse flood scenarios by manipulating physically meaningful variables, such as water levels. In our evaluation experiments, we conducted a qualitative human study and demonstrated that the simulation images generated by PhysFlood exhibit both acceptable realism and robustness.
Learning Physics-Guided Residual Dynamics for Deformable Object Simulation
Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.
Generating Physically Plausible Parachute Dynamics with Deep Generative Modeling
Accurately modeling the dynamics of planetary parachute and entry vehicle systems is critical for Entry, Descent, and Landing events such as vehicle separation and sensor activation. These dynamics are difficult to capture with traditional system-identification methods as parachute motion is highly nonlinear, the governing equations are not fully known, and relevant test data are scarce and expensive to acquire. In this work, we sidestep these challenges by leveraging a physics-aware generative modeling approach that learns parachute dynamics directly from data. The proposed method, Symplectic Parachute Generative Adversarial Network (SPar-GAN), adapts a Hamiltonian generative architecture to the parachute setting by conditioning on canopy design and freestream velocity, while enforcing conservation of energy through symplectic integration. We apply SPar-GAN to subscale parachute tests conducted at the National Full-Scale Aerodynamics Complex and show that it reproduces qualitatively accurate pitch-yaw dynamics of different parachute configurations while recovering a compact two-degree-of-freedom phase-space consistent with canopy axisymmetry. These results suggest that physics-constrained generative models can characterize parachute dynamics across operating conditions and may help reduce the volume of physical testing required to assess performance.
PHITSBench: an execution-scored benchmark for AI-assisted PHITS radiation-transport input generation using natural language
We introduce PHITSBench, an execution-scored benchmark for the Monte Carlo Particle and Heavy Ion Transport code System (PHITS). PHITSBench comprises 282 transport-scorable tasks spanning three common workflow categories: parameter editing (Edit), syntax repair (Repair ), and complete simulation generation from natural-language descriptions (Reproduce). Each task is evaluated using a Composite Metric Score that combines execution success with agreement between generated and reference transport observables. Using PHITSBench, we evaluate five GPT-5.4-based configurations ranging from zero-shot prompting to knowledge-augmented and agentic workflows. Without domain-specific knowledge, the model performs well on editing and repair tasks (95% and 70% success, respectively) but fails to generate correct simulations from scratch (0% success on the Reproduce track). A structured, machine-readable PHITS knowledge catalog, supplied alongside the user manual, raises single-shot Reproduce-task success to 57%. Agentic execution provides a further improvement to 66-73%, but at increased computational cost. Failure analysis shows that the remaining errors are dominated by incorrect selection and configuration of physical observables rather than syntax generation. These results suggest that future progress in AI-assisted radiation-transport modeling will depend as much on machine-readable knowledge bases, curated domain-training datasets, and execution-grounded evaluation environments as on advances in foundation models themselves.
Quantum simulation of real-world nonlinear dynamics via Koopman method
Nonlinear dynamics is ubiquitous in nature, ranging from chemical pattern formation to ocean circulation, yet its simulation on quantum computers is fundamentally limited by the unitary nature of quantum evolution. We propose the quantum Koopman method, a data-driven framework that embeds nonlinear dynamics into a learned linear representation and implements the resulting evolution using shallow quantum circuits. This method learns Koopman observables from trajectory data, projects the lifted dynamics onto a finite-dimensional subspace, and decomposes the corresponding non-unitary propagator into parallel spectral channels. We utilize the Koopman method on a superconducting processor to simulate three distinct nonlinear systems, comprising reaction-diffusion dynamics, fluid motion on a sphere, and satellite-derived observations of Gulf Stream currents, employing up to 32 parallel circuits of 10 qubits. These quantum simulations capture the dominant multiscale patterns and statistical signatures of the underlying dynamics, and reveal a transition from performance limited by hardware noise in weakly nonlinear systems to performance limited by finite-dimensional Koopman representations as nonlinear scale interactions increase. This transition identifies a practical boundary for quantum-amenable nonlinear dynamics, establishing a hardware-validated route for simulating moderately nonlinear dynamics on near-term quantum hardware.
OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics
Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.
ForestIR: Physics-Informed Forest Sound Simulation for Array-Based Bioacoustic Remote Sensing
Microphone array-based passive acoustic monitoring is increasingly used for biodiversity sensing in forests. However, design and evaluation of array systems and configurations remains difficult since field recordings are costly, difficult to reproduce, and provide limited control over forest and atmospheric conditions. We present ForestIR, a physics-informed and reproducible simulation framework that links forest and environmental conditions to microphone-array recordings for bioacoustic remote sensing. Through a more realistic sound propagation method and a systematic control over array design and environmental factors, ForestIR provides a practical simulation framework for optimizing array-based monitoring systems, especially for sound source localization purposes. ForestIR generates source-microphone impulse responses (IRs) under user-controlled forest and atmospheric conditions, and renders synthetic array recordings by convolving test signals with controlled background noise. We evaluate and demonstrate realistic features of ForestIR through experiments based on localization sensitivity to forest layout and atmospheric conditions, and also comparison between simulated IRs with sine-sweep IR measurements from a field experiment. ForestIR provides a practical way to test how forest and ground conditions, atmospheric state, and array geometry affect bioacoustic localization, and can support microphone-array design, robustness testing, and synthetic-data generation for passive acoustic monitoring.
GPUSimBench: Towards Scalable and Reliable GPU-Accelerated Simulators in Embodied AI
Data-driven embodied AI is rapidly transitioning into a paradigm that scales training through massively parallel simulation, where GPU-accelerated simulators serve as the foundational data infrastructure. However, as computational throughput scales, the underlying trade-offs between parallel efficiency, physical fidelity, and execution determinism remain largely unexamined, hindering the development of reliable robot learning. In this paper, we expose the hidden limits of mainstream GPU-based robotic simulators (e.g., Isaac Lab, Genesis) by introducing GPUSimBench, which focuses on scalability, physical consistency, and computational determinism. First, GPUSimBench establishes a physical grounding evaluation with a controlled inclined-plane task, quantifying the distributional alignment between simulated dynamics and their real-world counterparts. Second, we benchmark parallel scalability by measuring throughput and memory footprints across scaling environment counts. Crucially, beyond standard performance metrics, we unveil and quantify the inherent non-determinism introduced by GPU-batched execution, characterized by significant run-to-run and inter-environment variability even under identical initial conditions. Finally, we identify four empirical regimes of stochasticity within current simulator stacks, highlighting that unbounded scaling can compromise reproducibility without explicit constraints.
A Deep Learning-based surrogate model for Severe Accidents in nuclear reactors using ASTEC
Integral codes like the Accident Source Term Evaluation Code (ASTEC) are powerful tools to study the physics of Severe Accidents (SAs) in nuclear reactors. Real time SA simulators can also be helpful in training operators of nuclear plants to react correctly to malfunctions. However, SA simulators can take up to several days per simulation, making their use infeasible for real time applications. In this work we show how to speed up a SA simulator with a fast, Deep Learning based (DL), surrogate model (SM). The SM is built as a combination of a dimensionality reduction stage, via an AutoEncoder, and a time-stepping stage, via a Neural Ordinary Differential Equation. The data on which the SM is trained are obtained from the ASTEC simulator, by sampling a set of operator actions for station blackout (SBO) and loss-of-coolant accidents (LOCA). The objective of the developed SM is to approximate multiple spatio-temporal fields for the thermal-hydraulic physics, core degradation, and fission product release modules in ASTEC's vessel domain. The SM predicts simultaneously around different physical variables (both scalar and fields), maintaining a stable autoregressive rollout up to thousand time steps. In addition, the AutoEncoder achieves a dimensionality reduction by a factor of over , which allows the SM to predict up to hours of simulation in under a minute, both on CPU and GPU. This work is the first study of the capabilities and limits of DL based surrogate modeling in approximating the challenging, highly non-linear physics of ASTEC.
Generative wave propagator
Seismic wavefield simulation is fundamental to seismology, but conventional finite-difference (FD) methods remain limited by numerical dispersion and stability constraints, which often require dense spatial grids and small time steps and thereby severely limit the effectiveness of iterative inversion workflows. We introduce a conditional diffusion-based wavefield propagator that advances seismic wavefields recursively from one time step to the next. Instead of learning an unconditional data distribution of wavefield evolution, the model is conditioned by a short history of recent wavefield time steps (snapshots), the velocity model, and the wavefield time step index, allowing it to represent the conditional transition between adjacent physical states. By training the network to directly predict the clean next wavefield snapshot, this strong physical conditioning makes it possible to replace the iterative reverse diffusion process with a single network evaluation for each predicted snapshot. To improve stability over long recursive rollouts, we further introduce a causal time-weighted loss, in which adaptive weights, accumulated as exponential moving averages of per-snapshot training errors, emphasize training directions that are consistent with the forward propagation sequence and reduce the amplification of one-step prediction errors. Because the learned propagator is tied to the temporal spacing of the training snapshots rather than to the FD stability limit, it can advance the wavefield using a physical time step ten times larger than that required by the underlying solver. Experiments on the Overthrust, SEG/EAGE, and Marmousi models show that the proposed method accurately reproduces wavefield snapshots and shot gathers and achieves an end-to-end speedup of 2.17 x over a GPU-accelerated tenth-order staggered-grid FD implementation under matched hardware conditions.
Quadrature-Aware Complex-Linear Neural Operator for Boundary-to-Field Prediction in Resonant Acoustics
Repeated prediction of acoustic fields from spatially distributed boundary excitation is computationally expensive when each source realization requires a new wave simulation. This work introduces a quadrature-aware complex-linear boundary operator (CLBO) that maps complex normal velocity on a vibrating surface to complex pressure at receiver locations. The model couples learned source and receiver basis functions through an explicit complex surface-quadrature contraction, so the boundary excitation enters linearly by construction. This preserves complex superposition, homogeneity, and zero response to zero excitation, while representing the source through coordinates, normals, and quadrature weights rather than a fixed flattened input vector. Reference data were generated using a verified three-dimensional multiple-relaxation-time (MRT) lattice Boltzmann solver and stored in a solver-agnostic boundary-to-field format. CLBO was compared with a fixed-sensor complex DeepONet under matched case splits and optimization settings, with additional tests of structural consistency, receiver-coordinate interpolation, source discretization, source-family holdout, label efficiency, physics-informed ablations, unseen source mixtures, and computational cost. Across five training seeds, CLBO achieved a mean complex relative field error of 0.184 +/- 0.00771, compared with 0.367 +/- 0.00742 for DeepONet. Its measured source-superposition error was 1.31 x 10^-7, and its mean error on newly simulated mixed-source cases was 0.237, compared with 0.415 for DeepONet. Inference was 1.83 x 10^4 faster than the reference calculation for the reported query size. These results show that enforcing the known complex-linear boundary-to-field structure improves physical consistency and generalization under distributed acoustic excitation.
LOTUSim: Multi-Domain Simulator for Marine Robotics
Simulation is essential for maritime robotics, supporting operator training, mission rehearsal, and human-vehicle interaction in environments where real-world testing is costly or hazardous. Existing simulators focus primarily on autonomy systems and often lack human-in-the-loop interaction and realistic environmental physics. This paper introduces LOTUSim, an open-source, real-time maritime simulator supporting multi-user interaction across aerial, surface, and underwater robotic systems for coordinated naval-style operations. The first contribution of this work is enabling real-time interactive performance for users while ensuring scalability to large fleets operating within a shared interactive simulation environment. Validation demonstrates robust human-in-the-loop performance, maintaining strict real-time execution and high visual fidelity while scaling to large heterogeneous maritime drone swarms. The second contribution is a computationally efficient, Ekman-inspired layered, underwater current model that captures wind-driven, depth-dependent flow dynamics with sufficient physical fidelity for large-scale simulations. Validation against ocean reanalysis data demonstrates substantially improved accuracy compared to commonly used stochastic Gauss-Markov current models. These results confirm LOTUSim's suitability as a simulation platform for operatorin-the-loop maritime robotics research.
Microcosmos: Reimagining Artificial Life for the GPU Era
Most artificial life simulators either operate on abstract substrates disconnected from physical reality, or simulate physically grounded worlds that do not scale to the population sizes required for open-ended evolution. We present Microcosmos, a simulation engine in which artificial lifeforms are modeled as elastic filament chains inhabiting a two-dimensional viscous fluid world, designed from the ground up for modern GPU hardware and end-to-end differentiable simulation. We validate the engine through four experiments. Hand-designed locomotion strategies confirm that the fluid coupling respects known physical constraints. Gradient-based optimization of filament folding demonstrates both the full differentiability of the simulator and the expressivity of the filament encodings. Neuroevolution and quality-diversity search produce a wide range of swimming and chemotaxis behaviors automatically. Linear scaling with particle count confirms the engine supports large-scale simulation. Microcosmos is released as an open platform with the long-term goal of supporting large-scale open-ended evolutionary simulations, designed to be physically plausible and computationally scalable.
Path Planning in Physically Viable World Models
Robots deployed in unstructured outdoor environments often plan from scene reconstructions collected before deployment because operators cannot remap large or remote sites before every mission. As a result, robots must make long-horizon planning decisions using stale maps that assume the terrain remains unchanged, even though physical changes to the environment may render previously feasible routes unsafe or unreachable at execution time. We present a physically viable world model for evaluating what-if queries for robot navigation under future terrain change. The system augments reconstructed 3D Gaussian splat scenes with physics-based simulation to generate physically modified versions of the same environment without recollecting sensor data or rebuilding the map. We then implement a terrain-aware planner that accounts for physical events, obstacles, and deformations that are simulated by the world model. This allows robots and human operators to evaluate whether planned routes remain feasible before committing to a planned route, particularly in constrained environments where retreat or recovery may become impossible once conditions change. We evaluate the system on a real outdoor field site in Central Texas using simulated flooding across multiple severity levels. We measure route and mission feasibility as terrain conditions deteriorate under physically simulated interventions. Our results show that physically viable world models expose long-horizon route failures and rerouting behavior that are not apparent when planning only on the original reconstructed environment, allowing robots to evaluate how future terrain changes may affect route feasibility before deployment.
Improving multichannel speech enhancement through accurate room-acoustic simulations
Room-acoustic simulations are widely used to augment training data for deep-learning-based speech enhancement. While most pipelines rely on simplified geometrical acoustics, wave-based approaches offer greater physical accuracy. In this work, we examine how simulation fidelity affects multichannel speech enhancement performance. To this end, we train SpatialNet on datasets augmented with different room-acoustic simulation methods and evaluate the resulting models on measured data. We compare lower-fidelity datasets based on geometrical acoustics with a high-fidelity dataset using advanced acoustic modelling and a hybrid combination of wave-based and geometrical acoustics simulations. Training on the high-fidelity dataset results in an up to 38 % relative reduction in median word error rate compared to the lower-fidelity alternatives. These results show that augmentation with high-fidelity room-acoustic simulations directly translates into improved multichannel speech enhancement performance.